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when sg_Beans01 is clicked, apply force to simulate it being shot at, make it fall off the screen and destroy itself when its outside of the screen
Code edit (4 edits merged)
Please save this source code
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Initialize the sg_Beans01 asset on screen
User prompt
ensure the chainNoises sound plays once at the start of the swinging motion
User prompt
while sg_sign01 is swinging, play chainNoises sound
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while its swinging, it shouldn't be clickable until it finished swinging
User prompt
Swing Frequency and Amplitude: The swingFrequency should be adjusted to ensure a complete oscillation over the desired duration. Using 2 * Math.PI * swingFrequency * timePassed might not produce the desired effect unless swingFrequency is precisely calculated. Duration Handling: The swingDuration should be in milliseconds, and we should handle the stopping of the swing more smoothly. Updating Registration: We should ensure the update function runs on each frame update properly. Here's the updated
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swingSpeed should be based on the frequency of the oscillation rather than a constant speed. Additionally, the update function should be registered in a way that ensures it is called on each frame.
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the use of swingSpeed should involve time to ensure the swing looks smooth and realistic
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make sure after a few seconds its back to its original position
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use a sine wave function for smoother and more realistic motion for sg_sign01
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make it swing more, from left to right and back to its original position, all of that in less than 5 seconds
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make it smooth, not jumpy
Code edit (1 edits merged)
Please save this source code
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its not working, when i click sg_sign01, nothing happens, there should be movement
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When sg_Sign01 is clicked, make it swing for 3 seconds.
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When sg_sign01 is clicked, make it swing in an arc from left to right starting from its initial position for 3 seconds.
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When sg_sign01 is clicked, make it swing in an arc from left to right starting from its initial position for 3 seconds.
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sgsign01 is not swaying when i click on it, fix it.
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Please fix the bug: 'Uncaught TypeError: requestAnimationFrame is not a function' in or related to this line: 'requestAnimationFrame(updateSway);' Line Number: 115
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when sg_sign01 is clicked, make it sway in an arc from left to right starting from its initial position, after 3 seconds, it comesback to its initial position. While sg_sign01 is swaying, it cannot be clicked until its back to its original position
Code edit (4 edits merged)
Please save this source code
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instead of only 1 sg note, create 3 but make sure they are spread
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when piano jingle 01 stops playing, sg_notes visibility 0
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Create a new sg_Notes instance while the piano jingle is playing, make sure its above saloonpiano so that its visible
/**** * Classes ****/ // Create a class for the sg_Notes asset var Note = Container.expand(function () { var self = Container.call(this); // Attach the sg_Notes asset to the Note instance var noteGraphics = self.attachAsset('sg_Notes', { anchorX: 0.5, anchorY: 0.5 }); // Set the initial speed of the note self.speed = 1.25; // This is automatically called every game tick, if the note is attached! self.update = function () { self.y -= self.speed; // Destroy the note if it goes off screen if (self.y < -50) { self.destroy(); } }; }); // Create a class for the sg_Sign01 asset var Sign = Container.expand(function () { var self = Container.call(this); // Attach the sg_Sign01 asset to the Sign instance var signGraphics = self.attachAsset('sg_Sign01', { anchorX: 0.5, anchorY: 0.5 }); // Set the initial rotation of the sign self.rotation = 0; // This is automatically called every game tick, if the sign is attached! self.update = function () { // Make the sign swing in an arc from left to right self.rotation = Math.sin(LK.ticks / 60) * 0.1; }; }); /**** * Initialize Game ****/ //<Assets used in the game will automatically appear here> var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize variables var scoreTxt; var score = 0; var isPianoPlaying = false; // Create score text scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Initialize the saloonPiano asset on screen var saloonPiano = game.addChild(LK.getAsset('saloonPiano', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 })); // Add a click event to the piano saloonPiano.down = function (x, y, obj) { // If the piano jingle is not playing, play it if (!isPianoPlaying) { isPianoPlaying = true; LK.getSound('saloonPianoJingle01').play(); // After 5 seconds, set isPianoPlaying to false and hide sg_notes LK.setTimeout(function () { isPianoPlaying = false; note.visible = false; }, 3250); // Create sg_Notes above saloonPiano when piano jingle is playing var note = new Note(); note.x = saloonPiano.x; note.y = saloonPiano.y - 100; game.addChild(note); } }; // Initialize the sgFrame01 asset on screen var sgFrame01 = game.addChild(LK.getAsset('sgFrame01', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2600 / 2 })); // Initialize the sgSign01 asset on screen and center it at the top using the Sign class var sgSign01 = LK.gui.top.addChild(new Sign()); sgSign01.x = 2048 / 2; sgSign01.y = 0; // Handle game updates game.update = function () {}; ; ; // Add a click event to the sgSign01 asset to make it swing self.down = function (x, y, obj) { // Make the sign swing in an arc from left to right for 3 seconds var swingDuration = 180; // 3 seconds * 60 FPS var startTick = LK.ticks; self.update = function () { if (LK.ticks - startTick <= swingDuration) { self.rotation = Math.sin((LK.ticks - startTick) / swingDuration * Math.PI) * 0.1; } else { self.rotation = 0; self.update = function () {}; } }; };
===================================================================
--- original.js
+++ change.js
@@ -98,14 +98,18 @@
// Handle game updates
game.update = function () {};
;
;
-// Add a click event to the sgSign01 asset
+// Add a click event to the sgSign01 asset to make it swing
self.down = function (x, y, obj) {
- // Make the sign swing for 3 seconds
+ // Make the sign swing in an arc from left to right for 3 seconds
+ var swingDuration = 180; // 3 seconds * 60 FPS
+ var startTick = LK.ticks;
self.update = function () {
- self.rotation = Math.sin(LK.ticks / 60) * 0.1;
+ if (LK.ticks - startTick <= swingDuration) {
+ self.rotation = Math.sin((LK.ticks - startTick) / swingDuration * Math.PI) * 0.1;
+ } else {
+ self.rotation = 0;
+ self.update = function () {};
+ }
};
- LK.setTimeout(function () {
- self.update = function () {};
- }, 3000);
};
\ No newline at end of file
wild west saloon piano real life. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
front facing western shooting gallery wooden frame. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a white musical note on a empty background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
western baked beans can. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
western glass beer bottle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
western shooting target with 5 written on it.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
western shooting target with 10 written on it.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
vertical exploded glass beer bottle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
vertical red curtain. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pretty blond human cowgirl holding a sign. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
western gold star with 25 written on it. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a western shining green diamond. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cactus. The goal is to capture a lively and playful location.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a desert rock. The goal is to capture a lively and playful location.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a desert tumble weed. The goal is to capture a lively and playful location.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
western barrel. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon gecko with a cowboy hat. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon smoke puff. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
western destroyed barrel. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cloud of smoke. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a single brown dust particle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
western wanted poster. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d western toy train side view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
train smoke. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
western toy train wagon side profile. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a single wildvine with spikes and flowers dangling.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
J+G ingrained in a heart, on wood by a knife. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a western shooting gallery ranking charts written rookie (70) skilled(220) legendary (400). Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
wood bullet hole. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
empty western saloon, just the floor, ceiling and walls.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
front facing western shooting gallery wooden sign hanging from chains that is written "Whiskey Saloon". Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
upper torso of a western cartoon barman getting ready to throw a bottle of whiskey.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
western cowboy toy shooting. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
western target dummy. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
grawlix in a speech bubble, make sure it looks something like this !#@* and theres an angry icon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
western bottle of whiskey.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
orange damage splash.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon pie drawn top view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
add an apron, add a bow in the hair, remove the hat
purple damage splash. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Tap to shoot! in a western style speech bubble.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Red x western inspired. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
western inspired letters that spell "Score". Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
saloonPianoJingle01
Sound effect
chainNoises
Sound effect
canHit
Sound effect
canHit02
Sound effect
glassHit01
Sound effect
glassHit02
Sound effect
bulletHit01
Sound effect
sgGeckoNoise
Sound effect
getSound02
Sound effect
getSound01
Sound effect
barreltHit01
Sound effect
sgSaloonMusic
Sound effect
sgYeehaw
Sound effect
sgTrainSound01
Sound effect
sgTrainsSound02
Sound effect
sgGrunt
Sound effect
sgRicochet
Sound effect
sgOof
Sound effect
sgfemaleoof
Sound effect
sgfemaleow
Sound effect
sgsquish
Sound effect