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Please fix the bug: 'TypeError: scoreText.setText is not a function' in or related to this line: 'scoreText.setText("Score: " + score);' Line Number: 806
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in fliprunner, the score is not visible on screen, fix it
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Please fix the bug: 'TypeError: scoreText.setText is not a function' in or related to this line: 'scoreText.setText("Score: " + score);' Line Number: 806
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var scoreText = flipRunnerContainer.children[1]; should be visible
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polarity shift game needs a score visible on the screen
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Please fix the bug: 'TypeError: scoreText.setText is not a function' in or related to this line: 'scoreText.setText("Score: " + score);' Line Number: 805
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game #1 should be not doodle jump but it should be an endless sidescroller runner in a tunnel where the goal is to tap the screen to flip polarity ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'TypeError: catNinjaContainer.children[1].setText is not a function' in or related to this line: 'catNinjaContainer.children[1].setText("Score: " + player.score);' Line Number: 594
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Please fix the bug: 'Timeout.tick error: Cannot set properties of undefined (setting 'fill')' in or related to this line: 'resultText.style.fill = "#E74C3C";' Line Number: 492
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'call')' in or related to this line: 'Button.prototype.up.call(this);' Line Number: 249
Code edit (1 edits merged)
Please save this source code
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Meme Arcade Mashup
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we are making a 3 in 1 game, all three available games are meme based, there will be a splash screen, follow by a game selection screen where there will be 3 game options available on screen each will boot to their own respective meme game
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i don't like the stonks meme game idea
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the three games will be meme cultured base
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Please continue polishing my design document.
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we are making a 3 in 1 game, there will be a splash screen, follow by a game selection screen where there will be 3 options available on screen each will boot to their own respective game
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1", { highScore1: 0, highScore2: 0, highScore3: 0 }); /**** * Classes ****/ var Button = Container.expand(function (text, width, height) { var self = Container.call(this); var buttonShape = self.attachAsset('selectionButton', { anchorX: 0.5, anchorY: 0.5, width: width || 400, height: height || 300 }); var buttonText = new Text2(text, { size: 50, fill: 0xFFFFFF }); buttonText.anchor.set(0.5, 0.5); self.addChild(buttonText); self.down = function () { buttonShape.alpha = 0.7; LK.getSound('buttonClick').play(); }; self.up = function () { buttonShape.alpha = 1.0; }; return self; }); // Add prototype method for Button so Button.prototype.up can be called // CatNinja classes var CatPlayer = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('catPlayer', { anchorX: 0.5, anchorY: 0.5 }); self.score = 0; self.lives = 3; self.slash = function (cucumber) { LK.getSound('slice').play(); LK.effects.flashObject(cucumber, 0xFFFFFF, 300); self.score += 1; return true; }; return self; }); // CoinFlip classes var Coin = Container.expand(function () { var self = Container.call(this); var coinGraphics = self.attachAsset('coin', { anchorX: 0.5, anchorY: 0.5 }); self.isHeads = true; self.isFlipping = false; self.flip = function () { if (self.isFlipping) { return; } self.isFlipping = true; LK.getSound('flip').play(); var flips = Math.floor(Math.random() * 10) + 5; var flipDuration = 1500; function doFlip(flipsLeft) { if (flipsLeft <= 0) { self.isFlipping = false; self.isHeads = Math.random() >= 0.5; return; } tween(coinGraphics, { scaleX: 0 }, { duration: flipDuration / (flipsLeft * 2), onFinish: function onFinish() { self.isHeads = !self.isHeads; coinGraphics.tint = self.isHeads ? 0xF1C40F : 0xE67E22; tween(coinGraphics, { scaleX: 1 }, { duration: flipDuration / (flipsLeft * 2), onFinish: function onFinish() { doFlip(flipsLeft - 1); } }); } }); } doFlip(flips); }; return self; }); var Cucumber = Container.expand(function () { var self = Container.call(this); var cucumberGraphics = self.attachAsset('cucumber', { anchorX: 0.5, anchorY: 0.5 }); self.speed = Math.random() * 5 + 5; self.rotationSpeed = (Math.random() - 0.5) * 0.2; self.update = function () { self.y += self.speed; self.rotation += self.rotationSpeed; }; return self; }); var DoodlePlatform = Container.expand(function (x, y) { var self = Container.call(this); var platformGraphics = self.attachAsset('doodlePlatform', { anchorX: 0.5, anchorY: 0.5 }); self.x = x; self.y = y; self.speed = 0; self.isMoving = Math.random() > 0.7; if (self.isMoving) { self.speed = Math.random() * 4 + 2; self.direction = Math.random() > 0.5 ? 1 : -1; platformGraphics.tint = 0xE74C3C; } self.update = function () { if (self.isMoving) { self.x += self.speed * self.direction; if (self.x > 1900 || self.x < 150) { self.direction *= -1; } } }; return self; }); // DoodleJump classes var DoodlePlayer = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('doodlePlayer', { anchorX: 0.5, anchorY: 0.5 }); self.velocityY = 0; self.gravity = 0.5; self.jumpPower = -15; self.jump = function () { self.velocityY = self.jumpPower; LK.getSound('jump').play(); }; self.update = function () { self.velocityY += self.gravity; self.y += self.velocityY; }; return self; }); var FlipRunnerObstacle = Container.expand(function (yPosition, speed) { var self = Container.call(this); var obstacleGraphics = self.attachAsset('doodlePlatform', { anchorX: 0.5, anchorY: 0.5, width: 100, height: 40 }); self.polarity = yPosition > 1366 ? -1 : 1; // Determines if obstacle is on top or bottom self.speed = speed || 15; self.x = 2200; // Start just off-screen self.y = yPosition; // Color based on polarity obstacleGraphics.tint = self.polarity > 0 ? 0x27ae60 : 0xe74c3c; self.update = function () { self.x -= self.speed; }; return self; }); var FlipRunnerPlayer = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('catPlayer', { anchorX: 0.5, anchorY: 0.5 }); self.polarity = 1; // 1 for top, -1 for bottom self.speed = 10; self.score = 0; self.isAlive = true; self.flip = function () { if (!self.isAlive) { return; } self.polarity *= -1; LK.getSound('flip').play(); // Animate the flip tween(self, { y: self.polarity > 0 ? 600 : 2132 }, { duration: 300, easing: tween.bounceOut }); // Visual effect when flipping tween(playerGraphics, { rotation: self.polarity > 0 ? 0 : Math.PI }, { duration: 300, easing: tween.bounceOut }); }; self.update = function () { self.score += 0.1; flipRunnerScore = Math.floor(self.score); }; self.die = function () { if (!self.isAlive) { return; } self.isAlive = false; LK.effects.flashObject(self, 0xFF0000, 500); }; return self; }); var FlipRunnerTunnel = Container.expand(function () { var self = Container.call(this); // Top wall var topWall = self.attachAsset('doodlePlatform', { anchorX: 0, anchorY: 0, width: 2048, height: 400 }); topWall.tint = 0x34495e; // Bottom wall var bottomWall = self.attachAsset('doodlePlatform', { anchorX: 0, anchorY: 1, width: 2048, height: 400 }); bottomWall.tint = 0x34495e; bottomWall.y = 2732; return self; }); var HomeButton = Container.expand(function () { var self = Container.call(this); var buttonShape = self.attachAsset('homeButton', { anchorX: 0.5, anchorY: 0.5 }); var buttonText = new Text2("HOME", { size: 40, fill: 0xFFFFFF }); buttonText.anchor.set(0.5, 0.5); self.addChild(buttonText); self.down = function () { buttonShape.alpha = 0.7; LK.getSound('buttonClick').play(); }; self.up = function () { buttonShape.alpha = 1.0; switchToMainMenu(); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x2C3E50 }); /**** * Game Code ****/ // Add prototype method for Button so Button.prototype.up can be called // Background music // Sound effects // CatNinja assets // CoinFlip assets // DoodleJump assets // Game state variables Button.prototype.up = function () { this.children[0].alpha = 1.0; }; var currentScene = "mainMenu"; var currentGame = null; var dragNode = null; // Score variables var score = 0; var platformsPassed = 0; // Game-specific variables var platforms = []; var cucumbers = []; var coin = null; var player = null; var gameTimer = null; var coinFlipGuess = null; var coinFlipStreak = 0; var obstacles = []; var tunnelSpeed = 15; var lastObstacleTime = 0; var flipRunnerScore = 0; // Game backgrounds and containers var mainMenuContainer = new Container(); var gameSelectionContainer = new Container(); var doodleJumpContainer = new Container(); var coinFlipContainer = new Container(); var catNinjaContainer = new Container(); var flipRunnerContainer = new Container(); function setupMainMenu() { var titleText = new Text2("MEME ARCADE MASHUP", { size: 100, fill: 0xFFFFFF }); titleText.anchor.set(0.5, 0.5); titleText.x = 2048 / 2; titleText.y = 600; var startButton = new Button("START", 400, 150); startButton.x = 2048 / 2; startButton.y = 1300; startButton.up = function () { Button.prototype.up.call(this); switchToGameSelection(); }; mainMenuContainer.addChild(titleText); mainMenuContainer.addChild(startButton); LK.playMusic('menuMusic'); } function setupGameSelection() { var titleText = new Text2("SELECT A GAME", { size: 80, fill: 0xFFFFFF }); titleText.anchor.set(0.5, 0.5); titleText.x = 2048 / 2; titleText.y = 300; var game1Button = new Button("Flip Runner\nPolarity Shift", 500, 350); game1Button.x = 2048 / 2; game1Button.y = 800; var game2Button = new Button("Coin Flip\nChallenge", 500, 350); game2Button.x = 2048 / 2; game2Button.y = 1300; var game3Button = new Button("Cat Ninja\nCucumber Escape", 500, 350); game3Button.x = 2048 / 2; game3Button.y = 1800; game1Button.up = function () { Button.prototype.up.call(this); startFlipRunner(); }; game2Button.up = function () { Button.prototype.up.call(this); startCoinFlip(); }; game3Button.up = function () { Button.prototype.up.call(this); startCatNinja(); }; gameSelectionContainer.addChild(titleText); gameSelectionContainer.addChild(game1Button); gameSelectionContainer.addChild(game2Button); gameSelectionContainer.addChild(game3Button); } // DoodleJump game implementation function setupDoodleJump() { var background = doodleJumpContainer.attachAsset('gameBackground', { anchorX: 0, anchorY: 0 }); var homeBtn = new HomeButton(); homeBtn.x = 150; homeBtn.y = 100; doodleJumpContainer.addChild(homeBtn); var scoreText = new Text2("Score: 0", { size: 50, fill: 0x000000 }); scoreText.anchor.set(0.5, 0); scoreText.x = 2048 / 2; scoreText.y = 50; doodleJumpContainer.addChild(scoreText); var highScoreText = new Text2("Best: " + storage.highScore1, { size: 30, fill: 0x000000 }); highScoreText.anchor.set(0.5, 0); highScoreText.x = 2048 / 2; highScoreText.y = 110; doodleJumpContainer.addChild(highScoreText); player = new DoodlePlayer(); player.x = 2048 / 2; player.y = 2000; doodleJumpContainer.addChild(player); // Generate initial platforms platforms = []; for (var i = 0; i < 10; i++) { var platform = new DoodlePlatform(Math.random() * 1800 + 100, 2600 - i * 250); platforms.push(platform); doodleJumpContainer.addChild(platform); } // First platform is directly under player platforms[0].x = player.x; platforms[0].y = player.y + 100; platforms[0].isMoving = false; score = 0; platformsPassed = 0; } function updateDoodleJump() { if (currentScene !== "doodleJump") { return; } player.update(); // Handle platform collision var onPlatform = false; for (var i = 0; i < platforms.length; i++) { var platform = platforms[i]; platform.update(); if (player.velocityY > 0 && player.y < platform.y && player.y + player.velocityY >= platform.y - 70 && Math.abs(player.x - platform.x) < 150) { player.y = platform.y - 70; player.jump(); onPlatform = true; } } // Handle screen wrapping for player if (player.x < 0) { player.x = 2048; } if (player.x > 2048) { player.x = 0; } // Scroll the world when player gets too high if (player.y < 1000) { var diff = 1000 - player.y; player.y = 1000; // Move platforms down for (var i = 0; i < platforms.length; i++) { platforms[i].y += diff; // If platform is off-screen, reposition it at the top if (platforms[i].y > 2732) { platforms[i].y = platforms[i].y - 2732; platforms[i].x = Math.random() * 1800 + 100; platforms[i].isMoving = Math.random() > 0.7; platformsPassed++; score = platformsPassed * 10; } } } // Handle game over if player falls off the bottom if (player.y > 2732) { // Update high score if (score > storage.highScore1) { storage.highScore1 = score; } LK.setScore(score); LK.showGameOver(); } // Update score display var scoreText = doodleJumpContainer.children[2]; scoreText.setText("Score: " + score); } // CoinFlip game implementation function setupCoinFlip() { var background = coinFlipContainer.attachAsset('gameBackground', { anchorX: 0, anchorY: 0 }); var homeBtn = new HomeButton(); homeBtn.x = 150; homeBtn.y = 100; coinFlipContainer.addChild(homeBtn); var titleText = new Text2("COIN FLIP CHALLENGE", { size: 70, fill: 0x000000 }); titleText.anchor.set(0.5, 0); titleText.x = 2048 / 2; titleText.y = 200; coinFlipContainer.addChild(titleText); var streakText = new Text2("Current Streak: 0", { size: 50, fill: 0x000000 }); streakText.anchor.set(0.5, 0); streakText.x = 2048 / 2; streakText.y = 300; coinFlipContainer.addChild(streakText); var highScoreText = new Text2("Best Streak: " + storage.highScore2, { size: 30, fill: 0x000000 }); highScoreText.anchor.set(0.5, 0); highScoreText.x = 2048 / 2; highScoreText.y = 360; coinFlipContainer.addChild(highScoreText); coin = new Coin(); coin.x = 2048 / 2; coin.y = 900; coinFlipContainer.addChild(coin); var instructionText = new Text2("Select your guess before flipping", { size: 40, fill: 0x000000 }); instructionText.anchor.set(0.5, 0); instructionText.x = 2048 / 2; instructionText.y = 1200; coinFlipContainer.addChild(instructionText); var headsButton = new Button("HEADS", 300, 150); headsButton.x = 2048 / 2 - 200; headsButton.y = 1400; coinFlipContainer.addChild(headsButton); var tailsButton = new Button("TAILS", 300, 150); tailsButton.x = 2048 / 2 + 200; tailsButton.y = 1400; coinFlipContainer.addChild(tailsButton); var flipButton = new Button("FLIP COIN", 400, 150); flipButton.x = 2048 / 2; flipButton.y = 1600; coinFlipContainer.addChild(flipButton); var resultText = new Text2("", { size: 60, fill: 0x000000 }); resultText.anchor.set(0.5, 0); resultText.x = 2048 / 2; resultText.y = 1800; coinFlipContainer.addChild(resultText); headsButton.up = function () { Button.prototype.up.call(this); coinFlipGuess = true; instructionText.setText("You chose: HEADS"); }; tailsButton.up = function () { Button.prototype.up.call(this); coinFlipGuess = false; instructionText.setText("You chose: TAILS"); }; flipButton.up = function () { Button.prototype.up.call(this); if (coinFlipGuess === null) { instructionText.setText("Please select HEADS or TAILS first!"); return; } if (coin.isFlipping) { return; } coin.flip(); LK.setTimeout(function () { var result = coin.isHeads; var correct = coinFlipGuess === result; if (correct) { resultText.setText("CORRECT!"); if (resultText && resultText.style) { resultText.style.fill = "#27AE60"; } coinFlipStreak++; LK.getSound('collect').play(); if (coinFlipStreak > storage.highScore2) { storage.highScore2 = coinFlipStreak; highScoreText.setText("Best Streak: " + storage.highScore2); } } else { resultText.setText("WRONG! You lost your streak!"); if (resultText && resultText.style) { resultText.style.fill = "#E74C3C"; } LK.setScore(coinFlipStreak); coinFlipStreak = 0; } streakText.setText("Current Streak: " + coinFlipStreak); coinFlipGuess = null; instructionText.setText("Select your guess before flipping"); }, 1500); }; coinFlipStreak = 0; } // CatNinja game implementation function setupCatNinja() { var background = catNinjaContainer.attachAsset('gameBackground', { anchorX: 0, anchorY: 0 }); var homeBtn = new HomeButton(); homeBtn.x = 150; homeBtn.y = 100; catNinjaContainer.addChild(homeBtn); var scoreText = new Text2("Score: 0", { size: 50, fill: 0x000000 }); scoreText.anchor.set(0.5, 0); scoreText.x = 2048 / 2; scoreText.y = 50; catNinjaContainer.addChild(scoreText); var livesText = new Text2("Lives: 3", { size: 50, fill: 0x000000 }); livesText.anchor.set(0, 0); livesText.x = 1600; livesText.y = 50; catNinjaContainer.addChild(livesText); var highScoreText = new Text2("Best: " + storage.highScore3, { size: 30, fill: 0x000000 }); highScoreText.anchor.set(0.5, 0); highScoreText.x = 2048 / 2; highScoreText.y = 110; catNinjaContainer.addChild(highScoreText); var instructionText = new Text2("SWIPE TO SLASH CUCUMBERS!", { size: 40, fill: 0x000000 }); instructionText.anchor.set(0.5, 0); instructionText.x = 2048 / 2; instructionText.y = 200; catNinjaContainer.addChild(instructionText); player = new CatPlayer(); player.x = 2048 / 2; player.y = 2200; catNinjaContainer.addChild(player); cucumbers = []; gameTimer = LK.setInterval(function () { spawnCucumber(); }, 1000); } function spawnCucumber() { if (currentScene !== "catNinja") { return; } var cucumber = new Cucumber(); cucumber.x = Math.random() * 1800 + 100; cucumber.y = -200; cucumbers.push(cucumber); catNinjaContainer.addChild(cucumber); } function updateCatNinja() { if (currentScene !== "catNinja") { return; } for (var i = cucumbers.length - 1; i >= 0; i--) { var cucumber = cucumbers[i]; cucumber.update(); // Remove cucumber if it goes off screen if (cucumber.y > 2900) { catNinjaContainer.removeChild(cucumber); cucumbers.splice(i, 1); // Player loses a life if cucumber not slashed player.lives--; catNinjaContainer.children[2].setText("Lives: " + player.lives); if (player.lives <= 0) { // Game over LK.clearInterval(gameTimer); if (player.score > storage.highScore3) { storage.highScore3 = player.score; } LK.setScore(player.score); LK.showGameOver(); } } } // Update score display var scoreText = catNinjaContainer.children[1]; if (scoreText && scoreText instanceof Text2) { scoreText.setText("Score: " + player.score); } } // Scene management functions function switchToMainMenu() { clearCurrentScene(); currentScene = "mainMenu"; game.addChild(mainMenuContainer); LK.playMusic('menuMusic'); } function switchToGameSelection() { clearCurrentScene(); currentScene = "gameSelection"; game.addChild(gameSelectionContainer); } function startDoodleJump() { clearCurrentScene(); currentScene = "doodleJump"; setupDoodleJump(); game.addChild(doodleJumpContainer); LK.playMusic('gameMusic'); } function startCoinFlip() { clearCurrentScene(); currentScene = "coinFlip"; setupCoinFlip(); game.addChild(coinFlipContainer); LK.playMusic('gameMusic'); } function startCatNinja() { clearCurrentScene(); currentScene = "catNinja"; setupCatNinja(); game.addChild(catNinjaContainer); LK.playMusic('gameMusic'); } function setupFlipRunner() { var background = flipRunnerContainer.attachAsset('gameBackground', { anchorX: 0, anchorY: 0 }); background.tint = 0x2c3e50; var homeBtn = new HomeButton(); homeBtn.x = 150; homeBtn.y = 100; flipRunnerContainer.addChild(homeBtn); var scoreText = new Text2("Score: 0", { size: 50, fill: 0xFFFFFF }); scoreText.anchor.set(0.5, 0); scoreText.x = 2048 / 2; scoreText.y = 50; flipRunnerContainer.addChild(scoreText); var highScoreText = new Text2("Best: " + (storage.highScoreFlipRunner || 0), { size: 30, fill: 0xFFFFFF }); highScoreText.anchor.set(0.5, 0); highScoreText.x = 2048 / 2; highScoreText.y = 110; flipRunnerContainer.addChild(highScoreText); var instructionText = new Text2("TAP TO FLIP POLARITY!", { size: 40, fill: 0xFFFFFF }); instructionText.anchor.set(0.5, 0); instructionText.x = 2048 / 2; instructionText.y = 200; flipRunnerContainer.addChild(instructionText); // Add tunnel var tunnel = new FlipRunnerTunnel(); flipRunnerContainer.addChild(tunnel); // Add player player = new FlipRunnerPlayer(); player.x = 500; player.y = 600; // Start at top path flipRunnerContainer.addChild(player); // Initialize obstacles array obstacles = []; tunnelSpeed = 15; lastObstacleTime = 0; // Start the obstacle spawner gameTimer = LK.setInterval(function () { if (tunnelSpeed < 30) { tunnelSpeed += 0.05; // Gradually increase speed } // Random obstacle generation if (Date.now() - lastObstacleTime > 800) { spawnObstacle(); lastObstacleTime = Date.now(); } }, 100); } function startFlipRunner() { clearCurrentScene(); currentScene = "flipRunner"; setupFlipRunner(); game.addChild(flipRunnerContainer); LK.playMusic('gameMusic'); } function spawnObstacle() { if (currentScene !== "flipRunner") { return; } // Decide obstacle position (top or bottom) var isTop = Math.random() > 0.5; var yPos = isTop ? 600 : 2132; var obstacle = new FlipRunnerObstacle(yPos, tunnelSpeed); obstacles.push(obstacle); flipRunnerContainer.addChild(obstacle); } function updateFlipRunner() { if (currentScene !== "flipRunner") { return; } // Update player if (player && player.isAlive) { player.update(); // Update score display var scoreText = flipRunnerContainer.children[1]; if (scoreText && scoreText instanceof Text2) { scoreText.setText("Score: " + flipRunnerScore); } // Check for collisions for (var i = obstacles.length - 1; i >= 0; i--) { var obstacle = obstacles[i]; obstacle.update(); // Remove obstacles that have gone off-screen if (obstacle.x < -100) { flipRunnerContainer.removeChild(obstacle); obstacles.splice(i, 1); continue; } // Check for collision with player (same polarity) if (player.intersects(obstacle) && player.polarity === obstacle.polarity) { player.die(); // Update high score var score = Math.floor(player.score); if (!storage.highScoreFlipRunner || score > storage.highScoreFlipRunner) { storage.highScoreFlipRunner = score; var highScoreText = flipRunnerContainer.children[2]; highScoreText.setText("Best: " + storage.highScoreFlipRunner); } LK.setScore(score); LK.setTimeout(function () { LK.showGameOver(); }, 1000); } } } } function clearCurrentScene() { if (gameTimer) { LK.clearInterval(gameTimer); gameTimer = null; } game.removeChildren(); if (currentScene === "doodleJump") { // Clean up doodleJump specific resources platforms = []; } else if (currentScene === "catNinja") { // Clean up catNinja specific resources cucumbers = []; } else if (currentScene === "flipRunner") { // Clean up flipRunner specific resources obstacles = []; } } // Input handling game.down = function (x, y, obj) { if (currentScene === "doodleJump") { dragNode = player; } else if (currentScene === "catNinja") { // Start tracking swipe for cat ninja dragNode = { startX: x, startY: y, startTime: Date.now() }; } else if (currentScene === "flipRunner" && player && player.isAlive) { // Flip player polarity on tap player.flip(); } }; game.up = function (x, y, obj) { if (currentScene === "catNinja" && dragNode) { // Calculate swipe var dx = x - dragNode.startX; var dy = y - dragNode.startY; var distance = Math.sqrt(dx * dx + dy * dy); var time = Date.now() - dragNode.startTime; // If it's a fast swipe (speed threshold) if (distance > 100 && time < 300) { var angle = Math.atan2(dy, dx); // Check for cucumber slashes for (var i = cucumbers.length - 1; i >= 0; i--) { var cucumber = cucumbers[i]; // Simple line intersection with cucumber boundary var hit = false; var mx = dragNode.startX + (x - dragNode.startX) * 0.5; var my = dragNode.startY + (y - dragNode.startY) * 0.5; if (Math.abs(mx - cucumber.x) < 100 && Math.abs(my - cucumber.y) < 150) { hit = true; } if (hit) { player.slash(cucumber); catNinjaContainer.removeChild(cucumber); cucumbers.splice(i, 1); } } } } dragNode = null; }; game.move = function (x, y, obj) { if (currentScene === "doodleJump" && dragNode) { dragNode.x = x; } }; // Main game update loop game.update = function () { if (currentScene === "doodleJump") { updateDoodleJump(); } else if (currentScene === "catNinja") { updateCatNinja(); } else if (currentScene === "flipRunner") { updateFlipRunner(); } }; // Initialize game setupMainMenu(); setupGameSelection(); switchToMainMenu();
===================================================================
--- original.js
+++ change.js
@@ -207,8 +207,9 @@
});
};
self.update = function () {
self.score += 0.1;
+ flipRunnerScore = Math.floor(self.score);
};
self.die = function () {
if (!self.isAlive) {
return;
@@ -298,8 +299,9 @@
var coinFlipStreak = 0;
var obstacles = [];
var tunnelSpeed = 15;
var lastObstacleTime = 0;
+var flipRunnerScore = 0;
// Game backgrounds and containers
var mainMenuContainer = new Container();
var gameSelectionContainer = new Container();
var doodleJumpContainer = new Container();
@@ -780,11 +782,10 @@
if (player && player.isAlive) {
player.update();
// Update score display
var scoreText = flipRunnerContainer.children[1];
- var score = Math.floor(player.score);
if (scoreText && scoreText instanceof Text2) {
- scoreText.setText("Score: " + score);
+ scoreText.setText("Score: " + flipRunnerScore);
}
// Check for collisions
for (var i = obstacles.length - 1; i >= 0; i--) {
var obstacle = obstacles[i];
a ’90s-retro living room: bean-bag, Super Nintendo wired to the tube TV, “3-in-1 Meme Games” written on-screen, while a mix of meme characters crash the couch mashing SNES controllers wired to the super nintendo. In-Game asset. 2d. High contrast. No shadows
retro tube tv with crt scan lines. add a living room background behind the tv, front facing so i can use it as a menu selection screen In-Game asset. 2d. High contrast. No shadows
pointing soyjak meme. In-Game asset. 2d. High contrast. No shadows
hedgehog running fast meme. In-Game asset. 2d. High contrast. No shadows
trollface. In-Game asset. 2d. High contrast. No shadows
doge. In-Game asset. 2d. High contrast. No shadows
fluffy tail. In-Game asset. 2d. High contrast. No shadows
pepe frog. In-Game asset. 2d. High contrast. No shadows
running pepe frog. In-Game asset. 2d. High contrast. No shadows
3d button empty. In-Game asset. 2d. High contrast. No shadows
keyboard cat meme. In-Game asset. 2d. High contrast. No shadows
shiba inu coin. In-Game asset. 2d. High contrast. No shadows