User prompt
when sgtarget5 is destroyed, add 5 to the score
User prompt
when sgcharacter is left clicked, trigger a game over
Code edit (7 edits merged)
Please save this source code
User prompt
sgcharacter should be above sgframe
User prompt
scoretext black
Code edit (9 edits merged)
Please save this source code
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'scoreTxt.x = sgCharacter.x;' Line Number: 70
User prompt
move scoretxt above sgcharacter
Code edit (1 edits merged)
Please save this source code
User prompt
initialize sgcharacter on screen
User prompt
Please fix the bug: 'Uncaught Error: The supplied DisplayObject must be a child of the caller' in or related to this line: 'self.update = function () {' Line Number: 53
User prompt
sgframe01 should be on the highest layer with sgsign01
User prompt
sg curtain should be below the layer of sgframe01
User prompt
sg curtain should be below sign01
User prompt
sg curtain should be behind sgframe01
User prompt
move sgcurtain the other way
User prompt
when the game starts, starting from its current position, move sgCurtain vertically until it is out of the playspace and destroy it
User prompt
when the game starts, move sgCurtain vertically until it is out of the playspace and destroy it
User prompt
Please fix the bug: 'Uncaught ReferenceError: sgTarget10 is not defined' in or related to this line: 'sgTarget10.down = function (x, y, obj) {' Line Number: 240
User prompt
fix it
User prompt
Please fix the bug: 'Timeout.tick error: sgCrosshair is not defined' in or related to this line: 'sgCrosshair.destroy();' Line Number: 406
User prompt
Please fix the bug: 'Uncaught ReferenceError: sgTarget10 is not defined' in or related to this line: 'sgTarget10.down = function (x, y, obj) {' Line Number: 347
User prompt
there should only be one sgframe01, sgcrosshair and sgsign01 sgcurtain sgnotes, sgtarget5, sgtarget10 saloonpiano, sgbeans, sgglassbottle, sgbrokenglassbottle,
User prompt
there should only be one sgsign on screen
User prompt
there should only be one sgcurtain on screen
/**** * Classes ****/ // Create a class for the sg_Notes asset var Note = Container.expand(function () { var self = Container.call(this); // Attach the sg_Notes asset to the Note instance var noteGraphics = self.attachAsset('sg_Notes', { anchorX: 0.5, anchorY: 0.5 }); // Set the initial speed of the note self.speed = 1.25; // This is automatically called every game tick, if the note is attached! self.update = function () { self.y -= self.speed; // Destroy the note if it goes off screen if (self.y < -50) { self.destroy(); } }; }); var SGCurtain = Container.expand(function () { var self = Container.call(this); var curtainGraphics = self.attachAsset('sgCurtain', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.y -= self.speed; if (self.y < -curtainGraphics.height / 2) { self.destroy(); } }; }); /**** * Initialize Game ****/ //<Assets used in the game will automatically appear here> var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize the sgTarget10 asset on screen var sgTarget10 = game.addChild(LK.getAsset('sgTarget10', { anchorX: 0.5, anchorY: 0.5, x: 1500 / 2, y: 2732 / 2 })); // Initialize variables var scoreTxt; var score = 0; var isPianoPlaying = false; // Create score text scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Initialize the saloonPiano asset on screen var saloonPiano = game.addChild(LK.getAsset('saloonPiano', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 })); // Add a click event to the piano saloonPiano.down = function (x, y, obj) { // If the piano jingle is not playing, play it if (!isPianoPlaying) { isPianoPlaying = true; LK.getSound('saloonPianoJingle01').play(); // After 5 seconds, set isPianoPlaying to false and hide sg_notes LK.setTimeout(function () { isPianoPlaying = false; note.visible = false; }, 3250); // Create sg_Notes above saloonPiano when piano jingle is playing var note = new Note(); note.x = saloonPiano.x; note.y = saloonPiano.y - 100; game.addChild(note); } }; // Initialize the sgSign01 asset on screen and center it at the top var sgSign01 = LK.gui.top.addChild(LK.getAsset('sg_Sign01', { anchorX: 0.5, anchorY: 0, x: 0, y: -150 })); // Add a click event to the sg_Sign01 asset to make it swing for 5 seconds sgSign01.down = function (x, y, obj) { // Check if the sign is already swinging if (this.isSwinging) { return; } this.isSwinging = true; var swingDuration = 5000; // 5 seconds in milliseconds var swingFrequency = 1 / swingDuration; // Frequency of the oscillation var swingAmplitude = 1; // The maximum rotation angle var startTime = Date.now(); // Play chainNoises sound once at the start of the swinging LK.getSound('chainNoises').play(); this.update = function () { var currentTime = Date.now(); var timePassed = currentTime - startTime; if (timePassed < swingDuration) { this.rotation = swingAmplitude * Math.sin(2 * Math.PI * swingFrequency * timePassed); } else { this.rotation = 0; this.update = function () {}; this.isSwinging = false; } }; game.update = this.update.bind(this); }; // Initialize the sg_Beans01 asset on screen var sgBeans01 = game.addChild(LK.getAsset('sgBeans01', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2000 / 2 })); // Initialize the sgFrame01 asset on the highest layer with sgSign01 var sgFrame01 = LK.gui.top.addChild(LK.getAsset('sgFrame01', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2600 / 2 })); // Initialize the sgCurtain asset below sgFrame01 var sgCurtain = game.addChildAt(new SGCurtain(), game.getChildIndex(sgFrame01)); sgCurtain.x = 2048 / 2; sgCurtain.y = 2732 / 2; // Add a click event to the sg_Beans01 asset to make it fall off the screen sgBeans01.down = function (x, y, obj) { // Play canHit or canHit02 sound randomly if (Math.random() > 0.5) { LK.getSound('canHit').play(); } else { LK.getSound('canHit02').play(); } // Define initial velocity, gravity and angular velocity var velocityX = Math.random() * 20 - 10; // Random velocity between -10 and 10 var velocityY = Math.random() * 10 + 5; // Random velocity between 5 and 15 var gravity = 0.5; var angularVelocity = Math.random() * 0.2 - 0.1; // Random angular velocity between -0.1 and 0.1 this.update = function () { // Apply gravity to velocity velocityY += gravity; // Apply velocity to y position this.y += velocityY; // Apply velocity to x position this.x += velocityX; // Apply angular velocity to rotation this.rotation += angularVelocity; // Destroy the bean can if it goes off screen if (this.y > 2732 || this.x < 0 || this.x > 2048) { this.destroy(); } }; game.update = this.update.bind(this); }; // Initialize the sgGlassBottle01 asset on screen var sgGlassBottle01 = game.addChild(LK.getAsset('sgGlassBottle01', { anchorX: 0.5, anchorY: 0.5, x: 2848 / 2, y: 2732 / 2 })); // Add a click event to the sgGlassBottle01 asset to play glassHit01 or glassHit02 sound and destroy the asset sgGlassBottle01.down = function (x, y, obj) { // Play glassHit01 or glassHit02 sound randomly if (Math.random() > 0.5) { LK.getSound('glassHit01').play(); } else { LK.getSound('glassHit02').play(); } // Replace the glass bottle with broken glass bottle this.destroy(); var sgBrokenGlassBottle01 = game.addChild(LK.getAsset('sgBrokenGlassBottle01', { anchorX: 0.5, anchorY: 0.5, x: this.x, y: this.y })); // After 0.5 second, destroy the broken glass bottle LK.setTimeout(function () { sgBrokenGlassBottle01.destroy(); }, 500); }; // Initialize the sgTarget5 asset on screen var sgTarget5 = game.addChild(LK.getAsset('sgTarget5', { anchorX: 0.5, anchorY: 0.5, x: 1200 / 2, y: 2732 / 2 })); // Add a click event to the sgTarget5 asset to destroy it and replace it with a flashing number 5 for 1 second sgTarget5.down = function (x, y, obj) { // Destroy the sgTarget5 asset this.destroy(); // Create a text asset for the number 5 var number5 = new Text2('5', { size: 75, fill: "#ffffff" }); // Position the number 5 at the same position as the sgTarget5 asset number5.x = this.x - 25; number5.y = this.y - 50; // Add the number 5 to the game game.addChild(number5); // Make the number 5 flash for 1 second var flashInterval = LK.setInterval(function () { number5.visible = !number5.visible; }, 100); LK.setTimeout(function () { LK.clearInterval(flashInterval); number5.visible = true; }, 1000); // After 1 second, destroy the number 5 LK.setTimeout(function () { number5.destroy(); }, 1000); }; // Add a click event to the sgTarget10 asset to destroy it and replace it with a flashing number 10 for 1 second sgTarget10.down = function (x, y, obj) { // Destroy the sgTarget10 asset this.destroy(); // Create a text asset for the number 10 var number10 = new Text2('10', { size: 75, fill: "#FFD700" // Gold color }); // Position the number 10 at the same position as the sgTarget10 asset number10.x = this.x - 40; number10.y = this.y - 30; // Add the number 10 to the game game.addChild(number10); // Make the number 10 flash for 1 second var flashInterval = LK.setInterval(function () { number10.visible = !number10.visible; }, 100); LK.setTimeout(function () { LK.clearInterval(flashInterval); number10.visible = true; }, 1000); // After 1 second, destroy the number 10 LK.setTimeout(function () { number10.destroy(); }, 1000); }; // Handle game updates // Add a click event to the game to create a sgCrosshair asset at the clicked position game.down = function (x, y, obj) { // Create a sgCrosshair asset at the clicked position var sgCrosshair = game.addChild(LK.getAsset('sgCrosshair', { anchorX: 0.5, anchorY: 0.5, x: x, y: y })); // Play bulletHit01 or bulletHit02 sound randomly if (Math.random() > 0.5) { LK.getSound('bulletHit01').play(); } else { LK.getSound('bulletHit02').play(); } // After 0.5 second, destroy the sgCrosshair asset LK.setTimeout(function () { sgCrosshair.destroy(); }, 500); }; ; ;
===================================================================
--- original.js
+++ change.js
@@ -128,17 +128,17 @@
anchorY: 0.5,
x: 2048 / 2,
y: 2000 / 2
}));
-// Initialize the sgFrame01 asset on screen
-var sgFrame01 = game.addChild(LK.getAsset('sgFrame01', {
+// Initialize the sgFrame01 asset on the highest layer with sgSign01
+var sgFrame01 = LK.gui.top.addChild(LK.getAsset('sgFrame01', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2600 / 2
}));
-// Initialize the sgCurtain asset on screen
-var sgCurtain = game.addChild(new SGCurtain());
+// Initialize the sgCurtain asset below sgFrame01
+var sgCurtain = game.addChildAt(new SGCurtain(), game.getChildIndex(sgFrame01));
sgCurtain.x = 2048 / 2;
sgCurtain.y = 2732 / 2;
// Add a click event to the sg_Beans01 asset to make it fall off the screen
sgBeans01.down = function (x, y, obj) {
wild west saloon piano real life. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
front facing western shooting gallery wooden frame. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a white musical note on a empty background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
western baked beans can. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
western glass beer bottle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
western shooting target with 5 written on it.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
western shooting target with 10 written on it.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
vertical exploded glass beer bottle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
vertical red curtain. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pretty blond human cowgirl holding a sign. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
western gold star with 25 written on it. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a western shining green diamond. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cactus. The goal is to capture a lively and playful location.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a desert rock. The goal is to capture a lively and playful location.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a desert tumble weed. The goal is to capture a lively and playful location.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
western barrel. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon gecko with a cowboy hat. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon smoke puff. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
western destroyed barrel. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cloud of smoke. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a single brown dust particle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
western wanted poster. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d western toy train side view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
train smoke. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
western toy train wagon side profile. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a single wildvine with spikes and flowers dangling.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
J+G ingrained in a heart, on wood by a knife. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a western shooting gallery ranking charts written rookie (70) skilled(220) legendary (400). Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
wood bullet hole. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
empty western saloon, just the floor, ceiling and walls.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
front facing western shooting gallery wooden sign hanging from chains that is written "Whiskey Saloon". Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
upper torso of a western cartoon barman getting ready to throw a bottle of whiskey.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
western cowboy toy shooting. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
western target dummy. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
grawlix in a speech bubble, make sure it looks something like this !#@* and theres an angry icon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
western bottle of whiskey.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
orange damage splash.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon pie drawn top view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
add an apron, add a bow in the hair, remove the hat
purple damage splash. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Tap to shoot! in a western style speech bubble.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Red x western inspired. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
western inspired letters that spell "Score". Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
saloonPianoJingle01
Sound effect
chainNoises
Sound effect
canHit
Sound effect
canHit02
Sound effect
glassHit01
Sound effect
glassHit02
Sound effect
bulletHit01
Sound effect
sgGeckoNoise
Sound effect
getSound02
Sound effect
getSound01
Sound effect
barreltHit01
Sound effect
sgSaloonMusic
Sound effect
sgYeehaw
Sound effect
sgTrainSound01
Sound effect
sgTrainsSound02
Sound effect
sgGrunt
Sound effect
sgRicochet
Sound effect
sgOof
Sound effect
sgfemaleoof
Sound effect
sgfemaleow
Sound effect
sgsquish
Sound effect