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Move Pointguy meme reaction to a lower position in the MemeFlip game
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don't play the buzzer sound in memeflip game
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in memeflip play wow sound when guess correct
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play oof sound when cat collides with obstaclerunner
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in meme runner, play the buzzer sound everytime the random event happens
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✅ Disable coin flip button when player lost ✅ Disable headz button when player lost ✅ Disable tailz button when player lost
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play oof when catplayer intersects with obstaclerunner
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Add buzzer sound to play when random events are triggered in Meme Runner
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in memeflip the game over screen appears too quickly, try 2 seconds instead of 1 second
Code edit (1 edits merged)
Please save this source code
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accelerate 3,2,1,flip countdown text speed ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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slow down the countdown sound
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play sound countdown at 50% speed when the 3,2,1 flip is visible
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in meme runner, when the character flips, play the jump sound
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play gamemusic when playing either meme runner, meme flip or cat ninja
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countdownText.setText("FLIP!", { stroke: 0x000000, strokeThickness: 16, fill: 0xFFFFFF, size: 300 });
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Please fix the bug: 'Timeout.tick error: Cannot set properties of undefined (setting 'stroke')' in or related to this line: 'countdownText.style.stroke = 0x000000;' Line Number: 622
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Right after countdownText.setText("FLIP!"); reset stroke on the style: countdownText.style.stroke = 0x000000; countdownText.style.strokeThickness = 16;
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move correct nice guess text a little bit higher
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Move Pointguy reaction creation to appear before nice guess text to ensure proper layering
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do it
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correct, nice guess should be above pointguy not below
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move pointguy to the left of doge and tailz, not above it else we see everything overlapping
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use pointguy when the player guesses correctly in meme flip
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1", { highScore1: 0, highScore2: 0, highScore3: 0 }); /**** * Classes ****/ var Button = Container.expand(function (text, width, height) { var self = Container.call(this); var buttonShape = self.attachAsset('selectionButton', { anchorX: 0.5, anchorY: 0.5, width: width || 400, height: height || 300 }); // Add gradient and shadow effect to button buttonShape.tint = 0x4287f5; // Create enhanced text with shadow and better styling var buttonText = new Text2(text, { size: 50, fill: 0xFFFFFF, align: 'center', stroke: 0x000000, strokeThickness: 5, dropShadow: true, dropShadowColor: 0x000000, dropShadowAngle: Math.PI / 6, dropShadowDistance: 4 }); buttonText.anchor.set(0.5, 0.5); self.addChild(buttonText); // Enhanced down effect with scale self.down = function () { buttonShape.alpha = 0.8; LK.getSound('buttonClick').play(); // Add scale effect on press tween(self.scale, { x: 0.95, y: 0.95 }, { duration: 100, easing: tween.easeOutQuad }); // Add glow effect LK.effects.flashObject(buttonShape, 0x66ccff, 300); }; // Enhanced up effect self.up = function () { buttonShape.alpha = 1.0; // Return to normal scale with slight bounce tween(self.scale, { x: 1.0, y: 1.0 }, { duration: 200, easing: tween.bounceOut }); }; return self; }); // Add prototype method for Button so Button.prototype.up can be called // CatNinja classes var CatPlayer = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('catPlayer', { anchorX: 0.5, anchorY: 0.5 }); self.score = 0; self.lives = 3; self.slash = function (cucumber) { LK.getSound('slice').play(); LK.effects.flashObject(cucumber, 0xFFFFFF, 300); self.score += 1; return true; }; return self; }); // CoinFlip classes var Coin = Container.expand(function () { var self = Container.call(this); var coinGraphics = self.attachAsset('coin', { anchorX: 0.5, anchorY: 0.5 }); self.isHeads = true; self.isFlipping = false; self.flip = function () { if (self.isFlipping) { return; } self.isFlipping = true; LK.getSound('flip').play(); var flips = Math.floor(Math.random() * 10) + 5; var flipDuration = 1500; function doFlip(flipsLeft) { if (flipsLeft <= 0) { self.isFlipping = false; self.isHeads = Math.random() >= 0.5; return; } tween(coinGraphics, { scaleX: 0 }, { duration: flipDuration / (flipsLeft * 2), onFinish: function onFinish() { self.isHeads = !self.isHeads; coinGraphics.tint = self.isHeads ? 0xF1C40F : 0xE67E22; tween(coinGraphics, { scaleX: 1 }, { duration: flipDuration / (flipsLeft * 2), onFinish: function onFinish() { doFlip(flipsLeft - 1); } }); } }); } doFlip(flips); }; return self; }); var Cucumber = Container.expand(function () { var self = Container.call(this); var cucumberGraphics = self.attachAsset('cucumber', { anchorX: 0.5, anchorY: 0.5 }); self.speed = Math.random() * 5 + 5; self.rotationSpeed = (Math.random() - 0.5) * 0.2; self.update = function () { self.y += self.speed; self.rotation += self.rotationSpeed; }; return self; }); var DoodlePlatform = Container.expand(function (x, y) { var self = Container.call(this); var platformGraphics = self.attachAsset('doodlePlatform', { anchorX: 0.5, anchorY: 0.5 }); self.x = x; self.y = y; self.speed = 0; self.isMoving = Math.random() > 0.7; if (self.isMoving) { self.speed = Math.random() * 4 + 2; self.direction = Math.random() > 0.5 ? 1 : -1; platformGraphics.tint = 0xE74C3C; } self.update = function () { if (self.isMoving) { self.x += self.speed * self.direction; if (self.x > 1900 || self.x < 150) { self.direction *= -1; } } }; return self; }); // DoodleJump classes var DoodlePlayer = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('doodlePlayer', { anchorX: 0.5, anchorY: 0.5 }); self.velocityY = 0; self.gravity = 0.5; self.jumpPower = -15; self.jump = function () { self.velocityY = self.jumpPower; LK.getSound('jump').play(); }; self.update = function () { self.velocityY += self.gravity; self.y += self.velocityY; }; return self; }); var FlipRunnerObstacle = Container.expand(function (yPosition, speed) { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstaclerunner', { anchorX: 0.5, anchorY: 0.5, width: 100, height: 100 }); self.polarity = yPosition > 1366 ? -1 : 1; // Determines if obstacle is on top or bottom self.speed = speed || 15; self.x = 2200; // Start just off-screen self.y = yPosition; // Color based on polarity obstacleGraphics.tint = self.polarity > 0 ? 0x27ae60 : 0xe74c3c; self.update = function () { self.x -= self.speed; }; return self; }); var FlipRunnerPlayer = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('catPlayer', { anchorX: 0.5, anchorY: 0.5 }); self.polarity = 1; // 1 for top, -1 for bottom self.speed = 10; self.score = 0; self.isAlive = true; self.isFlipping = false; // Track if we're in the middle of a flip self.animationActive = false; // Initialize running animation self.startRunningAnimation = function () { if (self.animationActive) { return; } self.animationActive = true; function animateRunCycle() { // Squash and stretch effect for running tween(playerGraphics.scale, { x: playerGraphics.scale.x > 0 ? 1.2 : -1.2, y: 0.8 }, { duration: 150, onFinish: function onFinish() { tween(playerGraphics.scale, { x: playerGraphics.scale.x > 0 ? 0.8 : -0.8, y: 1.2 }, { duration: 150, onFinish: function onFinish() { // Only continue animation if player is alive if (self.isAlive && self.animationActive) { animateRunCycle(); } else { // Reset to normal scale when stopped tween(playerGraphics.scale, { x: self.polarity > 0 ? -1 : 1, y: 1 }, { duration: 100 }); self.animationActive = false; } } }); } }); } // Start the animation cycle animateRunCycle(); }; self.flip = function () { if (!self.isAlive) { return; } // Don't allow flip if we're already in the middle of a flip if (self.isFlipping) { return; } self.isFlipping = true; self.polarity *= -1; LK.getSound('flip').play(); LK.getSound('jump').play(); // Store current position var startY = self.y; var targetY = self.polarity > 0 ? 600 : 2132; var midY = (startY + targetY) / 2; // Add trail effect function createTrailEffect() { var trail = new Container(); var trailGraphics = trail.attachAsset('catPlayer', { anchorX: 0.5, anchorY: 0.5, width: playerGraphics.width, height: playerGraphics.height }); // Match player's current appearance trailGraphics.scale.x = playerGraphics.scale.x; trailGraphics.scale.y = playerGraphics.scale.y; trailGraphics.rotation = playerGraphics.rotation; // Position trail at player position trail.x = self.x; trail.y = self.y; trail.alpha = 0.5; // Add to the same parent as player self.parent.addChild(trail); // Fade out and remove tween(trail, { alpha: 0 }, { duration: 200, onFinish: function onFinish() { self.parent.removeChild(trail); } }); } // Create multiple trails during flip var trailTimer = LK.setInterval(createTrailEffect, 50); // Animate the flip with arc motion tween(self, { y: midY - 200 // Arc up higher than direct path }, { duration: 150, easing: tween.easeOutQuad, onFinish: function onFinish() { // Then down to destination tween(self, { y: targetY }, { duration: 150, easing: tween.bounceOut, onFinish: function onFinish() { // Clear trail timer when animation completes LK.clearInterval(trailTimer); // Set flipping to false to allow flipping again self.isFlipping = false; } }); } }); // Visual effect when flipping - rotate during movement tween(playerGraphics, { rotation: self.polarity > 0 ? 0 : Math.PI, scaleX: self.polarity > 0 ? -1.3 : 1.3, // Stretch a bit during flip scaleY: 0.7 }, { duration: 150, onFinish: function onFinish() { tween(playerGraphics, { scaleX: self.polarity > 0 ? -1 : 1, scaleY: 1 }, { duration: 150, easing: tween.bounceOut }); } }); }; self.update = function () { self.score += 0.1; // Invert player's X when on top side of the screen if (self.polarity > 0) { // Top side - flip X playerGraphics.scale.x = -1; } else { // Bottom side - normal X playerGraphics.scale.x = 1; } // Start running animation if not already started and player is alive if (self.isAlive && !self.animationActive) { self.startRunningAnimation(); } }; self.die = function () { if (!self.isAlive) { return; } self.isAlive = false; self.animationActive = false; LK.getSound('oof').play(); LK.effects.flashObject(self, 0xFF0000, 500); }; return self; }); var FlipRunnerTunnel = Container.expand(function () { var self = Container.call(this); // Top wall var topWall = self.attachAsset('doodlePlatform', { anchorX: 0, anchorY: 0, width: 2048, height: 400 }); topWall.tint = 0xFF0000; // Start with red for rainbow effect // Create top glow effect var topGlow = self.attachAsset('doodlePlatform', { anchorX: 0, anchorY: 0, width: 2048, height: 450 }); topGlow.alpha = 0.4; topGlow.tint = 0xFF0000; // Bottom wall var bottomWall = self.attachAsset('doodlePlatform', { anchorX: 0, anchorY: 1, width: 2048, height: 400 }); bottomWall.tint = 0x0000FF; // Start with blue for contrast bottomWall.y = 2732; // Create bottom glow effect var bottomGlow = self.attachAsset('doodlePlatform', { anchorX: 0, anchorY: 1, width: 2048, height: 450 }); bottomGlow.y = 2732; bottomGlow.alpha = 0.4; bottomGlow.tint = 0x0000FF; this.topWall = topWall; this.bottomWall = bottomWall; this.topGlow = topGlow; this.bottomGlow = bottomGlow; this.initialGap = bottomWall.y - bottomWall.height - topWall.height; this.gap = this.initialGap; this.shrinkRate = 0.1; // pixels per frame (tweak as desired) this.update = function () { // shrink the gap, but don't go below 400px this.gap = Math.max(400, this.gap - this.shrinkRate); // recalc each wall's height so the total gap is correct var newWallHeight = (2732 - this.gap) / 2; this.topWall.height = newWallHeight; this.bottomWall.height = newWallHeight; this.bottomWall.y = 2732; // anchorY=1 keeps it flush to bottom // Update glow positions and sizes to match walls this.topGlow.height = newWallHeight + 50; this.bottomGlow.height = newWallHeight + 50; this.bottomGlow.y = 2732; // expose gap edges for collision detection this.topY = this.topWall.height; this.bottomY = this.bottomWall.y - this.bottomWall.height; // Apply rainbow effect to glows var colors = [0xFF0000, 0xFF7F00, 0xFFFF00, 0x00FF00, 0x0000FF, 0x4B0082, 0x9400D3]; var now = Date.now(); var colorIndex = Math.floor(now / 100 % colors.length); var nextColorIndex = (colorIndex + 1) % colors.length; var progress = now % 100 / 100; // Calculate intermediate color between current and next var currentColor = colors[colorIndex]; var nextColor = colors[nextColorIndex]; // Extract RGB components var r1 = currentColor >> 16 & 0xFF; var g1 = currentColor >> 8 & 0xFF; var b1 = currentColor & 0xFF; var r2 = nextColor >> 16 & 0xFF; var g2 = nextColor >> 8 & 0xFF; var b2 = nextColor & 0xFF; // Interpolate between colors var r = Math.floor(r1 + (r2 - r1) * progress); var g = Math.floor(g1 + (g2 - g1) * progress); var b = Math.floor(b1 + (b2 - b1) * progress); // Create interpolated color var rainbowColor = r << 16 | g << 8 | b; // Apply to both glow effects this.topGlow.tint = rainbowColor; this.bottomGlow.tint = rainbowColor; this.topGlow.alpha = 0.8; // Increase glow visibility this.bottomGlow.alpha = 0.8; // Increase glow visibility // Bottom glow is color-shifted for variety var oppositeIndex = (colorIndex + 3) % colors.length; var oppositeNextIndex = (oppositeIndex + 1) % colors.length; var oppositeColor = colors[oppositeIndex]; var oppositeNextColor = colors[oppositeNextIndex]; // Extract RGB components for opposite var or1 = oppositeColor >> 16 & 0xFF; var og1 = oppositeColor >> 8 & 0xFF; var ob1 = oppositeColor & 0xFF; var or2 = oppositeNextColor >> 16 & 0xFF; var og2 = oppositeNextColor >> 8 & 0xFF; var ob2 = oppositeNextColor & 0xFF; // Interpolate between opposite colors var or = Math.floor(or1 + (or2 - or1) * progress); var og = Math.floor(og1 + (og2 - og1) * progress); var ob = Math.floor(ob1 + (ob2 - ob1) * progress); // Create interpolated opposite color var oppositeRainbowColor = or << 16 | og << 8 | ob; this.bottomGlow.tint = oppositeRainbowColor; }; return self; }); var HomeButton = Container.expand(function () { var self = Container.call(this); var buttonShape = self.attachAsset('homeButton', { anchorX: 0.5, anchorY: 0.5 }); var buttonText = new Text2("HOME", { size: 40, fill: 0xFFFFFF }); buttonText.anchor.set(0.5, 0.5); self.addChild(buttonText); self.down = function () { buttonShape.alpha = 0.7; LK.getSound('buttonClick').play(); }; self.up = function () { buttonShape.alpha = 1.0; switchToMainMenu(); }; return self; }); var MemeCoin = Container.expand(function () { var self = Container.call(this); // Create both sides of the coin with meme faces var headsSide = self.attachAsset('Doge', { anchorX: 0.5, anchorY: 0.5, width: 200, height: 200 }); var tailsSide = self.attachAsset('coin', { anchorX: 0.5, anchorY: 0.5, width: 200, height: 200 }); // Only show heads initially tailsSide.alpha = 0; self.isHeads = true; self.isFlipping = false; self.onFlipComplete = null; // Add coin background circle var coinBg = self.attachAsset('coin', { anchorX: 0.5, anchorY: 0.5, width: 220, height: 220 }); // Place circle behind faces // Implement our own swapChildren since it doesn't exist function swapChildren(parent, child1, child2) { var index1 = parent.children.indexOf(child1); var index2 = parent.children.indexOf(child2); if (index1 !== -1 && index2 !== -1) { // Remove both children parent.removeChild(child1); parent.removeChild(child2); // Add them back in swapped order if (index1 < index2) { parent.addChildAt(child2, index1); parent.addChildAt(child1, index2); } else { parent.addChildAt(child1, index2); parent.addChildAt(child2, index1); } } } swapChildren(self, coinBg, headsSide); swapChildren(self, coinBg, tailsSide); // Enhanced coin flip with meme animations self.flip = function () { if (self.isFlipping) { return; } // Start countdown before flipping var countdownText = new Text2("3", { size: 300, fill: 0xFFFFFF, stroke: 0x000000, strokeThickness: 16 }); countdownText.anchor.set(0.5, 0.5); self.addChild(countdownText); // Play countdown sound at 50% speed LK.getSound('countdown').play({ speed: 0.5 }); // Countdown animation with accelerated speed function countdown(num) { if (num > 0) { countdownText.setText(num.toString()); // Pulse animation for countdown - faster duration tween(countdownText.scale, { x: 1.5, y: 1.5 }, { duration: 150, // reduced from 300ms yoyo: true, repeat: 1, onFinish: function onFinish() { LK.setTimeout(function () { countdown(num - 1); }, 100); // reduced from 200ms } }); } else { countdownText.setText("FLIP!", { stroke: 0x000000, strokeThickness: 16, fill: 0xFFFFFF, size: 300 }); // Flash and scale animation for "FLIP!" - faster LK.effects.flashObject(countdownText, 0xFFFF00, 150); // reduced from 300ms tween(countdownText.scale, { x: 2, y: 2 }, { duration: 150, // reduced from 300ms onFinish: function onFinish() { LK.getSound('buzzer').play(); LK.setTimeout(function () { self.removeChild(countdownText); self.startFlip(); }, 150); // reduced from 300ms } }); } } countdown(3); }; self.startFlip = function () { self.isFlipping = true; LK.getSound('flip').play(); // Random number of flips (more than original for drama) var flips = Math.floor(Math.random() * 10) + 8; var flipDuration = 2000; // Longer flip for more suspense // Shake screen effect LK.effects.shakeScreen(10, 500); // Initial position for bounce effect var originalY = self.y; // Make the coin bounce up first tween(self, { y: originalY - 200 }, { duration: 300, easing: tween.easeOutQuad, onFinish: function onFinish() { // Now start the flipping as coin comes down doFlip(flips); // Return to original position with bounce tween(self, { y: originalY }, { duration: 600, easing: tween.bounceOut }); } }); function doFlip(flipsLeft) { if (flipsLeft <= 0) { self.isFlipping = false; self.isHeads = Math.random() >= 0.5; // Only show the side that the coin landed on // If heads, show Doge; if tails, show coin headsSide.alpha = self.isHeads ? 1 : 0; tailsSide.alpha = self.isHeads ? 0 : 1; // Final bounce effect tween(self.scale, { x: 1.3, y: 1.3 }, { duration: 200, yoyo: true, repeat: 1, onFinish: function onFinish() { if (typeof self.onFlipComplete === 'function') { self.onFlipComplete(self.isHeads); // Re-enable all buttons after flip completes if (flipButton) { flipButton.interactive = true; } if (headsButton) { headsButton.interactive = true; } if (tailsButton) { tailsButton.interactive = true; } } } }); return; } // Make coin appear to flip in 3D by scaling in X direction tween(self, { scaleX: 0 }, { duration: flipDuration / (flipsLeft * 2), onFinish: function onFinish() { // Switch sides when flat self.isHeads = !self.isHeads; headsSide.alpha = self.isHeads ? 1 : 0; tailsSide.alpha = self.isHeads ? 0 : 1; // Flip back to full width tween(self, { scaleX: 1 }, { duration: flipDuration / (flipsLeft * 2), onFinish: function onFinish() { doFlip(flipsLeft - 1); } }); } }); } }; return self; }); var MemeReaction = Container.expand(function (memeType, size) { var self = Container.call(this); // Get the appropriate asset based on type var assetId = memeType === 'doge' ? 'Doge' : memeType === 'troll' ? 'Trollface' : 'Pepe'; var memeGraphics = self.attachAsset(assetId, { anchorX: 0.5, anchorY: 0.5, width: size || 300, height: size || 300 }); self.alpha = 0; // Start invisible for entrance animation // Animate entrance based on type self.show = function () { // Different animation for each meme type if (memeType === 'doge') { // Doge bounces in happily self.y -= 200; // Start above target position tween(self, { alpha: 1, y: self.y + 200 }, { duration: 500, easing: tween.bounceOut }); // Play appropriate sound LK.getSound('wow').play(); } else if (memeType === 'troll') { // Trollface slides in from side with rotation self.x += 300; // Start to the right self.rotation = Math.PI * 2; // Full rotation tween(self, { alpha: 1, x: self.x - 300, rotation: 0 }, { duration: 600, easing: tween.easeOutQuad }); // Play appropriate sound LK.getSound('bruh').play(); } else { // Pepe // Pepe fades in with a sad wobble tween(self, { alpha: 1 }, { duration: 300, onFinish: function onFinish() { // Sad wobble animation tween(self, { rotation: -0.1 }, { duration: 200, yoyo: true, repeat: 3, easing: tween.easeInOutSine }); } }); // Play appropriate sound LK.getSound('wednesday').play(); } }; // Animate exit self.hide = function (callback) { tween(self, { alpha: 0, y: self.y - 100 }, { duration: 500, easing: tween.easeInQuad, onFinish: function onFinish() { if (callback) { callback(); } self.destroy(); } }); }; return self; }); var Sanic = Container.expand(function () { var self = Container.call(this); var sanicGraphics = self.attachAsset('Sanic', { anchorX: 0.5, anchorY: 0.5 }); // Speed of Sanic's movement self.speed = 12; self.x = -100; // Start off-screen to the left // Update called every frame self.update = function () { // Initialize bobbing variables if not set if (self.bobOffset === undefined) { self.bobOffset = 0; self.bobSpeed = 0.1; self.bobAmount = 30; self.originalY = self.y; } // Update bobbing animation self.bobOffset += self.bobSpeed; self.y = self.originalY + Math.sin(self.bobOffset) * self.bobAmount; // Add slight rotation to match the bobbing movement self.rotation = Math.sin(self.bobOffset) * 0.08; // Move Sanic from left to right self.x += self.speed; // Destroy Sanic when he moves off-screen to the right if (self.x > 2148) { // 2048 + half of Sanic's width self.destroy(); } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x2C3E50 }); /**** * Game Code ****/ // Game state variables // DoodleJump assets // CoinFlip assets // CatNinja assets // Sound effects // Background music var flipTunnel = null; var flipButton, headsButton, tailsButton; // Button references for coin flip game // Add prototype method for Button so Button.prototype.up can be called Button.prototype.up = function () { this.children[0].alpha = 1.0; }; var currentScene = "mainMenu"; var currentGame = null; var dragNode = null; // Score variables var score = 0; var platformsPassed = 0; // Game-specific variables var platforms = []; var cucumbers = []; var coin = null; var player = null; var gameTimer = null; var coinFlipGuess = null; var coinFlipStreak = 0; var obstacles = []; var tunnelSpeed = 15; var lastObstacleTime = 0; var flipScoreText = null; // Game backgrounds and containers var mainMenuContainer = new Container(); var gameSelectionContainer = new Container(); var doodleJumpContainer = new Container(); var coinFlipContainer = new Container(); var catNinjaContainer = new Container(); var flipRunnerContainer = new Container(); function setupMainMenu() { // Add splash background var splashBackground = mainMenuContainer.attachAsset('SplashBackground', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 + 100 }); // Play and loop splash music LK.playMusic('splashmusic', { loop: true }); // Animate the splash background with a dance effect function animateSplashBackground() { // Move right and down with slight rotation tween(splashBackground, { x: 2048 / 2 + 30, y: 2732 / 2 + 20, rotation: 0.03 }, { duration: 1800, easing: tween.easeInOutQuad, onFinish: function onFinish() { // Move left and up with opposite rotation tween(splashBackground, { x: 2048 / 2 - 30, y: 2732 / 2 - 20, rotation: -0.03 }, { duration: 1800, easing: tween.easeInOutQuad, onFinish: function onFinish() { // Move center and down with slight scale change tween(splashBackground, { x: 2048 / 2, y: 2732 / 2 + 15, rotation: 0, scaleX: 1.02, scaleY: 1.02 }, { duration: 1800, easing: tween.easeInOutSine, onFinish: function onFinish() { // Return to original position and scale tween(splashBackground, { x: 2048 / 2, y: 2732 / 2, scaleX: 1, scaleY: 1 }, { duration: 1800, easing: tween.easeInOutSine, onFinish: function onFinish() { // Repeat the animation animateSplashBackground(); } }); } }); } }); } }); } // Start the background animation animateSplashBackground(); // Create empty title text first var titleText = new Text2("", { size: 200, fill: 0xFFFFFF, stroke: 0x000000, strokeThickness: 10, fontWeight: 'bold', dropShadow: true, dropShadowColor: 0x000000, dropShadowAngle: Math.PI / 4, dropShadowDistance: 12 }); titleText.anchor.set(0.5, 0.5); titleText.x = 2048 / 2; titleText.y = 400; // Prepare for character-by-character reveal var fullTitleText = "NOX PRESENTS:"; var currentCharIndex = 0; var charRevealInterval = LK.setInterval(function () { if (currentCharIndex <= fullTitleText.length) { titleText.setText(fullTitleText.substring(0, currentCharIndex)); currentCharIndex++; // Add a small scale bounce effect for each new character if (currentCharIndex > 1) { titleText.scale.set(1.1, 1.1); tween(titleText.scale, { x: 1.0, y: 1.0 }, { duration: 200, easing: tween.bounceOut }); } } else { var _bounceTitleContinuously = function bounceTitleContinuously() { // Bounce up tween(titleText, { y: 380 }, { duration: 600, easing: tween.easeInOutQuad, onFinish: function onFinish() { // Bounce down tween(titleText, { y: 400 }, { duration: 600, easing: tween.easeInOutQuad, onFinish: _bounceTitleContinuously // Loop the animation }); } }); }; // Start continuous bouncing // Animation complete, clear interval LK.clearInterval(charRevealInterval); // Start continuous bouncing animation _bounceTitleContinuously(); } }, 150); // Reveal a new character every 150ms var startButton = new Button("START", 600, 220); startButton.x = 2048 / 2; startButton.y = 2732 - 300; // Position at bottom middle of screen // Add stroke to the button text // Make sure style object exists before setting properties if (!startButton.children[1].style) { startButton.children[1].style = {}; } startButton.children[1].style.stroke = 0x000000; startButton.children[1].style.strokeThickness = 10; startButton.children[1].style.fontSize = 70; // Increase text size too startButton.up = function () { Button.prototype.up.call(this); LK.getSound('yahoo').play(); switchToGameSelection(); }; // Add squash and stretch animation to the start button function animateStartButton() { // Squash (wider horizontally, shorter vertically) tween(startButton.scale, { x: 1.2, y: 0.8 }, { duration: 700, easing: tween.easeInOutQuad, onFinish: function onFinish() { // Stretch (taller vertically, narrower horizontally) tween(startButton.scale, { x: 0.9, y: 1.2 }, { duration: 700, easing: tween.easeInOutQuad, onFinish: function onFinish() { // Return to normal scale tween(startButton.scale, { x: 1.0, y: 1.0 }, { duration: 700, easing: tween.easeInOutQuad, onFinish: animateStartButton }); } }); } }); } // Start the button animation animateStartButton(); mainMenuContainer.addChild(titleText); mainMenuContainer.addChild(startButton); } function setupGameSelection() { // Add MenuBackground behind all elements var menuBackground = gameSelectionContainer.attachAsset('MenuBackground', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 }); // Add Pointguy in front of MenuBackground var pointguy = gameSelectionContainer.attachAsset('Pointguy', { anchorX: 0.5, anchorY: 0.5, x: 465, y: 1366 }); // Add bobbing animation to Pointguy function animatePointguy() { // Bob up with stretch tween(pointguy, { y: 1100, // Move up by 50px (increased from 40px) scaleX: 0.95, // Stretch taller and thinner (reduced from 0.9) scaleY: 1.05 // Reduced from 1.1 }, { duration: 2000, easing: tween.easeInOutQuad, onFinish: function onFinish() { // Bob down with squash tween(pointguy, { y: 1850, // Down by 50px from center (increased from original position) scaleX: 1.05, // Squash wider and shorter (reduced from 1.1) scaleY: 0.95 // Reduced from 0.9 }, { duration: 2000, easing: tween.easeInOutQuad, onFinish: animatePointguy // Continue the loop }); } }); } // Start the bobbing animation animatePointguy(); // Periodically spawn Sanic running across the screen function spawnSanic() { var sanic = new Sanic(); sanic.y = 2500; // Position Sanic at a good height on screen gameSelectionContainer.addChild(sanic); // Schedule next Sanic to appear after this one leaves LK.setTimeout(spawnSanic, 4000 + Math.random() * 2000); } // Start spawning Sanic characters spawnSanic(); // Create animated title with shadow and effects var titleText = new Text2("SELECT A GAME", { size: 200, fill: 0xFFFFFF, stroke: 0x000000, strokeThickness: 10, fontWeight: 'bold', dropShadow: true, dropShadowColor: 0x000000, dropShadowAngle: Math.PI / 4, dropShadowDistance: 8 }); titleText.anchor.set(0.5, 0.5); titleText.x = 2048 / 2; titleText.y = 300; titleText.alpha = 0; // Animate title entrance tween(titleText, { alpha: 1, y: 250 }, { duration: 800, easing: tween.bounceOut }); // Setup continuous subtle title animation function animateTitle() { tween(titleText, { y: 270 }, { duration: 1500, easing: tween.easeInOutQuad, onFinish: function onFinish() { tween(titleText, { y: 250 }, { duration: 1500, easing: tween.easeInOutQuad, onFinish: animateTitle }); } }); } LK.setTimeout(animateTitle, 1000); // Create game selection buttons with staggered animations - 25% smaller and repositioned var game1Button = new Button("Meme Runner\nPolarity Shift", 375, 262); // 25% smaller (500*0.75=375, 350*0.75=262.5) game1Button.x = 2300; // Start off-screen game1Button.y = 1100; // Moved up slightly game1Button.alpha = 0; var game2Button = new Button("Meme Flip\nChallenge", 375, 262); // 25% smaller game2Button.x = 2300; // Start off-screen game2Button.y = 1425; // Centered vertically in the TV screen game2Button.alpha = 0; var game3Button = new Button("Cat Ninja\nCucumber Escape", 375, 262); // 25% smaller game3Button.x = 2300; // Start off-screen game3Button.y = 1775; // Moved up slightly game3Button.alpha = 0; // Add hover/pulse effects to buttons function setupButtonAnimations(button) { // Create pulsing animation function pulseButton(btn) { tween(btn.scale, { x: 1.05, y: 1.05 }, { duration: 1000, easing: tween.easeInOutQuad, onFinish: function onFinish() { tween(btn.scale, { x: 1.0, y: 1.0 }, { duration: 1000, easing: tween.easeInOutQuad, onFinish: function onFinish() { pulseButton(btn); } }); } }); } // Start pulsing after entrance animation LK.setTimeout(function () { pulseButton(button); }, 1500); } // Animate buttons entering one after another tween(game1Button, { x: 2048 / 2 + 125, alpha: 1 }, { duration: 700, easing: tween.bounceOut, onFinish: function onFinish() { setupButtonAnimations(game1Button); // Animate second button after first tween(game2Button, { x: 2048 / 2 + 125, alpha: 1 }, { duration: 700, easing: tween.bounceOut, onFinish: function onFinish() { setupButtonAnimations(game2Button); // Animate third button after second tween(game3Button, { x: 2048 / 2 + 125, alpha: 1 }, { duration: 700, easing: tween.bounceOut, onFinish: function onFinish() { setupButtonAnimations(game3Button); } }); } }); } }); game1Button.up = function () { Button.prototype.up.call(this); // Flash button and add scale effect before starting game LK.effects.flashObject(this, 0xFFFFFF, 300); tween(this.scale, { x: 1.2, y: 1.2 }, { duration: 200, onFinish: function onFinish() { startFlipRunner(); } }); }; game2Button.up = function () { Button.prototype.up.call(this); // Flash button and add scale effect before starting game LK.effects.flashObject(this, 0xFFFFFF, 300); tween(this.scale, { x: 1.2, y: 1.2 }, { duration: 200, onFinish: function onFinish() { startCoinFlip(); } }); }; game3Button.up = function () { Button.prototype.up.call(this); // Flash button and add scale effect before starting game LK.effects.flashObject(this, 0xFFFFFF, 300); tween(this.scale, { x: 1.2, y: 1.2 }, { duration: 200, onFinish: function onFinish() { startCatNinja(); } }); }; gameSelectionContainer.addChild(titleText); gameSelectionContainer.addChild(game1Button); gameSelectionContainer.addChild(game2Button); gameSelectionContainer.addChild(game3Button); } // DoodleJump game implementation function setupDoodleJump() { var background = doodleJumpContainer.attachAsset('gameBackground', { anchorX: 0, anchorY: 0 }); var homeBtn = new HomeButton(); homeBtn.x = 150; homeBtn.y = 100; doodleJumpContainer.addChild(homeBtn); var scoreText = new Text2("Score: 0", { size: 50, fill: 0x000000 }); scoreText.anchor.set(0.5, 0); scoreText.x = 2048 / 2; scoreText.y = 50; doodleJumpContainer.addChild(scoreText); var highScoreText = new Text2("Best: " + storage.highScore1, { size: 30, fill: 0x000000 }); highScoreText.anchor.set(0.5, 0); highScoreText.x = 2048 / 2; highScoreText.y = 110; doodleJumpContainer.addChild(highScoreText); player = new DoodlePlayer(); player.x = 2048 / 2; player.y = 2000; doodleJumpContainer.addChild(player); // Generate initial platforms platforms = []; for (var i = 0; i < 10; i++) { var platform = new DoodlePlatform(Math.random() * 1800 + 100, 2600 - i * 250); platforms.push(platform); doodleJumpContainer.addChild(platform); } // First platform is directly under player platforms[0].x = player.x; platforms[0].y = player.y + 100; platforms[0].isMoving = false; score = 0; platformsPassed = 0; } function updateDoodleJump() { if (currentScene !== "doodleJump") { return; } player.update(); // Handle platform collision var onPlatform = false; for (var i = 0; i < platforms.length; i++) { var platform = platforms[i]; platform.update(); if (player.velocityY > 0 && player.y < platform.y && player.y + player.velocityY >= platform.y - 70 && Math.abs(player.x - platform.x) < 150) { player.y = platform.y - 70; player.jump(); onPlatform = true; } } // Handle screen wrapping for player if (player.x < 0) { player.x = 2048; } if (player.x > 2048) { player.x = 0; } // Scroll the world when player gets too high if (player.y < 1000) { var diff = 1000 - player.y; player.y = 1000; // Move platforms down for (var i = 0; i < platforms.length; i++) { platforms[i].y += diff; // If platform is off-screen, reposition it at the top if (platforms[i].y > 2732) { platforms[i].y = platforms[i].y - 2732; platforms[i].x = Math.random() * 1800 + 100; platforms[i].isMoving = Math.random() > 0.7; platformsPassed++; score = platformsPassed * 10; } } } // Handle game over if player falls off the bottom if (player.y > 2732) { // Update high score if (score > storage.highScore1) { storage.highScore1 = score; } LK.setScore(score); LK.showGameOver(); } // Update score display var scoreText = doodleJumpContainer.children[2]; scoreText.setText("Score: " + score); } // Add screen shake effect to LK.effects namespace if (!LK.effects.shakeScreen) { LK.effects.shakeScreen = function (intensity, duration) { var originalX = game.x; var originalY = game.y; var shakeInterval = LK.setInterval(function () { game.x = originalX + (Math.random() * 2 - 1) * intensity; game.y = originalY + (Math.random() * 2 - 1) * intensity; }, 16); LK.setTimeout(function () { LK.clearInterval(shakeInterval); game.x = originalX; game.y = originalY; }, duration); }; } // Add rainbow flash effect to LK.effects namespace if (!LK.effects.rainbowFlash) { LK.effects.rainbowFlash = function (obj, duration) { var colors = [0xFF0000, 0xFF7F00, 0xFFFF00, 0x00FF00, 0x0000FF, 0x4B0082, 0x9400D3]; var colorIndex = 0; var originalTint = obj.tint; var flashInterval = LK.setInterval(function () { obj.tint = colors[colorIndex]; colorIndex = (colorIndex + 1) % colors.length; }, duration / colors.length); LK.setTimeout(function () { LK.clearInterval(flashInterval); obj.tint = originalTint; }, duration); }; } // CoinFlip game implementation function setupCoinFlip() { // Create animated background with floating emojis var background = coinFlipContainer.attachAsset('gameBackground', { anchorX: 0, anchorY: 0, width: 2048, height: 2732 }); background.tint = 0x3498db; // Blue background // Add animated floating emoji backgrounds function createFloatingEmoji(emoji, size) { var emojiText = new Text2(emoji, { size: size || 40, fill: 0xFFFFFF, alpha: 0.3 }); emojiText.x = Math.random() * 2048; emojiText.y = Math.random() * 2732; // Random movement direction emojiText.vx = (Math.random() - 0.5) * 2; emojiText.vy = (Math.random() - 0.5) * 2; coinFlipContainer.addChild(emojiText); return emojiText; } // Create 20 random emojis in the background var emojis = ['💯', '🔥', '🤣', '👌', '💪', '😂', '✨', '🚀', '🎯', '💰']; var floatingEmojis = []; for (var i = 0; i < 20; i++) { var emoji = emojis[Math.floor(Math.random() * emojis.length)]; var size = Math.random() * 30 + 30; // Random size between 30-60 floatingEmojis.push(createFloatingEmoji(emoji, size)); } // Store emoji update function for game.update coinFlipContainer.updateEmojis = function () { for (var i = 0; i < floatingEmojis.length; i++) { var emoji = floatingEmojis[i]; emoji.x += emoji.vx; emoji.y += emoji.vy; // Bounce off edges if (emoji.x < 0 || emoji.x > 2048) { emoji.vx *= -1; } if (emoji.y < 0 || emoji.y > 2732) { emoji.vy *= -1; } // Slight rotation emoji.rotation += 0.01; } }; // Create enhanced title with meme style font var titleText = new Text2("MEME FLIP CHALLENGE", { size: 80, fill: 0xFFFFFF, stroke: 0x000000, strokeThickness: 15, dropShadow: true, dropShadowColor: 0x000000, dropShadowDistance: 10, fontWeight: 'bold', fontStyle: 'italic' }); titleText.anchor.set(0.5, 0); titleText.x = 2048 / 2; titleText.y = 150; coinFlipContainer.addChild(titleText); // Make title pulse with rainbow colors LK.setInterval(function () { // Cycle through hues titleText.tint = Math.random() * 0xFFFFFF; }, 1000); var streakText = new Text2("Current Streak: 0", { size: 60, fill: 0xFFFFFF, stroke: 0x000000, strokeThickness: 8, dropShadow: true }); streakText.anchor.set(0.5, 0); streakText.x = 2048 / 2; streakText.y = 280; coinFlipContainer.addChild(streakText); var highScoreText = new Text2("Best Streak: " + storage.highScore2, { size: 40, fill: 0xFFFFFF, stroke: 0x000000, strokeThickness: 5, dropShadow: true }); highScoreText.anchor.set(0.5, 0); highScoreText.x = 2048 / 2; highScoreText.y = 350; coinFlipContainer.addChild(highScoreText); // Use the new MemeCoin instead of regular Coin coin = new MemeCoin(); coin.x = 2048 / 2; coin.y = 900; coinFlipContainer.addChild(coin); var instructionText = new Text2("Select your guess before flipping", { size: 50, fill: 0xFFFFFF, stroke: 0x000000, strokeThickness: 6, dropShadow: true }); instructionText.anchor.set(0.5, 0); instructionText.x = 2048 / 2; instructionText.y = 1200; coinFlipContainer.addChild(instructionText); // Create meme-styled buttons with "HEADZ" and "TAILZ" headsButton = new Button("HEADZ", 350, 180); headsButton.x = 2048 / 2 - 230; headsButton.y = 1400; headsButton.children[0].tint = 0xF1C40F; // Gold color for heads coinFlipContainer.addChild(headsButton); tailsButton = new Button("TAILZ", 350, 180); tailsButton.x = 2048 / 2 + 230; tailsButton.y = 1400; tailsButton.children[0].tint = 0xE74C3C; // Red color for tails coinFlipContainer.addChild(tailsButton); flipButton = new Button("FLIP IT!!1!", 450, 180); flipButton.x = 2048 / 2; flipButton.y = 1600; flipButton.children[0].tint = 0x2ECC71; // Green color for flip coinFlipContainer.addChild(flipButton); var resultText = new Text2("", { size: 80, fill: 0xFFFFFF, stroke: 0x000000, strokeThickness: 10, dropShadow: true, dropShadowDistance: 8 }); resultText.anchor.set(0.5, 0); resultText.x = 2048 / 2; resultText.y = 1800; coinFlipContainer.addChild(resultText); // Container for meme reactions var memeContainer = new Container(); memeContainer.x = 2048 / 2; memeContainer.y = 650; coinFlipContainer.addChild(memeContainer); // Container for streak bonus effects var streakBonusContainer = new Container(); streakBonusContainer.x = 2048 / 2; streakBonusContainer.y = 500; coinFlipContainer.addChild(streakBonusContainer); headsButton.up = function () { Button.prototype.up.call(this); // Don't do anything if coin is currently flipping if (coin.isFlipping) { return; } coinFlipGuess = true; instructionText.setText("You chose: HEADZ"); // Flash button for selection feedback LK.effects.flashObject(this, 0xF1C40F, 300); }; tailsButton.up = function () { Button.prototype.up.call(this); // Don't do anything if coin is currently flipping if (coin.isFlipping) { return; } coinFlipGuess = false; instructionText.setText("You chose: TAILZ"); // Flash button for selection feedback LK.effects.flashObject(this, 0xE74C3C, 300); }; flipButton.up = function () { Button.prototype.up.call(this); // If already flipping, don't do anything if (coin.isFlipping) { return; } // If no guess selected, show error message if (coinFlipGuess === null) { instructionText.setText("PICK HEADZ OR TAILZ FIRST, BRUH!!"); // Shake text for emphasis tween(instructionText, { x: 2048 / 2 + 10 }, { duration: 50, yoyo: true, repeat: 5 }); return; } // Clear any existing meme reactions memeContainer.removeChildren(); // Flash button when pressed LK.effects.flashObject(this, 0x2ECC71, 300); // Start the enhanced coin flip coin.flip(); // Disable all buttons while flipping flipButton.interactive = false; headsButton.interactive = false; tailsButton.interactive = false; // Use onFlipComplete handler instead of setTimeout coin.onFlipComplete = function (result) { var correct = coinFlipGuess === result; // Clear any previous meme reactions memeContainer.removeChildren(); if (correct) { resultText.setText("CORRECT!"); if (resultText && resultText.style) { resultText.style.fill = "#27AE60"; } coinFlipStreak++; // Play random success sound var sounds = ['wow', 'collect']; LK.getSound(sounds[Math.floor(Math.random() * sounds.length)]).play(); // Show Pointguy meme reaction var pointguyReaction = memeContainer.attachAsset('Pointguy', { anchorX: 0.5, anchorY: 0.5, width: 400, height: 400 }); // Position Pointguy to the left of the coin pointguyReaction.x = -300; // Position to the left of Doge/Tailz instead of above pointguyReaction.y = 0; // At the same level as the coin pointguyReaction.alpha = 0; // Start invisible tween(pointguyReaction, { alpha: 1 // Fade in }, { duration: 500, easing: tween.bounceOut }); // Add text bubble with meme saying var textBubble = new Text2("CORRECT!! NICE GUESS!", { size: 40, fill: 0xFFFFFF, stroke: 0x000000, strokeThickness: 4 }); textBubble.anchor.set(0.5, 0); textBubble.x = 0; textBubble.y = -250; pointguyReaction.addChild(textBubble); // Check for streak bonus at 3 correct flips if (coinFlipStreak % 3 === 0 && coinFlipStreak > 0) { // Epic streak celebration LK.setTimeout(function () { // Clear existing bonus effects streakBonusContainer.removeChildren(); // Create rainbow text var epicStreakText = new Text2("EPIC STREAK: " + coinFlipStreak + "!", { size: 100, fill: 0xFFFF00, stroke: 0xFF00FF, strokeThickness: 10 }); epicStreakText.anchor.set(0.5, 0.5); streakBonusContainer.addChild(epicStreakText); // Rainbow color cycle animation var hue = 0; var colorInterval = LK.setInterval(function () { hue = (hue + 0.05) % 1; // Manually interpolate colors since tween doesn't have interpolateColor method var r1 = 0xFF0000 >> 16 & 0xFF; var g1 = 0xFF0000 >> 8 & 0xFF; var b1 = 0xFF0000 & 0xFF; var r2 = 0x00FF00 >> 16 & 0xFF; var g2 = 0x00FF00 >> 8 & 0xFF; var b2 = 0x00FF00 & 0xFF; var r = Math.floor(r1 + (r2 - r1) * hue); var g = Math.floor(g1 + (g2 - g1) * hue); var b = Math.floor(b1 + (b2 - b1) * hue); epicStreakText.tint = r << 16 | g << 8 | b; }, 50); // Make text grow and then shrink tween(epicStreakText.scale, { x: 1.5, y: 1.5 }, { duration: 1000, yoyo: true, repeat: 1, onFinish: function onFinish() { // Fade out and remove after effect completes LK.setTimeout(function () { LK.clearInterval(colorInterval); tween(epicStreakText, { alpha: 0 }, { duration: 500, onFinish: function onFinish() { streakBonusContainer.removeChildren(); } }); }, 1000); } }); // Add dab animation on high streak var dabPepe = new MemeReaction('doge', 200); dabPepe.x = 300; dabPepe.y = 0; streakBonusContainer.addChild(dabPepe); dabPepe.show(); // Shake screen for emphasis LK.effects.shakeScreen(10, 500); }, 1000); } if (coinFlipStreak > storage.highScore2) { storage.highScore2 = coinFlipStreak; highScoreText.setText("Best Streak: " + storage.highScore2); // Flash high score LK.effects.flashObject(highScoreText, 0xFFD700, 1000); } } else { resultText.setText("WRONG! Streak wrecked!"); if (resultText && resultText.style) { resultText.style.fill = "#E74C3C"; } // Play failure sound LK.getSound('bruh').play(); // Show different meme reactions based on streak length if (coinFlipStreak >= 3) { // Show sad Pepe for losing a good streak var pepeReaction = new MemeReaction('pepe', 300); pepeReaction.x = 0; pepeReaction.y = 0; memeContainer.addChild(pepeReaction); pepeReaction.show(); // Add crying text var sadText = new Text2("Streak of " + coinFlipStreak + " gone...", { size: 40, fill: 0xFFFFFF, stroke: 0x000000, strokeThickness: 4 }); sadText.anchor.set(0, 0); sadText.x = 100; sadText.y = -100; pepeReaction.addChild(sadText); } else { // Show trollface for short streaks var trollReaction = new MemeReaction('troll', 300); trollReaction.x = 0; trollReaction.y = 0; memeContainer.addChild(trollReaction); trollReaction.show(); // Add u mad text var madText = new Text2("U mad?", { size: 50, fill: 0xFFFFFF, stroke: 0x000000, strokeThickness: 4 }); madText.anchor.set(0, 0); madText.x = 100; madText.y = -100; trollReaction.addChild(madText); } LK.setTimeout(function () { LK.setScore(coinFlipStreak); LK.showGameOver(); }, 2000); coinFlipStreak = 0; // Shake screen on failure LK.effects.shakeScreen(15, 500); } streakText.setText("Current Streak: " + coinFlipStreak); coinFlipGuess = null; instructionText.setText("Select your guess before flipping"); // Auto-hide meme reaction after delay LK.setTimeout(function () { // Clear meme container - works for both MemeReaction instances and Pointguy memeContainer.removeChildren(); }, 3000); }; }; coinFlipStreak = 0; } // CatNinja game implementation function setupCatNinja() { var background = catNinjaContainer.attachAsset('gameBackground', { anchorX: 0, anchorY: 0 }); var homeBtn = new HomeButton(); homeBtn.x = 150; homeBtn.y = 100; catNinjaContainer.addChild(homeBtn); var scoreText = new Text2("Score: 0", { size: 50, fill: 0x000000 }); scoreText.anchor.set(0.5, 0); scoreText.x = 2048 / 2; scoreText.y = 50; catNinjaContainer.addChild(scoreText); var livesText = new Text2("Lives: 3", { size: 50, fill: 0x000000 }); livesText.anchor.set(0, 0); livesText.x = 1600; livesText.y = 50; catNinjaContainer.addChild(livesText); var highScoreText = new Text2("Best: " + storage.highScore3, { size: 30, fill: 0x000000 }); highScoreText.anchor.set(0.5, 0); highScoreText.x = 2048 / 2; highScoreText.y = 110; catNinjaContainer.addChild(highScoreText); var instructionText = new Text2("SWIPE TO SLASH CUCUMBERS!", { size: 40, fill: 0x000000 }); instructionText.anchor.set(0.5, 0); instructionText.x = 2048 / 2; instructionText.y = 200; catNinjaContainer.addChild(instructionText); player = new CatPlayer(); player.x = 2048 / 2; player.y = 2200; catNinjaContainer.addChild(player); cucumbers = []; gameTimer = LK.setInterval(function () { spawnCucumber(); }, 1000); } function spawnCucumber() { if (currentScene !== "catNinja") { return; } var cucumber = new Cucumber(); cucumber.x = Math.random() * 1800 + 100; cucumber.y = -200; cucumbers.push(cucumber); catNinjaContainer.addChild(cucumber); } function updateCatNinja() { if (currentScene !== "catNinja") { return; } for (var i = cucumbers.length - 1; i >= 0; i--) { var cucumber = cucumbers[i]; cucumber.update(); // Remove cucumber if it goes off screen if (cucumber.y > 2900) { catNinjaContainer.removeChild(cucumber); cucumbers.splice(i, 1); // Player loses a life if cucumber not slashed player.lives--; catNinjaContainer.children[2].setText("Lives: " + player.lives); if (player.lives <= 0) { // Game over LK.clearInterval(gameTimer); if (player.score > storage.highScore3) { storage.highScore3 = player.score; } LK.setScore(player.score); LK.showGameOver(); } } } // Update score display var scoreText = catNinjaContainer.children[1]; if (scoreText && scoreText instanceof Text2) { scoreText.setText("Score: " + player.score); } } // Scene management functions function switchToMainMenu() { clearCurrentScene(); currentScene = "mainMenu"; game.addChild(mainMenuContainer); LK.playMusic('menuMusic'); } function switchToGameSelection() { clearCurrentScene(); currentScene = "gameSelection"; game.addChild(gameSelectionContainer); // Add a flash effect for transition LK.effects.flashScreen(0xFFFFFF, 500); // Play transition sound LK.getSound('buttonClick').play(); // Don't start menu music - keep splash music playing } function startDoodleJump() { clearCurrentScene(); currentScene = "doodleJump"; setupDoodleJump(); game.addChild(doodleJumpContainer); LK.playMusic('gameMusic'); } function startCoinFlip() { clearCurrentScene(); currentScene = "coinFlip"; setupCoinFlip(); game.addChild(coinFlipContainer); LK.playMusic('gameMusic'); } function startCatNinja() { clearCurrentScene(); currentScene = "catNinja"; setupCatNinja(); game.addChild(catNinjaContainer); LK.playMusic('gameMusic'); } function scheduleRandomEvent() { // pick a delay between 5 000 and 8 000 ms var delay = 5000 + Math.random() * 3000; LK.setTimeout(function () { triggerEvent(); scheduleRandomEvent(); // loop }, delay); } function triggerEvent() { // Play buzzer sound when random event happens LK.getSound('buzzer').play(); // Pick a random count between 1 and 3 var count = 1 + Math.floor(Math.random() * 3); // Create multiple effects based on count for (var i = 0; i < count; i++) { // create a temporary sprite for each effect with a random meme asset var fx = new Container(); // Use one of three meme assets randomly (Doge, Trollface, or Pepe) var memeAssets = ['Doge', 'Trollface', 'Pepe']; var randomMeme = memeAssets[Math.floor(Math.random() * memeAssets.length)]; // Generate random size between 100 and 300 var randomSize = 100 + Math.floor(Math.random() * 200); var gfx = fx.attachAsset(randomMeme, { anchorX: 0.5, anchorY: 0.5, width: randomSize, height: randomSize }); // Capture the base scale var baseSX = fx.scale.x; var baseSY = fx.scale.y; // Calculate random position with margins for each effect var maxX = 2048; var maxY = 2732; var margin = 100; // half of effect's max dimension fx.x = margin + Math.random() * (maxX - margin * 2); fx.y = margin + Math.random() * (maxY - margin * 2); flipRunnerContainer.addChild(fx); // pick spin or pulse at random if (Math.random() < 0.5) { // spin for 2s tween(fx, { rotation: Math.PI * 2 }, { duration: 2000 }); } else { // Compute a random increase between 1% and 25% var inc = 0.01 + Math.random() * 0.24; // anywhere from 0.01 to 0.25 var scaleFactor = 1 + inc; // final multiplier // grow & shrink for 2s tween(fx.scale, { x: baseSX * scaleFactor, y: baseSY * scaleFactor }, { duration: 1000, yoyo: true, repeat: 1 }); } // remove after 2s using IIFE to properly capture the fx reference (function (fxToRemove) { LK.setTimeout(function () { flipRunnerContainer.removeChild(fxToRemove); }, 2000); })(fx); } } function setupFlipRunner() { var background = flipRunnerContainer.attachAsset('gameBackground', { anchorX: 0, anchorY: 0, width: 2048, height: 2732 }); background.tint = 0x000000; // Black background // Create container for stars var starsContainer = new Container(); flipRunnerContainer.addChild(starsContainer); // Function to create a rainbow star function createStar() { var star = new Container(); // Random star size between 5 and 20 var starSize = 5 + Math.random() * 15; // Random rainbow color var colors = [0xFF0000, 0xFF7F00, 0xFFFF00, 0x00FF00, 0x0000FF, 0x4B0082, 0x9400D3]; var randomColor = colors[Math.floor(Math.random() * colors.length)]; // Create star shape var starGfx = star.attachAsset('selectionButton', { anchorX: 0.5, anchorY: 0.5, width: starSize, height: starSize }); starGfx.tint = randomColor; // Set initial position star.x = 2048 + starSize; star.y = Math.random() * 2732; // Set star speed star.speed = 5 + Math.random() * 10; // Add to container starsContainer.addChild(star); return star; } // Initialize stars var stars = []; for (var i = 0; i < 20; i++) { var star = createStar(); // Distribute stars across the screen initially star.x = Math.random() * 2048; stars.push(star); } // Star generation interval var starInterval = LK.setInterval(function () { if (stars.length < 30) { // Limit number of stars var star = createStar(); stars.push(star); } }, 500); // Star update function flipRunnerContainer.updateStars = function () { for (var i = stars.length - 1; i >= 0; i--) { var star = stars[i]; star.x -= star.speed; // Remove stars that go off screen if (star.x < -20) { starsContainer.removeChild(star); stars.splice(i, 1); } // Slight rotation for twinkling effect star.rotation += 0.02; // Cycle through rainbow colors if (Math.random() < 0.02) { var colors = [0xFF0000, 0xFF7F00, 0xFFFF00, 0x00FF00, 0x0000FF, 0x4B0082, 0x9400D3]; star.children[0].tint = colors[Math.floor(Math.random() * colors.length)]; } } }; // Add tunnel with rainbow road effect flipTunnel = new FlipRunnerTunnel(); flipRunnerContainer.addChild(flipTunnel); // Add rainbow glow effect to tunnel walls var colorIndices = [0, 1, 2, 3, 4, 5, 6]; var colors = [0xFF0000, 0xFF7F00, 0xFFFF00, 0x00FF00, 0x0000FF, 0x4B0082, 0x9400D3]; var colorIndex = 0; var colorInterval = LK.setInterval(function () { // Cycle through colors colorIndex = (colorIndex + 1) % colors.length; // Update top and bottom wall colors tween(flipTunnel.topWall, { tint: colors[colorIndices[colorIndex]] }, { duration: 300 }); // Use a different color for bottom wall for more rainbow effect tween(flipTunnel.bottomWall, { tint: colors[(colorIndices[colorIndex] + 3) % colors.length] }, { duration: 300 }); // Rotate color indices to create flowing rainbow effect colorIndices.push(colorIndices.shift()); }, 200); // Add player player = new FlipRunnerPlayer(); player.x = 500; // Player's y position will be set in updateFlipRunner based on tunnel gap flipRunnerContainer.addChild(player); // HomeButton removed var scoreText = new Text2("Score: 0", { size: 50, fill: 0xFFFFFF }); scoreText.anchor.set(0.5, 0); scoreText.x = 2048 / 2; scoreText.y = 50; flipScoreText = scoreText; var highScoreText = new Text2("Best: " + (storage.highScoreFlipRunner || 0), { size: 30, fill: 0xFFFFFF }); highScoreText.anchor.set(0.5, 0); highScoreText.x = 2048 / 2; highScoreText.y = 110; var instructionText = new Text2("TAP TO FLIP POLARITY!", { size: 40, fill: 0xFFFFFF }); instructionText.anchor.set(0.5, 0); instructionText.x = 2048 / 2; instructionText.y = 200; flipRunnerContainer.addChild(highScoreText); flipRunnerContainer.addChild(scoreText); flipRunnerContainer.addChild(instructionText); // HomeButton not needed // Initialize obstacles array obstacles = []; tunnelSpeed = 15; lastObstacleTime = 0; // Start the obstacle spawner gameTimer = LK.setInterval(function () { if (tunnelSpeed < 30) { tunnelSpeed += 0.05; // Gradually increase speed } // Random obstacle generation if (Date.now() - lastObstacleTime > 800) { spawnObstacle(); lastObstacleTime = Date.now(); } }, 100); // Start random event scheduler scheduleRandomEvent(); } function startFlipRunner() { clearCurrentScene(); currentScene = "flipRunner"; setupFlipRunner(); game.addChild(flipRunnerContainer); LK.playMusic('gameMusic'); } function spawnObstacle() { if (currentScene !== "flipRunner") { return; } // decide top or bottom path var isTop = Math.random() > 0.5; var halfObs = 20; // half of obstacle height (40/2) var yPos = isTop ? flipTunnel.topY + halfObs : flipTunnel.bottomY - halfObs; var obstacle = new FlipRunnerObstacle(yPos, tunnelSpeed); obstacles.push(obstacle); flipRunnerContainer.addChild(obstacle); } function updateFlipRunner() { if (currentScene !== "flipRunner") { return; } flipTunnel.update(); // Update rainbow stars if (flipRunnerContainer.updateStars) { flipRunnerContainer.updateStars(); } // reposition player to follow the shrinking tunnel var halfPlayer = 60; // half of your catPlayer height (120/2) player.y = player.polarity > 0 ? flipTunnel.topY + halfPlayer : flipTunnel.bottomY - halfPlayer; // Update player if (player && player.isAlive) { player.update(); // Update score display var score = Math.floor(player.score); // Properly update the score text using global flipScoreText if (flipScoreText) { flipScoreText.setText("Score: " + score); } // Check for collisions for (var i = obstacles.length - 1; i >= 0; i--) { var obstacle = obstacles[i]; obstacle.update(); // Remove obstacles that have gone off-screen if (obstacle.x < -100) { flipRunnerContainer.removeChild(obstacle); obstacles.splice(i, 1); continue; } // Check for collision with player (same polarity) if (player.intersects(obstacle) && player.polarity === obstacle.polarity) { player.die(); // Update high score var score = Math.floor(player.score); if (!storage.highScoreFlipRunner || score > storage.highScoreFlipRunner) { storage.highScoreFlipRunner = score; var highScoreText = flipRunnerContainer.children[2]; if (highScoreText && highScoreText instanceof Text2) { highScoreText.setText("Best: " + storage.highScoreFlipRunner); } } LK.setScore(score); LK.setTimeout(function () { LK.showGameOver(); }, 1000); } } } } function clearCurrentScene() { if (gameTimer) { LK.clearInterval(gameTimer); gameTimer = null; } game.removeChildren(); if (currentScene === "doodleJump") { // Clean up doodleJump specific resources platforms = []; } else if (currentScene === "catNinja") { // Clean up catNinja specific resources cucumbers = []; } else if (currentScene === "flipRunner") { // Clean up flipRunner specific resources obstacles = []; // Clear star interval if it exists if (starInterval) { LK.clearInterval(starInterval); starInterval = null; } // Clear rainbow color cycling interval if (colorInterval) { LK.clearInterval(colorInterval); colorInterval = null; } // Remove any references to tunnel flipTunnel = null; } } // Input handling game.down = function (x, y, obj) { if (currentScene === "doodleJump") { dragNode = player; } else if (currentScene === "catNinja") { // Start tracking swipe for cat ninja dragNode = { startX: x, startY: y, startTime: Date.now() }; } else if (currentScene === "flipRunner" && player && player.isAlive) { // Flip player polarity on tap player.flip(); } }; game.up = function (x, y, obj) { if (currentScene === "catNinja" && dragNode) { // Calculate swipe var dx = x - dragNode.startX; var dy = y - dragNode.startY; var distance = Math.sqrt(dx * dx + dy * dy); var time = Date.now() - dragNode.startTime; // If it's a fast swipe (speed threshold) if (distance > 100 && time < 300) { var angle = Math.atan2(dy, dx); // Check for cucumber slashes for (var i = cucumbers.length - 1; i >= 0; i--) { var cucumber = cucumbers[i]; // Simple line intersection with cucumber boundary var hit = false; var mx = dragNode.startX + (x - dragNode.startX) * 0.5; var my = dragNode.startY + (y - dragNode.startY) * 0.5; if (Math.abs(mx - cucumber.x) < 100 && Math.abs(my - cucumber.y) < 150) { hit = true; } if (hit) { player.slash(cucumber); catNinjaContainer.removeChild(cucumber); cucumbers.splice(i, 1); } } } } dragNode = null; }; game.move = function (x, y, obj) { if (currentScene === "doodleJump" && dragNode) { dragNode.x = x; } }; // Main game update loop game.update = function () { if (currentScene === "doodleJump") { updateDoodleJump(); } else if (currentScene === "catNinja") { updateCatNinja(); } else if (currentScene === "flipRunner") { updateFlipRunner(); } else if (currentScene === "coinFlip") { // Update floating emoji backgrounds if (coinFlipContainer.updateEmojis) { coinFlipContainer.updateEmojis(); } } else if (currentScene === "gameSelection" || currentScene === "mainMenu") { // Update all Sanic instances in menu screens for (var i = 0; i < gameSelectionContainer.children.length; i++) { var child = gameSelectionContainer.children[i]; if (child instanceof Sanic) { child.update(); } } } }; // Initialize game setupMainMenu(); setupGameSelection(); switchToMainMenu();
===================================================================
--- original.js
+++ change.js
@@ -2,479 +2,2290 @@
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1", {
- highScoreRunner: 0,
- highScoreFlip: 0,
- highScoreWhack: 0
+ highScore1: 0,
+ highScore2: 0,
+ highScore3: 0
});
/****
* Classes
****/
-/****
-* Reusable Button
-****/
-var Button = Container.expand(function (text, w, h) {
+var Button = Container.expand(function (text, width, height) {
var self = Container.call(this);
- var bg = self.attachAsset('selectionButton', {
- anchorX: .5,
- anchorY: .5,
- width: w || 400,
- height: h || 200
+ var buttonShape = self.attachAsset('selectionButton', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ width: width || 400,
+ height: height || 300
});
- var label = new Text2(text, {
- size: 40,
+ // Add gradient and shadow effect to button
+ buttonShape.tint = 0x4287f5;
+ // Create enhanced text with shadow and better styling
+ var buttonText = new Text2(text, {
+ size: 50,
fill: 0xFFFFFF,
+ align: 'center',
stroke: 0x000000,
- strokeThickness: 4,
- align: 'center'
+ strokeThickness: 5,
+ dropShadow: true,
+ dropShadowColor: 0x000000,
+ dropShadowAngle: Math.PI / 6,
+ dropShadowDistance: 4
});
- label.anchor.set(.5, .5);
- self.addChild(label);
+ buttonText.anchor.set(0.5, 0.5);
+ self.addChild(buttonText);
+ // Enhanced down effect with scale
self.down = function () {
- bg.alpha = .8;
+ buttonShape.alpha = 0.8;
LK.getSound('buttonClick').play();
+ // Add scale effect on press
+ tween(self.scale, {
+ x: 0.95,
+ y: 0.95
+ }, {
+ duration: 100,
+ easing: tween.easeOutQuad
+ });
+ // Add glow effect
+ LK.effects.flashObject(buttonShape, 0x66ccff, 300);
};
+ // Enhanced up effect
self.up = function () {
- bg.alpha = 1;
+ buttonShape.alpha = 1.0;
+ // Return to normal scale with slight bounce
tween(self.scale, {
- x: 1,
- y: 1
+ x: 1.0,
+ y: 1.0
}, {
duration: 200,
easing: tween.bounceOut
});
};
return self;
});
+// Add prototype method for Button so Button.prototype.up can be called
+// CatNinja classes
+var CatPlayer = Container.expand(function () {
+ var self = Container.call(this);
+ var playerGraphics = self.attachAsset('catPlayer', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.score = 0;
+ self.lives = 3;
+ self.slash = function (cucumber) {
+ LK.getSound('slice').play();
+ LK.effects.flashObject(cucumber, 0xFFFFFF, 300);
+ self.score += 1;
+ return true;
+ };
+ return self;
+});
+// CoinFlip classes
+var Coin = Container.expand(function () {
+ var self = Container.call(this);
+ var coinGraphics = self.attachAsset('coin', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.isHeads = true;
+ self.isFlipping = false;
+ self.flip = function () {
+ if (self.isFlipping) {
+ return;
+ }
+ self.isFlipping = true;
+ LK.getSound('flip').play();
+ var flips = Math.floor(Math.random() * 10) + 5;
+ var flipDuration = 1500;
+ function doFlip(flipsLeft) {
+ if (flipsLeft <= 0) {
+ self.isFlipping = false;
+ self.isHeads = Math.random() >= 0.5;
+ return;
+ }
+ tween(coinGraphics, {
+ scaleX: 0
+ }, {
+ duration: flipDuration / (flipsLeft * 2),
+ onFinish: function onFinish() {
+ self.isHeads = !self.isHeads;
+ coinGraphics.tint = self.isHeads ? 0xF1C40F : 0xE67E22;
+ tween(coinGraphics, {
+ scaleX: 1
+ }, {
+ duration: flipDuration / (flipsLeft * 2),
+ onFinish: function onFinish() {
+ doFlip(flipsLeft - 1);
+ }
+ });
+ }
+ });
+ }
+ doFlip(flips);
+ };
+ return self;
+});
+var Cucumber = Container.expand(function () {
+ var self = Container.call(this);
+ var cucumberGraphics = self.attachAsset('cucumber', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = Math.random() * 5 + 5;
+ self.rotationSpeed = (Math.random() - 0.5) * 0.2;
+ self.update = function () {
+ self.y += self.speed;
+ self.rotation += self.rotationSpeed;
+ };
+ return self;
+});
+var DoodlePlatform = Container.expand(function (x, y) {
+ var self = Container.call(this);
+ var platformGraphics = self.attachAsset('doodlePlatform', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.x = x;
+ self.y = y;
+ self.speed = 0;
+ self.isMoving = Math.random() > 0.7;
+ if (self.isMoving) {
+ self.speed = Math.random() * 4 + 2;
+ self.direction = Math.random() > 0.5 ? 1 : -1;
+ platformGraphics.tint = 0xE74C3C;
+ }
+ self.update = function () {
+ if (self.isMoving) {
+ self.x += self.speed * self.direction;
+ if (self.x > 1900 || self.x < 150) {
+ self.direction *= -1;
+ }
+ }
+ };
+ return self;
+});
+// DoodleJump classes
+var DoodlePlayer = Container.expand(function () {
+ var self = Container.call(this);
+ var playerGraphics = self.attachAsset('doodlePlayer', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.velocityY = 0;
+ self.gravity = 0.5;
+ self.jumpPower = -15;
+ self.jump = function () {
+ self.velocityY = self.jumpPower;
+ LK.getSound('jump').play();
+ };
+ self.update = function () {
+ self.velocityY += self.gravity;
+ self.y += self.velocityY;
+ };
+ return self;
+});
+var FlipRunnerObstacle = Container.expand(function (yPosition, speed) {
+ var self = Container.call(this);
+ var obstacleGraphics = self.attachAsset('obstaclerunner', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ width: 100,
+ height: 100
+ });
+ self.polarity = yPosition > 1366 ? -1 : 1; // Determines if obstacle is on top or bottom
+ self.speed = speed || 15;
+ self.x = 2200; // Start just off-screen
+ self.y = yPosition;
+ // Color based on polarity
+ obstacleGraphics.tint = self.polarity > 0 ? 0x27ae60 : 0xe74c3c;
+ self.update = function () {
+ self.x -= self.speed;
+ };
+ return self;
+});
+var FlipRunnerPlayer = Container.expand(function () {
+ var self = Container.call(this);
+ var playerGraphics = self.attachAsset('catPlayer', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.polarity = 1; // 1 for top, -1 for bottom
+ self.speed = 10;
+ self.score = 0;
+ self.isAlive = true;
+ self.isFlipping = false; // Track if we're in the middle of a flip
+ self.animationActive = false;
+ // Initialize running animation
+ self.startRunningAnimation = function () {
+ if (self.animationActive) {
+ return;
+ }
+ self.animationActive = true;
+ function animateRunCycle() {
+ // Squash and stretch effect for running
+ tween(playerGraphics.scale, {
+ x: playerGraphics.scale.x > 0 ? 1.2 : -1.2,
+ y: 0.8
+ }, {
+ duration: 150,
+ onFinish: function onFinish() {
+ tween(playerGraphics.scale, {
+ x: playerGraphics.scale.x > 0 ? 0.8 : -0.8,
+ y: 1.2
+ }, {
+ duration: 150,
+ onFinish: function onFinish() {
+ // Only continue animation if player is alive
+ if (self.isAlive && self.animationActive) {
+ animateRunCycle();
+ } else {
+ // Reset to normal scale when stopped
+ tween(playerGraphics.scale, {
+ x: self.polarity > 0 ? -1 : 1,
+ y: 1
+ }, {
+ duration: 100
+ });
+ self.animationActive = false;
+ }
+ }
+ });
+ }
+ });
+ }
+ // Start the animation cycle
+ animateRunCycle();
+ };
+ self.flip = function () {
+ if (!self.isAlive) {
+ return;
+ }
+ // Don't allow flip if we're already in the middle of a flip
+ if (self.isFlipping) {
+ return;
+ }
+ self.isFlipping = true;
+ self.polarity *= -1;
+ LK.getSound('flip').play();
+ LK.getSound('jump').play();
+ // Store current position
+ var startY = self.y;
+ var targetY = self.polarity > 0 ? 600 : 2132;
+ var midY = (startY + targetY) / 2;
+ // Add trail effect
+ function createTrailEffect() {
+ var trail = new Container();
+ var trailGraphics = trail.attachAsset('catPlayer', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ width: playerGraphics.width,
+ height: playerGraphics.height
+ });
+ // Match player's current appearance
+ trailGraphics.scale.x = playerGraphics.scale.x;
+ trailGraphics.scale.y = playerGraphics.scale.y;
+ trailGraphics.rotation = playerGraphics.rotation;
+ // Position trail at player position
+ trail.x = self.x;
+ trail.y = self.y;
+ trail.alpha = 0.5;
+ // Add to the same parent as player
+ self.parent.addChild(trail);
+ // Fade out and remove
+ tween(trail, {
+ alpha: 0
+ }, {
+ duration: 200,
+ onFinish: function onFinish() {
+ self.parent.removeChild(trail);
+ }
+ });
+ }
+ // Create multiple trails during flip
+ var trailTimer = LK.setInterval(createTrailEffect, 50);
+ // Animate the flip with arc motion
+ tween(self, {
+ y: midY - 200 // Arc up higher than direct path
+ }, {
+ duration: 150,
+ easing: tween.easeOutQuad,
+ onFinish: function onFinish() {
+ // Then down to destination
+ tween(self, {
+ y: targetY
+ }, {
+ duration: 150,
+ easing: tween.bounceOut,
+ onFinish: function onFinish() {
+ // Clear trail timer when animation completes
+ LK.clearInterval(trailTimer);
+ // Set flipping to false to allow flipping again
+ self.isFlipping = false;
+ }
+ });
+ }
+ });
+ // Visual effect when flipping - rotate during movement
+ tween(playerGraphics, {
+ rotation: self.polarity > 0 ? 0 : Math.PI,
+ scaleX: self.polarity > 0 ? -1.3 : 1.3,
+ // Stretch a bit during flip
+ scaleY: 0.7
+ }, {
+ duration: 150,
+ onFinish: function onFinish() {
+ tween(playerGraphics, {
+ scaleX: self.polarity > 0 ? -1 : 1,
+ scaleY: 1
+ }, {
+ duration: 150,
+ easing: tween.bounceOut
+ });
+ }
+ });
+ };
+ self.update = function () {
+ self.score += 0.1;
+ // Invert player's X when on top side of the screen
+ if (self.polarity > 0) {
+ // Top side - flip X
+ playerGraphics.scale.x = -1;
+ } else {
+ // Bottom side - normal X
+ playerGraphics.scale.x = 1;
+ }
+ // Start running animation if not already started and player is alive
+ if (self.isAlive && !self.animationActive) {
+ self.startRunningAnimation();
+ }
+ };
+ self.die = function () {
+ if (!self.isAlive) {
+ return;
+ }
+ self.isAlive = false;
+ self.animationActive = false;
+ LK.getSound('oof').play();
+ LK.effects.flashObject(self, 0xFF0000, 500);
+ };
+ return self;
+});
+var FlipRunnerTunnel = Container.expand(function () {
+ var self = Container.call(this);
+ // Top wall
+ var topWall = self.attachAsset('doodlePlatform', {
+ anchorX: 0,
+ anchorY: 0,
+ width: 2048,
+ height: 400
+ });
+ topWall.tint = 0xFF0000; // Start with red for rainbow effect
+ // Create top glow effect
+ var topGlow = self.attachAsset('doodlePlatform', {
+ anchorX: 0,
+ anchorY: 0,
+ width: 2048,
+ height: 450
+ });
+ topGlow.alpha = 0.4;
+ topGlow.tint = 0xFF0000;
+ // Bottom wall
+ var bottomWall = self.attachAsset('doodlePlatform', {
+ anchorX: 0,
+ anchorY: 1,
+ width: 2048,
+ height: 400
+ });
+ bottomWall.tint = 0x0000FF; // Start with blue for contrast
+ bottomWall.y = 2732;
+ // Create bottom glow effect
+ var bottomGlow = self.attachAsset('doodlePlatform', {
+ anchorX: 0,
+ anchorY: 1,
+ width: 2048,
+ height: 450
+ });
+ bottomGlow.y = 2732;
+ bottomGlow.alpha = 0.4;
+ bottomGlow.tint = 0x0000FF;
+ this.topWall = topWall;
+ this.bottomWall = bottomWall;
+ this.topGlow = topGlow;
+ this.bottomGlow = bottomGlow;
+ this.initialGap = bottomWall.y - bottomWall.height - topWall.height;
+ this.gap = this.initialGap;
+ this.shrinkRate = 0.1; // pixels per frame (tweak as desired)
+ this.update = function () {
+ // shrink the gap, but don't go below 400px
+ this.gap = Math.max(400, this.gap - this.shrinkRate);
+ // recalc each wall's height so the total gap is correct
+ var newWallHeight = (2732 - this.gap) / 2;
+ this.topWall.height = newWallHeight;
+ this.bottomWall.height = newWallHeight;
+ this.bottomWall.y = 2732; // anchorY=1 keeps it flush to bottom
+ // Update glow positions and sizes to match walls
+ this.topGlow.height = newWallHeight + 50;
+ this.bottomGlow.height = newWallHeight + 50;
+ this.bottomGlow.y = 2732;
+ // expose gap edges for collision detection
+ this.topY = this.topWall.height;
+ this.bottomY = this.bottomWall.y - this.bottomWall.height;
+ // Apply rainbow effect to glows
+ var colors = [0xFF0000, 0xFF7F00, 0xFFFF00, 0x00FF00, 0x0000FF, 0x4B0082, 0x9400D3];
+ var now = Date.now();
+ var colorIndex = Math.floor(now / 100 % colors.length);
+ var nextColorIndex = (colorIndex + 1) % colors.length;
+ var progress = now % 100 / 100;
+ // Calculate intermediate color between current and next
+ var currentColor = colors[colorIndex];
+ var nextColor = colors[nextColorIndex];
+ // Extract RGB components
+ var r1 = currentColor >> 16 & 0xFF;
+ var g1 = currentColor >> 8 & 0xFF;
+ var b1 = currentColor & 0xFF;
+ var r2 = nextColor >> 16 & 0xFF;
+ var g2 = nextColor >> 8 & 0xFF;
+ var b2 = nextColor & 0xFF;
+ // Interpolate between colors
+ var r = Math.floor(r1 + (r2 - r1) * progress);
+ var g = Math.floor(g1 + (g2 - g1) * progress);
+ var b = Math.floor(b1 + (b2 - b1) * progress);
+ // Create interpolated color
+ var rainbowColor = r << 16 | g << 8 | b;
+ // Apply to both glow effects
+ this.topGlow.tint = rainbowColor;
+ this.bottomGlow.tint = rainbowColor;
+ this.topGlow.alpha = 0.8; // Increase glow visibility
+ this.bottomGlow.alpha = 0.8; // Increase glow visibility
+ // Bottom glow is color-shifted for variety
+ var oppositeIndex = (colorIndex + 3) % colors.length;
+ var oppositeNextIndex = (oppositeIndex + 1) % colors.length;
+ var oppositeColor = colors[oppositeIndex];
+ var oppositeNextColor = colors[oppositeNextIndex];
+ // Extract RGB components for opposite
+ var or1 = oppositeColor >> 16 & 0xFF;
+ var og1 = oppositeColor >> 8 & 0xFF;
+ var ob1 = oppositeColor & 0xFF;
+ var or2 = oppositeNextColor >> 16 & 0xFF;
+ var og2 = oppositeNextColor >> 8 & 0xFF;
+ var ob2 = oppositeNextColor & 0xFF;
+ // Interpolate between opposite colors
+ var or = Math.floor(or1 + (or2 - or1) * progress);
+ var og = Math.floor(og1 + (og2 - og1) * progress);
+ var ob = Math.floor(ob1 + (ob2 - ob1) * progress);
+ // Create interpolated opposite color
+ var oppositeRainbowColor = or << 16 | og << 8 | ob;
+ this.bottomGlow.tint = oppositeRainbowColor;
+ };
+ return self;
+});
+var HomeButton = Container.expand(function () {
+ var self = Container.call(this);
+ var buttonShape = self.attachAsset('homeButton', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ var buttonText = new Text2("HOME", {
+ size: 40,
+ fill: 0xFFFFFF
+ });
+ buttonText.anchor.set(0.5, 0.5);
+ self.addChild(buttonText);
+ self.down = function () {
+ buttonShape.alpha = 0.7;
+ LK.getSound('buttonClick').play();
+ };
+ self.up = function () {
+ buttonShape.alpha = 1.0;
+ switchToMainMenu();
+ };
+ return self;
+});
+var MemeCoin = Container.expand(function () {
+ var self = Container.call(this);
+ // Create both sides of the coin with meme faces
+ var headsSide = self.attachAsset('Doge', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ width: 200,
+ height: 200
+ });
+ var tailsSide = self.attachAsset('coin', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ width: 200,
+ height: 200
+ });
+ // Only show heads initially
+ tailsSide.alpha = 0;
+ self.isHeads = true;
+ self.isFlipping = false;
+ self.onFlipComplete = null;
+ // Add coin background circle
+ var coinBg = self.attachAsset('coin', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ width: 220,
+ height: 220
+ });
+ // Place circle behind faces
+ // Implement our own swapChildren since it doesn't exist
+ function swapChildren(parent, child1, child2) {
+ var index1 = parent.children.indexOf(child1);
+ var index2 = parent.children.indexOf(child2);
+ if (index1 !== -1 && index2 !== -1) {
+ // Remove both children
+ parent.removeChild(child1);
+ parent.removeChild(child2);
+ // Add them back in swapped order
+ if (index1 < index2) {
+ parent.addChildAt(child2, index1);
+ parent.addChildAt(child1, index2);
+ } else {
+ parent.addChildAt(child1, index2);
+ parent.addChildAt(child2, index1);
+ }
+ }
+ }
+ swapChildren(self, coinBg, headsSide);
+ swapChildren(self, coinBg, tailsSide);
+ // Enhanced coin flip with meme animations
+ self.flip = function () {
+ if (self.isFlipping) {
+ return;
+ }
+ // Start countdown before flipping
+ var countdownText = new Text2("3", {
+ size: 300,
+ fill: 0xFFFFFF,
+ stroke: 0x000000,
+ strokeThickness: 16
+ });
+ countdownText.anchor.set(0.5, 0.5);
+ self.addChild(countdownText);
+ // Play countdown sound at 50% speed
+ LK.getSound('countdown').play({
+ speed: 0.5
+ });
+ // Countdown animation with accelerated speed
+ function countdown(num) {
+ if (num > 0) {
+ countdownText.setText(num.toString());
+ // Pulse animation for countdown - faster duration
+ tween(countdownText.scale, {
+ x: 1.5,
+ y: 1.5
+ }, {
+ duration: 150,
+ // reduced from 300ms
+ yoyo: true,
+ repeat: 1,
+ onFinish: function onFinish() {
+ LK.setTimeout(function () {
+ countdown(num - 1);
+ }, 100); // reduced from 200ms
+ }
+ });
+ } else {
+ countdownText.setText("FLIP!", {
+ stroke: 0x000000,
+ strokeThickness: 16,
+ fill: 0xFFFFFF,
+ size: 300
+ });
+ // Flash and scale animation for "FLIP!" - faster
+ LK.effects.flashObject(countdownText, 0xFFFF00, 150); // reduced from 300ms
+ tween(countdownText.scale, {
+ x: 2,
+ y: 2
+ }, {
+ duration: 150,
+ // reduced from 300ms
+ onFinish: function onFinish() {
+ LK.getSound('buzzer').play();
+ LK.setTimeout(function () {
+ self.removeChild(countdownText);
+ self.startFlip();
+ }, 150); // reduced from 300ms
+ }
+ });
+ }
+ }
+ countdown(3);
+ };
+ self.startFlip = function () {
+ self.isFlipping = true;
+ LK.getSound('flip').play();
+ // Random number of flips (more than original for drama)
+ var flips = Math.floor(Math.random() * 10) + 8;
+ var flipDuration = 2000; // Longer flip for more suspense
+ // Shake screen effect
+ LK.effects.shakeScreen(10, 500);
+ // Initial position for bounce effect
+ var originalY = self.y;
+ // Make the coin bounce up first
+ tween(self, {
+ y: originalY - 200
+ }, {
+ duration: 300,
+ easing: tween.easeOutQuad,
+ onFinish: function onFinish() {
+ // Now start the flipping as coin comes down
+ doFlip(flips);
+ // Return to original position with bounce
+ tween(self, {
+ y: originalY
+ }, {
+ duration: 600,
+ easing: tween.bounceOut
+ });
+ }
+ });
+ function doFlip(flipsLeft) {
+ if (flipsLeft <= 0) {
+ self.isFlipping = false;
+ self.isHeads = Math.random() >= 0.5;
+ // Only show the side that the coin landed on
+ // If heads, show Doge; if tails, show coin
+ headsSide.alpha = self.isHeads ? 1 : 0;
+ tailsSide.alpha = self.isHeads ? 0 : 1;
+ // Final bounce effect
+ tween(self.scale, {
+ x: 1.3,
+ y: 1.3
+ }, {
+ duration: 200,
+ yoyo: true,
+ repeat: 1,
+ onFinish: function onFinish() {
+ if (typeof self.onFlipComplete === 'function') {
+ self.onFlipComplete(self.isHeads);
+ // Re-enable all buttons after flip completes
+ if (flipButton) {
+ flipButton.interactive = true;
+ }
+ if (headsButton) {
+ headsButton.interactive = true;
+ }
+ if (tailsButton) {
+ tailsButton.interactive = true;
+ }
+ }
+ }
+ });
+ return;
+ }
+ // Make coin appear to flip in 3D by scaling in X direction
+ tween(self, {
+ scaleX: 0
+ }, {
+ duration: flipDuration / (flipsLeft * 2),
+ onFinish: function onFinish() {
+ // Switch sides when flat
+ self.isHeads = !self.isHeads;
+ headsSide.alpha = self.isHeads ? 1 : 0;
+ tailsSide.alpha = self.isHeads ? 0 : 1;
+ // Flip back to full width
+ tween(self, {
+ scaleX: 1
+ }, {
+ duration: flipDuration / (flipsLeft * 2),
+ onFinish: function onFinish() {
+ doFlip(flipsLeft - 1);
+ }
+ });
+ }
+ });
+ }
+ };
+ return self;
+});
+var MemeReaction = Container.expand(function (memeType, size) {
+ var self = Container.call(this);
+ // Get the appropriate asset based on type
+ var assetId = memeType === 'doge' ? 'Doge' : memeType === 'troll' ? 'Trollface' : 'Pepe';
+ var memeGraphics = self.attachAsset(assetId, {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ width: size || 300,
+ height: size || 300
+ });
+ self.alpha = 0; // Start invisible for entrance animation
+ // Animate entrance based on type
+ self.show = function () {
+ // Different animation for each meme type
+ if (memeType === 'doge') {
+ // Doge bounces in happily
+ self.y -= 200; // Start above target position
+ tween(self, {
+ alpha: 1,
+ y: self.y + 200
+ }, {
+ duration: 500,
+ easing: tween.bounceOut
+ });
+ // Play appropriate sound
+ LK.getSound('wow').play();
+ } else if (memeType === 'troll') {
+ // Trollface slides in from side with rotation
+ self.x += 300; // Start to the right
+ self.rotation = Math.PI * 2; // Full rotation
+ tween(self, {
+ alpha: 1,
+ x: self.x - 300,
+ rotation: 0
+ }, {
+ duration: 600,
+ easing: tween.easeOutQuad
+ });
+ // Play appropriate sound
+ LK.getSound('bruh').play();
+ } else {
+ // Pepe
+ // Pepe fades in with a sad wobble
+ tween(self, {
+ alpha: 1
+ }, {
+ duration: 300,
+ onFinish: function onFinish() {
+ // Sad wobble animation
+ tween(self, {
+ rotation: -0.1
+ }, {
+ duration: 200,
+ yoyo: true,
+ repeat: 3,
+ easing: tween.easeInOutSine
+ });
+ }
+ });
+ // Play appropriate sound
+ LK.getSound('wednesday').play();
+ }
+ };
+ // Animate exit
+ self.hide = function (callback) {
+ tween(self, {
+ alpha: 0,
+ y: self.y - 100
+ }, {
+ duration: 500,
+ easing: tween.easeInQuad,
+ onFinish: function onFinish() {
+ if (callback) {
+ callback();
+ }
+ self.destroy();
+ }
+ });
+ };
+ return self;
+});
+var Sanic = Container.expand(function () {
+ var self = Container.call(this);
+ var sanicGraphics = self.attachAsset('Sanic', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ // Speed of Sanic's movement
+ self.speed = 12;
+ self.x = -100; // Start off-screen to the left
+ // Update called every frame
+ self.update = function () {
+ // Initialize bobbing variables if not set
+ if (self.bobOffset === undefined) {
+ self.bobOffset = 0;
+ self.bobSpeed = 0.1;
+ self.bobAmount = 30;
+ self.originalY = self.y;
+ }
+ // Update bobbing animation
+ self.bobOffset += self.bobSpeed;
+ self.y = self.originalY + Math.sin(self.bobOffset) * self.bobAmount;
+ // Add slight rotation to match the bobbing movement
+ self.rotation = Math.sin(self.bobOffset) * 0.08;
+ // Move Sanic from left to right
+ self.x += self.speed;
+ // Destroy Sanic when he moves off-screen to the right
+ if (self.x > 2148) {
+ // 2048 + half of Sanic's width
+ self.destroy();
+ }
+ };
+ return self;
+});
/****
* Initialize Game
****/
-/****
-* Game Containers & State
-****/
-/****
-* Scene Management & Main Loop
-****/
var game = new LK.Game({
backgroundColor: 0x2C3E50
});
/****
* Game Code
****/
-/****
-* Game Containers & State
-****/
+// Game state variables
+// DoodleJump assets
+// CoinFlip assets
+// CatNinja assets
+// Sound effects
+// Background music
+var flipTunnel = null;
+var flipButton, headsButton, tailsButton; // Button references for coin flip game
+// Add prototype method for Button so Button.prototype.up can be called
+Button.prototype.up = function () {
+ this.children[0].alpha = 1.0;
+};
+var currentScene = "mainMenu";
+var currentGame = null;
+var dragNode = null;
+// Score variables
+var score = 0;
+var platformsPassed = 0;
+// Game-specific variables
+var platforms = [];
+var cucumbers = [];
+var coin = null;
+var player = null;
+var gameTimer = null;
+var coinFlipGuess = null;
+var coinFlipStreak = 0;
+var obstacles = [];
+var tunnelSpeed = 15;
+var lastObstacleTime = 0;
+var flipScoreText = null;
+// Game backgrounds and containers
var mainMenuContainer = new Container();
var gameSelectionContainer = new Container();
-var runnerContainer = new Container();
-var flipContainer = new Container();
-var whackContainer = new Container();
-var currentScene = "mainMenu";
-var gameTimer,
- lastPop = 0;
-var holes = [],
- whackScore = 0,
- whackMisses = 0;
-/****
-* Setup Main Menu
-****/
+var doodleJumpContainer = new Container();
+var coinFlipContainer = new Container();
+var catNinjaContainer = new Container();
+var flipRunnerContainer = new Container();
function setupMainMenu() {
- var bg = mainMenuContainer.attachAsset('SplashBackground', {
- anchorX: .5,
- anchorY: .5,
- x: 1024,
- y: 1366
+ // Add splash background
+ var splashBackground = mainMenuContainer.attachAsset('SplashBackground', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 2048 / 2,
+ y: 2732 / 2 + 100
});
- // play splash music
+ // Play and loop splash music
LK.playMusic('splashmusic', {
loop: true
});
- // animated background omitted for brevity...
- var startBtn = new Button("START", 600, 220);
- startBtn.x = 1024;
- startBtn.y = 2500;
- startBtn.up = function () {
+ // Animate the splash background with a dance effect
+ function animateSplashBackground() {
+ // Move right and down with slight rotation
+ tween(splashBackground, {
+ x: 2048 / 2 + 30,
+ y: 2732 / 2 + 20,
+ rotation: 0.03
+ }, {
+ duration: 1800,
+ easing: tween.easeInOutQuad,
+ onFinish: function onFinish() {
+ // Move left and up with opposite rotation
+ tween(splashBackground, {
+ x: 2048 / 2 - 30,
+ y: 2732 / 2 - 20,
+ rotation: -0.03
+ }, {
+ duration: 1800,
+ easing: tween.easeInOutQuad,
+ onFinish: function onFinish() {
+ // Move center and down with slight scale change
+ tween(splashBackground, {
+ x: 2048 / 2,
+ y: 2732 / 2 + 15,
+ rotation: 0,
+ scaleX: 1.02,
+ scaleY: 1.02
+ }, {
+ duration: 1800,
+ easing: tween.easeInOutSine,
+ onFinish: function onFinish() {
+ // Return to original position and scale
+ tween(splashBackground, {
+ x: 2048 / 2,
+ y: 2732 / 2,
+ scaleX: 1,
+ scaleY: 1
+ }, {
+ duration: 1800,
+ easing: tween.easeInOutSine,
+ onFinish: function onFinish() {
+ // Repeat the animation
+ animateSplashBackground();
+ }
+ });
+ }
+ });
+ }
+ });
+ }
+ });
+ }
+ // Start the background animation
+ animateSplashBackground();
+ // Create empty title text first
+ var titleText = new Text2("", {
+ size: 200,
+ fill: 0xFFFFFF,
+ stroke: 0x000000,
+ strokeThickness: 10,
+ fontWeight: 'bold',
+ dropShadow: true,
+ dropShadowColor: 0x000000,
+ dropShadowAngle: Math.PI / 4,
+ dropShadowDistance: 12
+ });
+ titleText.anchor.set(0.5, 0.5);
+ titleText.x = 2048 / 2;
+ titleText.y = 400;
+ // Prepare for character-by-character reveal
+ var fullTitleText = "NOX PRESENTS:";
+ var currentCharIndex = 0;
+ var charRevealInterval = LK.setInterval(function () {
+ if (currentCharIndex <= fullTitleText.length) {
+ titleText.setText(fullTitleText.substring(0, currentCharIndex));
+ currentCharIndex++;
+ // Add a small scale bounce effect for each new character
+ if (currentCharIndex > 1) {
+ titleText.scale.set(1.1, 1.1);
+ tween(titleText.scale, {
+ x: 1.0,
+ y: 1.0
+ }, {
+ duration: 200,
+ easing: tween.bounceOut
+ });
+ }
+ } else {
+ var _bounceTitleContinuously = function bounceTitleContinuously() {
+ // Bounce up
+ tween(titleText, {
+ y: 380
+ }, {
+ duration: 600,
+ easing: tween.easeInOutQuad,
+ onFinish: function onFinish() {
+ // Bounce down
+ tween(titleText, {
+ y: 400
+ }, {
+ duration: 600,
+ easing: tween.easeInOutQuad,
+ onFinish: _bounceTitleContinuously // Loop the animation
+ });
+ }
+ });
+ }; // Start continuous bouncing
+ // Animation complete, clear interval
+ LK.clearInterval(charRevealInterval);
+ // Start continuous bouncing animation
+ _bounceTitleContinuously();
+ }
+ }, 150); // Reveal a new character every 150ms
+ var startButton = new Button("START", 600, 220);
+ startButton.x = 2048 / 2;
+ startButton.y = 2732 - 300; // Position at bottom middle of screen
+ // Add stroke to the button text
+ // Make sure style object exists before setting properties
+ if (!startButton.children[1].style) {
+ startButton.children[1].style = {};
+ }
+ startButton.children[1].style.stroke = 0x000000;
+ startButton.children[1].style.strokeThickness = 10;
+ startButton.children[1].style.fontSize = 70; // Increase text size too
+ startButton.up = function () {
Button.prototype.up.call(this);
+ LK.getSound('yahoo').play();
switchToGameSelection();
};
- mainMenuContainer.addChild(startBtn);
+ // Add squash and stretch animation to the start button
+ function animateStartButton() {
+ // Squash (wider horizontally, shorter vertically)
+ tween(startButton.scale, {
+ x: 1.2,
+ y: 0.8
+ }, {
+ duration: 700,
+ easing: tween.easeInOutQuad,
+ onFinish: function onFinish() {
+ // Stretch (taller vertically, narrower horizontally)
+ tween(startButton.scale, {
+ x: 0.9,
+ y: 1.2
+ }, {
+ duration: 700,
+ easing: tween.easeInOutQuad,
+ onFinish: function onFinish() {
+ // Return to normal scale
+ tween(startButton.scale, {
+ x: 1.0,
+ y: 1.0
+ }, {
+ duration: 700,
+ easing: tween.easeInOutQuad,
+ onFinish: animateStartButton
+ });
+ }
+ });
+ }
+ });
+ }
+ // Start the button animation
+ animateStartButton();
+ mainMenuContainer.addChild(titleText);
+ mainMenuContainer.addChild(startButton);
}
-/****
-* Setup Game Selection
-****/
function setupGameSelection() {
- gameSelectionContainer.removeChildren();
- gameSelectionContainer.attachAsset('MenuBackground', {
- anchorX: .5,
- anchorY: .5,
- x: 1024,
+ // Add MenuBackground behind all elements
+ var menuBackground = gameSelectionContainer.attachAsset('MenuBackground', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 2048 / 2,
+ y: 2732 / 2
+ });
+ // Add Pointguy in front of MenuBackground
+ var pointguy = gameSelectionContainer.attachAsset('Pointguy', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 465,
y: 1366
});
- // Meme Runner
- var btn1 = new Button("Meme Runner", 400, 200);
- btn1.x = 1024;
- btn1.y = 900;
- btn1.up = function () {
+ // Add bobbing animation to Pointguy
+ function animatePointguy() {
+ // Bob up with stretch
+ tween(pointguy, {
+ y: 1100,
+ // Move up by 50px (increased from 40px)
+ scaleX: 0.95,
+ // Stretch taller and thinner (reduced from 0.9)
+ scaleY: 1.05
+ // Reduced from 1.1
+ }, {
+ duration: 2000,
+ easing: tween.easeInOutQuad,
+ onFinish: function onFinish() {
+ // Bob down with squash
+ tween(pointguy, {
+ y: 1850,
+ // Down by 50px from center (increased from original position)
+ scaleX: 1.05,
+ // Squash wider and shorter (reduced from 1.1)
+ scaleY: 0.95
+ // Reduced from 0.9
+ }, {
+ duration: 2000,
+ easing: tween.easeInOutQuad,
+ onFinish: animatePointguy // Continue the loop
+ });
+ }
+ });
+ }
+ // Start the bobbing animation
+ animatePointguy();
+ // Periodically spawn Sanic running across the screen
+ function spawnSanic() {
+ var sanic = new Sanic();
+ sanic.y = 2500; // Position Sanic at a good height on screen
+ gameSelectionContainer.addChild(sanic);
+ // Schedule next Sanic to appear after this one leaves
+ LK.setTimeout(spawnSanic, 4000 + Math.random() * 2000);
+ }
+ // Start spawning Sanic characters
+ spawnSanic();
+ // Create animated title with shadow and effects
+ var titleText = new Text2("SELECT A GAME", {
+ size: 200,
+ fill: 0xFFFFFF,
+ stroke: 0x000000,
+ strokeThickness: 10,
+ fontWeight: 'bold',
+ dropShadow: true,
+ dropShadowColor: 0x000000,
+ dropShadowAngle: Math.PI / 4,
+ dropShadowDistance: 8
+ });
+ titleText.anchor.set(0.5, 0.5);
+ titleText.x = 2048 / 2;
+ titleText.y = 300;
+ titleText.alpha = 0;
+ // Animate title entrance
+ tween(titleText, {
+ alpha: 1,
+ y: 250
+ }, {
+ duration: 800,
+ easing: tween.bounceOut
+ });
+ // Setup continuous subtle title animation
+ function animateTitle() {
+ tween(titleText, {
+ y: 270
+ }, {
+ duration: 1500,
+ easing: tween.easeInOutQuad,
+ onFinish: function onFinish() {
+ tween(titleText, {
+ y: 250
+ }, {
+ duration: 1500,
+ easing: tween.easeInOutQuad,
+ onFinish: animateTitle
+ });
+ }
+ });
+ }
+ LK.setTimeout(animateTitle, 1000);
+ // Create game selection buttons with staggered animations - 25% smaller and repositioned
+ var game1Button = new Button("Meme Runner\nPolarity Shift", 375, 262); // 25% smaller (500*0.75=375, 350*0.75=262.5)
+ game1Button.x = 2300; // Start off-screen
+ game1Button.y = 1100; // Moved up slightly
+ game1Button.alpha = 0;
+ var game2Button = new Button("Meme Flip\nChallenge", 375, 262); // 25% smaller
+ game2Button.x = 2300; // Start off-screen
+ game2Button.y = 1425; // Centered vertically in the TV screen
+ game2Button.alpha = 0;
+ var game3Button = new Button("Cat Ninja\nCucumber Escape", 375, 262); // 25% smaller
+ game3Button.x = 2300; // Start off-screen
+ game3Button.y = 1775; // Moved up slightly
+ game3Button.alpha = 0;
+ // Add hover/pulse effects to buttons
+ function setupButtonAnimations(button) {
+ // Create pulsing animation
+ function pulseButton(btn) {
+ tween(btn.scale, {
+ x: 1.05,
+ y: 1.05
+ }, {
+ duration: 1000,
+ easing: tween.easeInOutQuad,
+ onFinish: function onFinish() {
+ tween(btn.scale, {
+ x: 1.0,
+ y: 1.0
+ }, {
+ duration: 1000,
+ easing: tween.easeInOutQuad,
+ onFinish: function onFinish() {
+ pulseButton(btn);
+ }
+ });
+ }
+ });
+ }
+ // Start pulsing after entrance animation
+ LK.setTimeout(function () {
+ pulseButton(button);
+ }, 1500);
+ }
+ // Animate buttons entering one after another
+ tween(game1Button, {
+ x: 2048 / 2 + 125,
+ alpha: 1
+ }, {
+ duration: 700,
+ easing: tween.bounceOut,
+ onFinish: function onFinish() {
+ setupButtonAnimations(game1Button);
+ // Animate second button after first
+ tween(game2Button, {
+ x: 2048 / 2 + 125,
+ alpha: 1
+ }, {
+ duration: 700,
+ easing: tween.bounceOut,
+ onFinish: function onFinish() {
+ setupButtonAnimations(game2Button);
+ // Animate third button after second
+ tween(game3Button, {
+ x: 2048 / 2 + 125,
+ alpha: 1
+ }, {
+ duration: 700,
+ easing: tween.bounceOut,
+ onFinish: function onFinish() {
+ setupButtonAnimations(game3Button);
+ }
+ });
+ }
+ });
+ }
+ });
+ game1Button.up = function () {
Button.prototype.up.call(this);
- startRunner();
+ // Flash button and add scale effect before starting game
+ LK.effects.flashObject(this, 0xFFFFFF, 300);
+ tween(this.scale, {
+ x: 1.2,
+ y: 1.2
+ }, {
+ duration: 200,
+ onFinish: function onFinish() {
+ startFlipRunner();
+ }
+ });
};
- // Meme Flip
- var btn2 = new Button("Meme Flip", 400, 200);
- btn2.x = 1024;
- btn2.y = 1200;
- btn2.up = function () {
+ game2Button.up = function () {
Button.prototype.up.call(this);
- startFlip();
+ // Flash button and add scale effect before starting game
+ LK.effects.flashObject(this, 0xFFFFFF, 300);
+ tween(this.scale, {
+ x: 1.2,
+ y: 1.2
+ }, {
+ duration: 200,
+ onFinish: function onFinish() {
+ startCoinFlip();
+ }
+ });
};
- // Whack-a-Meme
- var btn3 = new Button("Whack-a-Meme", 400, 200);
- btn3.x = 1024;
- btn3.y = 1500;
- btn3.up = function () {
+ game3Button.up = function () {
Button.prototype.up.call(this);
- startWhackAMeme();
+ // Flash button and add scale effect before starting game
+ LK.effects.flashObject(this, 0xFFFFFF, 300);
+ tween(this.scale, {
+ x: 1.2,
+ y: 1.2
+ }, {
+ duration: 200,
+ onFinish: function onFinish() {
+ startCatNinja();
+ }
+ });
};
- gameSelectionContainer.addChild(btn1, btn2, btn3);
+ gameSelectionContainer.addChild(titleText);
+ gameSelectionContainer.addChild(game1Button);
+ gameSelectionContainer.addChild(game2Button);
+ gameSelectionContainer.addChild(game3Button);
}
-/****
-* 1) Meme Runner (Flip Runner)
-****/
-var flipTunnel,
- flipRunnerPlayer,
- obstacles = [],
- tunnelSpeed = 15,
- lastObsTime = 0,
- flipScoreText;
-function setupRunner() {
- runnerContainer.removeChildren();
- obstacles = [];
- tunnelSpeed = 15;
- lastObsTime = 0;
- // background
- var bg = runnerContainer.attachAsset('selectionButton', {
+// DoodleJump game implementation
+function setupDoodleJump() {
+ var background = doodleJumpContainer.attachAsset('gameBackground', {
anchorX: 0,
- anchorY: 0,
- width: 2048,
- height: 2732
+ anchorY: 0
});
- bg.tint = 0x000000;
- // tunnel
- flipTunnel = new FlipRunnerTunnel();
- runnerContainer.addChild(flipTunnel);
- // stars omitted...
- // player
- flipRunnerPlayer = new FlipRunnerPlayer();
- flipRunnerPlayer.x = 500;
- runnerContainer.addChild(flipRunnerPlayer);
- // score text
- flipScoreText = new Text2("Score:0", {
+ var homeBtn = new HomeButton();
+ homeBtn.x = 150;
+ homeBtn.y = 100;
+ doodleJumpContainer.addChild(homeBtn);
+ var scoreText = new Text2("Score: 0", {
size: 50,
- fill: 0xFFFFFF
+ fill: 0x000000
});
- flipScoreText.anchor.set(.5, 0);
- flipScoreText.x = 1024;
- flipScoreText.y = 50;
- runnerContainer.addChild(flipScoreText);
- // start obstacle spawner
- gameTimer = LK.setInterval(function () {
- if (Date.now() - lastObsTime > 800) {
- spawnRunnerObstacle();
- lastObsTime = Date.now();
- }
- if (tunnelSpeed < 30) {
- tunnelSpeed += 0.02;
- }
- }, 100);
+ scoreText.anchor.set(0.5, 0);
+ scoreText.x = 2048 / 2;
+ scoreText.y = 50;
+ doodleJumpContainer.addChild(scoreText);
+ var highScoreText = new Text2("Best: " + storage.highScore1, {
+ size: 30,
+ fill: 0x000000
+ });
+ highScoreText.anchor.set(0.5, 0);
+ highScoreText.x = 2048 / 2;
+ highScoreText.y = 110;
+ doodleJumpContainer.addChild(highScoreText);
+ player = new DoodlePlayer();
+ player.x = 2048 / 2;
+ player.y = 2000;
+ doodleJumpContainer.addChild(player);
+ // Generate initial platforms
+ platforms = [];
+ for (var i = 0; i < 10; i++) {
+ var platform = new DoodlePlatform(Math.random() * 1800 + 100, 2600 - i * 250);
+ platforms.push(platform);
+ doodleJumpContainer.addChild(platform);
+ }
+ // First platform is directly under player
+ platforms[0].x = player.x;
+ platforms[0].y = player.y + 100;
+ platforms[0].isMoving = false;
+ score = 0;
+ platformsPassed = 0;
}
-function spawnRunnerObstacle() {
- var isTop = Math.random() > 0.5;
- var yPos = isTop ? flipTunnel.topY + 20 : flipTunnel.bottomY - 20;
- var obs = new FlipRunnerObstacle(yPos, tunnelSpeed);
- obstacles.push(obs);
- runnerContainer.addChild(obs);
-}
-function updateRunner() {
- flipTunnel.update();
- // update obstacles
- for (var i = obstacles.length - 1; i >= 0; i--) {
- var o = obstacles[i];
- o.update();
- if (o.x < -100) {
- runnerContainer.removeChild(o);
- obstacles.splice(i, 1);
- continue;
+function updateDoodleJump() {
+ if (currentScene !== "doodleJump") {
+ return;
+ }
+ player.update();
+ // Handle platform collision
+ var onPlatform = false;
+ for (var i = 0; i < platforms.length; i++) {
+ var platform = platforms[i];
+ platform.update();
+ if (player.velocityY > 0 && player.y < platform.y && player.y + player.velocityY >= platform.y - 70 && Math.abs(player.x - platform.x) < 150) {
+ player.y = platform.y - 70;
+ player.jump();
+ onPlatform = true;
}
- if (flipRunnerPlayer.intersects(o) && flipRunnerPlayer.polarity === o.polarity) {
- flipRunnerPlayer.die();
- var finalScore = Math.floor(flipRunnerPlayer.score);
- storage.highScoreRunner = Math.max(storage.highScoreRunner, finalScore);
- LK.setScore(finalScore);
- LK.setTimeout(LK.showGameOver, 1000);
+ }
+ // Handle screen wrapping for player
+ if (player.x < 0) {
+ player.x = 2048;
+ }
+ if (player.x > 2048) {
+ player.x = 0;
+ }
+ // Scroll the world when player gets too high
+ if (player.y < 1000) {
+ var diff = 1000 - player.y;
+ player.y = 1000;
+ // Move platforms down
+ for (var i = 0; i < platforms.length; i++) {
+ platforms[i].y += diff;
+ // If platform is off-screen, reposition it at the top
+ if (platforms[i].y > 2732) {
+ platforms[i].y = platforms[i].y - 2732;
+ platforms[i].x = Math.random() * 1800 + 100;
+ platforms[i].isMoving = Math.random() > 0.7;
+ platformsPassed++;
+ score = platformsPassed * 10;
+ }
}
}
- flipRunnerPlayer.update();
- flipScoreText.setText("Score:" + Math.floor(flipRunnerPlayer.score));
+ // Handle game over if player falls off the bottom
+ if (player.y > 2732) {
+ // Update high score
+ if (score > storage.highScore1) {
+ storage.highScore1 = score;
+ }
+ LK.setScore(score);
+ LK.showGameOver();
+ }
+ // Update score display
+ var scoreText = doodleJumpContainer.children[2];
+ scoreText.setText("Score: " + score);
}
-/****
-* 2) Meme Flip
-****/
-var memeCoin,
- guess = null,
- streak = 0;
-function setupFlip() {
- flipContainer.removeChildren();
- streak = 0;
- guess = null;
- // background
- var bg = flipContainer.attachAsset('selectionButton', {
+// Add screen shake effect to LK.effects namespace
+if (!LK.effects.shakeScreen) {
+ LK.effects.shakeScreen = function (intensity, duration) {
+ var originalX = game.x;
+ var originalY = game.y;
+ var shakeInterval = LK.setInterval(function () {
+ game.x = originalX + (Math.random() * 2 - 1) * intensity;
+ game.y = originalY + (Math.random() * 2 - 1) * intensity;
+ }, 16);
+ LK.setTimeout(function () {
+ LK.clearInterval(shakeInterval);
+ game.x = originalX;
+ game.y = originalY;
+ }, duration);
+ };
+}
+// Add rainbow flash effect to LK.effects namespace
+if (!LK.effects.rainbowFlash) {
+ LK.effects.rainbowFlash = function (obj, duration) {
+ var colors = [0xFF0000, 0xFF7F00, 0xFFFF00, 0x00FF00, 0x0000FF, 0x4B0082, 0x9400D3];
+ var colorIndex = 0;
+ var originalTint = obj.tint;
+ var flashInterval = LK.setInterval(function () {
+ obj.tint = colors[colorIndex];
+ colorIndex = (colorIndex + 1) % colors.length;
+ }, duration / colors.length);
+ LK.setTimeout(function () {
+ LK.clearInterval(flashInterval);
+ obj.tint = originalTint;
+ }, duration);
+ };
+}
+// CoinFlip game implementation
+function setupCoinFlip() {
+ // Create animated background with floating emojis
+ var background = coinFlipContainer.attachAsset('gameBackground', {
anchorX: 0,
anchorY: 0,
width: 2048,
height: 2732
});
- bg.tint = 0x3498db;
- // title, streak, high score...
- var title = new Text2("MEME FLIP", {
+ background.tint = 0x3498db; // Blue background
+ // Add animated floating emoji backgrounds
+ function createFloatingEmoji(emoji, size) {
+ var emojiText = new Text2(emoji, {
+ size: size || 40,
+ fill: 0xFFFFFF,
+ alpha: 0.3
+ });
+ emojiText.x = Math.random() * 2048;
+ emojiText.y = Math.random() * 2732;
+ // Random movement direction
+ emojiText.vx = (Math.random() - 0.5) * 2;
+ emojiText.vy = (Math.random() - 0.5) * 2;
+ coinFlipContainer.addChild(emojiText);
+ return emojiText;
+ }
+ // Create 20 random emojis in the background
+ var emojis = ['💯', '🔥', '🤣', '👌', '💪', '😂', '✨', '🚀', '🎯', '💰'];
+ var floatingEmojis = [];
+ for (var i = 0; i < 20; i++) {
+ var emoji = emojis[Math.floor(Math.random() * emojis.length)];
+ var size = Math.random() * 30 + 30; // Random size between 30-60
+ floatingEmojis.push(createFloatingEmoji(emoji, size));
+ }
+ // Store emoji update function for game.update
+ coinFlipContainer.updateEmojis = function () {
+ for (var i = 0; i < floatingEmojis.length; i++) {
+ var emoji = floatingEmojis[i];
+ emoji.x += emoji.vx;
+ emoji.y += emoji.vy;
+ // Bounce off edges
+ if (emoji.x < 0 || emoji.x > 2048) {
+ emoji.vx *= -1;
+ }
+ if (emoji.y < 0 || emoji.y > 2732) {
+ emoji.vy *= -1;
+ }
+ // Slight rotation
+ emoji.rotation += 0.01;
+ }
+ };
+ // Create enhanced title with meme style font
+ var titleText = new Text2("MEME FLIP CHALLENGE", {
size: 80,
- fill: 0xFFFFFF
+ fill: 0xFFFFFF,
+ stroke: 0x000000,
+ strokeThickness: 15,
+ dropShadow: true,
+ dropShadowColor: 0x000000,
+ dropShadowDistance: 10,
+ fontWeight: 'bold',
+ fontStyle: 'italic'
});
- title.anchor.set(.5, 0);
- title.x = 1024;
- title.y = 100;
- flipContainer.addChild(title);
- var streakText = new Text2("Streak:0", {
+ titleText.anchor.set(0.5, 0);
+ titleText.x = 2048 / 2;
+ titleText.y = 150;
+ coinFlipContainer.addChild(titleText);
+ // Make title pulse with rainbow colors
+ LK.setInterval(function () {
+ // Cycle through hues
+ titleText.tint = Math.random() * 0xFFFFFF;
+ }, 1000);
+ var streakText = new Text2("Current Streak: 0", {
size: 60,
- fill: 0xFFFFFF
+ fill: 0xFFFFFF,
+ stroke: 0x000000,
+ strokeThickness: 8,
+ dropShadow: true
});
- streakText.anchor.set(.5, 0);
- streakText.x = 1024;
- streakText.y = 200;
- flipContainer.addChild(streakText);
- var bestText = new Text2("Best:" + storage.highScoreFlip, {
+ streakText.anchor.set(0.5, 0);
+ streakText.x = 2048 / 2;
+ streakText.y = 280;
+ coinFlipContainer.addChild(streakText);
+ var highScoreText = new Text2("Best Streak: " + storage.highScore2, {
size: 40,
- fill: 0xFFFFFF
+ fill: 0xFFFFFF,
+ stroke: 0x000000,
+ strokeThickness: 5,
+ dropShadow: true
});
- bestText.anchor.set(.5, 0);
- bestText.x = 1024;
- bestText.y = 260;
- flipContainer.addChild(bestText);
- // coin
- memeCoin = new MemeCoin();
- memeCoin.x = 1024;
- memeCoin.y = 600;
- flipContainer.addChild(memeCoin);
- // buttons
- var heads = new Button("HEADZ", 300, 150);
- var tails = new Button("TAILZ", 300, 150);
- var flipBtn = new Button("FLIP!", 400, 150);
- heads.x = 700;
- heads.y = 900;
- tails.x = 1324;
- tails.y = 900;
- flipBtn.x = 1024;
- flipBtn.y = 1050;
- flipContainer.addChild(heads, tails, flipBtn);
+ highScoreText.anchor.set(0.5, 0);
+ highScoreText.x = 2048 / 2;
+ highScoreText.y = 350;
+ coinFlipContainer.addChild(highScoreText);
+ // Use the new MemeCoin instead of regular Coin
+ coin = new MemeCoin();
+ coin.x = 2048 / 2;
+ coin.y = 900;
+ coinFlipContainer.addChild(coin);
+ var instructionText = new Text2("Select your guess before flipping", {
+ size: 50,
+ fill: 0xFFFFFF,
+ stroke: 0x000000,
+ strokeThickness: 6,
+ dropShadow: true
+ });
+ instructionText.anchor.set(0.5, 0);
+ instructionText.x = 2048 / 2;
+ instructionText.y = 1200;
+ coinFlipContainer.addChild(instructionText);
+ // Create meme-styled buttons with "HEADZ" and "TAILZ"
+ headsButton = new Button("HEADZ", 350, 180);
+ headsButton.x = 2048 / 2 - 230;
+ headsButton.y = 1400;
+ headsButton.children[0].tint = 0xF1C40F; // Gold color for heads
+ coinFlipContainer.addChild(headsButton);
+ tailsButton = new Button("TAILZ", 350, 180);
+ tailsButton.x = 2048 / 2 + 230;
+ tailsButton.y = 1400;
+ tailsButton.children[0].tint = 0xE74C3C; // Red color for tails
+ coinFlipContainer.addChild(tailsButton);
+ flipButton = new Button("FLIP IT!!1!", 450, 180);
+ flipButton.x = 2048 / 2;
+ flipButton.y = 1600;
+ flipButton.children[0].tint = 0x2ECC71; // Green color for flip
+ coinFlipContainer.addChild(flipButton);
var resultText = new Text2("", {
- size: 60,
- fill: 0xFFFFFF
+ size: 80,
+ fill: 0xFFFFFF,
+ stroke: 0x000000,
+ strokeThickness: 10,
+ dropShadow: true,
+ dropShadowDistance: 8
});
- resultText.anchor.set(.5, 0);
- resultText.x = 1024;
- resultText.y = 1200;
- flipContainer.addChild(resultText);
- heads.up = function () {
+ resultText.anchor.set(0.5, 0);
+ resultText.x = 2048 / 2;
+ resultText.y = 1800;
+ coinFlipContainer.addChild(resultText);
+ // Container for meme reactions
+ var memeContainer = new Container();
+ memeContainer.x = 2048 / 2;
+ memeContainer.y = 650;
+ coinFlipContainer.addChild(memeContainer);
+ // Container for streak bonus effects
+ var streakBonusContainer = new Container();
+ streakBonusContainer.x = 2048 / 2;
+ streakBonusContainer.y = 500;
+ coinFlipContainer.addChild(streakBonusContainer);
+ headsButton.up = function () {
Button.prototype.up.call(this);
- if (memeCoin.isFlipping) {
+ // Don't do anything if coin is currently flipping
+ if (coin.isFlipping) {
return;
}
- guess = true;
+ coinFlipGuess = true;
+ instructionText.setText("You chose: HEADZ");
+ // Flash button for selection feedback
+ LK.effects.flashObject(this, 0xF1C40F, 300);
};
- tails.up = function () {
+ tailsButton.up = function () {
Button.prototype.up.call(this);
- if (memeCoin.isFlipping) {
+ // Don't do anything if coin is currently flipping
+ if (coin.isFlipping) {
return;
}
- guess = false;
+ coinFlipGuess = false;
+ instructionText.setText("You chose: TAILZ");
+ // Flash button for selection feedback
+ LK.effects.flashObject(this, 0xE74C3C, 300);
};
- flipBtn.up = function () {
+ flipButton.up = function () {
Button.prototype.up.call(this);
- if (memeCoin.isFlipping) {
+ // If already flipping, don't do anything
+ if (coin.isFlipping) {
return;
}
- if (guess === null) {
- resultText.setText("Pick HEADZ or TAILZ!");
+ // If no guess selected, show error message
+ if (coinFlipGuess === null) {
+ instructionText.setText("PICK HEADZ OR TAILZ FIRST, BRUH!!");
+ // Shake text for emphasis
+ tween(instructionText, {
+ x: 2048 / 2 + 10
+ }, {
+ duration: 50,
+ yoyo: true,
+ repeat: 5
+ });
return;
}
- memeCoin.flip();
- memeCoin.onFlipComplete = function (isHeads) {
- var correct = guess === isHeads;
+ // Clear any existing meme reactions
+ memeContainer.removeChildren();
+ // Flash button when pressed
+ LK.effects.flashObject(this, 0x2ECC71, 300);
+ // Start the enhanced coin flip
+ coin.flip();
+ // Disable all buttons while flipping
+ flipButton.interactive = false;
+ headsButton.interactive = false;
+ tailsButton.interactive = false;
+ // Use onFlipComplete handler instead of setTimeout
+ coin.onFlipComplete = function (result) {
+ var correct = coinFlipGuess === result;
+ // Clear any previous meme reactions
+ memeContainer.removeChildren();
if (correct) {
- streak++;
- streakText.setText("Streak:" + streak);
resultText.setText("CORRECT!");
- storage.highScoreFlip = Math.max(storage.highScoreFlip, streak);
- bestText.setText("Best:" + storage.highScoreFlip);
+ if (resultText && resultText.style) {
+ resultText.style.fill = "#27AE60";
+ }
+ coinFlipStreak++;
+ // Play random success sound
+ var sounds = ['wow', 'collect'];
+ LK.getSound(sounds[Math.floor(Math.random() * sounds.length)]).play();
+ // Show Pointguy meme reaction
+ var pointguyReaction = memeContainer.attachAsset('Pointguy', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ width: 400,
+ height: 400
+ });
+ // Position Pointguy to the left of the coin
+ pointguyReaction.x = -300; // Position to the left of Doge/Tailz instead of above
+ pointguyReaction.y = 0; // At the same level as the coin
+ pointguyReaction.alpha = 0; // Start invisible
+ tween(pointguyReaction, {
+ alpha: 1 // Fade in
+ }, {
+ duration: 500,
+ easing: tween.bounceOut
+ });
+ // Add text bubble with meme saying
+ var textBubble = new Text2("CORRECT!! NICE GUESS!", {
+ size: 40,
+ fill: 0xFFFFFF,
+ stroke: 0x000000,
+ strokeThickness: 4
+ });
+ textBubble.anchor.set(0.5, 0);
+ textBubble.x = 0;
+ textBubble.y = -250;
+ pointguyReaction.addChild(textBubble);
+ // Check for streak bonus at 3 correct flips
+ if (coinFlipStreak % 3 === 0 && coinFlipStreak > 0) {
+ // Epic streak celebration
+ LK.setTimeout(function () {
+ // Clear existing bonus effects
+ streakBonusContainer.removeChildren();
+ // Create rainbow text
+ var epicStreakText = new Text2("EPIC STREAK: " + coinFlipStreak + "!", {
+ size: 100,
+ fill: 0xFFFF00,
+ stroke: 0xFF00FF,
+ strokeThickness: 10
+ });
+ epicStreakText.anchor.set(0.5, 0.5);
+ streakBonusContainer.addChild(epicStreakText);
+ // Rainbow color cycle animation
+ var hue = 0;
+ var colorInterval = LK.setInterval(function () {
+ hue = (hue + 0.05) % 1;
+ // Manually interpolate colors since tween doesn't have interpolateColor method
+ var r1 = 0xFF0000 >> 16 & 0xFF;
+ var g1 = 0xFF0000 >> 8 & 0xFF;
+ var b1 = 0xFF0000 & 0xFF;
+ var r2 = 0x00FF00 >> 16 & 0xFF;
+ var g2 = 0x00FF00 >> 8 & 0xFF;
+ var b2 = 0x00FF00 & 0xFF;
+ var r = Math.floor(r1 + (r2 - r1) * hue);
+ var g = Math.floor(g1 + (g2 - g1) * hue);
+ var b = Math.floor(b1 + (b2 - b1) * hue);
+ epicStreakText.tint = r << 16 | g << 8 | b;
+ }, 50);
+ // Make text grow and then shrink
+ tween(epicStreakText.scale, {
+ x: 1.5,
+ y: 1.5
+ }, {
+ duration: 1000,
+ yoyo: true,
+ repeat: 1,
+ onFinish: function onFinish() {
+ // Fade out and remove after effect completes
+ LK.setTimeout(function () {
+ LK.clearInterval(colorInterval);
+ tween(epicStreakText, {
+ alpha: 0
+ }, {
+ duration: 500,
+ onFinish: function onFinish() {
+ streakBonusContainer.removeChildren();
+ }
+ });
+ }, 1000);
+ }
+ });
+ // Add dab animation on high streak
+ var dabPepe = new MemeReaction('doge', 200);
+ dabPepe.x = 300;
+ dabPepe.y = 0;
+ streakBonusContainer.addChild(dabPepe);
+ dabPepe.show();
+ // Shake screen for emphasis
+ LK.effects.shakeScreen(10, 500);
+ }, 1000);
+ }
+ if (coinFlipStreak > storage.highScore2) {
+ storage.highScore2 = coinFlipStreak;
+ highScoreText.setText("Best Streak: " + storage.highScore2);
+ // Flash high score
+ LK.effects.flashObject(highScoreText, 0xFFD700, 1000);
+ }
} else {
- resultText.setText("WRONG!");
- LK.setScore(streak);
- LK.setTimeout(LK.showGameOver, 1500);
- streak = 0;
- streakText.setText("Streak:0");
+ resultText.setText("WRONG! Streak wrecked!");
+ if (resultText && resultText.style) {
+ resultText.style.fill = "#E74C3C";
+ }
+ // Play failure sound
+ LK.getSound('bruh').play();
+ // Show different meme reactions based on streak length
+ if (coinFlipStreak >= 3) {
+ // Show sad Pepe for losing a good streak
+ var pepeReaction = new MemeReaction('pepe', 300);
+ pepeReaction.x = 0;
+ pepeReaction.y = 0;
+ memeContainer.addChild(pepeReaction);
+ pepeReaction.show();
+ // Add crying text
+ var sadText = new Text2("Streak of " + coinFlipStreak + " gone...", {
+ size: 40,
+ fill: 0xFFFFFF,
+ stroke: 0x000000,
+ strokeThickness: 4
+ });
+ sadText.anchor.set(0, 0);
+ sadText.x = 100;
+ sadText.y = -100;
+ pepeReaction.addChild(sadText);
+ } else {
+ // Show trollface for short streaks
+ var trollReaction = new MemeReaction('troll', 300);
+ trollReaction.x = 0;
+ trollReaction.y = 0;
+ memeContainer.addChild(trollReaction);
+ trollReaction.show();
+ // Add u mad text
+ var madText = new Text2("U mad?", {
+ size: 50,
+ fill: 0xFFFFFF,
+ stroke: 0x000000,
+ strokeThickness: 4
+ });
+ madText.anchor.set(0, 0);
+ madText.x = 100;
+ madText.y = -100;
+ trollReaction.addChild(madText);
+ }
+ LK.setTimeout(function () {
+ LK.setScore(coinFlipStreak);
+ LK.showGameOver();
+ }, 2000);
+ coinFlipStreak = 0;
+ // Shake screen on failure
+ LK.effects.shakeScreen(15, 500);
}
- guess = null;
+ streakText.setText("Current Streak: " + coinFlipStreak);
+ coinFlipGuess = null;
+ instructionText.setText("Select your guess before flipping");
+ // Auto-hide meme reaction after delay
+ LK.setTimeout(function () {
+ // Clear meme container - works for both MemeReaction instances and Pointguy
+ memeContainer.removeChildren();
+ }, 3000);
};
};
+ coinFlipStreak = 0;
}
-function updateFlip() {
- // no per-frame logic needed beyond button callbacks
-}
-/****
-* 3) Whack-a-Meme
-****/
-function setupWhackAMeme() {
- whackContainer.removeChildren();
- holes = [];
- whackScore = 0;
- whackMisses = 0;
- lastPop = 0;
- // create 3×3 holes
- for (var r = 0; r < 3; r++) {
- for (var c = 0; c < 3; c++) {
- (function () {
- var hole = new Container();
- hole.x = 512 + c * 512;
- hole.y = 800 + r * 512;
- hole.bg = hole.attachAsset('moleHole', {
- anchorX: .5,
- anchorY: .5
- });
- hole.face = new Sprite();
- hole.face.anchor.set(.5, .5);
- hole.face.alpha = 0;
- hole.addChild(hole.face);
- hole.active = false;
- holes.push(hole);
- whackContainer.addChild(hole);
- })();
- }
- }
- // score text
- whackContainer.scoreText = new Text2("0", {
- size: 60,
- fill: 0xFFFFFF,
- stroke: 0x000000,
- strokeThickness: 4
+// CatNinja game implementation
+function setupCatNinja() {
+ var background = catNinjaContainer.attachAsset('gameBackground', {
+ anchorX: 0,
+ anchorY: 0
});
- whackContainer.scoreText.x = 100;
- whackContainer.scoreText.y = 50;
- whackContainer.addChild(whackContainer.scoreText);
- // input handler
- whackContainer.interactive = true;
- whackContainer.on('pointerdown', function (e) {
- holes.forEach(function (h) {
- if (h.active) {
- var b = h.getBounds();
- if (b.contains(e.x, e.y)) {
- h.active = false;
- h.face.alpha = 0;
- whackScore++;
- LK.getSound('slice').play();
- }
- }
- });
+ var homeBtn = new HomeButton();
+ homeBtn.x = 150;
+ homeBtn.y = 100;
+ catNinjaContainer.addChild(homeBtn);
+ var scoreText = new Text2("Score: 0", {
+ size: 50,
+ fill: 0x000000
});
- // start per-frame pop logic
- gameTimer = LK.setInterval(updateWhackAMeme, 16);
+ scoreText.anchor.set(0.5, 0);
+ scoreText.x = 2048 / 2;
+ scoreText.y = 50;
+ catNinjaContainer.addChild(scoreText);
+ var livesText = new Text2("Lives: 3", {
+ size: 50,
+ fill: 0x000000
+ });
+ livesText.anchor.set(0, 0);
+ livesText.x = 1600;
+ livesText.y = 50;
+ catNinjaContainer.addChild(livesText);
+ var highScoreText = new Text2("Best: " + storage.highScore3, {
+ size: 30,
+ fill: 0x000000
+ });
+ highScoreText.anchor.set(0.5, 0);
+ highScoreText.x = 2048 / 2;
+ highScoreText.y = 110;
+ catNinjaContainer.addChild(highScoreText);
+ var instructionText = new Text2("SWIPE TO SLASH CUCUMBERS!", {
+ size: 40,
+ fill: 0x000000
+ });
+ instructionText.anchor.set(0.5, 0);
+ instructionText.x = 2048 / 2;
+ instructionText.y = 200;
+ catNinjaContainer.addChild(instructionText);
+ player = new CatPlayer();
+ player.x = 2048 / 2;
+ player.y = 2200;
+ catNinjaContainer.addChild(player);
+ cucumbers = [];
+ gameTimer = LK.setInterval(function () {
+ spawnCucumber();
+ }, 1000);
}
-function updateWhackAMeme() {
- var now = Date.now();
- if (now - lastPop > 800) {
- lastPop = now;
- var h = holes[Math.floor(Math.random() * holes.length)];
- h.active = true;
- var choice = ['Doge', 'Pepe', 'Trollface'][Math.floor(Math.random() * 3)];
- h.face.texture = LK.assets[choice].texture;
- h.face.alpha = 1;
- tween(h.face, {
- alpha: 0
- }, {
- duration: 600,
- onFinish: function onFinish() {
- if (h.active) {
- whackMisses++;
+function spawnCucumber() {
+ if (currentScene !== "catNinja") {
+ return;
+ }
+ var cucumber = new Cucumber();
+ cucumber.x = Math.random() * 1800 + 100;
+ cucumber.y = -200;
+ cucumbers.push(cucumber);
+ catNinjaContainer.addChild(cucumber);
+}
+function updateCatNinja() {
+ if (currentScene !== "catNinja") {
+ return;
+ }
+ for (var i = cucumbers.length - 1; i >= 0; i--) {
+ var cucumber = cucumbers[i];
+ cucumber.update();
+ // Remove cucumber if it goes off screen
+ if (cucumber.y > 2900) {
+ catNinjaContainer.removeChild(cucumber);
+ cucumbers.splice(i, 1);
+ // Player loses a life if cucumber not slashed
+ player.lives--;
+ catNinjaContainer.children[2].setText("Lives: " + player.lives);
+ if (player.lives <= 0) {
+ // Game over
+ LK.clearInterval(gameTimer);
+ if (player.score > storage.highScore3) {
+ storage.highScore3 = player.score;
}
- h.active = false;
+ LK.setScore(player.score);
+ LK.showGameOver();
}
- });
+ }
}
- whackContainer.scoreText.setText(whackScore);
- if (whackMisses >= 3) {
- LK.setScore(whackScore);
- storage.highScoreWhack = Math.max(storage.highScoreWhack, whackScore);
- LK.showGameOver();
+ // Update score display
+ var scoreText = catNinjaContainer.children[1];
+ if (scoreText && scoreText instanceof Text2) {
+ scoreText.setText("Score: " + player.score);
}
}
-function clearScene() {
- if (gameTimer) {
- LK.clearInterval(gameTimer);
- gameTimer = null;
- }
- game.removeChildren();
-}
+// Scene management functions
function switchToMainMenu() {
- clearScene();
+ clearCurrentScene();
currentScene = "mainMenu";
game.addChild(mainMenuContainer);
- LK.playMusic('splashmusic', {
- loop: true
- });
+ LK.playMusic('menuMusic');
}
function switchToGameSelection() {
- clearScene();
+ clearCurrentScene();
currentScene = "gameSelection";
game.addChild(gameSelectionContainer);
- LK.playMusic('menuMusic', {
- loop: true
- });
+ // Add a flash effect for transition
+ LK.effects.flashScreen(0xFFFFFF, 500);
+ // Play transition sound
+ LK.getSound('buttonClick').play();
+ // Don't start menu music - keep splash music playing
}
-function startRunner() {
- clearScene();
- currentScene = "runner";
- setupRunner();
- game.addChild(runnerContainer);
- LK.playMusic('gameMusic', {
- loop: true
- });
+function startDoodleJump() {
+ clearCurrentScene();
+ currentScene = "doodleJump";
+ setupDoodleJump();
+ game.addChild(doodleJumpContainer);
+ LK.playMusic('gameMusic');
}
-function startFlip() {
- clearScene();
- currentScene = "flip";
- setupFlip();
- game.addChild(flipContainer);
- LK.playMusic('gameMusic', {
- loop: true
- });
+function startCoinFlip() {
+ clearCurrentScene();
+ currentScene = "coinFlip";
+ setupCoinFlip();
+ game.addChild(coinFlipContainer);
+ LK.playMusic('gameMusic');
}
-function startWhackAMeme() {
- clearScene();
- currentScene = "whack";
- setupWhackAMeme();
- game.addChild(whackContainer);
- LK.playMusic('gameMusic', {
- loop: true
+function startCatNinja() {
+ clearCurrentScene();
+ currentScene = "catNinja";
+ setupCatNinja();
+ game.addChild(catNinjaContainer);
+ LK.playMusic('gameMusic');
+}
+function scheduleRandomEvent() {
+ // pick a delay between 5 000 and 8 000 ms
+ var delay = 5000 + Math.random() * 3000;
+ LK.setTimeout(function () {
+ triggerEvent();
+ scheduleRandomEvent(); // loop
+ }, delay);
+}
+function triggerEvent() {
+ // Play buzzer sound when random event happens
+ LK.getSound('buzzer').play();
+ // Pick a random count between 1 and 3
+ var count = 1 + Math.floor(Math.random() * 3);
+ // Create multiple effects based on count
+ for (var i = 0; i < count; i++) {
+ // create a temporary sprite for each effect with a random meme asset
+ var fx = new Container();
+ // Use one of three meme assets randomly (Doge, Trollface, or Pepe)
+ var memeAssets = ['Doge', 'Trollface', 'Pepe'];
+ var randomMeme = memeAssets[Math.floor(Math.random() * memeAssets.length)];
+ // Generate random size between 100 and 300
+ var randomSize = 100 + Math.floor(Math.random() * 200);
+ var gfx = fx.attachAsset(randomMeme, {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ width: randomSize,
+ height: randomSize
+ });
+ // Capture the base scale
+ var baseSX = fx.scale.x;
+ var baseSY = fx.scale.y;
+ // Calculate random position with margins for each effect
+ var maxX = 2048;
+ var maxY = 2732;
+ var margin = 100; // half of effect's max dimension
+ fx.x = margin + Math.random() * (maxX - margin * 2);
+ fx.y = margin + Math.random() * (maxY - margin * 2);
+ flipRunnerContainer.addChild(fx);
+ // pick spin or pulse at random
+ if (Math.random() < 0.5) {
+ // spin for 2s
+ tween(fx, {
+ rotation: Math.PI * 2
+ }, {
+ duration: 2000
+ });
+ } else {
+ // Compute a random increase between 1% and 25%
+ var inc = 0.01 + Math.random() * 0.24; // anywhere from 0.01 to 0.25
+ var scaleFactor = 1 + inc; // final multiplier
+ // grow & shrink for 2s
+ tween(fx.scale, {
+ x: baseSX * scaleFactor,
+ y: baseSY * scaleFactor
+ }, {
+ duration: 1000,
+ yoyo: true,
+ repeat: 1
+ });
+ }
+ // remove after 2s using IIFE to properly capture the fx reference
+ (function (fxToRemove) {
+ LK.setTimeout(function () {
+ flipRunnerContainer.removeChild(fxToRemove);
+ }, 2000);
+ })(fx);
+ }
+}
+function setupFlipRunner() {
+ var background = flipRunnerContainer.attachAsset('gameBackground', {
+ anchorX: 0,
+ anchorY: 0,
+ width: 2048,
+ height: 2732
});
+ background.tint = 0x000000; // Black background
+ // Create container for stars
+ var starsContainer = new Container();
+ flipRunnerContainer.addChild(starsContainer);
+ // Function to create a rainbow star
+ function createStar() {
+ var star = new Container();
+ // Random star size between 5 and 20
+ var starSize = 5 + Math.random() * 15;
+ // Random rainbow color
+ var colors = [0xFF0000, 0xFF7F00, 0xFFFF00, 0x00FF00, 0x0000FF, 0x4B0082, 0x9400D3];
+ var randomColor = colors[Math.floor(Math.random() * colors.length)];
+ // Create star shape
+ var starGfx = star.attachAsset('selectionButton', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ width: starSize,
+ height: starSize
+ });
+ starGfx.tint = randomColor;
+ // Set initial position
+ star.x = 2048 + starSize;
+ star.y = Math.random() * 2732;
+ // Set star speed
+ star.speed = 5 + Math.random() * 10;
+ // Add to container
+ starsContainer.addChild(star);
+ return star;
+ }
+ // Initialize stars
+ var stars = [];
+ for (var i = 0; i < 20; i++) {
+ var star = createStar();
+ // Distribute stars across the screen initially
+ star.x = Math.random() * 2048;
+ stars.push(star);
+ }
+ // Star generation interval
+ var starInterval = LK.setInterval(function () {
+ if (stars.length < 30) {
+ // Limit number of stars
+ var star = createStar();
+ stars.push(star);
+ }
+ }, 500);
+ // Star update function
+ flipRunnerContainer.updateStars = function () {
+ for (var i = stars.length - 1; i >= 0; i--) {
+ var star = stars[i];
+ star.x -= star.speed;
+ // Remove stars that go off screen
+ if (star.x < -20) {
+ starsContainer.removeChild(star);
+ stars.splice(i, 1);
+ }
+ // Slight rotation for twinkling effect
+ star.rotation += 0.02;
+ // Cycle through rainbow colors
+ if (Math.random() < 0.02) {
+ var colors = [0xFF0000, 0xFF7F00, 0xFFFF00, 0x00FF00, 0x0000FF, 0x4B0082, 0x9400D3];
+ star.children[0].tint = colors[Math.floor(Math.random() * colors.length)];
+ }
+ }
+ };
+ // Add tunnel with rainbow road effect
+ flipTunnel = new FlipRunnerTunnel();
+ flipRunnerContainer.addChild(flipTunnel);
+ // Add rainbow glow effect to tunnel walls
+ var colorIndices = [0, 1, 2, 3, 4, 5, 6];
+ var colors = [0xFF0000, 0xFF7F00, 0xFFFF00, 0x00FF00, 0x0000FF, 0x4B0082, 0x9400D3];
+ var colorIndex = 0;
+ var colorInterval = LK.setInterval(function () {
+ // Cycle through colors
+ colorIndex = (colorIndex + 1) % colors.length;
+ // Update top and bottom wall colors
+ tween(flipTunnel.topWall, {
+ tint: colors[colorIndices[colorIndex]]
+ }, {
+ duration: 300
+ });
+ // Use a different color for bottom wall for more rainbow effect
+ tween(flipTunnel.bottomWall, {
+ tint: colors[(colorIndices[colorIndex] + 3) % colors.length]
+ }, {
+ duration: 300
+ });
+ // Rotate color indices to create flowing rainbow effect
+ colorIndices.push(colorIndices.shift());
+ }, 200);
+ // Add player
+ player = new FlipRunnerPlayer();
+ player.x = 500;
+ // Player's y position will be set in updateFlipRunner based on tunnel gap
+ flipRunnerContainer.addChild(player);
+ // HomeButton removed
+ var scoreText = new Text2("Score: 0", {
+ size: 50,
+ fill: 0xFFFFFF
+ });
+ scoreText.anchor.set(0.5, 0);
+ scoreText.x = 2048 / 2;
+ scoreText.y = 50;
+ flipScoreText = scoreText;
+ var highScoreText = new Text2("Best: " + (storage.highScoreFlipRunner || 0), {
+ size: 30,
+ fill: 0xFFFFFF
+ });
+ highScoreText.anchor.set(0.5, 0);
+ highScoreText.x = 2048 / 2;
+ highScoreText.y = 110;
+ var instructionText = new Text2("TAP TO FLIP POLARITY!", {
+ size: 40,
+ fill: 0xFFFFFF
+ });
+ instructionText.anchor.set(0.5, 0);
+ instructionText.x = 2048 / 2;
+ instructionText.y = 200;
+ flipRunnerContainer.addChild(highScoreText);
+ flipRunnerContainer.addChild(scoreText);
+ flipRunnerContainer.addChild(instructionText);
+ // HomeButton not needed
+ // Initialize obstacles array
+ obstacles = [];
+ tunnelSpeed = 15;
+ lastObstacleTime = 0;
+ // Start the obstacle spawner
+ gameTimer = LK.setInterval(function () {
+ if (tunnelSpeed < 30) {
+ tunnelSpeed += 0.05; // Gradually increase speed
+ }
+ // Random obstacle generation
+ if (Date.now() - lastObstacleTime > 800) {
+ spawnObstacle();
+ lastObstacleTime = Date.now();
+ }
+ }, 100);
+ // Start random event scheduler
+ scheduleRandomEvent();
}
+function startFlipRunner() {
+ clearCurrentScene();
+ currentScene = "flipRunner";
+ setupFlipRunner();
+ game.addChild(flipRunnerContainer);
+ LK.playMusic('gameMusic');
+}
+function spawnObstacle() {
+ if (currentScene !== "flipRunner") {
+ return;
+ }
+ // decide top or bottom path
+ var isTop = Math.random() > 0.5;
+ var halfObs = 20; // half of obstacle height (40/2)
+ var yPos = isTop ? flipTunnel.topY + halfObs : flipTunnel.bottomY - halfObs;
+ var obstacle = new FlipRunnerObstacle(yPos, tunnelSpeed);
+ obstacles.push(obstacle);
+ flipRunnerContainer.addChild(obstacle);
+}
+function updateFlipRunner() {
+ if (currentScene !== "flipRunner") {
+ return;
+ }
+ flipTunnel.update();
+ // Update rainbow stars
+ if (flipRunnerContainer.updateStars) {
+ flipRunnerContainer.updateStars();
+ }
+ // reposition player to follow the shrinking tunnel
+ var halfPlayer = 60; // half of your catPlayer height (120/2)
+ player.y = player.polarity > 0 ? flipTunnel.topY + halfPlayer : flipTunnel.bottomY - halfPlayer;
+ // Update player
+ if (player && player.isAlive) {
+ player.update();
+ // Update score display
+ var score = Math.floor(player.score);
+ // Properly update the score text using global flipScoreText
+ if (flipScoreText) {
+ flipScoreText.setText("Score: " + score);
+ }
+ // Check for collisions
+ for (var i = obstacles.length - 1; i >= 0; i--) {
+ var obstacle = obstacles[i];
+ obstacle.update();
+ // Remove obstacles that have gone off-screen
+ if (obstacle.x < -100) {
+ flipRunnerContainer.removeChild(obstacle);
+ obstacles.splice(i, 1);
+ continue;
+ }
+ // Check for collision with player (same polarity)
+ if (player.intersects(obstacle) && player.polarity === obstacle.polarity) {
+ player.die();
+ // Update high score
+ var score = Math.floor(player.score);
+ if (!storage.highScoreFlipRunner || score > storage.highScoreFlipRunner) {
+ storage.highScoreFlipRunner = score;
+ var highScoreText = flipRunnerContainer.children[2];
+ if (highScoreText && highScoreText instanceof Text2) {
+ highScoreText.setText("Best: " + storage.highScoreFlipRunner);
+ }
+ }
+ LK.setScore(score);
+ LK.setTimeout(function () {
+ LK.showGameOver();
+ }, 1000);
+ }
+ }
+ }
+}
+function clearCurrentScene() {
+ if (gameTimer) {
+ LK.clearInterval(gameTimer);
+ gameTimer = null;
+ }
+ game.removeChildren();
+ if (currentScene === "doodleJump") {
+ // Clean up doodleJump specific resources
+ platforms = [];
+ } else if (currentScene === "catNinja") {
+ // Clean up catNinja specific resources
+ cucumbers = [];
+ } else if (currentScene === "flipRunner") {
+ // Clean up flipRunner specific resources
+ obstacles = [];
+ // Clear star interval if it exists
+ if (starInterval) {
+ LK.clearInterval(starInterval);
+ starInterval = null;
+ }
+ // Clear rainbow color cycling interval
+ if (colorInterval) {
+ LK.clearInterval(colorInterval);
+ colorInterval = null;
+ }
+ // Remove any references to tunnel
+ flipTunnel = null;
+ }
+}
+// Input handling
+game.down = function (x, y, obj) {
+ if (currentScene === "doodleJump") {
+ dragNode = player;
+ } else if (currentScene === "catNinja") {
+ // Start tracking swipe for cat ninja
+ dragNode = {
+ startX: x,
+ startY: y,
+ startTime: Date.now()
+ };
+ } else if (currentScene === "flipRunner" && player && player.isAlive) {
+ // Flip player polarity on tap
+ player.flip();
+ }
+};
+game.up = function (x, y, obj) {
+ if (currentScene === "catNinja" && dragNode) {
+ // Calculate swipe
+ var dx = x - dragNode.startX;
+ var dy = y - dragNode.startY;
+ var distance = Math.sqrt(dx * dx + dy * dy);
+ var time = Date.now() - dragNode.startTime;
+ // If it's a fast swipe (speed threshold)
+ if (distance > 100 && time < 300) {
+ var angle = Math.atan2(dy, dx);
+ // Check for cucumber slashes
+ for (var i = cucumbers.length - 1; i >= 0; i--) {
+ var cucumber = cucumbers[i];
+ // Simple line intersection with cucumber boundary
+ var hit = false;
+ var mx = dragNode.startX + (x - dragNode.startX) * 0.5;
+ var my = dragNode.startY + (y - dragNode.startY) * 0.5;
+ if (Math.abs(mx - cucumber.x) < 100 && Math.abs(my - cucumber.y) < 150) {
+ hit = true;
+ }
+ if (hit) {
+ player.slash(cucumber);
+ catNinjaContainer.removeChild(cucumber);
+ cucumbers.splice(i, 1);
+ }
+ }
+ }
+ }
+ dragNode = null;
+};
+game.move = function (x, y, obj) {
+ if (currentScene === "doodleJump" && dragNode) {
+ dragNode.x = x;
+ }
+};
+// Main game update loop
game.update = function () {
- if (currentScene === "runner") {
- updateRunner();
- } else if (currentScene === "flip") {
- updateFlip();
+ if (currentScene === "doodleJump") {
+ updateDoodleJump();
+ } else if (currentScene === "catNinja") {
+ updateCatNinja();
+ } else if (currentScene === "flipRunner") {
+ updateFlipRunner();
+ } else if (currentScene === "coinFlip") {
+ // Update floating emoji backgrounds
+ if (coinFlipContainer.updateEmojis) {
+ coinFlipContainer.updateEmojis();
+ }
+ } else if (currentScene === "gameSelection" || currentScene === "mainMenu") {
+ // Update all Sanic instances in menu screens
+ for (var i = 0; i < gameSelectionContainer.children.length; i++) {
+ var child = gameSelectionContainer.children[i];
+ if (child instanceof Sanic) {
+ child.update();
+ }
+ }
}
- // whack updates itself via its interval
};
+// Initialize game
setupMainMenu();
setupGameSelection();
switchToMainMenu();
\ No newline at end of file
a ’90s-retro living room: bean-bag, Super Nintendo wired to the tube TV, “3-in-1 Meme Games” written on-screen, while a mix of meme characters crash the couch mashing SNES controllers wired to the super nintendo. In-Game asset. 2d. High contrast. No shadows
retro tube tv with crt scan lines. add a living room background behind the tv, front facing so i can use it as a menu selection screen In-Game asset. 2d. High contrast. No shadows
pointing soyjak meme. In-Game asset. 2d. High contrast. No shadows
hedgehog running fast meme. In-Game asset. 2d. High contrast. No shadows
trollface. In-Game asset. 2d. High contrast. No shadows
doge. In-Game asset. 2d. High contrast. No shadows
fluffy tail. In-Game asset. 2d. High contrast. No shadows
pepe frog. In-Game asset. 2d. High contrast. No shadows
running pepe frog. In-Game asset. 2d. High contrast. No shadows
3d button empty. In-Game asset. 2d. High contrast. No shadows
keyboard cat meme. In-Game asset. 2d. High contrast. No shadows
shiba inu coin. In-Game asset. 2d. High contrast. No shadows