User prompt
is it possible to create an effect like you're looking through a sniper scope
User prompt
add crosshair asset on top overlay of the scene following the game scale
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make dragging faster
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Set game scale to 3.0
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make dragging faster
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game set scale 4.0
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game set scale 6.0
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zoom in even more
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add drag controls to pan around scenes
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zoom even more
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i want the view of each stage to be zoomed in
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the animation is kind of lame, freestyle it
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rather than a half arc, give it a small curve
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not a full arc, an half arc
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rather than moving slowly towards the center, make it move in an arc but faster
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the animatepumpkin squashes too fast
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the animatepumpkin stretches too fast
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this code doesn't call function 11 properly: stage10BluePumpkin.down = function (x, y, obj) { celebration(); stage10BluePumpkin.destroy(); animatepumpkin({ id: 'Stage10BluePumpkin', x: stage10BluePumpkin.x, y: stage10BluePumpkin.y }); LK.setTimeout(function () { destroyStageElements(); }, 2000); // Decreased delay to 1000ms to make stage10 disappear faster LK.setTimeout(function () { // Instantiate ThirdDemon in the center of the playspace thirdDemon = LK.getAsset('ThirdDemon', { anchorX: 0.5, anchorY: 0.5 }); thirdDemon.x = 2048 / 2; thirdDemon.y = 2732 / 2; game.addChild(thirdDemon); LK.stopMusic(); // Stop Halloween music when ThirdDemon is instantiated LK.setTimeout(function () { LK.getSound('sndDemon').play(); }, 1000); }, 2000); }; // Add a two-second delay before proceeding to Function11 LK.setTimeout(function () { if (thirdDemon) { Function11(); LK.playMusic('HalloweenMusic', { loop: true }); thirdDemon.destroy(); } }, 2000); } ... inspire yourself from first and second demon to fix it
User prompt
third demon is not supposed to have a down event, its supposed to be a two second delay similar to first and second demon
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Please fix the bug: 'Timeout.tick error: Cannot set properties of null (setting 'down')' in or related to this line: 'thirdDemon.down = function (x, y, obj) {' Line Number: 745
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nothing happens after third demon appears on screen, how come?
Code edit (1 edits merged)
Please save this source code
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stage10 disappears too slow
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stage10 disappears too quickly
Code edit (1 edits merged)
Please save this source code
===================================================================
--- original.js
+++ change.js
@@ -11,17 +11,16 @@
// Variables to track dragging state
var isDragging = false;
var dragStartX = 0;
var dragStartY = 0;
-// Add crosshair asset to the top overlay of the scene
-var crosshair = LK.getAsset('Crosshair', {
+// Add sniper scope overlay
+var sniperScope = LK.getAsset('Crosshair', {
anchorX: 0.5,
anchorY: 0.5
});
-crosshair.x = 2048 / 2;
-crosshair.y = 2732 / 2;
-crosshair.scale.set(1 / game.scale.x); // Adjust scale to follow game scale
-LK.gui.center.addChild(crosshair);
+sniperScope.x = 2048 / 2;
+sniperScope.y = 2732 / 2;
+game.addChild(sniperScope);
// Add event listener for dragging
game.down = function (x, y, obj) {
isDragging = true;
dragStartX = x;
@@ -317,8 +316,9 @@
}, 500);
game.scale.set(3.0); // Set zoom level by scaling the game container to 3.0
game.addChild(stage01);
game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top
+ game.addChild(sniperScope); // Ensure sniper scope stays on top
// Instantiate Stage01Pumpkin on the playspace
stage01BluePumpkin = LK.getAsset('Stage01BluePumpkin', {
anchorX: 0.5,
anchorY: 0.5
@@ -354,8 +354,9 @@
background.visible = true;
}, 500);
game.scale.set(3.0); // Set zoom level by scaling the game container to 3.0
game.addChild(stage02);
+ game.addChild(sniperScope); // Ensure sniper scope stays on top
// Instantiate Stage02BluePumpkin on the playspace
stage02BluePumpkin = LK.getAsset('Stage02BluePumpkin', {
anchorX: 0.5,
anchorY: 0.5
@@ -392,8 +393,9 @@
background.visible = true;
}, 500);
game.scale.set(3.0); // Set zoom level by scaling the game container to 3.0
game.addChild(stage03);
+ game.addChild(sniperScope); // Ensure sniper scope stays on top
// Instantiate Stage03BluePumpkin on the playspace
stage03BluePumpkin = LK.getAsset('Stage03BluePumpkin', {
anchorX: 0.5,
anchorY: 0.5
@@ -451,8 +453,9 @@
background.visible = true;
}, 500);
game.scale.set(3.0); // Set zoom level by scaling the game container to 3.0
game.addChild(stage04);
+ game.addChild(sniperScope); // Ensure sniper scope stays on top
// Instantiate Stage04BluePumpkin on the playspace
stage04BluePumpkin = LK.getAsset('Stage04BluePumpkin', {
anchorX: 0.5,
anchorY: 0.5
@@ -489,8 +492,9 @@
background.visible = true;
}, 500);
game.scale.set(3.0); // Set zoom level by scaling the game container to 3.0
game.addChild(stage05);
+ game.addChild(sniperScope); // Ensure sniper scope stays on top
// Instantiate Stage05BluePumpkin on the playspace
stage05BluePumpkin = LK.getAsset('Stage05BluePumpkin', {
anchorX: 0.5,
anchorY: 0.5
@@ -527,8 +531,9 @@
background.visible = true;
}, 500);
game.scale.set(3.0); // Set zoom level by scaling the game container to 3.0
game.addChild(stage06);
+ game.addChild(sniperScope); // Ensure sniper scope stays on top
// Instantiate Stage06BluePumpkin on the playspace
stage06BluePumpkin = LK.getAsset('Stage06BluePumpkin', {
anchorX: 0.5,
anchorY: 0.5
@@ -565,8 +570,9 @@
background.visible = true;
}, 500);
game.scale.set(3.0); // Set zoom level by scaling the game container to 3.0
game.addChild(stage07);
+ game.addChild(sniperScope); // Ensure sniper scope stays on top
// Instantiate Stage07BluePumpkin on the playspace
stage07BluePumpkin = LK.getAsset('Stage07BluePumpkin', {
anchorX: 0.5,
anchorY: 0.5
@@ -622,8 +628,9 @@
background.visible = true;
}, 500);
game.scale.set(3.0); // Set zoom level by scaling the game container to 3.0
game.addChild(stage08);
+ game.addChild(sniperScope); // Ensure sniper scope stays on top
// Instantiate Stage08BluePumpkin on the playspace
stage08BluePumpkin = LK.getAsset('Stage08BluePumpkin', {
anchorX: 0.5,
anchorY: 0.5
@@ -660,8 +667,9 @@
background.visible = true;
}, 500);
game.scale.set(3.0); // Set zoom level by scaling the game container to 3.0
game.addChild(stage09);
+ game.addChild(sniperScope); // Ensure sniper scope stays on top
// Instantiate Stage09BluePumpkin on the playspace
stage09BluePumpkin = LK.getAsset('Stage09BluePumpkin', {
anchorX: 0.5,
anchorY: 0.5
@@ -698,8 +706,9 @@
background.visible = true;
}, 500);
game.scale.set(3.0); // Set zoom level by scaling the game container to 3.0
game.addChild(stage10);
+ game.addChild(sniperScope); // Ensure sniper scope stays on top
// Instantiate Stage10BluePumpkin on the playspace
stage10BluePumpkin = LK.getAsset('Stage10BluePumpkin', {
anchorX: 0.5,
anchorY: 0.5
@@ -769,8 +778,9 @@
background.visible = true;
}, 500);
game.scale.set(3.0); // Set zoom level by scaling the game container to 3.0
game.addChild(stage11);
+ game.addChild(sniperScope); // Ensure sniper scope stays on top
// Instantiate Stage11BluePumpkin on the playspace
stage11BluePumpkin = LK.getAsset('Stage11BluePumpkin', {
anchorX: 0.5,
anchorY: 0.5
@@ -807,8 +817,9 @@
background.visible = true;
}, 500);
game.scale.set(3.0); // Set zoom level by scaling the game container to 3.0
game.addChild(stage12);
+ game.addChild(sniperScope); // Ensure sniper scope stays on top
// Instantiate Stage12BluePumpkin on the playspace
stage12BluePumpkin = LK.getAsset('Stage12BluePumpkin', {
anchorX: 0.5,
anchorY: 0.5
@@ -845,8 +856,9 @@
background.visible = true;
}, 500);
game.scale.set(3.0); // Set zoom level by scaling the game container to 3.0
game.addChild(stage13);
+ game.addChild(sniperScope); // Ensure sniper scope stays on top
// Instantiate TheEnd image in the center of the playspace
var theEnd = LK.getAsset('TheEnd', {
anchorX: 0.5,
anchorY: 0.5
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