Code edit (4 edits merged)
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they are too high, they should be positionned at least around y 1366
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much lower
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position them lower
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when they move negatively on the x axis, flip the visual
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i don't see them
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i don't see it, make sure its in the center of the playspace
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make objfish swim around its current starting position and slowly scale up and down
Code edit (1 edits merged)
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make the score a bit less big
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little less
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make the score a bit bigger
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more for 07
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big more for backgrund07
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background02 & 07 should move a bit less
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do the same for objbackground07
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wind blowing shouldn't make it move, it should make it rotate a little bit
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do it
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make sure objbackground06 and objsmoke also do the same thing
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less floating
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animate objbackground04 to make it look like its floating slowly
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attach objbackground06 and objsmoke to obgbackground04 and animate it to make it look like its floating
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objBackground13 scale should be between 0.75 & 1.00
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slower
Code edit (9 edits merged)
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===================================================================
--- original.js
+++ change.js
@@ -10,8 +10,18 @@
self.update = function () {
self.y += Math.sin(LK.ticks / 60) * 0.2; // Reduced floating effect
};
});
+var Background06 = Container.expand(function () {
+ var self = Container.call(this);
+ var background06Graphics = self.attachAsset('objBackground06', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.update = function () {
+ self.y += Math.sin(LK.ticks / 60) * 0.2; // Reduced floating effect
+ };
+});
var Background13 = Container.expand(function () {
var self = Container.call(this);
var background13Graphics = self.attachAsset('objBackground13', {
anchorX: 0.5,
@@ -143,8 +153,18 @@
objContactPoint.y = self.y + 200;
};
// Remove the down event from the seagull as we want to trigger it from anywhere in the playspace
});
+var Smoke = Container.expand(function () {
+ var self = Container.call(this);
+ var smokeGraphics = self.attachAsset('objSmoke', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.update = function () {
+ self.y += Math.sin(LK.ticks / 60) * 0.2; // Reduced floating effect
+ };
+});
/****
* Initialize Game
****/
@@ -160,12 +180,9 @@
anchorY: 0.5
}));
background.x = 1024;
background.y = 1366;
-var objSmoke = game.addChild(LK.getAsset('objSmoke', {
- anchorX: 0.5,
- anchorY: 0.5
-}));
+var objSmoke = game.addChild(new Smoke());
objSmoke.x = 975;
objSmoke.y = 875;
var objFish = game.addChild(LK.getAsset('objFish', {
anchorX: 0.5,
@@ -202,12 +219,9 @@
anchorY: 0.5
}));
background7.x = 150;
background7.y = 2650;
-var background6 = game.addChild(LK.getAsset('objBackground06', {
- anchorX: 0.5,
- anchorY: 0.5
-}));
+var background6 = game.addChild(new Background06());
background6.x = 825;
background6.y = 1050;
var background4 = game.addChild(new Background04());
var background5 = game.addChild(LK.getAsset('objBackground05', {
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