User prompt
is it possible to create an effect like you're looking through a sniper scope
User prompt
add crosshair asset on top overlay of the scene following the game scale
User prompt
make dragging faster
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Set game scale to 3.0
User prompt
make dragging faster
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game set scale 4.0
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game set scale 6.0
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zoom in even more
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add drag controls to pan around scenes
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zoom even more
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i want the view of each stage to be zoomed in
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the animation is kind of lame, freestyle it
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rather than a half arc, give it a small curve
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not a full arc, an half arc
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rather than moving slowly towards the center, make it move in an arc but faster
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the animatepumpkin squashes too fast
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the animatepumpkin stretches too fast
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this code doesn't call function 11 properly: stage10BluePumpkin.down = function (x, y, obj) { celebration(); stage10BluePumpkin.destroy(); animatepumpkin({ id: 'Stage10BluePumpkin', x: stage10BluePumpkin.x, y: stage10BluePumpkin.y }); LK.setTimeout(function () { destroyStageElements(); }, 2000); // Decreased delay to 1000ms to make stage10 disappear faster LK.setTimeout(function () { // Instantiate ThirdDemon in the center of the playspace thirdDemon = LK.getAsset('ThirdDemon', { anchorX: 0.5, anchorY: 0.5 }); thirdDemon.x = 2048 / 2; thirdDemon.y = 2732 / 2; game.addChild(thirdDemon); LK.stopMusic(); // Stop Halloween music when ThirdDemon is instantiated LK.setTimeout(function () { LK.getSound('sndDemon').play(); }, 1000); }, 2000); }; // Add a two-second delay before proceeding to Function11 LK.setTimeout(function () { if (thirdDemon) { Function11(); LK.playMusic('HalloweenMusic', { loop: true }); thirdDemon.destroy(); } }, 2000); } ... inspire yourself from first and second demon to fix it
User prompt
third demon is not supposed to have a down event, its supposed to be a two second delay similar to first and second demon
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Please fix the bug: 'Timeout.tick error: Cannot set properties of null (setting 'down')' in or related to this line: 'thirdDemon.down = function (x, y, obj) {' Line Number: 745
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nothing happens after third demon appears on screen, how come?
Code edit (1 edits merged)
Please save this source code
User prompt
stage10 disappears too slow
User prompt
stage10 disappears too quickly
Code edit (1 edits merged)
Please save this source code
===================================================================
--- original.js
+++ change.js
@@ -305,9 +305,9 @@
stage01.y = 2732 / 2 + 360;
LK.setTimeout(function () {
background.visible = true;
}, 500);
- game.scale.set(1.5); // Increase zoom level by scaling the game container more
+ game.scale.set(2.0); // Increase zoom level by scaling the game container even more
game.addChild(stage01);
game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top
// Instantiate Stage01Pumpkin on the playspace
stage01BluePumpkin = LK.getAsset('Stage01BluePumpkin', {
@@ -343,9 +343,9 @@
stage02.y = 2732 / 2 + 360;
LK.setTimeout(function () {
background.visible = true;
}, 500);
- game.scale.set(1.5); // Increase zoom level by scaling the game container more
+ game.scale.set(2.0); // Increase zoom level by scaling the game container even more
game.addChild(stage02);
// Instantiate Stage02BluePumpkin on the playspace
stage02BluePumpkin = LK.getAsset('Stage02BluePumpkin', {
anchorX: 0.5,
@@ -381,9 +381,9 @@
stage03.y = 2732 / 2 + 360;
LK.setTimeout(function () {
background.visible = true;
}, 500);
- game.scale.set(1.5); // Increase zoom level by scaling the game container more
+ game.scale.set(2.0); // Increase zoom level by scaling the game container even more
game.addChild(stage03);
// Instantiate Stage03BluePumpkin on the playspace
stage03BluePumpkin = LK.getAsset('Stage03BluePumpkin', {
anchorX: 0.5,
@@ -440,9 +440,9 @@
stage04.y = 2732 / 2 + 360;
LK.setTimeout(function () {
background.visible = true;
}, 500);
- game.scale.set(1.5); // Increase zoom level by scaling the game container more
+ game.scale.set(2.0); // Increase zoom level by scaling the game container even more
game.addChild(stage04);
// Instantiate Stage04BluePumpkin on the playspace
stage04BluePumpkin = LK.getAsset('Stage04BluePumpkin', {
anchorX: 0.5,
@@ -478,9 +478,9 @@
stage05.y = 2732 / 2 + 360;
LK.setTimeout(function () {
background.visible = true;
}, 500);
- game.scale.set(1.5); // Increase zoom level by scaling the game container more
+ game.scale.set(2.0); // Increase zoom level by scaling the game container even more
game.addChild(stage05);
// Instantiate Stage05BluePumpkin on the playspace
stage05BluePumpkin = LK.getAsset('Stage05BluePumpkin', {
anchorX: 0.5,
@@ -516,9 +516,9 @@
stage06.y = 2732 / 2 + 360;
LK.setTimeout(function () {
background.visible = true;
}, 500);
- game.scale.set(1.5); // Increase zoom level by scaling the game container more
+ game.scale.set(2.0); // Increase zoom level by scaling the game container even more
game.addChild(stage06);
// Instantiate Stage06BluePumpkin on the playspace
stage06BluePumpkin = LK.getAsset('Stage06BluePumpkin', {
anchorX: 0.5,
@@ -554,9 +554,9 @@
stage07.y = 2732 / 2 + 360;
LK.setTimeout(function () {
background.visible = true;
}, 500);
- game.scale.set(1.5); // Increase zoom level by scaling the game container more
+ game.scale.set(2.0); // Increase zoom level by scaling the game container even more
game.addChild(stage07);
// Instantiate Stage07BluePumpkin on the playspace
stage07BluePumpkin = LK.getAsset('Stage07BluePumpkin', {
anchorX: 0.5,
@@ -611,9 +611,9 @@
stage08.y = 2732 / 2 + 360;
LK.setTimeout(function () {
background.visible = true;
}, 500);
- game.scale.set(1.5); // Increase zoom level by scaling the game container more
+ game.scale.set(2.0); // Increase zoom level by scaling the game container even more
game.addChild(stage08);
// Instantiate Stage08BluePumpkin on the playspace
stage08BluePumpkin = LK.getAsset('Stage08BluePumpkin', {
anchorX: 0.5,
@@ -649,9 +649,9 @@
stage09.y = 2732 / 2 + 360;
LK.setTimeout(function () {
background.visible = true;
}, 500);
- game.scale.set(1.5); // Increase zoom level by scaling the game container more
+ game.scale.set(2.0); // Increase zoom level by scaling the game container even more
game.addChild(stage09);
// Instantiate Stage09BluePumpkin on the playspace
stage09BluePumpkin = LK.getAsset('Stage09BluePumpkin', {
anchorX: 0.5,
@@ -687,9 +687,9 @@
stage10.y = 2732 / 2 + 360;
LK.setTimeout(function () {
background.visible = true;
}, 500);
- game.scale.set(1.5); // Increase zoom level by scaling the game container more
+ game.scale.set(2.0); // Increase zoom level by scaling the game container even more
game.addChild(stage10);
// Instantiate Stage10BluePumpkin on the playspace
stage10BluePumpkin = LK.getAsset('Stage10BluePumpkin', {
anchorX: 0.5,
@@ -758,9 +758,9 @@
stage11.y = 2732 / 2 + 360;
LK.setTimeout(function () {
background.visible = true;
}, 500);
- game.scale.set(1.5); // Increase zoom level by scaling the game container more
+ game.scale.set(2.0); // Increase zoom level by scaling the game container even more
game.addChild(stage11);
// Instantiate Stage11BluePumpkin on the playspace
stage11BluePumpkin = LK.getAsset('Stage11BluePumpkin', {
anchorX: 0.5,
@@ -796,9 +796,9 @@
stage12.y = 2732 / 2 + 360;
LK.setTimeout(function () {
background.visible = true;
}, 500);
- game.scale.set(1.5); // Increase zoom level by scaling the game container more
+ game.scale.set(2.0); // Increase zoom level by scaling the game container even more
game.addChild(stage12);
// Instantiate Stage12BluePumpkin on the playspace
stage12BluePumpkin = LK.getAsset('Stage12BluePumpkin', {
anchorX: 0.5,
@@ -834,9 +834,9 @@
stage13.y = 2732 / 2 + 360;
LK.setTimeout(function () {
background.visible = true;
}, 500);
- game.scale.set(1.5); // Increase zoom level by scaling the game container more
+ game.scale.set(2.0); // Increase zoom level by scaling the game container even more
game.addChild(stage13);
// Instantiate TheEnd image in the center of the playspace
var theEnd = LK.getAsset('TheEnd', {
anchorX: 0.5,
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