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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'santa')' in this line: 'if (self.gameInstance.santa && self.gameInstance.barnMovedDown && self.gameInstance.santa.intersects(self)) {' Line Number: 29
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'santa')' in this line: 'if (self.gameInstance.santa && self.gameInstance.barnMovedDown && self.gameInstance.santa.intersects && self.gameInstance.santa.intersects(self)) {' Line Number: 29
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'santa')' in this line: 'if (self.gameInstance.santa && self.gameInstance.barnMovedDown && self.gameInstance.santa.intersects(self)) {' Line Number: 29
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'santa')' in this line: 'if (self.gameInstance.santa && self.gameInstance.barnMovedDown && self.gameInstance.santa.intersects && self.gameInstance.santa.intersects(self)) {' Line Number: 29
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'santa')' in this line: 'if (self.gameInstance.santa && self.gameInstance.barnMovedDown && self.gameInstance.santa.intersects(self)) {' Line Number: 29
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'santa')' in this line: 'if (self.gameInstance.santa && self.gameInstance.barnMovedDown && self.gameInstance.santa.intersects(self)) {' Line Number: 29
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'santa')' in this line: 'if (self.gameInstance.santa && self.gameInstance.santa.intersects(self) && self.gameInstance.barnMovedDown) {' Line Number: 29
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'santa')' in this line: 'if (self.gameInstance.santa.intersects(self) && self.gameInstance.barnMovedDown) {' Line Number: 29
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'santa')' in this line: 'if (self.gameInstance.santa.intersects(self) && self.gameInstance.barnMovedDown) {' Line Number: 29
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bullets = magic
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active bullets maximum should be two
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Track Active Bullets: Introduce a counter to keep track of the number of active bullets. Modify Interval Logic: Adjust the interval to randomly choose between 2 to 6 seconds for each bullet firing. Check Conditions Before Firing: Before firing a new bullet, check that the number of active bullets is less than the maximum allowed, and only fire if a bullet has been destroyed.
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To prevent BadElf instances from spawning on top of each other, you need to ensure that once a spawn location is used, it is not available for the next spawning event until all locations have been used once.
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Ensure Magic instances are spawned at the same coordinates as the BadElf that created them +x125
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Ensure Magic instances are spawned at the same coordinates as the BadElf that created them +x100
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In the BadElf class, within the magicShootingInterval, verify that the coordinates are similar to the initial
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In the BadElf class, within the magicShootingInterval, verify that the coordinates are similar to the initial magic coordinates
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In the BadElf class, within the magicShootingInterval, verify that the coordinates are similar to the initial
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self.magicShootingInterval = LK.setInterval(function () { if (self.visible) { var magic = new Magic(self.gameInstance.magicSpawnX, self.gameInstance.magicSpawnY, self.gameInstance); self.gameInstance.addChild(magic); } }, Math.random() * (3000 - 2000) + 2000);
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subsequent Magic instances created by BadElf do not spawn at the intended positions. They should spawn at the initial Magic coordinates
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var magic = new Magic(self.x + self.width / 2, self.y + self.height / 2);
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'magicSpawnX')' in this line: 'self.x = self.gameInstance.magicSpawnX;' Line Number: 17
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'magicSpawnX')' in this line: 'self.x = self.gameInstance.magicSpawnX;' Line Number: 16
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each magic should share similar initial position
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ensure that all Magic instances are initialized consistently with the correct positions, resolving the discrepancy.
===================================================================
--- original.js
+++ change.js
@@ -431,14 +431,24 @@
}, {
x: crateBackground.x + 250,
y: crateBackground.y - 600
}];
+ var usedSpawnLocations = [];
+ var spawnLocationCounter = 0;
self.activeBadElves = 0;
self.spawnBadElf = function () {
if (self.scoreText && self.activeBadElves < 2) {
- var locationIndex = Math.floor(Math.random() * spawnLocations.length);
- var spawnLocationsCopy = spawnLocations.slice();
- var location = spawnLocationsCopy.splice(locationIndex, 1)[0];
+ if (usedSpawnLocations.length === spawnLocations.length) {
+ usedSpawnLocations = [];
+ spawnLocationCounter = 0;
+ }
+ var availableLocations = spawnLocations.filter(function (location, index) {
+ return usedSpawnLocations.indexOf(index) === -1;
+ });
+ var locationIndex = Math.floor(Math.random() * availableLocations.length);
+ var location = availableLocations[locationIndex];
+ usedSpawnLocations.push(spawnLocations.indexOf(location));
+ spawnLocationCounter++;
var badElf = new BadElf(location.x, location.y, self);
var scaleModifier = Math.random() * 0.25 + 0.75;
badElf.scale.set(scaleModifier, scaleModifier);
self.addChild(badElf);
over the shoulder santa firing a revolver Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d transparent christmas crosshair Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d 3rd person front view of a christmas town square with a starry sky Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Christmas sparkles png Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
circular christmas golden star pattern transparent png Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d christmas brick wall Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d opened christmas crate Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d diagonal christmas car or truck in snow Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a christmas poster showcasing miss santa clause Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a single white snowflake Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d stacked christmas winter tire Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d stacked christmas winter tire Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d christmas magical mistletoe Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d christmas 357 Magnum bullets Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d silhouette of a flying reindeer with a red glowy nose Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d christmas dark sparkles Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d christmas evil robot elf with a gun Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d pile of gray and red nuts and bolts Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
transparent snow sphere. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
snd_pistol
Sound effect
snd_enemyshot
Sound effect
snd_obstacle
Sound effect
snd_messages
Sound effect
snd_ricochet
Sound effect
snd_reindeer
Sound effect
snd_mistletoe
Sound effect
snd_reindeershot
Sound effect
snd_mistletoeshot
Sound effect
snd_christmasmusic
Music
snd_reload
Sound effect
snd_blastwave
Sound effect