Code edit (1 edits merged)
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make the jump up and down more obvious
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bg_scanline is not animating, fix it
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i want bg_scanlines to animate and jump a little bit up and down every few seconds and then reposition itself to x: 2048 / 2, y: 2732 / 2, for a rest
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fix it
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rather than moving erratically make bg scan lines jump up and down for a few seconds and then back to its original position, loop it
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bg_ScanLines is not moving fix it
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Please fix the bug: 'TypeError: scanLines.update is not a function' in or related to this line: 'scanLines.update();' Line Number: 213
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bg_ScanLines is not moving, make sure its updated
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i want bg_scanlines to move erratically every few seconds and then reposition itself to x: 2048 / 2, y: 2732 / 2, for a rest
Code edit (2 edits merged)
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Instantiate bg_ScanLines in the center of the playspace above bg_grain
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i want bg scan lines to create a seamless vertical effect where it repeats itself as it scrolls down
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Add bg_ScanLines in the center of the playspace and set its alpha to 20%
Code edit (1 edits merged)
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lets try bg_grain alpha to 25%
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make the flicker sporadic, and random
Code edit (1 edits merged)
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reduce the speed of the flicker
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animate bg_Grain alpha, make it flicker between 20% and 40% every few seconds like an old VCR
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set bg_Grain alpha to 20%
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add bg_Grain in the center of the playspace
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bg_Grain should be on the top layer infront of everything
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create a function called VCR and add bg_grain to it, make sure bg_grain is instantiated in the center of the playspace with an alpha of 20%
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make sure the snowflakes can only spawn from outside of the playspace at the top
===================================================================
--- original.js
+++ change.js
@@ -187,16 +187,20 @@
var snowflakes = [];
// Add an update function to the game to create the snowflakes
game.update = function () {
// Add an update function to the game to create the flicker effect
- // Variables to control the erratic movement of bg_ScanLines
- var scanLinesMoveInterval = 180; // Time interval for erratic movement
- var scanLinesRestInterval = 240; // Time interval for resting at center
+ // Variables to control the jumping movement of bg_ScanLines
+ var scanLinesJumpInterval = 60; // Time interval for jumping
+ var scanLinesRestInterval = 120; // Time interval for resting at center
var scanLinesElapsed = 0; // Time elapsed for bg_ScanLines movement
- // Function to move bg_ScanLines erratically
- function moveScanLinesErratically() {
- scanLines.x = Math.random() * 2048;
- scanLines.y = Math.random() * 2732;
+ var scanLinesJumpHeight = 100; // Height of the jump
+ // Function to make bg_ScanLines jump up and down
+ function jumpScanLines() {
+ if (scanLinesElapsed % (scanLinesJumpInterval * 2) < scanLinesJumpInterval) {
+ scanLines.y = 2732 / 2 - scanLinesJumpHeight;
+ } else {
+ scanLines.y = 2732 / 2 + scanLinesJumpHeight;
+ }
}
// Function to reposition bg_ScanLines to the center
function repositionScanLinesToCenter() {
scanLines.x = 2048 / 2;
@@ -213,14 +217,12 @@
flickerState = !flickerState;
// Increment the time elapsed every tick
// Update the elapsed time for bg_ScanLines movement
scanLinesElapsed++;
- // Check if it's time for bg_ScanLines to move erratically
- if (scanLinesElapsed % scanLinesMoveInterval === 0) {
- moveScanLinesErratically();
- }
- // Check if it's time for bg_ScanLines to reposition to the center
- if (scanLinesElapsed % scanLinesRestInterval === 0) {
+ // Check if it's time for bg_ScanLines to jump
+ if (scanLinesElapsed % scanLinesRestInterval < scanLinesJumpInterval * 2) {
+ jumpScanLines();
+ } else {
repositionScanLinesToCenter();
}
timeElapsed++;
// Play either s_manscream01, s_manscream02, s_womanscream01, s_womanscream02 every 10 to 20 seconds
Eerie Christmas-inspired toy shop The only text on screen should be the title "Krampus Lockdown" centered on the image.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a single cartoon snowflake. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a simple eerie christmas blank dirty ripped paper. Use christmas colors. Do not put text, just the dirty ripped paper so i can fill it myself with text. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. No text.
A heavily grainy screen filled with analog noise, washed-out colors, subtle scratches on the film, and a worn, nostalgic texture.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
horizontal scan lines, slightly distorted colors, subtle static noise, and faint glow around edges.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
bloody christmas elf glove tapping at screen clipart. Just the glove. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
the number 13 written in black. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
black gothic frame with a question mark inside silhouette. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a simple dirty, dark and eerie Christmas clown key. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
the number 28 written in black, make the numbers eerie. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
the number 7 written in black, make the numbers eerie. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
the number 0 written in black, make the numbers eerie. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Eerie Christmas-inspired room similar to a resident evil room Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Eerie Christmas-inspired bathroom similar to a resident evil room Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a cartoon envelope with an toy elf on it holding a questionmark. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a simple dirty, dark and eerie Christmas bathroom key. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
eerie christmas inspired krampus lock with a resident evil style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
eerie christmas inspired button as an arrow pointing right that says SKIP in a creepy font png. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Eerie Christmas-inspired garage similar to a resident evil room Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a simple fuse inspired from a resident evil puzzle graphics Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
an eerie wall fusebox Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Eerie Christmas-inspired hallway similar to a resident evil room Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
eerie creepy old rusty key with krampus face embossed on it png. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a simple dirty, dark and eerie Christmas bathroom key. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
eerie christmas inspired mistletoe lock with a resident evil style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
eerie christmas inspired tree lock with a resident evil style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a simple dirty, dark and eerie Christmas light key. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
eerie christmas inspired christmas light lock with a resident evil style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
eerie christmas inspired lump of coal with a resident evil style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Eerie flame similar to a resident evil asset, realistic Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Eerie Christmas-inspired krampus statuette similar to a resident evil asset Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a simple eerie christmas blank dirty letter envelope. Use christmas colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. No text.
Eerie Christmas-inspired crypt room similar to a resident evil room Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a simple dark red cartoon christmas hat Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. No text.
cartoon mulled wine. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon christmas inspired question mark Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
krampus with a christmas hat coin embossed on it png. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
mulled wine coin embossed on it png. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Eerie Christmas-inspired krampus doll sitting similar to a resident evil Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
old safe png grey with four buttons on the side. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
s_KrampusLaugh01
Sound effect
s_SplashScreen
Sound effect
s_KrampusLaugh02
Sound effect
s_WomanScream01
Sound effect
s_ManScream01
Sound effect
s_ManScream02
Sound effect
s_WomanScream02
Sound effect
s_LightBuzz
Sound effect
s_ShutdownSound
Sound effect
s_CrumpledPaper
Sound effect
s_Bathroom
Sound effect
s_GameOver
Sound effect
s_CartoonRun
Sound effect
s_GetItem
Sound effect
s_KrampusScream
Sound effect
s_UnlockSound
Sound effect
s_WindBlow
Sound effect
s_FuseBoxOn
Sound effect
s_GeneratorSound
Sound effect
s_Locked
Sound effect
s_Interior
Sound effect
s_DollDeath
Sound effect
s_Footsteps
Sound effect
s_DollLaugh01
Sound effect
s_DollLaugh02
Sound effect
s_DollDeath01
Sound effect
s_DollDeath02
Sound effect
s_EncounterMusic
Sound effect
s_FirstDollMusic
Sound effect
s_ChristmasMusic
Sound effect
s_BreakingSound
Sound effect
s_Collected
Sound effect
s_Extinguished
Sound effect
s_Appear
Sound effect
s_MulledWine
Sound effect
s_Slurping
Sound effect
s_SafeUnlocked
Sound effect
s_LockedSafe
Sound effect