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Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'scaleDirection')' in or related to this line: 'self.scaleDirection = 1;' Line Number: 650
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animate objradio so that it scales by 10% and -10%
Code edit (9 edits merged)
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'objMusicNotes.x = objRadio.x;' Line Number: 508
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make sure objnotes is centered with objradio
Code edit (3 edits merged)
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Please fix the bug: 'Uncaught Error: The supplied DisplayObject must be a child of the caller' in or related to this line: 'var objRadio = game.addChildAt(LK.getAsset('objRadio', {' Line Number: 510
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objradio should be above the layer objbackground11
Code edit (1 edits merged)
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instantiate objradio in the center of the screen
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make sure the attached flags are properly reset before destroying crab , seagull or fries
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make sure the flags are properly reset before destroying crab , seagull or fries
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✅ Separate score increment logic from hunger meter updates ✅ Ensure hunger meter only increases when items are attached
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3. **Separate the logic** for score increments and hunger meter updates to ensure they do not affect each other.
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fix the increment affecting the hunger meter causing it to increase even if there is no explicit snatch or attach event. this shouldnt happen
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fix : - The score is incremented by 3 every second if the seagull is intersecting with `objCrab` or `objFries`. This increment also affects the hunger meter, causing it to increase even if there is no explicit snatch or attach event.
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make sure: var intersecting = false and self.attached = false; when either fries or crab have been destroyed
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fix this: 4. **Flags and Conditions**: - There are various flags and conditions in the code that track interactions and states (e.g., `intersecting`, `attached`). If these flags are set incorrectly or if there are edge cases where the conditions are met, the hunger bar might increase unexpectedly.
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Ensure that objects are properly destroyed when they are out of bounds or no longer needed.
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Verify that hungerMeter updates are consistent with the game logic to reflect changes in hunger levels.
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Ensure that hungerMeter.width is modified correctly and only when necessary conditions are met (e.g., objCrab or objFries interaction). Check the conditions under which objCrab and objFries are intersecting with objContactPoint to ensure they are accurate and expected.
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objSandDust.y = background8.y -25;
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background8.y -25;
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if obj crabs intersects with background08 var objSandDust = game.addChild(new ObjSandDust()); objSandDust.x = background8.x; objSandDust.y = background8.y; self.destroy();
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change crabs movement to self.x += self.speed; self.y += Math.sin(LK.ticks / 3) * 2; // Add vertical waddling effect self.rotation = Math.sin(LK.ticks / 20) * 0.1; // Add rotation for waddling effect
===================================================================
--- original.js
+++ change.js
@@ -78,8 +78,11 @@
self.x += self.speed;
self.y += Math.sin(LK.ticks / 3) * 2; // Add vertical waddling effect
self.rotation = Math.sin(LK.ticks / 20) * 0.1; // Add rotation for waddling effect
if (self.intersects(background8)) {
+ var objSandDust = game.addChild(new ObjSandDust());
+ objSandDust.x = background8.x;
+ objSandDust.y = background8.y;
self.destroy();
}
if (objContactPoint.intersects(self)) {
self.speed = 0;
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