User prompt
destroy trail graphics when reindeer is destroyed
User prompt
Verify that moveInArc is being called as part of the game's update loop.
User prompt
, ensure that trails are not being created excessively without a need, and that the moveInArc function of the Reindeer class is properly called within your game's update loop.
User prompt
keep track of all Trail instances associated with a Reindeer and ensure they are all destroyed when the Reindeer is destroyed.
User prompt
if reindeer is destroyed then destroy star as well
User prompt
when reindeer is destroyed, destroy star
User prompt
Fix Bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'push')' in this line: 'self.trails.push(trail);' Line Number: 54
User prompt
Fix Bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'addChild')' in this line: 'self.gameInstance.addChild(trail);' Line Number: 51
User prompt
Fix Bug: 'Timeout.tick error: previousX is not defined' in this line: 'trail.x = previousX;' Line Number: 47
User prompt
when reindeer is destroyed destroy the trail
User prompt
less trail
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'addChild')' in this line: 'self.parent.addChild(trail);' Line Number: 69
User prompt
Fix Bug: 'TypeError: Cannot set properties of undefined (setting 'fill')' in this line: 'trailGraphics.style.fill = '#000000';' Line Number: 4
User prompt
Fix Bug: 'TypeError: trailGraphics.setText is not a function' in this line: 'trailGraphics.setText('*');' Line Number: 4
User prompt
reindeer should leave a trail behind of black "*" that fades after .5 seconds
User prompt
obstacleBox disappear after 1 second
User prompt
Fix Bug: 'ReferenceError: ObstacleBox is not defined' in this line: 'var obstacleBox = new ObstacleBox(self.x, self.y, self.gameInstance);' Line Number: 113
User prompt
instead of spawning "☻" when badelf is destroyed, replace it with obstacleBox
User prompt
To have the elves in your game shoot "magic" every 2-3 seconds as long as they are alive, you can modify the BadElf class. Specifically, you should create a mechanism to periodically spawn Magic objects from each elf, and ensure that this process stops when the elf is no longer alive (i.e., destroyed or not visible).
User prompt
create magic only once
User prompt
magic can only be instantiated if badelf is alive, else stop creating magic
User prompt
if badelf is destroyed, stop creating magic
User prompt
if badelf does not exist, stop creating magic
User prompt
badelf should create magic every 2 to 4 seconds as long as they are alive
User prompt
create a new game object on screen called death
===================================================================
--- original.js
+++ change.js
@@ -120,8 +120,11 @@
var obstacleBox = new ObstacleBox(self.x, self.y, self.gameInstance);
obstacleBox.x = self.x;
obstacleBox.y = self.y;
self.parent.addChild(obstacleBox);
+ LK.setTimeout(function () {
+ obstacleBox.destroy();
+ }, 1000);
LK.clearInterval(self.magicShootingInterval);
self.destroy();
});
});
over the shoulder santa firing a revolver Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d transparent christmas crosshair Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d 3rd person front view of a christmas town square with a starry sky Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Christmas sparkles png Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
circular christmas golden star pattern transparent png Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d christmas brick wall Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d opened christmas crate Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d diagonal christmas car or truck in snow Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a christmas poster showcasing miss santa clause Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a single white snowflake Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d stacked christmas winter tire Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d stacked christmas winter tire Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d christmas magical mistletoe Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d christmas 357 Magnum bullets Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d silhouette of a flying reindeer with a red glowy nose Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d christmas dark sparkles Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d christmas evil robot elf with a gun Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d pile of gray and red nuts and bolts Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
transparent snow sphere. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
snd_pistol
Sound effect
snd_enemyshot
Sound effect
snd_obstacle
Sound effect
snd_messages
Sound effect
snd_ricochet
Sound effect
snd_reindeer
Sound effect
snd_mistletoe
Sound effect
snd_reindeershot
Sound effect
snd_mistletoeshot
Sound effect
snd_christmasmusic
Music
snd_reload
Sound effect
snd_blastwave
Sound effect