User prompt
Add the game hub back
User prompt
Remove jumper
User prompt
Please fix the bug: 'TypeError: undefined is not an object (evaluating 'coins[i].destroy')' in or related to this line: 'coins[i].destroy();' Line Number: 1507
User prompt
Add the back to game hub button
User prompt
Make a new game that’s called jumper
User prompt
Make the snake body grow we never it gets a point
User prompt
Make more for game creator
User prompt
Add back the back to game hub button
User prompt
Put it in the corner of the screen
User prompt
Add a back to game hub button
User prompt
Add a jump controll
User prompt
Fix the player in platformer
User prompt
Make a game that is like geometry dash ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Make it so that every game is free to play
User prompt
Add a button for categories
User prompt
Add a scroll bar
User prompt
Add a platformer game ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Make a game creator if people does not find these fun
User prompt
Make a new game mode named maze
User prompt
Please fix the bug: 'Error: Invalid value. Only literals or 1-level deep objects/arrays containing literals are allowed.' in or related to this line: 'storage.gameData = savedData;' Line Number: 453 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'var backPos = LK.gui.center.toLocal(obj.parent.toGlobal(obj.position));' Line Number: 475
Code edit (1 edits merged)
Please save this source code
User prompt
Game Hub Collection
Initial prompt
Multiple games in one game
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1");
/****
* Classes
****/
var Ball = Container.expand(function () {
var self = Container.call(this);
var graphic = self.attachAsset('ball', {
anchorX: 0.5,
anchorY: 0.5
});
self.speedX = 5;
self.speedY = -5;
self.update = function () {
self.x += self.speedX;
self.y += self.speedY;
// Bounce off walls
if (self.x < 20 || self.x > 2028) {
self.speedX = -self.speedX;
LK.getSound('bounce').play();
}
if (self.y < 20) {
self.speedY = -self.speedY;
LK.getSound('bounce').play();
}
// Game over if ball goes below paddle
if (self.y > 2732) {
endCurrentGame();
}
// Bounce off paddle
if (paddle && self.intersects(paddle) && self.speedY > 0) {
self.speedY = -self.speedY;
LK.getSound('bounce').play();
}
};
return self;
});
var Brick = Container.expand(function () {
var self = Container.call(this);
var graphic = self.attachAsset('brick', {
anchorX: 0.5,
anchorY: 0.5
});
return self;
});
var Circle = Container.expand(function () {
var self = Container.call(this);
var graphic = self.attachAsset('circle', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 2 + Math.random() * 3;
self.direction = Math.random() * Math.PI * 2;
self.lifetime = 180; // 3 seconds at 60fps
self.maxLifetime = self.lifetime;
self.update = function () {
self.x += Math.cos(self.direction) * self.speed;
self.y += Math.sin(self.direction) * self.speed;
// Bounce off walls
if (self.x < 60 || self.x > 1988) {
self.direction = Math.PI - self.direction;
}
if (self.y < 60 || self.y > 2672) {
self.direction = -self.direction;
}
self.lifetime--;
var alpha = self.lifetime / self.maxLifetime;
graphic.alpha = alpha;
if (self.lifetime <= 0) {
self.shouldRemove = true;
}
};
self.down = function (x, y, obj) {
LK.getSound('tap').play();
LK.setScore(LK.getScore() + 10);
updateScoreDisplay();
self.shouldRemove = true;
};
return self;
});
var Food = Container.expand(function () {
var self = Container.call(this);
var graphic = self.attachAsset('food', {
anchorX: 0.5,
anchorY: 0.5
});
self.x = 100 + Math.random() * 1848;
self.y = 100 + Math.random() * 2532;
return self;
});
var GameCard = Container.expand(function (gameInfo) {
var self = Container.call(this);
var isLocked = gameInfo.locked || false;
var cardBg = self.attachAsset(isLocked ? 'gameCard' : 'gameCard', {
anchorX: 0.5,
anchorY: 0.5
});
if (isLocked) {
var lock = self.attachAsset('lockIcon', {
anchorX: 0.5,
anchorY: 0.5
});
}
var titleText = new Text2(gameInfo.title, {
size: 48,
fill: isLocked ? "#666666" : "#ffffff"
});
titleText.anchor.set(0.5, 0.5);
titleText.y = -50;
self.addChild(titleText);
var scoreText = new Text2('Best: ' + (gameInfo.bestScore || 0), {
size: 32,
fill: isLocked ? "#444444" : "#cccccc"
});
scoreText.anchor.set(0.5, 0.5);
scoreText.y = 20;
self.addChild(scoreText);
self.gameInfo = gameInfo;
self.isLocked = isLocked;
self.down = function (x, y, obj) {
if (!self.isLocked) {
tween(cardBg, {
scaleX: 0.95,
scaleY: 0.95
}, {
duration: 100
});
LK.getSound('tap').play();
}
};
self.up = function (x, y, obj) {
if (!self.isLocked) {
tween(cardBg, {
scaleX: 1,
scaleY: 1
}, {
duration: 100
});
currentGame = self.gameInfo.id;
switchToGame(currentGame);
}
};
self.updateScore = function (newScore) {
gameInfo.bestScore = newScore;
scoreText.setText('Best: ' + newScore);
};
self.unlock = function () {
self.isLocked = false;
gameInfo.locked = false;
cardBg.tint = 0x16213e;
titleText.tint = 0xffffff;
scoreText.tint = 0xcccccc;
if (lock) {
lock.visible = false;
}
};
return self;
});
var Paddle = Container.expand(function () {
var self = Container.call(this);
var graphic = self.attachAsset('paddle', {
anchorX: 0.5,
anchorY: 0.5
});
self.x = 1024;
self.y = 2600;
return self;
});
var Snake = Container.expand(function () {
var self = Container.call(this);
var graphic = self.attachAsset('snake', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 4;
self.direction = {
x: 0,
y: -1
};
self.update = function () {
self.x += self.direction.x * self.speed;
self.y += self.direction.y * self.speed;
// Wrap around screen
if (self.x < 0) self.x = 2048;
if (self.x > 2048) self.x = 0;
if (self.y < 0) self.y = 2732;
if (self.y > 2732) self.y = 0;
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x1a1a2e
});
/****
* Game Code
****/
// Game 3: Block Breaker
// Game 2: Snake-like Runner
// Game 1: Tap the Circles
// Game state management
var currentGame = 'hub';
var gameStates = {
hub: 'hub',
tapCircles: 'tapCircles',
snakeRunner: 'snakeRunner',
blockBreaker: 'blockBreaker'
};
// Load saved data
var savedData = storage.gameData || {
tapCircles: {
bestScore: 0,
unlocked: true
},
snakeRunner: {
bestScore: 0,
unlocked: false
},
blockBreaker: {
bestScore: 0,
unlocked: false
}
};
// Game definitions
var gameInfo = [{
id: 'tapCircles',
title: 'Tap Circles',
bestScore: savedData.tapCircles.bestScore,
locked: !savedData.tapCircles.unlocked
}, {
id: 'snakeRunner',
title: 'Snake Runner',
bestScore: savedData.snakeRunner.bestScore,
locked: !savedData.snakeRunner.unlocked
}, {
id: 'blockBreaker',
title: 'Block Breaker',
bestScore: savedData.blockBreaker.bestScore,
locked: !savedData.blockBreaker.unlocked
}];
// Hub elements
var hubBackground;
var gameCards = [];
var hubTitle;
// Game elements
var circles = [];
var snake;
var foods = [];
var paddle;
var ball;
var bricks = [];
// UI elements
var currentScoreText;
var backButton;
// Game timers
var spawnTimer = 0;
var gameTimer = 0;
function initializeHub() {
// Clear game
while (game.children.length > 0) {
game.removeChild(game.children[0]);
}
// Clear GUI
while (LK.gui.center.children.length > 0) {
LK.gui.center.removeChild(LK.gui.center.children[0]);
}
while (LK.gui.top.children.length > 0) {
LK.gui.top.removeChild(LK.gui.top.children[0]);
}
hubBackground = game.addChild(LK.getAsset('hubBackground', {
anchorX: 0,
anchorY: 0,
x: 0,
y: 0
}));
hubTitle = new Text2('Game Hub Collection', {
size: 72,
fill: 0xFFFFFF
});
hubTitle.anchor.set(0.5, 0.5);
hubTitle.x = 1024;
hubTitle.y = 400;
game.addChild(hubTitle);
// Create game cards
var startY = 800;
var spacing = 400;
for (var i = 0; i < gameInfo.length; i++) {
var card = new GameCard(gameInfo[i]);
card.x = 1024;
card.y = startY + i * spacing;
game.addChild(card);
gameCards.push(card);
}
LK.setScore(0);
}
function switchToGame(gameId) {
// Clear current game
while (game.children.length > 0) {
game.removeChild(game.children[0]);
}
// Clear GUI
while (LK.gui.center.children.length > 0) {
LK.gui.center.removeChild(LK.gui.center.children[0]);
}
while (LK.gui.top.children.length > 0) {
LK.gui.top.removeChild(LK.gui.top.children[0]);
}
// Reset game variables
circles = [];
foods = [];
bricks = [];
spawnTimer = 0;
gameTimer = 0;
LK.setScore(0);
// Create back button
backButton = new Text2('← Back to Hub', {
size: 48,
fill: 0xFFFFFF
});
backButton.anchor.set(0, 0);
backButton.x = 120;
backButton.y = 80;
LK.gui.center.addChild(backButton);
// Create score display
currentScoreText = new Text2('Score: 0', {
size: 48,
fill: 0xFFFFFF
});
currentScoreText.anchor.set(0.5, 0);
LK.gui.top.addChild(currentScoreText);
// Initialize specific game
if (gameId === 'tapCircles') {
initializeTapCircles();
} else if (gameId === 'snakeRunner') {
initializeSnakeRunner();
} else if (gameId === 'blockBreaker') {
initializeBlockBreaker();
}
}
function initializeTapCircles() {
var bg = game.addChild(LK.getAsset('gameBackground1', {
anchorX: 0,
anchorY: 0,
x: 0,
y: 0
}));
}
function initializeSnakeRunner() {
var bg = game.addChild(LK.getAsset('gameBackground2', {
anchorX: 0,
anchorY: 0,
x: 0,
y: 0
}));
snake = game.addChild(new Snake());
snake.x = 1024;
snake.y = 1366;
// Create initial food
var food = game.addChild(new Food());
foods.push(food);
}
function initializeBlockBreaker() {
var bg = game.addChild(LK.getAsset('gameBackground3', {
anchorX: 0,
anchorY: 0,
x: 0,
y: 0
}));
paddle = game.addChild(new Paddle());
ball = game.addChild(new Ball());
ball.x = 1024;
ball.y = 2400;
// Create bricks
var rows = 5;
var cols = 12;
var brickWidth = 150;
var brickHeight = 50;
var startX = (2048 - cols * brickWidth) / 2 + brickWidth / 2;
var startY = 300;
for (var row = 0; row < rows; row++) {
for (var col = 0; col < cols; col++) {
var brick = game.addChild(new Brick());
brick.x = startX + col * brickWidth;
brick.y = startY + row * (brickHeight + 10);
bricks.push(brick);
}
}
}
function updateScoreDisplay() {
if (currentScoreText) {
currentScoreText.setText('Score: ' + LK.getScore());
}
}
function endCurrentGame() {
var currentScore = LK.getScore();
var gameData = null;
// Find current game data
for (var i = 0; i < gameInfo.length; i++) {
if (gameInfo[i].id === currentGame) {
gameData = gameInfo[i];
break;
}
}
if (gameData && currentScore > gameData.bestScore) {
gameData.bestScore = currentScore;
savedData[currentGame].bestScore = currentScore;
// Check for unlocks
if (currentGame === 'tapCircles' && currentScore >= 100 && savedData.snakeRunner.unlocked === false) {
savedData.snakeRunner.unlocked = true;
gameInfo[1].locked = false;
}
if (currentGame === 'snakeRunner' && currentScore >= 50 && savedData.blockBreaker.unlocked === false) {
savedData.blockBreaker.unlocked = true;
gameInfo[2].locked = false;
}
storage.gameData = savedData;
}
// Return to hub after a delay
LK.setTimeout(function () {
currentGame = 'hub';
initializeHub();
// Update card scores
for (var i = 0; i < gameCards.length; i++) {
gameCards[i].updateScore(gameInfo[i].bestScore);
if (!gameInfo[i].locked) {
gameCards[i].unlock();
}
}
}, 2000);
LK.showGameOver();
}
// Event handlers
game.down = function (x, y, obj) {
if (currentGame === 'hub') {
return;
}
// Check back button
var backPos = LK.gui.center.toLocal(obj.parent.toGlobal(obj.position));
if (backPos.x >= 120 && backPos.x <= 400 && backPos.y >= 80 && backPos.y <= 130) {
currentGame = 'hub';
initializeHub();
return;
}
};
game.move = function (x, y, obj) {
if (currentGame === 'blockBreaker' && paddle) {
paddle.x = x;
if (paddle.x < 100) paddle.x = 100;
if (paddle.x > 1948) paddle.x = 1948;
} else if (currentGame === 'snakeRunner' && snake) {
var deltaX = x - snake.x;
var deltaY = y - snake.y;
if (Math.abs(deltaX) > Math.abs(deltaY)) {
snake.direction = deltaX > 0 ? {
x: 1,
y: 0
} : {
x: -1,
y: 0
};
} else {
snake.direction = deltaY > 0 ? {
x: 0,
y: 1
} : {
x: 0,
y: -1
};
}
}
};
game.update = function () {
if (currentGame === 'hub') {
return;
}
if (currentGame === 'tapCircles') {
spawnTimer++;
if (spawnTimer >= 60) {
// Spawn every second
spawnTimer = 0;
var circle = game.addChild(new Circle());
circle.x = 100 + Math.random() * 1848;
circle.y = 200 + Math.random() * 2332;
circles.push(circle);
}
// Update circles
for (var i = circles.length - 1; i >= 0; i--) {
if (circles[i].shouldRemove) {
circles[i].destroy();
circles.splice(i, 1);
}
}
gameTimer++;
if (gameTimer >= 1800) {
// 30 seconds
endCurrentGame();
}
} else if (currentGame === 'snakeRunner') {
// Check food collection
for (var i = foods.length - 1; i >= 0; i--) {
if (snake.intersects(foods[i])) {
LK.getSound('collect').play();
LK.setScore(LK.getScore() + 10);
updateScoreDisplay();
foods[i].destroy();
foods.splice(i, 1);
// Spawn new food
var food = game.addChild(new Food());
foods.push(food);
}
}
gameTimer++;
if (gameTimer >= 3600) {
// 60 seconds
endCurrentGame();
}
} else if (currentGame === 'blockBreaker') {
// Check ball-brick collisions
for (var i = bricks.length - 1; i >= 0; i--) {
if (ball.intersects(bricks[i])) {
ball.speedY = -ball.speedY;
LK.getSound('bounce').play();
LK.setScore(LK.getScore() + 10);
updateScoreDisplay();
bricks[i].destroy();
bricks.splice(i, 1);
}
}
// Check win condition
if (bricks.length === 0) {
LK.setScore(LK.getScore() + 100);
endCurrentGame();
}
}
};
// Initialize the hub
initializeHub();
LK.playMusic('bgMusic'); ===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,546 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+var storage = LK.import("@upit/storage.v1");
+
+/****
+* Classes
+****/
+var Ball = Container.expand(function () {
+ var self = Container.call(this);
+ var graphic = self.attachAsset('ball', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speedX = 5;
+ self.speedY = -5;
+ self.update = function () {
+ self.x += self.speedX;
+ self.y += self.speedY;
+ // Bounce off walls
+ if (self.x < 20 || self.x > 2028) {
+ self.speedX = -self.speedX;
+ LK.getSound('bounce').play();
+ }
+ if (self.y < 20) {
+ self.speedY = -self.speedY;
+ LK.getSound('bounce').play();
+ }
+ // Game over if ball goes below paddle
+ if (self.y > 2732) {
+ endCurrentGame();
+ }
+ // Bounce off paddle
+ if (paddle && self.intersects(paddle) && self.speedY > 0) {
+ self.speedY = -self.speedY;
+ LK.getSound('bounce').play();
+ }
+ };
+ return self;
+});
+var Brick = Container.expand(function () {
+ var self = Container.call(this);
+ var graphic = self.attachAsset('brick', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ return self;
+});
+var Circle = Container.expand(function () {
+ var self = Container.call(this);
+ var graphic = self.attachAsset('circle', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 2 + Math.random() * 3;
+ self.direction = Math.random() * Math.PI * 2;
+ self.lifetime = 180; // 3 seconds at 60fps
+ self.maxLifetime = self.lifetime;
+ self.update = function () {
+ self.x += Math.cos(self.direction) * self.speed;
+ self.y += Math.sin(self.direction) * self.speed;
+ // Bounce off walls
+ if (self.x < 60 || self.x > 1988) {
+ self.direction = Math.PI - self.direction;
+ }
+ if (self.y < 60 || self.y > 2672) {
+ self.direction = -self.direction;
+ }
+ self.lifetime--;
+ var alpha = self.lifetime / self.maxLifetime;
+ graphic.alpha = alpha;
+ if (self.lifetime <= 0) {
+ self.shouldRemove = true;
+ }
+ };
+ self.down = function (x, y, obj) {
+ LK.getSound('tap').play();
+ LK.setScore(LK.getScore() + 10);
+ updateScoreDisplay();
+ self.shouldRemove = true;
+ };
+ return self;
+});
+var Food = Container.expand(function () {
+ var self = Container.call(this);
+ var graphic = self.attachAsset('food', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.x = 100 + Math.random() * 1848;
+ self.y = 100 + Math.random() * 2532;
+ return self;
+});
+var GameCard = Container.expand(function (gameInfo) {
+ var self = Container.call(this);
+ var isLocked = gameInfo.locked || false;
+ var cardBg = self.attachAsset(isLocked ? 'gameCard' : 'gameCard', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ if (isLocked) {
+ var lock = self.attachAsset('lockIcon', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ }
+ var titleText = new Text2(gameInfo.title, {
+ size: 48,
+ fill: isLocked ? "#666666" : "#ffffff"
+ });
+ titleText.anchor.set(0.5, 0.5);
+ titleText.y = -50;
+ self.addChild(titleText);
+ var scoreText = new Text2('Best: ' + (gameInfo.bestScore || 0), {
+ size: 32,
+ fill: isLocked ? "#444444" : "#cccccc"
+ });
+ scoreText.anchor.set(0.5, 0.5);
+ scoreText.y = 20;
+ self.addChild(scoreText);
+ self.gameInfo = gameInfo;
+ self.isLocked = isLocked;
+ self.down = function (x, y, obj) {
+ if (!self.isLocked) {
+ tween(cardBg, {
+ scaleX: 0.95,
+ scaleY: 0.95
+ }, {
+ duration: 100
+ });
+ LK.getSound('tap').play();
+ }
+ };
+ self.up = function (x, y, obj) {
+ if (!self.isLocked) {
+ tween(cardBg, {
+ scaleX: 1,
+ scaleY: 1
+ }, {
+ duration: 100
+ });
+ currentGame = self.gameInfo.id;
+ switchToGame(currentGame);
+ }
+ };
+ self.updateScore = function (newScore) {
+ gameInfo.bestScore = newScore;
+ scoreText.setText('Best: ' + newScore);
+ };
+ self.unlock = function () {
+ self.isLocked = false;
+ gameInfo.locked = false;
+ cardBg.tint = 0x16213e;
+ titleText.tint = 0xffffff;
+ scoreText.tint = 0xcccccc;
+ if (lock) {
+ lock.visible = false;
+ }
+ };
+ return self;
+});
+var Paddle = Container.expand(function () {
+ var self = Container.call(this);
+ var graphic = self.attachAsset('paddle', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.x = 1024;
+ self.y = 2600;
+ return self;
+});
+var Snake = Container.expand(function () {
+ var self = Container.call(this);
+ var graphic = self.attachAsset('snake', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 4;
+ self.direction = {
+ x: 0,
+ y: -1
+ };
+ self.update = function () {
+ self.x += self.direction.x * self.speed;
+ self.y += self.direction.y * self.speed;
+ // Wrap around screen
+ if (self.x < 0) self.x = 2048;
+ if (self.x > 2048) self.x = 0;
+ if (self.y < 0) self.y = 2732;
+ if (self.y > 2732) self.y = 0;
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x1a1a2e
+});
+
+/****
+* Game Code
+****/
+// Game 3: Block Breaker
+// Game 2: Snake-like Runner
+// Game 1: Tap the Circles
+// Game state management
+var currentGame = 'hub';
+var gameStates = {
+ hub: 'hub',
+ tapCircles: 'tapCircles',
+ snakeRunner: 'snakeRunner',
+ blockBreaker: 'blockBreaker'
+};
+// Load saved data
+var savedData = storage.gameData || {
+ tapCircles: {
+ bestScore: 0,
+ unlocked: true
+ },
+ snakeRunner: {
+ bestScore: 0,
+ unlocked: false
+ },
+ blockBreaker: {
+ bestScore: 0,
+ unlocked: false
+ }
+};
+// Game definitions
+var gameInfo = [{
+ id: 'tapCircles',
+ title: 'Tap Circles',
+ bestScore: savedData.tapCircles.bestScore,
+ locked: !savedData.tapCircles.unlocked
+}, {
+ id: 'snakeRunner',
+ title: 'Snake Runner',
+ bestScore: savedData.snakeRunner.bestScore,
+ locked: !savedData.snakeRunner.unlocked
+}, {
+ id: 'blockBreaker',
+ title: 'Block Breaker',
+ bestScore: savedData.blockBreaker.bestScore,
+ locked: !savedData.blockBreaker.unlocked
+}];
+// Hub elements
+var hubBackground;
+var gameCards = [];
+var hubTitle;
+// Game elements
+var circles = [];
+var snake;
+var foods = [];
+var paddle;
+var ball;
+var bricks = [];
+// UI elements
+var currentScoreText;
+var backButton;
+// Game timers
+var spawnTimer = 0;
+var gameTimer = 0;
+function initializeHub() {
+ // Clear game
+ while (game.children.length > 0) {
+ game.removeChild(game.children[0]);
+ }
+ // Clear GUI
+ while (LK.gui.center.children.length > 0) {
+ LK.gui.center.removeChild(LK.gui.center.children[0]);
+ }
+ while (LK.gui.top.children.length > 0) {
+ LK.gui.top.removeChild(LK.gui.top.children[0]);
+ }
+ hubBackground = game.addChild(LK.getAsset('hubBackground', {
+ anchorX: 0,
+ anchorY: 0,
+ x: 0,
+ y: 0
+ }));
+ hubTitle = new Text2('Game Hub Collection', {
+ size: 72,
+ fill: 0xFFFFFF
+ });
+ hubTitle.anchor.set(0.5, 0.5);
+ hubTitle.x = 1024;
+ hubTitle.y = 400;
+ game.addChild(hubTitle);
+ // Create game cards
+ var startY = 800;
+ var spacing = 400;
+ for (var i = 0; i < gameInfo.length; i++) {
+ var card = new GameCard(gameInfo[i]);
+ card.x = 1024;
+ card.y = startY + i * spacing;
+ game.addChild(card);
+ gameCards.push(card);
+ }
+ LK.setScore(0);
+}
+function switchToGame(gameId) {
+ // Clear current game
+ while (game.children.length > 0) {
+ game.removeChild(game.children[0]);
+ }
+ // Clear GUI
+ while (LK.gui.center.children.length > 0) {
+ LK.gui.center.removeChild(LK.gui.center.children[0]);
+ }
+ while (LK.gui.top.children.length > 0) {
+ LK.gui.top.removeChild(LK.gui.top.children[0]);
+ }
+ // Reset game variables
+ circles = [];
+ foods = [];
+ bricks = [];
+ spawnTimer = 0;
+ gameTimer = 0;
+ LK.setScore(0);
+ // Create back button
+ backButton = new Text2('← Back to Hub', {
+ size: 48,
+ fill: 0xFFFFFF
+ });
+ backButton.anchor.set(0, 0);
+ backButton.x = 120;
+ backButton.y = 80;
+ LK.gui.center.addChild(backButton);
+ // Create score display
+ currentScoreText = new Text2('Score: 0', {
+ size: 48,
+ fill: 0xFFFFFF
+ });
+ currentScoreText.anchor.set(0.5, 0);
+ LK.gui.top.addChild(currentScoreText);
+ // Initialize specific game
+ if (gameId === 'tapCircles') {
+ initializeTapCircles();
+ } else if (gameId === 'snakeRunner') {
+ initializeSnakeRunner();
+ } else if (gameId === 'blockBreaker') {
+ initializeBlockBreaker();
+ }
+}
+function initializeTapCircles() {
+ var bg = game.addChild(LK.getAsset('gameBackground1', {
+ anchorX: 0,
+ anchorY: 0,
+ x: 0,
+ y: 0
+ }));
+}
+function initializeSnakeRunner() {
+ var bg = game.addChild(LK.getAsset('gameBackground2', {
+ anchorX: 0,
+ anchorY: 0,
+ x: 0,
+ y: 0
+ }));
+ snake = game.addChild(new Snake());
+ snake.x = 1024;
+ snake.y = 1366;
+ // Create initial food
+ var food = game.addChild(new Food());
+ foods.push(food);
+}
+function initializeBlockBreaker() {
+ var bg = game.addChild(LK.getAsset('gameBackground3', {
+ anchorX: 0,
+ anchorY: 0,
+ x: 0,
+ y: 0
+ }));
+ paddle = game.addChild(new Paddle());
+ ball = game.addChild(new Ball());
+ ball.x = 1024;
+ ball.y = 2400;
+ // Create bricks
+ var rows = 5;
+ var cols = 12;
+ var brickWidth = 150;
+ var brickHeight = 50;
+ var startX = (2048 - cols * brickWidth) / 2 + brickWidth / 2;
+ var startY = 300;
+ for (var row = 0; row < rows; row++) {
+ for (var col = 0; col < cols; col++) {
+ var brick = game.addChild(new Brick());
+ brick.x = startX + col * brickWidth;
+ brick.y = startY + row * (brickHeight + 10);
+ bricks.push(brick);
+ }
+ }
+}
+function updateScoreDisplay() {
+ if (currentScoreText) {
+ currentScoreText.setText('Score: ' + LK.getScore());
+ }
+}
+function endCurrentGame() {
+ var currentScore = LK.getScore();
+ var gameData = null;
+ // Find current game data
+ for (var i = 0; i < gameInfo.length; i++) {
+ if (gameInfo[i].id === currentGame) {
+ gameData = gameInfo[i];
+ break;
+ }
+ }
+ if (gameData && currentScore > gameData.bestScore) {
+ gameData.bestScore = currentScore;
+ savedData[currentGame].bestScore = currentScore;
+ // Check for unlocks
+ if (currentGame === 'tapCircles' && currentScore >= 100 && savedData.snakeRunner.unlocked === false) {
+ savedData.snakeRunner.unlocked = true;
+ gameInfo[1].locked = false;
+ }
+ if (currentGame === 'snakeRunner' && currentScore >= 50 && savedData.blockBreaker.unlocked === false) {
+ savedData.blockBreaker.unlocked = true;
+ gameInfo[2].locked = false;
+ }
+ storage.gameData = savedData;
+ }
+ // Return to hub after a delay
+ LK.setTimeout(function () {
+ currentGame = 'hub';
+ initializeHub();
+ // Update card scores
+ for (var i = 0; i < gameCards.length; i++) {
+ gameCards[i].updateScore(gameInfo[i].bestScore);
+ if (!gameInfo[i].locked) {
+ gameCards[i].unlock();
+ }
+ }
+ }, 2000);
+ LK.showGameOver();
+}
+// Event handlers
+game.down = function (x, y, obj) {
+ if (currentGame === 'hub') {
+ return;
+ }
+ // Check back button
+ var backPos = LK.gui.center.toLocal(obj.parent.toGlobal(obj.position));
+ if (backPos.x >= 120 && backPos.x <= 400 && backPos.y >= 80 && backPos.y <= 130) {
+ currentGame = 'hub';
+ initializeHub();
+ return;
+ }
+};
+game.move = function (x, y, obj) {
+ if (currentGame === 'blockBreaker' && paddle) {
+ paddle.x = x;
+ if (paddle.x < 100) paddle.x = 100;
+ if (paddle.x > 1948) paddle.x = 1948;
+ } else if (currentGame === 'snakeRunner' && snake) {
+ var deltaX = x - snake.x;
+ var deltaY = y - snake.y;
+ if (Math.abs(deltaX) > Math.abs(deltaY)) {
+ snake.direction = deltaX > 0 ? {
+ x: 1,
+ y: 0
+ } : {
+ x: -1,
+ y: 0
+ };
+ } else {
+ snake.direction = deltaY > 0 ? {
+ x: 0,
+ y: 1
+ } : {
+ x: 0,
+ y: -1
+ };
+ }
+ }
+};
+game.update = function () {
+ if (currentGame === 'hub') {
+ return;
+ }
+ if (currentGame === 'tapCircles') {
+ spawnTimer++;
+ if (spawnTimer >= 60) {
+ // Spawn every second
+ spawnTimer = 0;
+ var circle = game.addChild(new Circle());
+ circle.x = 100 + Math.random() * 1848;
+ circle.y = 200 + Math.random() * 2332;
+ circles.push(circle);
+ }
+ // Update circles
+ for (var i = circles.length - 1; i >= 0; i--) {
+ if (circles[i].shouldRemove) {
+ circles[i].destroy();
+ circles.splice(i, 1);
+ }
+ }
+ gameTimer++;
+ if (gameTimer >= 1800) {
+ // 30 seconds
+ endCurrentGame();
+ }
+ } else if (currentGame === 'snakeRunner') {
+ // Check food collection
+ for (var i = foods.length - 1; i >= 0; i--) {
+ if (snake.intersects(foods[i])) {
+ LK.getSound('collect').play();
+ LK.setScore(LK.getScore() + 10);
+ updateScoreDisplay();
+ foods[i].destroy();
+ foods.splice(i, 1);
+ // Spawn new food
+ var food = game.addChild(new Food());
+ foods.push(food);
+ }
+ }
+ gameTimer++;
+ if (gameTimer >= 3600) {
+ // 60 seconds
+ endCurrentGame();
+ }
+ } else if (currentGame === 'blockBreaker') {
+ // Check ball-brick collisions
+ for (var i = bricks.length - 1; i >= 0; i--) {
+ if (ball.intersects(bricks[i])) {
+ ball.speedY = -ball.speedY;
+ LK.getSound('bounce').play();
+ LK.setScore(LK.getScore() + 10);
+ updateScoreDisplay();
+ bricks[i].destroy();
+ bricks.splice(i, 1);
+ }
+ }
+ // Check win condition
+ if (bricks.length === 0) {
+ LK.setScore(LK.getScore() + 100);
+ endCurrentGame();
+ }
+ }
+};
+// Initialize the hub
+initializeHub();
+LK.playMusic('bgMusic');
\ No newline at end of file
Lock. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
Bricks and sky. In-Game asset. 2d. High contrast. No shadows
Stars. In-Game asset. 2d. High contrast. No shadows
Paddle. In-Game asset. 2d. High contrast. No shadows
Brick. In-Game asset. 2d. High contrast. No shadows
A Roblox noob. In-Game asset. 2d. High contrast. No shadows
Platform. In-Game asset. 2d. High contrast. No shadows
Coin. In-Game asset. 2d. High contrast. No shadows
Wall. In-Game asset. 2d. High contrast. No shadows
Game hub. In-Game asset. 2d. High contrast. No shadows
Snake. In-Game asset. 2d. High contrast. No shadows
Ball. In-Game asset. 2d. High contrast. No shadows
Paint brush. In-Game asset. 2d. High contrast. No shadows
Dash. In-Game asset. 2d. High contrast. No shadows
Robot. In-Game asset. 2d. High contrast. No shadows
Game hub with a black background. In-Game asset. 2d. High contrast. No shadows
Flappy bird. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
Enemy. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat