User prompt
Introduce a variable in the BadElf class to keep track of the number of Magic instances it has spawned.
User prompt
max magic allowed 2
User prompt
make magic move much faster
User prompt
make magic swirl less
User prompt
badelf should be on the same layer as room1, one layer below barn
User prompt
set BadElf on the same layer as Room1
User prompt
var BadElf = Container.expand(function (spawnX, spawnY, gameInstance) { var self = Container.call(this); self.gameInstance = gameInstance; self.bulletsFired = 0; // Fade out and destroy the BadElf self.fadeOutAndDestroy = function () { var fadeOutInterval = LK.setInterval(function () { if (self && self.alpha > 0) { self.alpha -= 0.05; } else { LK.clearInterval(fadeOutInterval); if (self) { self.destroy(); } } }, 50); }; self.shoot = function () { // Existing shoot implementation // ... }; // Rest of the BadElf code... // ... });
User prompt
var BadElf = Container.expand(function (spawnX, spawnY, gameInstance) { var self = Container.call(this); self.gameInstance = gameInstance; self.bulletsFired = 0; // Track the number of bullets fired // Fade out and destroy the BadElf self.fadeOutAndDestroy = function () { var fadeOutInterval = LK.setInterval(function () { if (self.alpha > 0) { self.alpha -= 0.05; } else { LK.clearInterval(fadeOutInterval); if (self.gameInstance.activeBadElves > 0) { self.gameInstance.activeBadElves--; // Decrement the count of active bad elves } self.destroy(); } }, 50); }; // Function to shoot bullets self.shoot = function () { if (self.gameInstance && self.gameInstance.santa && self.bulletsFired < 2) { var bullet = new ElfBullet(self.x, self.y, self.gameInstance.santa.x, self.gameInstance.santa.y, self.gameInstance); self.gameInstance.addChild(bullet); self.bulletsFired++; if (self.bulletsFired >= 2) { self.fadeOutAndDestroy(); } } }; // Rest of the BadElf code... // ... });
User prompt
after badelf shot twice, make them fade out and destroy them
User prompt
make magic move faster and limit the amount bullet shot by badelf to 2
User prompt
make sure badelf are on the same layer as room1
User prompt
Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'scale')' in this line: 'badElf.scale.set(scaleModifier, scaleModifier);' Line Number: 415
User prompt
Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'scale')' in this line: 'badElf.scale.set(scaleModifier, scaleModifier);' Line Number: 415
User prompt
Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'scale')' in this line: 'badElf.scale.set(scaleModifier, scaleModifier);' Line Number: 415
User prompt
Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'x')' in this line: 'var badElf = new BadElf(location.x, location.y, self);' Line Number: 411
User prompt
make sure badelf are on the same layer as room1
User prompt
Fix Bug: 'TypeError: Cannot set properties of undefined (setting 'y')' in this line: 'self.barnBoundingBox.y = barnBackground.y - barnBackground.height / 2;' Line Number: 423
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in this line: 'console.log('Barn Bounding Box:', gameInstance.barnBoundingBox.x, gameInstance.barnBoundingBox.y, gameInstance.barnBoundingBox.width, gameInstance.barnBoundingBox.height);' Line Number: 43
User prompt
// After loading the barn asset var barnBackground = self.createAsset('Barn', 'Barn background', 0.5, 0.5); barnBackground.anchor.set(0.5, 0.5); barnBackground.x = 2048 / 2; barnBackground.y = 2732 - barnBackground.height / 4 + 900; // Initialize the bounding box with correct dimensions self.barnBoundingBox = new Container(); self.barnBoundingBox.width = barnWidth; self.barnBoundingBox.height = barnHeight; self.barnBoundingBox.x = barnBackground.x - barnWidth / 2; self.barnBoundingBox.y = barnBackground.y - barnHeight / 2; self.addChild(barnBackground); // After the asset is fully loaded, set the dimensions again // This step depends on how your game engine handles asset loading // For example, if there is a 'loaded' event or callback for assets barnBackground.on('loaded', function() { self.barnBoundingBox.width = barnWidth; self.barnBoundingBox.height = barnHeight; self.barnBoundingBox.x = barnBackground.x - barnWidth / 2; self.barnBoundingBox.y = barnBackground.y - barnHeight / 2; });
User prompt
// After loading the barn asset var barnBackground = self.createAsset('Barn', 'Barn background', 0.5, 0.5); barnBackground.anchor.set(0.5, 0.5); barnBackground.x = 2048 / 2; barnBackground.y = 2732 - barnBackground.height / 4 + 900; // Initialize the bounding box with correct dimensions self.barnBoundingBox = new Container(); self.barnBoundingBox.width = barnWidth; self.barnBoundingBox.height = barnHeight; self.barnBoundingBox.x = barnBackground.x - barnWidth / 2; self.barnBoundingBox.y = barnBackground.y - barnHeight / 2; self.addChild(barnBackground); // After the asset is fully loaded, set the dimensions again // This step depends on how your game engine handles asset loading // For example, if there is a 'loaded' event or callback for assets barnBackground.on('loaded', function() { self.barnBoundingBox.width = barnWidth; self.barnBoundingBox.height = barnHeight; self.barnBoundingBox.x = barnBackground.x - barnWidth / 2; self.barnBoundingBox.y = barnBackground.y - barnHeight / 2; });
User prompt
console.log("Barn dimensions set:", barnWidth, barnHeight);
User prompt
//... // Constants for barn dimensions const barnWidth = 2225; const barnHeight = 2000; // Create the barnBackground and barnBoundingBox var barnBackground = self.createAsset('Barn', 'Barn background', 0, 0); barnBackground.anchor.set(0.5, 0.5); barnBackground.x = 2048 / 2; barnBackground.y = 2732 - barnHeight / 4 + 900; // Adjust as needed self.barnBoundingBox = new Container(); self.barnBoundingBox.width = barnWidth; self.barnBoundingBox.height = barnHeight; self.barnBoundingBox.x = barnBackground.x - barnWidth / 2; self.barnBoundingBox.y = barnBackground.y - barnHeight / 2; self.addChild(barnBackground); //... // Magic's collision detection function self.isColliding = function () { var santaCollision = self.gameInstance.santa && self.intersects(self.gameInstance.santa.boundingBox); var barnCollision = self.intersects(self.gameInstance.barnBoundingBox); // Use barnBoundingBox for collision return santaCollision || barnCollision; }; //...
User prompt
barn bounding box
User prompt
const barnWidth = 2225; const barnHeight = 2000;
User prompt
var Game = Container.expand(function () { var self = Container.call(this); // ... (Other initializations) // Barn Background and its Bounding Box var barnBackground = self.createAsset('Barn', 'Barn background', 0, 0); barnBackground.anchor.set(0.5, 0.5); barnBackground.x = 2048 / 2; barnBackground.y = 2732 - barnBackground.height / 4 + 900; self.barnBoundingBox = new Container(); self.barnBoundingBox.width = barnBackground.width; self.barnBoundingBox.height = barnBackground.height; self.barnBoundingBox.x = barnBackground.x - barnBackground.width / 2; self.barnBoundingBox.y = barnBackground.y - barnBackground.height / 2; self.addChild(barnBackground); // ... (Rest of the Game code) });
var ObstacleBox = Container.expand(function (x, y, gameInstance) {
var self = Container.call(this);
self.gameInstance = gameInstance;
var obstacleBoxGraphics = self.createAsset('obstacleBox', 'Obstacle Box', 0.5, 0.5);
self.x = x;
self.y = y;
});
var Magic = Container.expand(function (x, y, gameInstance) {
var self = Container.call(this);
self.destroyMagic = function () {
if (self.parent) {
self.parent.removeChild(self);
var index = self.gameInstance.magics.indexOf(self);
if (index > -1) {
self.gameInstance.magics.splice(index, 1);
}
if (typeof self.gameInstance.activeMagicCount !== 'undefined') {
self.gameInstance.activeMagicCount--;
}
}
};
self.gameInstance = gameInstance;
self.moveEnabled = false;
LK.setTimeout(function () {
self.moveEnabled = true;
self.gameInstance.magics.push(self);
}, 100);
self.rotation = 0;
var magicGraphics = self.createAsset('magic', 'Magic effect', 0.5, 0.5);
self.x = x;
self.y = y;
self.move = function () {
if (!self.moveEnabled) return;
self.rotation += 0.05;
var swirlRadius = 5;
var swirlDownwards = 0.5;
self.x += Math.cos(self.rotation) * swirlRadius + swirlDownwards;
self.y += Math.sin(self.rotation) * swirlRadius + swirlDownwards;
console.log('Magic position:', self.x, self.y);
if (gameInstance.santa && gameInstance.santa.boundingBox) {
console.log('Santa Bounding Box:', gameInstance.santa.boundingBox.x, gameInstance.santa.boundingBox.y, gameInstance.santa.boundingBox.width, gameInstance.santa.boundingBox.height);
}
console.log('Barn Bounding Box:', gameInstance.barnBoundingBox.x, gameInstance.barnBoundingBox.y, gameInstance.barnBoundingBox.width, gameInstance.barnBoundingBox.height);
if (self.isOutOfBounds() || self.isColliding()) {
console.log('Collision detected, destroying magic');
self.destroyMagic();
}
};
self.isOutOfBounds = function () {
return self.x < 0 || self.x > 2048 || self.y < 0 || self.y > 2732;
};
self.isColliding = function () {
var santaCollision = self.gameInstance.santa && self.intersects(self.gameInstance.santa.boundingBox);
var barnCollision = self.gameInstance.barnBoundingBox && self.intersects(self.gameInstance.barnBoundingBox);
return santaCollision || barnCollision;
};
self.destroyMagic = function () {
self.gameInstance.activeMagicCount--;
self.parent.removeChild(self);
};
self.on('down', function () {
LK.setScore(LK.getScore() + 1);
LK.gui.topCenter.children[0].setText(LK.getScore().toString());
self.gameInstance.activeMagicCount--;
self.destroy();
});
});
var Reindeer = Container.expand(function (gameInstance) {
var self = Container.call(this);
self.moveInArc = function () {
self.arcAngle += self.arcSpeed * self.arcDirection;
self.x = self.gameInstance.x + Math.cos(self.arcAngle) * self.arcRadius;
self.y = self.gameInstance.y + Math.sin(self.arcAngle) * self.arcRadius;
};
self.speed = 10;
self.direction = Math.random() < 0.5 ? 1 : -1;
self.x = self.direction === 1 ? 0 : 2048;
self.moveHorizontally = function () {
self.x += self.speed * self.direction;
if (self.x > 2048 || self.x < 0) {
self.direction *= -1;
self.scale.x = self.direction;
self.x = Math.max(0, Math.min(self.x, 2048));
}
};
self.fadeOut = function () {
if (self.alpha > 0) {
self.alpha -= 0.01;
} else {
self.gameInstance.respawnReindeer(self);
}
};
self.gameInstance = gameInstance;
var reindeerGraphics = self.createAsset('reindeer', 'Reindeer', 0.5, 0.5);
self.addChild(reindeerGraphics);
self.speed = 10;
self.direction = Math.random() < 0.5 ? 1 : -1;
self.x = self.direction === 1 ? 0 : 2048;
self.scale.x = self.direction;
self.on('down', function (obj) {
LK.setScore(LK.getScore() + 25);
LK.gui.topCenter.children[0].setText(LK.getScore().toString());
var greatText = new Text2('Great!', {
size: 40,
fill: '#ffffff',
font: 'Arial Black'
});
greatText.x = self.x;
greatText.y = self.y;
greatText.anchor.set(0.5, 0.5);
self.parent.addChild(greatText);
LK.setTimeout(function () {
greatText.destroy();
}, 1000);
self.parent.respawnReindeer();
self.destroy();
});
});
var RandomText = Container.expand(function () {
var self = Container.call(this);
self.gameInstance = null;
self.display = function (x, y, messages) {
var message = messages[Math.floor(Math.random() * messages.length)];
var text = new Text2(message, {
size: 48,
fill: '#ff0000',
font: 'Arial Black'
});
text.x = x - 400;
text.y = y + 175;
text.anchor.set(0.5, 0.5);
self.addChild(text);
LK.setTimeout(function () {
text.destroy();
self.parent.randomTextActive = false;
}, 3000);
};
});
var BadElf = Container.expand(function (spawnX, spawnY, gameInstance) {
var self = Container.call(this);
self.gameInstance = gameInstance;
self.shoot = function () {
if (self.gameInstance && self.gameInstance.santa) {
if (self.visible) {
var bullet = new ElfBullet(self.x, self.y, self.gameInstance.santa.x, self.gameInstance.santa.y, self.gameInstance);
LK.setScore(LK.getScore() + 1);
self.gameInstance.addChild(bullet);
}
}
};
self.magicShootingInterval = LK.setInterval(function () {
if (self.visible && self.gameInstance.activeMagicCount < self.gameInstance.maxMagicAllowed) {
var magic = new Magic(self.x + 125, self.y, self.gameInstance);
self.gameInstance.addChild(magic);
self.gameInstance.activeMagicCount++;
}
}, Math.random() * (6000 - 2000) + 2000);
var badElfGraphics = self.createAsset('badElf', 'Mischievous Elf', 0.5, 0.5);
self.x = spawnX;
self.y = spawnY;
var bulletStartY = self.y;
var bulletStartY = self.y - badElfGraphics.height;
self.on('down', function (obj) {
LK.setScore(LK.getScore() + 3);
LK.gui.topCenter.children[0].setText(LK.getScore().toString());
self.parent.activeBadElves--;
var obstacleBox = new ObstacleBox(self.x, self.y, self.gameInstance);
obstacleBox.x = self.x;
obstacleBox.y = self.y;
self.parent.addChild(obstacleBox);
LK.setTimeout(function () {
obstacleBox.destroy();
}, 1000);
LK.clearInterval(self.magicShootingInterval);
self.destroy();
});
});
var Mistletoe = Container.expand(function (gameInstance) {
var self = Container.call(this);
self.gameInstance = gameInstance;
var mistletoeGraphics = self.createAsset('mistletoe', 'Mistletoe', 0.5, 0.5);
var scale = Math.random() * 0.15 + 0.85;
mistletoeGraphics.scale.set(scale);
var bobbingRange = 10;
var bobbingSpeed = 0.2;
var bobbingPosition = 0;
self.bob = function () {
bobbingPosition += bobbingSpeed;
self.y += Math.sin(bobbingPosition) * bobbingRange;
};
self.on('down', function (obj) {
LK.setScore(LK.getScore() + 10);
LK.gui.topCenter.children[0].setText(LK.getScore().toString());
self.parent.respawnMistletoe(self);
});
});
var Snowflake = Container.expand(function () {
var self = Container.call(this);
var sizeFactor = Math.random() * 0.5 + 0.5;
var snowflakeGraphics = self.createAsset('snowflake', 'Snowflake', 0.5, 0.5);
snowflakeGraphics.scale.set(sizeFactor);
self.speed = -3 * sizeFactor;
self.move = function () {
self.x += self.speed;
self.y += 0.5;
self.scale.x -= 0.003;
self.scale.y -= 0.003;
if (self.scale.x <= 0 || self.scale.y <= 0) {
self.destroy();
}
};
});
var ElfBullet = Container.expand(function (startX, startY, targetX, targetY, gameInstance) {
var self = Container.call(this);
self.visible = true;
self.addChild(bulletGraphics);
self.gameInstance = gameInstance;
var bulletGraphics = self.createAsset('elfBullet', 'Elf Bullet', 0.5, 0.5);
bulletGraphics.anchor.set(0.5, 0.5);
self.x = startX;
self.y = startY;
var dx = targetX - self.x;
var dy = targetY - self.y;
var distance = Math.sqrt(dx * dx + dy * dy);
self.speedX = dx / distance * 0.05;
self.speedY = dy / distance * 0.05;
self.move = function () {
self.x += self.speedX;
self.y += self.speedY;
if (self.gameInstance.santa.intersects(self) && self.gameInstance.barnMovedDown) {
self.gameInstance.isGameOver = true;
}
if (self.x < 0 || self.x > 2048 || self.y < 0 || self.y > 2732) {
self.destroy();
}
};
self.on('down', function () {
self.destroy();
});
});
var Heart = Container.expand(function () {
var self = Container.call(this);
var heartGraphics = self.createAsset('heart', 'Player life', 0.5, 0.5);
self.x = heartGraphics.width / 2;
self.y = heartGraphics.height / 2;
});
var MuzzleFlash = Container.expand(function () {
var self = Container.call(this);
self.visible = false;
var flashGraphics = self.createAsset('muzzleFlash', 'Muzzle flash effect', .5, .5);
self.show = function () {
var randomScale = Math.random() * 0.125 + 0.375;
self.scale.set(randomScale);
self.visible = true;
LK.setTimeout(function () {
self.visible = false;
self.scale.set(1);
}, 100);
};
});
var Santa = Container.expand(function () {
var self = Container.call(this);
self.santaGraphics = self.createAsset('santa', 'Santa character', .5, .5);
self.boundingBox = new Container();
self.boundingBox.width = self.santaGraphics.width;
self.boundingBox.height = self.santaGraphics.height;
self.boundingBox.x = self.santaGraphics.x - self.santaGraphics.width / 2;
self.boundingBox.y = self.santaGraphics.y - self.santaGraphics.height / 2;
self.move = function () {
self.boundingBox.x = self.santaGraphics.x - self.santaGraphics.width / 2;
self.boundingBox.y = self.santaGraphics.y - self.santaGraphics.height / 2;
};
self.shoot = function () {};
});
var Crosshair = Container.expand(function () {
var self = Container.call(this);
self.move = function (event) {
var pos = event.getLocalPosition(self.parent);
self.x = pos.x;
self.y = pos.y;
};
var crosshairGraphics = self.createAsset('crosshair', 'Crosshair', .5, .5);
self.y = -crosshairGraphics.height / 2;
self.destroy = function () {};
});
var Game = Container.expand(function () {
var self = Container.call(this);
this.activeMagicCount = 0;
this.magicSpawnX = 1024;
this.magicSpawnY = 1366;
self.maxMagicAllowed = 5;
self.magics = [];
LK.on('tick', function () {
self.children.forEach(function (child) {
if (child instanceof Magic) {
child.move();
}
});
});
if (self.activeMagicCount < self.maxMagicAllowed) {
var magicInstance = new Magic(this.magicSpawnX, this.magicSpawnY, self);
self.addChild(magicInstance);
self.magics.push(magicInstance);
self.activeMagicCount++;
}
self.respawnReindeer = function (reindeer) {
LK.setTimeout(function () {
var newReindeer = new Reindeer(self);
var spawnLeftSide = Math.random() < 0.5;
newReindeer.x = spawnLeftSide ? 0 : 2048;
newReindeer.y = Math.random() * (2732 / 4 - newReindeer.height) + newReindeer.height;
newReindeer.arcDirection = spawnLeftSide ? 1 : -1;
newReindeer.arcRadius = 2048 / 2;
newReindeer.arcAngle = spawnLeftSide ? Math.PI : 0;
var scale = Math.random() * 0.25 + 0.75;
newReindeer.scale.set(scale);
self.addChild(newReindeer);
LK.on('tick', function () {
newReindeer.moveHorizontally();
});
}, Math.random() < 0.5 ? 8000 : 12000);
};
self.showGreatText = function (x, y) {
var greatText = new Text2('Nice!', {
size: 40,
fill: '#ffffff',
font: 'Arial Black'
});
greatText.x = x;
greatText.y = y;
greatText.anchor.set(0.5, 0.5);
self.addChild(greatText);
LK.setTimeout(function () {
greatText.destroy();
}, 1000);
};
var silentNightText = new Text2('Silent Night', {
size: 150,
fill: "#ffffff"
});
silentNightText.anchor.set(0.5, 0);
silentNightText.x = 5 / 2;
silentNightText.y = 150;
LK.gui.topCenter.addChild(silentNightText);
self.generateSnowflakes = function () {
var snowflakeInterval = LK.setInterval(function () {
var snowflake = new Snowflake();
snowflake.x = Math.random() * 2048;
snowflake.y = Math.random() * 2732;
self.addChild(snowflake);
}, 1000);
};
LK.setTimeout(function () {
var fadeOutDuration = 2000;
var fadeOutStep = 0.05;
var fadeOutInterval = LK.setInterval(function () {
silentNightText.alpha -= fadeOutStep;
if (silentNightText.alpha <= 0) {
LK.clearInterval(fadeOutInterval);
silentNightText.destroy();
self.score = 0;
self.scoreText = new Text2(self.score.toString(), {
size: 150,
fill: "#ffffff"
});
self.scoreText.anchor.set(0.5, 0);
self.scoreText.x = 5 / 2;
self.scoreText.y = 150;
LK.gui.topCenter.addChild(self.scoreText);
self.updateScore = function (score) {
self.score += score;
self.scoreText.setText(self.score.toString());
LK.setScore(self.score);
};
}
}, fadeOutDuration * fadeOutStep);
self.spawnBadElf();
LK.setInterval(self.spawnBadElf, Math.random() * (6000 - 3000) + 3000);
self.generateMistletoes = function () {};
self.generateMistletoes = function () {
LK.setTimeout(function () {
var newMistletoe = new Mistletoe();
var boundaryOffset = 100;
newMistletoe.x = Math.random() * (2048 - 2 * boundaryOffset) + boundaryOffset;
newMistletoe.y = Math.random() * (2732 - 2 * boundaryOffset - newMistletoe.height - 300 - 200 - 500) + boundaryOffset + 200;
self.addChild(newMistletoe);
}, 8000);
};
LK.setTimeout(function () {
var reindeer = new Reindeer(self);
var boundaryOffset = 200;
reindeer.x = Math.random() < 0.5 ? boundaryOffset : 2048 - boundaryOffset - reindeer.width;
reindeer.y = Math.random() * (2732 / 4 - boundaryOffset) + boundaryOffset;
reindeer.arcDirection = Math.random() < 0.5 ? 1 : -1;
reindeer.arcRadius = 2048 / 2;
reindeer.arcAngle = Math.random() < 0.5 ? Math.PI : 0;
var initialScale = Math.random() * 0.25 + 0.75;
reindeer.scale.set(initialScale);
self.addChild(reindeer);
LK.on('tick', function () {
if (reindeer) reindeer.moveHorizontally();
});
}, 12000);
LK.setTimeout(self.generateMistletoes, 8000);
}, 2000);
stage.on('move', function (obj) {
crosshair.move(obj.event);
});
stage.on('down', function (obj) {
if (hearts.length > 0) {
muzzleFlash.show();
leftClickPressed = true;
lastClickTime = LK.ticks;
if (!barnMovedDown) {
self.children.forEach(function (child) {
if (child instanceof BadElf) {
child.y += 100;
}
});
barnBackground.y += 460;
self.barnBoundingBox.y = barnBackground.y - barnBackground.height / 2;
room1Background.y += 100;
boxBackground.y += 100;
crateBackground.y += 100;
missBackground.y += 460;
tireBackground.y += 100;
barnMovedDown = true;
if (Math.random() < 0.10) {
var messages = ["Santa's special delivery!", "This is for the naughty list!", "Ho, ho, ho-hold this!"];
if (!self.randomTextActive) {
self.randomTextActive = true;
var randomText = new RandomText();
randomText.display(santa.x, santa.y - santa.santaGraphics.height / 2, messages);
self.addChild(randomText);
}
}
}
var heart = hearts.pop();
heart.destroy();
}
self.children.forEach(function (child) {
if (child instanceof BadElf && leftClickPressed && LK.ticks - lastClickTime > 30) {
child.y -= 100;
}
});
});
var room1Background = self.createAsset('Room1', 'Room1 background', 0, 0);
room1Background.anchor.set(0.5, 0.5);
room1Background.x = 2048 / 2;
room1Background.y = 2732 / 2;
self.addChild(room1Background);
var tireBackground = self.createAsset('Tire', 'Tire background', 0.5, 0.5);
tireBackground.anchor.set(0.5, 0.5);
tireBackground.x = 700;
tireBackground.y = 1825;
self.addChild(tireBackground);
self.respawnMistletoe = function (mistletoe) {
this.showGreatText(mistletoe.x, mistletoe.y);
mistletoe.destroy();
LK.setTimeout(function () {
var newMistletoe = new Mistletoe();
var boundaryOffset = 100;
newMistletoe.x = Math.random() * (2048 - 2 * boundaryOffset) + boundaryOffset;
newMistletoe.y = Math.random() * (2732 - 2 * boundaryOffset - newMistletoe.height - 300 - 200 - 100 - 500) + boundaryOffset + 300;
self.addChild(newMistletoe);
}, Math.random() * (10000 - 5000) + 5000);
};
self.generateSnowflakes();
var missBackground = self.createAsset('Miss', 'Miss background', 0, 0);
missBackground.anchor.set(0.5, 0.5);
missBackground.x = 700;
missBackground.y = 2520;
var crateBackground = self.createAsset('Crate', 'Crate background', 0, 0);
crateBackground.anchor.set(0, 1);
crateBackground.x = 205;
crateBackground.y = 2645;
self.addChild(crateBackground);
var boxBackground = self.createAsset('Box', 'Box background', 0, 0);
boxBackground.anchor.set(0, 1);
boxBackground.x = 1350;
boxBackground.y = 2200;
self.addChild(boxBackground);
var barnBackground = self.createAsset('Barn', 'Barn background', 0.5, 0.5);
barnBackground.x = 2048 / 2;
barnBackground.y = 2732 - barnBackground.height / 4 + 900;
self.barnBoundingBox = new Container();
self.barnBoundingBox.width = barnBackground.width;
self.barnBoundingBox.height = barnBackground.height;
self.barnBoundingBox.x = barnBackground.x - barnBackground.width / 2;
self.barnBoundingBox.y = barnBackground.y - barnBackground.height / 2;
self.addChild(barnBackground);
self.addChild(missBackground);
var santa = new Santa();
santa.x = 2048 - santa.santaGraphics.width / 2;
santa.y = 2732 - santa.santaGraphics.height / 2;
self.addChild(santa);
var spawnLocations = [{
x: tireBackground.x + 175,
y: tireBackground.y - 65
}, {
x: boxBackground.x,
y: boxBackground.y - 350
}, {
x: crateBackground.x + 250,
y: crateBackground.y - 600
}];
var usedSpawnLocations = [];
var spawnLocationCounter = 0;
self.activeBadElves = 0;
self.spawnBadElf = function () {
if (self.scoreText && self.activeBadElves < 2) {
if (usedSpawnLocations.length === spawnLocations.length) {
usedSpawnLocations = [];
spawnLocationCounter = 0;
}
var availableLocations = spawnLocations.filter(function (location, index) {
return usedSpawnLocations.indexOf(index) === -1;
});
var locationIndex = Math.floor(Math.random() * availableLocations.length);
var location = availableLocations[locationIndex];
usedSpawnLocations.push(spawnLocations.indexOf(location));
spawnLocationCounter++;
var badElf = new BadElf(location.x, location.y, self);
var scaleModifier = Math.random() * 0.25 + 0.75;
badElf.scale.set(scaleModifier, scaleModifier);
self.addChildAt(badElf, self.getChildIndex(room1Background) + 1);
var magic = new Magic(badElf.x + badElf.width / 2, badElf.y, self);
self.addChild(magic);
self.activeBadElves++;
var bulletStartY = badElf.y - badElf.height;
if (badElf) {
if (badElf) {
if (badElf) {
if (badElf) {
if (badElf) {
if (badElf && self.santa) {
self.addChild(new ElfBullet(badElf.x, bulletStartY, self.santa.x, self.santa.y, self));
}
}
}
self.addChild(bullet);
}
self.addChild(bullet);
}
}
self.addChild(bullet);
if (badElf && self.santa) {
var bullet = new ElfBullet(badElf.x, bulletStartY, self.santa.x, self.santa.y, self);
self.addChild(bullet);
self.activeBadElves++;
}
}
};
var muzzleFlash = new MuzzleFlash();
muzzleFlash.x = santa.x - santa.santaGraphics.width + 400;
muzzleFlash.y = santa.y - 90;
self.addChild(muzzleFlash);
self.addChild(santa);
var crosshair = self.addChild(new Crosshair());
crosshair.x = 2048 / 2;
crosshair.y = 2732 / 2;
var isGameOver = false;
var tickOffset = 0;
var leftClickPressed = false;
var barnMovedDown = false;
var lastClickTime = 0;
var playerLives = 6;
var hearts = [];
for (var i = 0; i < playerLives; i++) {
var heart = new Heart();
heart.x = 1125 + i * (heart.width + 5);
heart.y = santa.y - santa.santaGraphics.height - heart.height / 2 + 350;
hearts.push(heart);
LK.gui.topLeft.addChild(heart);
}
LK.on('tick', function () {
santa.move();
for (var i = 0; i < self.children.length; i++) {
var child = self.children[i];
if (child instanceof Snowflake) {
child.move();
} else if (child instanceof Mistletoe) {
child.bob();
} else if (child instanceof Magic) {
child.move();
if (self.barnMovedDown == true && child.intersects(self.barnBackground)) {
child.destroy();
}
}
}
if (isGameOver) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
if (leftClickPressed && LK.ticks - lastClickTime > 30) {
barnBackground.y -= 460;
self.barnBoundingBox.y = barnBackground.y - barnBackground.height / 2;
room1Background.y -= 100;
boxBackground.y -= 100;
crateBackground.y -= 100;
missBackground.y -= 460;
tireBackground.y -= 100;
self.children.forEach(function (child) {
if (child instanceof BadElf && barnMovedDown) {
child.y -= 100;
}
});
leftClickPressed = false;
barnMovedDown = false;
while (hearts.length < playerLives) {
var heart = new Heart();
heart.x = 1125 + hearts.length * (heart.width + 5);
heart.y = santa.y - santa.santaGraphics.height - heart.height / 2 + 350;
hearts.push(heart);
LK.gui.topLeft.addChild(heart);
}
}
});
});
over the shoulder santa firing a revolver Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d transparent christmas crosshair Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d 3rd person front view of a christmas town square with a starry sky Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Christmas sparkles png Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
circular christmas golden star pattern transparent png Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d christmas brick wall Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d opened christmas crate Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d diagonal christmas car or truck in snow Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a christmas poster showcasing miss santa clause Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a single white snowflake Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d stacked christmas winter tire Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d stacked christmas winter tire Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d christmas magical mistletoe Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d christmas 357 Magnum bullets Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d silhouette of a flying reindeer with a red glowy nose Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d christmas dark sparkles Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d christmas evil robot elf with a gun Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d pile of gray and red nuts and bolts Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
transparent snow sphere. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
snd_pistol
Sound effect
snd_enemyshot
Sound effect
snd_obstacle
Sound effect
snd_messages
Sound effect
snd_ricochet
Sound effect
snd_reindeer
Sound effect
snd_mistletoe
Sound effect
snd_reindeershot
Sound effect
snd_mistletoeshot
Sound effect
snd_christmasmusic
Music
snd_reload
Sound effect
snd_blastwave
Sound effect