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reduce it again
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reduce the brief period of time of the red overlay
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wait 1 second before showing the game over
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support multiple objects being attached stacking the benefits
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objfries does not replenish the hunger bar anymore, something broke
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fix it
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before the seagul flips direction, make it dives automatically
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the score increments by 5 too quickly, it should be every real life second
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the score increments by 1 too quickly, it should be every real life second
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smaller ripples
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ripple instead of wavey
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make objmusica wavy
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give objmusica the same behavior of objradio
Code edit (1 edits merged)
Please save this source code
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'objMusica.x = objRadio.x;' Line Number: 618
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instantiate objMusica over objradio
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delete objmusicnotes
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10 instead of 25
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make the pixel check 25 instead of 60
Code edit (1 edits merged)
Please save this source code
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make sure objpsplash does not land everytime on the same Y
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f the seagull is not snatching any items, the score increments by 1 points every second. When the seagull's `objContactPoint` intersects with collectible items like `objFries` or `objCrab`, the score increments by 5 points every second.
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make sure the ObjFries class can replenish the hunger meter
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if the hunger bar is full, do not replenish it anymore, just wait until the object is destroyed
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make sure objfries also can replenish the hunger bar, you forgot that part
===================================================================
--- original.js
+++ change.js
@@ -187,10 +187,10 @@
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
- self.y += Math.sin(LK.ticks / 15) * 1.5; // Ripple vertical movement
- self.x += Math.cos(LK.ticks / 15) * 1.5; // Ripple horizontal movement
+ self.y += Math.sin(LK.ticks / 15) * 0.75; // Smaller ripple vertical movement
+ self.x += Math.cos(LK.ticks / 15) * 0.75; // Smaller ripple horizontal movement
};
});
var ObjPDroplet = Container.expand(function () {
var self = Container.call(this);
Create a cartoon-style illustration of the ocean and an empty sandy beach from the perspective of a person standing on the beach. The goal is to capture a lively and playful location.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of fries in a brown bag. The goal is to capture a lively and playful object. Front perspective. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of white drop of paint. The goal is to capture a lively and playful paint.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of white splash of paint. The goal is to capture a lively and playful paint. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a stomach The goal is to capture a lively and playful stomach... Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of palm trees. The goal is to capture a lively and playful location. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of beach rocks. The goal is to capture a lively and playful location. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a wooden no feeding and no littering sign on a sandy stake.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
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Create a cartoon-style illustration of a giant squid menacingly staring... Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of palm trees leaves.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a dark silhouette of a seaplane, side profile. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
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Create a cartoon-style illustration of a mix of colorful music notes. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
create a cartoon-style illustration of a crab from the back. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
create a cartoon-style illustration of a sand cloud. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
create a cartoon-style illustration of an explosion of stars. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
create a cartoon-style illustration of an speech bubble with the word "Yum!". Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
make it more colorful in the top portion of the bricks
Create a cartoon-style illustration of a mix of a beach radio. Front View. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
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Create a close-up cartoon-style illustration of the letters "sos" in black. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
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create a cartoon-style illustration of an red girly angry emoji. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
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three words 'dive to eat' in a cartoonish style with an arrow pointing down. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.