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correct, nice guess should be above pointguy not below
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move pointguy to the left of doge and tailz, not above it else we see everything overlapping
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use pointguy when the player guesses correctly in meme flip
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do it
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doesn't work, the character does not flip anymore
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do it
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can the walls that slowly expand be transformed so it looks like the rainbow road? (glows rainbow colors) ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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do it !
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instead of FlipRunnerObstacle use obstaclerunner visuals
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okay, do it!
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can you animate cat player to give it a running vibe ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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instead of attachasset selection button, use doge, trollface and pepe
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in meme runner polarity shift, instead of creating selection button, create doge, pepe or trollface
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invert cats players X when its on the top side of the screen
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LK.setTimeout(function () { LK.setScore(coinFlipStreak); LK.showGameOver(); }, 1000);
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Please fix the bug: 'Timeout.tick error: tween.interpolateColor is not a function' in or related to this line: 'epicStreakText.tint = tween.interpolateColor(0xFF0000, 0x00FF00, hue);' Line Number: 1473 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Instead of relying on child indices, modify setupCoinFlip to store references to the buttons in variables with wider scope. For example: At the top of your file (with other game-wide vars): var flipButton, headsButton, tailsButton; Then in setupCoinFlip(): headsButton = new Button("HEADZ", 350, 180); // ... tailsButton = new Button("TAILZ", 350, 180); // ... flipButton = new Button("FLIP IT!!1!", 450, 180); Then in your coin.onFlipComplete: if (flipButton) flipButton.interactive = true; if (headsButton) headsButton.interactive = true; if (tailsButton) tailsButton.interactive = true;
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✅ Disable coin flip button after pressing flip it ✅ Disable headz button after pressing flip it ✅ Disable tailz button after pressing flip it
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the player shouldn't be able to press on heads, tailz or flip it when the spinning animation is playing,
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Inside MemeCoin: Add a self.onFlipComplete handler: self.onFlipComplete = null; And in the final doFlip() callback (after self.isFlipping = false;), add: if (typeof self.onFlipComplete === 'function') { self.onFlipComplete(self.isHeads); } Then in flipButton.up: Replace LK.setTimeout(...) with: coin.onFlipComplete = function (result) { let correct = coinFlipGuess === result; // Now run the meme reaction logic here };
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Delay Meme Reactions Until After Flip ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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wait for the spinning animation to finish before telling the result and also everything else ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Only Show the Final Coin Side
Code edit (1 edits merged)
Please save this source code
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the coin flip game is bugged, if tailz win, do not show doge which is used for heads, and if ever head wins, do not show tailz
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1", { highScore1: 0, highScore2: 0, highScore3: 0 }); /**** * Classes ****/ var Button = Container.expand(function (text, width, height) { var self = Container.call(this); var buttonShape = self.attachAsset('selectionButton', { anchorX: 0.5, anchorY: 0.5, width: width || 400, height: height || 300 }); // Add gradient and shadow effect to button buttonShape.tint = 0x4287f5; // Create enhanced text with shadow and better styling var buttonText = new Text2(text, { size: 50, fill: 0xFFFFFF, align: 'center', stroke: 0x000000, strokeThickness: 5, dropShadow: true, dropShadowColor: 0x000000, dropShadowAngle: Math.PI / 6, dropShadowDistance: 4 }); buttonText.anchor.set(0.5, 0.5); self.addChild(buttonText); // Enhanced down effect with scale self.down = function () { buttonShape.alpha = 0.8; LK.getSound('buttonClick').play(); // Add scale effect on press tween(self.scale, { x: 0.95, y: 0.95 }, { duration: 100, easing: tween.easeOutQuad }); // Add glow effect LK.effects.flashObject(buttonShape, 0x66ccff, 300); }; // Enhanced up effect self.up = function () { buttonShape.alpha = 1.0; // Return to normal scale with slight bounce tween(self.scale, { x: 1.0, y: 1.0 }, { duration: 200, easing: tween.bounceOut }); }; return self; }); // Add prototype method for Button so Button.prototype.up can be called // CatNinja classes var CatPlayer = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('catPlayer', { anchorX: 0.5, anchorY: 0.5 }); self.score = 0; self.lives = 3; self.slash = function (cucumber) { LK.getSound('slice').play(); LK.effects.flashObject(cucumber, 0xFFFFFF, 300); self.score += 1; return true; }; return self; }); // CoinFlip classes var Coin = Container.expand(function () { var self = Container.call(this); var coinGraphics = self.attachAsset('coin', { anchorX: 0.5, anchorY: 0.5 }); self.isHeads = true; self.isFlipping = false; self.flip = function () { if (self.isFlipping) { return; } self.isFlipping = true; LK.getSound('flip').play(); var flips = Math.floor(Math.random() * 10) + 5; var flipDuration = 1500; function doFlip(flipsLeft) { if (flipsLeft <= 0) { self.isFlipping = false; self.isHeads = Math.random() >= 0.5; return; } tween(coinGraphics, { scaleX: 0 }, { duration: flipDuration / (flipsLeft * 2), onFinish: function onFinish() { self.isHeads = !self.isHeads; coinGraphics.tint = self.isHeads ? 0xF1C40F : 0xE67E22; tween(coinGraphics, { scaleX: 1 }, { duration: flipDuration / (flipsLeft * 2), onFinish: function onFinish() { doFlip(flipsLeft - 1); } }); } }); } doFlip(flips); }; return self; }); var Cucumber = Container.expand(function () { var self = Container.call(this); var cucumberGraphics = self.attachAsset('cucumber', { anchorX: 0.5, anchorY: 0.5 }); self.speed = Math.random() * 5 + 5; self.rotationSpeed = (Math.random() - 0.5) * 0.2; self.update = function () { self.y += self.speed; self.rotation += self.rotationSpeed; }; return self; }); var DoodlePlatform = Container.expand(function (x, y) { var self = Container.call(this); var platformGraphics = self.attachAsset('doodlePlatform', { anchorX: 0.5, anchorY: 0.5 }); self.x = x; self.y = y; self.speed = 0; self.isMoving = Math.random() > 0.7; if (self.isMoving) { self.speed = Math.random() * 4 + 2; self.direction = Math.random() > 0.5 ? 1 : -1; platformGraphics.tint = 0xE74C3C; } self.update = function () { if (self.isMoving) { self.x += self.speed * self.direction; if (self.x > 1900 || self.x < 150) { self.direction *= -1; } } }; return self; }); // DoodleJump classes var DoodlePlayer = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('doodlePlayer', { anchorX: 0.5, anchorY: 0.5 }); self.velocityY = 0; self.gravity = 0.5; self.jumpPower = -15; self.jump = function () { self.velocityY = self.jumpPower; LK.getSound('jump').play(); }; self.update = function () { self.velocityY += self.gravity; self.y += self.velocityY; }; return self; }); var FlipRunnerObstacle = Container.expand(function (yPosition, speed) { var self = Container.call(this); var obstacleGraphics = self.attachAsset('doodlePlatform', { anchorX: 0.5, anchorY: 0.5, width: 100, height: 40 }); self.polarity = yPosition > 1366 ? -1 : 1; // Determines if obstacle is on top or bottom self.speed = speed || 15; self.x = 2200; // Start just off-screen self.y = yPosition; // Color based on polarity obstacleGraphics.tint = self.polarity > 0 ? 0x27ae60 : 0xe74c3c; self.update = function () { self.x -= self.speed; }; return self; }); var FlipRunnerPlayer = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('catPlayer', { anchorX: 0.5, anchorY: 0.5 }); self.polarity = 1; // 1 for top, -1 for bottom self.speed = 10; self.score = 0; self.isAlive = true; self.flip = function () { if (!self.isAlive) { return; } self.polarity *= -1; LK.getSound('flip').play(); // Animate the flip tween(self, { y: self.polarity > 0 ? 600 : 2132 }, { duration: 300, easing: tween.bounceOut }); // Visual effect when flipping tween(playerGraphics, { rotation: self.polarity > 0 ? 0 : Math.PI }, { duration: 300, easing: tween.bounceOut }); }; self.update = function () { self.score += 0.1; }; self.die = function () { if (!self.isAlive) { return; } self.isAlive = false; LK.effects.flashObject(self, 0xFF0000, 500); }; return self; }); var FlipRunnerTunnel = Container.expand(function () { var self = Container.call(this); // Top wall var topWall = self.attachAsset('doodlePlatform', { anchorX: 0, anchorY: 0, width: 2048, height: 400 }); topWall.tint = 0x34495e; // Bottom wall var bottomWall = self.attachAsset('doodlePlatform', { anchorX: 0, anchorY: 1, width: 2048, height: 400 }); bottomWall.tint = 0x34495e; bottomWall.y = 2732; this.topWall = topWall; this.bottomWall = bottomWall; this.initialGap = bottomWall.y - bottomWall.height - topWall.height; this.gap = this.initialGap; this.shrinkRate = 0.1; // pixels per frame (tweak as desired) this.update = function () { // shrink the gap, but don't go below 400px this.gap = Math.max(400, this.gap - this.shrinkRate); // recalc each wall's height so the total gap is correct var newWallHeight = (2732 - this.gap) / 2; this.topWall.height = newWallHeight; this.bottomWall.height = newWallHeight; this.bottomWall.y = 2732; // anchorY=1 keeps it flush to bottom // expose gap edges for collision detection this.topY = this.topWall.height; this.bottomY = this.bottomWall.y - this.bottomWall.height; }; return self; }); var HomeButton = Container.expand(function () { var self = Container.call(this); var buttonShape = self.attachAsset('homeButton', { anchorX: 0.5, anchorY: 0.5 }); var buttonText = new Text2("HOME", { size: 40, fill: 0xFFFFFF }); buttonText.anchor.set(0.5, 0.5); self.addChild(buttonText); self.down = function () { buttonShape.alpha = 0.7; LK.getSound('buttonClick').play(); }; self.up = function () { buttonShape.alpha = 1.0; switchToMainMenu(); }; return self; }); var MemeCoin = Container.expand(function () { var self = Container.call(this); // Create both sides of the coin with meme faces var headsSide = self.attachAsset('Doge', { anchorX: 0.5, anchorY: 0.5, width: 200, height: 200 }); var tailsSide = self.attachAsset('coin', { anchorX: 0.5, anchorY: 0.5, width: 200, height: 200 }); // Only show heads initially tailsSide.alpha = 0; self.isHeads = true; self.isFlipping = false; // Add coin background circle var coinBg = self.attachAsset('coin', { anchorX: 0.5, anchorY: 0.5, width: 220, height: 220 }); // Place circle behind faces // Implement our own swapChildren since it doesn't exist function swapChildren(parent, child1, child2) { var index1 = parent.children.indexOf(child1); var index2 = parent.children.indexOf(child2); if (index1 !== -1 && index2 !== -1) { // Remove both children parent.removeChild(child1); parent.removeChild(child2); // Add them back in swapped order if (index1 < index2) { parent.addChildAt(child2, index1); parent.addChildAt(child1, index2); } else { parent.addChildAt(child1, index2); parent.addChildAt(child2, index1); } } } swapChildren(self, coinBg, headsSide); swapChildren(self, coinBg, tailsSide); // Enhanced coin flip with meme animations self.flip = function () { if (self.isFlipping) { return; } // Start countdown before flipping var countdownText = new Text2("3", { size: 150, fill: 0xFFFFFF, stroke: 0x000000, strokeThickness: 8 }); countdownText.anchor.set(0.5, 0.5); self.addChild(countdownText); // Play countdown sound LK.getSound('countdown').play(); // Countdown animation function countdown(num) { if (num > 0) { countdownText.setText(num.toString()); // Pulse animation for countdown tween(countdownText.scale, { x: 1.5, y: 1.5 }, { duration: 300, yoyo: true, repeat: 1, onFinish: function onFinish() { LK.setTimeout(function () { countdown(num - 1); }, 200); } }); } else { countdownText.setText("FLIP!"); // Flash and scale animation for "FLIP!" LK.effects.flashObject(countdownText, 0xFFFF00, 300); tween(countdownText.scale, { x: 2, y: 2 }, { duration: 300, onFinish: function onFinish() { LK.getSound('buzzer').play(); LK.setTimeout(function () { self.removeChild(countdownText); self.startFlip(); }, 300); } }); } } countdown(3); }; self.startFlip = function () { self.isFlipping = true; LK.getSound('flip').play(); // Random number of flips (more than original for drama) var flips = Math.floor(Math.random() * 10) + 8; var flipDuration = 2000; // Longer flip for more suspense // Shake screen effect LK.effects.shakeScreen(10, 500); // Initial position for bounce effect var originalY = self.y; // Make the coin bounce up first tween(self, { y: originalY - 200 }, { duration: 300, easing: tween.easeOutQuad, onFinish: function onFinish() { // Now start the flipping as coin comes down doFlip(flips); // Return to original position with bounce tween(self, { y: originalY }, { duration: 600, easing: tween.bounceOut }); } }); function doFlip(flipsLeft) { if (flipsLeft <= 0) { self.isFlipping = false; self.isHeads = Math.random() >= 0.5; // Show final side - only show the side that represents the winning choice // If heads won, show Doge (head); if tails won, show coin (tails) headsSide.alpha = self.isHeads ? 1 : 0; tailsSide.alpha = self.isHeads ? 0 : 1; // Final bounce effect tween(self.scale, { x: 1.3, y: 1.3 }, { duration: 200, yoyo: true, repeat: 1 }); return; } // Make coin appear to flip in 3D by scaling in X direction tween(self, { scaleX: 0 }, { duration: flipDuration / (flipsLeft * 2), onFinish: function onFinish() { // Switch sides when flat self.isHeads = !self.isHeads; headsSide.alpha = self.isHeads ? 1 : 0; tailsSide.alpha = self.isHeads ? 0 : 1; // Flip back to full width tween(self, { scaleX: 1 }, { duration: flipDuration / (flipsLeft * 2), onFinish: function onFinish() { doFlip(flipsLeft - 1); } }); } }); } }; return self; }); var MemeReaction = Container.expand(function (memeType, size) { var self = Container.call(this); // Get the appropriate asset based on type var assetId = memeType === 'doge' ? 'Doge' : memeType === 'troll' ? 'Trollface' : 'Pepe'; var memeGraphics = self.attachAsset(assetId, { anchorX: 0.5, anchorY: 0.5, width: size || 300, height: size || 300 }); self.alpha = 0; // Start invisible for entrance animation // Animate entrance based on type self.show = function () { // Different animation for each meme type if (memeType === 'doge') { // Doge bounces in happily self.y -= 200; // Start above target position tween(self, { alpha: 1, y: self.y + 200 }, { duration: 500, easing: tween.bounceOut }); // Play appropriate sound LK.getSound('wow').play(); } else if (memeType === 'troll') { // Trollface slides in from side with rotation self.x += 300; // Start to the right self.rotation = Math.PI * 2; // Full rotation tween(self, { alpha: 1, x: self.x - 300, rotation: 0 }, { duration: 600, easing: tween.easeOutQuad }); // Play appropriate sound LK.getSound('bruh').play(); } else { // Pepe // Pepe fades in with a sad wobble tween(self, { alpha: 1 }, { duration: 300, onFinish: function onFinish() { // Sad wobble animation tween(self, { rotation: -0.1 }, { duration: 200, yoyo: true, repeat: 3, easing: tween.easeInOutSine }); } }); // Play appropriate sound LK.getSound('wednesday').play(); } }; // Animate exit self.hide = function (callback) { tween(self, { alpha: 0, y: self.y - 100 }, { duration: 500, easing: tween.easeInQuad, onFinish: function onFinish() { if (callback) { callback(); } self.destroy(); } }); }; return self; }); var Sanic = Container.expand(function () { var self = Container.call(this); var sanicGraphics = self.attachAsset('Sanic', { anchorX: 0.5, anchorY: 0.5 }); // Speed of Sanic's movement self.speed = 12; self.x = -100; // Start off-screen to the left // Update called every frame self.update = function () { // Initialize bobbing variables if not set if (self.bobOffset === undefined) { self.bobOffset = 0; self.bobSpeed = 0.1; self.bobAmount = 30; self.originalY = self.y; } // Update bobbing animation self.bobOffset += self.bobSpeed; self.y = self.originalY + Math.sin(self.bobOffset) * self.bobAmount; // Add slight rotation to match the bobbing movement self.rotation = Math.sin(self.bobOffset) * 0.08; // Move Sanic from left to right self.x += self.speed; // Destroy Sanic when he moves off-screen to the right if (self.x > 2148) { // 2048 + half of Sanic's width self.destroy(); } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x2C3E50 }); /**** * Game Code ****/ // Background music // Sound effects // CatNinja assets // CoinFlip assets // DoodleJump assets // Game state variables var flipTunnel = null; // Add prototype method for Button so Button.prototype.up can be called Button.prototype.up = function () { this.children[0].alpha = 1.0; }; var currentScene = "mainMenu"; var currentGame = null; var dragNode = null; // Score variables var score = 0; var platformsPassed = 0; // Game-specific variables var platforms = []; var cucumbers = []; var coin = null; var player = null; var gameTimer = null; var coinFlipGuess = null; var coinFlipStreak = 0; var obstacles = []; var tunnelSpeed = 15; var lastObstacleTime = 0; var flipScoreText = null; // Game backgrounds and containers var mainMenuContainer = new Container(); var gameSelectionContainer = new Container(); var doodleJumpContainer = new Container(); var coinFlipContainer = new Container(); var catNinjaContainer = new Container(); var flipRunnerContainer = new Container(); function setupMainMenu() { // Add splash background var splashBackground = mainMenuContainer.attachAsset('SplashBackground', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 + 100 }); // Play and loop splash music LK.playMusic('splashmusic', { loop: true }); // Animate the splash background with a dance effect function animateSplashBackground() { // Move right and down with slight rotation tween(splashBackground, { x: 2048 / 2 + 30, y: 2732 / 2 + 20, rotation: 0.03 }, { duration: 1800, easing: tween.easeInOutQuad, onFinish: function onFinish() { // Move left and up with opposite rotation tween(splashBackground, { x: 2048 / 2 - 30, y: 2732 / 2 - 20, rotation: -0.03 }, { duration: 1800, easing: tween.easeInOutQuad, onFinish: function onFinish() { // Move center and down with slight scale change tween(splashBackground, { x: 2048 / 2, y: 2732 / 2 + 15, rotation: 0, scaleX: 1.02, scaleY: 1.02 }, { duration: 1800, easing: tween.easeInOutSine, onFinish: function onFinish() { // Return to original position and scale tween(splashBackground, { x: 2048 / 2, y: 2732 / 2, scaleX: 1, scaleY: 1 }, { duration: 1800, easing: tween.easeInOutSine, onFinish: function onFinish() { // Repeat the animation animateSplashBackground(); } }); } }); } }); } }); } // Start the background animation animateSplashBackground(); // Create empty title text first var titleText = new Text2("", { size: 200, fill: 0xFFFFFF, stroke: 0x000000, strokeThickness: 10, fontWeight: 'bold', dropShadow: true, dropShadowColor: 0x000000, dropShadowAngle: Math.PI / 4, dropShadowDistance: 12 }); titleText.anchor.set(0.5, 0.5); titleText.x = 2048 / 2; titleText.y = 400; // Prepare for character-by-character reveal var fullTitleText = "NOX PRESENTS:"; var currentCharIndex = 0; var charRevealInterval = LK.setInterval(function () { if (currentCharIndex <= fullTitleText.length) { titleText.setText(fullTitleText.substring(0, currentCharIndex)); currentCharIndex++; // Add a small scale bounce effect for each new character if (currentCharIndex > 1) { titleText.scale.set(1.1, 1.1); tween(titleText.scale, { x: 1.0, y: 1.0 }, { duration: 200, easing: tween.bounceOut }); } } else { var _bounceTitleContinuously = function bounceTitleContinuously() { // Bounce up tween(titleText, { y: 380 }, { duration: 600, easing: tween.easeInOutQuad, onFinish: function onFinish() { // Bounce down tween(titleText, { y: 400 }, { duration: 600, easing: tween.easeInOutQuad, onFinish: _bounceTitleContinuously // Loop the animation }); } }); }; // Start continuous bouncing // Animation complete, clear interval LK.clearInterval(charRevealInterval); // Start continuous bouncing animation _bounceTitleContinuously(); } }, 150); // Reveal a new character every 150ms var startButton = new Button("START", 600, 220); startButton.x = 2048 / 2; startButton.y = 2732 - 300; // Position at bottom middle of screen // Add stroke to the button text // Make sure style object exists before setting properties if (!startButton.children[1].style) { startButton.children[1].style = {}; } startButton.children[1].style.stroke = 0x000000; startButton.children[1].style.strokeThickness = 10; startButton.children[1].style.fontSize = 70; // Increase text size too startButton.up = function () { Button.prototype.up.call(this); LK.getSound('yahoo').play(); switchToGameSelection(); }; // Add squash and stretch animation to the start button function animateStartButton() { // Squash (wider horizontally, shorter vertically) tween(startButton.scale, { x: 1.2, y: 0.8 }, { duration: 700, easing: tween.easeInOutQuad, onFinish: function onFinish() { // Stretch (taller vertically, narrower horizontally) tween(startButton.scale, { x: 0.9, y: 1.2 }, { duration: 700, easing: tween.easeInOutQuad, onFinish: function onFinish() { // Return to normal scale tween(startButton.scale, { x: 1.0, y: 1.0 }, { duration: 700, easing: tween.easeInOutQuad, onFinish: animateStartButton }); } }); } }); } // Start the button animation animateStartButton(); mainMenuContainer.addChild(titleText); mainMenuContainer.addChild(startButton); } function setupGameSelection() { // Add MenuBackground behind all elements var menuBackground = gameSelectionContainer.attachAsset('MenuBackground', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 }); // Add Pointguy in front of MenuBackground var pointguy = gameSelectionContainer.attachAsset('Pointguy', { anchorX: 0.5, anchorY: 0.5, x: 465, y: 1366 }); // Add bobbing animation to Pointguy function animatePointguy() { // Bob up with stretch tween(pointguy, { y: 1100, // Move up by 50px (increased from 40px) scaleX: 0.95, // Stretch taller and thinner (reduced from 0.9) scaleY: 1.05 // Reduced from 1.1 }, { duration: 2000, easing: tween.easeInOutQuad, onFinish: function onFinish() { // Bob down with squash tween(pointguy, { y: 1850, // Down by 50px from center (increased from original position) scaleX: 1.05, // Squash wider and shorter (reduced from 1.1) scaleY: 0.95 // Reduced from 0.9 }, { duration: 2000, easing: tween.easeInOutQuad, onFinish: animatePointguy // Continue the loop }); } }); } // Start the bobbing animation animatePointguy(); // Periodically spawn Sanic running across the screen function spawnSanic() { var sanic = new Sanic(); sanic.y = 2500; // Position Sanic at a good height on screen gameSelectionContainer.addChild(sanic); // Schedule next Sanic to appear after this one leaves LK.setTimeout(spawnSanic, 4000 + Math.random() * 2000); } // Start spawning Sanic characters spawnSanic(); // Create animated title with shadow and effects var titleText = new Text2("SELECT A GAME", { size: 200, fill: 0xFFFFFF, stroke: 0x000000, strokeThickness: 10, fontWeight: 'bold', dropShadow: true, dropShadowColor: 0x000000, dropShadowAngle: Math.PI / 4, dropShadowDistance: 8 }); titleText.anchor.set(0.5, 0.5); titleText.x = 2048 / 2; titleText.y = 300; titleText.alpha = 0; // Animate title entrance tween(titleText, { alpha: 1, y: 250 }, { duration: 800, easing: tween.bounceOut }); // Setup continuous subtle title animation function animateTitle() { tween(titleText, { y: 270 }, { duration: 1500, easing: tween.easeInOutQuad, onFinish: function onFinish() { tween(titleText, { y: 250 }, { duration: 1500, easing: tween.easeInOutQuad, onFinish: animateTitle }); } }); } LK.setTimeout(animateTitle, 1000); // Create game selection buttons with staggered animations - 25% smaller and repositioned var game1Button = new Button("Meme Runner\nPolarity Shift", 375, 262); // 25% smaller (500*0.75=375, 350*0.75=262.5) game1Button.x = 2300; // Start off-screen game1Button.y = 1100; // Moved up slightly game1Button.alpha = 0; var game2Button = new Button("Meme Flip\nChallenge", 375, 262); // 25% smaller game2Button.x = 2300; // Start off-screen game2Button.y = 1425; // Centered vertically in the TV screen game2Button.alpha = 0; var game3Button = new Button("Cat Ninja\nCucumber Escape", 375, 262); // 25% smaller game3Button.x = 2300; // Start off-screen game3Button.y = 1775; // Moved up slightly game3Button.alpha = 0; // Add hover/pulse effects to buttons function setupButtonAnimations(button) { // Create pulsing animation function pulseButton(btn) { tween(btn.scale, { x: 1.05, y: 1.05 }, { duration: 1000, easing: tween.easeInOutQuad, onFinish: function onFinish() { tween(btn.scale, { x: 1.0, y: 1.0 }, { duration: 1000, easing: tween.easeInOutQuad, onFinish: function onFinish() { pulseButton(btn); } }); } }); } // Start pulsing after entrance animation LK.setTimeout(function () { pulseButton(button); }, 1500); } // Animate buttons entering one after another tween(game1Button, { x: 2048 / 2 + 125, alpha: 1 }, { duration: 700, easing: tween.bounceOut, onFinish: function onFinish() { setupButtonAnimations(game1Button); // Animate second button after first tween(game2Button, { x: 2048 / 2 + 125, alpha: 1 }, { duration: 700, easing: tween.bounceOut, onFinish: function onFinish() { setupButtonAnimations(game2Button); // Animate third button after second tween(game3Button, { x: 2048 / 2 + 125, alpha: 1 }, { duration: 700, easing: tween.bounceOut, onFinish: function onFinish() { setupButtonAnimations(game3Button); } }); } }); } }); game1Button.up = function () { Button.prototype.up.call(this); // Flash button and add scale effect before starting game LK.effects.flashObject(this, 0xFFFFFF, 300); tween(this.scale, { x: 1.2, y: 1.2 }, { duration: 200, onFinish: function onFinish() { startFlipRunner(); } }); }; game2Button.up = function () { Button.prototype.up.call(this); // Flash button and add scale effect before starting game LK.effects.flashObject(this, 0xFFFFFF, 300); tween(this.scale, { x: 1.2, y: 1.2 }, { duration: 200, onFinish: function onFinish() { startCoinFlip(); } }); }; game3Button.up = function () { Button.prototype.up.call(this); // Flash button and add scale effect before starting game LK.effects.flashObject(this, 0xFFFFFF, 300); tween(this.scale, { x: 1.2, y: 1.2 }, { duration: 200, onFinish: function onFinish() { startCatNinja(); } }); }; gameSelectionContainer.addChild(titleText); gameSelectionContainer.addChild(game1Button); gameSelectionContainer.addChild(game2Button); gameSelectionContainer.addChild(game3Button); } // DoodleJump game implementation function setupDoodleJump() { var background = doodleJumpContainer.attachAsset('gameBackground', { anchorX: 0, anchorY: 0 }); var homeBtn = new HomeButton(); homeBtn.x = 150; homeBtn.y = 100; doodleJumpContainer.addChild(homeBtn); var scoreText = new Text2("Score: 0", { size: 50, fill: 0x000000 }); scoreText.anchor.set(0.5, 0); scoreText.x = 2048 / 2; scoreText.y = 50; doodleJumpContainer.addChild(scoreText); var highScoreText = new Text2("Best: " + storage.highScore1, { size: 30, fill: 0x000000 }); highScoreText.anchor.set(0.5, 0); highScoreText.x = 2048 / 2; highScoreText.y = 110; doodleJumpContainer.addChild(highScoreText); player = new DoodlePlayer(); player.x = 2048 / 2; player.y = 2000; doodleJumpContainer.addChild(player); // Generate initial platforms platforms = []; for (var i = 0; i < 10; i++) { var platform = new DoodlePlatform(Math.random() * 1800 + 100, 2600 - i * 250); platforms.push(platform); doodleJumpContainer.addChild(platform); } // First platform is directly under player platforms[0].x = player.x; platforms[0].y = player.y + 100; platforms[0].isMoving = false; score = 0; platformsPassed = 0; } function updateDoodleJump() { if (currentScene !== "doodleJump") { return; } player.update(); // Handle platform collision var onPlatform = false; for (var i = 0; i < platforms.length; i++) { var platform = platforms[i]; platform.update(); if (player.velocityY > 0 && player.y < platform.y && player.y + player.velocityY >= platform.y - 70 && Math.abs(player.x - platform.x) < 150) { player.y = platform.y - 70; player.jump(); onPlatform = true; } } // Handle screen wrapping for player if (player.x < 0) { player.x = 2048; } if (player.x > 2048) { player.x = 0; } // Scroll the world when player gets too high if (player.y < 1000) { var diff = 1000 - player.y; player.y = 1000; // Move platforms down for (var i = 0; i < platforms.length; i++) { platforms[i].y += diff; // If platform is off-screen, reposition it at the top if (platforms[i].y > 2732) { platforms[i].y = platforms[i].y - 2732; platforms[i].x = Math.random() * 1800 + 100; platforms[i].isMoving = Math.random() > 0.7; platformsPassed++; score = platformsPassed * 10; } } } // Handle game over if player falls off the bottom if (player.y > 2732) { // Update high score if (score > storage.highScore1) { storage.highScore1 = score; } LK.setScore(score); LK.showGameOver(); } // Update score display var scoreText = doodleJumpContainer.children[2]; scoreText.setText("Score: " + score); } // Add screen shake effect to LK.effects namespace if (!LK.effects.shakeScreen) { LK.effects.shakeScreen = function (intensity, duration) { var originalX = game.x; var originalY = game.y; var shakeInterval = LK.setInterval(function () { game.x = originalX + (Math.random() * 2 - 1) * intensity; game.y = originalY + (Math.random() * 2 - 1) * intensity; }, 16); LK.setTimeout(function () { LK.clearInterval(shakeInterval); game.x = originalX; game.y = originalY; }, duration); }; } // Add rainbow flash effect to LK.effects namespace if (!LK.effects.rainbowFlash) { LK.effects.rainbowFlash = function (obj, duration) { var colors = [0xFF0000, 0xFF7F00, 0xFFFF00, 0x00FF00, 0x0000FF, 0x4B0082, 0x9400D3]; var colorIndex = 0; var originalTint = obj.tint; var flashInterval = LK.setInterval(function () { obj.tint = colors[colorIndex]; colorIndex = (colorIndex + 1) % colors.length; }, duration / colors.length); LK.setTimeout(function () { LK.clearInterval(flashInterval); obj.tint = originalTint; }, duration); }; } // CoinFlip game implementation function setupCoinFlip() { // Create animated background with floating emojis var background = coinFlipContainer.attachAsset('gameBackground', { anchorX: 0, anchorY: 0, width: 2048, height: 2732 }); background.tint = 0x3498db; // Blue background // Add animated floating emoji backgrounds function createFloatingEmoji(emoji, size) { var emojiText = new Text2(emoji, { size: size || 40, fill: 0xFFFFFF, alpha: 0.3 }); emojiText.x = Math.random() * 2048; emojiText.y = Math.random() * 2732; // Random movement direction emojiText.vx = (Math.random() - 0.5) * 2; emojiText.vy = (Math.random() - 0.5) * 2; coinFlipContainer.addChild(emojiText); return emojiText; } // Create 20 random emojis in the background var emojis = ['💯', '🔥', '🤣', '👌', '💪', '😂', '✨', '🚀', '🎯', '💰']; var floatingEmojis = []; for (var i = 0; i < 20; i++) { var emoji = emojis[Math.floor(Math.random() * emojis.length)]; var size = Math.random() * 30 + 30; // Random size between 30-60 floatingEmojis.push(createFloatingEmoji(emoji, size)); } // Store emoji update function for game.update coinFlipContainer.updateEmojis = function () { for (var i = 0; i < floatingEmojis.length; i++) { var emoji = floatingEmojis[i]; emoji.x += emoji.vx; emoji.y += emoji.vy; // Bounce off edges if (emoji.x < 0 || emoji.x > 2048) { emoji.vx *= -1; } if (emoji.y < 0 || emoji.y > 2732) { emoji.vy *= -1; } // Slight rotation emoji.rotation += 0.01; } }; var homeBtn = new HomeButton(); homeBtn.x = 150; homeBtn.y = 100; coinFlipContainer.addChild(homeBtn); // Create enhanced title with meme style font var titleText = new Text2("MEME FLIP CHALLENGE", { size: 80, fill: 0xFFFFFF, stroke: 0x000000, strokeThickness: 15, dropShadow: true, dropShadowColor: 0x000000, dropShadowDistance: 10, fontWeight: 'bold', fontStyle: 'italic' }); titleText.anchor.set(0.5, 0); titleText.x = 2048 / 2; titleText.y = 150; coinFlipContainer.addChild(titleText); // Make title pulse with rainbow colors LK.setInterval(function () { // Cycle through hues titleText.tint = Math.random() * 0xFFFFFF; }, 1000); var streakText = new Text2("Current Streak: 0", { size: 60, fill: 0xFFFFFF, stroke: 0x000000, strokeThickness: 8, dropShadow: true }); streakText.anchor.set(0.5, 0); streakText.x = 2048 / 2; streakText.y = 280; coinFlipContainer.addChild(streakText); var highScoreText = new Text2("Best Streak: " + storage.highScore2, { size: 40, fill: 0xFFFFFF, stroke: 0x000000, strokeThickness: 5, dropShadow: true }); highScoreText.anchor.set(0.5, 0); highScoreText.x = 2048 / 2; highScoreText.y = 350; coinFlipContainer.addChild(highScoreText); // Use the new MemeCoin instead of regular Coin coin = new MemeCoin(); coin.x = 2048 / 2; coin.y = 900; coinFlipContainer.addChild(coin); var instructionText = new Text2("Select your guess before flipping", { size: 50, fill: 0xFFFFFF, stroke: 0x000000, strokeThickness: 6, dropShadow: true }); instructionText.anchor.set(0.5, 0); instructionText.x = 2048 / 2; instructionText.y = 1200; coinFlipContainer.addChild(instructionText); // Create meme-styled buttons with "HEADZ" and "TAILZ" var headsButton = new Button("HEADZ", 350, 180); headsButton.x = 2048 / 2 - 230; headsButton.y = 1400; headsButton.children[0].tint = 0xF1C40F; // Gold color for heads coinFlipContainer.addChild(headsButton); var tailsButton = new Button("TAILZ", 350, 180); tailsButton.x = 2048 / 2 + 230; tailsButton.y = 1400; tailsButton.children[0].tint = 0xE74C3C; // Red color for tails coinFlipContainer.addChild(tailsButton); var flipButton = new Button("FLIP IT!!1!", 450, 180); flipButton.x = 2048 / 2; flipButton.y = 1600; flipButton.children[0].tint = 0x2ECC71; // Green color for flip coinFlipContainer.addChild(flipButton); var resultText = new Text2("", { size: 80, fill: 0xFFFFFF, stroke: 0x000000, strokeThickness: 10, dropShadow: true, dropShadowDistance: 8 }); resultText.anchor.set(0.5, 0); resultText.x = 2048 / 2; resultText.y = 1800; coinFlipContainer.addChild(resultText); // Container for meme reactions var memeContainer = new Container(); memeContainer.x = 2048 / 2; memeContainer.y = 650; coinFlipContainer.addChild(memeContainer); // Container for streak bonus effects var streakBonusContainer = new Container(); streakBonusContainer.x = 2048 / 2; streakBonusContainer.y = 500; coinFlipContainer.addChild(streakBonusContainer); headsButton.up = function () { Button.prototype.up.call(this); coinFlipGuess = true; instructionText.setText("You chose: HEADZ"); // Flash button for selection feedback LK.effects.flashObject(this, 0xF1C40F, 300); }; tailsButton.up = function () { Button.prototype.up.call(this); coinFlipGuess = false; instructionText.setText("You chose: TAILZ"); // Flash button for selection feedback LK.effects.flashObject(this, 0xE74C3C, 300); }; flipButton.up = function () { Button.prototype.up.call(this); if (coinFlipGuess === null) { instructionText.setText("PICK HEADZ OR TAILZ FIRST, BRUH!!"); // Shake text for emphasis tween(instructionText, { x: 2048 / 2 + 10 }, { duration: 50, yoyo: true, repeat: 5 }); return; } if (coin.isFlipping) { return; } // Clear any existing meme reactions memeContainer.removeChildren(); // Flash button when pressed LK.effects.flashObject(this, 0x2ECC71, 300); // Start the enhanced coin flip coin.flip(); LK.setTimeout(function () { var result = coin.isHeads; var correct = coinFlipGuess === result; // Clear any previous meme reactions memeContainer.removeChildren(); if (correct) { resultText.setText("CORRECT!"); if (resultText && resultText.style) { resultText.style.fill = "#27AE60"; } coinFlipStreak++; // Play random success sound var sounds = ['wow', 'collect']; LK.getSound(sounds[Math.floor(Math.random() * sounds.length)]).play(); // Show Doge meme reaction var dogeReaction = new MemeReaction('doge', 300); dogeReaction.x = 0; dogeReaction.y = 0; memeContainer.addChild(dogeReaction); dogeReaction.show(); // Add text bubble with meme saying var textBubble = new Text2("Much lucky. So streak.", { size: 40, fill: 0xFFFFFF, stroke: 0x000000, strokeThickness: 4 }); textBubble.anchor.set(0, 0); textBubble.x = 100; textBubble.y = -100; dogeReaction.addChild(textBubble); // Check for streak bonus at 3 correct flips if (coinFlipStreak % 3 === 0 && coinFlipStreak > 0) { // Epic streak celebration LK.setTimeout(function () { // Clear existing bonus effects streakBonusContainer.removeChildren(); // Create rainbow text var epicStreakText = new Text2("EPIC STREAK: " + coinFlipStreak + "!", { size: 100, fill: 0xFFFF00, stroke: 0xFF00FF, strokeThickness: 10 }); epicStreakText.anchor.set(0.5, 0.5); streakBonusContainer.addChild(epicStreakText); // Rainbow color cycle animation var hue = 0; var colorInterval = LK.setInterval(function () { hue = (hue + 0.05) % 1; epicStreakText.tint = tween.interpolateColor(0xFF0000, 0x00FF00, hue); }, 50); // Make text grow and then shrink tween(epicStreakText.scale, { x: 1.5, y: 1.5 }, { duration: 1000, yoyo: true, repeat: 1, onFinish: function onFinish() { // Fade out and remove after effect completes LK.setTimeout(function () { LK.clearInterval(colorInterval); tween(epicStreakText, { alpha: 0 }, { duration: 500, onFinish: function onFinish() { streakBonusContainer.removeChildren(); } }); }, 1000); } }); // Add dab animation on high streak var dabPepe = new MemeReaction('doge', 200); dabPepe.x = 300; dabPepe.y = 0; streakBonusContainer.addChild(dabPepe); dabPepe.show(); // Shake screen for emphasis LK.effects.shakeScreen(10, 500); }, 1000); } if (coinFlipStreak > storage.highScore2) { storage.highScore2 = coinFlipStreak; highScoreText.setText("Best Streak: " + storage.highScore2); // Flash high score LK.effects.flashObject(highScoreText, 0xFFD700, 1000); } } else { resultText.setText("WRONG! Streak wrecked!"); if (resultText && resultText.style) { resultText.style.fill = "#E74C3C"; } // Play failure sound LK.getSound('bruh').play(); // Show different meme reactions based on streak length if (coinFlipStreak >= 3) { // Show sad Pepe for losing a good streak var pepeReaction = new MemeReaction('pepe', 300); pepeReaction.x = 0; pepeReaction.y = 0; memeContainer.addChild(pepeReaction); pepeReaction.show(); // Add crying text var sadText = new Text2("Streak of " + coinFlipStreak + " gone...", { size: 40, fill: 0xFFFFFF, stroke: 0x000000, strokeThickness: 4 }); sadText.anchor.set(0, 0); sadText.x = 100; sadText.y = -100; pepeReaction.addChild(sadText); } else { // Show trollface for short streaks var trollReaction = new MemeReaction('troll', 300); trollReaction.x = 0; trollReaction.y = 0; memeContainer.addChild(trollReaction); trollReaction.show(); // Add u mad text var madText = new Text2("U mad?", { size: 50, fill: 0xFFFFFF, stroke: 0x000000, strokeThickness: 4 }); madText.anchor.set(0, 0); madText.x = 100; madText.y = -100; trollReaction.addChild(madText); } LK.setScore(coinFlipStreak); coinFlipStreak = 0; // Shake screen on failure LK.effects.shakeScreen(15, 500); } streakText.setText("Current Streak: " + coinFlipStreak); coinFlipGuess = null; instructionText.setText("Select your guess before flipping"); // Auto-hide meme reaction after delay LK.setTimeout(function () { if (memeContainer.children.length > 0 && memeContainer.children[0] instanceof MemeReaction) { memeContainer.children[0].hide(); } }, 3000); }, 2500); //{87} Extended delay for longer flip animation }; coinFlipStreak = 0; } // CatNinja game implementation function setupCatNinja() { var background = catNinjaContainer.attachAsset('gameBackground', { anchorX: 0, anchorY: 0 }); var homeBtn = new HomeButton(); homeBtn.x = 150; homeBtn.y = 100; catNinjaContainer.addChild(homeBtn); var scoreText = new Text2("Score: 0", { size: 50, fill: 0x000000 }); scoreText.anchor.set(0.5, 0); scoreText.x = 2048 / 2; scoreText.y = 50; catNinjaContainer.addChild(scoreText); var livesText = new Text2("Lives: 3", { size: 50, fill: 0x000000 }); livesText.anchor.set(0, 0); livesText.x = 1600; livesText.y = 50; catNinjaContainer.addChild(livesText); var highScoreText = new Text2("Best: " + storage.highScore3, { size: 30, fill: 0x000000 }); highScoreText.anchor.set(0.5, 0); highScoreText.x = 2048 / 2; highScoreText.y = 110; catNinjaContainer.addChild(highScoreText); var instructionText = new Text2("SWIPE TO SLASH CUCUMBERS!", { size: 40, fill: 0x000000 }); instructionText.anchor.set(0.5, 0); instructionText.x = 2048 / 2; instructionText.y = 200; catNinjaContainer.addChild(instructionText); player = new CatPlayer(); player.x = 2048 / 2; player.y = 2200; catNinjaContainer.addChild(player); cucumbers = []; gameTimer = LK.setInterval(function () { spawnCucumber(); }, 1000); } function spawnCucumber() { if (currentScene !== "catNinja") { return; } var cucumber = new Cucumber(); cucumber.x = Math.random() * 1800 + 100; cucumber.y = -200; cucumbers.push(cucumber); catNinjaContainer.addChild(cucumber); } function updateCatNinja() { if (currentScene !== "catNinja") { return; } for (var i = cucumbers.length - 1; i >= 0; i--) { var cucumber = cucumbers[i]; cucumber.update(); // Remove cucumber if it goes off screen if (cucumber.y > 2900) { catNinjaContainer.removeChild(cucumber); cucumbers.splice(i, 1); // Player loses a life if cucumber not slashed player.lives--; catNinjaContainer.children[2].setText("Lives: " + player.lives); if (player.lives <= 0) { // Game over LK.clearInterval(gameTimer); if (player.score > storage.highScore3) { storage.highScore3 = player.score; } LK.setScore(player.score); LK.showGameOver(); } } } // Update score display var scoreText = catNinjaContainer.children[1]; if (scoreText && scoreText instanceof Text2) { scoreText.setText("Score: " + player.score); } } // Scene management functions function switchToMainMenu() { clearCurrentScene(); currentScene = "mainMenu"; game.addChild(mainMenuContainer); LK.playMusic('menuMusic'); } function switchToGameSelection() { clearCurrentScene(); currentScene = "gameSelection"; game.addChild(gameSelectionContainer); // Add a flash effect for transition LK.effects.flashScreen(0xFFFFFF, 500); // Play transition sound LK.getSound('buttonClick').play(); // Don't start menu music - keep splash music playing } function startDoodleJump() { clearCurrentScene(); currentScene = "doodleJump"; setupDoodleJump(); game.addChild(doodleJumpContainer); LK.playMusic('gameMusic'); } function startCoinFlip() { clearCurrentScene(); currentScene = "coinFlip"; setupCoinFlip(); game.addChild(coinFlipContainer); LK.playMusic('gameMusic'); } function startCatNinja() { clearCurrentScene(); currentScene = "catNinja"; setupCatNinja(); game.addChild(catNinjaContainer); LK.playMusic('gameMusic'); } function scheduleRandomEvent() { // pick a delay between 5 000 and 8 000 ms var delay = 5000 + Math.random() * 3000; LK.setTimeout(function () { triggerEvent(); scheduleRandomEvent(); // loop }, delay); } function triggerEvent() { // Pick a random count between 1 and 3 var count = 1 + Math.floor(Math.random() * 3); // Create multiple effects based on count for (var i = 0; i < count; i++) { // create a temporary sprite for each effect var fx = new Container(); var gfx = fx.attachAsset('selectionButton', { anchorX: 0.5, anchorY: 0.5, width: 200, height: 200 }); // Capture the base scale var baseSX = fx.scale.x; var baseSY = fx.scale.y; // Calculate random position with margins for each effect var maxX = 2048; var maxY = 2732; var margin = 100; // half of effect's max dimension fx.x = margin + Math.random() * (maxX - margin * 2); fx.y = margin + Math.random() * (maxY - margin * 2); flipRunnerContainer.addChild(fx); // pick spin or pulse at random if (Math.random() < 0.5) { // spin for 2s tween(fx, { rotation: Math.PI * 2 }, { duration: 2000 }); } else { // Compute a random increase between 1% and 25% var inc = 0.01 + Math.random() * 0.24; // anywhere from 0.01 to 0.25 var scaleFactor = 1 + inc; // final multiplier // grow & shrink for 2s tween(fx.scale, { x: baseSX * scaleFactor, y: baseSY * scaleFactor }, { duration: 1000, yoyo: true, repeat: 1 }); } // remove after 2s using IIFE to properly capture the fx reference (function (fxToRemove) { LK.setTimeout(function () { flipRunnerContainer.removeChild(fxToRemove); }, 2000); })(fx); } } function setupFlipRunner() { var background = flipRunnerContainer.attachAsset('gameBackground', { anchorX: 0, anchorY: 0 }); background.tint = 0x2c3e50; // Add tunnel flipTunnel = new FlipRunnerTunnel(); flipRunnerContainer.addChild(flipTunnel); // Add player player = new FlipRunnerPlayer(); player.x = 500; // Player's y position will be set in updateFlipRunner based on tunnel gap flipRunnerContainer.addChild(player); // HomeButton removed var scoreText = new Text2("Score: 0", { size: 50, fill: 0xFFFFFF }); scoreText.anchor.set(0.5, 0); scoreText.x = 2048 / 2; scoreText.y = 50; flipScoreText = scoreText; var highScoreText = new Text2("Best: " + (storage.highScoreFlipRunner || 0), { size: 30, fill: 0xFFFFFF }); highScoreText.anchor.set(0.5, 0); highScoreText.x = 2048 / 2; highScoreText.y = 110; var instructionText = new Text2("TAP TO FLIP POLARITY!", { size: 40, fill: 0xFFFFFF }); instructionText.anchor.set(0.5, 0); instructionText.x = 2048 / 2; instructionText.y = 200; flipRunnerContainer.addChild(highScoreText); flipRunnerContainer.addChild(scoreText); flipRunnerContainer.addChild(instructionText); // HomeButton not needed // Initialize obstacles array obstacles = []; tunnelSpeed = 15; lastObstacleTime = 0; // Start the obstacle spawner gameTimer = LK.setInterval(function () { if (tunnelSpeed < 30) { tunnelSpeed += 0.05; // Gradually increase speed } // Random obstacle generation if (Date.now() - lastObstacleTime > 800) { spawnObstacle(); lastObstacleTime = Date.now(); } }, 100); // Start random event scheduler scheduleRandomEvent(); } function startFlipRunner() { clearCurrentScene(); currentScene = "flipRunner"; setupFlipRunner(); game.addChild(flipRunnerContainer); LK.playMusic('gameMusic'); } function spawnObstacle() { if (currentScene !== "flipRunner") { return; } // decide top or bottom path var isTop = Math.random() > 0.5; var halfObs = 20; // half of obstacle height (40/2) var yPos = isTop ? flipTunnel.topY + halfObs : flipTunnel.bottomY - halfObs; var obstacle = new FlipRunnerObstacle(yPos, tunnelSpeed); obstacles.push(obstacle); flipRunnerContainer.addChild(obstacle); } function updateFlipRunner() { if (currentScene !== "flipRunner") { return; } flipTunnel.update(); // reposition player to follow the shrinking tunnel var halfPlayer = 60; // half of your catPlayer height (120/2) player.y = player.polarity > 0 ? flipTunnel.topY + halfPlayer : flipTunnel.bottomY - halfPlayer; // Update player if (player && player.isAlive) { player.update(); // Update score display var score = Math.floor(player.score); // Properly update the score text using global flipScoreText if (flipScoreText) { flipScoreText.setText("Score: " + score); } // Check for collisions for (var i = obstacles.length - 1; i >= 0; i--) { var obstacle = obstacles[i]; obstacle.update(); // Remove obstacles that have gone off-screen if (obstacle.x < -100) { flipRunnerContainer.removeChild(obstacle); obstacles.splice(i, 1); continue; } // Check for collision with player (same polarity) if (player.intersects(obstacle) && player.polarity === obstacle.polarity) { player.die(); // Update high score var score = Math.floor(player.score); if (!storage.highScoreFlipRunner || score > storage.highScoreFlipRunner) { storage.highScoreFlipRunner = score; var highScoreText = flipRunnerContainer.children[2]; if (highScoreText && highScoreText instanceof Text2) { highScoreText.setText("Best: " + storage.highScoreFlipRunner); } } LK.setScore(score); LK.setTimeout(function () { LK.showGameOver(); }, 1000); } } } } function clearCurrentScene() { if (gameTimer) { LK.clearInterval(gameTimer); gameTimer = null; } game.removeChildren(); if (currentScene === "doodleJump") { // Clean up doodleJump specific resources platforms = []; } else if (currentScene === "catNinja") { // Clean up catNinja specific resources cucumbers = []; } else if (currentScene === "flipRunner") { // Clean up flipRunner specific resources obstacles = []; } } // Input handling game.down = function (x, y, obj) { if (currentScene === "doodleJump") { dragNode = player; } else if (currentScene === "catNinja") { // Start tracking swipe for cat ninja dragNode = { startX: x, startY: y, startTime: Date.now() }; } else if (currentScene === "flipRunner" && player && player.isAlive) { // Flip player polarity on tap player.flip(); } }; game.up = function (x, y, obj) { if (currentScene === "catNinja" && dragNode) { // Calculate swipe var dx = x - dragNode.startX; var dy = y - dragNode.startY; var distance = Math.sqrt(dx * dx + dy * dy); var time = Date.now() - dragNode.startTime; // If it's a fast swipe (speed threshold) if (distance > 100 && time < 300) { var angle = Math.atan2(dy, dx); // Check for cucumber slashes for (var i = cucumbers.length - 1; i >= 0; i--) { var cucumber = cucumbers[i]; // Simple line intersection with cucumber boundary var hit = false; var mx = dragNode.startX + (x - dragNode.startX) * 0.5; var my = dragNode.startY + (y - dragNode.startY) * 0.5; if (Math.abs(mx - cucumber.x) < 100 && Math.abs(my - cucumber.y) < 150) { hit = true; } if (hit) { player.slash(cucumber); catNinjaContainer.removeChild(cucumber); cucumbers.splice(i, 1); } } } } dragNode = null; }; game.move = function (x, y, obj) { if (currentScene === "doodleJump" && dragNode) { dragNode.x = x; } }; // Main game update loop game.update = function () { if (currentScene === "doodleJump") { updateDoodleJump(); } else if (currentScene === "catNinja") { updateCatNinja(); } else if (currentScene === "flipRunner") { updateFlipRunner(); } else if (currentScene === "coinFlip") { // Update floating emoji backgrounds if (coinFlipContainer.updateEmojis) { coinFlipContainer.updateEmojis(); } } else if (currentScene === "gameSelection" || currentScene === "mainMenu") { // Update all Sanic instances in menu screens for (var i = 0; i < gameSelectionContainer.children.length; i++) { var child = gameSelectionContainer.children[i]; if (child instanceof Sanic) { child.update(); } } } }; // Initialize game setupMainMenu(); setupGameSelection(); switchToMainMenu();
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1", {
highScore1: 0,
highScore2: 0,
highScore3: 0
});
/****
* Classes
****/
var Button = Container.expand(function (text, width, height) {
var self = Container.call(this);
var buttonShape = self.attachAsset('selectionButton', {
anchorX: 0.5,
anchorY: 0.5,
width: width || 400,
height: height || 300
});
// Add gradient and shadow effect to button
buttonShape.tint = 0x4287f5;
// Create enhanced text with shadow and better styling
var buttonText = new Text2(text, {
size: 50,
fill: 0xFFFFFF,
align: 'center',
stroke: 0x000000,
strokeThickness: 5,
dropShadow: true,
dropShadowColor: 0x000000,
dropShadowAngle: Math.PI / 6,
dropShadowDistance: 4
});
buttonText.anchor.set(0.5, 0.5);
self.addChild(buttonText);
// Enhanced down effect with scale
self.down = function () {
buttonShape.alpha = 0.8;
LK.getSound('buttonClick').play();
// Add scale effect on press
tween(self.scale, {
x: 0.95,
y: 0.95
}, {
duration: 100,
easing: tween.easeOutQuad
});
// Add glow effect
LK.effects.flashObject(buttonShape, 0x66ccff, 300);
};
// Enhanced up effect
self.up = function () {
buttonShape.alpha = 1.0;
// Return to normal scale with slight bounce
tween(self.scale, {
x: 1.0,
y: 1.0
}, {
duration: 200,
easing: tween.bounceOut
});
};
return self;
});
// Add prototype method for Button so Button.prototype.up can be called
// CatNinja classes
var CatPlayer = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('catPlayer', {
anchorX: 0.5,
anchorY: 0.5
});
self.score = 0;
self.lives = 3;
self.slash = function (cucumber) {
LK.getSound('slice').play();
LK.effects.flashObject(cucumber, 0xFFFFFF, 300);
self.score += 1;
return true;
};
return self;
});
// CoinFlip classes
var Coin = Container.expand(function () {
var self = Container.call(this);
var coinGraphics = self.attachAsset('coin', {
anchorX: 0.5,
anchorY: 0.5
});
self.isHeads = true;
self.isFlipping = false;
self.flip = function () {
if (self.isFlipping) {
return;
}
self.isFlipping = true;
LK.getSound('flip').play();
var flips = Math.floor(Math.random() * 10) + 5;
var flipDuration = 1500;
function doFlip(flipsLeft) {
if (flipsLeft <= 0) {
self.isFlipping = false;
self.isHeads = Math.random() >= 0.5;
return;
}
tween(coinGraphics, {
scaleX: 0
}, {
duration: flipDuration / (flipsLeft * 2),
onFinish: function onFinish() {
self.isHeads = !self.isHeads;
coinGraphics.tint = self.isHeads ? 0xF1C40F : 0xE67E22;
tween(coinGraphics, {
scaleX: 1
}, {
duration: flipDuration / (flipsLeft * 2),
onFinish: function onFinish() {
doFlip(flipsLeft - 1);
}
});
}
});
}
doFlip(flips);
};
return self;
});
var Cucumber = Container.expand(function () {
var self = Container.call(this);
var cucumberGraphics = self.attachAsset('cucumber', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = Math.random() * 5 + 5;
self.rotationSpeed = (Math.random() - 0.5) * 0.2;
self.update = function () {
self.y += self.speed;
self.rotation += self.rotationSpeed;
};
return self;
});
var DoodlePlatform = Container.expand(function (x, y) {
var self = Container.call(this);
var platformGraphics = self.attachAsset('doodlePlatform', {
anchorX: 0.5,
anchorY: 0.5
});
self.x = x;
self.y = y;
self.speed = 0;
self.isMoving = Math.random() > 0.7;
if (self.isMoving) {
self.speed = Math.random() * 4 + 2;
self.direction = Math.random() > 0.5 ? 1 : -1;
platformGraphics.tint = 0xE74C3C;
}
self.update = function () {
if (self.isMoving) {
self.x += self.speed * self.direction;
if (self.x > 1900 || self.x < 150) {
self.direction *= -1;
}
}
};
return self;
});
// DoodleJump classes
var DoodlePlayer = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('doodlePlayer', {
anchorX: 0.5,
anchorY: 0.5
});
self.velocityY = 0;
self.gravity = 0.5;
self.jumpPower = -15;
self.jump = function () {
self.velocityY = self.jumpPower;
LK.getSound('jump').play();
};
self.update = function () {
self.velocityY += self.gravity;
self.y += self.velocityY;
};
return self;
});
var FlipRunnerObstacle = Container.expand(function (yPosition, speed) {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('doodlePlatform', {
anchorX: 0.5,
anchorY: 0.5,
width: 100,
height: 40
});
self.polarity = yPosition > 1366 ? -1 : 1; // Determines if obstacle is on top or bottom
self.speed = speed || 15;
self.x = 2200; // Start just off-screen
self.y = yPosition;
// Color based on polarity
obstacleGraphics.tint = self.polarity > 0 ? 0x27ae60 : 0xe74c3c;
self.update = function () {
self.x -= self.speed;
};
return self;
});
var FlipRunnerPlayer = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('catPlayer', {
anchorX: 0.5,
anchorY: 0.5
});
self.polarity = 1; // 1 for top, -1 for bottom
self.speed = 10;
self.score = 0;
self.isAlive = true;
self.flip = function () {
if (!self.isAlive) {
return;
}
self.polarity *= -1;
LK.getSound('flip').play();
// Animate the flip
tween(self, {
y: self.polarity > 0 ? 600 : 2132
}, {
duration: 300,
easing: tween.bounceOut
});
// Visual effect when flipping
tween(playerGraphics, {
rotation: self.polarity > 0 ? 0 : Math.PI
}, {
duration: 300,
easing: tween.bounceOut
});
};
self.update = function () {
self.score += 0.1;
};
self.die = function () {
if (!self.isAlive) {
return;
}
self.isAlive = false;
LK.effects.flashObject(self, 0xFF0000, 500);
};
return self;
});
var FlipRunnerTunnel = Container.expand(function () {
var self = Container.call(this);
// Top wall
var topWall = self.attachAsset('doodlePlatform', {
anchorX: 0,
anchorY: 0,
width: 2048,
height: 400
});
topWall.tint = 0x34495e;
// Bottom wall
var bottomWall = self.attachAsset('doodlePlatform', {
anchorX: 0,
anchorY: 1,
width: 2048,
height: 400
});
bottomWall.tint = 0x34495e;
bottomWall.y = 2732;
this.topWall = topWall;
this.bottomWall = bottomWall;
this.initialGap = bottomWall.y - bottomWall.height - topWall.height;
this.gap = this.initialGap;
this.shrinkRate = 0.1; // pixels per frame (tweak as desired)
this.update = function () {
// shrink the gap, but don't go below 400px
this.gap = Math.max(400, this.gap - this.shrinkRate);
// recalc each wall's height so the total gap is correct
var newWallHeight = (2732 - this.gap) / 2;
this.topWall.height = newWallHeight;
this.bottomWall.height = newWallHeight;
this.bottomWall.y = 2732; // anchorY=1 keeps it flush to bottom
// expose gap edges for collision detection
this.topY = this.topWall.height;
this.bottomY = this.bottomWall.y - this.bottomWall.height;
};
return self;
});
var HomeButton = Container.expand(function () {
var self = Container.call(this);
var buttonShape = self.attachAsset('homeButton', {
anchorX: 0.5,
anchorY: 0.5
});
var buttonText = new Text2("HOME", {
size: 40,
fill: 0xFFFFFF
});
buttonText.anchor.set(0.5, 0.5);
self.addChild(buttonText);
self.down = function () {
buttonShape.alpha = 0.7;
LK.getSound('buttonClick').play();
};
self.up = function () {
buttonShape.alpha = 1.0;
switchToMainMenu();
};
return self;
});
var MemeCoin = Container.expand(function () {
var self = Container.call(this);
// Create both sides of the coin with meme faces
var headsSide = self.attachAsset('Doge', {
anchorX: 0.5,
anchorY: 0.5,
width: 200,
height: 200
});
var tailsSide = self.attachAsset('coin', {
anchorX: 0.5,
anchorY: 0.5,
width: 200,
height: 200
});
// Only show heads initially
tailsSide.alpha = 0;
self.isHeads = true;
self.isFlipping = false;
// Add coin background circle
var coinBg = self.attachAsset('coin', {
anchorX: 0.5,
anchorY: 0.5,
width: 220,
height: 220
});
// Place circle behind faces
// Implement our own swapChildren since it doesn't exist
function swapChildren(parent, child1, child2) {
var index1 = parent.children.indexOf(child1);
var index2 = parent.children.indexOf(child2);
if (index1 !== -1 && index2 !== -1) {
// Remove both children
parent.removeChild(child1);
parent.removeChild(child2);
// Add them back in swapped order
if (index1 < index2) {
parent.addChildAt(child2, index1);
parent.addChildAt(child1, index2);
} else {
parent.addChildAt(child1, index2);
parent.addChildAt(child2, index1);
}
}
}
swapChildren(self, coinBg, headsSide);
swapChildren(self, coinBg, tailsSide);
// Enhanced coin flip with meme animations
self.flip = function () {
if (self.isFlipping) {
return;
}
// Start countdown before flipping
var countdownText = new Text2("3", {
size: 150,
fill: 0xFFFFFF,
stroke: 0x000000,
strokeThickness: 8
});
countdownText.anchor.set(0.5, 0.5);
self.addChild(countdownText);
// Play countdown sound
LK.getSound('countdown').play();
// Countdown animation
function countdown(num) {
if (num > 0) {
countdownText.setText(num.toString());
// Pulse animation for countdown
tween(countdownText.scale, {
x: 1.5,
y: 1.5
}, {
duration: 300,
yoyo: true,
repeat: 1,
onFinish: function onFinish() {
LK.setTimeout(function () {
countdown(num - 1);
}, 200);
}
});
} else {
countdownText.setText("FLIP!");
// Flash and scale animation for "FLIP!"
LK.effects.flashObject(countdownText, 0xFFFF00, 300);
tween(countdownText.scale, {
x: 2,
y: 2
}, {
duration: 300,
onFinish: function onFinish() {
LK.getSound('buzzer').play();
LK.setTimeout(function () {
self.removeChild(countdownText);
self.startFlip();
}, 300);
}
});
}
}
countdown(3);
};
self.startFlip = function () {
self.isFlipping = true;
LK.getSound('flip').play();
// Random number of flips (more than original for drama)
var flips = Math.floor(Math.random() * 10) + 8;
var flipDuration = 2000; // Longer flip for more suspense
// Shake screen effect
LK.effects.shakeScreen(10, 500);
// Initial position for bounce effect
var originalY = self.y;
// Make the coin bounce up first
tween(self, {
y: originalY - 200
}, {
duration: 300,
easing: tween.easeOutQuad,
onFinish: function onFinish() {
// Now start the flipping as coin comes down
doFlip(flips);
// Return to original position with bounce
tween(self, {
y: originalY
}, {
duration: 600,
easing: tween.bounceOut
});
}
});
function doFlip(flipsLeft) {
if (flipsLeft <= 0) {
self.isFlipping = false;
self.isHeads = Math.random() >= 0.5;
// Show final side - only show the side that represents the winning choice
// If heads won, show Doge (head); if tails won, show coin (tails)
headsSide.alpha = self.isHeads ? 1 : 0;
tailsSide.alpha = self.isHeads ? 0 : 1;
// Final bounce effect
tween(self.scale, {
x: 1.3,
y: 1.3
}, {
duration: 200,
yoyo: true,
repeat: 1
});
return;
}
// Make coin appear to flip in 3D by scaling in X direction
tween(self, {
scaleX: 0
}, {
duration: flipDuration / (flipsLeft * 2),
onFinish: function onFinish() {
// Switch sides when flat
self.isHeads = !self.isHeads;
headsSide.alpha = self.isHeads ? 1 : 0;
tailsSide.alpha = self.isHeads ? 0 : 1;
// Flip back to full width
tween(self, {
scaleX: 1
}, {
duration: flipDuration / (flipsLeft * 2),
onFinish: function onFinish() {
doFlip(flipsLeft - 1);
}
});
}
});
}
};
return self;
});
var MemeReaction = Container.expand(function (memeType, size) {
var self = Container.call(this);
// Get the appropriate asset based on type
var assetId = memeType === 'doge' ? 'Doge' : memeType === 'troll' ? 'Trollface' : 'Pepe';
var memeGraphics = self.attachAsset(assetId, {
anchorX: 0.5,
anchorY: 0.5,
width: size || 300,
height: size || 300
});
self.alpha = 0; // Start invisible for entrance animation
// Animate entrance based on type
self.show = function () {
// Different animation for each meme type
if (memeType === 'doge') {
// Doge bounces in happily
self.y -= 200; // Start above target position
tween(self, {
alpha: 1,
y: self.y + 200
}, {
duration: 500,
easing: tween.bounceOut
});
// Play appropriate sound
LK.getSound('wow').play();
} else if (memeType === 'troll') {
// Trollface slides in from side with rotation
self.x += 300; // Start to the right
self.rotation = Math.PI * 2; // Full rotation
tween(self, {
alpha: 1,
x: self.x - 300,
rotation: 0
}, {
duration: 600,
easing: tween.easeOutQuad
});
// Play appropriate sound
LK.getSound('bruh').play();
} else {
// Pepe
// Pepe fades in with a sad wobble
tween(self, {
alpha: 1
}, {
duration: 300,
onFinish: function onFinish() {
// Sad wobble animation
tween(self, {
rotation: -0.1
}, {
duration: 200,
yoyo: true,
repeat: 3,
easing: tween.easeInOutSine
});
}
});
// Play appropriate sound
LK.getSound('wednesday').play();
}
};
// Animate exit
self.hide = function (callback) {
tween(self, {
alpha: 0,
y: self.y - 100
}, {
duration: 500,
easing: tween.easeInQuad,
onFinish: function onFinish() {
if (callback) {
callback();
}
self.destroy();
}
});
};
return self;
});
var Sanic = Container.expand(function () {
var self = Container.call(this);
var sanicGraphics = self.attachAsset('Sanic', {
anchorX: 0.5,
anchorY: 0.5
});
// Speed of Sanic's movement
self.speed = 12;
self.x = -100; // Start off-screen to the left
// Update called every frame
self.update = function () {
// Initialize bobbing variables if not set
if (self.bobOffset === undefined) {
self.bobOffset = 0;
self.bobSpeed = 0.1;
self.bobAmount = 30;
self.originalY = self.y;
}
// Update bobbing animation
self.bobOffset += self.bobSpeed;
self.y = self.originalY + Math.sin(self.bobOffset) * self.bobAmount;
// Add slight rotation to match the bobbing movement
self.rotation = Math.sin(self.bobOffset) * 0.08;
// Move Sanic from left to right
self.x += self.speed;
// Destroy Sanic when he moves off-screen to the right
if (self.x > 2148) {
// 2048 + half of Sanic's width
self.destroy();
}
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x2C3E50
});
/****
* Game Code
****/
// Background music
// Sound effects
// CatNinja assets
// CoinFlip assets
// DoodleJump assets
// Game state variables
var flipTunnel = null;
// Add prototype method for Button so Button.prototype.up can be called
Button.prototype.up = function () {
this.children[0].alpha = 1.0;
};
var currentScene = "mainMenu";
var currentGame = null;
var dragNode = null;
// Score variables
var score = 0;
var platformsPassed = 0;
// Game-specific variables
var platforms = [];
var cucumbers = [];
var coin = null;
var player = null;
var gameTimer = null;
var coinFlipGuess = null;
var coinFlipStreak = 0;
var obstacles = [];
var tunnelSpeed = 15;
var lastObstacleTime = 0;
var flipScoreText = null;
// Game backgrounds and containers
var mainMenuContainer = new Container();
var gameSelectionContainer = new Container();
var doodleJumpContainer = new Container();
var coinFlipContainer = new Container();
var catNinjaContainer = new Container();
var flipRunnerContainer = new Container();
function setupMainMenu() {
// Add splash background
var splashBackground = mainMenuContainer.attachAsset('SplashBackground', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2 + 100
});
// Play and loop splash music
LK.playMusic('splashmusic', {
loop: true
});
// Animate the splash background with a dance effect
function animateSplashBackground() {
// Move right and down with slight rotation
tween(splashBackground, {
x: 2048 / 2 + 30,
y: 2732 / 2 + 20,
rotation: 0.03
}, {
duration: 1800,
easing: tween.easeInOutQuad,
onFinish: function onFinish() {
// Move left and up with opposite rotation
tween(splashBackground, {
x: 2048 / 2 - 30,
y: 2732 / 2 - 20,
rotation: -0.03
}, {
duration: 1800,
easing: tween.easeInOutQuad,
onFinish: function onFinish() {
// Move center and down with slight scale change
tween(splashBackground, {
x: 2048 / 2,
y: 2732 / 2 + 15,
rotation: 0,
scaleX: 1.02,
scaleY: 1.02
}, {
duration: 1800,
easing: tween.easeInOutSine,
onFinish: function onFinish() {
// Return to original position and scale
tween(splashBackground, {
x: 2048 / 2,
y: 2732 / 2,
scaleX: 1,
scaleY: 1
}, {
duration: 1800,
easing: tween.easeInOutSine,
onFinish: function onFinish() {
// Repeat the animation
animateSplashBackground();
}
});
}
});
}
});
}
});
}
// Start the background animation
animateSplashBackground();
// Create empty title text first
var titleText = new Text2("", {
size: 200,
fill: 0xFFFFFF,
stroke: 0x000000,
strokeThickness: 10,
fontWeight: 'bold',
dropShadow: true,
dropShadowColor: 0x000000,
dropShadowAngle: Math.PI / 4,
dropShadowDistance: 12
});
titleText.anchor.set(0.5, 0.5);
titleText.x = 2048 / 2;
titleText.y = 400;
// Prepare for character-by-character reveal
var fullTitleText = "NOX PRESENTS:";
var currentCharIndex = 0;
var charRevealInterval = LK.setInterval(function () {
if (currentCharIndex <= fullTitleText.length) {
titleText.setText(fullTitleText.substring(0, currentCharIndex));
currentCharIndex++;
// Add a small scale bounce effect for each new character
if (currentCharIndex > 1) {
titleText.scale.set(1.1, 1.1);
tween(titleText.scale, {
x: 1.0,
y: 1.0
}, {
duration: 200,
easing: tween.bounceOut
});
}
} else {
var _bounceTitleContinuously = function bounceTitleContinuously() {
// Bounce up
tween(titleText, {
y: 380
}, {
duration: 600,
easing: tween.easeInOutQuad,
onFinish: function onFinish() {
// Bounce down
tween(titleText, {
y: 400
}, {
duration: 600,
easing: tween.easeInOutQuad,
onFinish: _bounceTitleContinuously // Loop the animation
});
}
});
}; // Start continuous bouncing
// Animation complete, clear interval
LK.clearInterval(charRevealInterval);
// Start continuous bouncing animation
_bounceTitleContinuously();
}
}, 150); // Reveal a new character every 150ms
var startButton = new Button("START", 600, 220);
startButton.x = 2048 / 2;
startButton.y = 2732 - 300; // Position at bottom middle of screen
// Add stroke to the button text
// Make sure style object exists before setting properties
if (!startButton.children[1].style) {
startButton.children[1].style = {};
}
startButton.children[1].style.stroke = 0x000000;
startButton.children[1].style.strokeThickness = 10;
startButton.children[1].style.fontSize = 70; // Increase text size too
startButton.up = function () {
Button.prototype.up.call(this);
LK.getSound('yahoo').play();
switchToGameSelection();
};
// Add squash and stretch animation to the start button
function animateStartButton() {
// Squash (wider horizontally, shorter vertically)
tween(startButton.scale, {
x: 1.2,
y: 0.8
}, {
duration: 700,
easing: tween.easeInOutQuad,
onFinish: function onFinish() {
// Stretch (taller vertically, narrower horizontally)
tween(startButton.scale, {
x: 0.9,
y: 1.2
}, {
duration: 700,
easing: tween.easeInOutQuad,
onFinish: function onFinish() {
// Return to normal scale
tween(startButton.scale, {
x: 1.0,
y: 1.0
}, {
duration: 700,
easing: tween.easeInOutQuad,
onFinish: animateStartButton
});
}
});
}
});
}
// Start the button animation
animateStartButton();
mainMenuContainer.addChild(titleText);
mainMenuContainer.addChild(startButton);
}
function setupGameSelection() {
// Add MenuBackground behind all elements
var menuBackground = gameSelectionContainer.attachAsset('MenuBackground', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2
});
// Add Pointguy in front of MenuBackground
var pointguy = gameSelectionContainer.attachAsset('Pointguy', {
anchorX: 0.5,
anchorY: 0.5,
x: 465,
y: 1366
});
// Add bobbing animation to Pointguy
function animatePointguy() {
// Bob up with stretch
tween(pointguy, {
y: 1100,
// Move up by 50px (increased from 40px)
scaleX: 0.95,
// Stretch taller and thinner (reduced from 0.9)
scaleY: 1.05
// Reduced from 1.1
}, {
duration: 2000,
easing: tween.easeInOutQuad,
onFinish: function onFinish() {
// Bob down with squash
tween(pointguy, {
y: 1850,
// Down by 50px from center (increased from original position)
scaleX: 1.05,
// Squash wider and shorter (reduced from 1.1)
scaleY: 0.95
// Reduced from 0.9
}, {
duration: 2000,
easing: tween.easeInOutQuad,
onFinish: animatePointguy // Continue the loop
});
}
});
}
// Start the bobbing animation
animatePointguy();
// Periodically spawn Sanic running across the screen
function spawnSanic() {
var sanic = new Sanic();
sanic.y = 2500; // Position Sanic at a good height on screen
gameSelectionContainer.addChild(sanic);
// Schedule next Sanic to appear after this one leaves
LK.setTimeout(spawnSanic, 4000 + Math.random() * 2000);
}
// Start spawning Sanic characters
spawnSanic();
// Create animated title with shadow and effects
var titleText = new Text2("SELECT A GAME", {
size: 200,
fill: 0xFFFFFF,
stroke: 0x000000,
strokeThickness: 10,
fontWeight: 'bold',
dropShadow: true,
dropShadowColor: 0x000000,
dropShadowAngle: Math.PI / 4,
dropShadowDistance: 8
});
titleText.anchor.set(0.5, 0.5);
titleText.x = 2048 / 2;
titleText.y = 300;
titleText.alpha = 0;
// Animate title entrance
tween(titleText, {
alpha: 1,
y: 250
}, {
duration: 800,
easing: tween.bounceOut
});
// Setup continuous subtle title animation
function animateTitle() {
tween(titleText, {
y: 270
}, {
duration: 1500,
easing: tween.easeInOutQuad,
onFinish: function onFinish() {
tween(titleText, {
y: 250
}, {
duration: 1500,
easing: tween.easeInOutQuad,
onFinish: animateTitle
});
}
});
}
LK.setTimeout(animateTitle, 1000);
// Create game selection buttons with staggered animations - 25% smaller and repositioned
var game1Button = new Button("Meme Runner\nPolarity Shift", 375, 262); // 25% smaller (500*0.75=375, 350*0.75=262.5)
game1Button.x = 2300; // Start off-screen
game1Button.y = 1100; // Moved up slightly
game1Button.alpha = 0;
var game2Button = new Button("Meme Flip\nChallenge", 375, 262); // 25% smaller
game2Button.x = 2300; // Start off-screen
game2Button.y = 1425; // Centered vertically in the TV screen
game2Button.alpha = 0;
var game3Button = new Button("Cat Ninja\nCucumber Escape", 375, 262); // 25% smaller
game3Button.x = 2300; // Start off-screen
game3Button.y = 1775; // Moved up slightly
game3Button.alpha = 0;
// Add hover/pulse effects to buttons
function setupButtonAnimations(button) {
// Create pulsing animation
function pulseButton(btn) {
tween(btn.scale, {
x: 1.05,
y: 1.05
}, {
duration: 1000,
easing: tween.easeInOutQuad,
onFinish: function onFinish() {
tween(btn.scale, {
x: 1.0,
y: 1.0
}, {
duration: 1000,
easing: tween.easeInOutQuad,
onFinish: function onFinish() {
pulseButton(btn);
}
});
}
});
}
// Start pulsing after entrance animation
LK.setTimeout(function () {
pulseButton(button);
}, 1500);
}
// Animate buttons entering one after another
tween(game1Button, {
x: 2048 / 2 + 125,
alpha: 1
}, {
duration: 700,
easing: tween.bounceOut,
onFinish: function onFinish() {
setupButtonAnimations(game1Button);
// Animate second button after first
tween(game2Button, {
x: 2048 / 2 + 125,
alpha: 1
}, {
duration: 700,
easing: tween.bounceOut,
onFinish: function onFinish() {
setupButtonAnimations(game2Button);
// Animate third button after second
tween(game3Button, {
x: 2048 / 2 + 125,
alpha: 1
}, {
duration: 700,
easing: tween.bounceOut,
onFinish: function onFinish() {
setupButtonAnimations(game3Button);
}
});
}
});
}
});
game1Button.up = function () {
Button.prototype.up.call(this);
// Flash button and add scale effect before starting game
LK.effects.flashObject(this, 0xFFFFFF, 300);
tween(this.scale, {
x: 1.2,
y: 1.2
}, {
duration: 200,
onFinish: function onFinish() {
startFlipRunner();
}
});
};
game2Button.up = function () {
Button.prototype.up.call(this);
// Flash button and add scale effect before starting game
LK.effects.flashObject(this, 0xFFFFFF, 300);
tween(this.scale, {
x: 1.2,
y: 1.2
}, {
duration: 200,
onFinish: function onFinish() {
startCoinFlip();
}
});
};
game3Button.up = function () {
Button.prototype.up.call(this);
// Flash button and add scale effect before starting game
LK.effects.flashObject(this, 0xFFFFFF, 300);
tween(this.scale, {
x: 1.2,
y: 1.2
}, {
duration: 200,
onFinish: function onFinish() {
startCatNinja();
}
});
};
gameSelectionContainer.addChild(titleText);
gameSelectionContainer.addChild(game1Button);
gameSelectionContainer.addChild(game2Button);
gameSelectionContainer.addChild(game3Button);
}
// DoodleJump game implementation
function setupDoodleJump() {
var background = doodleJumpContainer.attachAsset('gameBackground', {
anchorX: 0,
anchorY: 0
});
var homeBtn = new HomeButton();
homeBtn.x = 150;
homeBtn.y = 100;
doodleJumpContainer.addChild(homeBtn);
var scoreText = new Text2("Score: 0", {
size: 50,
fill: 0x000000
});
scoreText.anchor.set(0.5, 0);
scoreText.x = 2048 / 2;
scoreText.y = 50;
doodleJumpContainer.addChild(scoreText);
var highScoreText = new Text2("Best: " + storage.highScore1, {
size: 30,
fill: 0x000000
});
highScoreText.anchor.set(0.5, 0);
highScoreText.x = 2048 / 2;
highScoreText.y = 110;
doodleJumpContainer.addChild(highScoreText);
player = new DoodlePlayer();
player.x = 2048 / 2;
player.y = 2000;
doodleJumpContainer.addChild(player);
// Generate initial platforms
platforms = [];
for (var i = 0; i < 10; i++) {
var platform = new DoodlePlatform(Math.random() * 1800 + 100, 2600 - i * 250);
platforms.push(platform);
doodleJumpContainer.addChild(platform);
}
// First platform is directly under player
platforms[0].x = player.x;
platforms[0].y = player.y + 100;
platforms[0].isMoving = false;
score = 0;
platformsPassed = 0;
}
function updateDoodleJump() {
if (currentScene !== "doodleJump") {
return;
}
player.update();
// Handle platform collision
var onPlatform = false;
for (var i = 0; i < platforms.length; i++) {
var platform = platforms[i];
platform.update();
if (player.velocityY > 0 && player.y < platform.y && player.y + player.velocityY >= platform.y - 70 && Math.abs(player.x - platform.x) < 150) {
player.y = platform.y - 70;
player.jump();
onPlatform = true;
}
}
// Handle screen wrapping for player
if (player.x < 0) {
player.x = 2048;
}
if (player.x > 2048) {
player.x = 0;
}
// Scroll the world when player gets too high
if (player.y < 1000) {
var diff = 1000 - player.y;
player.y = 1000;
// Move platforms down
for (var i = 0; i < platforms.length; i++) {
platforms[i].y += diff;
// If platform is off-screen, reposition it at the top
if (platforms[i].y > 2732) {
platforms[i].y = platforms[i].y - 2732;
platforms[i].x = Math.random() * 1800 + 100;
platforms[i].isMoving = Math.random() > 0.7;
platformsPassed++;
score = platformsPassed * 10;
}
}
}
// Handle game over if player falls off the bottom
if (player.y > 2732) {
// Update high score
if (score > storage.highScore1) {
storage.highScore1 = score;
}
LK.setScore(score);
LK.showGameOver();
}
// Update score display
var scoreText = doodleJumpContainer.children[2];
scoreText.setText("Score: " + score);
}
// Add screen shake effect to LK.effects namespace
if (!LK.effects.shakeScreen) {
LK.effects.shakeScreen = function (intensity, duration) {
var originalX = game.x;
var originalY = game.y;
var shakeInterval = LK.setInterval(function () {
game.x = originalX + (Math.random() * 2 - 1) * intensity;
game.y = originalY + (Math.random() * 2 - 1) * intensity;
}, 16);
LK.setTimeout(function () {
LK.clearInterval(shakeInterval);
game.x = originalX;
game.y = originalY;
}, duration);
};
}
// Add rainbow flash effect to LK.effects namespace
if (!LK.effects.rainbowFlash) {
LK.effects.rainbowFlash = function (obj, duration) {
var colors = [0xFF0000, 0xFF7F00, 0xFFFF00, 0x00FF00, 0x0000FF, 0x4B0082, 0x9400D3];
var colorIndex = 0;
var originalTint = obj.tint;
var flashInterval = LK.setInterval(function () {
obj.tint = colors[colorIndex];
colorIndex = (colorIndex + 1) % colors.length;
}, duration / colors.length);
LK.setTimeout(function () {
LK.clearInterval(flashInterval);
obj.tint = originalTint;
}, duration);
};
}
// CoinFlip game implementation
function setupCoinFlip() {
// Create animated background with floating emojis
var background = coinFlipContainer.attachAsset('gameBackground', {
anchorX: 0,
anchorY: 0,
width: 2048,
height: 2732
});
background.tint = 0x3498db; // Blue background
// Add animated floating emoji backgrounds
function createFloatingEmoji(emoji, size) {
var emojiText = new Text2(emoji, {
size: size || 40,
fill: 0xFFFFFF,
alpha: 0.3
});
emojiText.x = Math.random() * 2048;
emojiText.y = Math.random() * 2732;
// Random movement direction
emojiText.vx = (Math.random() - 0.5) * 2;
emojiText.vy = (Math.random() - 0.5) * 2;
coinFlipContainer.addChild(emojiText);
return emojiText;
}
// Create 20 random emojis in the background
var emojis = ['💯', '🔥', '🤣', '👌', '💪', '😂', '✨', '🚀', '🎯', '💰'];
var floatingEmojis = [];
for (var i = 0; i < 20; i++) {
var emoji = emojis[Math.floor(Math.random() * emojis.length)];
var size = Math.random() * 30 + 30; // Random size between 30-60
floatingEmojis.push(createFloatingEmoji(emoji, size));
}
// Store emoji update function for game.update
coinFlipContainer.updateEmojis = function () {
for (var i = 0; i < floatingEmojis.length; i++) {
var emoji = floatingEmojis[i];
emoji.x += emoji.vx;
emoji.y += emoji.vy;
// Bounce off edges
if (emoji.x < 0 || emoji.x > 2048) {
emoji.vx *= -1;
}
if (emoji.y < 0 || emoji.y > 2732) {
emoji.vy *= -1;
}
// Slight rotation
emoji.rotation += 0.01;
}
};
var homeBtn = new HomeButton();
homeBtn.x = 150;
homeBtn.y = 100;
coinFlipContainer.addChild(homeBtn);
// Create enhanced title with meme style font
var titleText = new Text2("MEME FLIP CHALLENGE", {
size: 80,
fill: 0xFFFFFF,
stroke: 0x000000,
strokeThickness: 15,
dropShadow: true,
dropShadowColor: 0x000000,
dropShadowDistance: 10,
fontWeight: 'bold',
fontStyle: 'italic'
});
titleText.anchor.set(0.5, 0);
titleText.x = 2048 / 2;
titleText.y = 150;
coinFlipContainer.addChild(titleText);
// Make title pulse with rainbow colors
LK.setInterval(function () {
// Cycle through hues
titleText.tint = Math.random() * 0xFFFFFF;
}, 1000);
var streakText = new Text2("Current Streak: 0", {
size: 60,
fill: 0xFFFFFF,
stroke: 0x000000,
strokeThickness: 8,
dropShadow: true
});
streakText.anchor.set(0.5, 0);
streakText.x = 2048 / 2;
streakText.y = 280;
coinFlipContainer.addChild(streakText);
var highScoreText = new Text2("Best Streak: " + storage.highScore2, {
size: 40,
fill: 0xFFFFFF,
stroke: 0x000000,
strokeThickness: 5,
dropShadow: true
});
highScoreText.anchor.set(0.5, 0);
highScoreText.x = 2048 / 2;
highScoreText.y = 350;
coinFlipContainer.addChild(highScoreText);
// Use the new MemeCoin instead of regular Coin
coin = new MemeCoin();
coin.x = 2048 / 2;
coin.y = 900;
coinFlipContainer.addChild(coin);
var instructionText = new Text2("Select your guess before flipping", {
size: 50,
fill: 0xFFFFFF,
stroke: 0x000000,
strokeThickness: 6,
dropShadow: true
});
instructionText.anchor.set(0.5, 0);
instructionText.x = 2048 / 2;
instructionText.y = 1200;
coinFlipContainer.addChild(instructionText);
// Create meme-styled buttons with "HEADZ" and "TAILZ"
var headsButton = new Button("HEADZ", 350, 180);
headsButton.x = 2048 / 2 - 230;
headsButton.y = 1400;
headsButton.children[0].tint = 0xF1C40F; // Gold color for heads
coinFlipContainer.addChild(headsButton);
var tailsButton = new Button("TAILZ", 350, 180);
tailsButton.x = 2048 / 2 + 230;
tailsButton.y = 1400;
tailsButton.children[0].tint = 0xE74C3C; // Red color for tails
coinFlipContainer.addChild(tailsButton);
var flipButton = new Button("FLIP IT!!1!", 450, 180);
flipButton.x = 2048 / 2;
flipButton.y = 1600;
flipButton.children[0].tint = 0x2ECC71; // Green color for flip
coinFlipContainer.addChild(flipButton);
var resultText = new Text2("", {
size: 80,
fill: 0xFFFFFF,
stroke: 0x000000,
strokeThickness: 10,
dropShadow: true,
dropShadowDistance: 8
});
resultText.anchor.set(0.5, 0);
resultText.x = 2048 / 2;
resultText.y = 1800;
coinFlipContainer.addChild(resultText);
// Container for meme reactions
var memeContainer = new Container();
memeContainer.x = 2048 / 2;
memeContainer.y = 650;
coinFlipContainer.addChild(memeContainer);
// Container for streak bonus effects
var streakBonusContainer = new Container();
streakBonusContainer.x = 2048 / 2;
streakBonusContainer.y = 500;
coinFlipContainer.addChild(streakBonusContainer);
headsButton.up = function () {
Button.prototype.up.call(this);
coinFlipGuess = true;
instructionText.setText("You chose: HEADZ");
// Flash button for selection feedback
LK.effects.flashObject(this, 0xF1C40F, 300);
};
tailsButton.up = function () {
Button.prototype.up.call(this);
coinFlipGuess = false;
instructionText.setText("You chose: TAILZ");
// Flash button for selection feedback
LK.effects.flashObject(this, 0xE74C3C, 300);
};
flipButton.up = function () {
Button.prototype.up.call(this);
if (coinFlipGuess === null) {
instructionText.setText("PICK HEADZ OR TAILZ FIRST, BRUH!!");
// Shake text for emphasis
tween(instructionText, {
x: 2048 / 2 + 10
}, {
duration: 50,
yoyo: true,
repeat: 5
});
return;
}
if (coin.isFlipping) {
return;
}
// Clear any existing meme reactions
memeContainer.removeChildren();
// Flash button when pressed
LK.effects.flashObject(this, 0x2ECC71, 300);
// Start the enhanced coin flip
coin.flip();
LK.setTimeout(function () {
var result = coin.isHeads;
var correct = coinFlipGuess === result;
// Clear any previous meme reactions
memeContainer.removeChildren();
if (correct) {
resultText.setText("CORRECT!");
if (resultText && resultText.style) {
resultText.style.fill = "#27AE60";
}
coinFlipStreak++;
// Play random success sound
var sounds = ['wow', 'collect'];
LK.getSound(sounds[Math.floor(Math.random() * sounds.length)]).play();
// Show Doge meme reaction
var dogeReaction = new MemeReaction('doge', 300);
dogeReaction.x = 0;
dogeReaction.y = 0;
memeContainer.addChild(dogeReaction);
dogeReaction.show();
// Add text bubble with meme saying
var textBubble = new Text2("Much lucky. So streak.", {
size: 40,
fill: 0xFFFFFF,
stroke: 0x000000,
strokeThickness: 4
});
textBubble.anchor.set(0, 0);
textBubble.x = 100;
textBubble.y = -100;
dogeReaction.addChild(textBubble);
// Check for streak bonus at 3 correct flips
if (coinFlipStreak % 3 === 0 && coinFlipStreak > 0) {
// Epic streak celebration
LK.setTimeout(function () {
// Clear existing bonus effects
streakBonusContainer.removeChildren();
// Create rainbow text
var epicStreakText = new Text2("EPIC STREAK: " + coinFlipStreak + "!", {
size: 100,
fill: 0xFFFF00,
stroke: 0xFF00FF,
strokeThickness: 10
});
epicStreakText.anchor.set(0.5, 0.5);
streakBonusContainer.addChild(epicStreakText);
// Rainbow color cycle animation
var hue = 0;
var colorInterval = LK.setInterval(function () {
hue = (hue + 0.05) % 1;
epicStreakText.tint = tween.interpolateColor(0xFF0000, 0x00FF00, hue);
}, 50);
// Make text grow and then shrink
tween(epicStreakText.scale, {
x: 1.5,
y: 1.5
}, {
duration: 1000,
yoyo: true,
repeat: 1,
onFinish: function onFinish() {
// Fade out and remove after effect completes
LK.setTimeout(function () {
LK.clearInterval(colorInterval);
tween(epicStreakText, {
alpha: 0
}, {
duration: 500,
onFinish: function onFinish() {
streakBonusContainer.removeChildren();
}
});
}, 1000);
}
});
// Add dab animation on high streak
var dabPepe = new MemeReaction('doge', 200);
dabPepe.x = 300;
dabPepe.y = 0;
streakBonusContainer.addChild(dabPepe);
dabPepe.show();
// Shake screen for emphasis
LK.effects.shakeScreen(10, 500);
}, 1000);
}
if (coinFlipStreak > storage.highScore2) {
storage.highScore2 = coinFlipStreak;
highScoreText.setText("Best Streak: " + storage.highScore2);
// Flash high score
LK.effects.flashObject(highScoreText, 0xFFD700, 1000);
}
} else {
resultText.setText("WRONG! Streak wrecked!");
if (resultText && resultText.style) {
resultText.style.fill = "#E74C3C";
}
// Play failure sound
LK.getSound('bruh').play();
// Show different meme reactions based on streak length
if (coinFlipStreak >= 3) {
// Show sad Pepe for losing a good streak
var pepeReaction = new MemeReaction('pepe', 300);
pepeReaction.x = 0;
pepeReaction.y = 0;
memeContainer.addChild(pepeReaction);
pepeReaction.show();
// Add crying text
var sadText = new Text2("Streak of " + coinFlipStreak + " gone...", {
size: 40,
fill: 0xFFFFFF,
stroke: 0x000000,
strokeThickness: 4
});
sadText.anchor.set(0, 0);
sadText.x = 100;
sadText.y = -100;
pepeReaction.addChild(sadText);
} else {
// Show trollface for short streaks
var trollReaction = new MemeReaction('troll', 300);
trollReaction.x = 0;
trollReaction.y = 0;
memeContainer.addChild(trollReaction);
trollReaction.show();
// Add u mad text
var madText = new Text2("U mad?", {
size: 50,
fill: 0xFFFFFF,
stroke: 0x000000,
strokeThickness: 4
});
madText.anchor.set(0, 0);
madText.x = 100;
madText.y = -100;
trollReaction.addChild(madText);
}
LK.setScore(coinFlipStreak);
coinFlipStreak = 0;
// Shake screen on failure
LK.effects.shakeScreen(15, 500);
}
streakText.setText("Current Streak: " + coinFlipStreak);
coinFlipGuess = null;
instructionText.setText("Select your guess before flipping");
// Auto-hide meme reaction after delay
LK.setTimeout(function () {
if (memeContainer.children.length > 0 && memeContainer.children[0] instanceof MemeReaction) {
memeContainer.children[0].hide();
}
}, 3000);
}, 2500); //{87} Extended delay for longer flip animation
};
coinFlipStreak = 0;
}
// CatNinja game implementation
function setupCatNinja() {
var background = catNinjaContainer.attachAsset('gameBackground', {
anchorX: 0,
anchorY: 0
});
var homeBtn = new HomeButton();
homeBtn.x = 150;
homeBtn.y = 100;
catNinjaContainer.addChild(homeBtn);
var scoreText = new Text2("Score: 0", {
size: 50,
fill: 0x000000
});
scoreText.anchor.set(0.5, 0);
scoreText.x = 2048 / 2;
scoreText.y = 50;
catNinjaContainer.addChild(scoreText);
var livesText = new Text2("Lives: 3", {
size: 50,
fill: 0x000000
});
livesText.anchor.set(0, 0);
livesText.x = 1600;
livesText.y = 50;
catNinjaContainer.addChild(livesText);
var highScoreText = new Text2("Best: " + storage.highScore3, {
size: 30,
fill: 0x000000
});
highScoreText.anchor.set(0.5, 0);
highScoreText.x = 2048 / 2;
highScoreText.y = 110;
catNinjaContainer.addChild(highScoreText);
var instructionText = new Text2("SWIPE TO SLASH CUCUMBERS!", {
size: 40,
fill: 0x000000
});
instructionText.anchor.set(0.5, 0);
instructionText.x = 2048 / 2;
instructionText.y = 200;
catNinjaContainer.addChild(instructionText);
player = new CatPlayer();
player.x = 2048 / 2;
player.y = 2200;
catNinjaContainer.addChild(player);
cucumbers = [];
gameTimer = LK.setInterval(function () {
spawnCucumber();
}, 1000);
}
function spawnCucumber() {
if (currentScene !== "catNinja") {
return;
}
var cucumber = new Cucumber();
cucumber.x = Math.random() * 1800 + 100;
cucumber.y = -200;
cucumbers.push(cucumber);
catNinjaContainer.addChild(cucumber);
}
function updateCatNinja() {
if (currentScene !== "catNinja") {
return;
}
for (var i = cucumbers.length - 1; i >= 0; i--) {
var cucumber = cucumbers[i];
cucumber.update();
// Remove cucumber if it goes off screen
if (cucumber.y > 2900) {
catNinjaContainer.removeChild(cucumber);
cucumbers.splice(i, 1);
// Player loses a life if cucumber not slashed
player.lives--;
catNinjaContainer.children[2].setText("Lives: " + player.lives);
if (player.lives <= 0) {
// Game over
LK.clearInterval(gameTimer);
if (player.score > storage.highScore3) {
storage.highScore3 = player.score;
}
LK.setScore(player.score);
LK.showGameOver();
}
}
}
// Update score display
var scoreText = catNinjaContainer.children[1];
if (scoreText && scoreText instanceof Text2) {
scoreText.setText("Score: " + player.score);
}
}
// Scene management functions
function switchToMainMenu() {
clearCurrentScene();
currentScene = "mainMenu";
game.addChild(mainMenuContainer);
LK.playMusic('menuMusic');
}
function switchToGameSelection() {
clearCurrentScene();
currentScene = "gameSelection";
game.addChild(gameSelectionContainer);
// Add a flash effect for transition
LK.effects.flashScreen(0xFFFFFF, 500);
// Play transition sound
LK.getSound('buttonClick').play();
// Don't start menu music - keep splash music playing
}
function startDoodleJump() {
clearCurrentScene();
currentScene = "doodleJump";
setupDoodleJump();
game.addChild(doodleJumpContainer);
LK.playMusic('gameMusic');
}
function startCoinFlip() {
clearCurrentScene();
currentScene = "coinFlip";
setupCoinFlip();
game.addChild(coinFlipContainer);
LK.playMusic('gameMusic');
}
function startCatNinja() {
clearCurrentScene();
currentScene = "catNinja";
setupCatNinja();
game.addChild(catNinjaContainer);
LK.playMusic('gameMusic');
}
function scheduleRandomEvent() {
// pick a delay between 5 000 and 8 000 ms
var delay = 5000 + Math.random() * 3000;
LK.setTimeout(function () {
triggerEvent();
scheduleRandomEvent(); // loop
}, delay);
}
function triggerEvent() {
// Pick a random count between 1 and 3
var count = 1 + Math.floor(Math.random() * 3);
// Create multiple effects based on count
for (var i = 0; i < count; i++) {
// create a temporary sprite for each effect
var fx = new Container();
var gfx = fx.attachAsset('selectionButton', {
anchorX: 0.5,
anchorY: 0.5,
width: 200,
height: 200
});
// Capture the base scale
var baseSX = fx.scale.x;
var baseSY = fx.scale.y;
// Calculate random position with margins for each effect
var maxX = 2048;
var maxY = 2732;
var margin = 100; // half of effect's max dimension
fx.x = margin + Math.random() * (maxX - margin * 2);
fx.y = margin + Math.random() * (maxY - margin * 2);
flipRunnerContainer.addChild(fx);
// pick spin or pulse at random
if (Math.random() < 0.5) {
// spin for 2s
tween(fx, {
rotation: Math.PI * 2
}, {
duration: 2000
});
} else {
// Compute a random increase between 1% and 25%
var inc = 0.01 + Math.random() * 0.24; // anywhere from 0.01 to 0.25
var scaleFactor = 1 + inc; // final multiplier
// grow & shrink for 2s
tween(fx.scale, {
x: baseSX * scaleFactor,
y: baseSY * scaleFactor
}, {
duration: 1000,
yoyo: true,
repeat: 1
});
}
// remove after 2s using IIFE to properly capture the fx reference
(function (fxToRemove) {
LK.setTimeout(function () {
flipRunnerContainer.removeChild(fxToRemove);
}, 2000);
})(fx);
}
}
function setupFlipRunner() {
var background = flipRunnerContainer.attachAsset('gameBackground', {
anchorX: 0,
anchorY: 0
});
background.tint = 0x2c3e50;
// Add tunnel
flipTunnel = new FlipRunnerTunnel();
flipRunnerContainer.addChild(flipTunnel);
// Add player
player = new FlipRunnerPlayer();
player.x = 500;
// Player's y position will be set in updateFlipRunner based on tunnel gap
flipRunnerContainer.addChild(player);
// HomeButton removed
var scoreText = new Text2("Score: 0", {
size: 50,
fill: 0xFFFFFF
});
scoreText.anchor.set(0.5, 0);
scoreText.x = 2048 / 2;
scoreText.y = 50;
flipScoreText = scoreText;
var highScoreText = new Text2("Best: " + (storage.highScoreFlipRunner || 0), {
size: 30,
fill: 0xFFFFFF
});
highScoreText.anchor.set(0.5, 0);
highScoreText.x = 2048 / 2;
highScoreText.y = 110;
var instructionText = new Text2("TAP TO FLIP POLARITY!", {
size: 40,
fill: 0xFFFFFF
});
instructionText.anchor.set(0.5, 0);
instructionText.x = 2048 / 2;
instructionText.y = 200;
flipRunnerContainer.addChild(highScoreText);
flipRunnerContainer.addChild(scoreText);
flipRunnerContainer.addChild(instructionText);
// HomeButton not needed
// Initialize obstacles array
obstacles = [];
tunnelSpeed = 15;
lastObstacleTime = 0;
// Start the obstacle spawner
gameTimer = LK.setInterval(function () {
if (tunnelSpeed < 30) {
tunnelSpeed += 0.05; // Gradually increase speed
}
// Random obstacle generation
if (Date.now() - lastObstacleTime > 800) {
spawnObstacle();
lastObstacleTime = Date.now();
}
}, 100);
// Start random event scheduler
scheduleRandomEvent();
}
function startFlipRunner() {
clearCurrentScene();
currentScene = "flipRunner";
setupFlipRunner();
game.addChild(flipRunnerContainer);
LK.playMusic('gameMusic');
}
function spawnObstacle() {
if (currentScene !== "flipRunner") {
return;
}
// decide top or bottom path
var isTop = Math.random() > 0.5;
var halfObs = 20; // half of obstacle height (40/2)
var yPos = isTop ? flipTunnel.topY + halfObs : flipTunnel.bottomY - halfObs;
var obstacle = new FlipRunnerObstacle(yPos, tunnelSpeed);
obstacles.push(obstacle);
flipRunnerContainer.addChild(obstacle);
}
function updateFlipRunner() {
if (currentScene !== "flipRunner") {
return;
}
flipTunnel.update();
// reposition player to follow the shrinking tunnel
var halfPlayer = 60; // half of your catPlayer height (120/2)
player.y = player.polarity > 0 ? flipTunnel.topY + halfPlayer : flipTunnel.bottomY - halfPlayer;
// Update player
if (player && player.isAlive) {
player.update();
// Update score display
var score = Math.floor(player.score);
// Properly update the score text using global flipScoreText
if (flipScoreText) {
flipScoreText.setText("Score: " + score);
}
// Check for collisions
for (var i = obstacles.length - 1; i >= 0; i--) {
var obstacle = obstacles[i];
obstacle.update();
// Remove obstacles that have gone off-screen
if (obstacle.x < -100) {
flipRunnerContainer.removeChild(obstacle);
obstacles.splice(i, 1);
continue;
}
// Check for collision with player (same polarity)
if (player.intersects(obstacle) && player.polarity === obstacle.polarity) {
player.die();
// Update high score
var score = Math.floor(player.score);
if (!storage.highScoreFlipRunner || score > storage.highScoreFlipRunner) {
storage.highScoreFlipRunner = score;
var highScoreText = flipRunnerContainer.children[2];
if (highScoreText && highScoreText instanceof Text2) {
highScoreText.setText("Best: " + storage.highScoreFlipRunner);
}
}
LK.setScore(score);
LK.setTimeout(function () {
LK.showGameOver();
}, 1000);
}
}
}
}
function clearCurrentScene() {
if (gameTimer) {
LK.clearInterval(gameTimer);
gameTimer = null;
}
game.removeChildren();
if (currentScene === "doodleJump") {
// Clean up doodleJump specific resources
platforms = [];
} else if (currentScene === "catNinja") {
// Clean up catNinja specific resources
cucumbers = [];
} else if (currentScene === "flipRunner") {
// Clean up flipRunner specific resources
obstacles = [];
}
}
// Input handling
game.down = function (x, y, obj) {
if (currentScene === "doodleJump") {
dragNode = player;
} else if (currentScene === "catNinja") {
// Start tracking swipe for cat ninja
dragNode = {
startX: x,
startY: y,
startTime: Date.now()
};
} else if (currentScene === "flipRunner" && player && player.isAlive) {
// Flip player polarity on tap
player.flip();
}
};
game.up = function (x, y, obj) {
if (currentScene === "catNinja" && dragNode) {
// Calculate swipe
var dx = x - dragNode.startX;
var dy = y - dragNode.startY;
var distance = Math.sqrt(dx * dx + dy * dy);
var time = Date.now() - dragNode.startTime;
// If it's a fast swipe (speed threshold)
if (distance > 100 && time < 300) {
var angle = Math.atan2(dy, dx);
// Check for cucumber slashes
for (var i = cucumbers.length - 1; i >= 0; i--) {
var cucumber = cucumbers[i];
// Simple line intersection with cucumber boundary
var hit = false;
var mx = dragNode.startX + (x - dragNode.startX) * 0.5;
var my = dragNode.startY + (y - dragNode.startY) * 0.5;
if (Math.abs(mx - cucumber.x) < 100 && Math.abs(my - cucumber.y) < 150) {
hit = true;
}
if (hit) {
player.slash(cucumber);
catNinjaContainer.removeChild(cucumber);
cucumbers.splice(i, 1);
}
}
}
}
dragNode = null;
};
game.move = function (x, y, obj) {
if (currentScene === "doodleJump" && dragNode) {
dragNode.x = x;
}
};
// Main game update loop
game.update = function () {
if (currentScene === "doodleJump") {
updateDoodleJump();
} else if (currentScene === "catNinja") {
updateCatNinja();
} else if (currentScene === "flipRunner") {
updateFlipRunner();
} else if (currentScene === "coinFlip") {
// Update floating emoji backgrounds
if (coinFlipContainer.updateEmojis) {
coinFlipContainer.updateEmojis();
}
} else if (currentScene === "gameSelection" || currentScene === "mainMenu") {
// Update all Sanic instances in menu screens
for (var i = 0; i < gameSelectionContainer.children.length; i++) {
var child = gameSelectionContainer.children[i];
if (child instanceof Sanic) {
child.update();
}
}
}
};
// Initialize game
setupMainMenu();
setupGameSelection();
switchToMainMenu();
a ’90s-retro living room: bean-bag, Super Nintendo wired to the tube TV, “3-in-1 Meme Games” written on-screen, while a mix of meme characters crash the couch mashing SNES controllers wired to the super nintendo. In-Game asset. 2d. High contrast. No shadows
retro tube tv with crt scan lines. add a living room background behind the tv, front facing so i can use it as a menu selection screen In-Game asset. 2d. High contrast. No shadows
pointing soyjak meme. In-Game asset. 2d. High contrast. No shadows
hedgehog running fast meme. In-Game asset. 2d. High contrast. No shadows
trollface. In-Game asset. 2d. High contrast. No shadows
doge. In-Game asset. 2d. High contrast. No shadows
fluffy tail. In-Game asset. 2d. High contrast. No shadows
pepe frog. In-Game asset. 2d. High contrast. No shadows
running pepe frog. In-Game asset. 2d. High contrast. No shadows
3d button empty. In-Game asset. 2d. High contrast. No shadows
keyboard cat meme. In-Game asset. 2d. High contrast. No shadows
shiba inu coin. In-Game asset. 2d. High contrast. No shadows