User prompt
fix it
User prompt
sgcactus is behind frame, thats not good
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make sure sg cactus appears before sgframe01
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its not.. its behind it
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make sure sg cactus appears on the same layer of sgcharacter
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make sure sg cactus appears infront of sgframe
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make sure sgcactus is on the top layer
Code edit (6 edits merged)
Please save this source code
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initialize sgCactus on screen
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make sgtarget100 pulse
Code edit (1 edits merged)
Please save this source code
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Add a click event to the sgTarget100 asset to destroy it and replace it with a green flashing number 100 for 1 second, add 100 points to the score
User prompt
initialize sgTarget100 on screen
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the rotation animation should look more like a flip
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the rotation should mimic a 2d coin from super mario
User prompt
animate sgTarget25 rotating smoothly around its center axis. The animation should meet the following criteria: Rotation: The asset should rotate continuously around its center point in a smooth and visually appealing manner. The rotation should be uniform and consistent, giving the impression of a spinning motion. Center Axis: Ensure that the rotation occurs around the center axis of the asset. The asset should maintain its position while rotating, without any significant movement or displacement. Visual Effects (Optional): Consider adding visual effects such as glints or shines to enhance the appearance of the rotating asset. These effects can add depth and realism to the animation, making it more engaging for viewers.
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Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'update')' in or related to this line: 'sgTarget25.update = function () {' Line Number: 62
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Develop JavaScript code to animate sgTarget25 rotating smoothly around its center axis. The animation should meet the following criteria: Rotation: The asset should rotate continuously around its center point in a smooth and visually appealing manner. The rotation should be uniform and consistent, giving the impression of a spinning motion. Center Axis: Ensure that the rotation occurs around the center axis of the asset. The asset should maintain its position while rotating, without any significant movement or displacement. Visual Effects (Optional): Consider adding visual effects such as glints or shines to enhance the appearance of the rotating asset. These effects can add depth and realism to the animation, making it more engaging for viewers.
User prompt
Modify the provided JavaScript code to make the sgTarget25 asset rotate smoothly around its own center point in a twirling motion similar to a gold star in Super Mario, while also maintaining a subtle bobbing motion. Instructions: Adjust the rotationSpeed parameter to control the speed of rotation for a smoother twirl. Modify the update function of the sgTarget25 asset to handle rotation and a subtle bobbing motion using the sine function. Ensure that the rotation is limited to a full twirl (360 degrees). Test the modified code to ensure that the sgTarget25 asset rotates smoothly and maintains the desired bobbing motion when interacted with. Additional Notes: Experiment with different values for rotationSpeed and the bobbing motion parameters to achieve the desired effect. Keep the existing functionality intact, including the ability to destroy the sgTarget25 asset and replace it with a flashing number 25 when clicked.
User prompt
Please update the code for a target asset in a game to make it twirl on itself like a gold star in Super Mario. Currently, the asset rotates on a horizontal axis, but we want it to rotate around its own center point in a smooth twirling motion. Adjust the rotation behavior to create this effect, ensuring that the twirl is visually appealing and resembles the motion of a spinning star.
User prompt
Please modify the existing code for a target asset in a game to incorporate a bobbing motion along with its current rotation. The target should move up and down in a smooth, repeating pattern while also rotating on a horizontal axis, similar to the motion of a coin flipping. Adjust the code to control the size and speed of the bobbing motion, ensuring it complements the existing rotation effect.
User prompt
I know... do it
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adjust the logic inside the update function to ensure that it only moves horizontally and rotates without changing its direction when hitting the screen edges.
User prompt
I want sgTarget25 to move at all times and not stay static, also make it so that it slowly twirl on itself
User prompt
enable the bobbing behavior ensure that the update function of the BobbingTarget class is called
/**** * Classes ****/ // Create a class for the sg_Notes asset var Note = Container.expand(function () { var self = Container.call(this); // Attach the sg_Notes asset to the Note instance var noteGraphics = self.attachAsset('sg_Notes', { anchorX: 0.5, anchorY: 0.5 }); // Set the initial speed of the note self.speed = 1.25; // This is automatically called every game tick, if the note is attached! self.update = function () { self.y -= self.speed; // Destroy the note if it goes off screen if (self.y < -50) { self.destroy(); } }; }); /**** * Initialize Game ****/ //<Assets used in the game will automatically appear here> var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Add rotation animation to sgTarget25 sgTarget25.update = function () { this.rotation += 0.05; // Adjust the rotation speed as needed }; game.update = function () { sgTarget25.update(); }; // Initialize variables var scoreTxt; var score = 0; var isPianoPlaying = false; // Initialize the saloonPiano asset on screen var saloonPiano = game.addChild(LK.getAsset('saloonPiano', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 })); // Add a click event to the piano saloonPiano.down = function (x, y, obj) { // If the piano jingle is not playing, play it if (!isPianoPlaying) { isPianoPlaying = true; LK.getSound('saloonPianoJingle01').play(); // After 5 seconds, set isPianoPlaying to false and hide sg_notes LK.setTimeout(function () { isPianoPlaying = false; note.visible = false; }, 3250); // Create sg_Notes above saloonPiano when piano jingle is playing var note = new Note(); note.x = saloonPiano.x; note.y = saloonPiano.y - 100; game.addChild(note); } }; // Initialize the sgSign01 asset on screen and center it at the top var sgSign01 = LK.gui.top.addChild(LK.getAsset('sg_Sign01', { anchorX: 0.5, anchorY: 0, x: 0, y: -150 })); // Add a click event to the sg_Sign01 asset to make it swing for 5 seconds sgSign01.down = function (x, y, obj) { // Check if the sign is already swinging if (this.isSwinging) { return; } this.isSwinging = true; var swingDuration = 5000; // 5 seconds in milliseconds var swingFrequency = 1 / swingDuration; // Frequency of the oscillation var swingAmplitude = 1; // The maximum rotation angle var startTime = Date.now(); // Play chainNoises sound once at the start of the swinging LK.getSound('chainNoises').play(); this.update = function () { var currentTime = Date.now(); var timePassed = currentTime - startTime; if (timePassed < swingDuration) { this.rotation = swingAmplitude * Math.sin(2 * Math.PI * swingFrequency * timePassed); } else { this.rotation = 0; this.update = function () {}; this.isSwinging = false; } }; game.update = this.update.bind(this); }; // Initialize the sg_Beans01 asset on screen var sgBeans01 = game.addChild(LK.getAsset('sgBeans01', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2000 / 2 })); // Initialize the sgFrame01 asset on screen var sgFrame01 = game.addChild(LK.getAsset('sgFrame01', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2600 / 2 })); // Initialize the sgCharacter asset on screen var sgCharacter = game.addChild(LK.getAsset('sgCharacter', { anchorX: 0.5, anchorY: 0.5, x: 900 / 2, y: 4750 / 2 })); // Add a click event to the sgCharacter asset to trigger game over sgCharacter.down = function (x, y, obj) { LK.effects.flashScreen(0xff0000, 1000); LK.setTimeout(function () { LK.showGameOver(); }, 250); }; // Create score text scoreTxt = new Text2('0', { size: 150, fill: "#000000" }); scoreTxt.anchor.set(0.5, 0); game.addChild(scoreTxt); scoreTxt.x = sgCharacter.x; scoreTxt.y = sgCharacter.y + 85; // Add a click event to the sg_Beans01 asset to make it fall off the screen sgBeans01.down = function (x, y, obj) { // Add 1 to the score if (!this.clicked) { score += 1; scoreTxt.setText(score); this.clicked = true; } // Play canHit or canHit02 sound randomly if (Math.random() > 0.5) { LK.getSound('canHit').play(); } else { LK.getSound('canHit02').play(); } // Define initial velocity, gravity and angular velocity var velocityX = Math.random() * 20 - 10; // Random velocity between -10 and 10 var velocityY = Math.random() * 10 + 5; // Random velocity between 5 and 15 var gravity = 0.5; var angularVelocity = Math.random() * 0.2 - 0.1; // Random angular velocity between -0.1 and 0.1 this.update = function () { // Apply gravity to velocity velocityY += gravity; // Apply velocity to y position this.y += velocityY; // Apply velocity to x position this.x += velocityX; // Apply angular velocity to rotation this.rotation += angularVelocity; // Destroy the bean can if it goes off screen if (this.y > 2732 || this.x < 0 || this.x > 2048) { this.destroy(); } }; game.update = this.update.bind(this); }; // Initialize the sgGlassBottle01 asset on screen var sgGlassBottle01 = game.addChild(LK.getAsset('sgGlassBottle01', { anchorX: 0.5, anchorY: 0.5, x: 2848 / 2, y: 2732 / 2 })); // Add a click event to the sgGlassBottle01 asset to play glassHit01 or glassHit02 sound and destroy the asset sgGlassBottle01.down = function (x, y, obj) { // Play glassHit01 or glassHit02 sound randomly if (Math.random() > 0.5) { LK.getSound('glassHit01').play(); } else { LK.getSound('glassHit02').play(); } // Replace the glass bottle with broken glass bottle this.destroy(); // Add 1 to the score score += 1; scoreTxt.setText(score); var sgBrokenGlassBottle01 = game.addChild(LK.getAsset('sgBrokenGlassBottle01', { anchorX: 0.5, anchorY: 0.5, x: this.x, y: this.y })); // After 0.5 second, destroy the broken glass bottle LK.setTimeout(function () { sgBrokenGlassBottle01.destroy(); }, 500); }; // Initialize the sgTarget5 asset on screen var sgTarget5 = game.addChild(LK.getAsset('sgTarget5', { anchorX: 0.5, anchorY: 0.5, x: 1200 / 2, y: 2732 / 2 })); // Add a click event to the sgTarget5 asset to destroy it and replace it with a flashing number 5 for 1 second sgTarget5.down = function (x, y, obj) { // Destroy the sgTarget5 asset this.destroy(); // Add 5 to the score score += 5; scoreTxt.setText(score); // Create a text asset for the number 5 var number5 = new Text2('5', { size: 75, fill: "#ffffff" }); // Position the number 5 at the same position as the sgTarget5 asset number5.x = this.x - 25; number5.y = this.y - 50; // Add the number 5 to the game game.addChild(number5); // Make the number 5 flash for 1 second var flashInterval = LK.setInterval(function () { number5.visible = !number5.visible; }, 100); LK.setTimeout(function () { LK.clearInterval(flashInterval); number5.visible = true; }, 1000); // After 1 second, destroy the number 5 LK.setTimeout(function () { number5.destroy(); }, 1000); }; // Initialize the sgTarget25 asset on screen var sgTarget25 = game.addChild(LK.getAsset('sgTarget25', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 })); // Add a click event to the sgTarget25 asset to destroy it and replace it with a flashing number 25 for 1 second sgTarget25.down = function (x, y, obj) { // Destroy the sgTarget25 asset this.destroy(); // Add 25 to the score score += 25; scoreTxt.setText(score); // Create a text asset for the number 25 var number25 = new Text2('25', { size: 75, fill: "#FFD700" // Gold color }); // Position the number 25 at the same position as the sgTarget25 asset number25.x = this.x - 40; number25.y = this.y - 30; // Add the number 25 to the game game.addChild(number25); // Make the number 25 flash for 1 second var flashInterval = LK.setInterval(function () { number25.visible = !number25.visible; }, 100); LK.setTimeout(function () { LK.clearInterval(flashInterval); number25.visible = true; }, 1000); // After 1 second, destroy the number 25 LK.setTimeout(function () { number25.destroy(); }, 1000); }; // Initialize the sgTarget10 asset on screen var sgTarget10 = game.addChild(LK.getAsset('sgTarget10', { anchorX: 0.5, anchorY: 0.5, x: 1500, y: 1500 })); // Add a click event to the sgTarget10 asset to destroy it and replace it with a flashing number 10 for 1 second sgTarget10.down = function (x, y, obj) { // Destroy the sgTarget10 asset this.destroy(); // Add 10 to the score score += 10; scoreTxt.setText(score); // Create a text asset for the number 10 var number10 = new Text2('10', { size: 75, fill: "#ADD8E6" // Light blue color }); // Position the number 10 at the same position as the sgTarget10 asset number10.x = this.x - 40; number10.y = this.y - 30; // Add the number 10 to the game game.addChild(number10); // Make the number 10 flash for 1 second var flashInterval = LK.setInterval(function () { number10.visible = !number10.visible; }, 100); LK.setTimeout(function () { LK.clearInterval(flashInterval); number10.visible = true; }, 1000); // After 1 second, destroy the number 10 LK.setTimeout(function () { number10.destroy(); }, 1000); }; // Handle game updates sgTarget25.update(); // Add a click event to the game to create a sgCrosshair asset at the clicked position game.down = function (x, y, obj) { // Create a sgCrosshair asset at the clicked position var sgCrosshair = game.addChild(LK.getAsset('sgCrosshair', { anchorX: 0.5, anchorY: 0.5, x: x, y: y })); // Play bulletHit01 or bulletHit02 sound randomly if (Math.random() > 0.5) { LK.getSound('bulletHit01').play(); } else { LK.getSound('bulletHit02').play(); } // After 0.5 second, destroy the sgCrosshair asset LK.setTimeout(function () { sgCrosshair.destroy(); }, 500); }; ; ;
===================================================================
--- original.js
+++ change.js
@@ -35,8 +35,11 @@
// Add rotation animation to sgTarget25
sgTarget25.update = function () {
this.rotation += 0.05; // Adjust the rotation speed as needed
};
+game.update = function () {
+ sgTarget25.update();
+};
// Initialize variables
var scoreTxt;
var score = 0;
var isPianoPlaying = false;
wild west saloon piano real life. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
front facing western shooting gallery wooden frame. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a white musical note on a empty background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
western baked beans can. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
western glass beer bottle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
western shooting target with 5 written on it.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
western shooting target with 10 written on it.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
vertical exploded glass beer bottle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
vertical red curtain. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pretty blond human cowgirl holding a sign. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
western gold star with 25 written on it. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a western shining green diamond. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cactus. The goal is to capture a lively and playful location.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a desert rock. The goal is to capture a lively and playful location.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a desert tumble weed. The goal is to capture a lively and playful location.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
western barrel. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon gecko with a cowboy hat. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon smoke puff. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
western destroyed barrel. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cloud of smoke. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a single brown dust particle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
western wanted poster. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d western toy train side view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
train smoke. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
western toy train wagon side profile. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a single wildvine with spikes and flowers dangling.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
J+G ingrained in a heart, on wood by a knife. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a western shooting gallery ranking charts written rookie (70) skilled(220) legendary (400). Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
wood bullet hole. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
empty western saloon, just the floor, ceiling and walls.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
front facing western shooting gallery wooden sign hanging from chains that is written "Whiskey Saloon". Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
upper torso of a western cartoon barman getting ready to throw a bottle of whiskey.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
western cowboy toy shooting. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
western target dummy. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
grawlix in a speech bubble, make sure it looks something like this !#@* and theres an angry icon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
western bottle of whiskey.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
orange damage splash.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon pie drawn top view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
add an apron, add a bow in the hair, remove the hat
purple damage splash. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Tap to shoot! in a western style speech bubble.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Red x western inspired. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
western inspired letters that spell "Score". Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
saloonPianoJingle01
Sound effect
chainNoises
Sound effect
canHit
Sound effect
canHit02
Sound effect
glassHit01
Sound effect
glassHit02
Sound effect
bulletHit01
Sound effect
sgGeckoNoise
Sound effect
getSound02
Sound effect
getSound01
Sound effect
barreltHit01
Sound effect
sgSaloonMusic
Sound effect
sgYeehaw
Sound effect
sgTrainSound01
Sound effect
sgTrainsSound02
Sound effect
sgGrunt
Sound effect
sgRicochet
Sound effect
sgOof
Sound effect
sgfemaleoof
Sound effect
sgfemaleow
Sound effect
sgsquish
Sound effect