User prompt
Ensure that objContactPoint isn't inadvertently intersecting with fries or crab outside the intended interactions.
User prompt
don't log crab, log everytime the hunger bar fills itself
User prompt
don't log objcrabs movement
User prompt
add debug logs to help identify where things might be going wrong with objcrab
User prompt
add randomness regarding anywhere near the bottom of the screen
User prompt
add y randomness to pdroplet
User prompt
Event Listeners Not Removed: Ensure that when objCrab is attached or snatched, the relevant event listeners are removed or disabled. State Not Updated Correctly: Verify that the state changes for objCrab when it's attached or snatched are propagated throughout the game.
User prompt
it works for fries but not for crab, fix it
User prompt
disable left clicking when fries or crab is either snatched or attached
User prompt
it should follow th direction that the seagul is moving on the X acis
User prompt
it should freefall faster
User prompt
anywhere near the bottom of the screen, not necessarily the bottom
User prompt
every 10 to 20 seconds, instantiate objpdroplet from the middle of seagul, the objpdroplets behavior is to freefall until it reaches the bottom of the screen where it replaces itself with objpsplash before destroying itself after two seconds
User prompt
the new instance of seagul should inherit the original seaguls data
User prompt
if the seagul leaves the playspace, can you destroy it and respawn a new instance with the current already established code just to make sure everything resets properly? do it
User prompt
disable left click if fries or crab are attached
User prompt
Please fix the bug: 'Uncaught Error: The supplied DisplayObject must be a child of the caller' in or related to this line: 'self.update = function () {' Line Number: 185
User prompt
when seagul leaves the playspace, destroy it and respawn it
User prompt
Prevent left click if fries or crab is attached, wait until The seagull's direction is flipped. This means if it was moving to the right, it will start moving to the left, and vice versa.
User prompt
Prevent left click if fries or crab is attached and seagull graphic wasn't flipped
User prompt
if fries or crab is attached and seagul hasn't direction flipped, no left click
User prompt
if fries or crab is attached, no left click
User prompt
Reset disableClick flag when seagull is returning
User prompt
Set disableClick flag when an object is attached or snatched
User prompt
Set disableClick flag when an object is attached
===================================================================
--- original.js
+++ change.js
@@ -634,18 +634,18 @@
head.x = 1050;
head.y = 2635;
;
game.down = function (x, y, obj) {
- if (!seagull.diving && !seagull.returning) {
- // Only start diving if not already diving or returning
+ if (!seagull.diving && !seagull.returning && !intersecting) {
+ // Only start diving if not already diving or returning and not intersecting
seagull.diving = true;
seagull.diveTime = 0;
seagull.startX = seagull.x;
seagull.startY = seagull.y;
// Calculate endX based on current speed and direction
seagull.endX = seagull.startX + seagull.speed * seagull.direction * seagull.diveDuration / 2;
}
- if (!gustSpawned && !gustCooldown) {
+ if (!gustSpawned && !gustCooldown && !intersecting) {
// Spawn objGust behind seagull
var objGust = game.addChildAt(new ObjGust(), game.getChildIndex(seagull));
objGust.x = seagull.x; // Position at the center of the seagull
objGust.y = seagull.y;
Create a cartoon-style illustration of the ocean and an empty sandy beach from the perspective of a person standing on the beach. The goal is to capture a lively and playful location.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of fries in a brown bag. The goal is to capture a lively and playful object. Front perspective. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of white drop of paint. The goal is to capture a lively and playful paint.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of white splash of paint. The goal is to capture a lively and playful paint. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a stomach The goal is to capture a lively and playful stomach... Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of palm trees. The goal is to capture a lively and playful location. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of beach rocks. The goal is to capture a lively and playful location. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a wooden no feeding and no littering sign on a sandy stake.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a speech bubble that is written I'm Hungry!. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a giant squid menacingly staring... Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of palm trees leaves.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a dark silhouette of a seaplane, side profile. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of smoke.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a mix of colorful music notes. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
create a cartoon-style illustration of a crab from the back. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
create a cartoon-style illustration of a sand cloud. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
create a cartoon-style illustration of an explosion of stars. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
create a cartoon-style illustration of an speech bubble with the word "Yum!". Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
make it more colorful in the top portion of the bricks
Create a cartoon-style illustration of a mix of a beach radio. Front View. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a close-up cartoon-style illustration of an dizzy seagull with his tongue sticking out on an empty sandy beach. The goal is to capture a lively and playful game over screen. Make sure 'game over' is written.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a close-up cartoon-style illustration of the letters "sos" in black. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a smiling face of a seagul with black shades with the words "Time Bonus" at the bottom of it. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a seagul's face chomping down on a slice of bread make it comical. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
create a cartoon-style illustration of an red girly angry emoji. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
create a cartoon-style illustration of a seagul's face chomping down on fries make it comical.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
create a cartoon-style illustration of a seagul's face chomping down on a fish make it comical.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
three words 'dive to eat' in a cartoonish style with an arrow pointing down. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.