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Fix Bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'x')' in this line: 'var extraBadElf = new BadElf(location.x, location.y, self);' Line Number: 577
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'y')' in this line: 'heart.y = santa.y - santa.santaGraphics.height - heart.height / 2 + 350;' Line Number: 276
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Fix Bug: 'ReferenceError: barn is not defined' in this line: 'console.log("Barn Object" + barn);' Line Number: 160
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Fix Bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'x')' in this line: 'var extraBadElf = new BadElf(location.x, location.y, self);' Line Number: 565
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Fix Bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'x')' in this line: 'var extraBadElf = new BadElf(location.x, location.y, self);' Line Number: 569
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Fix Bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'x')' in this line: 'var extraBadElf = new BadElf(location.x, location.y, self);' Line Number: 565
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make sure to spawn the badelves at available locations only in this code script if (Math.random() < 0.1) { for (var i = 0; i < 3; i++) { var extraBadElf = new BadElf(availablelocation.x, availablelocation.y, self); self.addChildAt(extraBadElf, self.getChildIndex(boxBackground) + 1); self.activeBadElves++; } } if (Math.random() < 0.2) { var extraBadElf1 = new BadElf(location.x, location.y, self); self.addChildAt(extraBadElf1, self.getChildIndex(boxBackground) + 1); self.activeBadElves++; var extraBadElf2 = new BadElf(location.x, location.y, self); self.addChildAt(extraBadElf2, self.getChildIndex(boxBackground) + 1); self.activeBadElves++; } if (Math.random() < 0.35) { var extraBadElf = new BadElf(location.x, location.y, self); self.addChildAt(extraBadElf, self.getChildIndex(boxBackground) + 1); self.activeBadElves++; }
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the additional badelf instances should not overlap each other, they should spawn at the other available spawn locations
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Introduce 10% chance to spawn three additional BadElf when spawning a BadElf.
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Introduce 20% chance to spawn two additional BadElf when spawning a BadElf.
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there should be a 35% chance two badelves spawn simultanously
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Code edit (7 edits merged)
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each time the score increases by 50, spawning badelves should become 10% faster
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Fix Bug: 'timeout callback must be a function' in this line: 'LK.setInterval(Math.random() * (5000 - 2500));' Line Number: 381
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if (LK.getScore() < 50) { LK.setInterval(self.spawnBadElf, Math.random() * (5000 - 3000));
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===================================================================
--- original.js
+++ change.js
@@ -156,9 +156,10 @@
var normY = dy / distance;
self.x += normX * speed;
self.y += normY * speed;
}
- console.log("Barn Object" + barnBackground);
+ var barnDown = self.gameInstance.barnMovedDown;
+ console.log(barnDown);
if (distance <= 450) {
console.log('Hit threshold met. Game over triggered.');
self.gameInstance.triggerGameOver();
}
@@ -429,9 +430,8 @@
crateBackground.y += 100;
missBackground.y += 460;
tireBackground.y += 100;
barnMovedDown = true;
- console.log("Barnmoved down true!" + barnMovedDown);
if (Math.random() < 0.10) {
var messages = ["Santa's special delivery!", "This is for the naughty list!", "Ho, ho, ho-hold this!"];
if (!self.randomTextActive) {
self.randomTextActive = true;
over the shoulder santa firing a revolver Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d transparent christmas crosshair Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d 3rd person front view of a christmas town square with a starry sky Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Christmas sparkles png Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
circular christmas golden star pattern transparent png Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d christmas brick wall Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d opened christmas crate Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d diagonal christmas car or truck in snow Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a christmas poster showcasing miss santa clause Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a single white snowflake Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d stacked christmas winter tire Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d stacked christmas winter tire Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d christmas magical mistletoe Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d christmas 357 Magnum bullets Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d silhouette of a flying reindeer with a red glowy nose Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d christmas dark sparkles Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d christmas evil robot elf with a gun Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d pile of gray and red nuts and bolts Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
transparent snow sphere. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
snd_pistol
Sound effect
snd_enemyshot
Sound effect
snd_obstacle
Sound effect
snd_messages
Sound effect
snd_ricochet
Sound effect
snd_reindeer
Sound effect
snd_mistletoe
Sound effect
snd_reindeershot
Sound effect
snd_mistletoeshot
Sound effect
snd_christmasmusic
Music
snd_reload
Sound effect
snd_blastwave
Sound effect