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Can objtoasts end X destination always vary as long as it remains within the boundaries of the playspace? Do it
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make it feel more like a pulsating effect
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objradio scaling is too smooth, make it feel more clunky
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objradio scales too much, shorten it
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remove the static objradio graphic
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obj radios scaling animation should be different of divetoeat
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do not reset the visibilit yof divetoeat, when its at 0, leave it at 0 until the game is restarted
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do not reset its visibility
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set visibility of divetoeat to 0 when seagull dives
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make it more fluid, its too similar
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give the same Scaling Animation of objradio to divetoeat
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animate divetoeat properly
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divetoeat is not animted, fix it
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Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'update')' in or related to this line: 'divetoeat.update = function () {' Line Number: 794
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animate divetoeat, make it scale up and down slowly like its pulsating,
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divetoeat is not stretching itself, do that i want it to stand out
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Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'update')' in or related to this line: 'divetoeat.update = function () {' Line Number: 797
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Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'update')' in or related to this line: 'divetoeat.update = function () {' Line Number: 797
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animate divetoeat, stretch and scale it by 1.2x
Code edit (1 edits merged)
Please save this source code
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'addChild')' in or related to this line: 'seagull.addChild(divetoeat);' Line Number: 999
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'addChild')' in or related to this line: 'divetoeat = seagull.addChild(LK.getAsset('DivetoEat', {' Line Number: 996
===================================================================
--- original.js
+++ change.js
@@ -398,9 +398,8 @@
self.diveTime++;
var t = self.diveTime / self.diveDuration; // Normalized time (0 to 1)
self.x = (1 - t) * self.startX + t * self.endX; // Linear horizontal movement
self.y = (1 - t) * self.startY + t * self.endY; // Keep vertical movement unchanged
- divetoeat.visible = 0; // Set visibility of divetoeat to 0 when seagull dives
if (self.diveTime >= self.diveDuration) {
self.diveTime = 0;
self.diving = false;
self.returning = true; // Start returning to original position
@@ -414,9 +413,8 @@
self.diveTime++;
var t = self.diveTime / self.diveDuration; // Normalized time (0 to 1)
self.x = (1 - t) * self.startX + t * self.endX; // Linear horizontal movement back
self.y = (1 - t) * self.startY + t * self.endY; // Keep vertical movement unchanged
- divetoeat.visible = 1; // Reset visibility of divetoeat to 1 when seagull returns
if (self.diveTime >= self.diveDuration) {
self.diveTime = 0;
self.returning = false; // End the return phase
self.diving = false; // Reset diving state
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