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is it possible to create an effect like you're looking through a sniper scope
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add crosshair asset on top overlay of the scene following the game scale
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make dragging faster
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Set game scale to 3.0
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make dragging faster
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game set scale 4.0
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game set scale 6.0
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zoom in even more
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add drag controls to pan around scenes
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zoom even more
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i want the view of each stage to be zoomed in
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the animation is kind of lame, freestyle it
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rather than a half arc, give it a small curve
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not a full arc, an half arc
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rather than moving slowly towards the center, make it move in an arc but faster
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the animatepumpkin squashes too fast
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the animatepumpkin stretches too fast
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this code doesn't call function 11 properly: stage10BluePumpkin.down = function (x, y, obj) { celebration(); stage10BluePumpkin.destroy(); animatepumpkin({ id: 'Stage10BluePumpkin', x: stage10BluePumpkin.x, y: stage10BluePumpkin.y }); LK.setTimeout(function () { destroyStageElements(); }, 2000); // Decreased delay to 1000ms to make stage10 disappear faster LK.setTimeout(function () { // Instantiate ThirdDemon in the center of the playspace thirdDemon = LK.getAsset('ThirdDemon', { anchorX: 0.5, anchorY: 0.5 }); thirdDemon.x = 2048 / 2; thirdDemon.y = 2732 / 2; game.addChild(thirdDemon); LK.stopMusic(); // Stop Halloween music when ThirdDemon is instantiated LK.setTimeout(function () { LK.getSound('sndDemon').play(); }, 1000); }, 2000); }; // Add a two-second delay before proceeding to Function11 LK.setTimeout(function () { if (thirdDemon) { Function11(); LK.playMusic('HalloweenMusic', { loop: true }); thirdDemon.destroy(); } }, 2000); } ... inspire yourself from first and second demon to fix it
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third demon is not supposed to have a down event, its supposed to be a two second delay similar to first and second demon
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Please fix the bug: 'Timeout.tick error: Cannot set properties of null (setting 'down')' in or related to this line: 'thirdDemon.down = function (x, y, obj) {' Line Number: 745
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nothing happens after third demon appears on screen, how come?
Code edit (1 edits merged)
Please save this source code
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stage10 disappears too slow
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stage10 disappears too quickly
Code edit (1 edits merged)
Please save this source code
===================================================================
--- original.js
+++ change.js
@@ -21,9 +21,9 @@
var scaleDirection = 1;
var scaleSpeed = 0.05; // Decreased speed for slower stretching effect
var maxScale = 2.5; // Increased max scale for more noticeable effect
var minScale = 0.5; // Decreased min scale for more noticeable effect
- var squashStretchFactor = 0.02; // Further reduced factor for a more subtle squash and stretch effect
+ var squashStretchFactor = 0.01; // Further reduced factor for a slower squash and stretch effect
var rotationSpeed = 0.05 * (Math.random() < 0.5 ? 1 : -1); // Randomize rotation direction
pumpkin.update = function () {
pumpkin.scale.x += scaleSpeed * scaleDirection;
pumpkin.scale.y += scaleSpeed * scaleDirection;
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