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badelf should be one layer below barn
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Fix Bug: 'Timeout.tick error: room1Background is not defined' in this line: 'self.layer = room1Background.layer;' Line Number: 189
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badelf to be on the same layer as Room1
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check if badelf exists and if either magic or if elfBullet reaches these coordinates: var targetX = 2048 - (self.gameInstance.santa && self.gameInstance.santa.santaGraphics ? self.gameInstance.santa.santaGraphics.width / 2 : 0); var targetY = self.gameInstance.santa && self.gameInstance.santa.santaGraphics ? 2732 - self.gameInstance.santa.santaGraphics.height / 2 : 2732; and if they do, show white text in the center of the screen that says hubba hubba
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check if badelf exists and if magicShootingInterval reaches these coordinates: var targetX = 2048 - (self.gameInstance.santa && self.gameInstance.santa.santaGraphics ? self.gameInstance.santa.santaGraphics.width / 2 : 0); var targetY = self.gameInstance.santa && self.gameInstance.santa.santaGraphics ? 2732 - self.gameInstance.santa.santaGraphics.height / 2 : 2732; and if they do, show white text in the center of the screen that says hubba hubba
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check if magicShootingInterval reaches these coordinates: var targetX = 2048 - (self.gameInstance.santa && self.gameInstance.santa.santaGraphics ? self.gameInstance.santa.santaGraphics.width / 2 : 0); var targetY = self.gameInstance.santa && self.gameInstance.santa.santaGraphics ? 2732 - self.gameInstance.santa.santaGraphics.height / 2 : 2732; and if they do, show white text in the center of the screen that says hubba hubba
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check if elfBullet reaches these coordinates: var targetX = 2048 - (self.gameInstance.santa && self.gameInstance.santa.santaGraphics ? self.gameInstance.santa.santaGraphics.width / 2 : 0); var targetY = self.gameInstance.santa && self.gameInstance.santa.santaGraphics ? 2732 - self.gameInstance.santa.santaGraphics.height / 2 : 2732; and if they do, show white text in the center of the screen that says hubba hubba
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remove the statement that says if magic reaches these coordinates: var targetX = 2048 - (self.gameInstance.santa && self.gameInstance.santa.santaGraphics ? self.gameInstance.santa.santaGraphics.width / 2 : 0); var targetY = self.gameInstance.santa && self.gameInstance.santa.santaGraphics ? 2732 - self.gameInstance.santa.santaGraphics.height / 2 : 2732; and if they do, show white text in the center of the screen that says hubba hubba
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delete elfbullet
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check if magic reaches these coordinates: var targetX = 2048 - (self.gameInstance.santa && self.gameInstance.santa.santaGraphics ? self.gameInstance.santa.santaGraphics.width / 2 : 0); var targetY = self.gameInstance.santa && self.gameInstance.santa.santaGraphics ? 2732 - self.gameInstance.santa.santaGraphics.height / 2 : 2732; and if they do, show white text in the center of the screen that says hubba hubba
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when magic is destroyed with left click show white text for one second that says "ting!" and add +2 to the score
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shield color = white
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change shields x & y coordinate to self.x = 1800; self.y = 1800;
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change shields x & y coordinate to self.x = 1800; self.y = 1800;
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var Shield = Container.expand(function (x, y, gameInstance) { var self = Container.call(this); self.gameInstance = gameInstance; var shieldGraphics = self.createAsset('shield', 'Protective Shield', 0.5, 0.5); self.x = 1700; self.y = 1700; self.on('down', function () { self.destroy();
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✅ Set shieldGraphics x coordinate to 1700 ✅ Set shieldGraphics y coordinate to 1800
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var shieldGraphics = self.createAsset('shield', 'Protective Shield', 0.5, 0.5); self.x = 1700; self.y = 1800;
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move ✅ Set shieldGraphics x coordinate to 1600 ✅ Set shieldGraphics y coordinate to 1500
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shieldGraphic.x = 1200 shieldGraphic.y = 1400
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shieldGraphic.x = 1600 shieldGraphic.y = 1500
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shieldGraphic.x = 800 shieldGraphic.y = 900
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move shield to x+800 and y+19--
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if magic reaches santa then trigger game over
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1. Identify the shield object within the game instance, similar to how Santa is identified. 2. Within the magic's move function, calculate the direction and distance to the shield instead of Santa. 3. Update the magic's x and y coordinates to move towards the shield's position each time the move function is called..
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reposition shield graphic where magic are moving to
===================================================================
--- original.js
+++ change.js
@@ -23,10 +23,10 @@
self.moveEnabled = true;
}, 100);
self.rotation = 0;
var magicGraphics = self.createAsset('magic', 'Magic effect', 0.5, 0.5);
- self.x = x;
- self.y = y;
+ self.x = 1200;
+ self.y = 1400;
self.move = function () {
if (self.moveEnabled) {
var targetX = 2048 - (self.gameInstance.santa && self.gameInstance.santa.santaGraphics ? self.gameInstance.santa.santaGraphics.width / 2 : 0);
var targetY = self.gameInstance.santa && self.gameInstance.santa.santaGraphics ? 2732 - self.gameInstance.santa.santaGraphics.height / 2 : 2732;
over the shoulder santa firing a revolver Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d transparent christmas crosshair Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d 3rd person front view of a christmas town square with a starry sky Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Christmas sparkles png Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
circular christmas golden star pattern transparent png Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d christmas brick wall Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d opened christmas crate Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d diagonal christmas car or truck in snow Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a christmas poster showcasing miss santa clause Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a single white snowflake Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d stacked christmas winter tire Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d stacked christmas winter tire Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d christmas magical mistletoe Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d christmas 357 Magnum bullets Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d silhouette of a flying reindeer with a red glowy nose Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d christmas dark sparkles Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d christmas evil robot elf with a gun Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d pile of gray and red nuts and bolts Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
transparent snow sphere. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
snd_pistol
Sound effect
snd_enemyshot
Sound effect
snd_obstacle
Sound effect
snd_messages
Sound effect
snd_ricochet
Sound effect
snd_reindeer
Sound effect
snd_mistletoe
Sound effect
snd_reindeershot
Sound effect
snd_mistletoeshot
Sound effect
snd_christmasmusic
Music
snd_reload
Sound effect
snd_blastwave
Sound effect