User prompt
Trigger screen shake intermittently only when the hunger bar is less than 25% its original size
User prompt
Trigger screen shake intermittently only when the score is equal or above 300
User prompt
Trigger screen shake intermittently only when the score is equal or above 300
User prompt
only when the score is above 300
User prompt
make the screen shake intermittently
User prompt
if score is higher than 250, change the visual of objseagull to objfasterseagull
Code edit (5 edits merged)
Please save this source code
User prompt
the hunger bar decrases too quickly
User prompt
Ensure that the initial calculation of self.speed for the seagull is correctly initialized and updated whenever the score changes. Check how and when the score is updated ensure that any updates to self.speed are triggered immediately after the score update to reflect the new score's impact on the seagull's speed. Verify that self.speed is consistently used in the seagull's movement calculations throughout the update function. Ensure that there are no conflicting operations that might overwrite or neglect its intended use.
User prompt
Increment score by 3 instead of 5 when hungerMeter's width is decreasing
User prompt
seagul X speed seems steady even if the score increases, fix it
User prompt
Increment score by 10 instead of 3 when objCrab or objFries are intersecting with objContactPoint Increment score by 3 instead of 1 when hungerMeter's width is decreasing
User prompt
increment the score by 5 rather than 3
User prompt
around score 50, the speed should increase by 1.1x, 100 1.2x and so on so forth
User prompt
Increase seagull speed more significantly as the score increases
User prompt
its not obvious enough fix it
User prompt
delete it
User prompt
make the rotation slower of obj crab
Code edit (1 edits merged)
Please save this source code
User prompt
obj star should be below obj head layer
User prompt
also add objstar underneath objhead when the hunger bar is increasing
User prompt
don't make it flash, just destroy it when the hunger bar is decreasing
User prompt
when the hunger bar is incrementing instantiate objyum where objimhungry is
User prompt
don't make objimhungry flash
User prompt
the hunger bar increment should be faster
===================================================================
--- original.js
+++ change.js
@@ -293,8 +293,16 @@
}));
game.objYum.x = game.objImHungry.x;
game.objYum.y = game.objImHungry.y;
}
+ if (!game.objStar) {
+ game.objStar = game.addChild(LK.getAsset('objStar', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ }));
+ game.objStar.x = head.x;
+ game.objStar.y = head.y + 50;
+ }
} else if (typeof crab !== 'undefined' && crab.attached) {
crab.x = objContactPoint.x;
crab.y = objContactPoint.y;
// Stop decreasing hungerMeter's width and start replenishing it when objCrab is attached
@@ -333,8 +341,12 @@
if (game.objYum) {
game.objYum.destroy();
game.objYum = null;
}
+ if (game.objStar) {
+ game.objStar.destroy();
+ game.objStar = null;
+ }
if (LK.ticks % 60 == 0) {
score += 1;
}
}
Create a cartoon-style illustration of the ocean and an empty sandy beach from the perspective of a person standing on the beach. The goal is to capture a lively and playful location.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of fries in a brown bag. The goal is to capture a lively and playful object. Front perspective. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of white drop of paint. The goal is to capture a lively and playful paint.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of white splash of paint. The goal is to capture a lively and playful paint. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a stomach The goal is to capture a lively and playful stomach... Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of palm trees. The goal is to capture a lively and playful location. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of beach rocks. The goal is to capture a lively and playful location. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a wooden no feeding and no littering sign on a sandy stake.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a speech bubble that is written I'm Hungry!. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
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Create a cartoon-style illustration of palm trees leaves.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a dark silhouette of a seaplane, side profile. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
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Create a cartoon-style illustration of a mix of colorful music notes. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
create a cartoon-style illustration of a crab from the back. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
create a cartoon-style illustration of a sand cloud. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
create a cartoon-style illustration of an explosion of stars. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
create a cartoon-style illustration of an speech bubble with the word "Yum!". Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
make it more colorful in the top portion of the bricks
Create a cartoon-style illustration of a mix of a beach radio. Front View. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
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Create a close-up cartoon-style illustration of the letters "sos" in black. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a smiling face of a seagul with black shades with the words "Time Bonus" at the bottom of it. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
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create a cartoon-style illustration of an red girly angry emoji. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
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create a cartoon-style illustration of a seagul's face chomping down on a fish make it comical.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
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