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less floating
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animate objbackground04 to make it look like its floating slowly
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attach objbackground06 and objsmoke to obgbackground04 and animate it to make it look like its floating
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objBackground13 scale should be between 0.75 & 1.00
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slower
Code edit (9 edits merged)
Please save this source code
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animate it more vertically, less horizontally
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make it loop
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do it
Code edit (1 edits merged)
Please save this source code
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move them to x = 2048 y = 1500
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their initial position: x = 2048 y = 1500
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they can't move too far from their initial starting position
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too much bobbing, and make sure the visuals are oriented properly according to the direction they are moving
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make ObjFish swim right to left and bob up and down slowly
Code edit (10 edits merged)
Please save this source code
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Add a border and a slight shadow to the hunger meter
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Add a border and a slight shadow to the hunger meter Implement an animated fill that changes color as the hunger meter depletes. start light green when full and gradually turn the current color it is
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execute #2 & 3
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Please fix the bug: 'ReferenceError: background13Graphics is not defined' in or related to this line: 'background13Graphics.scale.x = this.direction;' Line Number: 144
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also make sure that only one can be active at a time
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make sure it spawns from both side of the playspace, not just one side
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remember to spawn a new one every 6 to 15 seconds
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it should fly much higher than that
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make sure depending on which axis it flies, the image is flipped accordingly
===================================================================
--- original.js
+++ change.js
@@ -93,15 +93,17 @@
} else {
// Decrease hungerMeter's width over time if seagull is not snatching fries
if (hungerMeter.width > 0) {
hungerMeter.width -= 2; // Increase the rate of decrease
- // Animate the fill color based on the width
- var percentage = hungerMeter.width / 2048;
- var color = 0xff0000 * (1 - percentage) + 0x00ff00 * percentage;
- hungerMeter.children[0].tint = color;
if (LK.ticks % 60 == 0) {
score += 1;
}
+ // Calculate the color based on the width of the hunger meter
+ var percentage = hungerMeter.width / 2048;
+ var red = Math.floor(0xea * (1 - percentage) + 0x65 * percentage);
+ var green = Math.floor(0x62 * (1 - percentage) + 0xe6 * percentage);
+ var blue = Math.floor(0x62 * (1 - percentage) + 0x47 * percentage);
+ hungerMeter.color = red << 16 | green << 8 | blue;
}
}
// Check if fries leave the playspace
if (fries.y > 2732 + fries.height / 2 || fries.y < -fries.height / 2 || fries.x > 2048 + fries.width / 2 || fries.x < -fries.width / 2) {
@@ -232,9 +234,21 @@
fries.y = 2166;
var hungerMeter = game.addChild(LK.getAsset('objHungerMeter', {
anchorX: 0.5,
anchorY: 0.5,
- width: 2048
+ width: 2048,
+ border: {
+ color: 0x000000,
+ // Black border
+ width: 5
+ },
+ shadow: {
+ color: 0x000000,
+ // Black shadow
+ blur: 10,
+ offsetX: 5,
+ offsetY: 5
+ }
}));
hungerMeter.x = 1024;
hungerMeter.y = 2650;
objContactPoint = game.addChild(LK.getAsset('objContactPoint', {
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