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Introduce a variable in the BadElf class to keep track of the number of Magic instances it has spawned.
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max magic allowed 2
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make magic move much faster
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make magic swirl less
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badelf should be on the same layer as room1, one layer below barn
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set BadElf on the same layer as Room1
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var BadElf = Container.expand(function (spawnX, spawnY, gameInstance) { var self = Container.call(this); self.gameInstance = gameInstance; self.bulletsFired = 0; // Fade out and destroy the BadElf self.fadeOutAndDestroy = function () { var fadeOutInterval = LK.setInterval(function () { if (self && self.alpha > 0) { self.alpha -= 0.05; } else { LK.clearInterval(fadeOutInterval); if (self) { self.destroy(); } } }, 50); }; self.shoot = function () { // Existing shoot implementation // ... }; // Rest of the BadElf code... // ... });
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var BadElf = Container.expand(function (spawnX, spawnY, gameInstance) { var self = Container.call(this); self.gameInstance = gameInstance; self.bulletsFired = 0; // Track the number of bullets fired // Fade out and destroy the BadElf self.fadeOutAndDestroy = function () { var fadeOutInterval = LK.setInterval(function () { if (self.alpha > 0) { self.alpha -= 0.05; } else { LK.clearInterval(fadeOutInterval); if (self.gameInstance.activeBadElves > 0) { self.gameInstance.activeBadElves--; // Decrement the count of active bad elves } self.destroy(); } }, 50); }; // Function to shoot bullets self.shoot = function () { if (self.gameInstance && self.gameInstance.santa && self.bulletsFired < 2) { var bullet = new ElfBullet(self.x, self.y, self.gameInstance.santa.x, self.gameInstance.santa.y, self.gameInstance); self.gameInstance.addChild(bullet); self.bulletsFired++; if (self.bulletsFired >= 2) { self.fadeOutAndDestroy(); } } }; // Rest of the BadElf code... // ... });
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after badelf shot twice, make them fade out and destroy them
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make magic move faster and limit the amount bullet shot by badelf to 2
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make sure badelf are on the same layer as room1
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'scale')' in this line: 'badElf.scale.set(scaleModifier, scaleModifier);' Line Number: 415
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'scale')' in this line: 'badElf.scale.set(scaleModifier, scaleModifier);' Line Number: 415
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'scale')' in this line: 'badElf.scale.set(scaleModifier, scaleModifier);' Line Number: 415
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'x')' in this line: 'var badElf = new BadElf(location.x, location.y, self);' Line Number: 411
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make sure badelf are on the same layer as room1
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Fix Bug: 'TypeError: Cannot set properties of undefined (setting 'y')' in this line: 'self.barnBoundingBox.y = barnBackground.y - barnBackground.height / 2;' Line Number: 423
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in this line: 'console.log('Barn Bounding Box:', gameInstance.barnBoundingBox.x, gameInstance.barnBoundingBox.y, gameInstance.barnBoundingBox.width, gameInstance.barnBoundingBox.height);' Line Number: 43
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// After loading the barn asset var barnBackground = self.createAsset('Barn', 'Barn background', 0.5, 0.5); barnBackground.anchor.set(0.5, 0.5); barnBackground.x = 2048 / 2; barnBackground.y = 2732 - barnBackground.height / 4 + 900; // Initialize the bounding box with correct dimensions self.barnBoundingBox = new Container(); self.barnBoundingBox.width = barnWidth; self.barnBoundingBox.height = barnHeight; self.barnBoundingBox.x = barnBackground.x - barnWidth / 2; self.barnBoundingBox.y = barnBackground.y - barnHeight / 2; self.addChild(barnBackground); // After the asset is fully loaded, set the dimensions again // This step depends on how your game engine handles asset loading // For example, if there is a 'loaded' event or callback for assets barnBackground.on('loaded', function() { self.barnBoundingBox.width = barnWidth; self.barnBoundingBox.height = barnHeight; self.barnBoundingBox.x = barnBackground.x - barnWidth / 2; self.barnBoundingBox.y = barnBackground.y - barnHeight / 2; });
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// After loading the barn asset var barnBackground = self.createAsset('Barn', 'Barn background', 0.5, 0.5); barnBackground.anchor.set(0.5, 0.5); barnBackground.x = 2048 / 2; barnBackground.y = 2732 - barnBackground.height / 4 + 900; // Initialize the bounding box with correct dimensions self.barnBoundingBox = new Container(); self.barnBoundingBox.width = barnWidth; self.barnBoundingBox.height = barnHeight; self.barnBoundingBox.x = barnBackground.x - barnWidth / 2; self.barnBoundingBox.y = barnBackground.y - barnHeight / 2; self.addChild(barnBackground); // After the asset is fully loaded, set the dimensions again // This step depends on how your game engine handles asset loading // For example, if there is a 'loaded' event or callback for assets barnBackground.on('loaded', function() { self.barnBoundingBox.width = barnWidth; self.barnBoundingBox.height = barnHeight; self.barnBoundingBox.x = barnBackground.x - barnWidth / 2; self.barnBoundingBox.y = barnBackground.y - barnHeight / 2; });
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console.log("Barn dimensions set:", barnWidth, barnHeight);
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//... // Constants for barn dimensions const barnWidth = 2225; const barnHeight = 2000; // Create the barnBackground and barnBoundingBox var barnBackground = self.createAsset('Barn', 'Barn background', 0, 0); barnBackground.anchor.set(0.5, 0.5); barnBackground.x = 2048 / 2; barnBackground.y = 2732 - barnHeight / 4 + 900; // Adjust as needed self.barnBoundingBox = new Container(); self.barnBoundingBox.width = barnWidth; self.barnBoundingBox.height = barnHeight; self.barnBoundingBox.x = barnBackground.x - barnWidth / 2; self.barnBoundingBox.y = barnBackground.y - barnHeight / 2; self.addChild(barnBackground); //... // Magic's collision detection function self.isColliding = function () { var santaCollision = self.gameInstance.santa && self.intersects(self.gameInstance.santa.boundingBox); var barnCollision = self.intersects(self.gameInstance.barnBoundingBox); // Use barnBoundingBox for collision return santaCollision || barnCollision; }; //...
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barn bounding box
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const barnWidth = 2225; const barnHeight = 2000;
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var Game = Container.expand(function () { var self = Container.call(this); // ... (Other initializations) // Barn Background and its Bounding Box var barnBackground = self.createAsset('Barn', 'Barn background', 0, 0); barnBackground.anchor.set(0.5, 0.5); barnBackground.x = 2048 / 2; barnBackground.y = 2732 - barnBackground.height / 4 + 900; self.barnBoundingBox = new Container(); self.barnBoundingBox.width = barnBackground.width; self.barnBoundingBox.height = barnBackground.height; self.barnBoundingBox.x = barnBackground.x - barnBackground.width / 2; self.barnBoundingBox.y = barnBackground.y - barnBackground.height / 2; self.addChild(barnBackground); // ... (Rest of the Game code) });
===================================================================
--- original.js
+++ change.js
@@ -487,12 +487,12 @@
console.log("Barn dimensions set:", barnWidth, barnHeight);
var barnBackground = self.createAsset('Barn', 'Barn background', 0.5, 0.5);
barnBackground.anchor.set(0.5, 0.5);
barnBackground.x = 2048 / 2;
+ self.barnBoundingBox = new Container();
barnBackground.on('loaded', function () {
var barnWidth = barnBackground.width;
var barnHeight = barnBackground.height;
- self.barnBoundingBox = new Container();
self.barnBoundingBox.width = barnWidth;
self.barnBoundingBox.height = barnHeight;
self.barnBoundingBox.x = barnBackground.x - barnWidth / 2;
self.barnBoundingBox.y = barnBackground.y - barnHeight / 2;
over the shoulder santa firing a revolver Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d transparent christmas crosshair Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d 3rd person front view of a christmas town square with a starry sky Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Christmas sparkles png Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
circular christmas golden star pattern transparent png Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d christmas brick wall Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d opened christmas crate Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d diagonal christmas car or truck in snow Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a christmas poster showcasing miss santa clause Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a single white snowflake Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d stacked christmas winter tire Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d stacked christmas winter tire Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d christmas magical mistletoe Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d christmas 357 Magnum bullets Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d silhouette of a flying reindeer with a red glowy nose Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d christmas dark sparkles Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d christmas evil robot elf with a gun Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d pile of gray and red nuts and bolts Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
transparent snow sphere. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
snd_pistol
Sound effect
snd_enemyshot
Sound effect
snd_obstacle
Sound effect
snd_messages
Sound effect
snd_ricochet
Sound effect
snd_reindeer
Sound effect
snd_mistletoe
Sound effect
snd_reindeershot
Sound effect
snd_mistletoeshot
Sound effect
snd_christmasmusic
Music
snd_reload
Sound effect
snd_blastwave
Sound effect