User prompt
f the seagull is not snatching any items, the score increments by 1 points every second. When the seagull's `objContactPoint` intersects with collectible items like `objFries` or `objCrab`, the score increments by 5 points every second.
User prompt
make sure the ObjFries class can replenish the hunger meter
User prompt
if the hunger bar is full, do not replenish it anymore, just wait until the object is destroyed
User prompt
make sure objfries also can replenish the hunger bar, you forgot that part
User prompt
re-write objfries entire code and make sure its similar to objcrab minus the movement, visual effect and interactions with objbackground08
User prompt
add three more instances of objfries on the X axis randomly in the playspace
User prompt
its not working
User prompt
its not working objfries can't get snatched or attached
User prompt
objfries is broken
User prompt
objfries should also be able to get snatched and attached
User prompt
remove the bonus points for hunger bar
Code edit (4 edits merged)
Please save this source code
User prompt
as the seagul gets closer to the bottom of the screen, the shadow should keep its Y position and just gradually get bigger until the seagul returns to its initial y position
Code edit (1 edits merged)
Please save this source code
User prompt
make it transparent
User prompt
seagul should cast shadow
User prompt
if hunger bar is already filled, give 25 bonus points to score,
User prompt
when fries or crab are either snatched or attached, stop the proximity check
User prompt
✅ Ensure objContactPoint only interacts with fries or crab when they are within a certain distance delete the rest
User prompt
Ensure hungerMeter only replenishes when objContactPoint flag is set to true
User prompt
delete: Ensure hungerMeter only replenishes when objContactPoint is within a certain distance of fries or crab ✅ Ensure hungerMeter only replenishes when objContactPoint is within a certain distance of fries or crab (when crab is attached)
User prompt
Ensure that objContactPoint isn't inadvertently intersecting with fries or crab outside the intended interactions.
User prompt
don't log crab, log everytime the hunger bar fills itself
User prompt
don't log objcrabs movement
User prompt
add debug logs to help identify where things might be going wrong with objcrab
===================================================================
--- original.js
+++ change.js
@@ -470,9 +470,9 @@
alpha: 0.5
});
self.update = function () {
self.x = seagull.x + 20; // Offset shadow slightly
- self.y = seagull.y + 20; // Offset shadow slightly
+ self.y = seagull.y + 20 + 500; // Offset shadow slightly
};
});
var Smoke = Container.expand(function () {
var self = Container.call(this);
Create a cartoon-style illustration of the ocean and an empty sandy beach from the perspective of a person standing on the beach. The goal is to capture a lively and playful location.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of fries in a brown bag. The goal is to capture a lively and playful object. Front perspective. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of white drop of paint. The goal is to capture a lively and playful paint.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of white splash of paint. The goal is to capture a lively and playful paint. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a stomach The goal is to capture a lively and playful stomach... Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of palm trees. The goal is to capture a lively and playful location. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of beach rocks. The goal is to capture a lively and playful location. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a wooden no feeding and no littering sign on a sandy stake.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a speech bubble that is written I'm Hungry!. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a giant squid menacingly staring... Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of palm trees leaves.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a dark silhouette of a seaplane, side profile. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of smoke.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a mix of colorful music notes. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
create a cartoon-style illustration of a crab from the back. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
create a cartoon-style illustration of a sand cloud. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
create a cartoon-style illustration of an explosion of stars. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
create a cartoon-style illustration of an speech bubble with the word "Yum!". Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
make it more colorful in the top portion of the bricks
Create a cartoon-style illustration of a mix of a beach radio. Front View. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a close-up cartoon-style illustration of an dizzy seagull with his tongue sticking out on an empty sandy beach. The goal is to capture a lively and playful game over screen. Make sure 'game over' is written.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a close-up cartoon-style illustration of the letters "sos" in black. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a smiling face of a seagul with black shades with the words "Time Bonus" at the bottom of it. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a seagul's face chomping down on a slice of bread make it comical. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
create a cartoon-style illustration of an red girly angry emoji. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
create a cartoon-style illustration of a seagul's face chomping down on fries make it comical.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
create a cartoon-style illustration of a seagul's face chomping down on a fish make it comical.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
three words 'dive to eat' in a cartoonish style with an arrow pointing down. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.