User prompt
badelf should be one layer below barn
User prompt
Fix Bug: 'Timeout.tick error: room1Background is not defined' in this line: 'self.layer = room1Background.layer;' Line Number: 189
User prompt
badelf to be on the same layer as Room1
User prompt
check if badelf exists and if either magic or if elfBullet reaches these coordinates: var targetX = 2048 - (self.gameInstance.santa && self.gameInstance.santa.santaGraphics ? self.gameInstance.santa.santaGraphics.width / 2 : 0); var targetY = self.gameInstance.santa && self.gameInstance.santa.santaGraphics ? 2732 - self.gameInstance.santa.santaGraphics.height / 2 : 2732; and if they do, show white text in the center of the screen that says hubba hubba
User prompt
check if badelf exists and if magicShootingInterval reaches these coordinates: var targetX = 2048 - (self.gameInstance.santa && self.gameInstance.santa.santaGraphics ? self.gameInstance.santa.santaGraphics.width / 2 : 0); var targetY = self.gameInstance.santa && self.gameInstance.santa.santaGraphics ? 2732 - self.gameInstance.santa.santaGraphics.height / 2 : 2732; and if they do, show white text in the center of the screen that says hubba hubba
User prompt
check if magicShootingInterval reaches these coordinates: var targetX = 2048 - (self.gameInstance.santa && self.gameInstance.santa.santaGraphics ? self.gameInstance.santa.santaGraphics.width / 2 : 0); var targetY = self.gameInstance.santa && self.gameInstance.santa.santaGraphics ? 2732 - self.gameInstance.santa.santaGraphics.height / 2 : 2732; and if they do, show white text in the center of the screen that says hubba hubba
User prompt
check if elfBullet reaches these coordinates: var targetX = 2048 - (self.gameInstance.santa && self.gameInstance.santa.santaGraphics ? self.gameInstance.santa.santaGraphics.width / 2 : 0); var targetY = self.gameInstance.santa && self.gameInstance.santa.santaGraphics ? 2732 - self.gameInstance.santa.santaGraphics.height / 2 : 2732; and if they do, show white text in the center of the screen that says hubba hubba
User prompt
remove the statement that says if magic reaches these coordinates: var targetX = 2048 - (self.gameInstance.santa && self.gameInstance.santa.santaGraphics ? self.gameInstance.santa.santaGraphics.width / 2 : 0); var targetY = self.gameInstance.santa && self.gameInstance.santa.santaGraphics ? 2732 - self.gameInstance.santa.santaGraphics.height / 2 : 2732; and if they do, show white text in the center of the screen that says hubba hubba
User prompt
delete elfbullet
User prompt
check if magic reaches these coordinates: var targetX = 2048 - (self.gameInstance.santa && self.gameInstance.santa.santaGraphics ? self.gameInstance.santa.santaGraphics.width / 2 : 0); var targetY = self.gameInstance.santa && self.gameInstance.santa.santaGraphics ? 2732 - self.gameInstance.santa.santaGraphics.height / 2 : 2732; and if they do, show white text in the center of the screen that says hubba hubba
User prompt
when magic is destroyed with left click show white text for one second that says "ting!" and add +2 to the score
User prompt
shield color = white
User prompt
change shields x & y coordinate to self.x = 1800; self.y = 1800;
User prompt
change shields x & y coordinate to self.x = 1800; self.y = 1800;
User prompt
var Shield = Container.expand(function (x, y, gameInstance) { var self = Container.call(this); self.gameInstance = gameInstance; var shieldGraphics = self.createAsset('shield', 'Protective Shield', 0.5, 0.5); self.x = 1700; self.y = 1700; self.on('down', function () { self.destroy();
User prompt
✅ Set shieldGraphics x coordinate to 1700 ✅ Set shieldGraphics y coordinate to 1800
User prompt
var shieldGraphics = self.createAsset('shield', 'Protective Shield', 0.5, 0.5); self.x = 1700; self.y = 1800;
User prompt
move ✅ Set shieldGraphics x coordinate to 1600 ✅ Set shieldGraphics y coordinate to 1500
User prompt
shieldGraphic.x = 1200 shieldGraphic.y = 1400
User prompt
shieldGraphic.x = 1600 shieldGraphic.y = 1500
User prompt
shieldGraphic.x = 800 shieldGraphic.y = 900
User prompt
move shield to x+800 and y+19--
User prompt
if magic reaches santa then trigger game over
User prompt
1. Identify the shield object within the game instance, similar to how Santa is identified. 2. Within the magic's move function, calculate the direction and distance to the shield instead of Santa. 3. Update the magic's x and y coordinates to move towards the shield's position each time the move function is called..
User prompt
reposition shield graphic where magic are moving to
var Shield = Container.expand(function (x, y, gameInstance) {
var self = Container.call(this);
self.gameInstance = gameInstance;
var shieldGraphics = self.createAsset('shield', 'Protective Shield', 0.5, 0.5);
self.x = 2048 - (gameInstance.santa && gameInstance.santa.santaGraphics ? gameInstance.santa.santaGraphics.width / 2 : 0);
self.y = gameInstance.santa && gameInstance.santa.santaGraphics ? 2732 - gameInstance.santa.santaGraphics.height / 2 : 2732;
self.on('down', function () {
self.destroy();
});
});
var ObstacleBox = Container.expand(function (x, y, gameInstance) {
var self = Container.call(this);
self.gameInstance = gameInstance;
var obstacleBoxGraphics = self.createAsset('obstacleBox', 'Obstacle Box', 0.5, 0.5);
self.x = x;
self.y = y;
});
var Magic = Container.expand(function (x, y, gameInstance) {
var self = Container.call(this);
self.gameInstance = gameInstance;
self.moveEnabled = false;
LK.setTimeout(function () {
self.moveEnabled = true;
}, 100);
self.rotation = 0;
var magicGraphics = self.createAsset('magic', 'Magic effect', 0.5, 0.5);
self.x = x;
self.y = y;
self.move = function () {
if (self.moveEnabled) {
var targetX = self.gameInstance.shield && self.gameInstance.shield.x ? self.gameInstance.shield.x : 1024;
var targetY = self.gameInstance.shield && self.gameInstance.shield.y ? self.gameInstance.shield.y : 1366;
var dx = targetX - self.x;
var dy = targetY - self.y;
var distance = Math.sqrt(dx * dx + dy * dy);
var speed = 10;
if (distance > 0) {
var normX = dx / distance;
var normY = dy / distance;
self.x += normX * speed;
self.y += normY * speed;
}
if (self.gameInstance.santa && self.gameInstance.santa.layer === self.layer && self.intersects(self.gameInstance.santa)) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
} else if (self.x < 0 || self.x > 2048 || self.y < 0 || self.y > 2732) {
if (self.parent) {
if (self.gameInstance) {
if (self.gameInstance && typeof self.gameInstance.activeMagicCount !== 'undefined') {
self.gameInstance.activeMagicCount--;
}
}
self.destroy();
}
}
}
};
self.on('down', function () {
LK.setScore(LK.getScore() + 1);
LK.gui.topCenter.children[0].setText(LK.getScore().toString());
self.gameInstance.activeMagicCount--;
self.destroy();
});
});
var Reindeer = Container.expand(function (gameInstance) {
var self = Container.call(this);
self.moveInArc = function () {
self.arcAngle += self.arcSpeed * self.arcDirection;
self.x = self.gameInstance.x + Math.cos(self.arcAngle) * self.arcRadius;
self.y = self.gameInstance.y + Math.sin(self.arcAngle) * self.arcRadius;
};
self.speed = 10;
self.direction = Math.random() < 0.5 ? 1 : -1;
self.x = self.direction === 1 ? 0 : 2048;
self.moveHorizontally = function () {
self.x += self.speed * self.direction;
if (self.x > 2048 || self.x < 0) {
self.direction *= -1;
self.scale.x = self.direction;
self.x = Math.max(0, Math.min(self.x, 2048));
}
};
self.fadeOut = function () {
if (self.alpha > 0) {
self.alpha -= 0.01;
} else {
self.gameInstance.respawnReindeer(self);
}
};
self.gameInstance = gameInstance;
var reindeerGraphics = self.createAsset('reindeer', 'Reindeer', 0.5, 0.5);
self.addChild(reindeerGraphics);
self.speed = 10;
self.direction = Math.random() < 0.5 ? 1 : -1;
self.x = self.direction === 1 ? 0 : 2048;
self.scale.x = self.direction;
self.on('down', function (obj) {
LK.setScore(LK.getScore() + 25);
LK.gui.topCenter.children[0].setText(LK.getScore().toString());
var greatText = new Text2('Great!', {
size: 40,
fill: '#ffffff',
font: 'Arial Black'
});
greatText.x = self.x;
greatText.y = self.y;
greatText.anchor.set(0.5, 0.5);
self.parent.addChild(greatText);
LK.setTimeout(function () {
greatText.destroy();
}, 1000);
self.parent.respawnReindeer();
self.destroy();
});
});
var RandomText = Container.expand(function () {
var self = Container.call(this);
self.gameInstance = null;
self.display = function (x, y, messages) {
var message = messages[Math.floor(Math.random() * messages.length)];
var text = new Text2(message, {
size: 48,
fill: '#ff0000',
font: 'Arial Black'
});
text.x = x - 400;
text.y = y + 175;
text.anchor.set(0.5, 0.5);
self.addChild(text);
LK.setTimeout(function () {
text.destroy();
self.parent.randomTextActive = false;
}, 3000);
};
});
var BadElf = Container.expand(function (spawnX, spawnY, gameInstance) {
var self = Container.call(this);
self.gameInstance = gameInstance;
self.spawnedMagicCount = 1;
self.shoot = function () {
if (self.gameInstance && self.gameInstance.santa) {
if (self.visible) {
var bullet = new ElfBullet(self.x, self.y, self.gameInstance.santa.x, self.gameInstance.santa.y, self.gameInstance);
LK.setScore(LK.getScore() + 1);
self.gameInstance.addChild(bullet);
}
}
};
self.magicShootingInterval = LK.setInterval(function () {
if (self.visible && self.gameInstance.activeMagicCount < self.gameInstance.maxMagicAllowed) {
var magic = new Magic(self.x + 125, self.y, self.gameInstance);
self.gameInstance.addChild(magic);
self.gameInstance.activeMagicCount++;
self.spawnedMagicCount++;
if (self.spawnedMagicCount >= 2) {
LK.clearInterval(self.magicShootingInterval);
self.alpha = 1;
var fadeOut = function () {
if (self.alpha > 0) {
self.alpha -= 0.05;
} else {
LK.clearInterval(fadeOutInterval);
self.gameInstance.activeBadElves--;
self.destroy();
LK.setTimeout(function () {
self.gameInstance.spawnBadElf();
}, 2000);
}
};
LK.clearInterval(self.magicShootingInterval);
var fadeOutInterval = LK.setInterval(fadeOut, 60);
self.magicShootingInterval = null;
}
}
}, Math.random() * (6000 - 2000) + 2000);
var badElfGraphics = self.createAsset('badElf', 'Mischievous Elf', 0.5, 0.5);
self.x = spawnX;
self.y = spawnY;
var bulletStartY = self.y;
var bulletStartY = self.y - badElfGraphics.height;
self.on('down', function (obj) {
LK.setScore(LK.getScore() + 3);
LK.gui.topCenter.children[0].setText(LK.getScore().toString());
self.parent.activeBadElves--;
var obstacleBox = new ObstacleBox(self.x, self.y, self.gameInstance);
obstacleBox.x = self.x;
obstacleBox.y = self.y;
self.parent.addChild(obstacleBox);
LK.setTimeout(function () {
obstacleBox.destroy();
}, 1000);
LK.clearInterval(self.magicShootingInterval);
self.destroy();
});
});
var Mistletoe = Container.expand(function (gameInstance) {
var self = Container.call(this);
self.gameInstance = gameInstance;
var mistletoeGraphics = self.createAsset('mistletoe', 'Mistletoe', 0.5, 0.5);
var scale = Math.random() * 0.15 + 0.85;
mistletoeGraphics.scale.set(scale);
var bobbingRange = 10;
var bobbingSpeed = 0.2;
var bobbingPosition = 0;
self.bob = function () {
bobbingPosition += bobbingSpeed;
self.y += Math.sin(bobbingPosition) * bobbingRange;
};
self.on('down', function (obj) {
LK.setScore(LK.getScore() + 10);
LK.gui.topCenter.children[0].setText(LK.getScore().toString());
self.parent.respawnMistletoe(self);
});
});
var Snowflake = Container.expand(function () {
var self = Container.call(this);
var sizeFactor = Math.random() * 0.5 + 0.5;
var snowflakeGraphics = self.createAsset('snowflake', 'Snowflake', 0.5, 0.5);
snowflakeGraphics.scale.set(sizeFactor);
self.speed = -3 * sizeFactor;
self.move = function () {
self.x += self.speed;
self.y += 0.5;
self.scale.x -= 0.003;
self.scale.y -= 0.003;
if (self.scale.x <= 0 || self.scale.y <= 0) {
self.destroy();
}
};
});
var ElfBullet = Container.expand(function (startX, startY, targetX, targetY, gameInstance) {
var self = Container.call(this);
self.visible = true;
self.addChild(bulletGraphics);
self.gameInstance = gameInstance;
var bulletGraphics = self.createAsset('elfBullet', 'Elf Bullet', 0.5, 0.5);
bulletGraphics.anchor.set(0.5, 0.5);
self.x = startX;
self.y = startY;
var dx = targetX - self.x;
var dy = targetY - self.y;
var distance = Math.sqrt(dx * dx + dy * dy);
self.speedX = dx / distance * 0.05;
self.speedY = dy / distance * 0.05;
self.move = function () {
self.x += self.speedX;
self.y += self.speedY;
if (self.gameInstance.santa.intersects(self) && self.gameInstance.barnMovedDown) {
self.gameInstance.isGameOver = true;
}
if (self.x < 0 || self.x > 2048 || self.y < 0 || self.y > 2732) {
self.destroy();
}
};
self.on('down', function () {
self.destroy();
});
});
var Heart = Container.expand(function () {
var self = Container.call(this);
var heartGraphics = self.createAsset('heart', 'Player life', 0.5, 0.5);
self.x = heartGraphics.width / 2;
self.y = heartGraphics.height / 2;
});
var MuzzleFlash = Container.expand(function () {
var self = Container.call(this);
self.visible = false;
var flashGraphics = self.createAsset('muzzleFlash', 'Muzzle flash effect', .5, .5);
self.show = function () {
var randomScale = Math.random() * 0.125 + 0.375;
self.scale.set(randomScale);
self.visible = true;
LK.setTimeout(function () {
self.visible = false;
self.scale.set(1);
}, 100);
};
});
var Santa = Container.expand(function () {
var self = Container.call(this);
self.santaGraphics = self.createAsset('santa', 'Santa character', .5, .5);
self.move = function () {};
self.shoot = function () {};
});
var Crosshair = Container.expand(function () {
var self = Container.call(this);
self.move = function (event) {
var pos = event.getLocalPosition(self.parent);
self.x = pos.x;
self.y = pos.y;
};
var crosshairGraphics = self.createAsset('crosshair', 'Crosshair', .5, .5);
self.y = -crosshairGraphics.height / 2;
self.destroy = function () {};
});
var Game = Container.expand(function () {
var self = Container.call(this);
this.activeMagicCount = 0;
this.magicSpawnX = 1024;
this.magicSpawnY = 1366;
self.maxMagicAllowed = 3;
if (self.activeMagicCount < self.maxMagicAllowed) {
var magicInstance = new Magic(this.magicSpawnX, this.magicSpawnY, self);
self.addChild(magicInstance);
self.activeMagicCount++;
}
self.respawnReindeer = function (reindeer) {
LK.setTimeout(function () {
var newReindeer = new Reindeer(self);
var spawnLeftSide = Math.random() < 0.5;
newReindeer.x = spawnLeftSide ? 0 : 2048;
newReindeer.y = Math.random() * (2732 / 4 - newReindeer.height) + newReindeer.height;
newReindeer.arcDirection = spawnLeftSide ? 1 : -1;
newReindeer.arcRadius = 2048 / 2;
newReindeer.arcAngle = spawnLeftSide ? Math.PI : 0;
var scale = Math.random() * 0.25 + 0.75;
newReindeer.scale.set(scale);
self.addChild(newReindeer);
LK.on('tick', function () {
newReindeer.moveHorizontally();
});
}, Math.random() < 0.5 ? 8000 : 12000);
};
self.showGreatText = function (x, y) {
var greatText = new Text2('Nice!', {
size: 40,
fill: '#ffffff',
font: 'Arial Black'
});
greatText.x = x;
greatText.y = y;
greatText.anchor.set(0.5, 0.5);
self.addChild(greatText);
LK.setTimeout(function () {
greatText.destroy();
}, 1000);
};
var silentNightText = new Text2('Silent Night', {
size: 150,
fill: "#ffffff"
});
silentNightText.anchor.set(0.5, 0);
silentNightText.x = 5 / 2;
silentNightText.y = 150;
LK.gui.topCenter.addChild(silentNightText);
self.generateSnowflakes = function () {
var snowflakeInterval = LK.setInterval(function () {
var snowflake = new Snowflake();
snowflake.x = Math.random() * 2048;
snowflake.y = Math.random() * 2732;
self.addChild(snowflake);
}, 1000);
};
LK.setTimeout(function () {
var fadeOutDuration = 2000;
var fadeOutStep = 0.05;
var fadeOutInterval = LK.setInterval(function () {
silentNightText.alpha -= fadeOutStep;
if (silentNightText.alpha <= 0) {
LK.clearInterval(fadeOutInterval);
silentNightText.destroy();
self.score = 0;
self.scoreText = new Text2(self.score.toString(), {
size: 150,
fill: "#ffffff"
});
self.scoreText.anchor.set(0.5, 0);
self.scoreText.x = 5 / 2;
self.scoreText.y = 150;
LK.gui.topCenter.addChild(self.scoreText);
self.updateScore = function (score) {
self.score += score;
self.scoreText.setText(self.score.toString());
LK.setScore(self.score);
};
}
}, fadeOutDuration * fadeOutStep);
self.spawnBadElf();
LK.setInterval(self.spawnBadElf, Math.random() * (6000 - 3000) + 3000);
self.generateMistletoes = function () {};
self.generateMistletoes = function () {
LK.setTimeout(function () {
var newMistletoe = new Mistletoe();
var boundaryOffset = 100;
newMistletoe.x = Math.random() * (2048 - 2 * boundaryOffset) + boundaryOffset;
newMistletoe.y = Math.random() * (2732 - 2 * boundaryOffset - newMistletoe.height - 300 - 200 - 500) + boundaryOffset + 200;
self.addChild(newMistletoe);
}, 8000);
};
LK.setTimeout(function () {
var reindeer = new Reindeer(self);
var boundaryOffset = 200;
reindeer.x = Math.random() < 0.5 ? boundaryOffset : 2048 - boundaryOffset - reindeer.width;
reindeer.y = Math.random() * (2732 / 4 - boundaryOffset) + boundaryOffset;
reindeer.arcDirection = Math.random() < 0.5 ? 1 : -1;
reindeer.arcRadius = 2048 / 2;
reindeer.arcAngle = Math.random() < 0.5 ? Math.PI : 0;
var initialScale = Math.random() * 0.25 + 0.75;
reindeer.scale.set(initialScale);
self.addChild(reindeer);
LK.on('tick', function () {
if (reindeer) reindeer.moveHorizontally();
});
}, 12000);
LK.setTimeout(self.generateMistletoes, 8000);
}, 2000);
stage.on('move', function (obj) {
crosshair.move(obj.event);
});
stage.on('down', function (obj) {
if (hearts.length > 0) {
muzzleFlash.show();
leftClickPressed = true;
lastClickTime = LK.ticks;
if (!barnMovedDown) {
self.children.forEach(function (child) {
if (child instanceof BadElf) {
child.y += 100;
}
});
barnBackground.y += 460;
room1Background.y += 100;
boxBackground.y += 100;
crateBackground.y += 100;
missBackground.y += 460;
tireBackground.y += 100;
barnMovedDown = true;
if (Math.random() < 0.10) {
var messages = ["Santa's special delivery!", "This is for the naughty list!", "Ho, ho, ho-hold this!"];
if (!self.randomTextActive) {
self.randomTextActive = true;
var randomText = new RandomText();
randomText.display(santa.x, santa.y - santa.santaGraphics.height / 2, messages);
self.addChild(randomText);
}
}
}
var heart = hearts.pop();
heart.destroy();
}
self.children.forEach(function (child) {
if (child instanceof BadElf && leftClickPressed && LK.ticks - lastClickTime > 30) {
child.y -= 100;
}
});
});
var room1Background = self.createAsset('Room1', 'Room1 background', 0, 0);
room1Background.anchor.set(0.5, 0.5);
room1Background.x = 2048 / 2;
room1Background.y = 2732 / 2;
self.addChild(room1Background);
var tireBackground = self.createAsset('Tire', 'Tire background', 0.5, 0.5);
tireBackground.anchor.set(0.5, 0.5);
tireBackground.x = 700;
tireBackground.y = 1825;
self.addChild(tireBackground);
self.respawnMistletoe = function (mistletoe) {
this.showGreatText(mistletoe.x, mistletoe.y);
mistletoe.destroy();
LK.setTimeout(function () {
var newMistletoe = new Mistletoe();
var boundaryOffset = 100;
newMistletoe.x = Math.random() * (2048 - 2 * boundaryOffset) + boundaryOffset;
newMistletoe.y = Math.random() * (2732 - 2 * boundaryOffset - newMistletoe.height - 300 - 200 - 100 - 500) + boundaryOffset + 300;
self.addChild(newMistletoe);
}, Math.random() * (10000 - 5000) + 5000);
};
self.generateSnowflakes();
var missBackground = self.createAsset('Miss', 'Miss background', 0, 0);
missBackground.anchor.set(0.5, 0.5);
missBackground.x = 700;
missBackground.y = 2520;
var crateBackground = self.createAsset('Crate', 'Crate background', 0, 0);
crateBackground.anchor.set(0, 1);
crateBackground.x = 205;
crateBackground.y = 2645;
self.addChild(crateBackground);
var boxBackground = self.createAsset('Box', 'Box background', 0, 0);
boxBackground.anchor.set(0, 1);
boxBackground.x = 1350;
boxBackground.y = 2200;
self.addChild(boxBackground);
var barnBackground = self.createAsset('Barn', 'Barn background', 0, 0);
barnBackground.anchor.set(0.5, 0.5);
barnBackground.x = 2048 / 2;
barnBackground.y = 2732 - barnBackground.height / 4 + 900;
self.addChild(barnBackground);
self.addChild(missBackground);
var santa = new Santa();
santa.x = 2048 - santa.santaGraphics.width / 2;
santa.y = 2732 - santa.santaGraphics.height / 2;
var shield = new Shield(santa.x, santa.y - 100, self);
self.addChild(shield);
self.addChild(santa);
var spawnLocations = [{
x: tireBackground.x + 175,
y: tireBackground.y - 65
}, {
x: boxBackground.x,
y: boxBackground.y - 350
}, {
x: crateBackground.x + 250,
y: crateBackground.y - 600
}];
var usedSpawnLocations = [];
var spawnLocationCounter = 0;
self.activeBadElves = 0;
self.spawnBadElf = function () {
if (self.scoreText && self.activeBadElves < 2) {
if (usedSpawnLocations.length === spawnLocations.length) {
usedSpawnLocations = [];
spawnLocationCounter = 0;
}
var availableLocations = spawnLocations.filter(function (location, index) {
return usedSpawnLocations.indexOf(index) === -1;
});
var locationIndex = Math.floor(Math.random() * availableLocations.length);
var location = availableLocations[locationIndex];
usedSpawnLocations.push(spawnLocations.indexOf(location));
spawnLocationCounter++;
var badElf = new BadElf(location.x, location.y, self);
var scaleModifier = Math.random() * 0.25 + 0.75;
badElf.scale.set(scaleModifier, scaleModifier);
self.addChild(badElf);
var magic = new Magic(badElf.x + badElf.width / 2, badElf.y, self);
self.addChild(magic);
self.activeBadElves++;
var bulletStartY = badElf.y - badElf.height;
if (badElf) {
if (badElf) {
if (badElf) {
if (badElf) {
if (badElf) {
if (badElf && self.santa) {
self.addChild(new ElfBullet(badElf.x, bulletStartY, self.santa.x, self.santa.y, self));
}
}
}
self.addChild(bullet);
}
self.addChild(bullet);
}
}
self.addChild(bullet);
if (badElf && self.santa) {
var bullet = new ElfBullet(badElf.x, bulletStartY, self.santa.x, self.santa.y, self);
self.addChild(bullet);
self.activeBadElves++;
}
}
};
var muzzleFlash = new MuzzleFlash();
muzzleFlash.x = santa.x - santa.santaGraphics.width + 400;
muzzleFlash.y = santa.y - 90;
self.addChild(muzzleFlash);
self.addChild(santa);
var crosshair = self.addChild(new Crosshair());
crosshair.x = 2048 / 2;
crosshair.y = 2732 / 2;
var isGameOver = false;
var tickOffset = 0;
var leftClickPressed = false;
var barnMovedDown = false;
var lastClickTime = 0;
var playerLives = 6;
var hearts = [];
for (var i = 0; i < playerLives; i++) {
var heart = new Heart();
heart.x = 1125 + i * (heart.width + 5);
heart.y = santa.y - santa.santaGraphics.height - heart.height / 2 + 350;
hearts.push(heart);
LK.gui.topLeft.addChild(heart);
}
LK.on('tick', function () {
santa.move();
for (var i = 0; i < self.children.length; i++) {
var child = self.children[i];
if (child instanceof Snowflake) {
child.move();
} else if (child instanceof Mistletoe) {
child.bob();
} else if (child instanceof Magic) {
child.move();
}
}
if (isGameOver) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
if (leftClickPressed && LK.ticks - lastClickTime > 30) {
barnBackground.y -= 460;
room1Background.y -= 100;
boxBackground.y -= 100;
crateBackground.y -= 100;
missBackground.y -= 460;
tireBackground.y -= 100;
self.children.forEach(function (child) {
if (child instanceof BadElf && barnMovedDown) {
child.y -= 100;
}
});
leftClickPressed = false;
barnMovedDown = false;
while (hearts.length < playerLives) {
var heart = new Heart();
heart.x = 1125 + hearts.length * (heart.width + 5);
heart.y = santa.y - santa.santaGraphics.height - heart.height / 2 + 350;
hearts.push(heart);
LK.gui.topLeft.addChild(heart);
}
}
});
});
over the shoulder santa firing a revolver Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d transparent christmas crosshair Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d 3rd person front view of a christmas town square with a starry sky Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Christmas sparkles png Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
circular christmas golden star pattern transparent png Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d christmas brick wall Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d opened christmas crate Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d diagonal christmas car or truck in snow Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a christmas poster showcasing miss santa clause Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a single white snowflake Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d stacked christmas winter tire Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d stacked christmas winter tire Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d christmas magical mistletoe Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d christmas 357 Magnum bullets Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d silhouette of a flying reindeer with a red glowy nose Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d christmas dark sparkles Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d christmas evil robot elf with a gun Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d pile of gray and red nuts and bolts Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
transparent snow sphere. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
snd_pistol
Sound effect
snd_enemyshot
Sound effect
snd_obstacle
Sound effect
snd_messages
Sound effect
snd_ricochet
Sound effect
snd_reindeer
Sound effect
snd_mistletoe
Sound effect
snd_reindeershot
Sound effect
snd_mistletoeshot
Sound effect
snd_christmasmusic
Music
snd_reload
Sound effect
snd_blastwave
Sound effect