User prompt
LK.on('tick', function () { // ... existing code ... for (var i = 0; i < self.children.length; i++) { var child = self.children[i]; if (child instanceof Magic) { child.move(); if (!self.barnMovedDown && child.intersects(self.barnBackground)) { child.destroy(); } } } // ... existing code ... });
User prompt
if !barnMovedDown and magic or any childs of magic intersecs with barnBackground, destroy magic
User prompt
4. If an intersection is detected between barn is up and magic, `destroy` magic
User prompt
3. For each magic instance, check if `barnIsUp` is `true`. If it is, you would then check for an intersection between the magic instance and the barn's hit area. 4. If an intersection is detected, call the `destroy` method on the magic instance to remove it from the game.
User prompt
self.children.forEach(function (child) { if (child instanceof BadElf && barnMovedDown)
User prompt
if (leftClickPressed && LK.ticks - lastClickTime > 30) { barnBackground.y -= 460; room1Background.y -= 100; boxBackground.y -= 100; crateBackground.y -= 100; missBackground.y -= 460; tireBackground.y -= 100; self.children.forEach(function (child) { child.y -= 100;
User prompt
adjust the position of BadElf instances when leftClickPressed is true (badelf.y -=100;) and enough time has passed since the last click.
User prompt
if (leftClickPressed && LK.ticks - lastClickTime > 30) { // First, adjust the position of BadElf instances self.children.forEach(function (child) { if (child instanceof BadElf) { child.y += 100; // Increase y to move up } }); // Then, adjust the positions of the backgrounds and set barnMovedDown to true barnBackground.y -= 460; room1Background.y -= 100; boxBackground.y -= 100; crateBackground.y -= 100; missBackground.y -= 460; tireBackground.y -= 100; barnMovedDown = true; leftClickPressed = false; // ... rest of the code ... }
User prompt
update the y positions of the BadElf instances before setting barnMovedDown to true
User prompt
if (child instanceof BadElf && !barnMovedDown) { child.y += 100;
User prompt
if (child instanceof BadElf && !barnMovedDown) { badelf.y -= 100;
User prompt
stage.on('down', function (obj) badelf.y +=100;
User prompt
barnMovedDown badelf.y +=100;
User prompt
!barnMovedDown include badelf.y += 100;
User prompt
if (child instanceof BadElf && !barnMovedDown) { child.y -= 100;
User prompt
if (child instanceof BadElf && barnMovedDown) { child.y += 100;
User prompt
if (child instanceof BadElf && !barnMovedDown) { child.y -= 100;
User prompt
if !barnMovedDown include also badelf.y +=100;
User prompt
if leftClickPressed, include badelf.y -= 100;
User prompt
if (leftClickPressed && LK.ticks - lastClickTime > 30) { badelfBackground.y -= 100;
User prompt
if barnmovedown is true then badelf should y-300
User prompt
if barnmovedown is true then badelf should y-100
User prompt
if barnmovedown is true then badelf should y+100
User prompt
if !barnMovedDown make sure that badelf y +=100
User prompt
implement a movement pattern for the `BadElf` that mimics the movement of `room1Background`
===================================================================
--- original.js
+++ change.js
@@ -541,10 +541,10 @@
crateBackground.y -= 100;
missBackground.y -= 460;
tireBackground.y -= 100;
self.children.forEach(function (child) {
- if (child instanceof BadElf && !barnMovedDown) {
- child.y -= 100;
+ if (child instanceof BadElf && barnMovedDown) {
+ child.y += 100;
}
});
leftClickPressed = false;
barnMovedDown = false;
over the shoulder santa firing a revolver Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d transparent christmas crosshair Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d 3rd person front view of a christmas town square with a starry sky Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Christmas sparkles png Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
circular christmas golden star pattern transparent png Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d christmas brick wall Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d opened christmas crate Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d diagonal christmas car or truck in snow Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a christmas poster showcasing miss santa clause Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a single white snowflake Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d stacked christmas winter tire Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d stacked christmas winter tire Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d christmas magical mistletoe Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d christmas 357 Magnum bullets Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d silhouette of a flying reindeer with a red glowy nose Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d christmas dark sparkles Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d christmas evil robot elf with a gun Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d pile of gray and red nuts and bolts Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
transparent snow sphere. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
snd_pistol
Sound effect
snd_enemyshot
Sound effect
snd_obstacle
Sound effect
snd_messages
Sound effect
snd_ricochet
Sound effect
snd_reindeer
Sound effect
snd_mistletoe
Sound effect
snd_reindeershot
Sound effect
snd_mistletoeshot
Sound effect
snd_christmasmusic
Music
snd_reload
Sound effect
snd_blastwave
Sound effect