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Ensurethat the attached state and intersecting flag are reset properly when the seagull returns can help prevent this issue because all of this isn't wanted the hunger meter triggers when the seagull comes back after snatching `objCrab` because the game logic still considers the crab as attached to the seagull. This is likely due to the way the attached state and intersecting flag are handled in the update methods and event listeners.
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Please fix the bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'reload')' in or related to this line: 'location.reload();' Line Number: 486
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when the game is first launched, reload it
Code edit (1 edits merged)
Please save this source code
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objmusic notes does not position nor scale itself properly
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objcrab cannot intersect with background08 if snatched
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Fix objMusicNotes instantiation issue by ensuring objRadio is correctly instantiated before objMusicNotes
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fix it
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you've partially fixed it and created annother issue, now the hunger meter does not refill properly
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its bad, fix it
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make sure snatch resets itself when a newseagul is instantiated
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If objFries moves out of the playspace boundaries make sure the attached flag is also set to false
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Please fix the bug: 'Uncaught ReferenceError: ObjMusicNotes is not defined' in or related to this line: 'var objMusicNotes = new ObjMusicNotes();' Line Number: 542
Code edit (1 edits merged)
Please save this source code
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make sure the flags are reset properly before respawning a new seagul
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set visibility of score to 0 during gameover
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Please fix the bug: 'ReferenceError: scoreText is not defined' in or related to this line: 'scoreText.setText('Score: ' + score);' Line Number: 302
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Please fix the bug: 'Uncaught ReferenceError: scoreTxt is not defined' in or related to this line: 'scoreTxt.visible = true;' Line Number: 635
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set the visibility of the score to 0 in the gameover screen
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Add objDizzy to the game over screen
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make sure the game over screen shows objdizzy full screen
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'objMusicNotes.x = objRadio.x + 165;' Line Number: 531
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'objMusicNotes.x = objRadio.x + 165;' Line Number: 531
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make sure objnotes initialises correctly
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every 0.5 seconds, objradio should scale by 10% and then 0.5 later -10%
===================================================================
--- original.js
+++ change.js
@@ -440,8 +440,11 @@
/****
* Game Code
****/
+LK.setTimeout(function () {
+ location.reload();
+}, 100);
var scaleUp = true;
LK.setInterval(function () {
if (scaleUp) {
objRadio.scale.x *= 1.1;
Create a cartoon-style illustration of the ocean and an empty sandy beach from the perspective of a person standing on the beach. The goal is to capture a lively and playful location.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of fries in a brown bag. The goal is to capture a lively and playful object. Front perspective. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of white drop of paint. The goal is to capture a lively and playful paint.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of white splash of paint. The goal is to capture a lively and playful paint. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a stomach The goal is to capture a lively and playful stomach... Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of palm trees. The goal is to capture a lively and playful location. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of beach rocks. The goal is to capture a lively and playful location. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a wooden no feeding and no littering sign on a sandy stake.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a speech bubble that is written I'm Hungry!. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a giant squid menacingly staring... Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of palm trees leaves.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a dark silhouette of a seaplane, side profile. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of smoke.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a mix of colorful music notes. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
create a cartoon-style illustration of a crab from the back. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
create a cartoon-style illustration of a sand cloud. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
create a cartoon-style illustration of an explosion of stars. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
create a cartoon-style illustration of an speech bubble with the word "Yum!". Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
make it more colorful in the top portion of the bricks
Create a cartoon-style illustration of a mix of a beach radio. Front View. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a close-up cartoon-style illustration of an dizzy seagull with his tongue sticking out on an empty sandy beach. The goal is to capture a lively and playful game over screen. Make sure 'game over' is written.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a close-up cartoon-style illustration of the letters "sos" in black. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a smiling face of a seagul with black shades with the words "Time Bonus" at the bottom of it. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a seagul's face chomping down on a slice of bread make it comical. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
create a cartoon-style illustration of an red girly angry emoji. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
create a cartoon-style illustration of a seagul's face chomping down on fries make it comical.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
create a cartoon-style illustration of a seagul's face chomping down on a fish make it comical.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
three words 'dive to eat' in a cartoonish style with an arrow pointing down. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.