User prompt
yrti isnot jumping
User prompt
in winter season bird will become yeti and walk on ground and jump for 15 sec ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
reduce monster jump to 5
User prompt
winter season backround snow fall and mount everest ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
in point 25 it will be winter season
User prompt
reduce monster jump
User prompt
all poles will connect and increase gap
User prompt
arrange poles systematically
User prompt
in night time bird become monster who can fly and dodge poles for 10 sec ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
dodge only poles
User prompt
nigh time will increase movement speed
User prompt
not working
User prompt
righ click have dodge button tp above the pole cooldown 7 second ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
10 change it into five
User prompt
increas gaps between poles
User prompt
add seasons in points 10 it will night
User prompt
add wings to bird ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
in a way only 1 line has 1 pole
User prompt
poll will be not in air
User prompt
make game easier
User prompt
increase the bird size
User prompt
gap between poles will be larger
User prompt
has animation on wings ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
bird will move onlu forward not rotate
User prompt
make game easy
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var Bird = Container.expand(function () {
var self = Container.call(this);
var birdGraphics = self.attachAsset('bird', {
anchorX: 0.5,
anchorY: 0.5
});
self.velocity = 0;
self.gravity = 0.3;
self.flapPower = -18;
self.rotation = 0;
// Start continuous wing flapping animation
self.startWingAnimation = function () {
// Create a continuous flapping animation by scaling the bird
function flapUp() {
tween(birdGraphics, {
scaleY: 1.2
}, {
duration: 150,
easing: tween.easeOut,
onFinish: flapDown
});
}
function flapDown() {
tween(birdGraphics, {
scaleY: 0.8
}, {
duration: 150,
easing: tween.easeOut,
onFinish: flapUp
});
}
// Start the animation cycle
flapUp();
};
// Start wing animation immediately
self.startWingAnimation();
self.flap = function () {
self.velocity = self.flapPower;
LK.getSound('flap').play();
};
self.update = function () {
self.velocity += self.gravity;
self.y += self.velocity;
// Check ground collision
if (self.y > 2732 - 150) {
self.y = 2732 - 150;
gameOver = true;
}
// Check ceiling collision
if (self.y < 50) {
self.y = 50;
gameOver = true;
}
};
return self;
});
var Pipe = Container.expand(function () {
var self = Container.call(this);
self.gapSize = 750;
self.speed = -2;
self.scored = false;
// Create top pipe
self.topPipe = self.attachAsset('pipe', {
anchorX: 0.5,
anchorY: 1
});
// Create bottom pipe
self.bottomPipe = self.attachAsset('pipe', {
anchorX: 0.5,
anchorY: 0
});
self.setGapPosition = function (gapY) {
self.topPipe.y = gapY - self.gapSize / 2;
self.bottomPipe.y = gapY + self.gapSize / 2;
};
self.update = function () {
self.x += self.speed;
// Check if bird passed through pipe
if (!self.scored && self.x < bird.x) {
self.scored = true;
LK.setScore(LK.getScore() + 1);
scoreTxt.setText(LK.getScore());
LK.getSound('score').play();
}
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB
});
/****
* Game Code
****/
var bird;
var pipes = [];
var ground;
var scoreTxt;
var gameOver = false;
var gameStarted = false;
var pipeSpawnTimer = 0;
var pipeSpawnInterval = 180; // frames between pipe spawns
// Create ground
ground = game.addChild(LK.getAsset('ground', {
anchorX: 0,
anchorY: 1,
x: 0,
y: 2732
}));
// Create bird
bird = game.addChild(new Bird());
bird.x = 300;
bird.y = 2732 / 2;
// Create score text
scoreTxt = new Text2('0', {
size: 80,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
scoreTxt.y = 100;
// Create instruction text
var instructionTxt = new Text2('TAP TO START', {
size: 60,
fill: 0xFFFFFF
});
instructionTxt.anchor.set(0.5, 0.5);
LK.gui.center.addChild(instructionTxt);
function spawnPipe() {
var pipe = new Pipe();
pipe.x = 2048 + 60;
// Random gap position between 200 and 2532 (accounting for gap size)
var gapY = 200 + Math.random() * (2532 - 400);
pipe.setGapPosition(gapY);
pipes.push(pipe);
game.addChild(pipe);
}
function checkCollisions() {
for (var i = 0; i < pipes.length; i++) {
var pipe = pipes[i];
// Check collision with top pipe
if (bird.intersects(pipe.topPipe)) {
gameOver = true;
LK.getSound('hit').play();
return;
}
// Check collision with bottom pipe
if (bird.intersects(pipe.bottomPipe)) {
gameOver = true;
LK.getSound('hit').play();
return;
}
}
}
function checkSeasonChange() {
// Change to night theme when score reaches 10
if (LK.getScore() >= 10) {
game.setBackgroundColor(0x1a1a2e); // Dark night blue
} else {
game.setBackgroundColor(0x87CEEB); // Day sky blue
}
}
function cleanupPipes() {
for (var i = pipes.length - 1; i >= 0; i--) {
var pipe = pipes[i];
if (pipe.x < -100) {
pipe.destroy();
pipes.splice(i, 1);
}
}
}
game.down = function (x, y, obj) {
if (gameOver) {
return;
}
if (!gameStarted) {
gameStarted = true;
instructionTxt.visible = false;
}
bird.flap();
};
game.update = function () {
if (gameOver) {
LK.showGameOver();
return;
}
if (!gameStarted) {
return;
}
// Update bird
// Spawn pipes
pipeSpawnTimer++;
if (pipeSpawnTimer >= pipeSpawnInterval) {
spawnPipe();
pipeSpawnTimer = 0;
}
// Check collisions
checkCollisions();
// Check for season changes
checkSeasonChange();
// Cleanup off-screen pipes
cleanupPipes();
}; ===================================================================
--- original.js
+++ change.js
@@ -11,58 +11,29 @@
var birdGraphics = self.attachAsset('bird', {
anchorX: 0.5,
anchorY: 0.5
});
- // Add wings
- var leftWing = self.attachAsset('wing', {
- anchorX: 0.8,
- anchorY: 0.5,
- x: -30,
- y: -10
- });
- var rightWing = self.attachAsset('wing', {
- anchorX: 0.2,
- anchorY: 0.5,
- x: 30,
- y: -10
- });
self.velocity = 0;
self.gravity = 0.3;
self.flapPower = -18;
self.rotation = 0;
// Start continuous wing flapping animation
self.startWingAnimation = function () {
- // Create wing flapping animation
+ // Create a continuous flapping animation by scaling the bird
function flapUp() {
- tween(leftWing, {
- rotation: -0.5,
+ tween(birdGraphics, {
scaleY: 1.2
}, {
- duration: 120,
- easing: tween.easeOut
- });
- tween(rightWing, {
- rotation: 0.5,
- scaleY: 1.2
- }, {
- duration: 120,
+ duration: 150,
easing: tween.easeOut,
onFinish: flapDown
});
}
function flapDown() {
- tween(leftWing, {
- rotation: 0.3,
+ tween(birdGraphics, {
scaleY: 0.8
}, {
- duration: 120,
- easing: tween.easeOut
- });
- tween(rightWing, {
- rotation: -0.3,
- scaleY: 0.8
- }, {
- duration: 120,
+ duration: 150,
easing: tween.easeOut,
onFinish: flapUp
});
}
@@ -184,16 +155,24 @@
gameOver = true;
LK.getSound('hit').play();
return;
}
- // Check collision with bottom pipe
+ // Check collision with bottom pipe
if (bird.intersects(pipe.bottomPipe)) {
gameOver = true;
LK.getSound('hit').play();
return;
}
}
}
+function checkSeasonChange() {
+ // Change to night theme when score reaches 10
+ if (LK.getScore() >= 10) {
+ game.setBackgroundColor(0x1a1a2e); // Dark night blue
+ } else {
+ game.setBackgroundColor(0x87CEEB); // Day sky blue
+ }
+}
function cleanupPipes() {
for (var i = pipes.length - 1; i >= 0; i--) {
var pipe = pipes[i];
if (pipe.x < -100) {
@@ -228,7 +207,9 @@
pipeSpawnTimer = 0;
}
// Check collisions
checkCollisions();
+ // Check for season changes
+ checkSeasonChange();
// Cleanup off-screen pipes
cleanupPipes();
};
\ No newline at end of file
single pole flappy bird. In-Game asset. 2d. High contrast. No shadows
ground have mincraft ground trxture. In-Game asset. 2d. High contrast. No shadows
long dragon. In-Game asset. 2d. High contrast. No shadows
yeti cartoon image. In-Game asset. 2d. High contrast. No shadows
speed dragon. In-Game asset. 2d. High contrast. No shadows
mount everest. In-Game asset. 2d. High contrast. No shadows
crown. In-Game asset. 2d. High contrast. No shadows
replay button. In-Game asset. 2d. High contrast. No shadows