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Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'fill')' in or related to this line: 'comboText.style.fill = "#FFFFFF"; // White for low combo' Line Number: 2129
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Replace Cat Ninja Cucumber Escape with Keyboard Cat Concert
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do #4
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in memeflipchallenge, when flipping, decide the result up front and then make sure the animation lands on it. No snapping. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
Code edit (4 edits merged)
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Move Pointguy meme reaction a bit to the left in the MemeFlip game
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in memeflipchallenge play wow when guess correctly
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in memeflip move correct nice guess and pointguy a little bit lower
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Move Pointguy meme reaction to a lower position in the MemeFlip game
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don't play the buzzer sound in memeflip game
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in memeflip play wow sound when guess correct
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play oof sound when cat collides with obstaclerunner
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in meme runner, play the buzzer sound everytime the random event happens
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✅ Disable coin flip button when player lost ✅ Disable headz button when player lost ✅ Disable tailz button when player lost
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play oof when catplayer intersects with obstaclerunner
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Add buzzer sound to play when random events are triggered in Meme Runner
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in memeflip the game over screen appears too quickly, try 2 seconds instead of 1 second
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accelerate 3,2,1,flip countdown text speed ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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slow down the countdown sound
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play sound countdown at 50% speed when the 3,2,1 flip is visible
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in meme runner, when the character flips, play the jump sound
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play gamemusic when playing either meme runner, meme flip or cat ninja
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1", {
highScore1: 0,
highScore2: 0,
highScore3: 0
});
/****
* Classes
****/
var Button = Container.expand(function (text, width, height) {
var self = Container.call(this);
var buttonShape = self.attachAsset('selectionButton', {
anchorX: 0.5,
anchorY: 0.5,
width: width || 400,
height: height || 300
});
// Add gradient and shadow effect to button
buttonShape.tint = 0x4287f5;
// Create enhanced text with shadow and better styling
var buttonText = new Text2(text, {
size: 50,
fill: 0xFFFFFF,
align: 'center',
stroke: 0x000000,
strokeThickness: 5,
dropShadow: true,
dropShadowColor: 0x000000,
dropShadowAngle: Math.PI / 6,
dropShadowDistance: 4
});
buttonText.anchor.set(0.5, 0.5);
self.addChild(buttonText);
// Enhanced down effect with scale
self.down = function () {
buttonShape.alpha = 0.8;
LK.getSound('buttonClick').play();
// Add scale effect on press
tween(self.scale, {
x: 0.95,
y: 0.95
}, {
duration: 100,
easing: tween.easeOutQuad
});
// Add glow effect
LK.effects.flashObject(buttonShape, 0x66ccff, 300);
};
// Enhanced up effect
self.up = function () {
buttonShape.alpha = 1.0;
// Return to normal scale with slight bounce
tween(self.scale, {
x: 1.0,
y: 1.0
}, {
duration: 200,
easing: tween.bounceOut
});
};
return self;
});
// Add prototype method for Button so Button.prototype.up can be called
// CatNinja classes
var CatPlayer = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('catPlayer', {
anchorX: 0.5,
anchorY: 0.5
});
self.score = 0;
self.lives = 3;
self.slash = function (cucumber) {
LK.getSound('slice').play();
LK.effects.flashObject(cucumber, 0xFFFFFF, 300);
self.score += 1;
return true;
};
return self;
});
// CoinFlip classes
var Coin = Container.expand(function () {
var self = Container.call(this);
var coinGraphics = self.attachAsset('coin', {
anchorX: 0.5,
anchorY: 0.5
});
self.isHeads = true;
self.isFlipping = false;
self.flip = function () {
if (self.isFlipping) {
return;
}
self.isFlipping = true;
LK.getSound('flip').play();
var flips = Math.floor(Math.random() * 10) + 5;
var flipDuration = 1500;
function doFlip(flipsLeft) {
if (flipsLeft <= 0) {
self.isFlipping = false;
self.isHeads = Math.random() >= 0.5;
return;
}
tween(coinGraphics, {
scaleX: 0
}, {
duration: flipDuration / (flipsLeft * 2),
onFinish: function onFinish() {
self.isHeads = !self.isHeads;
coinGraphics.tint = self.isHeads ? 0xF1C40F : 0xE67E22;
tween(coinGraphics, {
scaleX: 1
}, {
duration: flipDuration / (flipsLeft * 2),
onFinish: function onFinish() {
doFlip(flipsLeft - 1);
}
});
}
});
}
doFlip(flips);
};
return self;
});
var Cucumber = Container.expand(function () {
var self = Container.call(this);
var cucumberGraphics = self.attachAsset('cucumber', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = Math.random() * 5 + 5;
self.rotationSpeed = (Math.random() - 0.5) * 0.2;
self.update = function () {
self.y += self.speed;
self.rotation += self.rotationSpeed;
};
return self;
});
var DoodlePlatform = Container.expand(function (x, y) {
var self = Container.call(this);
var platformGraphics = self.attachAsset('doodlePlatform', {
anchorX: 0.5,
anchorY: 0.5
});
self.x = x;
self.y = y;
self.speed = 0;
self.isMoving = Math.random() > 0.7;
if (self.isMoving) {
self.speed = Math.random() * 4 + 2;
self.direction = Math.random() > 0.5 ? 1 : -1;
platformGraphics.tint = 0xE74C3C;
}
self.update = function () {
if (self.isMoving) {
self.x += self.speed * self.direction;
if (self.x > 1900 || self.x < 150) {
self.direction *= -1;
}
}
};
return self;
});
// DoodleJump classes
var DoodlePlayer = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('doodlePlayer', {
anchorX: 0.5,
anchorY: 0.5
});
self.velocityY = 0;
self.gravity = 0.5;
self.jumpPower = -15;
self.jump = function () {
self.velocityY = self.jumpPower;
LK.getSound('jump').play();
};
self.update = function () {
self.velocityY += self.gravity;
self.y += self.velocityY;
};
return self;
});
var FlipRunnerObstacle = Container.expand(function (yPosition, speed) {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('obstaclerunner', {
anchorX: 0.5,
anchorY: 0.5,
width: 100,
height: 100
});
self.polarity = yPosition > 1366 ? -1 : 1; // Determines if obstacle is on top or bottom
self.speed = speed || 15;
self.x = 2200; // Start just off-screen
self.y = yPosition;
// Color based on polarity
obstacleGraphics.tint = self.polarity > 0 ? 0x27ae60 : 0xe74c3c;
self.update = function () {
self.x -= self.speed;
};
return self;
});
var FlipRunnerPlayer = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('catPlayer', {
anchorX: 0.5,
anchorY: 0.5
});
self.polarity = 1; // 1 for top, -1 for bottom
self.speed = 10;
self.score = 0;
self.isAlive = true;
self.isFlipping = false; // Track if we're in the middle of a flip
self.animationActive = false;
// Initialize running animation
self.startRunningAnimation = function () {
if (self.animationActive) {
return;
}
self.animationActive = true;
function animateRunCycle() {
// Squash and stretch effect for running
tween(playerGraphics.scale, {
x: playerGraphics.scale.x > 0 ? 1.2 : -1.2,
y: 0.8
}, {
duration: 150,
onFinish: function onFinish() {
tween(playerGraphics.scale, {
x: playerGraphics.scale.x > 0 ? 0.8 : -0.8,
y: 1.2
}, {
duration: 150,
onFinish: function onFinish() {
// Only continue animation if player is alive
if (self.isAlive && self.animationActive) {
animateRunCycle();
} else {
// Reset to normal scale when stopped
tween(playerGraphics.scale, {
x: self.polarity > 0 ? -1 : 1,
y: 1
}, {
duration: 100
});
self.animationActive = false;
}
}
});
}
});
}
// Start the animation cycle
animateRunCycle();
};
self.flip = function () {
if (!self.isAlive) {
return;
}
// Don't allow flip if we're already in the middle of a flip
if (self.isFlipping) {
return;
}
self.isFlipping = true;
self.polarity *= -1;
LK.getSound('flip').play();
LK.getSound('jump').play();
// Store current position
var startY = self.y;
var targetY = self.polarity > 0 ? 600 : 2132;
var midY = (startY + targetY) / 2;
// Add trail effect
function createTrailEffect() {
var trail = new Container();
var trailGraphics = trail.attachAsset('catPlayer', {
anchorX: 0.5,
anchorY: 0.5,
width: playerGraphics.width,
height: playerGraphics.height
});
// Match player's current appearance
trailGraphics.scale.x = playerGraphics.scale.x;
trailGraphics.scale.y = playerGraphics.scale.y;
trailGraphics.rotation = playerGraphics.rotation;
// Position trail at player position
trail.x = self.x;
trail.y = self.y;
trail.alpha = 0.5;
// Add to the same parent as player
self.parent.addChild(trail);
// Fade out and remove
tween(trail, {
alpha: 0
}, {
duration: 200,
onFinish: function onFinish() {
self.parent.removeChild(trail);
}
});
}
// Create multiple trails during flip
var trailTimer = LK.setInterval(createTrailEffect, 50);
// Animate the flip with arc motion
tween(self, {
y: midY - 200 // Arc up higher than direct path
}, {
duration: 150,
easing: tween.easeOutQuad,
onFinish: function onFinish() {
// Then down to destination
tween(self, {
y: targetY
}, {
duration: 150,
easing: tween.bounceOut,
onFinish: function onFinish() {
// Clear trail timer when animation completes
LK.clearInterval(trailTimer);
// Set flipping to false to allow flipping again
self.isFlipping = false;
}
});
}
});
// Visual effect when flipping - rotate during movement
tween(playerGraphics, {
rotation: self.polarity > 0 ? 0 : Math.PI,
scaleX: self.polarity > 0 ? -1.3 : 1.3,
// Stretch a bit during flip
scaleY: 0.7
}, {
duration: 150,
onFinish: function onFinish() {
tween(playerGraphics, {
scaleX: self.polarity > 0 ? -1 : 1,
scaleY: 1
}, {
duration: 150,
easing: tween.bounceOut
});
}
});
};
self.update = function () {
self.score += 0.1;
// Invert player's X when on top side of the screen
if (self.polarity > 0) {
// Top side - flip X
playerGraphics.scale.x = -1;
} else {
// Bottom side - normal X
playerGraphics.scale.x = 1;
}
// Start running animation if not already started and player is alive
if (self.isAlive && !self.animationActive) {
self.startRunningAnimation();
}
};
self.die = function () {
if (!self.isAlive) {
return;
}
self.isAlive = false;
self.animationActive = false;
LK.getSound('oof').play();
LK.effects.flashObject(self, 0xFF0000, 500);
};
return self;
});
var FlipRunnerTunnel = Container.expand(function () {
var self = Container.call(this);
// Top wall
var topWall = self.attachAsset('doodlePlatform', {
anchorX: 0,
anchorY: 0,
width: 2048,
height: 400
});
topWall.tint = 0xFF0000; // Start with red for rainbow effect
// Create top glow effect
var topGlow = self.attachAsset('doodlePlatform', {
anchorX: 0,
anchorY: 0,
width: 2048,
height: 450
});
topGlow.alpha = 0.4;
topGlow.tint = 0xFF0000;
// Bottom wall
var bottomWall = self.attachAsset('doodlePlatform', {
anchorX: 0,
anchorY: 1,
width: 2048,
height: 400
});
bottomWall.tint = 0x0000FF; // Start with blue for contrast
bottomWall.y = 2732;
// Create bottom glow effect
var bottomGlow = self.attachAsset('doodlePlatform', {
anchorX: 0,
anchorY: 1,
width: 2048,
height: 450
});
bottomGlow.y = 2732;
bottomGlow.alpha = 0.4;
bottomGlow.tint = 0x0000FF;
this.topWall = topWall;
this.bottomWall = bottomWall;
this.topGlow = topGlow;
this.bottomGlow = bottomGlow;
this.initialGap = bottomWall.y - bottomWall.height - topWall.height;
this.gap = this.initialGap;
this.shrinkRate = 0.1; // pixels per frame (tweak as desired)
this.update = function () {
// shrink the gap, but don't go below 400px
this.gap = Math.max(400, this.gap - this.shrinkRate);
// recalc each wall's height so the total gap is correct
var newWallHeight = (2732 - this.gap) / 2;
this.topWall.height = newWallHeight;
this.bottomWall.height = newWallHeight;
this.bottomWall.y = 2732; // anchorY=1 keeps it flush to bottom
// Update glow positions and sizes to match walls
this.topGlow.height = newWallHeight + 50;
this.bottomGlow.height = newWallHeight + 50;
this.bottomGlow.y = 2732;
// expose gap edges for collision detection
this.topY = this.topWall.height;
this.bottomY = this.bottomWall.y - this.bottomWall.height;
// Apply rainbow effect to glows
var colors = [0xFF0000, 0xFF7F00, 0xFFFF00, 0x00FF00, 0x0000FF, 0x4B0082, 0x9400D3];
var now = Date.now();
var colorIndex = Math.floor(now / 100 % colors.length);
var nextColorIndex = (colorIndex + 1) % colors.length;
var progress = now % 100 / 100;
// Calculate intermediate color between current and next
var currentColor = colors[colorIndex];
var nextColor = colors[nextColorIndex];
// Extract RGB components
var r1 = currentColor >> 16 & 0xFF;
var g1 = currentColor >> 8 & 0xFF;
var b1 = currentColor & 0xFF;
var r2 = nextColor >> 16 & 0xFF;
var g2 = nextColor >> 8 & 0xFF;
var b2 = nextColor & 0xFF;
// Interpolate between colors
var r = Math.floor(r1 + (r2 - r1) * progress);
var g = Math.floor(g1 + (g2 - g1) * progress);
var b = Math.floor(b1 + (b2 - b1) * progress);
// Create interpolated color
var rainbowColor = r << 16 | g << 8 | b;
// Apply to both glow effects
this.topGlow.tint = rainbowColor;
this.bottomGlow.tint = rainbowColor;
this.topGlow.alpha = 0.8; // Increase glow visibility
this.bottomGlow.alpha = 0.8; // Increase glow visibility
// Bottom glow is color-shifted for variety
var oppositeIndex = (colorIndex + 3) % colors.length;
var oppositeNextIndex = (oppositeIndex + 1) % colors.length;
var oppositeColor = colors[oppositeIndex];
var oppositeNextColor = colors[oppositeNextIndex];
// Extract RGB components for opposite
var or1 = oppositeColor >> 16 & 0xFF;
var og1 = oppositeColor >> 8 & 0xFF;
var ob1 = oppositeColor & 0xFF;
var or2 = oppositeNextColor >> 16 & 0xFF;
var og2 = oppositeNextColor >> 8 & 0xFF;
var ob2 = oppositeNextColor & 0xFF;
// Interpolate between opposite colors
var or = Math.floor(or1 + (or2 - or1) * progress);
var og = Math.floor(og1 + (og2 - og1) * progress);
var ob = Math.floor(ob1 + (ob2 - ob1) * progress);
// Create interpolated opposite color
var oppositeRainbowColor = or << 16 | og << 8 | ob;
this.bottomGlow.tint = oppositeRainbowColor;
};
return self;
});
var HomeButton = Container.expand(function () {
var self = Container.call(this);
var buttonShape = self.attachAsset('homeButton', {
anchorX: 0.5,
anchorY: 0.5
});
var buttonText = new Text2("HOME", {
size: 40,
fill: 0xFFFFFF
});
buttonText.anchor.set(0.5, 0.5);
self.addChild(buttonText);
self.down = function () {
buttonShape.alpha = 0.7;
LK.getSound('buttonClick').play();
};
self.up = function () {
buttonShape.alpha = 1.0;
switchToMainMenu();
};
return self;
});
var MemeCoin = Container.expand(function () {
var self = Container.call(this);
// Create both sides of the coin with meme faces
var headsSide = self.attachAsset('Doge', {
anchorX: 0.5,
anchorY: 0.5,
width: 200,
height: 200
});
var tailsSide = self.attachAsset('coin', {
anchorX: 0.5,
anchorY: 0.5,
width: 200,
height: 200
});
// Only show heads initially
tailsSide.alpha = 0;
self.isHeads = true;
self.isFlipping = false;
self.onFlipComplete = null;
// Add coin background circle
var coinBg = self.attachAsset('coin', {
anchorX: 0.5,
anchorY: 0.5,
width: 220,
height: 220
});
// Place circle behind faces
// Implement our own swapChildren since it doesn't exist
function swapChildren(parent, child1, child2) {
var index1 = parent.children.indexOf(child1);
var index2 = parent.children.indexOf(child2);
if (index1 !== -1 && index2 !== -1) {
// Remove both children
parent.removeChild(child1);
parent.removeChild(child2);
// Add them back in swapped order
if (index1 < index2) {
parent.addChildAt(child2, index1);
parent.addChildAt(child1, index2);
} else {
parent.addChildAt(child1, index2);
parent.addChildAt(child2, index1);
}
}
}
swapChildren(self, coinBg, headsSide);
swapChildren(self, coinBg, tailsSide);
// Enhanced coin flip with meme animations
self.flip = function () {
if (self.isFlipping) {
return;
}
// Start countdown before flipping
var countdownText = new Text2("3", {
size: 300,
fill: 0xFFFFFF,
stroke: 0x000000,
strokeThickness: 16
});
countdownText.anchor.set(0.5, 0.5);
self.addChild(countdownText);
// Play countdown sound at 50% speed
LK.getSound('countdown').play({
speed: 0.5
});
// Countdown animation with accelerated speed
function countdown(num) {
if (num > 0) {
countdownText.setText(num.toString());
// Pulse animation for countdown - faster duration
tween(countdownText.scale, {
x: 1.5,
y: 1.5
}, {
duration: 150,
// reduced from 300ms
yoyo: true,
repeat: 1,
onFinish: function onFinish() {
LK.setTimeout(function () {
countdown(num - 1);
}, 100); // reduced from 200ms
}
});
} else {
countdownText.setText("FLIP!", {
stroke: 0x000000,
strokeThickness: 16,
fill: 0xFFFFFF,
size: 300
});
// Flash and scale animation for "FLIP!" - faster
LK.effects.flashObject(countdownText, 0xFFFF00, 150); // reduced from 300ms
tween(countdownText.scale, {
x: 2,
y: 2
}, {
duration: 150,
// reduced from 300ms
onFinish: function onFinish() {
LK.getSound('buzzer').play();
LK.setTimeout(function () {
self.removeChild(countdownText);
self.startFlip();
}, 150); // reduced from 300ms
}
});
}
}
countdown(3);
};
self.startFlip = function () {
self.isFlipping = true;
LK.getSound('flip').play();
// Random number of flips (more than original for drama)
var flips = Math.floor(Math.random() * 10) + 8;
var flipDuration = 2000; // Longer flip for more suspense
// Shake screen effect
LK.effects.shakeScreen(10, 500);
// Initial position for bounce effect
var originalY = self.y;
// Make the coin bounce up first
tween(self, {
y: originalY - 200
}, {
duration: 300,
easing: tween.easeOutQuad,
onFinish: function onFinish() {
// Now start the flipping as coin comes down
doFlip(flips);
// Return to original position with bounce
tween(self, {
y: originalY
}, {
duration: 600,
easing: tween.bounceOut
});
}
});
function doFlip(flipsLeft) {
if (flipsLeft <= 0) {
self.isFlipping = false;
self.isHeads = Math.random() >= 0.5;
// Only show the side that the coin landed on
// If heads, show Doge; if tails, show coin
headsSide.alpha = self.isHeads ? 1 : 0;
tailsSide.alpha = self.isHeads ? 0 : 1;
// Final bounce effect
tween(self.scale, {
x: 1.3,
y: 1.3
}, {
duration: 200,
yoyo: true,
repeat: 1,
onFinish: function onFinish() {
if (typeof self.onFlipComplete === 'function') {
self.onFlipComplete(self.isHeads);
// Re-enable all buttons after flip completes
if (flipButton) {
flipButton.interactive = true;
}
if (headsButton) {
headsButton.interactive = true;
}
if (tailsButton) {
tailsButton.interactive = true;
}
}
}
});
return;
}
// Make coin appear to flip in 3D by scaling in X direction
tween(self, {
scaleX: 0
}, {
duration: flipDuration / (flipsLeft * 2),
onFinish: function onFinish() {
// Switch sides when flat
self.isHeads = !self.isHeads;
headsSide.alpha = self.isHeads ? 1 : 0;
tailsSide.alpha = self.isHeads ? 0 : 1;
// Flip back to full width
tween(self, {
scaleX: 1
}, {
duration: flipDuration / (flipsLeft * 2),
onFinish: function onFinish() {
doFlip(flipsLeft - 1);
}
});
}
});
}
};
return self;
});
var MemeReaction = Container.expand(function (memeType, size) {
var self = Container.call(this);
// Get the appropriate asset based on type
var assetId = memeType === 'doge' ? 'Doge' : memeType === 'troll' ? 'Trollface' : 'Pepe';
var memeGraphics = self.attachAsset(assetId, {
anchorX: 0.5,
anchorY: 0.5,
width: size || 300,
height: size || 300
});
self.alpha = 0; // Start invisible for entrance animation
// Animate entrance based on type
self.show = function () {
// Different animation for each meme type
if (memeType === 'doge') {
// Doge bounces in happily
self.y -= 200; // Start above target position
tween(self, {
alpha: 1,
y: self.y + 200
}, {
duration: 500,
easing: tween.bounceOut
});
// Play appropriate sound
LK.getSound('wow').play();
} else if (memeType === 'troll') {
// Trollface slides in from side with rotation
self.x += 300; // Start to the right
self.rotation = Math.PI * 2; // Full rotation
tween(self, {
alpha: 1,
x: self.x - 300,
rotation: 0
}, {
duration: 600,
easing: tween.easeOutQuad
});
// Play appropriate sound
LK.getSound('bruh').play();
} else {
// Pepe
// Pepe fades in with a sad wobble
tween(self, {
alpha: 1
}, {
duration: 300,
onFinish: function onFinish() {
// Sad wobble animation
tween(self, {
rotation: -0.1
}, {
duration: 200,
yoyo: true,
repeat: 3,
easing: tween.easeInOutSine
});
}
});
// Play appropriate sound
LK.getSound('wednesday').play();
}
};
// Animate exit
self.hide = function (callback) {
tween(self, {
alpha: 0,
y: self.y - 100
}, {
duration: 500,
easing: tween.easeInQuad,
onFinish: function onFinish() {
if (callback) {
callback();
}
self.destroy();
}
});
};
return self;
});
var Sanic = Container.expand(function () {
var self = Container.call(this);
var sanicGraphics = self.attachAsset('Sanic', {
anchorX: 0.5,
anchorY: 0.5
});
// Speed of Sanic's movement
self.speed = 12;
self.x = -100; // Start off-screen to the left
// Update called every frame
self.update = function () {
// Initialize bobbing variables if not set
if (self.bobOffset === undefined) {
self.bobOffset = 0;
self.bobSpeed = 0.1;
self.bobAmount = 30;
self.originalY = self.y;
}
// Update bobbing animation
self.bobOffset += self.bobSpeed;
self.y = self.originalY + Math.sin(self.bobOffset) * self.bobAmount;
// Add slight rotation to match the bobbing movement
self.rotation = Math.sin(self.bobOffset) * 0.08;
// Move Sanic from left to right
self.x += self.speed;
// Destroy Sanic when he moves off-screen to the right
if (self.x > 2148) {
// 2048 + half of Sanic's width
self.destroy();
}
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x2C3E50
});
/****
* Game Code
****/
// Game state variables
// DoodleJump assets
// CoinFlip assets
// CatNinja assets
// Sound effects
// Background music
var flipTunnel = null;
var flipButton, headsButton, tailsButton; // Button references for coin flip game
// Add prototype method for Button so Button.prototype.up can be called
Button.prototype.up = function () {
this.children[0].alpha = 1.0;
};
var currentScene = "mainMenu";
var currentGame = null;
var dragNode = null;
// Score variables
var score = 0;
var platformsPassed = 0;
// Game-specific variables
var platforms = [];
var cucumbers = [];
var coin = null;
var player = null;
var gameTimer = null;
var coinFlipGuess = null;
var coinFlipStreak = 0;
var obstacles = [];
var tunnelSpeed = 15;
var lastObstacleTime = 0;
var flipScoreText = null;
// Game backgrounds and containers
var mainMenuContainer = new Container();
var gameSelectionContainer = new Container();
var doodleJumpContainer = new Container();
var coinFlipContainer = new Container();
var catNinjaContainer = new Container();
var flipRunnerContainer = new Container();
function setupMainMenu() {
// Add splash background
var splashBackground = mainMenuContainer.attachAsset('SplashBackground', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2 + 100
});
// Play and loop splash music
LK.playMusic('splashmusic', {
loop: true
});
// Animate the splash background with a dance effect
function animateSplashBackground() {
// Move right and down with slight rotation
tween(splashBackground, {
x: 2048 / 2 + 30,
y: 2732 / 2 + 20,
rotation: 0.03
}, {
duration: 1800,
easing: tween.easeInOutQuad,
onFinish: function onFinish() {
// Move left and up with opposite rotation
tween(splashBackground, {
x: 2048 / 2 - 30,
y: 2732 / 2 - 20,
rotation: -0.03
}, {
duration: 1800,
easing: tween.easeInOutQuad,
onFinish: function onFinish() {
// Move center and down with slight scale change
tween(splashBackground, {
x: 2048 / 2,
y: 2732 / 2 + 15,
rotation: 0,
scaleX: 1.02,
scaleY: 1.02
}, {
duration: 1800,
easing: tween.easeInOutSine,
onFinish: function onFinish() {
// Return to original position and scale
tween(splashBackground, {
x: 2048 / 2,
y: 2732 / 2,
scaleX: 1,
scaleY: 1
}, {
duration: 1800,
easing: tween.easeInOutSine,
onFinish: function onFinish() {
// Repeat the animation
animateSplashBackground();
}
});
}
});
}
});
}
});
}
// Start the background animation
animateSplashBackground();
// Create empty title text first
var titleText = new Text2("", {
size: 200,
fill: 0xFFFFFF,
stroke: 0x000000,
strokeThickness: 10,
fontWeight: 'bold',
dropShadow: true,
dropShadowColor: 0x000000,
dropShadowAngle: Math.PI / 4,
dropShadowDistance: 12
});
titleText.anchor.set(0.5, 0.5);
titleText.x = 2048 / 2;
titleText.y = 400;
// Prepare for character-by-character reveal
var fullTitleText = "NOX PRESENTS:";
var currentCharIndex = 0;
var charRevealInterval = LK.setInterval(function () {
if (currentCharIndex <= fullTitleText.length) {
titleText.setText(fullTitleText.substring(0, currentCharIndex));
currentCharIndex++;
// Add a small scale bounce effect for each new character
if (currentCharIndex > 1) {
titleText.scale.set(1.1, 1.1);
tween(titleText.scale, {
x: 1.0,
y: 1.0
}, {
duration: 200,
easing: tween.bounceOut
});
}
} else {
var _bounceTitleContinuously = function bounceTitleContinuously() {
// Bounce up
tween(titleText, {
y: 380
}, {
duration: 600,
easing: tween.easeInOutQuad,
onFinish: function onFinish() {
// Bounce down
tween(titleText, {
y: 400
}, {
duration: 600,
easing: tween.easeInOutQuad,
onFinish: _bounceTitleContinuously // Loop the animation
});
}
});
}; // Start continuous bouncing
// Animation complete, clear interval
LK.clearInterval(charRevealInterval);
// Start continuous bouncing animation
_bounceTitleContinuously();
}
}, 150); // Reveal a new character every 150ms
var startButton = new Button("START", 600, 220);
startButton.x = 2048 / 2;
startButton.y = 2732 - 300; // Position at bottom middle of screen
// Add stroke to the button text
// Make sure style object exists before setting properties
if (!startButton.children[1].style) {
startButton.children[1].style = {};
}
startButton.children[1].style.stroke = 0x000000;
startButton.children[1].style.strokeThickness = 10;
startButton.children[1].style.fontSize = 70; // Increase text size too
startButton.up = function () {
Button.prototype.up.call(this);
LK.getSound('yahoo').play();
switchToGameSelection();
};
// Add squash and stretch animation to the start button
function animateStartButton() {
// Squash (wider horizontally, shorter vertically)
tween(startButton.scale, {
x: 1.2,
y: 0.8
}, {
duration: 700,
easing: tween.easeInOutQuad,
onFinish: function onFinish() {
// Stretch (taller vertically, narrower horizontally)
tween(startButton.scale, {
x: 0.9,
y: 1.2
}, {
duration: 700,
easing: tween.easeInOutQuad,
onFinish: function onFinish() {
// Return to normal scale
tween(startButton.scale, {
x: 1.0,
y: 1.0
}, {
duration: 700,
easing: tween.easeInOutQuad,
onFinish: animateStartButton
});
}
});
}
});
}
// Start the button animation
animateStartButton();
mainMenuContainer.addChild(titleText);
mainMenuContainer.addChild(startButton);
}
function setupGameSelection() {
// Add MenuBackground behind all elements
var menuBackground = gameSelectionContainer.attachAsset('MenuBackground', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2
});
// Add Pointguy in front of MenuBackground
var pointguy = gameSelectionContainer.attachAsset('Pointguy', {
anchorX: 0.5,
anchorY: 0.5,
x: 465,
y: 1366
});
// Add bobbing animation to Pointguy
function animatePointguy() {
// Bob up with stretch
tween(pointguy, {
y: 1100,
// Move up by 50px (increased from 40px)
scaleX: 0.95,
// Stretch taller and thinner (reduced from 0.9)
scaleY: 1.05
// Reduced from 1.1
}, {
duration: 2000,
easing: tween.easeInOutQuad,
onFinish: function onFinish() {
// Bob down with squash
tween(pointguy, {
y: 1850,
// Down by 50px from center (increased from original position)
scaleX: 1.05,
// Squash wider and shorter (reduced from 1.1)
scaleY: 0.95
// Reduced from 0.9
}, {
duration: 2000,
easing: tween.easeInOutQuad,
onFinish: animatePointguy // Continue the loop
});
}
});
}
// Start the bobbing animation
animatePointguy();
// Periodically spawn Sanic running across the screen
function spawnSanic() {
var sanic = new Sanic();
sanic.y = 2500; // Position Sanic at a good height on screen
gameSelectionContainer.addChild(sanic);
// Schedule next Sanic to appear after this one leaves
LK.setTimeout(spawnSanic, 4000 + Math.random() * 2000);
}
// Start spawning Sanic characters
spawnSanic();
// Create animated title with shadow and effects
var titleText = new Text2("SELECT A GAME", {
size: 200,
fill: 0xFFFFFF,
stroke: 0x000000,
strokeThickness: 10,
fontWeight: 'bold',
dropShadow: true,
dropShadowColor: 0x000000,
dropShadowAngle: Math.PI / 4,
dropShadowDistance: 8
});
titleText.anchor.set(0.5, 0.5);
titleText.x = 2048 / 2;
titleText.y = 300;
titleText.alpha = 0;
// Animate title entrance
tween(titleText, {
alpha: 1,
y: 250
}, {
duration: 800,
easing: tween.bounceOut
});
// Setup continuous subtle title animation
function animateTitle() {
tween(titleText, {
y: 270
}, {
duration: 1500,
easing: tween.easeInOutQuad,
onFinish: function onFinish() {
tween(titleText, {
y: 250
}, {
duration: 1500,
easing: tween.easeInOutQuad,
onFinish: animateTitle
});
}
});
}
LK.setTimeout(animateTitle, 1000);
// Create game selection buttons with staggered animations - 25% smaller and repositioned
var game1Button = new Button("Meme Runner\nPolarity Shift", 375, 262); // 25% smaller (500*0.75=375, 350*0.75=262.5)
game1Button.x = 2300; // Start off-screen
game1Button.y = 1100; // Moved up slightly
game1Button.alpha = 0;
var game2Button = new Button("Meme Flip\nChallenge", 375, 262); // 25% smaller
game2Button.x = 2300; // Start off-screen
game2Button.y = 1425; // Centered vertically in the TV screen
game2Button.alpha = 0;
var game3Button = new Button("Cat Ninja\nCucumber Escape", 375, 262); // 25% smaller
game3Button.x = 2300; // Start off-screen
game3Button.y = 1775; // Moved up slightly
game3Button.alpha = 0;
// Add hover/pulse effects to buttons
function setupButtonAnimations(button) {
// Create pulsing animation
function pulseButton(btn) {
tween(btn.scale, {
x: 1.05,
y: 1.05
}, {
duration: 1000,
easing: tween.easeInOutQuad,
onFinish: function onFinish() {
tween(btn.scale, {
x: 1.0,
y: 1.0
}, {
duration: 1000,
easing: tween.easeInOutQuad,
onFinish: function onFinish() {
pulseButton(btn);
}
});
}
});
}
// Start pulsing after entrance animation
LK.setTimeout(function () {
pulseButton(button);
}, 1500);
}
// Animate buttons entering one after another
tween(game1Button, {
x: 2048 / 2 + 125,
alpha: 1
}, {
duration: 700,
easing: tween.bounceOut,
onFinish: function onFinish() {
setupButtonAnimations(game1Button);
// Animate second button after first
tween(game2Button, {
x: 2048 / 2 + 125,
alpha: 1
}, {
duration: 700,
easing: tween.bounceOut,
onFinish: function onFinish() {
setupButtonAnimations(game2Button);
// Animate third button after second
tween(game3Button, {
x: 2048 / 2 + 125,
alpha: 1
}, {
duration: 700,
easing: tween.bounceOut,
onFinish: function onFinish() {
setupButtonAnimations(game3Button);
}
});
}
});
}
});
game1Button.up = function () {
Button.prototype.up.call(this);
// Flash button and add scale effect before starting game
LK.effects.flashObject(this, 0xFFFFFF, 300);
tween(this.scale, {
x: 1.2,
y: 1.2
}, {
duration: 200,
onFinish: function onFinish() {
startFlipRunner();
}
});
};
game2Button.up = function () {
Button.prototype.up.call(this);
// Flash button and add scale effect before starting game
LK.effects.flashObject(this, 0xFFFFFF, 300);
tween(this.scale, {
x: 1.2,
y: 1.2
}, {
duration: 200,
onFinish: function onFinish() {
startCoinFlip();
}
});
};
game3Button.up = function () {
Button.prototype.up.call(this);
// Flash button and add scale effect before starting game
LK.effects.flashObject(this, 0xFFFFFF, 300);
tween(this.scale, {
x: 1.2,
y: 1.2
}, {
duration: 200,
onFinish: function onFinish() {
startCatNinja();
}
});
};
gameSelectionContainer.addChild(titleText);
gameSelectionContainer.addChild(game1Button);
gameSelectionContainer.addChild(game2Button);
gameSelectionContainer.addChild(game3Button);
}
// DoodleJump game implementation
function setupDoodleJump() {
var background = doodleJumpContainer.attachAsset('gameBackground', {
anchorX: 0,
anchorY: 0
});
var homeBtn = new HomeButton();
homeBtn.x = 150;
homeBtn.y = 100;
doodleJumpContainer.addChild(homeBtn);
var scoreText = new Text2("Score: 0", {
size: 50,
fill: 0x000000
});
scoreText.anchor.set(0.5, 0);
scoreText.x = 2048 / 2;
scoreText.y = 50;
doodleJumpContainer.addChild(scoreText);
var highScoreText = new Text2("Best: " + storage.highScore1, {
size: 30,
fill: 0x000000
});
highScoreText.anchor.set(0.5, 0);
highScoreText.x = 2048 / 2;
highScoreText.y = 110;
doodleJumpContainer.addChild(highScoreText);
player = new DoodlePlayer();
player.x = 2048 / 2;
player.y = 2000;
doodleJumpContainer.addChild(player);
// Generate initial platforms
platforms = [];
for (var i = 0; i < 10; i++) {
var platform = new DoodlePlatform(Math.random() * 1800 + 100, 2600 - i * 250);
platforms.push(platform);
doodleJumpContainer.addChild(platform);
}
// First platform is directly under player
platforms[0].x = player.x;
platforms[0].y = player.y + 100;
platforms[0].isMoving = false;
score = 0;
platformsPassed = 0;
}
function updateDoodleJump() {
if (currentScene !== "doodleJump") {
return;
}
player.update();
// Handle platform collision
var onPlatform = false;
for (var i = 0; i < platforms.length; i++) {
var platform = platforms[i];
platform.update();
if (player.velocityY > 0 && player.y < platform.y && player.y + player.velocityY >= platform.y - 70 && Math.abs(player.x - platform.x) < 150) {
player.y = platform.y - 70;
player.jump();
onPlatform = true;
}
}
// Handle screen wrapping for player
if (player.x < 0) {
player.x = 2048;
}
if (player.x > 2048) {
player.x = 0;
}
// Scroll the world when player gets too high
if (player.y < 1000) {
var diff = 1000 - player.y;
player.y = 1000;
// Move platforms down
for (var i = 0; i < platforms.length; i++) {
platforms[i].y += diff;
// If platform is off-screen, reposition it at the top
if (platforms[i].y > 2732) {
platforms[i].y = platforms[i].y - 2732;
platforms[i].x = Math.random() * 1800 + 100;
platforms[i].isMoving = Math.random() > 0.7;
platformsPassed++;
score = platformsPassed * 10;
}
}
}
// Handle game over if player falls off the bottom
if (player.y > 2732) {
// Update high score
if (score > storage.highScore1) {
storage.highScore1 = score;
}
LK.setScore(score);
LK.showGameOver();
}
// Update score display
var scoreText = doodleJumpContainer.children[2];
scoreText.setText("Score: " + score);
}
// Add screen shake effect to LK.effects namespace
if (!LK.effects.shakeScreen) {
LK.effects.shakeScreen = function (intensity, duration) {
var originalX = game.x;
var originalY = game.y;
var shakeInterval = LK.setInterval(function () {
game.x = originalX + (Math.random() * 2 - 1) * intensity;
game.y = originalY + (Math.random() * 2 - 1) * intensity;
}, 16);
LK.setTimeout(function () {
LK.clearInterval(shakeInterval);
game.x = originalX;
game.y = originalY;
}, duration);
};
}
// Add rainbow flash effect to LK.effects namespace
if (!LK.effects.rainbowFlash) {
LK.effects.rainbowFlash = function (obj, duration) {
var colors = [0xFF0000, 0xFF7F00, 0xFFFF00, 0x00FF00, 0x0000FF, 0x4B0082, 0x9400D3];
var colorIndex = 0;
var originalTint = obj.tint;
var flashInterval = LK.setInterval(function () {
obj.tint = colors[colorIndex];
colorIndex = (colorIndex + 1) % colors.length;
}, duration / colors.length);
LK.setTimeout(function () {
LK.clearInterval(flashInterval);
obj.tint = originalTint;
}, duration);
};
}
// CoinFlip game implementation
function setupCoinFlip() {
// Create animated background with floating emojis
var background = coinFlipContainer.attachAsset('gameBackground', {
anchorX: 0,
anchorY: 0,
width: 2048,
height: 2732
});
background.tint = 0x3498db; // Blue background
// Add animated floating emoji backgrounds
function createFloatingEmoji(emoji, size) {
var emojiText = new Text2(emoji, {
size: size || 40,
fill: 0xFFFFFF,
alpha: 0.3
});
emojiText.x = Math.random() * 2048;
emojiText.y = Math.random() * 2732;
// Random movement direction
emojiText.vx = (Math.random() - 0.5) * 2;
emojiText.vy = (Math.random() - 0.5) * 2;
coinFlipContainer.addChild(emojiText);
return emojiText;
}
// Create 20 random emojis in the background
var emojis = ['💯', '🔥', '🤣', '👌', '💪', '😂', '✨', '🚀', '🎯', '💰'];
var floatingEmojis = [];
for (var i = 0; i < 20; i++) {
var emoji = emojis[Math.floor(Math.random() * emojis.length)];
var size = Math.random() * 30 + 30; // Random size between 30-60
floatingEmojis.push(createFloatingEmoji(emoji, size));
}
// Store emoji update function for game.update
coinFlipContainer.updateEmojis = function () {
for (var i = 0; i < floatingEmojis.length; i++) {
var emoji = floatingEmojis[i];
emoji.x += emoji.vx;
emoji.y += emoji.vy;
// Bounce off edges
if (emoji.x < 0 || emoji.x > 2048) {
emoji.vx *= -1;
}
if (emoji.y < 0 || emoji.y > 2732) {
emoji.vy *= -1;
}
// Slight rotation
emoji.rotation += 0.01;
}
};
// Create enhanced title with meme style font
var titleText = new Text2("MEME FLIP CHALLENGE", {
size: 80,
fill: 0xFFFFFF,
stroke: 0x000000,
strokeThickness: 15,
dropShadow: true,
dropShadowColor: 0x000000,
dropShadowDistance: 10,
fontWeight: 'bold',
fontStyle: 'italic'
});
titleText.anchor.set(0.5, 0);
titleText.x = 2048 / 2;
titleText.y = 150;
coinFlipContainer.addChild(titleText);
// Make title pulse with rainbow colors
LK.setInterval(function () {
// Cycle through hues
titleText.tint = Math.random() * 0xFFFFFF;
}, 1000);
var streakText = new Text2("Current Streak: 0", {
size: 60,
fill: 0xFFFFFF,
stroke: 0x000000,
strokeThickness: 8,
dropShadow: true
});
streakText.anchor.set(0.5, 0);
streakText.x = 2048 / 2;
streakText.y = 280;
coinFlipContainer.addChild(streakText);
var highScoreText = new Text2("Best Streak: " + storage.highScore2, {
size: 40,
fill: 0xFFFFFF,
stroke: 0x000000,
strokeThickness: 5,
dropShadow: true
});
highScoreText.anchor.set(0.5, 0);
highScoreText.x = 2048 / 2;
highScoreText.y = 350;
coinFlipContainer.addChild(highScoreText);
// Use the new MemeCoin instead of regular Coin
coin = new MemeCoin();
coin.x = 2048 / 2;
coin.y = 900;
coinFlipContainer.addChild(coin);
var instructionText = new Text2("Select your guess before flipping", {
size: 50,
fill: 0xFFFFFF,
stroke: 0x000000,
strokeThickness: 6,
dropShadow: true
});
instructionText.anchor.set(0.5, 0);
instructionText.x = 2048 / 2;
instructionText.y = 1200;
coinFlipContainer.addChild(instructionText);
// Create meme-styled buttons with "HEADZ" and "TAILZ"
headsButton = new Button("HEADZ", 350, 180);
headsButton.x = 2048 / 2 - 230;
headsButton.y = 1400;
headsButton.children[0].tint = 0xF1C40F; // Gold color for heads
coinFlipContainer.addChild(headsButton);
tailsButton = new Button("TAILZ", 350, 180);
tailsButton.x = 2048 / 2 + 230;
tailsButton.y = 1400;
tailsButton.children[0].tint = 0xE74C3C; // Red color for tails
coinFlipContainer.addChild(tailsButton);
flipButton = new Button("FLIP IT!!1!", 450, 180);
flipButton.x = 2048 / 2;
flipButton.y = 1600;
flipButton.children[0].tint = 0x2ECC71; // Green color for flip
coinFlipContainer.addChild(flipButton);
var resultText = new Text2("", {
size: 80,
fill: 0xFFFFFF,
stroke: 0x000000,
strokeThickness: 10,
dropShadow: true,
dropShadowDistance: 8
});
resultText.anchor.set(0.5, 0);
resultText.x = 2048 / 2;
resultText.y = 1800;
coinFlipContainer.addChild(resultText);
// Container for meme reactions
var memeContainer = new Container();
memeContainer.x = 2048 / 2;
memeContainer.y = 650;
coinFlipContainer.addChild(memeContainer);
// Container for streak bonus effects
var streakBonusContainer = new Container();
streakBonusContainer.x = 2048 / 2;
streakBonusContainer.y = 500;
coinFlipContainer.addChild(streakBonusContainer);
headsButton.up = function () {
Button.prototype.up.call(this);
// Don't do anything if coin is currently flipping
if (coin.isFlipping) {
return;
}
coinFlipGuess = true;
instructionText.setText("You chose: HEADZ");
// Flash button for selection feedback
LK.effects.flashObject(this, 0xF1C40F, 300);
};
tailsButton.up = function () {
Button.prototype.up.call(this);
// Don't do anything if coin is currently flipping
if (coin.isFlipping) {
return;
}
coinFlipGuess = false;
instructionText.setText("You chose: TAILZ");
// Flash button for selection feedback
LK.effects.flashObject(this, 0xE74C3C, 300);
};
flipButton.up = function () {
Button.prototype.up.call(this);
// If already flipping, don't do anything
if (coin.isFlipping) {
return;
}
// If no guess selected, show error message
if (coinFlipGuess === null) {
instructionText.setText("PICK HEADZ OR TAILZ FIRST, BRUH!!");
// Shake text for emphasis
tween(instructionText, {
x: 2048 / 2 + 10
}, {
duration: 50,
yoyo: true,
repeat: 5
});
return;
}
// Clear any existing meme reactions
memeContainer.removeChildren();
// Flash button when pressed
LK.effects.flashObject(this, 0x2ECC71, 300);
// Start the enhanced coin flip
coin.flip();
// Disable all buttons while flipping
flipButton.interactive = false;
headsButton.interactive = false;
tailsButton.interactive = false;
// Use onFlipComplete handler instead of setTimeout
coin.onFlipComplete = function (result) {
var correct = coinFlipGuess === result;
// Clear any previous meme reactions
memeContainer.removeChildren();
if (correct) {
resultText.setText("CORRECT!");
if (resultText && resultText.style) {
resultText.style.fill = "#27AE60";
}
coinFlipStreak++;
// Play random success sound
var sounds = ['wow', 'collect'];
LK.getSound(sounds[Math.floor(Math.random() * sounds.length)]).play();
// Show Pointguy meme reaction
var pointguyReaction = memeContainer.attachAsset('Pointguy', {
anchorX: 0.5,
anchorY: 0.5,
width: 400,
height: 400
});
// Position Pointguy to the left of the coin
pointguyReaction.x = -300; // Position to the left of Doge/Tailz instead of above
pointguyReaction.y = 0; // At the same level as the coin
pointguyReaction.alpha = 0; // Start invisible
tween(pointguyReaction, {
alpha: 1 // Fade in
}, {
duration: 500,
easing: tween.bounceOut
});
// Add text bubble with meme saying
var textBubble = new Text2("CORRECT!! NICE GUESS!", {
size: 40,
fill: 0xFFFFFF,
stroke: 0x000000,
strokeThickness: 4
});
textBubble.anchor.set(0.5, 0);
textBubble.x = 0;
textBubble.y = -250;
pointguyReaction.addChild(textBubble);
// Check for streak bonus at 3 correct flips
if (coinFlipStreak % 3 === 0 && coinFlipStreak > 0) {
// Epic streak celebration
LK.setTimeout(function () {
// Clear existing bonus effects
streakBonusContainer.removeChildren();
// Create rainbow text
var epicStreakText = new Text2("EPIC STREAK: " + coinFlipStreak + "!", {
size: 100,
fill: 0xFFFF00,
stroke: 0xFF00FF,
strokeThickness: 10
});
epicStreakText.anchor.set(0.5, 0.5);
streakBonusContainer.addChild(epicStreakText);
// Rainbow color cycle animation
var hue = 0;
var colorInterval = LK.setInterval(function () {
hue = (hue + 0.05) % 1;
// Manually interpolate colors since tween doesn't have interpolateColor method
var r1 = 0xFF0000 >> 16 & 0xFF;
var g1 = 0xFF0000 >> 8 & 0xFF;
var b1 = 0xFF0000 & 0xFF;
var r2 = 0x00FF00 >> 16 & 0xFF;
var g2 = 0x00FF00 >> 8 & 0xFF;
var b2 = 0x00FF00 & 0xFF;
var r = Math.floor(r1 + (r2 - r1) * hue);
var g = Math.floor(g1 + (g2 - g1) * hue);
var b = Math.floor(b1 + (b2 - b1) * hue);
epicStreakText.tint = r << 16 | g << 8 | b;
}, 50);
// Make text grow and then shrink
tween(epicStreakText.scale, {
x: 1.5,
y: 1.5
}, {
duration: 1000,
yoyo: true,
repeat: 1,
onFinish: function onFinish() {
// Fade out and remove after effect completes
LK.setTimeout(function () {
LK.clearInterval(colorInterval);
tween(epicStreakText, {
alpha: 0
}, {
duration: 500,
onFinish: function onFinish() {
streakBonusContainer.removeChildren();
}
});
}, 1000);
}
});
// Add dab animation on high streak
var dabPepe = new MemeReaction('doge', 200);
dabPepe.x = 300;
dabPepe.y = 0;
streakBonusContainer.addChild(dabPepe);
dabPepe.show();
// Shake screen for emphasis
LK.effects.shakeScreen(10, 500);
}, 1000);
}
if (coinFlipStreak > storage.highScore2) {
storage.highScore2 = coinFlipStreak;
highScoreText.setText("Best Streak: " + storage.highScore2);
// Flash high score
LK.effects.flashObject(highScoreText, 0xFFD700, 1000);
}
} else {
resultText.setText("WRONG! Streak wrecked!");
if (resultText && resultText.style) {
resultText.style.fill = "#E74C3C";
}
// Play failure sound
LK.getSound('bruh').play();
// Show different meme reactions based on streak length
if (coinFlipStreak >= 3) {
// Show sad Pepe for losing a good streak
var pepeReaction = new MemeReaction('pepe', 300);
pepeReaction.x = 0;
pepeReaction.y = 0;
memeContainer.addChild(pepeReaction);
pepeReaction.show();
// Add crying text
var sadText = new Text2("Streak of " + coinFlipStreak + " gone...", {
size: 40,
fill: 0xFFFFFF,
stroke: 0x000000,
strokeThickness: 4
});
sadText.anchor.set(0, 0);
sadText.x = 100;
sadText.y = -100;
pepeReaction.addChild(sadText);
} else {
// Show trollface for short streaks
var trollReaction = new MemeReaction('troll', 300);
trollReaction.x = 0;
trollReaction.y = 0;
memeContainer.addChild(trollReaction);
trollReaction.show();
// Add u mad text
var madText = new Text2("U mad?", {
size: 50,
fill: 0xFFFFFF,
stroke: 0x000000,
strokeThickness: 4
});
madText.anchor.set(0, 0);
madText.x = 100;
madText.y = -100;
trollReaction.addChild(madText);
}
LK.setTimeout(function () {
LK.setScore(coinFlipStreak);
LK.showGameOver();
}, 2000);
coinFlipStreak = 0;
// Shake screen on failure
LK.effects.shakeScreen(15, 500);
}
streakText.setText("Current Streak: " + coinFlipStreak);
coinFlipGuess = null;
instructionText.setText("Select your guess before flipping");
// Auto-hide meme reaction after delay
LK.setTimeout(function () {
// Clear meme container - works for both MemeReaction instances and Pointguy
memeContainer.removeChildren();
}, 3000);
};
};
coinFlipStreak = 0;
}
// CatNinja game implementation
function setupCatNinja() {
var background = catNinjaContainer.attachAsset('gameBackground', {
anchorX: 0,
anchorY: 0
});
var homeBtn = new HomeButton();
homeBtn.x = 150;
homeBtn.y = 100;
catNinjaContainer.addChild(homeBtn);
var scoreText = new Text2("Score: 0", {
size: 50,
fill: 0x000000
});
scoreText.anchor.set(0.5, 0);
scoreText.x = 2048 / 2;
scoreText.y = 50;
catNinjaContainer.addChild(scoreText);
var livesText = new Text2("Lives: 3", {
size: 50,
fill: 0x000000
});
livesText.anchor.set(0, 0);
livesText.x = 1600;
livesText.y = 50;
catNinjaContainer.addChild(livesText);
var highScoreText = new Text2("Best: " + storage.highScore3, {
size: 30,
fill: 0x000000
});
highScoreText.anchor.set(0.5, 0);
highScoreText.x = 2048 / 2;
highScoreText.y = 110;
catNinjaContainer.addChild(highScoreText);
var instructionText = new Text2("SWIPE TO SLASH CUCUMBERS!", {
size: 40,
fill: 0x000000
});
instructionText.anchor.set(0.5, 0);
instructionText.x = 2048 / 2;
instructionText.y = 200;
catNinjaContainer.addChild(instructionText);
player = new CatPlayer();
player.x = 2048 / 2;
player.y = 2200;
catNinjaContainer.addChild(player);
cucumbers = [];
gameTimer = LK.setInterval(function () {
spawnCucumber();
}, 1000);
}
function spawnCucumber() {
if (currentScene !== "catNinja") {
return;
}
var cucumber = new Cucumber();
cucumber.x = Math.random() * 1800 + 100;
cucumber.y = -200;
cucumbers.push(cucumber);
catNinjaContainer.addChild(cucumber);
}
function updateCatNinja() {
if (currentScene !== "catNinja") {
return;
}
for (var i = cucumbers.length - 1; i >= 0; i--) {
var cucumber = cucumbers[i];
cucumber.update();
// Remove cucumber if it goes off screen
if (cucumber.y > 2900) {
catNinjaContainer.removeChild(cucumber);
cucumbers.splice(i, 1);
// Player loses a life if cucumber not slashed
player.lives--;
catNinjaContainer.children[2].setText("Lives: " + player.lives);
if (player.lives <= 0) {
// Game over
LK.clearInterval(gameTimer);
if (player.score > storage.highScore3) {
storage.highScore3 = player.score;
}
LK.setScore(player.score);
LK.showGameOver();
}
}
}
// Update score display
var scoreText = catNinjaContainer.children[1];
if (scoreText && scoreText instanceof Text2) {
scoreText.setText("Score: " + player.score);
}
}
// Scene management functions
function switchToMainMenu() {
clearCurrentScene();
currentScene = "mainMenu";
game.addChild(mainMenuContainer);
LK.playMusic('menuMusic');
}
function switchToGameSelection() {
clearCurrentScene();
currentScene = "gameSelection";
game.addChild(gameSelectionContainer);
// Add a flash effect for transition
LK.effects.flashScreen(0xFFFFFF, 500);
// Play transition sound
LK.getSound('buttonClick').play();
// Don't start menu music - keep splash music playing
}
function startDoodleJump() {
clearCurrentScene();
currentScene = "doodleJump";
setupDoodleJump();
game.addChild(doodleJumpContainer);
LK.playMusic('gameMusic');
}
function startCoinFlip() {
clearCurrentScene();
currentScene = "coinFlip";
setupCoinFlip();
game.addChild(coinFlipContainer);
LK.playMusic('gameMusic');
}
function startCatNinja() {
clearCurrentScene();
currentScene = "catNinja";
setupCatNinja();
game.addChild(catNinjaContainer);
LK.playMusic('gameMusic');
}
function scheduleRandomEvent() {
// pick a delay between 5 000 and 8 000 ms
var delay = 5000 + Math.random() * 3000;
LK.setTimeout(function () {
triggerEvent();
scheduleRandomEvent(); // loop
}, delay);
}
function triggerEvent() {
// Play buzzer sound when random event happens
LK.getSound('buzzer').play();
// Pick a random count between 1 and 3
var count = 1 + Math.floor(Math.random() * 3);
// Create multiple effects based on count
for (var i = 0; i < count; i++) {
// create a temporary sprite for each effect with a random meme asset
var fx = new Container();
// Use one of three meme assets randomly (Doge, Trollface, or Pepe)
var memeAssets = ['Doge', 'Trollface', 'Pepe'];
var randomMeme = memeAssets[Math.floor(Math.random() * memeAssets.length)];
// Generate random size between 100 and 300
var randomSize = 100 + Math.floor(Math.random() * 200);
var gfx = fx.attachAsset(randomMeme, {
anchorX: 0.5,
anchorY: 0.5,
width: randomSize,
height: randomSize
});
// Capture the base scale
var baseSX = fx.scale.x;
var baseSY = fx.scale.y;
// Calculate random position with margins for each effect
var maxX = 2048;
var maxY = 2732;
var margin = 100; // half of effect's max dimension
fx.x = margin + Math.random() * (maxX - margin * 2);
fx.y = margin + Math.random() * (maxY - margin * 2);
flipRunnerContainer.addChild(fx);
// pick spin or pulse at random
if (Math.random() < 0.5) {
// spin for 2s
tween(fx, {
rotation: Math.PI * 2
}, {
duration: 2000
});
} else {
// Compute a random increase between 1% and 25%
var inc = 0.01 + Math.random() * 0.24; // anywhere from 0.01 to 0.25
var scaleFactor = 1 + inc; // final multiplier
// grow & shrink for 2s
tween(fx.scale, {
x: baseSX * scaleFactor,
y: baseSY * scaleFactor
}, {
duration: 1000,
yoyo: true,
repeat: 1
});
}
// remove after 2s using IIFE to properly capture the fx reference
(function (fxToRemove) {
LK.setTimeout(function () {
flipRunnerContainer.removeChild(fxToRemove);
}, 2000);
})(fx);
}
}
function setupFlipRunner() {
var background = flipRunnerContainer.attachAsset('gameBackground', {
anchorX: 0,
anchorY: 0,
width: 2048,
height: 2732
});
background.tint = 0x000000; // Black background
// Create container for stars
var starsContainer = new Container();
flipRunnerContainer.addChild(starsContainer);
// Function to create a rainbow star
function createStar() {
var star = new Container();
// Random star size between 5 and 20
var starSize = 5 + Math.random() * 15;
// Random rainbow color
var colors = [0xFF0000, 0xFF7F00, 0xFFFF00, 0x00FF00, 0x0000FF, 0x4B0082, 0x9400D3];
var randomColor = colors[Math.floor(Math.random() * colors.length)];
// Create star shape
var starGfx = star.attachAsset('selectionButton', {
anchorX: 0.5,
anchorY: 0.5,
width: starSize,
height: starSize
});
starGfx.tint = randomColor;
// Set initial position
star.x = 2048 + starSize;
star.y = Math.random() * 2732;
// Set star speed
star.speed = 5 + Math.random() * 10;
// Add to container
starsContainer.addChild(star);
return star;
}
// Initialize stars
var stars = [];
for (var i = 0; i < 20; i++) {
var star = createStar();
// Distribute stars across the screen initially
star.x = Math.random() * 2048;
stars.push(star);
}
// Star generation interval
var starInterval = LK.setInterval(function () {
if (stars.length < 30) {
// Limit number of stars
var star = createStar();
stars.push(star);
}
}, 500);
// Star update function
flipRunnerContainer.updateStars = function () {
for (var i = stars.length - 1; i >= 0; i--) {
var star = stars[i];
star.x -= star.speed;
// Remove stars that go off screen
if (star.x < -20) {
starsContainer.removeChild(star);
stars.splice(i, 1);
}
// Slight rotation for twinkling effect
star.rotation += 0.02;
// Cycle through rainbow colors
if (Math.random() < 0.02) {
var colors = [0xFF0000, 0xFF7F00, 0xFFFF00, 0x00FF00, 0x0000FF, 0x4B0082, 0x9400D3];
star.children[0].tint = colors[Math.floor(Math.random() * colors.length)];
}
}
};
// Add tunnel with rainbow road effect
flipTunnel = new FlipRunnerTunnel();
flipRunnerContainer.addChild(flipTunnel);
// Add rainbow glow effect to tunnel walls
var colorIndices = [0, 1, 2, 3, 4, 5, 6];
var colors = [0xFF0000, 0xFF7F00, 0xFFFF00, 0x00FF00, 0x0000FF, 0x4B0082, 0x9400D3];
var colorIndex = 0;
var colorInterval = LK.setInterval(function () {
// Cycle through colors
colorIndex = (colorIndex + 1) % colors.length;
// Update top and bottom wall colors
tween(flipTunnel.topWall, {
tint: colors[colorIndices[colorIndex]]
}, {
duration: 300
});
// Use a different color for bottom wall for more rainbow effect
tween(flipTunnel.bottomWall, {
tint: colors[(colorIndices[colorIndex] + 3) % colors.length]
}, {
duration: 300
});
// Rotate color indices to create flowing rainbow effect
colorIndices.push(colorIndices.shift());
}, 200);
// Add player
player = new FlipRunnerPlayer();
player.x = 500;
// Player's y position will be set in updateFlipRunner based on tunnel gap
flipRunnerContainer.addChild(player);
// HomeButton removed
var scoreText = new Text2("Score: 0", {
size: 50,
fill: 0xFFFFFF
});
scoreText.anchor.set(0.5, 0);
scoreText.x = 2048 / 2;
scoreText.y = 50;
flipScoreText = scoreText;
var highScoreText = new Text2("Best: " + (storage.highScoreFlipRunner || 0), {
size: 30,
fill: 0xFFFFFF
});
highScoreText.anchor.set(0.5, 0);
highScoreText.x = 2048 / 2;
highScoreText.y = 110;
var instructionText = new Text2("TAP TO FLIP POLARITY!", {
size: 40,
fill: 0xFFFFFF
});
instructionText.anchor.set(0.5, 0);
instructionText.x = 2048 / 2;
instructionText.y = 200;
flipRunnerContainer.addChild(highScoreText);
flipRunnerContainer.addChild(scoreText);
flipRunnerContainer.addChild(instructionText);
// HomeButton not needed
// Initialize obstacles array
obstacles = [];
tunnelSpeed = 15;
lastObstacleTime = 0;
// Start the obstacle spawner
gameTimer = LK.setInterval(function () {
if (tunnelSpeed < 30) {
tunnelSpeed += 0.05; // Gradually increase speed
}
// Random obstacle generation
if (Date.now() - lastObstacleTime > 800) {
spawnObstacle();
lastObstacleTime = Date.now();
}
}, 100);
// Start random event scheduler
scheduleRandomEvent();
}
function startFlipRunner() {
clearCurrentScene();
currentScene = "flipRunner";
setupFlipRunner();
game.addChild(flipRunnerContainer);
LK.playMusic('gameMusic');
}
function spawnObstacle() {
if (currentScene !== "flipRunner") {
return;
}
// decide top or bottom path
var isTop = Math.random() > 0.5;
var halfObs = 20; // half of obstacle height (40/2)
var yPos = isTop ? flipTunnel.topY + halfObs : flipTunnel.bottomY - halfObs;
var obstacle = new FlipRunnerObstacle(yPos, tunnelSpeed);
obstacles.push(obstacle);
flipRunnerContainer.addChild(obstacle);
}
function updateFlipRunner() {
if (currentScene !== "flipRunner") {
return;
}
flipTunnel.update();
// Update rainbow stars
if (flipRunnerContainer.updateStars) {
flipRunnerContainer.updateStars();
}
// reposition player to follow the shrinking tunnel
var halfPlayer = 60; // half of your catPlayer height (120/2)
player.y = player.polarity > 0 ? flipTunnel.topY + halfPlayer : flipTunnel.bottomY - halfPlayer;
// Update player
if (player && player.isAlive) {
player.update();
// Update score display
var score = Math.floor(player.score);
// Properly update the score text using global flipScoreText
if (flipScoreText) {
flipScoreText.setText("Score: " + score);
}
// Check for collisions
for (var i = obstacles.length - 1; i >= 0; i--) {
var obstacle = obstacles[i];
obstacle.update();
// Remove obstacles that have gone off-screen
if (obstacle.x < -100) {
flipRunnerContainer.removeChild(obstacle);
obstacles.splice(i, 1);
continue;
}
// Check for collision with player (same polarity)
if (player.intersects(obstacle) && player.polarity === obstacle.polarity) {
player.die();
// Update high score
var score = Math.floor(player.score);
if (!storage.highScoreFlipRunner || score > storage.highScoreFlipRunner) {
storage.highScoreFlipRunner = score;
var highScoreText = flipRunnerContainer.children[2];
if (highScoreText && highScoreText instanceof Text2) {
highScoreText.setText("Best: " + storage.highScoreFlipRunner);
}
}
LK.setScore(score);
LK.setTimeout(function () {
LK.showGameOver();
}, 1000);
}
}
}
}
function clearCurrentScene() {
if (gameTimer) {
LK.clearInterval(gameTimer);
gameTimer = null;
}
game.removeChildren();
if (currentScene === "doodleJump") {
// Clean up doodleJump specific resources
platforms = [];
} else if (currentScene === "catNinja") {
// Clean up catNinja specific resources
cucumbers = [];
} else if (currentScene === "flipRunner") {
// Clean up flipRunner specific resources
obstacles = [];
// Clear star interval if it exists
if (starInterval) {
LK.clearInterval(starInterval);
starInterval = null;
}
// Clear rainbow color cycling interval
if (colorInterval) {
LK.clearInterval(colorInterval);
colorInterval = null;
}
// Remove any references to tunnel
flipTunnel = null;
}
}
// Input handling
game.down = function (x, y, obj) {
if (currentScene === "doodleJump") {
dragNode = player;
} else if (currentScene === "catNinja") {
// Start tracking swipe for cat ninja
dragNode = {
startX: x,
startY: y,
startTime: Date.now()
};
} else if (currentScene === "flipRunner" && player && player.isAlive) {
// Flip player polarity on tap
player.flip();
}
};
game.up = function (x, y, obj) {
if (currentScene === "catNinja" && dragNode) {
// Calculate swipe
var dx = x - dragNode.startX;
var dy = y - dragNode.startY;
var distance = Math.sqrt(dx * dx + dy * dy);
var time = Date.now() - dragNode.startTime;
// If it's a fast swipe (speed threshold)
if (distance > 100 && time < 300) {
var angle = Math.atan2(dy, dx);
// Check for cucumber slashes
for (var i = cucumbers.length - 1; i >= 0; i--) {
var cucumber = cucumbers[i];
// Simple line intersection with cucumber boundary
var hit = false;
var mx = dragNode.startX + (x - dragNode.startX) * 0.5;
var my = dragNode.startY + (y - dragNode.startY) * 0.5;
if (Math.abs(mx - cucumber.x) < 100 && Math.abs(my - cucumber.y) < 150) {
hit = true;
}
if (hit) {
player.slash(cucumber);
catNinjaContainer.removeChild(cucumber);
cucumbers.splice(i, 1);
}
}
}
}
dragNode = null;
};
game.move = function (x, y, obj) {
if (currentScene === "doodleJump" && dragNode) {
dragNode.x = x;
}
};
// Main game update loop
game.update = function () {
if (currentScene === "doodleJump") {
updateDoodleJump();
} else if (currentScene === "catNinja") {
updateCatNinja();
} else if (currentScene === "flipRunner") {
updateFlipRunner();
} else if (currentScene === "coinFlip") {
// Update floating emoji backgrounds
if (coinFlipContainer.updateEmojis) {
coinFlipContainer.updateEmojis();
}
} else if (currentScene === "gameSelection" || currentScene === "mainMenu") {
// Update all Sanic instances in menu screens
for (var i = 0; i < gameSelectionContainer.children.length; i++) {
var child = gameSelectionContainer.children[i];
if (child instanceof Sanic) {
child.update();
}
}
}
};
// Initialize game
setupMainMenu();
setupGameSelection();
switchToMainMenu(); ===================================================================
--- original.js
+++ change.js
@@ -2,479 +2,2290 @@
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1", {
- highScoreRunner: 0,
- highScoreFlip: 0,
- highScoreWhack: 0
+ highScore1: 0,
+ highScore2: 0,
+ highScore3: 0
});
/****
* Classes
****/
-/****
-* Reusable Button
-****/
-var Button = Container.expand(function (text, w, h) {
+var Button = Container.expand(function (text, width, height) {
var self = Container.call(this);
- var bg = self.attachAsset('selectionButton', {
- anchorX: .5,
- anchorY: .5,
- width: w || 400,
- height: h || 200
+ var buttonShape = self.attachAsset('selectionButton', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ width: width || 400,
+ height: height || 300
});
- var label = new Text2(text, {
- size: 40,
+ // Add gradient and shadow effect to button
+ buttonShape.tint = 0x4287f5;
+ // Create enhanced text with shadow and better styling
+ var buttonText = new Text2(text, {
+ size: 50,
fill: 0xFFFFFF,
+ align: 'center',
stroke: 0x000000,
- strokeThickness: 4,
- align: 'center'
+ strokeThickness: 5,
+ dropShadow: true,
+ dropShadowColor: 0x000000,
+ dropShadowAngle: Math.PI / 6,
+ dropShadowDistance: 4
});
- label.anchor.set(.5, .5);
- self.addChild(label);
+ buttonText.anchor.set(0.5, 0.5);
+ self.addChild(buttonText);
+ // Enhanced down effect with scale
self.down = function () {
- bg.alpha = .8;
+ buttonShape.alpha = 0.8;
LK.getSound('buttonClick').play();
+ // Add scale effect on press
+ tween(self.scale, {
+ x: 0.95,
+ y: 0.95
+ }, {
+ duration: 100,
+ easing: tween.easeOutQuad
+ });
+ // Add glow effect
+ LK.effects.flashObject(buttonShape, 0x66ccff, 300);
};
+ // Enhanced up effect
self.up = function () {
- bg.alpha = 1;
+ buttonShape.alpha = 1.0;
+ // Return to normal scale with slight bounce
tween(self.scale, {
- x: 1,
- y: 1
+ x: 1.0,
+ y: 1.0
}, {
duration: 200,
easing: tween.bounceOut
});
};
return self;
});
+// Add prototype method for Button so Button.prototype.up can be called
+// CatNinja classes
+var CatPlayer = Container.expand(function () {
+ var self = Container.call(this);
+ var playerGraphics = self.attachAsset('catPlayer', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.score = 0;
+ self.lives = 3;
+ self.slash = function (cucumber) {
+ LK.getSound('slice').play();
+ LK.effects.flashObject(cucumber, 0xFFFFFF, 300);
+ self.score += 1;
+ return true;
+ };
+ return self;
+});
+// CoinFlip classes
+var Coin = Container.expand(function () {
+ var self = Container.call(this);
+ var coinGraphics = self.attachAsset('coin', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.isHeads = true;
+ self.isFlipping = false;
+ self.flip = function () {
+ if (self.isFlipping) {
+ return;
+ }
+ self.isFlipping = true;
+ LK.getSound('flip').play();
+ var flips = Math.floor(Math.random() * 10) + 5;
+ var flipDuration = 1500;
+ function doFlip(flipsLeft) {
+ if (flipsLeft <= 0) {
+ self.isFlipping = false;
+ self.isHeads = Math.random() >= 0.5;
+ return;
+ }
+ tween(coinGraphics, {
+ scaleX: 0
+ }, {
+ duration: flipDuration / (flipsLeft * 2),
+ onFinish: function onFinish() {
+ self.isHeads = !self.isHeads;
+ coinGraphics.tint = self.isHeads ? 0xF1C40F : 0xE67E22;
+ tween(coinGraphics, {
+ scaleX: 1
+ }, {
+ duration: flipDuration / (flipsLeft * 2),
+ onFinish: function onFinish() {
+ doFlip(flipsLeft - 1);
+ }
+ });
+ }
+ });
+ }
+ doFlip(flips);
+ };
+ return self;
+});
+var Cucumber = Container.expand(function () {
+ var self = Container.call(this);
+ var cucumberGraphics = self.attachAsset('cucumber', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = Math.random() * 5 + 5;
+ self.rotationSpeed = (Math.random() - 0.5) * 0.2;
+ self.update = function () {
+ self.y += self.speed;
+ self.rotation += self.rotationSpeed;
+ };
+ return self;
+});
+var DoodlePlatform = Container.expand(function (x, y) {
+ var self = Container.call(this);
+ var platformGraphics = self.attachAsset('doodlePlatform', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.x = x;
+ self.y = y;
+ self.speed = 0;
+ self.isMoving = Math.random() > 0.7;
+ if (self.isMoving) {
+ self.speed = Math.random() * 4 + 2;
+ self.direction = Math.random() > 0.5 ? 1 : -1;
+ platformGraphics.tint = 0xE74C3C;
+ }
+ self.update = function () {
+ if (self.isMoving) {
+ self.x += self.speed * self.direction;
+ if (self.x > 1900 || self.x < 150) {
+ self.direction *= -1;
+ }
+ }
+ };
+ return self;
+});
+// DoodleJump classes
+var DoodlePlayer = Container.expand(function () {
+ var self = Container.call(this);
+ var playerGraphics = self.attachAsset('doodlePlayer', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.velocityY = 0;
+ self.gravity = 0.5;
+ self.jumpPower = -15;
+ self.jump = function () {
+ self.velocityY = self.jumpPower;
+ LK.getSound('jump').play();
+ };
+ self.update = function () {
+ self.velocityY += self.gravity;
+ self.y += self.velocityY;
+ };
+ return self;
+});
+var FlipRunnerObstacle = Container.expand(function (yPosition, speed) {
+ var self = Container.call(this);
+ var obstacleGraphics = self.attachAsset('obstaclerunner', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ width: 100,
+ height: 100
+ });
+ self.polarity = yPosition > 1366 ? -1 : 1; // Determines if obstacle is on top or bottom
+ self.speed = speed || 15;
+ self.x = 2200; // Start just off-screen
+ self.y = yPosition;
+ // Color based on polarity
+ obstacleGraphics.tint = self.polarity > 0 ? 0x27ae60 : 0xe74c3c;
+ self.update = function () {
+ self.x -= self.speed;
+ };
+ return self;
+});
+var FlipRunnerPlayer = Container.expand(function () {
+ var self = Container.call(this);
+ var playerGraphics = self.attachAsset('catPlayer', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.polarity = 1; // 1 for top, -1 for bottom
+ self.speed = 10;
+ self.score = 0;
+ self.isAlive = true;
+ self.isFlipping = false; // Track if we're in the middle of a flip
+ self.animationActive = false;
+ // Initialize running animation
+ self.startRunningAnimation = function () {
+ if (self.animationActive) {
+ return;
+ }
+ self.animationActive = true;
+ function animateRunCycle() {
+ // Squash and stretch effect for running
+ tween(playerGraphics.scale, {
+ x: playerGraphics.scale.x > 0 ? 1.2 : -1.2,
+ y: 0.8
+ }, {
+ duration: 150,
+ onFinish: function onFinish() {
+ tween(playerGraphics.scale, {
+ x: playerGraphics.scale.x > 0 ? 0.8 : -0.8,
+ y: 1.2
+ }, {
+ duration: 150,
+ onFinish: function onFinish() {
+ // Only continue animation if player is alive
+ if (self.isAlive && self.animationActive) {
+ animateRunCycle();
+ } else {
+ // Reset to normal scale when stopped
+ tween(playerGraphics.scale, {
+ x: self.polarity > 0 ? -1 : 1,
+ y: 1
+ }, {
+ duration: 100
+ });
+ self.animationActive = false;
+ }
+ }
+ });
+ }
+ });
+ }
+ // Start the animation cycle
+ animateRunCycle();
+ };
+ self.flip = function () {
+ if (!self.isAlive) {
+ return;
+ }
+ // Don't allow flip if we're already in the middle of a flip
+ if (self.isFlipping) {
+ return;
+ }
+ self.isFlipping = true;
+ self.polarity *= -1;
+ LK.getSound('flip').play();
+ LK.getSound('jump').play();
+ // Store current position
+ var startY = self.y;
+ var targetY = self.polarity > 0 ? 600 : 2132;
+ var midY = (startY + targetY) / 2;
+ // Add trail effect
+ function createTrailEffect() {
+ var trail = new Container();
+ var trailGraphics = trail.attachAsset('catPlayer', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ width: playerGraphics.width,
+ height: playerGraphics.height
+ });
+ // Match player's current appearance
+ trailGraphics.scale.x = playerGraphics.scale.x;
+ trailGraphics.scale.y = playerGraphics.scale.y;
+ trailGraphics.rotation = playerGraphics.rotation;
+ // Position trail at player position
+ trail.x = self.x;
+ trail.y = self.y;
+ trail.alpha = 0.5;
+ // Add to the same parent as player
+ self.parent.addChild(trail);
+ // Fade out and remove
+ tween(trail, {
+ alpha: 0
+ }, {
+ duration: 200,
+ onFinish: function onFinish() {
+ self.parent.removeChild(trail);
+ }
+ });
+ }
+ // Create multiple trails during flip
+ var trailTimer = LK.setInterval(createTrailEffect, 50);
+ // Animate the flip with arc motion
+ tween(self, {
+ y: midY - 200 // Arc up higher than direct path
+ }, {
+ duration: 150,
+ easing: tween.easeOutQuad,
+ onFinish: function onFinish() {
+ // Then down to destination
+ tween(self, {
+ y: targetY
+ }, {
+ duration: 150,
+ easing: tween.bounceOut,
+ onFinish: function onFinish() {
+ // Clear trail timer when animation completes
+ LK.clearInterval(trailTimer);
+ // Set flipping to false to allow flipping again
+ self.isFlipping = false;
+ }
+ });
+ }
+ });
+ // Visual effect when flipping - rotate during movement
+ tween(playerGraphics, {
+ rotation: self.polarity > 0 ? 0 : Math.PI,
+ scaleX: self.polarity > 0 ? -1.3 : 1.3,
+ // Stretch a bit during flip
+ scaleY: 0.7
+ }, {
+ duration: 150,
+ onFinish: function onFinish() {
+ tween(playerGraphics, {
+ scaleX: self.polarity > 0 ? -1 : 1,
+ scaleY: 1
+ }, {
+ duration: 150,
+ easing: tween.bounceOut
+ });
+ }
+ });
+ };
+ self.update = function () {
+ self.score += 0.1;
+ // Invert player's X when on top side of the screen
+ if (self.polarity > 0) {
+ // Top side - flip X
+ playerGraphics.scale.x = -1;
+ } else {
+ // Bottom side - normal X
+ playerGraphics.scale.x = 1;
+ }
+ // Start running animation if not already started and player is alive
+ if (self.isAlive && !self.animationActive) {
+ self.startRunningAnimation();
+ }
+ };
+ self.die = function () {
+ if (!self.isAlive) {
+ return;
+ }
+ self.isAlive = false;
+ self.animationActive = false;
+ LK.getSound('oof').play();
+ LK.effects.flashObject(self, 0xFF0000, 500);
+ };
+ return self;
+});
+var FlipRunnerTunnel = Container.expand(function () {
+ var self = Container.call(this);
+ // Top wall
+ var topWall = self.attachAsset('doodlePlatform', {
+ anchorX: 0,
+ anchorY: 0,
+ width: 2048,
+ height: 400
+ });
+ topWall.tint = 0xFF0000; // Start with red for rainbow effect
+ // Create top glow effect
+ var topGlow = self.attachAsset('doodlePlatform', {
+ anchorX: 0,
+ anchorY: 0,
+ width: 2048,
+ height: 450
+ });
+ topGlow.alpha = 0.4;
+ topGlow.tint = 0xFF0000;
+ // Bottom wall
+ var bottomWall = self.attachAsset('doodlePlatform', {
+ anchorX: 0,
+ anchorY: 1,
+ width: 2048,
+ height: 400
+ });
+ bottomWall.tint = 0x0000FF; // Start with blue for contrast
+ bottomWall.y = 2732;
+ // Create bottom glow effect
+ var bottomGlow = self.attachAsset('doodlePlatform', {
+ anchorX: 0,
+ anchorY: 1,
+ width: 2048,
+ height: 450
+ });
+ bottomGlow.y = 2732;
+ bottomGlow.alpha = 0.4;
+ bottomGlow.tint = 0x0000FF;
+ this.topWall = topWall;
+ this.bottomWall = bottomWall;
+ this.topGlow = topGlow;
+ this.bottomGlow = bottomGlow;
+ this.initialGap = bottomWall.y - bottomWall.height - topWall.height;
+ this.gap = this.initialGap;
+ this.shrinkRate = 0.1; // pixels per frame (tweak as desired)
+ this.update = function () {
+ // shrink the gap, but don't go below 400px
+ this.gap = Math.max(400, this.gap - this.shrinkRate);
+ // recalc each wall's height so the total gap is correct
+ var newWallHeight = (2732 - this.gap) / 2;
+ this.topWall.height = newWallHeight;
+ this.bottomWall.height = newWallHeight;
+ this.bottomWall.y = 2732; // anchorY=1 keeps it flush to bottom
+ // Update glow positions and sizes to match walls
+ this.topGlow.height = newWallHeight + 50;
+ this.bottomGlow.height = newWallHeight + 50;
+ this.bottomGlow.y = 2732;
+ // expose gap edges for collision detection
+ this.topY = this.topWall.height;
+ this.bottomY = this.bottomWall.y - this.bottomWall.height;
+ // Apply rainbow effect to glows
+ var colors = [0xFF0000, 0xFF7F00, 0xFFFF00, 0x00FF00, 0x0000FF, 0x4B0082, 0x9400D3];
+ var now = Date.now();
+ var colorIndex = Math.floor(now / 100 % colors.length);
+ var nextColorIndex = (colorIndex + 1) % colors.length;
+ var progress = now % 100 / 100;
+ // Calculate intermediate color between current and next
+ var currentColor = colors[colorIndex];
+ var nextColor = colors[nextColorIndex];
+ // Extract RGB components
+ var r1 = currentColor >> 16 & 0xFF;
+ var g1 = currentColor >> 8 & 0xFF;
+ var b1 = currentColor & 0xFF;
+ var r2 = nextColor >> 16 & 0xFF;
+ var g2 = nextColor >> 8 & 0xFF;
+ var b2 = nextColor & 0xFF;
+ // Interpolate between colors
+ var r = Math.floor(r1 + (r2 - r1) * progress);
+ var g = Math.floor(g1 + (g2 - g1) * progress);
+ var b = Math.floor(b1 + (b2 - b1) * progress);
+ // Create interpolated color
+ var rainbowColor = r << 16 | g << 8 | b;
+ // Apply to both glow effects
+ this.topGlow.tint = rainbowColor;
+ this.bottomGlow.tint = rainbowColor;
+ this.topGlow.alpha = 0.8; // Increase glow visibility
+ this.bottomGlow.alpha = 0.8; // Increase glow visibility
+ // Bottom glow is color-shifted for variety
+ var oppositeIndex = (colorIndex + 3) % colors.length;
+ var oppositeNextIndex = (oppositeIndex + 1) % colors.length;
+ var oppositeColor = colors[oppositeIndex];
+ var oppositeNextColor = colors[oppositeNextIndex];
+ // Extract RGB components for opposite
+ var or1 = oppositeColor >> 16 & 0xFF;
+ var og1 = oppositeColor >> 8 & 0xFF;
+ var ob1 = oppositeColor & 0xFF;
+ var or2 = oppositeNextColor >> 16 & 0xFF;
+ var og2 = oppositeNextColor >> 8 & 0xFF;
+ var ob2 = oppositeNextColor & 0xFF;
+ // Interpolate between opposite colors
+ var or = Math.floor(or1 + (or2 - or1) * progress);
+ var og = Math.floor(og1 + (og2 - og1) * progress);
+ var ob = Math.floor(ob1 + (ob2 - ob1) * progress);
+ // Create interpolated opposite color
+ var oppositeRainbowColor = or << 16 | og << 8 | ob;
+ this.bottomGlow.tint = oppositeRainbowColor;
+ };
+ return self;
+});
+var HomeButton = Container.expand(function () {
+ var self = Container.call(this);
+ var buttonShape = self.attachAsset('homeButton', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ var buttonText = new Text2("HOME", {
+ size: 40,
+ fill: 0xFFFFFF
+ });
+ buttonText.anchor.set(0.5, 0.5);
+ self.addChild(buttonText);
+ self.down = function () {
+ buttonShape.alpha = 0.7;
+ LK.getSound('buttonClick').play();
+ };
+ self.up = function () {
+ buttonShape.alpha = 1.0;
+ switchToMainMenu();
+ };
+ return self;
+});
+var MemeCoin = Container.expand(function () {
+ var self = Container.call(this);
+ // Create both sides of the coin with meme faces
+ var headsSide = self.attachAsset('Doge', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ width: 200,
+ height: 200
+ });
+ var tailsSide = self.attachAsset('coin', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ width: 200,
+ height: 200
+ });
+ // Only show heads initially
+ tailsSide.alpha = 0;
+ self.isHeads = true;
+ self.isFlipping = false;
+ self.onFlipComplete = null;
+ // Add coin background circle
+ var coinBg = self.attachAsset('coin', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ width: 220,
+ height: 220
+ });
+ // Place circle behind faces
+ // Implement our own swapChildren since it doesn't exist
+ function swapChildren(parent, child1, child2) {
+ var index1 = parent.children.indexOf(child1);
+ var index2 = parent.children.indexOf(child2);
+ if (index1 !== -1 && index2 !== -1) {
+ // Remove both children
+ parent.removeChild(child1);
+ parent.removeChild(child2);
+ // Add them back in swapped order
+ if (index1 < index2) {
+ parent.addChildAt(child2, index1);
+ parent.addChildAt(child1, index2);
+ } else {
+ parent.addChildAt(child1, index2);
+ parent.addChildAt(child2, index1);
+ }
+ }
+ }
+ swapChildren(self, coinBg, headsSide);
+ swapChildren(self, coinBg, tailsSide);
+ // Enhanced coin flip with meme animations
+ self.flip = function () {
+ if (self.isFlipping) {
+ return;
+ }
+ // Start countdown before flipping
+ var countdownText = new Text2("3", {
+ size: 300,
+ fill: 0xFFFFFF,
+ stroke: 0x000000,
+ strokeThickness: 16
+ });
+ countdownText.anchor.set(0.5, 0.5);
+ self.addChild(countdownText);
+ // Play countdown sound at 50% speed
+ LK.getSound('countdown').play({
+ speed: 0.5
+ });
+ // Countdown animation with accelerated speed
+ function countdown(num) {
+ if (num > 0) {
+ countdownText.setText(num.toString());
+ // Pulse animation for countdown - faster duration
+ tween(countdownText.scale, {
+ x: 1.5,
+ y: 1.5
+ }, {
+ duration: 150,
+ // reduced from 300ms
+ yoyo: true,
+ repeat: 1,
+ onFinish: function onFinish() {
+ LK.setTimeout(function () {
+ countdown(num - 1);
+ }, 100); // reduced from 200ms
+ }
+ });
+ } else {
+ countdownText.setText("FLIP!", {
+ stroke: 0x000000,
+ strokeThickness: 16,
+ fill: 0xFFFFFF,
+ size: 300
+ });
+ // Flash and scale animation for "FLIP!" - faster
+ LK.effects.flashObject(countdownText, 0xFFFF00, 150); // reduced from 300ms
+ tween(countdownText.scale, {
+ x: 2,
+ y: 2
+ }, {
+ duration: 150,
+ // reduced from 300ms
+ onFinish: function onFinish() {
+ LK.getSound('buzzer').play();
+ LK.setTimeout(function () {
+ self.removeChild(countdownText);
+ self.startFlip();
+ }, 150); // reduced from 300ms
+ }
+ });
+ }
+ }
+ countdown(3);
+ };
+ self.startFlip = function () {
+ self.isFlipping = true;
+ LK.getSound('flip').play();
+ // Random number of flips (more than original for drama)
+ var flips = Math.floor(Math.random() * 10) + 8;
+ var flipDuration = 2000; // Longer flip for more suspense
+ // Shake screen effect
+ LK.effects.shakeScreen(10, 500);
+ // Initial position for bounce effect
+ var originalY = self.y;
+ // Make the coin bounce up first
+ tween(self, {
+ y: originalY - 200
+ }, {
+ duration: 300,
+ easing: tween.easeOutQuad,
+ onFinish: function onFinish() {
+ // Now start the flipping as coin comes down
+ doFlip(flips);
+ // Return to original position with bounce
+ tween(self, {
+ y: originalY
+ }, {
+ duration: 600,
+ easing: tween.bounceOut
+ });
+ }
+ });
+ function doFlip(flipsLeft) {
+ if (flipsLeft <= 0) {
+ self.isFlipping = false;
+ self.isHeads = Math.random() >= 0.5;
+ // Only show the side that the coin landed on
+ // If heads, show Doge; if tails, show coin
+ headsSide.alpha = self.isHeads ? 1 : 0;
+ tailsSide.alpha = self.isHeads ? 0 : 1;
+ // Final bounce effect
+ tween(self.scale, {
+ x: 1.3,
+ y: 1.3
+ }, {
+ duration: 200,
+ yoyo: true,
+ repeat: 1,
+ onFinish: function onFinish() {
+ if (typeof self.onFlipComplete === 'function') {
+ self.onFlipComplete(self.isHeads);
+ // Re-enable all buttons after flip completes
+ if (flipButton) {
+ flipButton.interactive = true;
+ }
+ if (headsButton) {
+ headsButton.interactive = true;
+ }
+ if (tailsButton) {
+ tailsButton.interactive = true;
+ }
+ }
+ }
+ });
+ return;
+ }
+ // Make coin appear to flip in 3D by scaling in X direction
+ tween(self, {
+ scaleX: 0
+ }, {
+ duration: flipDuration / (flipsLeft * 2),
+ onFinish: function onFinish() {
+ // Switch sides when flat
+ self.isHeads = !self.isHeads;
+ headsSide.alpha = self.isHeads ? 1 : 0;
+ tailsSide.alpha = self.isHeads ? 0 : 1;
+ // Flip back to full width
+ tween(self, {
+ scaleX: 1
+ }, {
+ duration: flipDuration / (flipsLeft * 2),
+ onFinish: function onFinish() {
+ doFlip(flipsLeft - 1);
+ }
+ });
+ }
+ });
+ }
+ };
+ return self;
+});
+var MemeReaction = Container.expand(function (memeType, size) {
+ var self = Container.call(this);
+ // Get the appropriate asset based on type
+ var assetId = memeType === 'doge' ? 'Doge' : memeType === 'troll' ? 'Trollface' : 'Pepe';
+ var memeGraphics = self.attachAsset(assetId, {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ width: size || 300,
+ height: size || 300
+ });
+ self.alpha = 0; // Start invisible for entrance animation
+ // Animate entrance based on type
+ self.show = function () {
+ // Different animation for each meme type
+ if (memeType === 'doge') {
+ // Doge bounces in happily
+ self.y -= 200; // Start above target position
+ tween(self, {
+ alpha: 1,
+ y: self.y + 200
+ }, {
+ duration: 500,
+ easing: tween.bounceOut
+ });
+ // Play appropriate sound
+ LK.getSound('wow').play();
+ } else if (memeType === 'troll') {
+ // Trollface slides in from side with rotation
+ self.x += 300; // Start to the right
+ self.rotation = Math.PI * 2; // Full rotation
+ tween(self, {
+ alpha: 1,
+ x: self.x - 300,
+ rotation: 0
+ }, {
+ duration: 600,
+ easing: tween.easeOutQuad
+ });
+ // Play appropriate sound
+ LK.getSound('bruh').play();
+ } else {
+ // Pepe
+ // Pepe fades in with a sad wobble
+ tween(self, {
+ alpha: 1
+ }, {
+ duration: 300,
+ onFinish: function onFinish() {
+ // Sad wobble animation
+ tween(self, {
+ rotation: -0.1
+ }, {
+ duration: 200,
+ yoyo: true,
+ repeat: 3,
+ easing: tween.easeInOutSine
+ });
+ }
+ });
+ // Play appropriate sound
+ LK.getSound('wednesday').play();
+ }
+ };
+ // Animate exit
+ self.hide = function (callback) {
+ tween(self, {
+ alpha: 0,
+ y: self.y - 100
+ }, {
+ duration: 500,
+ easing: tween.easeInQuad,
+ onFinish: function onFinish() {
+ if (callback) {
+ callback();
+ }
+ self.destroy();
+ }
+ });
+ };
+ return self;
+});
+var Sanic = Container.expand(function () {
+ var self = Container.call(this);
+ var sanicGraphics = self.attachAsset('Sanic', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ // Speed of Sanic's movement
+ self.speed = 12;
+ self.x = -100; // Start off-screen to the left
+ // Update called every frame
+ self.update = function () {
+ // Initialize bobbing variables if not set
+ if (self.bobOffset === undefined) {
+ self.bobOffset = 0;
+ self.bobSpeed = 0.1;
+ self.bobAmount = 30;
+ self.originalY = self.y;
+ }
+ // Update bobbing animation
+ self.bobOffset += self.bobSpeed;
+ self.y = self.originalY + Math.sin(self.bobOffset) * self.bobAmount;
+ // Add slight rotation to match the bobbing movement
+ self.rotation = Math.sin(self.bobOffset) * 0.08;
+ // Move Sanic from left to right
+ self.x += self.speed;
+ // Destroy Sanic when he moves off-screen to the right
+ if (self.x > 2148) {
+ // 2048 + half of Sanic's width
+ self.destroy();
+ }
+ };
+ return self;
+});
/****
* Initialize Game
****/
-/****
-* Game Containers & State
-****/
-/****
-* Scene Management & Main Loop
-****/
var game = new LK.Game({
backgroundColor: 0x2C3E50
});
/****
* Game Code
****/
-/****
-* Game Containers & State
-****/
+// Game state variables
+// DoodleJump assets
+// CoinFlip assets
+// CatNinja assets
+// Sound effects
+// Background music
+var flipTunnel = null;
+var flipButton, headsButton, tailsButton; // Button references for coin flip game
+// Add prototype method for Button so Button.prototype.up can be called
+Button.prototype.up = function () {
+ this.children[0].alpha = 1.0;
+};
+var currentScene = "mainMenu";
+var currentGame = null;
+var dragNode = null;
+// Score variables
+var score = 0;
+var platformsPassed = 0;
+// Game-specific variables
+var platforms = [];
+var cucumbers = [];
+var coin = null;
+var player = null;
+var gameTimer = null;
+var coinFlipGuess = null;
+var coinFlipStreak = 0;
+var obstacles = [];
+var tunnelSpeed = 15;
+var lastObstacleTime = 0;
+var flipScoreText = null;
+// Game backgrounds and containers
var mainMenuContainer = new Container();
var gameSelectionContainer = new Container();
-var runnerContainer = new Container();
-var flipContainer = new Container();
-var whackContainer = new Container();
-var currentScene = "mainMenu";
-var gameTimer,
- lastPop = 0;
-var holes = [],
- whackScore = 0,
- whackMisses = 0;
-/****
-* Setup Main Menu
-****/
+var doodleJumpContainer = new Container();
+var coinFlipContainer = new Container();
+var catNinjaContainer = new Container();
+var flipRunnerContainer = new Container();
function setupMainMenu() {
- var bg = mainMenuContainer.attachAsset('SplashBackground', {
- anchorX: .5,
- anchorY: .5,
- x: 1024,
- y: 1366
+ // Add splash background
+ var splashBackground = mainMenuContainer.attachAsset('SplashBackground', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 2048 / 2,
+ y: 2732 / 2 + 100
});
- // play splash music
+ // Play and loop splash music
LK.playMusic('splashmusic', {
loop: true
});
- // animated background omitted for brevity...
- var startBtn = new Button("START", 600, 220);
- startBtn.x = 1024;
- startBtn.y = 2500;
- startBtn.up = function () {
+ // Animate the splash background with a dance effect
+ function animateSplashBackground() {
+ // Move right and down with slight rotation
+ tween(splashBackground, {
+ x: 2048 / 2 + 30,
+ y: 2732 / 2 + 20,
+ rotation: 0.03
+ }, {
+ duration: 1800,
+ easing: tween.easeInOutQuad,
+ onFinish: function onFinish() {
+ // Move left and up with opposite rotation
+ tween(splashBackground, {
+ x: 2048 / 2 - 30,
+ y: 2732 / 2 - 20,
+ rotation: -0.03
+ }, {
+ duration: 1800,
+ easing: tween.easeInOutQuad,
+ onFinish: function onFinish() {
+ // Move center and down with slight scale change
+ tween(splashBackground, {
+ x: 2048 / 2,
+ y: 2732 / 2 + 15,
+ rotation: 0,
+ scaleX: 1.02,
+ scaleY: 1.02
+ }, {
+ duration: 1800,
+ easing: tween.easeInOutSine,
+ onFinish: function onFinish() {
+ // Return to original position and scale
+ tween(splashBackground, {
+ x: 2048 / 2,
+ y: 2732 / 2,
+ scaleX: 1,
+ scaleY: 1
+ }, {
+ duration: 1800,
+ easing: tween.easeInOutSine,
+ onFinish: function onFinish() {
+ // Repeat the animation
+ animateSplashBackground();
+ }
+ });
+ }
+ });
+ }
+ });
+ }
+ });
+ }
+ // Start the background animation
+ animateSplashBackground();
+ // Create empty title text first
+ var titleText = new Text2("", {
+ size: 200,
+ fill: 0xFFFFFF,
+ stroke: 0x000000,
+ strokeThickness: 10,
+ fontWeight: 'bold',
+ dropShadow: true,
+ dropShadowColor: 0x000000,
+ dropShadowAngle: Math.PI / 4,
+ dropShadowDistance: 12
+ });
+ titleText.anchor.set(0.5, 0.5);
+ titleText.x = 2048 / 2;
+ titleText.y = 400;
+ // Prepare for character-by-character reveal
+ var fullTitleText = "NOX PRESENTS:";
+ var currentCharIndex = 0;
+ var charRevealInterval = LK.setInterval(function () {
+ if (currentCharIndex <= fullTitleText.length) {
+ titleText.setText(fullTitleText.substring(0, currentCharIndex));
+ currentCharIndex++;
+ // Add a small scale bounce effect for each new character
+ if (currentCharIndex > 1) {
+ titleText.scale.set(1.1, 1.1);
+ tween(titleText.scale, {
+ x: 1.0,
+ y: 1.0
+ }, {
+ duration: 200,
+ easing: tween.bounceOut
+ });
+ }
+ } else {
+ var _bounceTitleContinuously = function bounceTitleContinuously() {
+ // Bounce up
+ tween(titleText, {
+ y: 380
+ }, {
+ duration: 600,
+ easing: tween.easeInOutQuad,
+ onFinish: function onFinish() {
+ // Bounce down
+ tween(titleText, {
+ y: 400
+ }, {
+ duration: 600,
+ easing: tween.easeInOutQuad,
+ onFinish: _bounceTitleContinuously // Loop the animation
+ });
+ }
+ });
+ }; // Start continuous bouncing
+ // Animation complete, clear interval
+ LK.clearInterval(charRevealInterval);
+ // Start continuous bouncing animation
+ _bounceTitleContinuously();
+ }
+ }, 150); // Reveal a new character every 150ms
+ var startButton = new Button("START", 600, 220);
+ startButton.x = 2048 / 2;
+ startButton.y = 2732 - 300; // Position at bottom middle of screen
+ // Add stroke to the button text
+ // Make sure style object exists before setting properties
+ if (!startButton.children[1].style) {
+ startButton.children[1].style = {};
+ }
+ startButton.children[1].style.stroke = 0x000000;
+ startButton.children[1].style.strokeThickness = 10;
+ startButton.children[1].style.fontSize = 70; // Increase text size too
+ startButton.up = function () {
Button.prototype.up.call(this);
+ LK.getSound('yahoo').play();
switchToGameSelection();
};
- mainMenuContainer.addChild(startBtn);
+ // Add squash and stretch animation to the start button
+ function animateStartButton() {
+ // Squash (wider horizontally, shorter vertically)
+ tween(startButton.scale, {
+ x: 1.2,
+ y: 0.8
+ }, {
+ duration: 700,
+ easing: tween.easeInOutQuad,
+ onFinish: function onFinish() {
+ // Stretch (taller vertically, narrower horizontally)
+ tween(startButton.scale, {
+ x: 0.9,
+ y: 1.2
+ }, {
+ duration: 700,
+ easing: tween.easeInOutQuad,
+ onFinish: function onFinish() {
+ // Return to normal scale
+ tween(startButton.scale, {
+ x: 1.0,
+ y: 1.0
+ }, {
+ duration: 700,
+ easing: tween.easeInOutQuad,
+ onFinish: animateStartButton
+ });
+ }
+ });
+ }
+ });
+ }
+ // Start the button animation
+ animateStartButton();
+ mainMenuContainer.addChild(titleText);
+ mainMenuContainer.addChild(startButton);
}
-/****
-* Setup Game Selection
-****/
function setupGameSelection() {
- gameSelectionContainer.removeChildren();
- gameSelectionContainer.attachAsset('MenuBackground', {
- anchorX: .5,
- anchorY: .5,
- x: 1024,
+ // Add MenuBackground behind all elements
+ var menuBackground = gameSelectionContainer.attachAsset('MenuBackground', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 2048 / 2,
+ y: 2732 / 2
+ });
+ // Add Pointguy in front of MenuBackground
+ var pointguy = gameSelectionContainer.attachAsset('Pointguy', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 465,
y: 1366
});
- // Meme Runner
- var btn1 = new Button("Meme Runner", 400, 200);
- btn1.x = 1024;
- btn1.y = 900;
- btn1.up = function () {
+ // Add bobbing animation to Pointguy
+ function animatePointguy() {
+ // Bob up with stretch
+ tween(pointguy, {
+ y: 1100,
+ // Move up by 50px (increased from 40px)
+ scaleX: 0.95,
+ // Stretch taller and thinner (reduced from 0.9)
+ scaleY: 1.05
+ // Reduced from 1.1
+ }, {
+ duration: 2000,
+ easing: tween.easeInOutQuad,
+ onFinish: function onFinish() {
+ // Bob down with squash
+ tween(pointguy, {
+ y: 1850,
+ // Down by 50px from center (increased from original position)
+ scaleX: 1.05,
+ // Squash wider and shorter (reduced from 1.1)
+ scaleY: 0.95
+ // Reduced from 0.9
+ }, {
+ duration: 2000,
+ easing: tween.easeInOutQuad,
+ onFinish: animatePointguy // Continue the loop
+ });
+ }
+ });
+ }
+ // Start the bobbing animation
+ animatePointguy();
+ // Periodically spawn Sanic running across the screen
+ function spawnSanic() {
+ var sanic = new Sanic();
+ sanic.y = 2500; // Position Sanic at a good height on screen
+ gameSelectionContainer.addChild(sanic);
+ // Schedule next Sanic to appear after this one leaves
+ LK.setTimeout(spawnSanic, 4000 + Math.random() * 2000);
+ }
+ // Start spawning Sanic characters
+ spawnSanic();
+ // Create animated title with shadow and effects
+ var titleText = new Text2("SELECT A GAME", {
+ size: 200,
+ fill: 0xFFFFFF,
+ stroke: 0x000000,
+ strokeThickness: 10,
+ fontWeight: 'bold',
+ dropShadow: true,
+ dropShadowColor: 0x000000,
+ dropShadowAngle: Math.PI / 4,
+ dropShadowDistance: 8
+ });
+ titleText.anchor.set(0.5, 0.5);
+ titleText.x = 2048 / 2;
+ titleText.y = 300;
+ titleText.alpha = 0;
+ // Animate title entrance
+ tween(titleText, {
+ alpha: 1,
+ y: 250
+ }, {
+ duration: 800,
+ easing: tween.bounceOut
+ });
+ // Setup continuous subtle title animation
+ function animateTitle() {
+ tween(titleText, {
+ y: 270
+ }, {
+ duration: 1500,
+ easing: tween.easeInOutQuad,
+ onFinish: function onFinish() {
+ tween(titleText, {
+ y: 250
+ }, {
+ duration: 1500,
+ easing: tween.easeInOutQuad,
+ onFinish: animateTitle
+ });
+ }
+ });
+ }
+ LK.setTimeout(animateTitle, 1000);
+ // Create game selection buttons with staggered animations - 25% smaller and repositioned
+ var game1Button = new Button("Meme Runner\nPolarity Shift", 375, 262); // 25% smaller (500*0.75=375, 350*0.75=262.5)
+ game1Button.x = 2300; // Start off-screen
+ game1Button.y = 1100; // Moved up slightly
+ game1Button.alpha = 0;
+ var game2Button = new Button("Meme Flip\nChallenge", 375, 262); // 25% smaller
+ game2Button.x = 2300; // Start off-screen
+ game2Button.y = 1425; // Centered vertically in the TV screen
+ game2Button.alpha = 0;
+ var game3Button = new Button("Cat Ninja\nCucumber Escape", 375, 262); // 25% smaller
+ game3Button.x = 2300; // Start off-screen
+ game3Button.y = 1775; // Moved up slightly
+ game3Button.alpha = 0;
+ // Add hover/pulse effects to buttons
+ function setupButtonAnimations(button) {
+ // Create pulsing animation
+ function pulseButton(btn) {
+ tween(btn.scale, {
+ x: 1.05,
+ y: 1.05
+ }, {
+ duration: 1000,
+ easing: tween.easeInOutQuad,
+ onFinish: function onFinish() {
+ tween(btn.scale, {
+ x: 1.0,
+ y: 1.0
+ }, {
+ duration: 1000,
+ easing: tween.easeInOutQuad,
+ onFinish: function onFinish() {
+ pulseButton(btn);
+ }
+ });
+ }
+ });
+ }
+ // Start pulsing after entrance animation
+ LK.setTimeout(function () {
+ pulseButton(button);
+ }, 1500);
+ }
+ // Animate buttons entering one after another
+ tween(game1Button, {
+ x: 2048 / 2 + 125,
+ alpha: 1
+ }, {
+ duration: 700,
+ easing: tween.bounceOut,
+ onFinish: function onFinish() {
+ setupButtonAnimations(game1Button);
+ // Animate second button after first
+ tween(game2Button, {
+ x: 2048 / 2 + 125,
+ alpha: 1
+ }, {
+ duration: 700,
+ easing: tween.bounceOut,
+ onFinish: function onFinish() {
+ setupButtonAnimations(game2Button);
+ // Animate third button after second
+ tween(game3Button, {
+ x: 2048 / 2 + 125,
+ alpha: 1
+ }, {
+ duration: 700,
+ easing: tween.bounceOut,
+ onFinish: function onFinish() {
+ setupButtonAnimations(game3Button);
+ }
+ });
+ }
+ });
+ }
+ });
+ game1Button.up = function () {
Button.prototype.up.call(this);
- startRunner();
+ // Flash button and add scale effect before starting game
+ LK.effects.flashObject(this, 0xFFFFFF, 300);
+ tween(this.scale, {
+ x: 1.2,
+ y: 1.2
+ }, {
+ duration: 200,
+ onFinish: function onFinish() {
+ startFlipRunner();
+ }
+ });
};
- // Meme Flip
- var btn2 = new Button("Meme Flip", 400, 200);
- btn2.x = 1024;
- btn2.y = 1200;
- btn2.up = function () {
+ game2Button.up = function () {
Button.prototype.up.call(this);
- startFlip();
+ // Flash button and add scale effect before starting game
+ LK.effects.flashObject(this, 0xFFFFFF, 300);
+ tween(this.scale, {
+ x: 1.2,
+ y: 1.2
+ }, {
+ duration: 200,
+ onFinish: function onFinish() {
+ startCoinFlip();
+ }
+ });
};
- // Whack-a-Meme
- var btn3 = new Button("Whack-a-Meme", 400, 200);
- btn3.x = 1024;
- btn3.y = 1500;
- btn3.up = function () {
+ game3Button.up = function () {
Button.prototype.up.call(this);
- startWhackAMeme();
+ // Flash button and add scale effect before starting game
+ LK.effects.flashObject(this, 0xFFFFFF, 300);
+ tween(this.scale, {
+ x: 1.2,
+ y: 1.2
+ }, {
+ duration: 200,
+ onFinish: function onFinish() {
+ startCatNinja();
+ }
+ });
};
- gameSelectionContainer.addChild(btn1, btn2, btn3);
+ gameSelectionContainer.addChild(titleText);
+ gameSelectionContainer.addChild(game1Button);
+ gameSelectionContainer.addChild(game2Button);
+ gameSelectionContainer.addChild(game3Button);
}
-/****
-* 1) Meme Runner (Flip Runner)
-****/
-var flipTunnel,
- flipRunnerPlayer,
- obstacles = [],
- tunnelSpeed = 15,
- lastObsTime = 0,
- flipScoreText;
-function setupRunner() {
- runnerContainer.removeChildren();
- obstacles = [];
- tunnelSpeed = 15;
- lastObsTime = 0;
- // background
- var bg = runnerContainer.attachAsset('selectionButton', {
+// DoodleJump game implementation
+function setupDoodleJump() {
+ var background = doodleJumpContainer.attachAsset('gameBackground', {
anchorX: 0,
- anchorY: 0,
- width: 2048,
- height: 2732
+ anchorY: 0
});
- bg.tint = 0x000000;
- // tunnel
- flipTunnel = new FlipRunnerTunnel();
- runnerContainer.addChild(flipTunnel);
- // stars omitted...
- // player
- flipRunnerPlayer = new FlipRunnerPlayer();
- flipRunnerPlayer.x = 500;
- runnerContainer.addChild(flipRunnerPlayer);
- // score text
- flipScoreText = new Text2("Score:0", {
+ var homeBtn = new HomeButton();
+ homeBtn.x = 150;
+ homeBtn.y = 100;
+ doodleJumpContainer.addChild(homeBtn);
+ var scoreText = new Text2("Score: 0", {
size: 50,
- fill: 0xFFFFFF
+ fill: 0x000000
});
- flipScoreText.anchor.set(.5, 0);
- flipScoreText.x = 1024;
- flipScoreText.y = 50;
- runnerContainer.addChild(flipScoreText);
- // start obstacle spawner
- gameTimer = LK.setInterval(function () {
- if (Date.now() - lastObsTime > 800) {
- spawnRunnerObstacle();
- lastObsTime = Date.now();
- }
- if (tunnelSpeed < 30) {
- tunnelSpeed += 0.02;
- }
- }, 100);
+ scoreText.anchor.set(0.5, 0);
+ scoreText.x = 2048 / 2;
+ scoreText.y = 50;
+ doodleJumpContainer.addChild(scoreText);
+ var highScoreText = new Text2("Best: " + storage.highScore1, {
+ size: 30,
+ fill: 0x000000
+ });
+ highScoreText.anchor.set(0.5, 0);
+ highScoreText.x = 2048 / 2;
+ highScoreText.y = 110;
+ doodleJumpContainer.addChild(highScoreText);
+ player = new DoodlePlayer();
+ player.x = 2048 / 2;
+ player.y = 2000;
+ doodleJumpContainer.addChild(player);
+ // Generate initial platforms
+ platforms = [];
+ for (var i = 0; i < 10; i++) {
+ var platform = new DoodlePlatform(Math.random() * 1800 + 100, 2600 - i * 250);
+ platforms.push(platform);
+ doodleJumpContainer.addChild(platform);
+ }
+ // First platform is directly under player
+ platforms[0].x = player.x;
+ platforms[0].y = player.y + 100;
+ platforms[0].isMoving = false;
+ score = 0;
+ platformsPassed = 0;
}
-function spawnRunnerObstacle() {
- var isTop = Math.random() > 0.5;
- var yPos = isTop ? flipTunnel.topY + 20 : flipTunnel.bottomY - 20;
- var obs = new FlipRunnerObstacle(yPos, tunnelSpeed);
- obstacles.push(obs);
- runnerContainer.addChild(obs);
-}
-function updateRunner() {
- flipTunnel.update();
- // update obstacles
- for (var i = obstacles.length - 1; i >= 0; i--) {
- var o = obstacles[i];
- o.update();
- if (o.x < -100) {
- runnerContainer.removeChild(o);
- obstacles.splice(i, 1);
- continue;
+function updateDoodleJump() {
+ if (currentScene !== "doodleJump") {
+ return;
+ }
+ player.update();
+ // Handle platform collision
+ var onPlatform = false;
+ for (var i = 0; i < platforms.length; i++) {
+ var platform = platforms[i];
+ platform.update();
+ if (player.velocityY > 0 && player.y < platform.y && player.y + player.velocityY >= platform.y - 70 && Math.abs(player.x - platform.x) < 150) {
+ player.y = platform.y - 70;
+ player.jump();
+ onPlatform = true;
}
- if (flipRunnerPlayer.intersects(o) && flipRunnerPlayer.polarity === o.polarity) {
- flipRunnerPlayer.die();
- var finalScore = Math.floor(flipRunnerPlayer.score);
- storage.highScoreRunner = Math.max(storage.highScoreRunner, finalScore);
- LK.setScore(finalScore);
- LK.setTimeout(LK.showGameOver, 1000);
+ }
+ // Handle screen wrapping for player
+ if (player.x < 0) {
+ player.x = 2048;
+ }
+ if (player.x > 2048) {
+ player.x = 0;
+ }
+ // Scroll the world when player gets too high
+ if (player.y < 1000) {
+ var diff = 1000 - player.y;
+ player.y = 1000;
+ // Move platforms down
+ for (var i = 0; i < platforms.length; i++) {
+ platforms[i].y += diff;
+ // If platform is off-screen, reposition it at the top
+ if (platforms[i].y > 2732) {
+ platforms[i].y = platforms[i].y - 2732;
+ platforms[i].x = Math.random() * 1800 + 100;
+ platforms[i].isMoving = Math.random() > 0.7;
+ platformsPassed++;
+ score = platformsPassed * 10;
+ }
}
}
- flipRunnerPlayer.update();
- flipScoreText.setText("Score:" + Math.floor(flipRunnerPlayer.score));
+ // Handle game over if player falls off the bottom
+ if (player.y > 2732) {
+ // Update high score
+ if (score > storage.highScore1) {
+ storage.highScore1 = score;
+ }
+ LK.setScore(score);
+ LK.showGameOver();
+ }
+ // Update score display
+ var scoreText = doodleJumpContainer.children[2];
+ scoreText.setText("Score: " + score);
}
-/****
-* 2) Meme Flip
-****/
-var memeCoin,
- guess = null,
- streak = 0;
-function setupFlip() {
- flipContainer.removeChildren();
- streak = 0;
- guess = null;
- // background
- var bg = flipContainer.attachAsset('selectionButton', {
+// Add screen shake effect to LK.effects namespace
+if (!LK.effects.shakeScreen) {
+ LK.effects.shakeScreen = function (intensity, duration) {
+ var originalX = game.x;
+ var originalY = game.y;
+ var shakeInterval = LK.setInterval(function () {
+ game.x = originalX + (Math.random() * 2 - 1) * intensity;
+ game.y = originalY + (Math.random() * 2 - 1) * intensity;
+ }, 16);
+ LK.setTimeout(function () {
+ LK.clearInterval(shakeInterval);
+ game.x = originalX;
+ game.y = originalY;
+ }, duration);
+ };
+}
+// Add rainbow flash effect to LK.effects namespace
+if (!LK.effects.rainbowFlash) {
+ LK.effects.rainbowFlash = function (obj, duration) {
+ var colors = [0xFF0000, 0xFF7F00, 0xFFFF00, 0x00FF00, 0x0000FF, 0x4B0082, 0x9400D3];
+ var colorIndex = 0;
+ var originalTint = obj.tint;
+ var flashInterval = LK.setInterval(function () {
+ obj.tint = colors[colorIndex];
+ colorIndex = (colorIndex + 1) % colors.length;
+ }, duration / colors.length);
+ LK.setTimeout(function () {
+ LK.clearInterval(flashInterval);
+ obj.tint = originalTint;
+ }, duration);
+ };
+}
+// CoinFlip game implementation
+function setupCoinFlip() {
+ // Create animated background with floating emojis
+ var background = coinFlipContainer.attachAsset('gameBackground', {
anchorX: 0,
anchorY: 0,
width: 2048,
height: 2732
});
- bg.tint = 0x3498db;
- // title, streak, high score...
- var title = new Text2("MEME FLIP", {
+ background.tint = 0x3498db; // Blue background
+ // Add animated floating emoji backgrounds
+ function createFloatingEmoji(emoji, size) {
+ var emojiText = new Text2(emoji, {
+ size: size || 40,
+ fill: 0xFFFFFF,
+ alpha: 0.3
+ });
+ emojiText.x = Math.random() * 2048;
+ emojiText.y = Math.random() * 2732;
+ // Random movement direction
+ emojiText.vx = (Math.random() - 0.5) * 2;
+ emojiText.vy = (Math.random() - 0.5) * 2;
+ coinFlipContainer.addChild(emojiText);
+ return emojiText;
+ }
+ // Create 20 random emojis in the background
+ var emojis = ['💯', '🔥', '🤣', '👌', '💪', '😂', '✨', '🚀', '🎯', '💰'];
+ var floatingEmojis = [];
+ for (var i = 0; i < 20; i++) {
+ var emoji = emojis[Math.floor(Math.random() * emojis.length)];
+ var size = Math.random() * 30 + 30; // Random size between 30-60
+ floatingEmojis.push(createFloatingEmoji(emoji, size));
+ }
+ // Store emoji update function for game.update
+ coinFlipContainer.updateEmojis = function () {
+ for (var i = 0; i < floatingEmojis.length; i++) {
+ var emoji = floatingEmojis[i];
+ emoji.x += emoji.vx;
+ emoji.y += emoji.vy;
+ // Bounce off edges
+ if (emoji.x < 0 || emoji.x > 2048) {
+ emoji.vx *= -1;
+ }
+ if (emoji.y < 0 || emoji.y > 2732) {
+ emoji.vy *= -1;
+ }
+ // Slight rotation
+ emoji.rotation += 0.01;
+ }
+ };
+ // Create enhanced title with meme style font
+ var titleText = new Text2("MEME FLIP CHALLENGE", {
size: 80,
- fill: 0xFFFFFF
+ fill: 0xFFFFFF,
+ stroke: 0x000000,
+ strokeThickness: 15,
+ dropShadow: true,
+ dropShadowColor: 0x000000,
+ dropShadowDistance: 10,
+ fontWeight: 'bold',
+ fontStyle: 'italic'
});
- title.anchor.set(.5, 0);
- title.x = 1024;
- title.y = 100;
- flipContainer.addChild(title);
- var streakText = new Text2("Streak:0", {
+ titleText.anchor.set(0.5, 0);
+ titleText.x = 2048 / 2;
+ titleText.y = 150;
+ coinFlipContainer.addChild(titleText);
+ // Make title pulse with rainbow colors
+ LK.setInterval(function () {
+ // Cycle through hues
+ titleText.tint = Math.random() * 0xFFFFFF;
+ }, 1000);
+ var streakText = new Text2("Current Streak: 0", {
size: 60,
- fill: 0xFFFFFF
+ fill: 0xFFFFFF,
+ stroke: 0x000000,
+ strokeThickness: 8,
+ dropShadow: true
});
- streakText.anchor.set(.5, 0);
- streakText.x = 1024;
- streakText.y = 200;
- flipContainer.addChild(streakText);
- var bestText = new Text2("Best:" + storage.highScoreFlip, {
+ streakText.anchor.set(0.5, 0);
+ streakText.x = 2048 / 2;
+ streakText.y = 280;
+ coinFlipContainer.addChild(streakText);
+ var highScoreText = new Text2("Best Streak: " + storage.highScore2, {
size: 40,
- fill: 0xFFFFFF
+ fill: 0xFFFFFF,
+ stroke: 0x000000,
+ strokeThickness: 5,
+ dropShadow: true
});
- bestText.anchor.set(.5, 0);
- bestText.x = 1024;
- bestText.y = 260;
- flipContainer.addChild(bestText);
- // coin
- memeCoin = new MemeCoin();
- memeCoin.x = 1024;
- memeCoin.y = 600;
- flipContainer.addChild(memeCoin);
- // buttons
- var heads = new Button("HEADZ", 300, 150);
- var tails = new Button("TAILZ", 300, 150);
- var flipBtn = new Button("FLIP!", 400, 150);
- heads.x = 700;
- heads.y = 900;
- tails.x = 1324;
- tails.y = 900;
- flipBtn.x = 1024;
- flipBtn.y = 1050;
- flipContainer.addChild(heads, tails, flipBtn);
+ highScoreText.anchor.set(0.5, 0);
+ highScoreText.x = 2048 / 2;
+ highScoreText.y = 350;
+ coinFlipContainer.addChild(highScoreText);
+ // Use the new MemeCoin instead of regular Coin
+ coin = new MemeCoin();
+ coin.x = 2048 / 2;
+ coin.y = 900;
+ coinFlipContainer.addChild(coin);
+ var instructionText = new Text2("Select your guess before flipping", {
+ size: 50,
+ fill: 0xFFFFFF,
+ stroke: 0x000000,
+ strokeThickness: 6,
+ dropShadow: true
+ });
+ instructionText.anchor.set(0.5, 0);
+ instructionText.x = 2048 / 2;
+ instructionText.y = 1200;
+ coinFlipContainer.addChild(instructionText);
+ // Create meme-styled buttons with "HEADZ" and "TAILZ"
+ headsButton = new Button("HEADZ", 350, 180);
+ headsButton.x = 2048 / 2 - 230;
+ headsButton.y = 1400;
+ headsButton.children[0].tint = 0xF1C40F; // Gold color for heads
+ coinFlipContainer.addChild(headsButton);
+ tailsButton = new Button("TAILZ", 350, 180);
+ tailsButton.x = 2048 / 2 + 230;
+ tailsButton.y = 1400;
+ tailsButton.children[0].tint = 0xE74C3C; // Red color for tails
+ coinFlipContainer.addChild(tailsButton);
+ flipButton = new Button("FLIP IT!!1!", 450, 180);
+ flipButton.x = 2048 / 2;
+ flipButton.y = 1600;
+ flipButton.children[0].tint = 0x2ECC71; // Green color for flip
+ coinFlipContainer.addChild(flipButton);
var resultText = new Text2("", {
- size: 60,
- fill: 0xFFFFFF
+ size: 80,
+ fill: 0xFFFFFF,
+ stroke: 0x000000,
+ strokeThickness: 10,
+ dropShadow: true,
+ dropShadowDistance: 8
});
- resultText.anchor.set(.5, 0);
- resultText.x = 1024;
- resultText.y = 1200;
- flipContainer.addChild(resultText);
- heads.up = function () {
+ resultText.anchor.set(0.5, 0);
+ resultText.x = 2048 / 2;
+ resultText.y = 1800;
+ coinFlipContainer.addChild(resultText);
+ // Container for meme reactions
+ var memeContainer = new Container();
+ memeContainer.x = 2048 / 2;
+ memeContainer.y = 650;
+ coinFlipContainer.addChild(memeContainer);
+ // Container for streak bonus effects
+ var streakBonusContainer = new Container();
+ streakBonusContainer.x = 2048 / 2;
+ streakBonusContainer.y = 500;
+ coinFlipContainer.addChild(streakBonusContainer);
+ headsButton.up = function () {
Button.prototype.up.call(this);
- if (memeCoin.isFlipping) {
+ // Don't do anything if coin is currently flipping
+ if (coin.isFlipping) {
return;
}
- guess = true;
+ coinFlipGuess = true;
+ instructionText.setText("You chose: HEADZ");
+ // Flash button for selection feedback
+ LK.effects.flashObject(this, 0xF1C40F, 300);
};
- tails.up = function () {
+ tailsButton.up = function () {
Button.prototype.up.call(this);
- if (memeCoin.isFlipping) {
+ // Don't do anything if coin is currently flipping
+ if (coin.isFlipping) {
return;
}
- guess = false;
+ coinFlipGuess = false;
+ instructionText.setText("You chose: TAILZ");
+ // Flash button for selection feedback
+ LK.effects.flashObject(this, 0xE74C3C, 300);
};
- flipBtn.up = function () {
+ flipButton.up = function () {
Button.prototype.up.call(this);
- if (memeCoin.isFlipping) {
+ // If already flipping, don't do anything
+ if (coin.isFlipping) {
return;
}
- if (guess === null) {
- resultText.setText("Pick HEADZ or TAILZ!");
+ // If no guess selected, show error message
+ if (coinFlipGuess === null) {
+ instructionText.setText("PICK HEADZ OR TAILZ FIRST, BRUH!!");
+ // Shake text for emphasis
+ tween(instructionText, {
+ x: 2048 / 2 + 10
+ }, {
+ duration: 50,
+ yoyo: true,
+ repeat: 5
+ });
return;
}
- memeCoin.flip();
- memeCoin.onFlipComplete = function (isHeads) {
- var correct = guess === isHeads;
+ // Clear any existing meme reactions
+ memeContainer.removeChildren();
+ // Flash button when pressed
+ LK.effects.flashObject(this, 0x2ECC71, 300);
+ // Start the enhanced coin flip
+ coin.flip();
+ // Disable all buttons while flipping
+ flipButton.interactive = false;
+ headsButton.interactive = false;
+ tailsButton.interactive = false;
+ // Use onFlipComplete handler instead of setTimeout
+ coin.onFlipComplete = function (result) {
+ var correct = coinFlipGuess === result;
+ // Clear any previous meme reactions
+ memeContainer.removeChildren();
if (correct) {
- streak++;
- streakText.setText("Streak:" + streak);
resultText.setText("CORRECT!");
- storage.highScoreFlip = Math.max(storage.highScoreFlip, streak);
- bestText.setText("Best:" + storage.highScoreFlip);
+ if (resultText && resultText.style) {
+ resultText.style.fill = "#27AE60";
+ }
+ coinFlipStreak++;
+ // Play random success sound
+ var sounds = ['wow', 'collect'];
+ LK.getSound(sounds[Math.floor(Math.random() * sounds.length)]).play();
+ // Show Pointguy meme reaction
+ var pointguyReaction = memeContainer.attachAsset('Pointguy', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ width: 400,
+ height: 400
+ });
+ // Position Pointguy to the left of the coin
+ pointguyReaction.x = -300; // Position to the left of Doge/Tailz instead of above
+ pointguyReaction.y = 0; // At the same level as the coin
+ pointguyReaction.alpha = 0; // Start invisible
+ tween(pointguyReaction, {
+ alpha: 1 // Fade in
+ }, {
+ duration: 500,
+ easing: tween.bounceOut
+ });
+ // Add text bubble with meme saying
+ var textBubble = new Text2("CORRECT!! NICE GUESS!", {
+ size: 40,
+ fill: 0xFFFFFF,
+ stroke: 0x000000,
+ strokeThickness: 4
+ });
+ textBubble.anchor.set(0.5, 0);
+ textBubble.x = 0;
+ textBubble.y = -250;
+ pointguyReaction.addChild(textBubble);
+ // Check for streak bonus at 3 correct flips
+ if (coinFlipStreak % 3 === 0 && coinFlipStreak > 0) {
+ // Epic streak celebration
+ LK.setTimeout(function () {
+ // Clear existing bonus effects
+ streakBonusContainer.removeChildren();
+ // Create rainbow text
+ var epicStreakText = new Text2("EPIC STREAK: " + coinFlipStreak + "!", {
+ size: 100,
+ fill: 0xFFFF00,
+ stroke: 0xFF00FF,
+ strokeThickness: 10
+ });
+ epicStreakText.anchor.set(0.5, 0.5);
+ streakBonusContainer.addChild(epicStreakText);
+ // Rainbow color cycle animation
+ var hue = 0;
+ var colorInterval = LK.setInterval(function () {
+ hue = (hue + 0.05) % 1;
+ // Manually interpolate colors since tween doesn't have interpolateColor method
+ var r1 = 0xFF0000 >> 16 & 0xFF;
+ var g1 = 0xFF0000 >> 8 & 0xFF;
+ var b1 = 0xFF0000 & 0xFF;
+ var r2 = 0x00FF00 >> 16 & 0xFF;
+ var g2 = 0x00FF00 >> 8 & 0xFF;
+ var b2 = 0x00FF00 & 0xFF;
+ var r = Math.floor(r1 + (r2 - r1) * hue);
+ var g = Math.floor(g1 + (g2 - g1) * hue);
+ var b = Math.floor(b1 + (b2 - b1) * hue);
+ epicStreakText.tint = r << 16 | g << 8 | b;
+ }, 50);
+ // Make text grow and then shrink
+ tween(epicStreakText.scale, {
+ x: 1.5,
+ y: 1.5
+ }, {
+ duration: 1000,
+ yoyo: true,
+ repeat: 1,
+ onFinish: function onFinish() {
+ // Fade out and remove after effect completes
+ LK.setTimeout(function () {
+ LK.clearInterval(colorInterval);
+ tween(epicStreakText, {
+ alpha: 0
+ }, {
+ duration: 500,
+ onFinish: function onFinish() {
+ streakBonusContainer.removeChildren();
+ }
+ });
+ }, 1000);
+ }
+ });
+ // Add dab animation on high streak
+ var dabPepe = new MemeReaction('doge', 200);
+ dabPepe.x = 300;
+ dabPepe.y = 0;
+ streakBonusContainer.addChild(dabPepe);
+ dabPepe.show();
+ // Shake screen for emphasis
+ LK.effects.shakeScreen(10, 500);
+ }, 1000);
+ }
+ if (coinFlipStreak > storage.highScore2) {
+ storage.highScore2 = coinFlipStreak;
+ highScoreText.setText("Best Streak: " + storage.highScore2);
+ // Flash high score
+ LK.effects.flashObject(highScoreText, 0xFFD700, 1000);
+ }
} else {
- resultText.setText("WRONG!");
- LK.setScore(streak);
- LK.setTimeout(LK.showGameOver, 1500);
- streak = 0;
- streakText.setText("Streak:0");
+ resultText.setText("WRONG! Streak wrecked!");
+ if (resultText && resultText.style) {
+ resultText.style.fill = "#E74C3C";
+ }
+ // Play failure sound
+ LK.getSound('bruh').play();
+ // Show different meme reactions based on streak length
+ if (coinFlipStreak >= 3) {
+ // Show sad Pepe for losing a good streak
+ var pepeReaction = new MemeReaction('pepe', 300);
+ pepeReaction.x = 0;
+ pepeReaction.y = 0;
+ memeContainer.addChild(pepeReaction);
+ pepeReaction.show();
+ // Add crying text
+ var sadText = new Text2("Streak of " + coinFlipStreak + " gone...", {
+ size: 40,
+ fill: 0xFFFFFF,
+ stroke: 0x000000,
+ strokeThickness: 4
+ });
+ sadText.anchor.set(0, 0);
+ sadText.x = 100;
+ sadText.y = -100;
+ pepeReaction.addChild(sadText);
+ } else {
+ // Show trollface for short streaks
+ var trollReaction = new MemeReaction('troll', 300);
+ trollReaction.x = 0;
+ trollReaction.y = 0;
+ memeContainer.addChild(trollReaction);
+ trollReaction.show();
+ // Add u mad text
+ var madText = new Text2("U mad?", {
+ size: 50,
+ fill: 0xFFFFFF,
+ stroke: 0x000000,
+ strokeThickness: 4
+ });
+ madText.anchor.set(0, 0);
+ madText.x = 100;
+ madText.y = -100;
+ trollReaction.addChild(madText);
+ }
+ LK.setTimeout(function () {
+ LK.setScore(coinFlipStreak);
+ LK.showGameOver();
+ }, 2000);
+ coinFlipStreak = 0;
+ // Shake screen on failure
+ LK.effects.shakeScreen(15, 500);
}
- guess = null;
+ streakText.setText("Current Streak: " + coinFlipStreak);
+ coinFlipGuess = null;
+ instructionText.setText("Select your guess before flipping");
+ // Auto-hide meme reaction after delay
+ LK.setTimeout(function () {
+ // Clear meme container - works for both MemeReaction instances and Pointguy
+ memeContainer.removeChildren();
+ }, 3000);
};
};
+ coinFlipStreak = 0;
}
-function updateFlip() {
- // no per-frame logic needed beyond button callbacks
-}
-/****
-* 3) Whack-a-Meme
-****/
-function setupWhackAMeme() {
- whackContainer.removeChildren();
- holes = [];
- whackScore = 0;
- whackMisses = 0;
- lastPop = 0;
- // create 3×3 holes
- for (var r = 0; r < 3; r++) {
- for (var c = 0; c < 3; c++) {
- (function () {
- var hole = new Container();
- hole.x = 512 + c * 512;
- hole.y = 800 + r * 512;
- hole.bg = hole.attachAsset('moleHole', {
- anchorX: .5,
- anchorY: .5
- });
- hole.face = new Sprite();
- hole.face.anchor.set(.5, .5);
- hole.face.alpha = 0;
- hole.addChild(hole.face);
- hole.active = false;
- holes.push(hole);
- whackContainer.addChild(hole);
- })();
- }
- }
- // score text
- whackContainer.scoreText = new Text2("0", {
- size: 60,
- fill: 0xFFFFFF,
- stroke: 0x000000,
- strokeThickness: 4
+// CatNinja game implementation
+function setupCatNinja() {
+ var background = catNinjaContainer.attachAsset('gameBackground', {
+ anchorX: 0,
+ anchorY: 0
});
- whackContainer.scoreText.x = 100;
- whackContainer.scoreText.y = 50;
- whackContainer.addChild(whackContainer.scoreText);
- // input handler
- whackContainer.interactive = true;
- whackContainer.on('pointerdown', function (e) {
- holes.forEach(function (h) {
- if (h.active) {
- var b = h.getBounds();
- if (b.contains(e.x, e.y)) {
- h.active = false;
- h.face.alpha = 0;
- whackScore++;
- LK.getSound('slice').play();
- }
- }
- });
+ var homeBtn = new HomeButton();
+ homeBtn.x = 150;
+ homeBtn.y = 100;
+ catNinjaContainer.addChild(homeBtn);
+ var scoreText = new Text2("Score: 0", {
+ size: 50,
+ fill: 0x000000
});
- // start per-frame pop logic
- gameTimer = LK.setInterval(updateWhackAMeme, 16);
+ scoreText.anchor.set(0.5, 0);
+ scoreText.x = 2048 / 2;
+ scoreText.y = 50;
+ catNinjaContainer.addChild(scoreText);
+ var livesText = new Text2("Lives: 3", {
+ size: 50,
+ fill: 0x000000
+ });
+ livesText.anchor.set(0, 0);
+ livesText.x = 1600;
+ livesText.y = 50;
+ catNinjaContainer.addChild(livesText);
+ var highScoreText = new Text2("Best: " + storage.highScore3, {
+ size: 30,
+ fill: 0x000000
+ });
+ highScoreText.anchor.set(0.5, 0);
+ highScoreText.x = 2048 / 2;
+ highScoreText.y = 110;
+ catNinjaContainer.addChild(highScoreText);
+ var instructionText = new Text2("SWIPE TO SLASH CUCUMBERS!", {
+ size: 40,
+ fill: 0x000000
+ });
+ instructionText.anchor.set(0.5, 0);
+ instructionText.x = 2048 / 2;
+ instructionText.y = 200;
+ catNinjaContainer.addChild(instructionText);
+ player = new CatPlayer();
+ player.x = 2048 / 2;
+ player.y = 2200;
+ catNinjaContainer.addChild(player);
+ cucumbers = [];
+ gameTimer = LK.setInterval(function () {
+ spawnCucumber();
+ }, 1000);
}
-function updateWhackAMeme() {
- var now = Date.now();
- if (now - lastPop > 800) {
- lastPop = now;
- var h = holes[Math.floor(Math.random() * holes.length)];
- h.active = true;
- var choice = ['Doge', 'Pepe', 'Trollface'][Math.floor(Math.random() * 3)];
- h.face.texture = LK.assets[choice].texture;
- h.face.alpha = 1;
- tween(h.face, {
- alpha: 0
- }, {
- duration: 600,
- onFinish: function onFinish() {
- if (h.active) {
- whackMisses++;
+function spawnCucumber() {
+ if (currentScene !== "catNinja") {
+ return;
+ }
+ var cucumber = new Cucumber();
+ cucumber.x = Math.random() * 1800 + 100;
+ cucumber.y = -200;
+ cucumbers.push(cucumber);
+ catNinjaContainer.addChild(cucumber);
+}
+function updateCatNinja() {
+ if (currentScene !== "catNinja") {
+ return;
+ }
+ for (var i = cucumbers.length - 1; i >= 0; i--) {
+ var cucumber = cucumbers[i];
+ cucumber.update();
+ // Remove cucumber if it goes off screen
+ if (cucumber.y > 2900) {
+ catNinjaContainer.removeChild(cucumber);
+ cucumbers.splice(i, 1);
+ // Player loses a life if cucumber not slashed
+ player.lives--;
+ catNinjaContainer.children[2].setText("Lives: " + player.lives);
+ if (player.lives <= 0) {
+ // Game over
+ LK.clearInterval(gameTimer);
+ if (player.score > storage.highScore3) {
+ storage.highScore3 = player.score;
}
- h.active = false;
+ LK.setScore(player.score);
+ LK.showGameOver();
}
- });
+ }
}
- whackContainer.scoreText.setText(whackScore);
- if (whackMisses >= 3) {
- LK.setScore(whackScore);
- storage.highScoreWhack = Math.max(storage.highScoreWhack, whackScore);
- LK.showGameOver();
+ // Update score display
+ var scoreText = catNinjaContainer.children[1];
+ if (scoreText && scoreText instanceof Text2) {
+ scoreText.setText("Score: " + player.score);
}
}
-function clearScene() {
- if (gameTimer) {
- LK.clearInterval(gameTimer);
- gameTimer = null;
- }
- game.removeChildren();
-}
+// Scene management functions
function switchToMainMenu() {
- clearScene();
+ clearCurrentScene();
currentScene = "mainMenu";
game.addChild(mainMenuContainer);
- LK.playMusic('splashmusic', {
- loop: true
- });
+ LK.playMusic('menuMusic');
}
function switchToGameSelection() {
- clearScene();
+ clearCurrentScene();
currentScene = "gameSelection";
game.addChild(gameSelectionContainer);
- LK.playMusic('menuMusic', {
- loop: true
- });
+ // Add a flash effect for transition
+ LK.effects.flashScreen(0xFFFFFF, 500);
+ // Play transition sound
+ LK.getSound('buttonClick').play();
+ // Don't start menu music - keep splash music playing
}
-function startRunner() {
- clearScene();
- currentScene = "runner";
- setupRunner();
- game.addChild(runnerContainer);
- LK.playMusic('gameMusic', {
- loop: true
- });
+function startDoodleJump() {
+ clearCurrentScene();
+ currentScene = "doodleJump";
+ setupDoodleJump();
+ game.addChild(doodleJumpContainer);
+ LK.playMusic('gameMusic');
}
-function startFlip() {
- clearScene();
- currentScene = "flip";
- setupFlip();
- game.addChild(flipContainer);
- LK.playMusic('gameMusic', {
- loop: true
- });
+function startCoinFlip() {
+ clearCurrentScene();
+ currentScene = "coinFlip";
+ setupCoinFlip();
+ game.addChild(coinFlipContainer);
+ LK.playMusic('gameMusic');
}
-function startWhackAMeme() {
- clearScene();
- currentScene = "whack";
- setupWhackAMeme();
- game.addChild(whackContainer);
- LK.playMusic('gameMusic', {
- loop: true
+function startCatNinja() {
+ clearCurrentScene();
+ currentScene = "catNinja";
+ setupCatNinja();
+ game.addChild(catNinjaContainer);
+ LK.playMusic('gameMusic');
+}
+function scheduleRandomEvent() {
+ // pick a delay between 5 000 and 8 000 ms
+ var delay = 5000 + Math.random() * 3000;
+ LK.setTimeout(function () {
+ triggerEvent();
+ scheduleRandomEvent(); // loop
+ }, delay);
+}
+function triggerEvent() {
+ // Play buzzer sound when random event happens
+ LK.getSound('buzzer').play();
+ // Pick a random count between 1 and 3
+ var count = 1 + Math.floor(Math.random() * 3);
+ // Create multiple effects based on count
+ for (var i = 0; i < count; i++) {
+ // create a temporary sprite for each effect with a random meme asset
+ var fx = new Container();
+ // Use one of three meme assets randomly (Doge, Trollface, or Pepe)
+ var memeAssets = ['Doge', 'Trollface', 'Pepe'];
+ var randomMeme = memeAssets[Math.floor(Math.random() * memeAssets.length)];
+ // Generate random size between 100 and 300
+ var randomSize = 100 + Math.floor(Math.random() * 200);
+ var gfx = fx.attachAsset(randomMeme, {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ width: randomSize,
+ height: randomSize
+ });
+ // Capture the base scale
+ var baseSX = fx.scale.x;
+ var baseSY = fx.scale.y;
+ // Calculate random position with margins for each effect
+ var maxX = 2048;
+ var maxY = 2732;
+ var margin = 100; // half of effect's max dimension
+ fx.x = margin + Math.random() * (maxX - margin * 2);
+ fx.y = margin + Math.random() * (maxY - margin * 2);
+ flipRunnerContainer.addChild(fx);
+ // pick spin or pulse at random
+ if (Math.random() < 0.5) {
+ // spin for 2s
+ tween(fx, {
+ rotation: Math.PI * 2
+ }, {
+ duration: 2000
+ });
+ } else {
+ // Compute a random increase between 1% and 25%
+ var inc = 0.01 + Math.random() * 0.24; // anywhere from 0.01 to 0.25
+ var scaleFactor = 1 + inc; // final multiplier
+ // grow & shrink for 2s
+ tween(fx.scale, {
+ x: baseSX * scaleFactor,
+ y: baseSY * scaleFactor
+ }, {
+ duration: 1000,
+ yoyo: true,
+ repeat: 1
+ });
+ }
+ // remove after 2s using IIFE to properly capture the fx reference
+ (function (fxToRemove) {
+ LK.setTimeout(function () {
+ flipRunnerContainer.removeChild(fxToRemove);
+ }, 2000);
+ })(fx);
+ }
+}
+function setupFlipRunner() {
+ var background = flipRunnerContainer.attachAsset('gameBackground', {
+ anchorX: 0,
+ anchorY: 0,
+ width: 2048,
+ height: 2732
});
+ background.tint = 0x000000; // Black background
+ // Create container for stars
+ var starsContainer = new Container();
+ flipRunnerContainer.addChild(starsContainer);
+ // Function to create a rainbow star
+ function createStar() {
+ var star = new Container();
+ // Random star size between 5 and 20
+ var starSize = 5 + Math.random() * 15;
+ // Random rainbow color
+ var colors = [0xFF0000, 0xFF7F00, 0xFFFF00, 0x00FF00, 0x0000FF, 0x4B0082, 0x9400D3];
+ var randomColor = colors[Math.floor(Math.random() * colors.length)];
+ // Create star shape
+ var starGfx = star.attachAsset('selectionButton', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ width: starSize,
+ height: starSize
+ });
+ starGfx.tint = randomColor;
+ // Set initial position
+ star.x = 2048 + starSize;
+ star.y = Math.random() * 2732;
+ // Set star speed
+ star.speed = 5 + Math.random() * 10;
+ // Add to container
+ starsContainer.addChild(star);
+ return star;
+ }
+ // Initialize stars
+ var stars = [];
+ for (var i = 0; i < 20; i++) {
+ var star = createStar();
+ // Distribute stars across the screen initially
+ star.x = Math.random() * 2048;
+ stars.push(star);
+ }
+ // Star generation interval
+ var starInterval = LK.setInterval(function () {
+ if (stars.length < 30) {
+ // Limit number of stars
+ var star = createStar();
+ stars.push(star);
+ }
+ }, 500);
+ // Star update function
+ flipRunnerContainer.updateStars = function () {
+ for (var i = stars.length - 1; i >= 0; i--) {
+ var star = stars[i];
+ star.x -= star.speed;
+ // Remove stars that go off screen
+ if (star.x < -20) {
+ starsContainer.removeChild(star);
+ stars.splice(i, 1);
+ }
+ // Slight rotation for twinkling effect
+ star.rotation += 0.02;
+ // Cycle through rainbow colors
+ if (Math.random() < 0.02) {
+ var colors = [0xFF0000, 0xFF7F00, 0xFFFF00, 0x00FF00, 0x0000FF, 0x4B0082, 0x9400D3];
+ star.children[0].tint = colors[Math.floor(Math.random() * colors.length)];
+ }
+ }
+ };
+ // Add tunnel with rainbow road effect
+ flipTunnel = new FlipRunnerTunnel();
+ flipRunnerContainer.addChild(flipTunnel);
+ // Add rainbow glow effect to tunnel walls
+ var colorIndices = [0, 1, 2, 3, 4, 5, 6];
+ var colors = [0xFF0000, 0xFF7F00, 0xFFFF00, 0x00FF00, 0x0000FF, 0x4B0082, 0x9400D3];
+ var colorIndex = 0;
+ var colorInterval = LK.setInterval(function () {
+ // Cycle through colors
+ colorIndex = (colorIndex + 1) % colors.length;
+ // Update top and bottom wall colors
+ tween(flipTunnel.topWall, {
+ tint: colors[colorIndices[colorIndex]]
+ }, {
+ duration: 300
+ });
+ // Use a different color for bottom wall for more rainbow effect
+ tween(flipTunnel.bottomWall, {
+ tint: colors[(colorIndices[colorIndex] + 3) % colors.length]
+ }, {
+ duration: 300
+ });
+ // Rotate color indices to create flowing rainbow effect
+ colorIndices.push(colorIndices.shift());
+ }, 200);
+ // Add player
+ player = new FlipRunnerPlayer();
+ player.x = 500;
+ // Player's y position will be set in updateFlipRunner based on tunnel gap
+ flipRunnerContainer.addChild(player);
+ // HomeButton removed
+ var scoreText = new Text2("Score: 0", {
+ size: 50,
+ fill: 0xFFFFFF
+ });
+ scoreText.anchor.set(0.5, 0);
+ scoreText.x = 2048 / 2;
+ scoreText.y = 50;
+ flipScoreText = scoreText;
+ var highScoreText = new Text2("Best: " + (storage.highScoreFlipRunner || 0), {
+ size: 30,
+ fill: 0xFFFFFF
+ });
+ highScoreText.anchor.set(0.5, 0);
+ highScoreText.x = 2048 / 2;
+ highScoreText.y = 110;
+ var instructionText = new Text2("TAP TO FLIP POLARITY!", {
+ size: 40,
+ fill: 0xFFFFFF
+ });
+ instructionText.anchor.set(0.5, 0);
+ instructionText.x = 2048 / 2;
+ instructionText.y = 200;
+ flipRunnerContainer.addChild(highScoreText);
+ flipRunnerContainer.addChild(scoreText);
+ flipRunnerContainer.addChild(instructionText);
+ // HomeButton not needed
+ // Initialize obstacles array
+ obstacles = [];
+ tunnelSpeed = 15;
+ lastObstacleTime = 0;
+ // Start the obstacle spawner
+ gameTimer = LK.setInterval(function () {
+ if (tunnelSpeed < 30) {
+ tunnelSpeed += 0.05; // Gradually increase speed
+ }
+ // Random obstacle generation
+ if (Date.now() - lastObstacleTime > 800) {
+ spawnObstacle();
+ lastObstacleTime = Date.now();
+ }
+ }, 100);
+ // Start random event scheduler
+ scheduleRandomEvent();
}
+function startFlipRunner() {
+ clearCurrentScene();
+ currentScene = "flipRunner";
+ setupFlipRunner();
+ game.addChild(flipRunnerContainer);
+ LK.playMusic('gameMusic');
+}
+function spawnObstacle() {
+ if (currentScene !== "flipRunner") {
+ return;
+ }
+ // decide top or bottom path
+ var isTop = Math.random() > 0.5;
+ var halfObs = 20; // half of obstacle height (40/2)
+ var yPos = isTop ? flipTunnel.topY + halfObs : flipTunnel.bottomY - halfObs;
+ var obstacle = new FlipRunnerObstacle(yPos, tunnelSpeed);
+ obstacles.push(obstacle);
+ flipRunnerContainer.addChild(obstacle);
+}
+function updateFlipRunner() {
+ if (currentScene !== "flipRunner") {
+ return;
+ }
+ flipTunnel.update();
+ // Update rainbow stars
+ if (flipRunnerContainer.updateStars) {
+ flipRunnerContainer.updateStars();
+ }
+ // reposition player to follow the shrinking tunnel
+ var halfPlayer = 60; // half of your catPlayer height (120/2)
+ player.y = player.polarity > 0 ? flipTunnel.topY + halfPlayer : flipTunnel.bottomY - halfPlayer;
+ // Update player
+ if (player && player.isAlive) {
+ player.update();
+ // Update score display
+ var score = Math.floor(player.score);
+ // Properly update the score text using global flipScoreText
+ if (flipScoreText) {
+ flipScoreText.setText("Score: " + score);
+ }
+ // Check for collisions
+ for (var i = obstacles.length - 1; i >= 0; i--) {
+ var obstacle = obstacles[i];
+ obstacle.update();
+ // Remove obstacles that have gone off-screen
+ if (obstacle.x < -100) {
+ flipRunnerContainer.removeChild(obstacle);
+ obstacles.splice(i, 1);
+ continue;
+ }
+ // Check for collision with player (same polarity)
+ if (player.intersects(obstacle) && player.polarity === obstacle.polarity) {
+ player.die();
+ // Update high score
+ var score = Math.floor(player.score);
+ if (!storage.highScoreFlipRunner || score > storage.highScoreFlipRunner) {
+ storage.highScoreFlipRunner = score;
+ var highScoreText = flipRunnerContainer.children[2];
+ if (highScoreText && highScoreText instanceof Text2) {
+ highScoreText.setText("Best: " + storage.highScoreFlipRunner);
+ }
+ }
+ LK.setScore(score);
+ LK.setTimeout(function () {
+ LK.showGameOver();
+ }, 1000);
+ }
+ }
+ }
+}
+function clearCurrentScene() {
+ if (gameTimer) {
+ LK.clearInterval(gameTimer);
+ gameTimer = null;
+ }
+ game.removeChildren();
+ if (currentScene === "doodleJump") {
+ // Clean up doodleJump specific resources
+ platforms = [];
+ } else if (currentScene === "catNinja") {
+ // Clean up catNinja specific resources
+ cucumbers = [];
+ } else if (currentScene === "flipRunner") {
+ // Clean up flipRunner specific resources
+ obstacles = [];
+ // Clear star interval if it exists
+ if (starInterval) {
+ LK.clearInterval(starInterval);
+ starInterval = null;
+ }
+ // Clear rainbow color cycling interval
+ if (colorInterval) {
+ LK.clearInterval(colorInterval);
+ colorInterval = null;
+ }
+ // Remove any references to tunnel
+ flipTunnel = null;
+ }
+}
+// Input handling
+game.down = function (x, y, obj) {
+ if (currentScene === "doodleJump") {
+ dragNode = player;
+ } else if (currentScene === "catNinja") {
+ // Start tracking swipe for cat ninja
+ dragNode = {
+ startX: x,
+ startY: y,
+ startTime: Date.now()
+ };
+ } else if (currentScene === "flipRunner" && player && player.isAlive) {
+ // Flip player polarity on tap
+ player.flip();
+ }
+};
+game.up = function (x, y, obj) {
+ if (currentScene === "catNinja" && dragNode) {
+ // Calculate swipe
+ var dx = x - dragNode.startX;
+ var dy = y - dragNode.startY;
+ var distance = Math.sqrt(dx * dx + dy * dy);
+ var time = Date.now() - dragNode.startTime;
+ // If it's a fast swipe (speed threshold)
+ if (distance > 100 && time < 300) {
+ var angle = Math.atan2(dy, dx);
+ // Check for cucumber slashes
+ for (var i = cucumbers.length - 1; i >= 0; i--) {
+ var cucumber = cucumbers[i];
+ // Simple line intersection with cucumber boundary
+ var hit = false;
+ var mx = dragNode.startX + (x - dragNode.startX) * 0.5;
+ var my = dragNode.startY + (y - dragNode.startY) * 0.5;
+ if (Math.abs(mx - cucumber.x) < 100 && Math.abs(my - cucumber.y) < 150) {
+ hit = true;
+ }
+ if (hit) {
+ player.slash(cucumber);
+ catNinjaContainer.removeChild(cucumber);
+ cucumbers.splice(i, 1);
+ }
+ }
+ }
+ }
+ dragNode = null;
+};
+game.move = function (x, y, obj) {
+ if (currentScene === "doodleJump" && dragNode) {
+ dragNode.x = x;
+ }
+};
+// Main game update loop
game.update = function () {
- if (currentScene === "runner") {
- updateRunner();
- } else if (currentScene === "flip") {
- updateFlip();
+ if (currentScene === "doodleJump") {
+ updateDoodleJump();
+ } else if (currentScene === "catNinja") {
+ updateCatNinja();
+ } else if (currentScene === "flipRunner") {
+ updateFlipRunner();
+ } else if (currentScene === "coinFlip") {
+ // Update floating emoji backgrounds
+ if (coinFlipContainer.updateEmojis) {
+ coinFlipContainer.updateEmojis();
+ }
+ } else if (currentScene === "gameSelection" || currentScene === "mainMenu") {
+ // Update all Sanic instances in menu screens
+ for (var i = 0; i < gameSelectionContainer.children.length; i++) {
+ var child = gameSelectionContainer.children[i];
+ if (child instanceof Sanic) {
+ child.update();
+ }
+ }
}
- // whack updates itself via its interval
};
+// Initialize game
setupMainMenu();
setupGameSelection();
switchToMainMenu();
\ No newline at end of file
a ’90s-retro living room: bean-bag, Super Nintendo wired to the tube TV, “3-in-1 Meme Games” written on-screen, while a mix of meme characters crash the couch mashing SNES controllers wired to the super nintendo. In-Game asset. 2d. High contrast. No shadows
retro tube tv with crt scan lines. add a living room background behind the tv, front facing so i can use it as a menu selection screen In-Game asset. 2d. High contrast. No shadows
pointing soyjak meme. In-Game asset. 2d. High contrast. No shadows
hedgehog running fast meme. In-Game asset. 2d. High contrast. No shadows
trollface. In-Game asset. 2d. High contrast. No shadows
doge. In-Game asset. 2d. High contrast. No shadows
fluffy tail. In-Game asset. 2d. High contrast. No shadows
pepe frog. In-Game asset. 2d. High contrast. No shadows
running pepe frog. In-Game asset. 2d. High contrast. No shadows
3d button empty. In-Game asset. 2d. High contrast. No shadows
keyboard cat meme. In-Game asset. 2d. High contrast. No shadows
shiba inu coin. In-Game asset. 2d. High contrast. No shadows