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magic LK.setTimeout 100 milliseconds
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ensure that activeMagicCount is properly initialized and accessible in the scope where it's being used. Also, make sure that gameInstance is properly passed to each Magic instance.
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'activeMagicCount')' in this line: 'self.gameInstance.activeMagicCount--;' Line Number: 41
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when left click, destroy magic, score +1
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'activeMagicCount')' in this line: 'self.gameInstance.activeMagicCount--;' Line Number: 41
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'activeMagicCount')' in this line: 'self.gameInstance.activeMagicCount--;' Line Number: 39
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'activeMagicCount')' in this line: 'self.gameInstance.activeMagicCount--;' Line Number: 41
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'activeMagicCount')' in this line: 'self.gameInstance.activeMagicCount--;' Line Number: 39
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'activeMagicCount')' in this line: 'self.gameInstance.activeMagicCount--;' Line Number: 39
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'activeMagicCount')' in this line: 'self.gameInstance.activeMagicCount--;' Line Number: 37
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'activeMagicCount')' in this line: 'self.gameInstance.activeMagicCount--;' Line Number: 39
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'activeMagicCount')' in this line: 'self.gameInstance.activeMagicCount--;' Line Number: 37
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'activeMagicCount')' in this line: 'self.gameInstance.activeMagicCount--;' Line Number: 41
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'activeMagicCount')' in this line: 'self.gameInstance.activeMagicCount--;' Line Number: 39
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'activeMagicCount')' in this line: 'self.gameInstance.activeMagicCount--;' Line Number: 37
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'activeMagicCount')' in this line: 'self.gameInstance.activeMagicCount--;' Line Number: 39
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'activeMagicCount')' in this line: 'self.gameInstance.activeMagicCount--;' Line Number: 37
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'activeMagicCount')' in this line: 'self.gameInstance.activeMagicCount--;' Line Number: 37
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'activeMagicCount')' in this line: 'self.gameInstance.activeMagicCount--;' Line Number: 27
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when magic is destroyed, active magic counter -1
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when magic exits playspace, destroy it
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Track magic: Introduce a counter to keep track of the number of active magic. Modify Interval Logic: Adjust the interval to randomly choose between 2 to 6 seconds for each magic on screen. Check Conditions Before Firing: Before firing a new magic, check that the number of active magic is less than the maximum allowed, and only fire if a magic has been destroyed.
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'activeMagics')' in this line: 'self.gameInstance.activeMagics--;' Line Number: 31
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limit the number of Magic instances, you should implement a mechanism similar to the one used for bullets, where you keep track of active Magic instances and only spawn new ones when a certain condition is met (2 maximum)
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'santa')' in this line: 'if (self.gameInstance.santa && self.gameInstance.barnMovedDown && self.gameInstance.santa.intersects && self.gameInstance.santa.intersects(self)) {' Line Number: 29
===================================================================
--- original.js
+++ change.js
@@ -23,9 +23,9 @@
var swirlDownwards = 0.5;
self.x += Math.cos(self.rotation) * swirlRadius + swirlDownwards;
self.y += Math.sin(self.rotation) * swirlRadius + swirlDownwards;
if (self.x < 0 || self.x > 2048 || self.y < 0 || self.y > 2732) {
- if (self.gameInstance) {
+ if (self.gameInstance && typeof self.gameInstance.activeMagicCount !== 'undefined') {
self.gameInstance.activeMagicCount--;
}
self.destroy();
}
over the shoulder santa firing a revolver Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d transparent christmas crosshair Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d 3rd person front view of a christmas town square with a starry sky Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Christmas sparkles png Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
circular christmas golden star pattern transparent png Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d christmas brick wall Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d opened christmas crate Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d diagonal christmas car or truck in snow Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a christmas poster showcasing miss santa clause Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a single white snowflake Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d stacked christmas winter tire Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d stacked christmas winter tire Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d christmas magical mistletoe Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d christmas 357 Magnum bullets Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d silhouette of a flying reindeer with a red glowy nose Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d christmas dark sparkles Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d christmas evil robot elf with a gun Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d pile of gray and red nuts and bolts Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
transparent snow sphere. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
snd_pistol
Sound effect
snd_enemyshot
Sound effect
snd_obstacle
Sound effect
snd_messages
Sound effect
snd_ricochet
Sound effect
snd_reindeer
Sound effect
snd_mistletoe
Sound effect
snd_reindeershot
Sound effect
snd_mistletoeshot
Sound effect
snd_christmasmusic
Music
snd_reload
Sound effect
snd_blastwave
Sound effect