User prompt
Disable left click when an object is snatched until seagul loops around back Disable left click when an object is attached until seagul loops around back
User prompt
its not working
User prompt
✅ Disable left click when an object is snatched until seagul is destroyed + 1 second ✅ Disable left click when an object is attached until seagul is destroyed + 1 second
User prompt
✅ Disable left click when an object is snatched until seagul is destroyed ✅ Disable left click when an object is attached until seagul is destroyed
User prompt
✅ Disable left click when an object is snatched until a new seagul is instantiated ✅ Disable left click when an object is attached until a new seagul is instantiated
User prompt
fix the premature resets of the flag
User prompt
✅ Prevent objCrab from resetting intersecting flag when attached
User prompt
fix it
User prompt
Disable left click when an object is snatched Disable left click when an object is attached
User prompt
sometimes when the seagul dives without anything attached or snatched the hunger meter refills, why is that? it shouldnt do that it should continue to drain
User prompt
its not working, sometimes objhunger refills when nothing is snatched or attache fix it
User prompt
Ensure hunger meter only refills when objcrab or objfries are attached
User prompt
Ensure hunger meter only refills when objects are attached
User prompt
is an object is attached, disable left click
User prompt
is an object is snatched, disable left click
User prompt
delete: if (!game.background13Active) { var background13 = game.addChildAt(new Background13(), game.getChildIndex(self) - 1); background13.x = self.x; background13.y = self.y; game.background13Active = true; }
Code edit (1 edits merged)
Please save this source code
User prompt
it spawns too low
User prompt
make sure objbackground 13 only spawns in the top part of the screen
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'width')' in or related to this line: 'hungerMeter.width = Math.max(hungerMeter.width - 1.5, 0); // Decrease hunger meter slightly' Line Number: 619
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'width')' in or related to this line: 'hungerMeter.width = Math.max(hungerMeter.width - 1.5, 0); // Decrease hunger meter slightly' Line Number: 615
User prompt
the hunger bar shouldnt refill when a new seagul is instantiated or when the seagul dives and there is nothing attached to contact point
User prompt
this is bad, fix it
User prompt
Ensurethat the attached state and intersecting flag are reset properly when the seagull returns can help prevent this issue because all of this isn't wanted the hunger meter triggers when the seagull comes back after snatching `objCrab` because the game logic still considers the crab as attached to the seagull. This is likely due to the way the attached state and intersecting flag are handled in the update methods and event listeners.
User prompt
Please fix the bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'reload')' in or related to this line: 'location.reload();' Line Number: 486
===================================================================
--- original.js
+++ change.js
@@ -77,9 +77,9 @@
self.update = function () {
self.x += self.speed;
self.y += Math.sin(LK.ticks / 3) * 2; // Add vertical waddling effect
self.rotation = Math.sin(LK.ticks / 20) * 0.1; // Add rotation for waddling effect
- if (self.intersects(background8) && !self.attached && !self.snatched) {
+ if (self.intersects(background8) && !self.attached) {
var objSandDust = game.addChild(new ObjSandDust());
objSandDust.x = background8.x;
objSandDust.y = background8.y - 25;
intersecting = false; // Reset intersecting flag
@@ -278,11 +278,14 @@
}
if (typeof crab !== 'undefined' && objContactPoint.intersects(crab)) {
attachedItems++;
}
- if (attachedItems > 0) {
+ if (attachedItems > 0 && (objContactPoint.intersects(fries) || typeof crab !== 'undefined' && objContactPoint.intersects(crab))) {
hungerMeter.width = Math.min(hungerMeter.width + attachedItems * 3, 2048);
hungerMeter.tint = 0x90EE90; // Light green color
+ } else {
+ hungerMeter.width = Math.max(hungerMeter.width - 1.5, 0); // Decrease hunger meter slightly
+ hungerMeter.tint = 0xea6262; // Reset to original color
}
if (!game.objYum) {
game.objYum = game.addChild(LK.getAsset('objYum', {
anchorX: 0.5,
@@ -298,17 +301,17 @@
}), game.getChildIndex(head) - 1);
game.objStar.x = head.x - 35;
game.objStar.y = head.y + 5;
}
- } else if (typeof crab !== 'undefined' && crab.attached && intersecting) {
+ } else if (typeof crab !== 'undefined' && crab.attached) {
crab.x = objContactPoint.x;
crab.y = objContactPoint.y;
// Stop decreasing hungerMeter's width and start replenishing it when objCrab is attached
var attachedItems = 1; // Since crab is attached
if (objContactPoint.intersects(fries)) {
attachedItems++;
}
- if (attachedItems > 0) {
+ if (attachedItems > 0 && (objContactPoint.intersects(fries) || typeof crab !== 'undefined' && objContactPoint.intersects(crab))) {
hungerMeter.width = Math.min(hungerMeter.width + attachedItems * 3, 2048);
hungerMeter.tint = 0x90EE90; // Light green color
}
if (!game.objYum) {
@@ -566,8 +569,11 @@
}
if (typeof crab !== 'undefined') {
crab.attached = false; // Reset attached state for crab
}
+// Ensure hunger bar does not refill when a new seagull is instantiated
+hungerMeter.width = Math.max(hungerMeter.width - 1.5, 0); // Decrease hunger meter slightly
+hungerMeter.tint = 0xea6262; // Reset to original color
var fries = game.addChild(LK.getAsset('objFries', {
anchorX: 0.5,
anchorY: 0.5
}));
Create a cartoon-style illustration of the ocean and an empty sandy beach from the perspective of a person standing on the beach. The goal is to capture a lively and playful location.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of fries in a brown bag. The goal is to capture a lively and playful object. Front perspective. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of white drop of paint. The goal is to capture a lively and playful paint.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of white splash of paint. The goal is to capture a lively and playful paint. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a stomach The goal is to capture a lively and playful stomach... Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of palm trees. The goal is to capture a lively and playful location. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of beach rocks. The goal is to capture a lively and playful location. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a wooden no feeding and no littering sign on a sandy stake.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a speech bubble that is written I'm Hungry!. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a giant squid menacingly staring... Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of palm trees leaves.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a dark silhouette of a seaplane, side profile. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of smoke.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a mix of colorful music notes. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
create a cartoon-style illustration of a crab from the back. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
create a cartoon-style illustration of a sand cloud. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
create a cartoon-style illustration of an explosion of stars. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
create a cartoon-style illustration of an speech bubble with the word "Yum!". Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
make it more colorful in the top portion of the bricks
Create a cartoon-style illustration of a mix of a beach radio. Front View. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a close-up cartoon-style illustration of an dizzy seagull with his tongue sticking out on an empty sandy beach. The goal is to capture a lively and playful game over screen. Make sure 'game over' is written.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a close-up cartoon-style illustration of the letters "sos" in black. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a smiling face of a seagul with black shades with the words "Time Bonus" at the bottom of it. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a seagul's face chomping down on a slice of bread make it comical. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
create a cartoon-style illustration of an red girly angry emoji. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
create a cartoon-style illustration of a seagul's face chomping down on fries make it comical.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
create a cartoon-style illustration of a seagul's face chomping down on a fish make it comical.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
three words 'dive to eat' in a cartoonish style with an arrow pointing down. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.