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position pointguy infront of the menubackground
Code edit (12 edits merged)
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meme runner, coinflip and cat ninja button at the end of their tween animation should finish a bit more to the left
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shrink the size by 25% of flip runner coin flip and cat ninja button, then reposition them so they fit inside the glass screen of the tube tv
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don't stop splashmusic when pressing start
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select a game should be similar to nox presents in terms of animation and graphic ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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User prompt
instantiate menubackground behind select a game
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play yahoo when start is pressed
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Register splash as LK.init.music(...) Play it with LK.playMusic('splashmusic', { loop:true }) Don’t immediately start another track (menuMusic) until the splash is done.
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if splashmusic finished, it should restart
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when the character-by-character reveal is finished, make it bouncy infinitely
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do that and also a Character-by-character reveal ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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splash music should loop
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if splash background is visible, play and loop splashmusic
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Please fix the bug: 'Cannot set properties of undefined (setting 'stroke')' in or related to this line: 'startButton.children[1].style.stroke = 0x000000;' Line Number: 429
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make start bigger and add stroke
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move splash background a bit lower
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add stroke, boldness and shadow to NOX PRESENTS
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Move nox presents higher
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/**** 
* Plugins
****/ 
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1", {
	highScore1: 0,
	highScore2: 0,
	highScore3: 0
});
/**** 
* Classes
****/ 
var Button = Container.expand(function (text, width, height) {
	var self = Container.call(this);
	var buttonShape = self.attachAsset('selectionButton', {
		anchorX: 0.5,
		anchorY: 0.5,
		width: width || 400,
		height: height || 300
	});
	// Add gradient and shadow effect to button
	buttonShape.tint = 0x4287f5;
	// Create enhanced text with shadow and better styling
	var buttonText = new Text2(text, {
		size: 50,
		fill: 0xFFFFFF,
		align: 'center',
		stroke: 0x000000,
		strokeThickness: 5,
		dropShadow: true,
		dropShadowColor: 0x000000,
		dropShadowAngle: Math.PI / 6,
		dropShadowDistance: 4
	});
	buttonText.anchor.set(0.5, 0.5);
	self.addChild(buttonText);
	// Enhanced down effect with scale
	self.down = function () {
		buttonShape.alpha = 0.8;
		LK.getSound('buttonClick').play();
		// Add scale effect on press
		tween(self.scale, {
			x: 0.95,
			y: 0.95
		}, {
			duration: 100,
			easing: tween.easeOutQuad
		});
		// Add glow effect
		LK.effects.flashObject(buttonShape, 0x66ccff, 300);
	};
	// Enhanced up effect
	self.up = function () {
		buttonShape.alpha = 1.0;
		// Return to normal scale with slight bounce
		tween(self.scale, {
			x: 1.0,
			y: 1.0
		}, {
			duration: 200,
			easing: tween.bounceOut
		});
	};
	return self;
});
// Add prototype method for Button so Button.prototype.up can be called
// CatNinja classes
var CatPlayer = Container.expand(function () {
	var self = Container.call(this);
	var playerGraphics = self.attachAsset('catPlayer', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.score = 0;
	self.lives = 3;
	self.slash = function (cucumber) {
		LK.getSound('slice').play();
		LK.effects.flashObject(cucumber, 0xFFFFFF, 300);
		self.score += 1;
		return true;
	};
	return self;
});
// CoinFlip classes
var Coin = Container.expand(function () {
	var self = Container.call(this);
	var coinGraphics = self.attachAsset('coin', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.isHeads = true;
	self.isFlipping = false;
	self.flip = function () {
		if (self.isFlipping) {
			return;
		}
		self.isFlipping = true;
		LK.getSound('flip').play();
		var flips = Math.floor(Math.random() * 10) + 5;
		var flipDuration = 1500;
		function doFlip(flipsLeft) {
			if (flipsLeft <= 0) {
				self.isFlipping = false;
				self.isHeads = Math.random() >= 0.5;
				return;
			}
			tween(coinGraphics, {
				scaleX: 0
			}, {
				duration: flipDuration / (flipsLeft * 2),
				onFinish: function onFinish() {
					self.isHeads = !self.isHeads;
					coinGraphics.tint = self.isHeads ? 0xF1C40F : 0xE67E22;
					tween(coinGraphics, {
						scaleX: 1
					}, {
						duration: flipDuration / (flipsLeft * 2),
						onFinish: function onFinish() {
							doFlip(flipsLeft - 1);
						}
					});
				}
			});
		}
		doFlip(flips);
	};
	return self;
});
var Cucumber = Container.expand(function () {
	var self = Container.call(this);
	var cucumberGraphics = self.attachAsset('cucumber', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.speed = Math.random() * 5 + 5;
	self.rotationSpeed = (Math.random() - 0.5) * 0.2;
	self.update = function () {
		self.y += self.speed;
		self.rotation += self.rotationSpeed;
	};
	return self;
});
var DoodlePlatform = Container.expand(function (x, y) {
	var self = Container.call(this);
	var platformGraphics = self.attachAsset('doodlePlatform', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.x = x;
	self.y = y;
	self.speed = 0;
	self.isMoving = Math.random() > 0.7;
	if (self.isMoving) {
		self.speed = Math.random() * 4 + 2;
		self.direction = Math.random() > 0.5 ? 1 : -1;
		platformGraphics.tint = 0xE74C3C;
	}
	self.update = function () {
		if (self.isMoving) {
			self.x += self.speed * self.direction;
			if (self.x > 1900 || self.x < 150) {
				self.direction *= -1;
			}
		}
	};
	return self;
});
// DoodleJump classes
var DoodlePlayer = Container.expand(function () {
	var self = Container.call(this);
	var playerGraphics = self.attachAsset('doodlePlayer', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.velocityY = 0;
	self.gravity = 0.5;
	self.jumpPower = -15;
	self.jump = function () {
		self.velocityY = self.jumpPower;
		LK.getSound('jump').play();
	};
	self.update = function () {
		self.velocityY += self.gravity;
		self.y += self.velocityY;
	};
	return self;
});
var FlipRunnerObstacle = Container.expand(function (yPosition, speed) {
	var self = Container.call(this);
	var obstacleGraphics = self.attachAsset('doodlePlatform', {
		anchorX: 0.5,
		anchorY: 0.5,
		width: 100,
		height: 40
	});
	self.polarity = yPosition > 1366 ? -1 : 1; // Determines if obstacle is on top or bottom
	self.speed = speed || 15;
	self.x = 2200; // Start just off-screen
	self.y = yPosition;
	// Color based on polarity
	obstacleGraphics.tint = self.polarity > 0 ? 0x27ae60 : 0xe74c3c;
	self.update = function () {
		self.x -= self.speed;
	};
	return self;
});
var FlipRunnerPlayer = Container.expand(function () {
	var self = Container.call(this);
	var playerGraphics = self.attachAsset('catPlayer', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.polarity = 1; // 1 for top, -1 for bottom
	self.speed = 10;
	self.score = 0;
	self.isAlive = true;
	self.flip = function () {
		if (!self.isAlive) {
			return;
		}
		self.polarity *= -1;
		LK.getSound('flip').play();
		// Animate the flip
		tween(self, {
			y: self.polarity > 0 ? 600 : 2132
		}, {
			duration: 300,
			easing: tween.bounceOut
		});
		// Visual effect when flipping
		tween(playerGraphics, {
			rotation: self.polarity > 0 ? 0 : Math.PI
		}, {
			duration: 300,
			easing: tween.bounceOut
		});
	};
	self.update = function () {
		self.score += 0.1;
	};
	self.die = function () {
		if (!self.isAlive) {
			return;
		}
		self.isAlive = false;
		LK.effects.flashObject(self, 0xFF0000, 500);
	};
	return self;
});
var FlipRunnerTunnel = Container.expand(function () {
	var self = Container.call(this);
	// Top wall
	var topWall = self.attachAsset('doodlePlatform', {
		anchorX: 0,
		anchorY: 0,
		width: 2048,
		height: 400
	});
	topWall.tint = 0x34495e;
	// Bottom wall
	var bottomWall = self.attachAsset('doodlePlatform', {
		anchorX: 0,
		anchorY: 1,
		width: 2048,
		height: 400
	});
	bottomWall.tint = 0x34495e;
	bottomWall.y = 2732;
	this.topWall = topWall;
	this.bottomWall = bottomWall;
	this.initialGap = bottomWall.y - bottomWall.height - topWall.height;
	this.gap = this.initialGap;
	this.shrinkRate = 0.1; // pixels per frame (tweak as desired)
	this.update = function () {
		// shrink the gap, but don't go below 400px
		this.gap = Math.max(400, this.gap - this.shrinkRate);
		// recalc each wall's height so the total gap is correct
		var newWallHeight = (2732 - this.gap) / 2;
		this.topWall.height = newWallHeight;
		this.bottomWall.height = newWallHeight;
		this.bottomWall.y = 2732; // anchorY=1 keeps it flush to bottom
		// expose gap edges for collision detection
		this.topY = this.topWall.height;
		this.bottomY = this.bottomWall.y - this.bottomWall.height;
	};
	return self;
});
var HomeButton = Container.expand(function () {
	var self = Container.call(this);
	var buttonShape = self.attachAsset('homeButton', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	var buttonText = new Text2("HOME", {
		size: 40,
		fill: 0xFFFFFF
	});
	buttonText.anchor.set(0.5, 0.5);
	self.addChild(buttonText);
	self.down = function () {
		buttonShape.alpha = 0.7;
		LK.getSound('buttonClick').play();
	};
	self.up = function () {
		buttonShape.alpha = 1.0;
		switchToMainMenu();
	};
	return self;
});
/**** 
* Initialize Game
****/ 
var game = new LK.Game({
	backgroundColor: 0x2C3E50
});
/**** 
* Game Code
****/ 
// Background music
// Sound effects
// CatNinja assets
// CoinFlip assets
// DoodleJump assets
// Game state variables
var flipTunnel = null;
// Add prototype method for Button so Button.prototype.up can be called
Button.prototype.up = function () {
	this.children[0].alpha = 1.0;
};
var currentScene = "mainMenu";
var currentGame = null;
var dragNode = null;
// Score variables
var score = 0;
var platformsPassed = 0;
// Game-specific variables
var platforms = [];
var cucumbers = [];
var coin = null;
var player = null;
var gameTimer = null;
var coinFlipGuess = null;
var coinFlipStreak = 0;
var obstacles = [];
var tunnelSpeed = 15;
var lastObstacleTime = 0;
var flipScoreText = null;
// Game backgrounds and containers
var mainMenuContainer = new Container();
var gameSelectionContainer = new Container();
var doodleJumpContainer = new Container();
var coinFlipContainer = new Container();
var catNinjaContainer = new Container();
var flipRunnerContainer = new Container();
function setupMainMenu() {
	// Add splash background
	var splashBackground = mainMenuContainer.attachAsset('SplashBackground', {
		anchorX: 0.5,
		anchorY: 0.5,
		x: 2048 / 2,
		y: 2732 / 2 + 100
	});
	// Play and loop splash music
	LK.playMusic('splashmusic', {
		loop: true
	});
	// Animate the splash background with a dance effect
	function animateSplashBackground() {
		// Move right and down with slight rotation
		tween(splashBackground, {
			x: 2048 / 2 + 30,
			y: 2732 / 2 + 20,
			rotation: 0.03
		}, {
			duration: 1800,
			easing: tween.easeInOutQuad,
			onFinish: function onFinish() {
				// Move left and up with opposite rotation
				tween(splashBackground, {
					x: 2048 / 2 - 30,
					y: 2732 / 2 - 20,
					rotation: -0.03
				}, {
					duration: 1800,
					easing: tween.easeInOutQuad,
					onFinish: function onFinish() {
						// Move center and down with slight scale change
						tween(splashBackground, {
							x: 2048 / 2,
							y: 2732 / 2 + 15,
							rotation: 0,
							scaleX: 1.02,
							scaleY: 1.02
						}, {
							duration: 1800,
							easing: tween.easeInOutSine,
							onFinish: function onFinish() {
								// Return to original position and scale
								tween(splashBackground, {
									x: 2048 / 2,
									y: 2732 / 2,
									scaleX: 1,
									scaleY: 1
								}, {
									duration: 1800,
									easing: tween.easeInOutSine,
									onFinish: function onFinish() {
										// Repeat the animation
										animateSplashBackground();
									}
								});
							}
						});
					}
				});
			}
		});
	}
	// Start the background animation
	animateSplashBackground();
	// Create empty title text first
	var titleText = new Text2("", {
		size: 200,
		fill: 0xFFFFFF,
		stroke: 0x000000,
		strokeThickness: 10,
		fontWeight: 'bold',
		dropShadow: true,
		dropShadowColor: 0x000000,
		dropShadowAngle: Math.PI / 4,
		dropShadowDistance: 12
	});
	titleText.anchor.set(0.5, 0.5);
	titleText.x = 2048 / 2;
	titleText.y = 400;
	// Prepare for character-by-character reveal
	var fullTitleText = "NOX PRESENTS:";
	var currentCharIndex = 0;
	var charRevealInterval = LK.setInterval(function () {
		if (currentCharIndex <= fullTitleText.length) {
			titleText.setText(fullTitleText.substring(0, currentCharIndex));
			currentCharIndex++;
			// Add a small scale bounce effect for each new character
			if (currentCharIndex > 1) {
				titleText.scale.set(1.1, 1.1);
				tween(titleText.scale, {
					x: 1.0,
					y: 1.0
				}, {
					duration: 200,
					easing: tween.bounceOut
				});
			}
		} else {
			var _bounceTitleContinuously = function bounceTitleContinuously() {
				// Bounce up
				tween(titleText, {
					y: 380
				}, {
					duration: 600,
					easing: tween.easeInOutQuad,
					onFinish: function onFinish() {
						// Bounce down
						tween(titleText, {
							y: 400
						}, {
							duration: 600,
							easing: tween.easeInOutQuad,
							onFinish: _bounceTitleContinuously // Loop the animation
						});
					}
				});
			}; // Start continuous bouncing
			// Animation complete, clear interval
			LK.clearInterval(charRevealInterval);
			// Start continuous bouncing animation
			_bounceTitleContinuously();
		}
	}, 150); // Reveal a new character every 150ms
	var startButton = new Button("START", 600, 220);
	startButton.x = 2048 / 2;
	startButton.y = 2732 - 300; // Position at bottom middle of screen
	// Add stroke to the button text
	// Make sure style object exists before setting properties
	if (!startButton.children[1].style) {
		startButton.children[1].style = {};
	}
	startButton.children[1].style.stroke = 0x000000;
	startButton.children[1].style.strokeThickness = 10;
	startButton.children[1].style.fontSize = 70; // Increase text size too
	startButton.up = function () {
		Button.prototype.up.call(this);
		LK.getSound('yahoo').play();
		switchToGameSelection();
	};
	// Add squash and stretch animation to the start button
	function animateStartButton() {
		// Squash (wider horizontally, shorter vertically)
		tween(startButton.scale, {
			x: 1.2,
			y: 0.8
		}, {
			duration: 700,
			easing: tween.easeInOutQuad,
			onFinish: function onFinish() {
				// Stretch (taller vertically, narrower horizontally)
				tween(startButton.scale, {
					x: 0.9,
					y: 1.2
				}, {
					duration: 700,
					easing: tween.easeInOutQuad,
					onFinish: function onFinish() {
						// Return to normal scale
						tween(startButton.scale, {
							x: 1.0,
							y: 1.0
						}, {
							duration: 700,
							easing: tween.easeInOutQuad,
							onFinish: animateStartButton
						});
					}
				});
			}
		});
	}
	// Start the button animation
	animateStartButton();
	mainMenuContainer.addChild(titleText);
	mainMenuContainer.addChild(startButton);
}
function setupGameSelection() {
	// Add MenuBackground behind all elements
	var menuBackground = gameSelectionContainer.attachAsset('MenuBackground', {
		anchorX: 0.5,
		anchorY: 0.5,
		x: 2048 / 2,
		y: 2732 / 2
	});
	// Add Pointguy in front of MenuBackground
	var pointguy = gameSelectionContainer.attachAsset('Pointguy', {
		anchorX: 0.5,
		anchorY: 0.5,
		x: 750,
		y: 1366
	});
	// Create animated title with shadow and effects
	var titleText = new Text2("SELECT A GAME", {
		size: 200,
		fill: 0xFFFFFF,
		stroke: 0x000000,
		strokeThickness: 10,
		fontWeight: 'bold',
		dropShadow: true,
		dropShadowColor: 0x000000,
		dropShadowAngle: Math.PI / 4,
		dropShadowDistance: 8
	});
	titleText.anchor.set(0.5, 0.5);
	titleText.x = 2048 / 2;
	titleText.y = 300;
	titleText.alpha = 0;
	// Animate title entrance
	tween(titleText, {
		alpha: 1,
		y: 250
	}, {
		duration: 800,
		easing: tween.bounceOut
	});
	// Setup continuous subtle title animation
	function animateTitle() {
		tween(titleText, {
			y: 270
		}, {
			duration: 1500,
			easing: tween.easeInOutQuad,
			onFinish: function onFinish() {
				tween(titleText, {
					y: 250
				}, {
					duration: 1500,
					easing: tween.easeInOutQuad,
					onFinish: animateTitle
				});
			}
		});
	}
	LK.setTimeout(animateTitle, 1000);
	// Create game selection buttons with staggered animations - 25% smaller and repositioned
	var game1Button = new Button("Meme Runner\nPolarity Shift", 375, 262); // 25% smaller (500*0.75=375, 350*0.75=262.5)
	game1Button.x = 2300; // Start off-screen
	game1Button.y = 1100; // Moved up slightly
	game1Button.alpha = 0;
	var game2Button = new Button("Coin Flip\nChallenge", 375, 262); // 25% smaller
	game2Button.x = 2300; // Start off-screen
	game2Button.y = 1425; // Centered vertically in the TV screen
	game2Button.alpha = 0;
	var game3Button = new Button("Cat Ninja\nCucumber Escape", 375, 262); // 25% smaller
	game3Button.x = 2300; // Start off-screen
	game3Button.y = 1775; // Moved up slightly
	game3Button.alpha = 0;
	// Add hover/pulse effects to buttons
	function setupButtonAnimations(button) {
		// Create pulsing animation
		function pulseButton(btn) {
			tween(btn.scale, {
				x: 1.05,
				y: 1.05
			}, {
				duration: 1000,
				easing: tween.easeInOutQuad,
				onFinish: function onFinish() {
					tween(btn.scale, {
						x: 1.0,
						y: 1.0
					}, {
						duration: 1000,
						easing: tween.easeInOutQuad,
						onFinish: function onFinish() {
							pulseButton(btn);
						}
					});
				}
			});
		}
		// Start pulsing after entrance animation
		LK.setTimeout(function () {
			pulseButton(button);
		}, 1500);
	}
	// Animate buttons entering one after another
	tween(game1Button, {
		x: 2048 / 2 + 125,
		alpha: 1
	}, {
		duration: 700,
		easing: tween.bounceOut,
		onFinish: function onFinish() {
			setupButtonAnimations(game1Button);
			// Animate second button after first
			tween(game2Button, {
				x: 2048 / 2 + 125,
				alpha: 1
			}, {
				duration: 700,
				easing: tween.bounceOut,
				onFinish: function onFinish() {
					setupButtonAnimations(game2Button);
					// Animate third button after second
					tween(game3Button, {
						x: 2048 / 2 + 125,
						alpha: 1
					}, {
						duration: 700,
						easing: tween.bounceOut,
						onFinish: function onFinish() {
							setupButtonAnimations(game3Button);
						}
					});
				}
			});
		}
	});
	game1Button.up = function () {
		Button.prototype.up.call(this);
		// Flash button and add scale effect before starting game
		LK.effects.flashObject(this, 0xFFFFFF, 300);
		tween(this.scale, {
			x: 1.2,
			y: 1.2
		}, {
			duration: 200,
			onFinish: function onFinish() {
				startFlipRunner();
			}
		});
	};
	game2Button.up = function () {
		Button.prototype.up.call(this);
		// Flash button and add scale effect before starting game
		LK.effects.flashObject(this, 0xFFFFFF, 300);
		tween(this.scale, {
			x: 1.2,
			y: 1.2
		}, {
			duration: 200,
			onFinish: function onFinish() {
				startCoinFlip();
			}
		});
	};
	game3Button.up = function () {
		Button.prototype.up.call(this);
		// Flash button and add scale effect before starting game
		LK.effects.flashObject(this, 0xFFFFFF, 300);
		tween(this.scale, {
			x: 1.2,
			y: 1.2
		}, {
			duration: 200,
			onFinish: function onFinish() {
				startCatNinja();
			}
		});
	};
	gameSelectionContainer.addChild(titleText);
	gameSelectionContainer.addChild(game1Button);
	gameSelectionContainer.addChild(game2Button);
	gameSelectionContainer.addChild(game3Button);
}
// DoodleJump game implementation
function setupDoodleJump() {
	var background = doodleJumpContainer.attachAsset('gameBackground', {
		anchorX: 0,
		anchorY: 0
	});
	var homeBtn = new HomeButton();
	homeBtn.x = 150;
	homeBtn.y = 100;
	doodleJumpContainer.addChild(homeBtn);
	var scoreText = new Text2("Score: 0", {
		size: 50,
		fill: 0x000000
	});
	scoreText.anchor.set(0.5, 0);
	scoreText.x = 2048 / 2;
	scoreText.y = 50;
	doodleJumpContainer.addChild(scoreText);
	var highScoreText = new Text2("Best: " + storage.highScore1, {
		size: 30,
		fill: 0x000000
	});
	highScoreText.anchor.set(0.5, 0);
	highScoreText.x = 2048 / 2;
	highScoreText.y = 110;
	doodleJumpContainer.addChild(highScoreText);
	player = new DoodlePlayer();
	player.x = 2048 / 2;
	player.y = 2000;
	doodleJumpContainer.addChild(player);
	// Generate initial platforms
	platforms = [];
	for (var i = 0; i < 10; i++) {
		var platform = new DoodlePlatform(Math.random() * 1800 + 100, 2600 - i * 250);
		platforms.push(platform);
		doodleJumpContainer.addChild(platform);
	}
	// First platform is directly under player
	platforms[0].x = player.x;
	platforms[0].y = player.y + 100;
	platforms[0].isMoving = false;
	score = 0;
	platformsPassed = 0;
}
function updateDoodleJump() {
	if (currentScene !== "doodleJump") {
		return;
	}
	player.update();
	// Handle platform collision
	var onPlatform = false;
	for (var i = 0; i < platforms.length; i++) {
		var platform = platforms[i];
		platform.update();
		if (player.velocityY > 0 && player.y < platform.y && player.y + player.velocityY >= platform.y - 70 && Math.abs(player.x - platform.x) < 150) {
			player.y = platform.y - 70;
			player.jump();
			onPlatform = true;
		}
	}
	// Handle screen wrapping for player
	if (player.x < 0) {
		player.x = 2048;
	}
	if (player.x > 2048) {
		player.x = 0;
	}
	// Scroll the world when player gets too high
	if (player.y < 1000) {
		var diff = 1000 - player.y;
		player.y = 1000;
		// Move platforms down
		for (var i = 0; i < platforms.length; i++) {
			platforms[i].y += diff;
			// If platform is off-screen, reposition it at the top
			if (platforms[i].y > 2732) {
				platforms[i].y = platforms[i].y - 2732;
				platforms[i].x = Math.random() * 1800 + 100;
				platforms[i].isMoving = Math.random() > 0.7;
				platformsPassed++;
				score = platformsPassed * 10;
			}
		}
	}
	// Handle game over if player falls off the bottom
	if (player.y > 2732) {
		// Update high score
		if (score > storage.highScore1) {
			storage.highScore1 = score;
		}
		LK.setScore(score);
		LK.showGameOver();
	}
	// Update score display
	var scoreText = doodleJumpContainer.children[2];
	scoreText.setText("Score: " + score);
}
// CoinFlip game implementation
function setupCoinFlip() {
	var background = coinFlipContainer.attachAsset('gameBackground', {
		anchorX: 0,
		anchorY: 0
	});
	var homeBtn = new HomeButton();
	homeBtn.x = 150;
	homeBtn.y = 100;
	coinFlipContainer.addChild(homeBtn);
	var titleText = new Text2("COIN FLIP CHALLENGE", {
		size: 70,
		fill: 0x000000
	});
	titleText.anchor.set(0.5, 0);
	titleText.x = 2048 / 2;
	titleText.y = 200;
	coinFlipContainer.addChild(titleText);
	var streakText = new Text2("Current Streak: 0", {
		size: 50,
		fill: 0x000000
	});
	streakText.anchor.set(0.5, 0);
	streakText.x = 2048 / 2;
	streakText.y = 300;
	coinFlipContainer.addChild(streakText);
	var highScoreText = new Text2("Best Streak: " + storage.highScore2, {
		size: 30,
		fill: 0x000000
	});
	highScoreText.anchor.set(0.5, 0);
	highScoreText.x = 2048 / 2;
	highScoreText.y = 360;
	coinFlipContainer.addChild(highScoreText);
	coin = new Coin();
	coin.x = 2048 / 2;
	coin.y = 900;
	coinFlipContainer.addChild(coin);
	var instructionText = new Text2("Select your guess before flipping", {
		size: 40,
		fill: 0x000000
	});
	instructionText.anchor.set(0.5, 0);
	instructionText.x = 2048 / 2;
	instructionText.y = 1200;
	coinFlipContainer.addChild(instructionText);
	var headsButton = new Button("HEADS", 300, 150);
	headsButton.x = 2048 / 2 - 200;
	headsButton.y = 1400;
	coinFlipContainer.addChild(headsButton);
	var tailsButton = new Button("TAILS", 300, 150);
	tailsButton.x = 2048 / 2 + 200;
	tailsButton.y = 1400;
	coinFlipContainer.addChild(tailsButton);
	var flipButton = new Button("FLIP COIN", 400, 150);
	flipButton.x = 2048 / 2;
	flipButton.y = 1600;
	coinFlipContainer.addChild(flipButton);
	var resultText = new Text2("", {
		size: 60,
		fill: 0x000000
	});
	resultText.anchor.set(0.5, 0);
	resultText.x = 2048 / 2;
	resultText.y = 1800;
	coinFlipContainer.addChild(resultText);
	headsButton.up = function () {
		Button.prototype.up.call(this);
		coinFlipGuess = true;
		instructionText.setText("You chose: HEADS");
	};
	tailsButton.up = function () {
		Button.prototype.up.call(this);
		coinFlipGuess = false;
		instructionText.setText("You chose: TAILS");
	};
	flipButton.up = function () {
		Button.prototype.up.call(this);
		if (coinFlipGuess === null) {
			instructionText.setText("Please select HEADS or TAILS first!");
			return;
		}
		if (coin.isFlipping) {
			return;
		}
		coin.flip();
		LK.setTimeout(function () {
			var result = coin.isHeads;
			var correct = coinFlipGuess === result;
			if (correct) {
				resultText.setText("CORRECT!");
				if (resultText && resultText.style) {
					resultText.style.fill = "#27AE60";
				}
				coinFlipStreak++;
				LK.getSound('collect').play();
				if (coinFlipStreak > storage.highScore2) {
					storage.highScore2 = coinFlipStreak;
					highScoreText.setText("Best Streak: " + storage.highScore2);
				}
			} else {
				resultText.setText("WRONG! You lost your streak!");
				if (resultText && resultText.style) {
					resultText.style.fill = "#E74C3C";
				}
				LK.setScore(coinFlipStreak);
				coinFlipStreak = 0;
			}
			streakText.setText("Current Streak: " + coinFlipStreak);
			coinFlipGuess = null;
			instructionText.setText("Select your guess before flipping");
		}, 1500);
	};
	coinFlipStreak = 0;
}
// CatNinja game implementation
function setupCatNinja() {
	var background = catNinjaContainer.attachAsset('gameBackground', {
		anchorX: 0,
		anchorY: 0
	});
	var homeBtn = new HomeButton();
	homeBtn.x = 150;
	homeBtn.y = 100;
	catNinjaContainer.addChild(homeBtn);
	var scoreText = new Text2("Score: 0", {
		size: 50,
		fill: 0x000000
	});
	scoreText.anchor.set(0.5, 0);
	scoreText.x = 2048 / 2;
	scoreText.y = 50;
	catNinjaContainer.addChild(scoreText);
	var livesText = new Text2("Lives: 3", {
		size: 50,
		fill: 0x000000
	});
	livesText.anchor.set(0, 0);
	livesText.x = 1600;
	livesText.y = 50;
	catNinjaContainer.addChild(livesText);
	var highScoreText = new Text2("Best: " + storage.highScore3, {
		size: 30,
		fill: 0x000000
	});
	highScoreText.anchor.set(0.5, 0);
	highScoreText.x = 2048 / 2;
	highScoreText.y = 110;
	catNinjaContainer.addChild(highScoreText);
	var instructionText = new Text2("SWIPE TO SLASH CUCUMBERS!", {
		size: 40,
		fill: 0x000000
	});
	instructionText.anchor.set(0.5, 0);
	instructionText.x = 2048 / 2;
	instructionText.y = 200;
	catNinjaContainer.addChild(instructionText);
	player = new CatPlayer();
	player.x = 2048 / 2;
	player.y = 2200;
	catNinjaContainer.addChild(player);
	cucumbers = [];
	gameTimer = LK.setInterval(function () {
		spawnCucumber();
	}, 1000);
}
function spawnCucumber() {
	if (currentScene !== "catNinja") {
		return;
	}
	var cucumber = new Cucumber();
	cucumber.x = Math.random() * 1800 + 100;
	cucumber.y = -200;
	cucumbers.push(cucumber);
	catNinjaContainer.addChild(cucumber);
}
function updateCatNinja() {
	if (currentScene !== "catNinja") {
		return;
	}
	for (var i = cucumbers.length - 1; i >= 0; i--) {
		var cucumber = cucumbers[i];
		cucumber.update();
		// Remove cucumber if it goes off screen
		if (cucumber.y > 2900) {
			catNinjaContainer.removeChild(cucumber);
			cucumbers.splice(i, 1);
			// Player loses a life if cucumber not slashed
			player.lives--;
			catNinjaContainer.children[2].setText("Lives: " + player.lives);
			if (player.lives <= 0) {
				// Game over
				LK.clearInterval(gameTimer);
				if (player.score > storage.highScore3) {
					storage.highScore3 = player.score;
				}
				LK.setScore(player.score);
				LK.showGameOver();
			}
		}
	}
	// Update score display
	var scoreText = catNinjaContainer.children[1];
	if (scoreText && scoreText instanceof Text2) {
		scoreText.setText("Score: " + player.score);
	}
}
// Scene management functions
function switchToMainMenu() {
	clearCurrentScene();
	currentScene = "mainMenu";
	game.addChild(mainMenuContainer);
	LK.playMusic('menuMusic');
}
function switchToGameSelection() {
	clearCurrentScene();
	currentScene = "gameSelection";
	game.addChild(gameSelectionContainer);
	// Add a flash effect for transition
	LK.effects.flashScreen(0xFFFFFF, 500);
	// Play transition sound
	LK.getSound('buttonClick').play();
	// Don't start menu music - keep splash music playing
}
function startDoodleJump() {
	clearCurrentScene();
	currentScene = "doodleJump";
	setupDoodleJump();
	game.addChild(doodleJumpContainer);
	LK.playMusic('gameMusic');
}
function startCoinFlip() {
	clearCurrentScene();
	currentScene = "coinFlip";
	setupCoinFlip();
	game.addChild(coinFlipContainer);
	LK.playMusic('gameMusic');
}
function startCatNinja() {
	clearCurrentScene();
	currentScene = "catNinja";
	setupCatNinja();
	game.addChild(catNinjaContainer);
	LK.playMusic('gameMusic');
}
function scheduleRandomEvent() {
	// pick a delay between 5 000 and 8 000 ms
	var delay = 5000 + Math.random() * 3000;
	LK.setTimeout(function () {
		triggerEvent();
		scheduleRandomEvent(); // loop
	}, delay);
}
function triggerEvent() {
	// Pick a random count between 1 and 3
	var count = 1 + Math.floor(Math.random() * 3);
	// Create multiple effects based on count
	for (var i = 0; i < count; i++) {
		// create a temporary sprite for each effect
		var fx = new Container();
		var gfx = fx.attachAsset('selectionButton', {
			anchorX: 0.5,
			anchorY: 0.5,
			width: 200,
			height: 200
		});
		// Capture the base scale
		var baseSX = fx.scale.x;
		var baseSY = fx.scale.y;
		// Calculate random position with margins for each effect
		var maxX = 2048;
		var maxY = 2732;
		var margin = 100; // half of effect's max dimension
		fx.x = margin + Math.random() * (maxX - margin * 2);
		fx.y = margin + Math.random() * (maxY - margin * 2);
		flipRunnerContainer.addChild(fx);
		// pick spin or pulse at random
		if (Math.random() < 0.5) {
			// spin for 2s
			tween(fx, {
				rotation: Math.PI * 2
			}, {
				duration: 2000
			});
		} else {
			// Compute a random increase between 1% and 25%
			var inc = 0.01 + Math.random() * 0.24; // anywhere from 0.01 to 0.25
			var scaleFactor = 1 + inc; // final multiplier
			// grow & shrink for 2s
			tween(fx.scale, {
				x: baseSX * scaleFactor,
				y: baseSY * scaleFactor
			}, {
				duration: 1000,
				yoyo: true,
				repeat: 1
			});
		}
		// remove after 2s using IIFE to properly capture the fx reference
		(function (fxToRemove) {
			LK.setTimeout(function () {
				flipRunnerContainer.removeChild(fxToRemove);
			}, 2000);
		})(fx);
	}
}
function setupFlipRunner() {
	var background = flipRunnerContainer.attachAsset('gameBackground', {
		anchorX: 0,
		anchorY: 0
	});
	background.tint = 0x2c3e50;
	// Add tunnel
	flipTunnel = new FlipRunnerTunnel();
	flipRunnerContainer.addChild(flipTunnel);
	// Add player
	player = new FlipRunnerPlayer();
	player.x = 500;
	// Player's y position will be set in updateFlipRunner based on tunnel gap
	flipRunnerContainer.addChild(player);
	// HomeButton removed
	var scoreText = new Text2("Score: 0", {
		size: 50,
		fill: 0xFFFFFF
	});
	scoreText.anchor.set(0.5, 0);
	scoreText.x = 2048 / 2;
	scoreText.y = 50;
	flipScoreText = scoreText;
	var highScoreText = new Text2("Best: " + (storage.highScoreFlipRunner || 0), {
		size: 30,
		fill: 0xFFFFFF
	});
	highScoreText.anchor.set(0.5, 0);
	highScoreText.x = 2048 / 2;
	highScoreText.y = 110;
	var instructionText = new Text2("TAP TO FLIP POLARITY!", {
		size: 40,
		fill: 0xFFFFFF
	});
	instructionText.anchor.set(0.5, 0);
	instructionText.x = 2048 / 2;
	instructionText.y = 200;
	flipRunnerContainer.addChild(highScoreText);
	flipRunnerContainer.addChild(scoreText);
	flipRunnerContainer.addChild(instructionText);
	// HomeButton not needed
	// Initialize obstacles array
	obstacles = [];
	tunnelSpeed = 15;
	lastObstacleTime = 0;
	// Start the obstacle spawner
	gameTimer = LK.setInterval(function () {
		if (tunnelSpeed < 30) {
			tunnelSpeed += 0.05; // Gradually increase speed
		}
		// Random obstacle generation
		if (Date.now() - lastObstacleTime > 800) {
			spawnObstacle();
			lastObstacleTime = Date.now();
		}
	}, 100);
	// Start random event scheduler
	scheduleRandomEvent();
}
function startFlipRunner() {
	clearCurrentScene();
	currentScene = "flipRunner";
	setupFlipRunner();
	game.addChild(flipRunnerContainer);
	LK.playMusic('gameMusic');
}
function spawnObstacle() {
	if (currentScene !== "flipRunner") {
		return;
	}
	// decide top or bottom path
	var isTop = Math.random() > 0.5;
	var halfObs = 20; // half of obstacle height (40/2)
	var yPos = isTop ? flipTunnel.topY + halfObs : flipTunnel.bottomY - halfObs;
	var obstacle = new FlipRunnerObstacle(yPos, tunnelSpeed);
	obstacles.push(obstacle);
	flipRunnerContainer.addChild(obstacle);
}
function updateFlipRunner() {
	if (currentScene !== "flipRunner") {
		return;
	}
	flipTunnel.update();
	// reposition player to follow the shrinking tunnel
	var halfPlayer = 60; // half of your catPlayer height (120/2)
	player.y = player.polarity > 0 ? flipTunnel.topY + halfPlayer : flipTunnel.bottomY - halfPlayer;
	// Update player
	if (player && player.isAlive) {
		player.update();
		// Update score display
		var score = Math.floor(player.score);
		// Properly update the score text using global flipScoreText
		if (flipScoreText) {
			flipScoreText.setText("Score: " + score);
		}
		// Check for collisions
		for (var i = obstacles.length - 1; i >= 0; i--) {
			var obstacle = obstacles[i];
			obstacle.update();
			// Remove obstacles that have gone off-screen
			if (obstacle.x < -100) {
				flipRunnerContainer.removeChild(obstacle);
				obstacles.splice(i, 1);
				continue;
			}
			// Check for collision with player (same polarity)
			if (player.intersects(obstacle) && player.polarity === obstacle.polarity) {
				player.die();
				// Update high score
				var score = Math.floor(player.score);
				if (!storage.highScoreFlipRunner || score > storage.highScoreFlipRunner) {
					storage.highScoreFlipRunner = score;
					var highScoreText = flipRunnerContainer.children[2];
					if (highScoreText && highScoreText instanceof Text2) {
						highScoreText.setText("Best: " + storage.highScoreFlipRunner);
					}
				}
				LK.setScore(score);
				LK.setTimeout(function () {
					LK.showGameOver();
				}, 1000);
			}
		}
	}
}
function clearCurrentScene() {
	if (gameTimer) {
		LK.clearInterval(gameTimer);
		gameTimer = null;
	}
	game.removeChildren();
	if (currentScene === "doodleJump") {
		// Clean up doodleJump specific resources
		platforms = [];
	} else if (currentScene === "catNinja") {
		// Clean up catNinja specific resources
		cucumbers = [];
	} else if (currentScene === "flipRunner") {
		// Clean up flipRunner specific resources
		obstacles = [];
	}
}
// Input handling
game.down = function (x, y, obj) {
	if (currentScene === "doodleJump") {
		dragNode = player;
	} else if (currentScene === "catNinja") {
		// Start tracking swipe for cat ninja
		dragNode = {
			startX: x,
			startY: y,
			startTime: Date.now()
		};
	} else if (currentScene === "flipRunner" && player && player.isAlive) {
		// Flip player polarity on tap
		player.flip();
	}
};
game.up = function (x, y, obj) {
	if (currentScene === "catNinja" && dragNode) {
		// Calculate swipe
		var dx = x - dragNode.startX;
		var dy = y - dragNode.startY;
		var distance = Math.sqrt(dx * dx + dy * dy);
		var time = Date.now() - dragNode.startTime;
		// If it's a fast swipe (speed threshold)
		if (distance > 100 && time < 300) {
			var angle = Math.atan2(dy, dx);
			// Check for cucumber slashes
			for (var i = cucumbers.length - 1; i >= 0; i--) {
				var cucumber = cucumbers[i];
				// Simple line intersection with cucumber boundary
				var hit = false;
				var mx = dragNode.startX + (x - dragNode.startX) * 0.5;
				var my = dragNode.startY + (y - dragNode.startY) * 0.5;
				if (Math.abs(mx - cucumber.x) < 100 && Math.abs(my - cucumber.y) < 150) {
					hit = true;
				}
				if (hit) {
					player.slash(cucumber);
					catNinjaContainer.removeChild(cucumber);
					cucumbers.splice(i, 1);
				}
			}
		}
	}
	dragNode = null;
};
game.move = function (x, y, obj) {
	if (currentScene === "doodleJump" && dragNode) {
		dragNode.x = x;
	}
};
// Main game update loop
game.update = function () {
	if (currentScene === "doodleJump") {
		updateDoodleJump();
	} else if (currentScene === "catNinja") {
		updateCatNinja();
	} else if (currentScene === "flipRunner") {
		updateFlipRunner();
	}
};
// Initialize game
setupMainMenu();
setupGameSelection();
switchToMainMenu(); ===================================================================
--- original.js
+++ change.js
@@ -544,9 +544,9 @@
 	// Add Pointguy in front of MenuBackground
 	var pointguy = gameSelectionContainer.attachAsset('Pointguy', {
 		anchorX: 0.5,
 		anchorY: 0.5,
-		x: 1750,
+		x: 750,
 		y: 1366
 	});
 	// Create animated title with shadow and effects
 	var titleText = new Text2("SELECT A GAME", {
:quality(85)/https://cdn.frvr.ai/680e8a3504759305fe7c34b9.png%3F3) 
 a ’90s-retro living room: bean-bag, Super Nintendo wired to the tube TV, “3-in-1 Meme Games” written on-screen, while a mix of meme characters crash the couch mashing SNES controllers wired to the super nintendo. In-Game asset. 2d. High contrast. No shadows
:quality(85)/https://cdn.frvr.ai/6810eab971168f2d5711d61a.png%3F3) 
 retro tube tv with crt scan lines. add a living room background behind the tv, front facing so i can use it as a menu selection screen In-Game asset. 2d. High contrast. No shadows
:quality(85)/https://cdn.frvr.ai/6810efbf71168f2d5711d64e.png%3F3) 
 pointing soyjak meme. In-Game asset. 2d. High contrast. No shadows
:quality(85)/https://cdn.frvr.ai/681100e771168f2d5711d6cf.png%3F3) 
 hedgehog running fast meme. In-Game asset. 2d. High contrast. No shadows
:quality(85)/https://cdn.frvr.ai/6811060671168f2d5711d6f1.png%3F3) 
 trollface. In-Game asset. 2d. High contrast. No shadows
:quality(85)/https://cdn.frvr.ai/6811064171168f2d5711d6f9.png%3F3) 
 doge. In-Game asset. 2d. High contrast. No shadows
:quality(85)/https://cdn.frvr.ai/681106a171168f2d5711d700.png%3F3) 
 fluffy tail. In-Game asset. 2d. High contrast. No shadows
:quality(85)/https://cdn.frvr.ai/681116497b337c7b841baed5.png%3F3) 
 pepe frog. In-Game asset. 2d. High contrast. No shadows
:quality(85)/https://cdn.frvr.ai/681118c44e282f187909aafa.png%3F3) 
 running pepe frog. In-Game asset. 2d. High contrast. No shadows
:quality(85)/https://cdn.frvr.ai/681119484e282f187909ab0b.png%3F3) 
 3d button empty. In-Game asset. 2d. High contrast. No shadows
:quality(85)/https://cdn.frvr.ai/681120c35b4b417fc92b5ccb.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/6812cb18d8e6cf38aa456507.png%3F3) 
 keyboard cat meme. In-Game asset. 2d. High contrast. No shadows
:quality(85)/https://cdn.frvr.ai/6813604c1136b589a435721d.png%3F3) 
 shiba inu coin. In-Game asset. 2d. High contrast. No shadows