Code edit (1 edits merged)
Please save this source code
Code edit (1 edits merged)
Please save this source code
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'Uncaught ReferenceError: sgTarget25 is not defined' in or related to this line: 'sgTarget25.update();' Line Number: 759
User prompt
is it possible to remove it
User prompt
remove the sgtarget25 initialization
User prompt
Please fix the bug: 'Uncaught ReferenceError: sgTarget25 is not defined' in or related to this line: 'sgTarget25.update = function () {' Line Number: 707
Code edit (1 edits merged)
Please save this source code
User prompt
after sgtrain01 has been clicked and reached the boundary of the map spawn three sgtarget25 on the visible traincarts
User prompt
Ensure sgTarget5 hovers up and down or left and right Ensure sgTarget10 hovers up and down or left and right randomize the probablity
User prompt
make sure they can do both but with a 50% chance
User prompt
make sgtarget5 and sgtarget10 hover either up and down or left to right slowly
Code edit (1 edits merged)
Please save this source code
Code edit (12 edits merged)
Please save this source code
User prompt
initialize sgweaponrack
Code edit (1 edits merged)
Please save this source code
User prompt
sgtrain should appear above sgbarrel
Code edit (1 edits merged)
Please save this source code
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'Uncaught ReferenceError: sgBarrel is not defined' in or related to this line: 'sgBarrel.down = function (x, y, obj) {' Line Number: 341
User prompt
create three different spawn positions for sgbarrel,
Code edit (13 edits merged)
Please save this source code
User prompt
after sgTrain has reached its destination, fade it out after 3 seconds
Code edit (3 edits merged)
Please save this source code
User prompt
initialize sgbackground01
/**** * Classes ****/ // Create a class for the sg_Notes asset var Note = Container.expand(function () { var self = Container.call(this); // Attach the sg_Notes asset to the Note instance var noteGraphics = self.attachAsset('sg_Notes', { anchorX: 0.5, anchorY: 0.5 }); // Set the initial speed of the note self.speed = 1.25; // This is automatically called every game tick, if the note is attached! self.update = function () { self.y -= self.speed; // Destroy the note if it goes off screen if (self.y < -50) { self.destroy(); } }; }); var Poster = Container.expand(function () { var self = Container.call(this); var posterGraphics = self.attachAsset('sgPoster01', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { if (self.y < -50) { self.destroy(); } }; self.down = function (x, y, obj) { if (!this.clicked) { score += 1; scoreTxt.setText(score); this.clicked = true; } if (Math.random() > 0.5) { LK.getSound('canHit').play(); } else { LK.getSound('canHit02').play(); } var velocityX = Math.random() * 20 - 10; var velocityY = Math.random() * 10 + 5; var gravity = 0.5; var angularVelocity = Math.random() * 0.2 - 0.1; this.update = function () { velocityY += gravity; this.y += velocityY; this.x += velocityX; this.rotation += angularVelocity; if (this.y > 2732 || this.x < 0 || this.x > 2048) { this.destroy(); } }; game.update = this.update.bind(this); }; }); var Tumbleweed = Container.expand(function () { var self = Container.call(this); var tumbleweedGraphics = self.attachAsset('sgTumbleWeed', { anchorX: 0.5, anchorY: 0.4 }); self.speedX = 6; self.speedY = 0; self.rotationSpeed = 0.075; self.update = function () { self.x += self.speedX; self.rotation += self.rotationSpeed; if (self.x > 2048) { self.destroy(); } }; }); var sgTrainSmoke = Container.expand(function () { var self = Container.call(this); var smokeGraphics = self.attachAsset('sgTrainSmoke', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -1; self.update = function () { self.y += self.speed; }; LK.setTimeout(function () { self.destroy(); currentSmoke = null; }, 2000); }); /**** * Initialize Game ****/ //<Assets used in the game will automatically appear here> var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize the sgBackground01 asset on screen var sgBackground01 = game.addChild(LK.getAsset('sgBackground01', { anchorX: 0.5, anchorY: 0.5, x: 2025 / 2, y: 2725 / 2 })); var currentSmoke = null; // Initialize the sgTrain01 asset on screen var sgTrain01 = game.addChild(LK.getAsset('sgTrain01', { anchorX: 0.5, anchorY: 0.5, x: 125, y: 1910 })); // Add a flag to track if sgTrain01 has been clicked var sgTrain01Clicked = false; // Initialize the sgTrainWagon01 asset and parent it to sgTrain01 var sgTrainWagons = []; for (var i = 0; i < 8; i++) { var sgTrainWagon = sgTrain01.addChild(LK.getAsset('sgTrainWagon01', { anchorX: 0.5, anchorY: 0.5, x: sgTrain01.width / 2 - 300 - i * 220, // Adjust position for each wagon y: sgTrain01.height / 2 - 70 })); sgTrainWagons.push(sgTrainWagon); } // Add a click event to the sgTrain01 asset sgTrain01.down = function (x, y, obj) { // Check if sgTrain01 has already been clicked if (sgTrain01Clicked) { return; } sgTrain01Clicked = true; // Check if there is already an sgTrainSmoke instance if (currentSmoke) { return; } // Play sgTrainSound01 sound LK.getSound('sgTrainSound01').play(); // Initialize sgSmoke in the center of sgTrain01 var sgSmoke = new sgTrainSmoke(); sgSmoke.x = sgTrain01.x + 70; sgSmoke.y = sgTrain01.y - 100; game.addChild(sgSmoke); currentSmoke = sgSmoke; // Play sgTrainSound02 after 2 seconds LK.setTimeout(function () { LK.getSound('sgTrainsSound02').play(); }, 2000); // Move sgTrain01 horizontally to the right until it is near the border of the playspace var moveTrain = function moveTrain() { if (sgTrain01.x < 1825 - sgTrain01.width / 2) { sgTrain01.x += 7; LK.setTimeout(moveTrain, 16); // Move every 16ms (~60 FPS) } else { // After 2 seconds, fade out the train LK.setTimeout(function () { var fadeOut = function fadeOut() { if (sgTrain01.alpha > 0) { sgTrain01.alpha -= 0.05; LK.setTimeout(fadeOut, 50); // Reduce alpha every 50ms } else { sgTrain01.destroy(); } }; fadeOut(); }, 2000); } }; moveTrain(); }; // Initialize the saloonPiano asset on screen var saloonPiano = game.addChild(LK.getAsset('saloonPiano', { anchorX: 0.5, anchorY: 0.5, x: 3275 / 2, y: 3800 / 2 })); // Add a click event to the piano saloonPiano.down = function (x, y, obj) { // If the piano jingle is not playing, play it if (!isPianoPlaying) { isPianoPlaying = true; LK.getSound('saloonPianoJingle01').play(); // After 5 seconds, set isPianoPlaying to false and hide sg_notes LK.setTimeout(function () { isPianoPlaying = false; note.visible = false; }, 3250); // Create sg_Notes above saloonPiano when piano jingle is playing var note = new Note(); note.x = saloonPiano.x; note.y = saloonPiano.y - 100; game.addChild(note); } }; // Initialize the sgBarrel asset on screen var sgBarrel = game.addChild(LK.getAsset('sgBarrel', { anchorX: 0.5, anchorY: 0.5, x: 1750, y: 2200 })); // Add a click event to the sgBarrel asset sgBarrel.down = function (x, y, obj) { // Play barreltHit01 sound LK.getSound('barreltHit01').play(); // Add 1 to the score score += 1; scoreTxt.setText(score); // Destroy the sgBarrel asset this.destroy(); // Instantiate sgBrokenBarrel at the same position for 1 second var sgBrokenBarrel = game.addChild(LK.getAsset('sgBrokenBarrel', { anchorX: 0.5, anchorY: 0.5, x: this.x, y: this.y })); LK.setTimeout(function () { sgBrokenBarrel.destroy(); }, 1000); }; // Initialize the sgBoard asset on screen var sgBoard = game.addChild(LK.getAsset('sgBoard', { anchorX: 0.5, anchorY: 0.5, x: 1024, // Center of the screen horizontally y: 2366 // Center of the screen vertically })); // Initialize the sgFrame01 asset on screen var sgFrame01 = game.addChild(LK.getAsset('sgFrame01', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2600 / 2 })); // Initialize the sgBulletHole01 asset on screen var sgBulletHole01 = game.addChild(LK.getAsset('sgBulletHole01', { anchorX: 0.5, anchorY: 0.5, x: 50, // Center of the screen horizontally y: 1800 // Center of the screen vertically })); // Initialize the sgInGrain asset on screen var sgInGrain = game.addChild(LK.getAsset('sgIngrain', { anchorX: 0.5, anchorY: 0.5, x: 50, y: 320 })); // Initialize the sgVines asset on screen var sgVines = game.addChild(LK.getAsset('sgVines', { anchorX: 0.5, anchorY: 0.5, x: 50, // Center of the screen horizontally y: 150 // Center of the screen vertically })); // Initialize the sgSpeechBubble01 asset on screen for 2 second and then destroy it var sgSpeechBubble01 = game.addChild(LK.getAsset('sgSpeechBubble01', { anchorX: 0.5, anchorY: 0.5, x: 924, // Center of the screen horizontally y: 1966 // Center of the screen vertically })); LK.setTimeout(function () { sgSpeechBubble01.destroy(); }, 2000); // Play sgYeehaw sound 0.5 seconds after the game is initialized LK.setTimeout(function () { LK.getSound('sgYeehaw').play(); }, 500); // Initialize the sgPoster01 asset on screen var sgPoster01 = new Poster(); sgPoster01.attachAsset('sgPoster01', { anchorX: 0.5, anchorY: 0.5 }); sgPoster01.x = 250; sgPoster01.y = 1725; sgPoster01.speed = 0; game.addChild(sgPoster01); function spawnTumbleweed() { var tumbleweed = new Tumbleweed(); tumbleweed.x = 100; tumbleweed.y = 2800; game.addChild(tumbleweed); var nextSpawnTime = Math.random() * 20000 + 30000; // 20 to 30 seconds LK.setTimeout(spawnTumbleweed, nextSpawnTime); } LK.setTimeout(spawnTumbleweed, 10000); // Initialize the sgDesertRock asset on screen var sgDesertRock = game.addChild(LK.getAsset('sgDesertRock', { anchorX: 0.5, anchorY: 0.5, x: 1500, y: 2900 })); // Initialize the sgGecko asset on screen after sgDesertRock var sgGecko = game.addChild(LK.getAsset('sgGecko', { anchorX: 0.5, anchorY: 0.5, x: 1500, y: 2375 })); // Add a click event to the sgGecko asset sgGecko.down = function (x, y, obj) { // Play sgGeckoNoise sound LK.getSound('sgGeckoNoise').play(); // Destroy the sgGecko asset this.destroy(); // Instantiate sgCloudPuff at the same position var sgCloudPuff = game.addChild(LK.getAsset('sgCloudPuff', { anchorX: 0.5, anchorY: 0.5, x: this.x - 25, y: this.y })); // After 1 second, destroy sgCloudPuff and instantiate sgTarget100 LK.setTimeout(function () { sgCloudPuff.destroy(); var sgTarget100 = game.addChild(LK.getAsset('sgTarget100', { anchorX: 0.5, anchorY: 0.5, x: sgCloudPuff.x, y: sgCloudPuff.y })); // Add pulsing effect to sgTarget100 sgTarget100.update = function () { this.scale.x = 1 + 0.1 * Math.sin(LK.ticks * 0.1); this.scale.y = 1 + 0.1 * Math.sin(LK.ticks * 0.1); }; // Add a click event to the sgTarget100 asset to destroy it and replace it with a flashing number 100 for 1 second sgTarget100.down = function (x, y, obj) { // Play getSound02 sound LK.getSound('getSound02').play(); // Destroy the sgTarget100 asset this.destroy(); // Add 100 to the score score += 100; scoreTxt.setText(score); // Create a text asset for the number 100 var number100 = new Text2('100', { size: 50, fill: "#00FF00" // Green color }); // Position the number 100 at the same position as the sgTarget100 asset number100.x = this.x - 50; number100.y = this.y - 30; // Add the number 100 to the game game.addChild(number100); // Make the number 100 flash for 1 second var flashInterval = LK.setInterval(function () { number100.visible = !number100.visible; }, 100); LK.setTimeout(function () { LK.clearInterval(flashInterval); number100.visible = true; }, 1000); // After 1 second, destroy the number 100 LK.setTimeout(function () { number100.destroy(); }, 1000); }; }, 1000); }; // Initialize the sgTarget100 asset on screen var sgTarget100 = game.addChild(LK.getAsset('sgTarget100', { anchorX: 0.5, anchorY: 0.5, x: 1000, y: 350 })); // Add pulsing effect to sgTarget100 sgTarget100.update = function () { this.scale.x = 1 + 0.1 * Math.sin(LK.ticks * 0.1); this.scale.y = 1 + 0.1 * Math.sin(LK.ticks * 0.1); }; // Add a click event to the sgTarget100 asset to destroy it and replace it with a flashing number 100 for 1 second sgTarget100.down = function (x, y, obj) { // Play getSound02 sound LK.getSound('getSound02').play(); // Destroy the sgTarget100 asset this.destroy(); // Add 100 to the score score += 100; scoreTxt.setText(score); // Create a text asset for the number 100 var number100 = new Text2('100', { size: 50, fill: "#00FF00" // Green color }); // Position the number 100 at the same position as the sgTarget100 asset number100.x = this.x - 50; number100.y = this.y - 30; // Add the number 100 to the game game.addChild(number100); // Make the number 100 flash for 1 second var flashInterval = LK.setInterval(function () { number100.visible = !number100.visible; }, 100); LK.setTimeout(function () { LK.clearInterval(flashInterval); number100.visible = true; }, 1000); // After 1 second, destroy the number 100 LK.setTimeout(function () { number100.destroy(); }, 1000); }; // Initialize variables var scoreTxt; var score = 0; var isPianoPlaying = false; // Initialize the sgSign01 asset on screen and center it at the top var sgSign01 = LK.gui.top.addChild(LK.getAsset('sg_Sign01', { anchorX: 0.5, anchorY: 0, x: 0, y: -150 })); // Add a click event to the sg_Sign01 asset to make it swing for 5 seconds sgSign01.down = function (x, y, obj) { // Check if the sign is already swinging if (this.isSwinging) { return; } this.isSwinging = true; var swingDuration = 5000; // 5 seconds in milliseconds var swingFrequency = 1 / swingDuration; // Frequency of the oscillation var swingAmplitude = 1; // The maximum rotation angle var startTime = Date.now(); // Play chainNoises sound once at the start of the swinging LK.getSound('chainNoises').play(); this.update = function () { var currentTime = Date.now(); var timePassed = currentTime - startTime; if (timePassed < swingDuration) { this.rotation = swingAmplitude * Math.sin(2 * Math.PI * swingFrequency * timePassed); } else { this.rotation = 0; this.update = function () {}; this.isSwinging = false; } }; game.update = this.update.bind(this); }; // Initialize the sg_Beans01 asset on screen var sgBeans01 = game.addChild(LK.getAsset('sgBeans01', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2000 / 2 })); // Initialize the sgCactus asset on screen var sgCactus = game.addChild(LK.getAsset('sgCactus', { anchorX: 0.5, anchorY: 0.5, x: 2000, y: 2500 })); // Initialize the sgCharacter asset on screen var sgCharacter = game.addChild(LK.getAsset('sgCharacter', { anchorX: 0.5, anchorY: 0.5, x: 900 / 2, y: 4750 / 2 })); // Add a click event to the sgCharacter asset to trigger game over sgCharacter.down = function (x, y, obj) { LK.effects.flashScreen(0xff0000, 1000); LK.setTimeout(function () { LK.showGameOver(); }, 250); }; // Create score text scoreTxt = new Text2('0', { size: 150, fill: "#000000" }); scoreTxt.anchor.set(0.5, 0); game.addChild(scoreTxt); scoreTxt.x = sgCharacter.x; scoreTxt.y = sgCharacter.y + 85; // Add a click event to the sg_Beans01 asset to make it fall off the screen sgBeans01.down = function (x, y, obj) { // Add 1 to the score if (!this.clicked) { score += 1; scoreTxt.setText(score); this.clicked = true; } // Play canHit or canHit02 sound randomly if (Math.random() > 0.5) { LK.getSound('canHit').play(); } else { LK.getSound('canHit02').play(); } // Define initial velocity, gravity and angular velocity var velocityX = Math.random() * 20 - 10; // Random velocity between -10 and 10 var velocityY = Math.random() * 10 + 5; // Random velocity between 5 and 15 var gravity = 0.5; var angularVelocity = Math.random() * 0.2 - 0.1; // Random angular velocity between -0.1 and 0.1 this.update = function () { // Apply gravity to velocity velocityY += gravity; // Apply velocity to y position this.y += velocityY; // Apply velocity to x position this.x += velocityX; // Apply angular velocity to rotation this.rotation += angularVelocity; // Destroy the bean can if it goes off screen if (this.y > 2732 || this.x < 0 || this.x > 2048) { this.destroy(); } }; game.update = this.update.bind(this); }; // Initialize the sgGlassBottle01 asset on screen var sgGlassBottle01 = game.addChild(LK.getAsset('sgGlassBottle01', { anchorX: 0.5, anchorY: 0.5, x: 2848 / 2, y: 2732 / 2 })); // Add a click event to the sgGlassBottle01 asset to play glassHit01 or glassHit02 sound and destroy the asset sgGlassBottle01.down = function (x, y, obj) { // Play glassHit01 or glassHit02 sound randomly if (Math.random() > 0.5) { LK.getSound('glassHit01').play(); } else { LK.getSound('glassHit02').play(); } // Replace the glass bottle with broken glass bottle this.destroy(); // Add 1 to the score score += 1; scoreTxt.setText(score); var sgBrokenGlassBottle01 = game.addChild(LK.getAsset('sgBrokenGlassBottle01', { anchorX: 0.5, anchorY: 0.5, x: this.x, y: this.y })); // After 0.5 second, destroy the broken glass bottle LK.setTimeout(function () { sgBrokenGlassBottle01.destroy(); }, 500); }; // Initialize the sgTarget5 asset on screen var sgTarget5 = game.addChild(LK.getAsset('sgTarget5', { anchorX: 0.5, anchorY: 0.5, x: 1200 / 2, y: 2732 / 2 })); // Add hover effect to sgTarget5 sgTarget5.update = function () { this.y += 1 * Math.sin(LK.ticks * 0.05); // Adjust the speed and amplitude as needed }; // Add a click event to the sgTarget5 asset to destroy it and replace it with a flashing number 5 for 1 second sgTarget5.down = function (x, y, obj) { // Play hitcan02 sound LK.getSound('canHit02').play(); // Destroy the sgTarget5 asset var sgCloudSmoke = game.addChild(LK.getAsset('sgCloudSmoke', { anchorX: 0.5, anchorY: 0.5, x: this.x, y: this.y })); LK.setTimeout(function () { sgCloudSmoke.destroy(); }, 500); this.destroy(); // Add 5 to the score score += 5; scoreTxt.setText(score); // Create a text asset for the number 5 var number5 = new Text2('5', { size: 75, fill: "#ffffff" }); // Position the number 5 at the same position as the sgTarget5 asset number5.x = this.x - 25; number5.y = this.y - 50; // Add the number 5 to the game game.addChild(number5); // Make the number 5 flash for 1 second var flashInterval = LK.setInterval(function () { number5.visible = !number5.visible; }, 100); LK.setTimeout(function () { LK.clearInterval(flashInterval); number5.visible = true; }, 1000); // After 1 second, destroy the number 5 LK.setTimeout(function () { number5.destroy(); }, 1000); }; // Initialize the sgTarget25 asset on screen var sgTarget25 = game.addChild(LK.getAsset('sgTarget25', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 3832 / 2 })); // Add rotation animation to sgTarget25 sgTarget25.update = function () { this.scale.x = Math.sin(LK.ticks * 0.1); // Adjust the flip speed as needed }; // Add a click event to the sgTarget25 asset to destroy it and replace it with a flashing number 25 for 1 second sgTarget25.down = function (x, y, obj) { // Play getSound01 sound LK.getSound('getSound01').play(); // Destroy the sgTarget25 asset this.destroy(); // Add 25 to the score score += 25; scoreTxt.setText(score); // Create a text asset for the number 25 var number25 = new Text2('25', { size: 75, fill: "#FFD700" // Gold color }); // Position the number 25 at the same position as the sgTarget25 asset number25.x = this.x - 40; number25.y = this.y - 30; // Add the number 25 to the game game.addChild(number25); // Make the number 25 flash for 1 second var flashInterval = LK.setInterval(function () { number25.visible = !number25.visible; }, 100); LK.setTimeout(function () { LK.clearInterval(flashInterval); number25.visible = true; }, 1000); // After 1 second, destroy the number 25 LK.setTimeout(function () { number25.destroy(); }, 1000); }; // Initialize the sgTarget10 asset on screen var sgTarget10 = game.addChild(LK.getAsset('sgTarget10', { anchorX: 0.5, anchorY: 0.5, x: 1700, y: 1500 })); // Add hover effect to sgTarget10 sgTarget10.update = function () { this.x += 1 * Math.sin(LK.ticks * 0.05); // Adjust the speed and amplitude as needed }; // Add a click event to the sgTarget10 asset to destroy it and replace it with a flashing number 10 for 1 second sgTarget10.down = function (x, y, obj) { // Play hitcan02 sound LK.getSound('canHit02').play(); // Destroy the sgTarget10 asset var sgCloudSmoke = game.addChild(LK.getAsset('sgCloudSmoke', { anchorX: 0.5, anchorY: 0.5, x: this.x, y: this.y })); LK.setTimeout(function () { sgCloudSmoke.destroy(); }, 500); this.destroy(); // Add 10 to the score score += 10; scoreTxt.setText(score); // Create a text asset for the number 10 var number10 = new Text2('10', { size: 75, fill: "#ADD8E6" // Light blue color }); // Position the number 10 at the same position as the sgTarget10 asset number10.x = this.x - 40; number10.y = this.y - 30; // Add the number 10 to the game game.addChild(number10); // Make the number 10 flash for 1 second var flashInterval = LK.setInterval(function () { number10.visible = !number10.visible; }, 100); LK.setTimeout(function () { LK.clearInterval(flashInterval); number10.visible = true; }, 1000); // After 1 second, destroy the number 10 LK.setTimeout(function () { number10.destroy(); }, 1000); }; // Handle game updates sgTarget25.update(); sgTarget100.update(); // Add a click event to the game to create a sgCrosshair asset at the clicked position game.down = function (x, y, obj) { // Create a sgCrosshair asset at the clicked position var sgCrosshair = game.addChild(LK.getAsset('sgCrosshair', { anchorX: 0.5, anchorY: 0.5, x: x, y: y })); // Play bulletHit01 or bulletHit02 sound randomly if (Math.random() > 0) { LK.getSound('bulletHit01').play(); } // After 0.5 second, destroy the sgCrosshair asset LK.setTimeout(function () { sgCrosshair.destroy(); }, 500); }; ; ;
===================================================================
--- original.js
+++ change.js
@@ -113,10 +113,10 @@
// Initialize the sgTrain01 asset on screen
var sgTrain01 = game.addChild(LK.getAsset('sgTrain01', {
anchorX: 0.5,
anchorY: 0.5,
- x: 220,
- y: 1900
+ x: 125,
+ y: 1910
}));
// Add a flag to track if sgTrain01 has been clicked
var sgTrain01Clicked = false;
// Initialize the sgTrainWagon01 asset and parent it to sgTrain01
@@ -286,10 +286,10 @@
sgPoster01.attachAsset('sgPoster01', {
anchorX: 0.5,
anchorY: 0.5
});
-sgPoster01.x = .50;
-sgPoster01.y = 1400;
+sgPoster01.x = 250;
+sgPoster01.y = 1725;
sgPoster01.speed = 0;
game.addChild(sgPoster01);
function spawnTumbleweed() {
var tumbleweed = new Tumbleweed();
@@ -378,10 +378,10 @@
// Initialize the sgTarget100 asset on screen
var sgTarget100 = game.addChild(LK.getAsset('sgTarget100', {
anchorX: 0.5,
anchorY: 0.5,
- x: 300,
- y: 1000
+ x: 1000,
+ y: 350
}));
// Add pulsing effect to sgTarget100
sgTarget100.update = function () {
this.scale.x = 1 + 0.1 * Math.sin(LK.ticks * 0.1);
@@ -565,8 +565,12 @@
anchorY: 0.5,
x: 1200 / 2,
y: 2732 / 2
}));
+// Add hover effect to sgTarget5
+sgTarget5.update = function () {
+ this.y += 1 * Math.sin(LK.ticks * 0.05); // Adjust the speed and amplitude as needed
+};
// Add a click event to the sgTarget5 asset to destroy it and replace it with a flashing number 5 for 1 second
sgTarget5.down = function (x, y, obj) {
// Play hitcan02 sound
LK.getSound('canHit02').play();
@@ -656,8 +660,12 @@
anchorY: 0.5,
x: 1700,
y: 1500
}));
+// Add hover effect to sgTarget10
+sgTarget10.update = function () {
+ this.x += 1 * Math.sin(LK.ticks * 0.05); // Adjust the speed and amplitude as needed
+};
// Add a click event to the sgTarget10 asset to destroy it and replace it with a flashing number 10 for 1 second
sgTarget10.down = function (x, y, obj) {
// Play hitcan02 sound
LK.getSound('canHit02').play();
wild west saloon piano real life. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
front facing western shooting gallery wooden frame. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a white musical note on a empty background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
western baked beans can. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
western glass beer bottle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
western shooting target with 5 written on it.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
western shooting target with 10 written on it.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
vertical exploded glass beer bottle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
vertical red curtain. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pretty blond human cowgirl holding a sign. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
western gold star with 25 written on it. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a western shining green diamond. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cactus. The goal is to capture a lively and playful location.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a desert rock. The goal is to capture a lively and playful location.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a desert tumble weed. The goal is to capture a lively and playful location.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
western barrel. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon gecko with a cowboy hat. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon smoke puff. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
western destroyed barrel. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cloud of smoke. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a single brown dust particle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
western wanted poster. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d western toy train side view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
train smoke. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
western toy train wagon side profile. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a single wildvine with spikes and flowers dangling.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
J+G ingrained in a heart, on wood by a knife. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a western shooting gallery ranking charts written rookie (70) skilled(220) legendary (400). Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
wood bullet hole. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
empty western saloon, just the floor, ceiling and walls.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
front facing western shooting gallery wooden sign hanging from chains that is written "Whiskey Saloon". Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
upper torso of a western cartoon barman getting ready to throw a bottle of whiskey.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
western cowboy toy shooting. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
western target dummy. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
grawlix in a speech bubble, make sure it looks something like this !#@* and theres an angry icon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
western bottle of whiskey.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
orange damage splash.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon pie drawn top view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
add an apron, add a bow in the hair, remove the hat
purple damage splash. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Tap to shoot! in a western style speech bubble.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Red x western inspired. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
western inspired letters that spell "Score". Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
saloonPianoJingle01
Sound effect
chainNoises
Sound effect
canHit
Sound effect
canHit02
Sound effect
glassHit01
Sound effect
glassHit02
Sound effect
bulletHit01
Sound effect
sgGeckoNoise
Sound effect
getSound02
Sound effect
getSound01
Sound effect
barreltHit01
Sound effect
sgSaloonMusic
Sound effect
sgYeehaw
Sound effect
sgTrainSound01
Sound effect
sgTrainsSound02
Sound effect
sgGrunt
Sound effect
sgRicochet
Sound effect
sgOof
Sound effect
sgfemaleoof
Sound effect
sgfemaleow
Sound effect
sgsquish
Sound effect