User prompt
its not looping when it stops playing, fix it
User prompt
if the width of the hunger bar is higher than 0, play soundcrash and loop it
User prompt
do the opposite
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if objdizzy does not exist, play soundcrash and loop it
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if the game isn't game over, play soundcrash once
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Please fix the bug: 'TypeError: LK.isGameOver is not a function' in or related to this line: 'if (!LK.isGameOver()) {' Line Number: 263
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while the game isn't game over, play soundcrash sound
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'soundcrashPlaying')' in or related to this line: 'self.soundcrashPlaying = false;' Line Number: 1110
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If Seagul is active, play soundcrash, there can only be one instance of soundcrash playing at the same time, also loop it when it finishes after 0.5 seconds
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if its already playing.. dont play it again, wait until its done
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while seagul is alive, backgroundMusic.loop = true; and loop it
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Please fix the bug: 'ReferenceError: ObjMunch is not defined' in or related to this line: 'var objMunch = game.addChildAt(new ObjMunch(), game.children.length - 1);' Line Number: 720
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Play SEat sound when objContactPoint intersects with objcrab
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play seat sound when objcontactpoint intersects with objpotatoes
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play seat sound when objcontactpoint intersects with objtoast
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play seat sound when objcontactpoint intersects with objsinglefish,
Code edit (1 edits merged)
Please save this source code
User prompt
play seat sound when either objcart, objcartoonp, objmunch are instantiated
Code edit (1 edits merged)
Please save this source code
User prompt
play seat sound when objcart, objcartoonp, objmunch are instantiated
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make sure there can only be one active snoisesounds playing
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when left click, play either snoise, snoise02 or snoise03
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if(!SoundCrash.isPlaying) {SoundCrash.play();}
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// Retrieve the sound asset var backgroundMusic = LK.getSound('SoundCrash'); // Set the loop property to true backgroundMusic.loop = true; // Play the sound backgroundMusic.play();
User prompt
make sure to track if soundcrash is playing, if it is do nothing, if it isn't play it
===================================================================
--- original.js
+++ change.js
@@ -624,9 +624,9 @@
objDizzy.x = 1024;
objDizzy.y = 1366;
LK.setScore(score);
scoreText.visible = false; // Set visibility of score to 0 during game over
- if (!game.soundCrash) {
+ if (game.objDizzy) {
game.soundCrash = LK.getSound('SoundCrash');
game.soundCrash.loop = true;
game.soundCrash.play();
}
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