User prompt
and make everything nomal
User prompt
and the first five
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still not
User prompt
Please fix the bug: 'levelText.style is undefined' in or related to this line: 'levelText.style.fontSize = 90;' Line Number: 169
User prompt
can u make the levels visible
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add 10 levels
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put it dow again
User prompt
no im saying the gethometry dash 5 level select
User prompt
can u put the text down
User prompt
can u add some updates of new level
User prompt
make it to roll when i jump
User prompt
make it no to roll while moveing
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make it nomal
User prompt
make it a bit far
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make spawn point soo far
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make spwan point a bit far
Code edit (1 edits merged)
Please save this source code
User prompt
Geometry Dash 5: Level Select
Initial prompt
gethometry dash 5 : Level select
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1", {
completedLevels: [],
currentLevel: 0,
attempts: 0,
deaths: 0
});
/****
* Classes
****/
var Level = Container.expand(function () {
var self = Container.call(this);
self.obstacles = [];
self.platforms = [];
self.length = 0;
self.id = 0;
self.startX = 300;
self.music = 'level1Music';
self.difficulty = 1;
self.name = "Level 1";
self.init = function (levelData) {
self.obstacles = [];
self.platforms = [];
self.id = levelData.id;
self.length = levelData.length || 10000;
self.music = levelData.music || 'level1Music';
self.difficulty = levelData.difficulty || 1;
self.name = levelData.name || "Level " + self.id;
// Create obstacles based on level data
if (levelData.obstacles) {
levelData.obstacles.forEach(function (obs) {
var obstacle = new Obstacle();
obstacle.init(obs.type, obs.x, obs.y, obs.width, obs.height);
self.addChild(obstacle);
self.obstacles.push(obstacle);
});
}
// Create platforms based on level data
if (levelData.platforms) {
levelData.platforms.forEach(function (plat) {
var platform = new Obstacle();
platform.init('platform', plat.x, plat.y, plat.width, plat.height);
self.addChild(platform);
self.platforms.push(platform);
});
}
// Always have a ground platform
var ground = new Obstacle();
ground.init('ground', self.length / 2, 2700, self.length, 50);
self.addChild(ground);
self.platforms.push(ground);
// Add decorative grid lines
for (var i = 0; i < 10; i++) {
var gridLine = self.attachAsset('gridLine', {
anchorX: 0,
anchorY: 0.5,
y: 500 + i * 250,
x: 0,
alpha: 0.3
});
gridLine.width = self.length;
}
// Create finish line
var finishLine = new Obstacle();
finishLine.init('platform', self.length - 100, 2650, 20, 100);
finishLine.type = 'finish';
var finishGraphics = finishLine.attachAsset('platform', {
anchorX: 0.5,
anchorY: 0.5,
tint: 0x2ecc71
});
self.addChild(finishLine);
self.obstacles.push(finishLine);
};
self.checkCollisions = function (player) {
// Check platform collisions
player.isGrounded = false;
for (var i = 0; i < self.platforms.length; i++) {
var platform = self.platforms[i];
if (player.intersects(platform)) {
// Only collide with top of platform
if (player.y - player.height / 2 < platform.y - platform.height / 2) {
player.y = platform.y - platform.height / 2 - player.height / 2;
player.vy = 0;
player.isGrounded = true;
}
}
}
// Check obstacle collisions
for (var j = 0; j < self.obstacles.length; j++) {
var obstacle = self.obstacles[j];
if (player.intersects(obstacle)) {
if (obstacle.type === 'finish') {
return 'finish';
} else if (obstacle.type === 'spike') {
player.die();
return 'death';
}
}
}
return null;
};
return self;
});
var LevelButton = Container.expand(function () {
var self = Container.call(this);
var box = self.attachAsset('levelBox', {
anchorX: 0.5,
anchorY: 0.5
});
var levelText = new Text2("1", {
size: 80,
fill: 0xFFFFFF
});
levelText.anchor.set(0.5);
var nameText = new Text2("Level 1", {
size: 40,
fill: 0xFFFFFF
});
nameText.anchor.set(0.5);
nameText.y = 50;
self.addChild(levelText);
self.addChild(nameText);
self.level = 1;
self.unlocked = true;
self.init = function (level, name, unlocked) {
self.level = level;
self.unlocked = unlocked === undefined ? true : unlocked;
levelText.setText(level);
nameText.setText(name || "Level " + level);
// Visual state
if (!self.unlocked) {
box.tint = 0x7f8c8d;
levelText.alpha = 0.5;
nameText.alpha = 0.5;
} else {
box.tint = 0x9b59b6;
levelText.alpha = 1;
nameText.alpha = 1;
}
// If completed, show a checkmark or different color
if (storage.completedLevels.includes(level)) {
box.tint = 0x2ecc71;
}
};
self.down = function () {
if (self.unlocked) {
tween(box, {
scale: 0.9
}, {
duration: 100
});
}
};
self.up = function () {
if (self.unlocked) {
tween(box, {
scale: 1
}, {
duration: 100
});
LK.getSound('levelSelect').play();
startLevel(self.level);
}
};
return self;
});
var Obstacle = Container.expand(function () {
var self = Container.call(this);
self.type = 'spike'; // Default type
var graphics;
self.init = function (type, x, y, width, height) {
self.type = type || 'spike';
// Remove existing graphics if any
if (graphics) {
self.removeChild(graphics);
}
graphics = self.attachAsset(self.type, {
anchorX: 0.5,
anchorY: 0.5
});
if (width) {
graphics.width = width;
}
if (height) {
graphics.height = height;
}
self.x = x;
self.y = y;
};
return self;
});
var Particle = Container.expand(function () {
var self = Container.call(this);
var graphics = self.attachAsset('particle', {
anchorX: 0.5,
anchorY: 0.5,
alpha: 0.8
});
self.init = function (x, y, color) {
self.x = x;
self.y = y;
self.vx = Math.random() * 10 - 5;
self.vy = Math.random() * -15 - 5;
self.gravity = 0.5;
self.life = Math.random() * 30 + 30;
self.maxLife = self.life;
graphics.tint = color || 0x3498db;
};
self.update = function () {
self.x += self.vx;
self.vy += self.gravity;
self.y += self.vy;
self.life--;
// Fade out as life decreases
graphics.alpha = self.life / self.maxLife * 0.8;
graphics.scale.set(self.life / self.maxLife);
if (self.life <= 0) {
self.destroy();
return true; // Signal to remove from array
}
return false;
};
return self;
});
var Player = Container.expand(function () {
var self = Container.call(this);
var graphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.vx = 0;
self.vy = 0;
self.speed = 8;
self.gravity = 0.8;
self.jumpForce = -20;
self.isGrounded = false;
self.isDead = false;
self.autoMove = true;
self.init = function () {
self.vx = self.speed;
self.vy = 0;
self.isDead = false;
graphics.rotation = 0;
graphics.alpha = 1;
};
self.update = function () {
if (self.isDead) {
return;
}
// Apply gravity
self.vy += self.gravity;
// Update position
if (self.autoMove) {
self.x += self.vx;
}
self.y += self.vy;
// Rotate based on movement (for visual effect)
graphics.rotation += 0.1;
// Check if fallen off screen
if (self.y > 2732) {
self.die();
}
};
self.jump = function () {
if (self.isGrounded && !self.isDead) {
self.vy = self.jumpForce;
self.isGrounded = false;
LK.getSound('jump').play();
return true;
}
return false;
};
self.die = function () {
if (!self.isDead) {
self.isDead = true;
LK.getSound('death').play();
createDeathParticles(self.x, self.y);
tween(graphics, {
alpha: 0
}, {
duration: 300
});
storage.deaths++;
storage.attempts++;
}
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x1a1a2e
});
/****
* Game Code
****/
// Game state
var gameState = "menu"; // menu, playing, gameOver
var player;
var currentLevel;
var camera = {
x: 0,
y: 0
};
var particles = [];
var levels = [];
var levelButtons = [];
var lastTick = 0;
// UI Elements
var scoreText = new Text2("SCORE: 0", {
size: 60,
fill: 0xFFFFFF
});
scoreText.anchor.set(0, 0);
scoreText.x = 150;
scoreText.y = 50;
LK.gui.top.addChild(scoreText);
var levelNameText = new Text2("LEVEL 1", {
size: 60,
fill: 0xFFFFFF
});
levelNameText.anchor.set(0.5, 0);
levelNameText.y = 50;
LK.gui.top.addChild(levelNameText);
var deathCountText = new Text2("DEATHS: 0", {
size: 40,
fill: 0xFFFFFF
});
deathCountText.anchor.set(1, 0);
deathCountText.x = -150;
deathCountText.y = 50;
LK.gui.topRight.addChild(deathCountText);
var messageText = new Text2("TAP TO JUMP", {
size: 80,
fill: 0xFFFFFF
});
messageText.anchor.set(0.5, 0.5);
LK.gui.center.addChild(messageText);
messageText.alpha = 0;
// Define all levels
function defineLevels() {
levels = [{
id: 1,
name: "Simple Run",
difficulty: 1,
length: 8000,
music: "level1Music",
obstacles: [{
type: "spike",
x: 2000,
y: 2650
}, {
type: "spike",
x: 2300,
y: 2650
}, {
type: "spike",
x: 3000,
y: 2650
}, {
type: "spike",
x: 3300,
y: 2650
}, {
type: "spike",
x: 3600,
y: 2650
}, {
type: "spike",
x: 4500,
y: 2650
}, {
type: "spike",
x: 4800,
y: 2650
}, {
type: "spike",
x: 5500,
y: 2650
}, {
type: "spike",
x: 6000,
y: 2650
}, {
type: "spike",
x: 6300,
y: 2650
}],
platforms: [{
x: 2700,
y: 2500,
width: 300,
height: 30
}, {
x: 3800,
y: 2400,
width: 300,
height: 30
}, {
x: 4200,
y: 2300,
width: 300,
height: 30
}, {
x: 5200,
y: 2500,
width: 500,
height: 30
}, {
x: 6500,
y: 2400,
width: 300,
height: 30
}]
}, {
id: 2,
name: "Spike Madness",
difficulty: 2,
length: 10000,
music: "level2Music",
obstacles: [{
type: "spike",
x: 1500,
y: 2650
}, {
type: "spike",
x: 1600,
y: 2650
}, {
type: "spike",
x: 2200,
y: 2650
}, {
type: "spike",
x: 2500,
y: 2650
}, {
type: "spike",
x: 2800,
y: 2650
}, {
type: "spike",
x: 3100,
y: 2650
}, {
type: "spike",
x: 3400,
y: 2350
},
// On platform
{
type: "spike",
x: 3700,
y: 2650
}, {
type: "spike",
x: 4000,
y: 2650
}, {
type: "spike",
x: 4300,
y: 2650
}, {
type: "spike",
x: 4600,
y: 2250
},
// On platform
{
type: "spike",
x: 4900,
y: 2250
},
// On platform
{
type: "spike",
x: 5200,
y: 2650
}, {
type: "spike",
x: 5500,
y: 2650
}, {
type: "spike",
x: 5800,
y: 2650
}, {
type: "spike",
x: 6100,
y: 2650
}, {
type: "spike",
x: 6400,
y: 2650
}, {
type: "spike",
x: 6700,
y: 2400
},
// On platform
{
type: "spike",
x: 7000,
y: 2400
},
// On platform
{
type: "spike",
x: 7300,
y: 2400
},
// On platform
{
type: "spike",
x: 7900,
y: 2650
}, {
type: "spike",
x: 8200,
y: 2650
}, {
type: "spike",
x: 8500,
y: 2650
}],
platforms: [{
x: 1800,
y: 2500,
width: 300,
height: 30
}, {
x: 3400,
y: 2400,
width: 500,
height: 30
}, {
x: 4600,
y: 2300,
width: 700,
height: 30
}, {
x: 7000,
y: 2450,
width: 1200,
height: 30
}, {
x: 8700,
y: 2500,
width: 400,
height: 30
}]
}, {
id: 3,
name: "The Final Dash",
difficulty: 3,
length: 12000,
music: "level3Music",
obstacles: [{
type: "spike",
x: 1200,
y: 2650
}, {
type: "spike",
x: 1500,
y: 2650
}, {
type: "spike",
x: 1800,
y: 2500
},
// On platform
{
type: "spike",
x: 2100,
y: 2500
},
// On platform
{
type: "spike",
x: 2400,
y: 2650
}, {
type: "spike",
x: 2700,
y: 2650
}, {
type: "spike",
x: 3000,
y: 2400
},
// On platform
{
type: "spike",
x: 3300,
y: 2400
},
// On platform
{
type: "spike",
x: 3600,
y: 2400
},
// On platform
{
type: "spike",
x: 3900,
y: 2650
}, {
type: "spike",
x: 4200,
y: 2650
}, {
type: "spike",
x: 4500,
y: 2650
}, {
type: "spike",
x: 4800,
y: 2300
},
// On platform
{
type: "spike",
x: 5100,
y: 2300
},
// On platform
{
type: "spike",
x: 5400,
y: 2300
},
// On platform
{
type: "spike",
x: 5700,
y: 2650
}, {
type: "spike",
x: 6000,
y: 2650
}, {
type: "spike",
x: 6300,
y: 2650
}, {
type: "spike",
x: 6600,
y: 2650
}, {
type: "spike",
x: 6900,
y: 2650
}, {
type: "spike",
x: 7200,
y: 2200
},
// On platform
{
type: "spike",
x: 7500,
y: 2200
},
// On platform
{
type: "spike",
x: 7800,
y: 2200
},
// On platform
{
type: "spike",
x: 8100,
y: 2650
}, {
type: "spike",
x: 8400,
y: 2650
}, {
type: "spike",
x: 8700,
y: 2650
}, {
type: "spike",
x: 9000,
y: 2100
},
// On platform
{
type: "spike",
x: 9300,
y: 2100
},
// On platform
{
type: "spike",
x: 9600,
y: 2100
},
// On platform
{
type: "spike",
x: 9900,
y: 2650
}, {
type: "spike",
x: 10200,
y: 2650
}, {
type: "spike",
x: 10500,
y: 2650
}],
platforms: [{
x: 1800,
y: 2550,
width: 600,
height: 30
}, {
x: 3300,
y: 2450,
width: 900,
height: 30
}, {
x: 5100,
y: 2350,
width: 900,
height: 30
}, {
x: 7500,
y: 2250,
width: 900,
height: 30
}, {
x: 9300,
y: 2150,
width: 900,
height: 30
}, {
x: 11000,
y: 2500,
width: 400,
height: 30
}]
}];
}
// Initialize level select menu
function initLevelSelect() {
gameState = "menu";
clearLevel();
// Create background
var background = game.attachAsset('background', {
anchorX: 0,
anchorY: 0
});
// Play menu music
LK.playMusic('menuMusic');
// Show title
messageText.setText("GEOMETRY DASH 5: LEVEL SELECT");
tween(messageText, {
alpha: 1
}, {
duration: 500
});
// Calculate how many levels are unlocked
var unlockedLevels = storage.completedLevels.length + 1;
if (unlockedLevels > levels.length) {
unlockedLevels = levels.length;
}
// Create level buttons
levelButtons = [];
for (var i = 0; i < levels.length; i++) {
var level = levels[i];
var button = new LevelButton();
button.init(level.id, level.name, i < unlockedLevels);
// Position buttons in a grid, 3 per row
var row = Math.floor(i / 3);
var col = i % 3;
button.x = 512 + col * 512;
button.y = 800 + row * 500;
game.addChild(button);
levelButtons.push(button);
}
// Show stats
scoreText.setText("COMPLETED: " + storage.completedLevels.length + "/" + levels.length);
deathCountText.setText("DEATHS: " + storage.deaths);
}
// Start a specific level
function startLevel(levelId) {
gameState = "playing";
clearLevel();
// Find level data
var levelData = null;
for (var i = 0; i < levels.length; i++) {
if (levels[i].id === levelId) {
levelData = levels[i];
break;
}
}
if (!levelData) {
console.log("Level not found: " + levelId);
return;
}
// Store the current level
storage.currentLevel = levelId;
// Create level
currentLevel = new Level();
currentLevel.init(levelData);
game.addChild(currentLevel);
// Create player
player = new Player();
player.x = 1000;
player.y = 2500;
player.init();
game.addChild(player);
// Update UI
levelNameText.setText(levelData.name);
deathCountText.setText("DEATHS: " + storage.deaths);
// Show message
messageText.setText("TAP TO JUMP");
tween(messageText, {
alpha: 1
}, {
duration: 500,
onFinish: function onFinish() {
LK.setTimeout(function () {
tween(messageText, {
alpha: 0
}, {
duration: 500
});
}, 1500);
}
});
// Play level music
LK.playMusic(levelData.music);
// Reset camera
camera.x = 0;
camera.y = 0;
}
// Clear all level elements
function clearLevel() {
// Remove level elements
if (currentLevel) {
game.removeChild(currentLevel);
currentLevel = null;
}
// Remove player
if (player) {
game.removeChild(player);
player = null;
}
// Clear messages
messageText.alpha = 0;
// Remove level buttons
for (var i = 0; i < levelButtons.length; i++) {
game.removeChild(levelButtons[i]);
}
levelButtons = [];
// Clear particles
for (var j = 0; j < particles.length; j++) {
particles[j].destroy();
}
particles = [];
}
// Handle level completion
function completeLevel() {
gameState = "levelComplete";
// Add level to completed levels if not already there
if (!storage.completedLevels.includes(storage.currentLevel)) {
storage.completedLevels.push(storage.currentLevel);
}
// Play success sound
LK.getSound('levelComplete').play();
// Show completion message
messageText.setText("LEVEL COMPLETE!");
tween(messageText, {
alpha: 1
}, {
duration: 500
});
// Return to level select after a delay
LK.setTimeout(function () {
LK.showYouWin();
}, 2000);
}
// Reset the current level after death
function resetLevel() {
// Don't reset if we're not playing
if (gameState !== "playing") {
return;
}
// Hide death message
tween(messageText, {
alpha: 0
}, {
duration: 300
});
// Create player
if (player) {
game.removeChild(player);
}
player = new Player();
player.x = 1000;
player.y = 2500;
player.init();
game.addChild(player);
// Reset camera
camera.x = 0;
camera.y = 0;
// Update death count
deathCountText.setText("DEATHS: " + storage.deaths);
// Clear particles
for (var i = 0; i < particles.length; i++) {
particles[i].destroy();
}
particles = [];
}
// Create explosion particles when player dies
function createDeathParticles(x, y) {
var particleCount = 30;
var playerColor = 0x3498db;
for (var i = 0; i < particleCount; i++) {
var particle = new Particle();
particle.init(x, y, playerColor);
game.addChild(particle);
particles.push(particle);
}
// Show death message
messageText.setText("TAP TO RETRY");
tween(messageText, {
alpha: 1
}, {
duration: 300
});
// Reset level after a short delay
LK.setTimeout(resetLevel, 1000);
}
// Input Handlers
game.down = function (x, y) {
if (gameState === "playing") {
if (player && !player.isDead) {
player.jump();
} else if (player && player.isDead) {
resetLevel();
}
}
};
game.update = function () {
var now = Date.now();
var delta = now - lastTick;
lastTick = now;
// Process particles
for (var i = particles.length - 1; i >= 0; i--) {
if (particles[i].update()) {
particles.splice(i, 1);
}
}
if (gameState === "playing" && player && !player.isDead) {
// Update player
player.update();
// Check collisions
if (currentLevel) {
var collision = currentLevel.checkCollisions(player);
if (collision === 'finish') {
completeLevel();
}
}
// Camera follow player
camera.x = player.x - 512; // Keep player at 1/4 of screen
if (camera.x < 0) {
camera.x = 0;
}
// Apply camera transform to level
if (currentLevel) {
currentLevel.x = -camera.x;
}
}
};
// Initialize the game
function initGame() {
defineLevels();
initLevelSelect();
}
// Start the game
initGame(); ===================================================================
--- original.js
+++ change.js
@@ -817,9 +817,9 @@
currentLevel.init(levelData);
game.addChild(currentLevel);
// Create player
player = new Player();
- player.x = 500;
+ player.x = 1000;
player.y = 2500;
player.init();
game.addChild(player);
// Update UI
@@ -909,9 +909,9 @@
if (player) {
game.removeChild(player);
}
player = new Player();
- player.x = 500;
+ player.x = 1000;
player.y = 2500;
player.init();
game.addChild(player);
// Reset camera