Code edit (1 edits merged)
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'getLocalPosition')' in this line: 'var pos = event.getLocalPosition(self.parent);' Line Number: 229
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Fix Bug: 'ReferenceError: obj is not defined' in this line: 'var pos = obj.event.getLocalPosition(self.parent);' Line Number: 229
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'getLocalPosition')' in this line: 'var pos = event.getLocalPosition(self.parent);' Line Number: 229
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'getLocalPosition')' in this line: 'var pos = event.getLocalPosition(self.parent);' Line Number: 229
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Fix Bug: 'TypeError: child.move is not a function' in this line: 'child.move();' Line Number: 526
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Fix Bug: 'TypeError: child.move is not a function' in this line: 'child.move();' Line Number: 530
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Fix Bug: 'TypeError: child.move is not a function' in this line: 'child.move();' Line Number: 530
Code edit (1 edits merged)
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when left click is pressed, move the crosshair to that location
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Fix Bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'activeMagicCount')' in this line: 'self.gameInstance.activeMagicCount++;' Line Number: 528
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Fix Bug: 'Cannot read properties of undefined (reading 'activeMagicCount')' in this line: 'self.gameInstance.activeMagicCount++;' Line Number: 528
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Make sure that instances of Magic are being correctly created and added to the game. For instance, when a BadElf shoots magic, it should instantiate a Magic object and add it to the game.
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Ensure that (LK.on('tick', function() {...})) is actively running and calling the move function for each Magic instance.
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// Inside the Magic move function console.log("Distance: " + distance + ", Threshold: " + hitThreshold);
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// Inside the Magic move function console.log("Santa X: " + santa.x + ", Y: " + santa.y); console.log("Distance: " + distance + ", Threshold: " + hitThreshold);
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Inside the Magic move function console.log("Magic X: " + self.x + ", Y: " + self.y); console.log("Santa X: " + santa.x + ", Y: " + santa.y); console.log("Distance: " + distance + ", Threshold: " + hitThreshold);
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// Inside the Magic move function console.log("Magic X: " + self.x + ", Y: " + self.y); console.log("Santa X: " + santa.x + ", Y: " + santa.y); console.log("Distance: " + distance + ", Threshold: " + hitThreshold);
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Confirm that the coordinate systems of Magic and Santa are aligned. For example, if one set of coordinates is relative to a parent container and the other is global, the distance calculation would be incorrect.
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modify the hitThreshold to a very large number to see if the collision detection is triggered
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do not apply a scaling factor to the width of magicGraphics and santaGraphics.
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(santaWidth + magicWidth) / 4 try (santaWidth + magicWidth) / 2
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delete: self.santaGraphics.scale.x = 800;
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delete: self.santaGraphics.scale.x = 800 / self.santaGraphics.width;
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santaGraphics` = 800x, 800y , and `magicGraphics = 125x, 125y
===================================================================
--- original.js
+++ change.js
@@ -27,14 +27,14 @@
self.move = function () {
if (self.moveEnabled) {
var santaX = self.gameInstance.santa && self.gameInstance.santa.santaGraphics ? self.gameInstance.santa.santaGraphics.x : 2048;
var santaY = self.gameInstance.santa && self.gameInstance.santa.santaGraphics ? self.gameInstance.santa.santaGraphics.y : 2732;
- var santaWidth = self.gameInstance.santa && self.gameInstance.santa.santaGraphics ? self.gameInstance.santa.santaGraphics.width * self.gameInstance.santa.santaGraphics.scale.x : 0;
- var magicWidth = magicGraphics ? magicGraphics.width * magicGraphics.scale.x : 0;
+ var santaWidth = self.gameInstance.santa && self.gameInstance.santa.santaGraphics ? self.gameInstance.santa.santaGraphics.width : 0;
+ var magicWidth = magicGraphics ? magicGraphics.width : 0;
var dx = santaX - self.x;
var dy = santaY - self.y;
var distance = Math.sqrt(dx * dx + dy * dy);
- var hitThreshold = (santaWidth + magicWidth) / 2;
+ var hitThreshold = (santaWidth + magicWidth) / 4;
var speed = 10;
if (distance > 0) {
var normX = dx / distance;
var normY = dy / distance;
over the shoulder santa firing a revolver Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d transparent christmas crosshair Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d 3rd person front view of a christmas town square with a starry sky Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Christmas sparkles png Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
circular christmas golden star pattern transparent png Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d christmas brick wall Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d opened christmas crate Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d diagonal christmas car or truck in snow Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a christmas poster showcasing miss santa clause Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a single white snowflake Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d stacked christmas winter tire Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d stacked christmas winter tire Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d christmas magical mistletoe Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d christmas 357 Magnum bullets Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d silhouette of a flying reindeer with a red glowy nose Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d christmas dark sparkles Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d christmas evil robot elf with a gun Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d pile of gray and red nuts and bolts Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
transparent snow sphere. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
snd_pistol
Sound effect
snd_enemyshot
Sound effect
snd_obstacle
Sound effect
snd_messages
Sound effect
snd_ricochet
Sound effect
snd_reindeer
Sound effect
snd_mistletoe
Sound effect
snd_reindeershot
Sound effect
snd_mistletoeshot
Sound effect
snd_christmasmusic
Music
snd_reload
Sound effect
snd_blastwave
Sound effect