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add randomness to the upper portion of the screen where reindeer spawns
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reindeer should only spawn in the upper portion of the screen
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Update the respawnReindeer method in the Game object to set up the movement for each new reindeer. Ensure the moveHorizontally method is called for the correct instance of the reindeer.
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var Reindeer = Container.expand(function (gameInstance) { var self = Container.call(this); self.gameInstance = gameInstance; // Create reindeer graphic var reindeerGraphics = self.createAsset('reindeer', 'Reindeer', 0.5, 0.5); self.addChild(reindeerGraphics); // Set initial properties self.speed = 5; self.direction = Math.random() < 0.5 ? 1 : -1; // Randomly choose initial direction self.x = self.direction === 1 ? 0 : 2048; // Set initial position based on direction self.scale.x = self.direction; // Set initial scale based on direction // Define the moveHorizontally method self.moveHorizontally = function () { self.x += self.speed * self.direction; // Check if the reindeer has reached the screen edge if (self.x > 2048 || self.x < 0) { self.direction *= -1; // Change direction self.scale.x *= -1; // Flip graphic self.x = Math.max(0, Math.min(self.x, 2048)); // Correct position } }; // Other methods (fadeOut, on 'down' event, etc.) // ... // Ensure moveHorizontally is called correctly within the tick event LK.on('tick', function () { if (self && typeof self.moveHorizontally === "function") { self.moveHorizontally(); } }); });
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Fix Bug: 'TypeError: self.moveHorizontally is not a function' in this line: 'self.moveHorizontally();' Line Number: 264
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Fix Bug: 'TypeError: self.moveHorizontally is not a function' in this line: 'self.moveHorizontally();' Line Number: 256
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Fix Bug: 'TypeError: self.moveHorizontally is not a function' in this line: 'self.moveHorizontally();' Line Number: 264
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Fix Bug: 'TypeError: self.moveHorizontally is not a function' in this line: 'self.moveHorizontally();' Line Number: 256
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Fix Bug: 'TypeError: self.moveHorizontally is not a function' in this line: 'self.moveHorizontally();' Line Number: 259
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Fix Bug: 'TypeError: self.moveHorizontally is not a function' in this line: 'self.moveHorizontally();' Line Number: 267
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var Reindeer = Container.expand(function (gameInstance) { var self = Container.call(this); self.gameInstance = gameInstance; // Create reindeer graphic var reindeerGraphics = self.createAsset('reindeer', 'Reindeer', 0.5, 0.5); self.addChild(reindeerGraphics); // Set initial properties self.speed = 5; self.direction = Math.random() < 0.5 ? 1 : -1; // Randomly choose initial direction self.x = self.direction === 1 ? 0 : 2048; // Set initial position based on direction self.scale.x = self.direction; // Set initial scale based on direction self.moveHorizontally = function () { self.x += self.speed * self.direction; // Check if the reindeer has reached the screen edge if (self.x > 2048 || self.x < 0) { self.direction *= -1; // Change direction self.scale.x *= -1; // Flip graphic self.x = Math.max(0, Math.min(self.x, 2048)); // Correct position } }; // Other methods (fadeOut, on 'down' event, etc.) // ... // Add moveHorizontally to the game's tick event LK.on('tick', function () { self.moveHorizontally(); }); });
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var Reindeer = Container.expand(function (gameInstance) { var self = Container.call(this); self.gameInstance = gameInstance; // Create and add the reindeer graphic to the container var reindeerGraphics = self.createAsset('reindeer', 'Reindeer', 0.5, 0.5); self.addChild(reindeerGraphics); // Initialize properties self.speed = 5; self.direction = Math.random() < 0.5 ? 1 : -1; // Randomly choose the initial direction self.x = self.direction === 1 ? 0 : 2048; // Set initial position based on direction self.scale.x = self.direction; // Set initial scale based on direction self.moveHorizontally = function () { self.x += self.speed * self.direction; // Check if the reindeer has reached the screen edge if (self.x > 2048 || self.x < 0) { self.direction *= -1; // Change direction self.scale.x *= -1; // Flip the graphic // Correct the position to ensure it stays within bounds self.x = Math.max(0, Math.min(self.x, 2048)); } }; // Other methods (fadeOut, on 'down' event, etc.) // ... // Add the moveHorizontally function to the game's tick event LK.on('tick', function () { self.moveHorizontally(); }); });
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var Reindeer = Container.expand(function (gameInstance) { var self = Container.call(this); self.gameInstance = gameInstance; // Create and add the reindeer graphic to the container var reindeerGraphics = self.createAsset('reindeer', 'Reindeer', 0.5, 0.5); self.addChild(reindeerGraphics); // Make sure the graphic is a child of the container // Initialize properties self.speed = 5; self.direction = Math.random() < 0.5 ? 1 : -1; self.x = self.direction === 1 ? 0 : 2048; self.scale.x = self.direction; // Set initial scale based on direction self.moveHorizontally = function () { self.x += self.speed * self.direction; if (self.x > 2048 || self.x < 0) { self.direction *= -1; self.scale.x *= -1; // Flip the graphic } }; // Other methods (fadeOut, on 'down' event, etc.) // ... // Add the moveHorizontally function to the game's tick event LK.on('tick', function () { self.moveHorizontally(); }); });
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self.moveHorizontally = function () { self.x += self.speed * self.direction; // When the reindeer hits the edge of the screen, change direction and flip the graphic if (self.x > 2048 || self.x < 0) { self.direction *= -1; self.scale.x *= -1; // Flip the graphic } };
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LK.on('tick', function () { // [Other code in the tick event] // Update this line to use moveHorizontally reindeer.moveHorizontally(); });
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var Reindeer = Container.expand(function (gameInstance) { var self = Container.call(this); self.gameInstance = gameInstance; var reindeerGraphics = self.createAsset('reindeer', 'Reindeer', 0.5, 0.5); // Horizontal movement properties self.speed = 5; // Adjust speed as needed self.direction = Math.random() < 0.5 ? 1 : -1; // Randomly start moving left or right self.x = self.direction === 1 ? 0 : 2048; // Start from left or right edge of the screen self.moveHorizontally = function () { self.x += self.speed * self.direction; // Change direction if it hits the edge if (self.x > 2048 || self.x < 0) { self.direction *= -1; } }; self.on('down', function (obj) { // [Existing code for the 'down' event] }); self.fadeOut = function () { // [Existing code for the fadeOut function] }; });
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Fix Bug: 'TypeError: reindeer.moveInArc is not a function' in this line: 'reindeer.moveInArc();' Line Number: 329
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Fix Bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'bind')' in this line: 'LK.on('tick', reindeer.moveInArc.bind(reindeer));' Line Number: 328
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Fix Bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'bind')' in this line: 'LK.on('tick', reindeer.moveInArc.bind(reindeer));' Line Number: 326
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change the reindeers movement to this: var Reindeer = Container.expand(function (gameInstance) { var self = Container.call(this); self.gameInstance = gameInstance; var reindeerGraphics = self.createAsset('reindeer', 'Reindeer', 0.5, 0.5); // Horizontal movement properties self.speed = 5; // Adjust speed as needed self.direction = Math.random() < 0.5 ? 1 : -1; // Randomly start moving left or right self.x = self.direction === 1 ? 0 : 2048; // Start from left or right edge of the screen self.moveHorizontally = function () { self.x += self.speed * self.direction; // Change direction if it hits the edge if (self.x > 2048 || self.x < 0) { self.direction *= -1; } }; self.on('down', function (obj) { LK.setScore(LK.getScore() + 25); LK.gui.topCenter.children[0].setText(LK.getScore().toString()); var greatText = new Text2('Great!', { size: 40, fill: '#ffffff', font: 'Arial Black' }); greatText.x = self.x; greatText.y = self.y; greatText.anchor.set(0.5, 0.5); self.parent.addChild(greatText); LK.setTimeout(function () { greatText.destroy(); }, 1000); self.parent.respawnReindeer(); self.destroy(); }); self.fadeOut = function () { if (self.alpha > 0) { self.alpha -= 0.01; } else { self.gameInstance.respawnReindeer(self); } }; });
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Since you're using LK.setTimeout, there might be asynchronous behavior that's causing issues. For instance, a trail might be in the process of fading out when the reindeer is destroyed, leading to unexpected behavior.
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double-check that the destroy method on each trail is called and executes as expected.
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Make sure that when a trail is destroyed, it is also being removed from the gameInstance's child elements. If the trail is destroyed, but still referenced in the game, it might not disappear from the screen.
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Check the implementation of the destroy method in your Trail class. Ensure that it properly removes the trail from the game and cleans up any resources it uses.
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Ensure that the self.trails array in your Reindeer class correctly contains all the trail instances that are being created. If the trails are not being added to this array properly, they won't be destroyed when the reindeer is destroyed.
===================================================================
--- original.js
+++ change.js
@@ -29,16 +29,8 @@
});
});
var Reindeer = Container.expand(function (gameInstance) {
var self = Container.call(this);
- self.moveHorizontally = function () {
- self.x += self.speed * self.direction;
- if (self.x > 2048 || self.x < 0) {
- self.direction *= -1;
- self.scale.x *= -1;
- self.x = Math.max(0, Math.min(self.x, 2048));
- }
- };
self.moveInArc = function () {
self.arcAngle += self.arcSpeed * self.arcDirection;
self.x = self.gameInstance.x + Math.cos(self.arcAngle) * self.arcRadius;
self.y = self.gameInstance.y + Math.sin(self.arcAngle) * self.arcRadius;
over the shoulder santa firing a revolver Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d transparent christmas crosshair Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d 3rd person front view of a christmas town square with a starry sky Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Christmas sparkles png Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
circular christmas golden star pattern transparent png Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d christmas brick wall Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d opened christmas crate Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d diagonal christmas car or truck in snow Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a christmas poster showcasing miss santa clause Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a single white snowflake Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d stacked christmas winter tire Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d stacked christmas winter tire Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d christmas magical mistletoe Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d christmas 357 Magnum bullets Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d silhouette of a flying reindeer with a red glowy nose Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d christmas dark sparkles Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d christmas evil robot elf with a gun Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d pile of gray and red nuts and bolts Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
transparent snow sphere. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
snd_pistol
Sound effect
snd_enemyshot
Sound effect
snd_obstacle
Sound effect
snd_messages
Sound effect
snd_ricochet
Sound effect
snd_reindeer
Sound effect
snd_mistletoe
Sound effect
snd_reindeershot
Sound effect
snd_mistletoeshot
Sound effect
snd_christmasmusic
Music
snd_reload
Sound effect
snd_blastwave
Sound effect