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stage10 disappears too quickly
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fix: 2. **Redundant Event Listener for `stage10BluePumpkin`**: - There are two identical event listeners for `stage10BluePumpkin.down`. This redundancy means the same actions are being triggered twice, which is unnecessary and could lead to unexpected behavior.
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fix compilation error
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remove the animate pumpkin color switch
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instead of waiting for a down event for first, second and third demon, use a 3 seconds delay before executing the code
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remove stage10BluePumpkin.down duplicate
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make thirddemon appear faster
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make thirddemon appear faster
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make thirddemon appear faster
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faster
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make thirddemon appear faster
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the logic of third demon seems different than second demon
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third demon should appear right after animatepumpkin is finished
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Please fix the bug: 'Uncaught TypeError: Cannot set properties of null (setting 'down')' in or related to this line: 'thirdDemon.down = function (x, y, obj) {' Line Number: 767
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Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'down')' in or related to this line: 'thirdDemon.down = function (x, y, obj) {' Line Number: 767
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Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'down')' in or related to this line: 'thirdDemon.down = function (x, y, obj) {' Line Number: 767
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at stage10BluePumpkin.down, wait 2 seconds before initiating third demon
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remove the sndfound sound that plays on start of stage 07
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add a short delay before starting the squash and stretch effect
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sndfound plays twice in stage07
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Reduce squash and stretch effect for a more subtle animation
===================================================================
--- original.js
+++ change.js
@@ -713,17 +713,19 @@
LK.stopMusic(); // Stop Halloween music when ThirdDemon is instantiated
LK.setTimeout(function () {
LK.getSound('sndDemon').play();
}, 1000);
- }, 2000); // 2-second delay
+ }, 1000); // 1-second delay
// Add event listener to ThirdDemon to call Function11, restart music, and destroy self on press
- thirdDemon.down = function (x, y, obj) {
- Function11();
- LK.playMusic('HalloweenMusic', {
- loop: true
- });
- thirdDemon.destroy();
- };
+ LK.setTimeout(function () {
+ thirdDemon.down = function (x, y, obj) {
+ Function11();
+ LK.playMusic('HalloweenMusic', {
+ loop: true
+ });
+ thirdDemon.destroy();
+ };
+ }, 2000); // Ensure thirdDemon is instantiated before setting its down event
};
}
// Function11 to instantiate Stage11 and Stage11BluePumpkin
function Function11() {
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