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make magic swirl gradually instead towards santa
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make magic swirl gradually towards the bottom right of the screen
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Based on the updated code, I can see that the Magic class is defined but it's not clear how it is integrated into the game's main loop. To ensure that the Magic instances move as expected, you need to make sure that their move method is being called at regular intervals. This can be achieved by including it in the game's update loop.
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why is magic static???? how many times we have to redo this
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magic is created correctly but it is not moving or swirling, find the error logic inside the code and fix it so it is reflected inside the playspace
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take inspiration from this code to make magic move: var Magic = Container.expand(function () { var self = Container.call(this); self.moveEnabled = false; // Ensuring correct 'this' context using arrow function LK.setTimeout(() => { self.moveEnabled = true; }, 500); self.rotation = 0; var magicGraphics = self.createAsset('magic', 'Magic effect', 0.5, 0.5); self.move = function () { if (self.moveEnabled) { self.rotation += 0.05; var swirlRadius = 5; self.x += Math.cos(self.rotation) * swirlRadius; self.y += Math.sin(self.rotation) * swirlRadius; } }; self.on('down', function () { LK.setScore(LK.getScore() + 1); LK.gui.topCenter.children[0].setText(LK.getScore().toString()); self.destroy(); }); // Add to update loop (if not already done) // Example: LK.on('tick', self.move.bind(self)); }); // Example of adding a Magic instance to the scene and update loop var magicInstance = new Magic(); // Add magicInstance to the scene // Start the update loop for magicInstance
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magic should be moving 0.5 seconds after it is created in the playspace
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magic is currently static, it should be swirling when it is created, fix it
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when magic is created make it swirl
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add movement to magic anything you want
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MAKE MAGIC MOVE TOWARDS THE BOTTOM RIGHT OF THE FUCKING SCREEN
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delete the move method towards santa and create a new move logic for magic to move towards the bottom right of the playspace
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fix magic not moving
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Fix Bug: 'Timeout.tick error: self.move is not a function' in this line: 'self.move();' Line Number: 3
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when magic is created enable move logic
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similar to reindeer, make magic move
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make magic move its currently static
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make magic move erratically
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magic graphic should be moving, fix it
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listen to me, when magic spawns, make it MOVE towards the bottom right of the screen SLOWLY
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remove magic from moving towards santa just make it go towards the bottom right of the screen gradually
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fix magic, its not moving
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make magic move towards the bottom right of the screen for every tick
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when magic is created, magic it move towards the bottom right of the screen
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fix magic, it must slowly move towards santa
===================================================================
--- original.js
+++ change.js
@@ -1,9 +1,9 @@
var Magic = Container.expand(function () {
var self = Container.call(this);
self.moveTowardsSanta = function () {
- self.x += 0.05;
- self.y += 0.05;
+ self.x += 1;
+ self.y += 1;
};
LK.on('tick', function () {
if (self.parent && self.parent.santa) {
self.moveTowardsSanta(self.parent.santa.x, self.parent.santa.y);
over the shoulder santa firing a revolver Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d transparent christmas crosshair Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d 3rd person front view of a christmas town square with a starry sky Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Christmas sparkles png Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
circular christmas golden star pattern transparent png Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d christmas brick wall Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d opened christmas crate Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d diagonal christmas car or truck in snow Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a christmas poster showcasing miss santa clause Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a single white snowflake Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d stacked christmas winter tire Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d stacked christmas winter tire Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d christmas magical mistletoe Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d christmas 357 Magnum bullets Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d silhouette of a flying reindeer with a red glowy nose Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d christmas dark sparkles Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d christmas evil robot elf with a gun Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d pile of gray and red nuts and bolts Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
transparent snow sphere. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
snd_pistol
Sound effect
snd_enemyshot
Sound effect
snd_obstacle
Sound effect
snd_messages
Sound effect
snd_ricochet
Sound effect
snd_reindeer
Sound effect
snd_mistletoe
Sound effect
snd_reindeershot
Sound effect
snd_mistletoeshot
Sound effect
snd_christmasmusic
Music
snd_reload
Sound effect
snd_blastwave
Sound effect