User prompt
attach divetoeat to objseagull
User prompt
do not attach divetoeat to objcontactpoint, attach it to the seagulls visual instead
User prompt
its not at all centered with seagul, fix it
User prompt
divetoeat is not following seagul properly, it lags behind fix it
User prompt
make suredivetoeats speed is the same as seagul
Code edit (2 edits merged)
Please save this source code
User prompt
move divetoeat to the left
Code edit (1 edits merged)
Please save this source code
User prompt
divetoeat is not centered with the seagul visual
User prompt
center it with the seagul instaed
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'divetoeat.x = objContactPoint.x; // Center horizontally with objContactPoint' Line Number: 997
User prompt
do not center divetoeat with the playspace, center it with objcontactpoint
Code edit (4 edits merged)
Please save this source code
User prompt
attach divetoeat to objcontactpoin and update its position accordingly
Code edit (1 edits merged)
Please save this source code
User prompt
make sure divetoeat is on the top layer
User prompt
initialize divetoeat in the center of the playspace
User prompt
i still dont see it, fix it
User prompt
i still dont see it
User prompt
i dont see divetoeat, fix it
User prompt
make sure divetoeat updates its position following objcontactpoint
User prompt
set the visibility of divetoeat to 1 when the game starts, make sure its above objcontactpoint
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'divetoeat.x = objContactPoint.x;' Line Number: 797
User prompt
initialize divetoeat, attach it and center it to the objcontactpoint and makes sure its centered then, set the visibility of divetoeat to 0 when left clicked is pressed once
User prompt
initialize divetoeat, attach it and center it to the seagul and makes sure its centered and updated. Set the visibility of divetoeat to 0 when left clicked is pressed once
===================================================================
--- original.js
+++ change.js
@@ -936,10 +936,10 @@
divetoeat = LK.gui.top.addChild(LK.getAsset('DivetoEat', {
anchorX: 0.5,
anchorY: 0.5
}));
-divetoeat.x = 0; // Center horizontally
-divetoeat.y = 0; // Center vertically
+divetoeat.x = objContactPoint.x; // Center horizontally with objContactPoint
+divetoeat.y = objContactPoint.y; // Center vertically with objContactPoint
// Removed duplicate objRadio instantiation
var objRadio = game.addChild(LK.getAsset('objRadio', {
anchorX: 0.5,
anchorY: 0.5
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