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Migrate to the latest version of LK
Code edit (7 edits merged)
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freely create a particle effect and attach it to the dinosaur
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particles life is 3 seconds maximum
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put particle on the top layer
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create an particle effect on dinosaur
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make sure only one floor is active at a time
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fix it so it doesnt do that
Code edit (1 edits merged)
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make sure when the game starts there are 0 clouds on screen
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make sure the clouds spawn outside of the playspace
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put the two grounds on different layers
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vary the amount of floors that spawn sometimes one, sometimes two and make sure they dont clog together
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var message should be bigger and darker
Code edit (1 edits merged)
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===================================================================
--- original.js
+++ change.js
@@ -163,28 +163,13 @@
* Game Code
****/
// Create a single instance of Cloud outside the game loop
game.collectibles = [];
-// Randomly decide the number of floors to spawn
-var floorsToSpawn = Math.random() < 0.5 ? 1 : 2;
-for (var i = 0; i < floorsToSpawn; i++) {
- var floor = game.addChild(new Floor());
- // Adjust x position to prevent clogging
- floor.x = 2048 * i;
- floor.y = 2732 - floor.height; // Align the floor with the bottom of the screen
- floor.visible = true;
- game.setChildIndex(floor, game.children.length - 1);
- // Add a slight delay before the next floor spawns to prevent clogging
- if (i < floorsToSpawn - 1) {
- LK.setTimeout(function () {
- var additionalFloor = game.addChild(new Floor());
- additionalFloor.x = 2048;
- additionalFloor.y = 2732 - additionalFloor.height;
- additionalFloor.visible = true;
- game.setChildIndex(additionalFloor, game.children.length - 1);
- }, 5000); // 5 seconds delay
- }
-}
+var floor = game.addChild(new Floor());
+floor.x = 0;
+floor.y = 2732 - floor.height; // Align the floor with the bottom of the screen
+floor.visible = true;
+game.setChildIndex(floor, game.children.length - 1);
var title = LK.gui.top.addChild(LK.getAsset('title', {
anchorX: 0,
anchorY: 0,
x: -500,
pixel art pterodactyl flying. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art cactus. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art desert ground sand. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art desert. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art clouds. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art night-time desert. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a microchip no shadows. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a title screen logo with "GPT DASH" written on it, no shadows. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a chat gpt robot running with gpt engraved on his chest and a smiley face on his robot visor. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art tiling of a desert sandy ground.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art particles. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.