User prompt
magic LK.setTimeout 100 milliseconds
User prompt
ensure that activeMagicCount is properly initialized and accessible in the scope where it's being used. Also, make sure that gameInstance is properly passed to each Magic instance.
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'activeMagicCount')' in this line: 'self.gameInstance.activeMagicCount--;' Line Number: 41
User prompt
when left click, destroy magic, score +1
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'activeMagicCount')' in this line: 'self.gameInstance.activeMagicCount--;' Line Number: 41
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'activeMagicCount')' in this line: 'self.gameInstance.activeMagicCount--;' Line Number: 39
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'activeMagicCount')' in this line: 'self.gameInstance.activeMagicCount--;' Line Number: 41
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'activeMagicCount')' in this line: 'self.gameInstance.activeMagicCount--;' Line Number: 39
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'activeMagicCount')' in this line: 'self.gameInstance.activeMagicCount--;' Line Number: 39
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'activeMagicCount')' in this line: 'self.gameInstance.activeMagicCount--;' Line Number: 37
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'activeMagicCount')' in this line: 'self.gameInstance.activeMagicCount--;' Line Number: 39
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'activeMagicCount')' in this line: 'self.gameInstance.activeMagicCount--;' Line Number: 37
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'activeMagicCount')' in this line: 'self.gameInstance.activeMagicCount--;' Line Number: 41
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'activeMagicCount')' in this line: 'self.gameInstance.activeMagicCount--;' Line Number: 39
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'activeMagicCount')' in this line: 'self.gameInstance.activeMagicCount--;' Line Number: 37
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'activeMagicCount')' in this line: 'self.gameInstance.activeMagicCount--;' Line Number: 39
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'activeMagicCount')' in this line: 'self.gameInstance.activeMagicCount--;' Line Number: 37
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'activeMagicCount')' in this line: 'self.gameInstance.activeMagicCount--;' Line Number: 37
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'activeMagicCount')' in this line: 'self.gameInstance.activeMagicCount--;' Line Number: 27
User prompt
when magic is destroyed, active magic counter -1
User prompt
when magic exits playspace, destroy it
User prompt
Track magic: Introduce a counter to keep track of the number of active magic. Modify Interval Logic: Adjust the interval to randomly choose between 2 to 6 seconds for each magic on screen. Check Conditions Before Firing: Before firing a new magic, check that the number of active magic is less than the maximum allowed, and only fire if a magic has been destroyed.
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'activeMagics')' in this line: 'self.gameInstance.activeMagics--;' Line Number: 31
User prompt
limit the number of Magic instances, you should implement a mechanism similar to the one used for bullets, where you keep track of active Magic instances and only spawn new ones when a certain condition is met (2 maximum)
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'santa')' in this line: 'if (self.gameInstance.santa && self.gameInstance.barnMovedDown && self.gameInstance.santa.intersects && self.gameInstance.santa.intersects(self)) {' Line Number: 29
var ObstacleBox = Container.expand(function (x, y, gameInstance) {
var self = Container.call(this);
self.gameInstance = gameInstance;
var obstacleBoxGraphics = self.createAsset('obstacleBox', 'Obstacle Box', 0.5, 0.5);
self.x = x;
self.y = y;
});
var Magic = Container.expand(function (startX, startY, targetX, targetY, gameInstance) {
var self = Container.call(this);
self.onDestroy = function () {
if (self.gameInstance) self.gameInstance.activeBullets--;
};
self.on('destroy', self.onDestroy);
self.visible = true;
self.addChild(bulletGraphics);
self.gameInstance = gameInstance;
var bulletGraphics = self.createAsset('elfBullet', 'Elf Bullet', 0.5, 0.5);
bulletGraphics.anchor.set(0.5, 0.5);
self.x = startX;
self.y = startY;
var dx = targetX - self.x;
var dy = targetY - self.y;
var distance = Math.sqrt(dx * dx + dy * dy);
self.speedX = dx / distance * 0.05;
self.speedY = dy / distance * 0.05;
self.move = function () {
self.x += self.speedX;
self.y += self.speedY;
if (self.gameInstance.santa && self.gameInstance.barnMovedDown && self.gameInstance.santa.intersects && self.gameInstance.santa.intersects(self)) {
self.gameInstance.isGameOver = true;
}
if (self.x < 0 || self.x > 2048 || self.y < 0 || self.y > 2732) {
self.destroy();
}
};
self.on('down', function () {
self.destroy();
});
});
var Reindeer = Container.expand(function (gameInstance) {
var self = Container.call(this);
self.moveInArc = function () {
self.arcAngle += self.arcSpeed * self.arcDirection;
self.x = self.gameInstance.x + Math.cos(self.arcAngle) * self.arcRadius;
self.y = self.gameInstance.y + Math.sin(self.arcAngle) * self.arcRadius;
};
self.speed = 10;
self.direction = Math.random() < 0.5 ? 1 : -1;
self.x = self.direction === 1 ? 0 : 2048;
self.moveHorizontally = function () {
self.x += self.speed * self.direction;
if (self.x > 2048 || self.x < 0) {
self.direction *= -1;
self.scale.x = self.direction;
self.x = Math.max(0, Math.min(self.x, 2048));
}
};
self.fadeOut = function () {
if (self.alpha > 0) {
self.alpha -= 0.01;
} else {
self.gameInstance.respawnReindeer(self);
}
};
self.gameInstance = gameInstance;
var reindeerGraphics = self.createAsset('reindeer', 'Reindeer', 0.5, 0.5);
self.addChild(reindeerGraphics);
self.speed = 10;
self.direction = Math.random() < 0.5 ? 1 : -1;
self.x = self.direction === 1 ? 0 : 2048;
self.scale.x = self.direction;
self.on('down', function (obj) {
LK.setScore(LK.getScore() + 25);
LK.gui.topCenter.children[0].setText(LK.getScore().toString());
var greatText = new Text2('Great!', {
size: 40,
fill: '#ffffff',
font: 'Arial Black'
});
greatText.x = self.x;
greatText.y = self.y;
greatText.anchor.set(0.5, 0.5);
self.parent.addChild(greatText);
LK.setTimeout(function () {
greatText.destroy();
}, 1000);
self.parent.respawnReindeer();
self.destroy();
});
});
var RandomText = Container.expand(function () {
var self = Container.call(this);
self.gameInstance = null;
self.display = function (x, y, messages) {
var message = messages[Math.floor(Math.random() * messages.length)];
var text = new Text2(message, {
size: 48,
fill: '#ff0000',
font: 'Arial Black'
});
text.x = x - 400;
text.y = y + 175;
text.anchor.set(0.5, 0.5);
self.addChild(text);
LK.setTimeout(function () {
text.destroy();
self.parent.randomTextActive = false;
}, 3000);
};
});
var BadElf = Container.expand(function (spawnX, spawnY, gameInstance) {
var self = Container.call(this);
self.gameInstance = gameInstance;
self.shoot = function () {
if (self.gameInstance && self.gameInstance.santa && self.gameInstance.activeBullets < self.gameInstance.maxActiveBullets) {
if (self.visible) {
var bullet = new ElfBullet(self.x, self.y, self.gameInstance.santa.x, self.gameInstance.santa.y, self.gameInstance);
self.gameInstance.activeBullets++;
self.gameInstance.addChild(bullet);
}
}
};
self.magicShootingInterval = LK.setInterval(function () {
if (self.visible) {
var magic = new Magic(self.x + 125, self.y, self.gameInstance);
self.gameInstance.addChild(magic);
}
}, Math.random() * (6000 - 2000) + 2000);
var badElfGraphics = self.createAsset('badElf', 'Mischievous Elf', 0.5, 0.5);
self.x = spawnX;
self.y = spawnY;
var bulletStartY = self.y;
var bulletStartY = self.y - badElfGraphics.height;
self.on('down', function (obj) {
LK.setScore(LK.getScore() + 3);
LK.gui.topCenter.children[0].setText(LK.getScore().toString());
self.parent.activeBadElves--;
var obstacleBox = new ObstacleBox(self.x, self.y, self.gameInstance);
obstacleBox.x = self.x;
obstacleBox.y = self.y;
self.parent.addChild(obstacleBox);
LK.setTimeout(function () {
obstacleBox.destroy();
}, 1000);
LK.clearInterval(self.magicShootingInterval);
self.destroy();
});
});
var Mistletoe = Container.expand(function (gameInstance) {
var self = Container.call(this);
self.gameInstance = gameInstance;
var mistletoeGraphics = self.createAsset('mistletoe', 'Mistletoe', 0.5, 0.5);
var scale = Math.random() * 0.15 + 0.85;
mistletoeGraphics.scale.set(scale);
var bobbingRange = 10;
var bobbingSpeed = 0.2;
var bobbingPosition = 0;
self.bob = function () {
bobbingPosition += bobbingSpeed;
self.y += Math.sin(bobbingPosition) * bobbingRange;
};
self.on('down', function (obj) {
LK.setScore(LK.getScore() + 10);
LK.gui.topCenter.children[0].setText(LK.getScore().toString());
self.parent.respawnMistletoe(self);
});
});
var Snowflake = Container.expand(function () {
var self = Container.call(this);
var sizeFactor = Math.random() * 0.5 + 0.5;
var snowflakeGraphics = self.createAsset('snowflake', 'Snowflake', 0.5, 0.5);
snowflakeGraphics.scale.set(sizeFactor);
self.speed = -3 * sizeFactor;
self.move = function () {
self.x += self.speed;
self.y += 0.5;
self.scale.x -= 0.003;
self.scale.y -= 0.003;
if (self.scale.x <= 0 || self.scale.y <= 0) {
self.destroy();
}
};
});
var Heart = Container.expand(function () {
var self = Container.call(this);
var heartGraphics = self.createAsset('heart', 'Player life', 0.5, 0.5);
self.x = heartGraphics.width / 2;
self.y = heartGraphics.height / 2;
});
var MuzzleFlash = Container.expand(function () {
var self = Container.call(this);
self.visible = false;
var flashGraphics = self.createAsset('muzzleFlash', 'Muzzle flash effect', .5, .5);
self.show = function () {
var randomScale = Math.random() * 0.125 + 0.375;
self.scale.set(randomScale);
self.visible = true;
LK.setTimeout(function () {
self.visible = false;
self.scale.set(1);
}, 100);
};
});
var Santa = Container.expand(function () {
var self = Container.call(this);
self.santaGraphics = self.createAsset('santa', 'Santa character', .5, .5);
self.move = function () {};
self.shoot = function () {};
});
var Crosshair = Container.expand(function () {
var self = Container.call(this);
self.move = function (event) {
var pos = event.getLocalPosition(self.parent);
self.x = pos.x;
self.y = pos.y;
};
var crosshairGraphics = self.createAsset('crosshair', 'Crosshair', .5, .5);
self.y = -crosshairGraphics.height / 2;
self.destroy = function () {};
});
var Game = Container.expand(function () {
var self = Container.call(this);
self.maxActiveBullets = 2;
this.magicSpawnX = 1024;
this.magicSpawnY = 1366;
var magicInstance = new Magic(this.magicSpawnX, this.magicSpawnY);
self.addChild(magicInstance);
self.respawnReindeer = function (reindeer) {
LK.setTimeout(function () {
var newReindeer = new Reindeer(self);
var spawnLeftSide = Math.random() < 0.5;
newReindeer.x = spawnLeftSide ? 0 : 2048;
newReindeer.y = Math.random() * (2732 / 4 - newReindeer.height) + newReindeer.height;
newReindeer.arcDirection = spawnLeftSide ? 1 : -1;
newReindeer.arcRadius = 2048 / 2;
newReindeer.arcAngle = spawnLeftSide ? Math.PI : 0;
var scale = Math.random() * 0.25 + 0.75;
newReindeer.scale.set(scale);
self.addChild(newReindeer);
LK.on('tick', function () {
newReindeer.moveHorizontally();
});
}, Math.random() < 0.5 ? 8000 : 12000);
};
self.showGreatText = function (x, y) {
var greatText = new Text2('Nice!', {
size: 40,
fill: '#ffffff',
font: 'Arial Black'
});
greatText.x = x;
greatText.y = y;
greatText.anchor.set(0.5, 0.5);
self.addChild(greatText);
LK.setTimeout(function () {
greatText.destroy();
}, 1000);
};
var silentNightText = new Text2('Silent Night', {
size: 150,
fill: "#ffffff"
});
silentNightText.anchor.set(0.5, 0);
silentNightText.x = 5 / 2;
silentNightText.y = 150;
LK.gui.topCenter.addChild(silentNightText);
self.generateSnowflakes = function () {
var snowflakeInterval = LK.setInterval(function () {
var snowflake = new Snowflake();
snowflake.x = Math.random() * 2048;
snowflake.y = Math.random() * 2732;
self.addChild(snowflake);
}, 1000);
};
LK.setTimeout(function () {
var fadeOutDuration = 2000;
var fadeOutStep = 0.05;
var fadeOutInterval = LK.setInterval(function () {
silentNightText.alpha -= fadeOutStep;
if (silentNightText.alpha <= 0) {
LK.clearInterval(fadeOutInterval);
silentNightText.destroy();
self.score = 0;
self.scoreText = new Text2(self.score.toString(), {
size: 150,
fill: "#ffffff"
});
self.scoreText.anchor.set(0.5, 0);
self.scoreText.x = 5 / 2;
self.scoreText.y = 150;
LK.gui.topCenter.addChild(self.scoreText);
self.updateScore = function (score) {
self.score += score;
self.scoreText.setText(self.score.toString());
LK.setScore(self.score);
};
}
}, fadeOutDuration * fadeOutStep);
self.spawnBadElf();
LK.setInterval(self.spawnBadElf, Math.random() * (6000 - 3000) + 3000);
self.generateMistletoes = function () {};
self.generateMistletoes = function () {
LK.setTimeout(function () {
var newMistletoe = new Mistletoe();
var boundaryOffset = 100;
newMistletoe.x = Math.random() * (2048 - 2 * boundaryOffset) + boundaryOffset;
newMistletoe.y = Math.random() * (2732 - 2 * boundaryOffset - newMistletoe.height - 300 - 200 - 500) + boundaryOffset + 200;
self.addChild(newMistletoe);
}, 8000);
};
LK.setTimeout(function () {
var reindeer = new Reindeer(self);
var boundaryOffset = 200;
reindeer.x = Math.random() < 0.5 ? boundaryOffset : 2048 - boundaryOffset - reindeer.width;
reindeer.y = Math.random() * (2732 / 4 - boundaryOffset) + boundaryOffset;
reindeer.arcDirection = Math.random() < 0.5 ? 1 : -1;
reindeer.arcRadius = 2048 / 2;
reindeer.arcAngle = Math.random() < 0.5 ? Math.PI : 0;
var initialScale = Math.random() * 0.25 + 0.75;
reindeer.scale.set(initialScale);
self.addChild(reindeer);
LK.on('tick', function () {
if (reindeer) reindeer.moveHorizontally();
});
}, 12000);
LK.setTimeout(self.generateMistletoes, 8000);
}, 2000);
stage.on('move', function (obj) {
crosshair.move(obj.event);
});
stage.on('down', function (obj) {
if (hearts.length > 0) {
muzzleFlash.show();
leftClickPressed = true;
lastClickTime = LK.ticks;
if (!barnMovedDown) {
barnBackground.y += 460;
room1Background.y += 100;
boxBackground.y += 100;
crateBackground.y += 100;
missBackground.y += 460;
tireBackground.y += 100;
barnMovedDown = true;
if (Math.random() < 0.10) {
var messages = ["Santa's special delivery!", "This is for the naughty list!", "Ho, ho, ho-hold this!"];
if (!self.randomTextActive) {
self.randomTextActive = true;
var randomText = new RandomText();
randomText.display(santa.x, santa.y - santa.santaGraphics.height / 2, messages);
self.addChild(randomText);
}
}
}
var heart = hearts.pop();
heart.destroy();
}
});
var room1Background = self.createAsset('Room1', 'Room1 background', 0, 0);
room1Background.anchor.set(0.5, 0.5);
room1Background.x = 2048 / 2;
room1Background.y = 2732 / 2;
self.addChild(room1Background);
var tireBackground = self.createAsset('Tire', 'Tire background', 0.5, 0.5);
tireBackground.anchor.set(0.5, 0.5);
tireBackground.x = 700;
tireBackground.y = 1825;
self.addChild(tireBackground);
self.respawnMistletoe = function (mistletoe) {
this.showGreatText(mistletoe.x, mistletoe.y);
mistletoe.destroy();
LK.setTimeout(function () {
var newMistletoe = new Mistletoe();
var boundaryOffset = 100;
newMistletoe.x = Math.random() * (2048 - 2 * boundaryOffset) + boundaryOffset;
newMistletoe.y = Math.random() * (2732 - 2 * boundaryOffset - newMistletoe.height - 300 - 200 - 100 - 500) + boundaryOffset + 300;
self.addChild(newMistletoe);
}, Math.random() * (10000 - 5000) + 5000);
};
self.generateSnowflakes();
var missBackground = self.createAsset('Miss', 'Miss background', 0, 0);
missBackground.anchor.set(0.5, 0.5);
missBackground.x = 700;
missBackground.y = 2520;
var crateBackground = self.createAsset('Crate', 'Crate background', 0, 0);
crateBackground.anchor.set(0, 1);
crateBackground.x = 205;
crateBackground.y = 2645;
self.addChild(crateBackground);
var boxBackground = self.createAsset('Box', 'Box background', 0, 0);
boxBackground.anchor.set(0, 1);
boxBackground.x = 1350;
boxBackground.y = 2200;
self.addChild(boxBackground);
var barnBackground = self.createAsset('Barn', 'Barn background', 0, 0);
barnBackground.anchor.set(0.5, 0.5);
barnBackground.x = 2048 / 2;
barnBackground.y = 2732 - barnBackground.height / 4 + 900;
self.addChild(barnBackground);
self.addChild(missBackground);
var santa = new Santa();
santa.x = 2048 - santa.santaGraphics.width / 2;
santa.y = 2732 - santa.santaGraphics.height / 2;
self.addChild(santa);
var spawnLocations = [{
x: tireBackground.x + 175,
y: tireBackground.y - 65
}, {
x: boxBackground.x,
y: boxBackground.y - 350
}, {
x: crateBackground.x + 250,
y: crateBackground.y - 600
}];
var usedSpawnLocations = [];
var spawnLocationCounter = 0;
self.activeBadElves = 0;
self.spawnBadElf = function () {
if (self.scoreText && self.activeBadElves < 2) {
if (usedSpawnLocations.length === spawnLocations.length) {
usedSpawnLocations = [];
spawnLocationCounter = 0;
}
var availableLocations = spawnLocations.filter(function (location, index) {
return usedSpawnLocations.indexOf(index) === -1;
});
var locationIndex = Math.floor(Math.random() * availableLocations.length);
var location = availableLocations[locationIndex];
usedSpawnLocations.push(spawnLocations.indexOf(location));
spawnLocationCounter++;
var badElf = new BadElf(location.x, location.y, self);
var scaleModifier = Math.random() * 0.25 + 0.75;
badElf.scale.set(scaleModifier, scaleModifier);
self.addChild(badElf);
var magic = new Magic();
magic.x = badElf.x + badElf.width / 2;
magic.y = badElf.y;
self.addChild(magic);
self.activeBadElves++;
var bulletStartY = badElf.y - badElf.height;
if (badElf) {
if (badElf) {
if (badElf) {
if (badElf) {
if (badElf) {
if (badElf && self.santa) {
self.addChild(new Magic(badElf.x, bulletStartY, self.santa.x, self.santa.y, self));
}
}
}
self.addChild(bullet);
}
self.addChild(bullet);
}
}
self.addChild(bullet);
if (badElf && self.santa) {
var magic = new Magic(badElf.x, bulletStartY, self.santa.x, self.santa.y, self);
self.addChild(bullet);
self.activeBadElves++;
}
}
};
var muzzleFlash = new MuzzleFlash();
muzzleFlash.x = santa.x - santa.santaGraphics.width + 400;
muzzleFlash.y = santa.y - 90;
self.addChild(muzzleFlash);
self.addChild(santa);
var crosshair = self.addChild(new Crosshair());
crosshair.x = 2048 / 2;
crosshair.y = 2732 / 2;
var isGameOver = false;
var tickOffset = 0;
var leftClickPressed = false;
var barnMovedDown = false;
var lastClickTime = 0;
var playerLives = 6;
var hearts = [];
for (var i = 0; i < playerLives; i++) {
var heart = new Heart();
heart.x = 1125 + i * (heart.width + 5);
heart.y = santa.y - santa.santaGraphics.height - heart.height / 2 + 350;
hearts.push(heart);
LK.gui.topLeft.addChild(heart);
}
LK.on('tick', function () {
santa.move();
for (var i = 0; i < self.children.length; i++) {
var child = self.children[i];
if (child instanceof Snowflake) {
child.move();
} else if (child instanceof Mistletoe) {
child.bob();
} else if (child instanceof Magic) {
child.move();
}
}
if (isGameOver) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
if (leftClickPressed && LK.ticks - lastClickTime > 30) {
barnBackground.y -= 460;
room1Background.y -= 100;
boxBackground.y -= 100;
crateBackground.y -= 100;
missBackground.y -= 460;
tireBackground.y -= 100;
leftClickPressed = false;
barnMovedDown = false;
while (hearts.length < playerLives) {
var heart = new Heart();
heart.x = 1125 + hearts.length * (heart.width + 5);
heart.y = santa.y - santa.santaGraphics.height - heart.height / 2 + 350;
hearts.push(heart);
LK.gui.topLeft.addChild(heart);
}
}
});
});
over the shoulder santa firing a revolver Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d transparent christmas crosshair Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d 3rd person front view of a christmas town square with a starry sky Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Christmas sparkles png Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
circular christmas golden star pattern transparent png Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d christmas brick wall Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d opened christmas crate Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d diagonal christmas car or truck in snow Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a christmas poster showcasing miss santa clause Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a single white snowflake Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d stacked christmas winter tire Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d stacked christmas winter tire Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d christmas magical mistletoe Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d christmas 357 Magnum bullets Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d silhouette of a flying reindeer with a red glowy nose Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d christmas dark sparkles Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d christmas evil robot elf with a gun Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d pile of gray and red nuts and bolts Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
transparent snow sphere. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
snd_pistol
Sound effect
snd_enemyshot
Sound effect
snd_obstacle
Sound effect
snd_messages
Sound effect
snd_ricochet
Sound effect
snd_reindeer
Sound effect
snd_mistletoe
Sound effect
snd_reindeershot
Sound effect
snd_mistletoeshot
Sound effect
snd_christmasmusic
Music
snd_reload
Sound effect
snd_blastwave
Sound effect