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Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'fontSize')' in or related to this line: 'self.titleText.style.fontSize = titleSizes[currentLanguage] || 200;' Line Number: 1041
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dil değiştirince bazen dillere göre yazılar ekrandan çıkıyor ya da iç içe geçiyor. Dillere göre text sizelarını değiştirebilir misin.Butonlardan çıkmayacak gibi ya da ekrandan çıkmayacak gibi ya da iç içe geçmiyecek gibi.
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nasıl oynanır kısmına güvenilir müşterinin açıklamasına %70 olasıklıkla güvenebilirsin yazsın. güvenilir olmayan müşteri de ekle açıklamasına %30 olasılıkla güvenebilirsin yazsın. bütün dillere adapte et.
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nasıl oynanır kısmına güvenilir olan müşterini
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Gamestartscreene ayarlar butonunun altına 'NASIL OYNANIR' butonu ekle. Bu tuşa basınca bir tam ekran açılsın ve orda oyunun nasıl oynanacağı yazsın. Bir de sağ üstte geri tuşu olsun.Bu ekrandayken arkadaki tuşlara dokunamayalım.Bu ekran opak olsun.
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dil seçenekleri arasına korsanca da ekle ve korsanca yapınca bütün oyun her şey korsancaya dönüşsün.
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dil seçenekleri arasına italyanca da ekle ve italyanca yapınca bütün oyun her şey italyancaya dönüşsün dil seçenekleri arasına almanca da ekle ve almanca yapınca bütün oyun her şey almancaya dönüşsün dil seçenekleri arasına rusça da ekle ve rusça yapınca bütün oyun her şey rusçaya dönüşsün
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dil seçenekleri arasına fransızca da ekle ve fransızca yapınca bütün oyun her şey fransızcaya dönüşsün dil seçenekleri arasına korece de ekle ve korece yapınca bütün oyun her şey koreceye dönüşsün
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SettingsScreen içinde dil değiştirirken sen window.currentLanguage değişkenini güncelliyorsun ama updateAllLanguageTexts() fonksiyonu sadece global currentLanguage değişkenine bakıyor. Yani start screen güncelleme tetiklense bile yanlış kaynağa bakıyor. Bu yüzden değişmiyor Çözüm: Dil seçimini window.currentLanguage değil global currentLanguage üzerinden tutmalısın
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Sorun SettingsScreen içinde currentLanguage değişkeninin yerel (var) olarak tanımlanıp güncellenmesi ve global currentLanguage'in güncellenmemesinden kaynaklanıyor. updateAllLanguageTexts() global currentLanguagee bakıyor bu yüzden başlangıç ekranı güncellenmiyor. Yapılacak düzeltme: languageLeftArrow.down ve languageRightArrow.down içindeki currentLanguage atamalarını global currentLanguagei değiştirecek şekilde değiştir.
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hala sorun devam ediyor dil değişince başlangıç ekranındaki textler değişmiyor.
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nolur artık ayarlarda dili değiştirince başlangıç ekranındaki textleri dile göre update et hemen sorun ne ise bul ve çöz
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ses ayarları değişince bütün sound effectlerin de sesi artıp azalsın
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yeni assetli müşteri gelince çalan ses oluştur. Ses ayarı değişince ayara göre değişsin.
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bazen dil değiştirince oyun içi ilaç textleri güncellenince de dile göre değiştir o textleri
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ayarlarda sesi değiştirince çalan şarkı çalmasın ona gerek yok sadece sesi değiştirelim o bug yapıyor çünkü o ses
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1", {
volume: 0.3,
language: "turkish"
});
/****
* Classes
****/
var ConfirmationDialog = Container.expand(function (message, cost, onConfirm) {
var self = Container.call(this);
// Dialog background - covers entire screen to block clicks
var dialogBg = self.attachAsset('pharmacyBackground', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1366,
scaleX: 1.0,
scaleY: 1.0
});
dialogBg.tint = 0x000000;
dialogBg.alpha = 1.0;
// Add click handler to background to prevent clicks from going through
dialogBg.down = function (x, y, obj) {
// Do nothing - this blocks clicks from reaching other elements
};
// Get current language texts
var texts = languageTexts[currentLanguage];
// Confirmation message
var messageContent = cost > 0 ? texts.upgradeQuestion + '\n' + message + '\n' + texts.cost + cost : message + '\n\n' + texts.addonQuestion;
var messageText = new Text2(messageContent, {
size: 60,
fill: 0xFFFFFF,
font: 'Comic Sans MS'
});
messageText.anchor.set(0.5, 0.5);
messageText.x = 1024;
messageText.y = 1200;
self.addChild(messageText);
// Yes button
var yesButton = self.addChild(LK.getAsset('upgradeButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 824,
y: 1500,
scaleX: 1.5,
scaleY: 1.5
}));
yesButton.tint = 0x228b22;
var yesText = new Text2(texts.yes, {
size: 50,
fill: 0xFFFFFF,
font: 'Comic Sans MS'
});
yesText.anchor.set(0.5, 0.5);
yesText.x = 824;
yesText.y = 1500;
self.addChild(yesText);
// No button
var noButton = self.addChild(LK.getAsset('upgradeButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 1224,
y: 1500,
scaleX: 1.5,
scaleY: 1.5
}));
noButton.tint = 0xcc0000;
var noText = new Text2(texts.no, {
size: 50,
fill: 0xFFFFFF,
font: 'Comic Sans MS'
});
noText.anchor.set(0.5, 0.5);
noText.x = 1224;
noText.y = 1500;
self.addChild(noText);
// Store text references for language updates
self.messageText = messageText;
self.yesText = yesText;
self.noText = noText;
self.originalMessage = message;
self.originalCost = cost;
// Update dialog text when language changes
self.updateLanguage = function () {
var texts = languageTexts[currentLanguage];
var translatedMessage = self.originalMessage;
// Translate upgrade names for confirmation dialogs
if (self.originalCost > 0) {
var upgradeTranslations = {
'turkish': {
'Kapasite Yükseltmesi': 'Kapasite Yükseltmesi',
'Normal İlaç Yükseltmesi': 'Normal İlaç Yükseltmesi',
'Gelişmiş İlaç Yükseltmesi': 'Gelişmiş İlaç Yükseltmesi',
'Müşteri Hızı Yükseltmesi': 'Müşteri Hızı Yükseltmesi'
},
'english': {
'Kapasite Yükseltmesi': 'Capacity Upgrade',
'Normal İlaç Yükseltmesi': 'Regular Medicine Upgrade',
'Gelişmiş İlaç Yükseltmesi': 'Enhanced Medicine Upgrade',
'Müşteri Hızı Yükseltmesi': 'Customer Speed Upgrade'
}
};
if (upgradeTranslations[currentLanguage] && upgradeTranslations[currentLanguage][self.originalMessage]) {
translatedMessage = upgradeTranslations[currentLanguage][self.originalMessage];
}
}
var messageContent = self.originalCost > 0 ? texts.upgradeQuestion + '\n' + translatedMessage + '\n' + texts.cost + self.originalCost : translatedMessage + '\n\n' + texts.addonQuestion;
self.messageText.setText(messageContent);
self.yesText.setText(texts.yes);
self.noText.setText(texts.no);
};
// Event handlers
yesButton.down = function (x, y, obj) {
onConfirm();
self.destroy();
};
noButton.down = function (x, y, obj) {
self.destroy();
};
return self;
});
var Customer = Container.expand(function () {
var self = Container.call(this);
// Determine customer type based on active addons
self.isDouble = doubleCustomersActive && Math.random() < 0.2;
self.isVip = vipCustomersActive && Math.random() < 0.15;
self.isSuspicious = !self.isDouble && !self.isVip && Math.random() < 0.3;
self.willReport = self.isSuspicious ? false : Math.random() < 0.4;
self.served = false;
self.timeOnScreen = 0;
self.needsSecondDose = self.isDouble;
// Define customer types
var customerTypes = ['customer', 'customerElderly', 'customerYoung', 'customerBusiness'];
var selectedType;
if (self.isDouble) {
selectedType = 'doubleCustomer';
} else if (self.isVip) {
selectedType = 'vipCustomer';
} else if (self.isSuspicious) {
selectedType = 'suspiciousCustomer';
} else {
selectedType = customerTypes[Math.floor(Math.random() * customerTypes.length)];
}
self.customerType = selectedType;
var customerGraphics = self.attachAsset(selectedType, {
anchorX: 0.5,
anchorY: 1.0,
scaleX: 1.5,
scaleY: 1.5
});
self.regularPayment = 10 + Math.floor(Math.random() * 11);
self.enhancedPayment = Math.floor((self.regularPayment + regularUpgradeBonus) * enhancedMultiplier);
self.update = function () {
self.timeOnScreen++;
var patienceTime = riskBalanceActive ? 420 : 600; // 30% less patience if risk balance active
if (self.timeOnScreen > patienceTime && !self.served) {
self.leaveAngry();
}
};
self.serveRegular = function () {
if (self.served) {
return;
}
self.served = true;
var earnedAmount = self.regularPayment + regularUpgradeBonus;
// "Might report illegal activity!" (willReport true): regular = earn, enhanced = 50% earn
// "Seems trustworthy" (willReport false, not suspicious): always earn
// Suspicious: regular = lose, enhanced = earn
if (self.isSuspicious) {
// Suspicious: regular = lose, enhanced = earn
var penaltyAmount = 20 * day;
money -= penaltyAmount;
var savedVolume = storage.volume;
if (savedVolume > 0) {
LK.getSound('warning').volume = savedVolume;
LK.getSound('warning').play();
}
penalties++;
self.showMoneyLost(penaltyAmount);
earnedAmount = 0; // No money earned
} else if (self.willReport) {
// "Might report illegal activity!" - regular = earn
// EnhancedFocus disables regular income
if (enhancedFocusActive) {
earnedAmount = 0;
} else {
// Regular enhanced chance - 15% chance to get enhanced price
if (regularEnhancedChance && Math.random() < 0.15) {
earnedAmount = Math.floor((self.regularPayment + regularUpgradeBonus) * enhancedMultiplier);
}
// VIP customer doubles money
if (self.isVip) {
earnedAmount *= 2;
}
// Double money days
if (doubleMoneyDays > 0) {
earnedAmount *= 2;
}
// Risk balance - 1.5x multiplier
if (riskBalanceActive) {
earnedAmount = Math.floor(earnedAmount * 1.5);
}
}
money += earnedAmount;
if (earnedAmount > 0) {
var savedVolume = storage.volume;
if (savedVolume > 0) {
LK.getSound('cashRegister').volume = savedVolume;
LK.getSound('cashRegister').play();
}
self.showMoneyEarned(earnedAmount);
}
} else {
// "Seems trustworthy" (not suspicious, willReport false): always earn
if (enhancedFocusActive) {
earnedAmount = 0;
} else {
// Regular enhanced chance - 15% chance to get enhanced price
if (regularEnhancedChance && Math.random() < 0.15) {
earnedAmount = Math.floor((self.regularPayment + regularUpgradeBonus) * enhancedMultiplier);
}
// VIP customer doubles money
if (self.isVip) {
earnedAmount *= 2;
}
// Double money days
if (doubleMoneyDays > 0) {
earnedAmount *= 2;
}
// Risk balance - 1.5x multiplier
if (riskBalanceActive) {
earnedAmount = Math.floor(earnedAmount * 1.5);
}
}
money += earnedAmount;
if (earnedAmount > 0) {
var savedVolume = storage.volume;
if (savedVolume > 0) {
LK.getSound('cashRegister').volume = savedVolume;
LK.getSound('cashRegister').play();
}
self.showMoneyEarned(earnedAmount);
}
}
// Handle double customers
if (self.needsSecondDose) {
self.needsSecondDose = false;
self.served = false; // Allow second serving
return; // Don't leave yet
}
self.leave();
};
self.serveEnhanced = function () {
if (self.served) {
return;
}
self.served = true;
// "Might report illegal activity!" (willReport true): enhanced = 50% earn, 50% penalty
// "Seems trustworthy" (willReport false, not suspicious): always earn
// Suspicious: enhanced = earn, regular = lose
if (self.isSuspicious) {
// Suspicious: enhanced = earn
var enhancedAmount = Math.floor((self.regularPayment + regularUpgradeBonus) * enhancedMultiplier);
// Enhanced double chance - 15% chance for 2x money
if (enhancedDoubleChance && Math.random() < 0.15) {
enhancedAmount *= 2;
}
// Enhanced focus addon - 2x money from enhanced
if (enhancedFocusActive) {
enhancedAmount *= 2;
}
// VIP customer doubles money
if (self.isVip) {
enhancedAmount *= 2;
}
// Double money days
if (doubleMoneyDays > 0) {
enhancedAmount *= 2;
}
// Risk balance - 1.5x multiplier
if (riskBalanceActive) {
enhancedAmount = Math.floor(enhancedAmount * 1.5);
}
money += enhancedAmount;
var savedVolume = storage.volume;
if (savedVolume > 0) {
LK.getSound('cashRegister').volume = savedVolume;
LK.getSound('cashRegister').play();
}
self.showMoneyEarned(enhancedAmount);
} else if (self.willReport) {
// "Might report illegal activity!" - enhanced = 50% earn, 50% penalty
if (Math.random() < 0.3) {
// Earn money
var enhancedAmount = Math.floor((self.regularPayment + regularUpgradeBonus) * enhancedMultiplier);
if (enhancedDoubleChance && Math.random() < 0.15) {
enhancedAmount *= 2;
}
if (enhancedFocusActive) {
enhancedAmount *= 2;
}
if (self.isVip) {
enhancedAmount *= 2;
}
if (doubleMoneyDays > 0) {
enhancedAmount *= 2;
}
if (riskBalanceActive) {
enhancedAmount = Math.floor(enhancedAmount * 1.5);
}
money += enhancedAmount;
var savedVolume = storage.volume;
if (savedVolume > 0) {
LK.getSound('cashRegister').volume = savedVolume;
LK.getSound('cashRegister').play();
}
self.showMoneyEarned(enhancedAmount);
} else {
// Penalty
var penaltyAmount = 20 * day;
money -= penaltyAmount;
var savedVolume = storage.volume;
if (savedVolume > 0) {
LK.getSound('warning').volume = savedVolume;
LK.getSound('warning').play();
}
penalties++;
self.showMoneyLost(penaltyAmount);
}
} else {
// "Seems trustworthy" (not suspicious, willReport false): 60% chance to earn
if (Math.random() < 0.7) {
// Earn money
var enhancedAmount = Math.floor((self.regularPayment + regularUpgradeBonus) * enhancedMultiplier);
if (enhancedDoubleChance && Math.random() < 0.15) {
enhancedAmount *= 2;
}
if (enhancedFocusActive) {
enhancedAmount *= 2;
}
if (self.isVip) {
enhancedAmount *= 2;
}
if (doubleMoneyDays > 0) {
enhancedAmount *= 2;
}
if (riskBalanceActive) {
enhancedAmount = Math.floor(enhancedAmount * 1.5);
}
money += enhancedAmount;
var savedVolume = storage.volume;
if (savedVolume > 0) {
LK.getSound('cashRegister').volume = savedVolume;
LK.getSound('cashRegister').play();
}
self.showMoneyEarned(enhancedAmount);
} else {
// 40% chance to lose money
var penaltyAmount = 15 * day;
money -= penaltyAmount;
var savedVolume = storage.volume;
if (savedVolume > 0) {
LK.getSound('warning').volume = savedVolume;
LK.getSound('warning').play();
}
penalties++;
self.showMoneyLost(penaltyAmount);
}
}
// Handle double customers
if (self.needsSecondDose) {
self.needsSecondDose = false;
self.served = false; // Allow second serving
return; // Don't leave yet
}
self.leave();
};
self.leave = function () {
tween(self, {
alpha: 0,
y: self.y - 100
}, {
duration: 500,
onFinish: function onFinish() {
self.destroy();
}
});
};
self.leaveAngry = function () {
var penaltyAmount = 10 + Math.floor(Math.random() * 11) + 15 * (day - 1);
money -= penaltyAmount;
self.served = true; // Mark as served so it gets removed from customers array
self.showMoneyLost(penaltyAmount);
self.leave();
};
self.showMoneyEarned = function (amount) {
var moneyText = new Text2('+$' + amount, {
size: 120,
fill: 0x00FF00,
font: 'Comic Sans MS'
});
moneyText.anchor.set(0.5, 0.5);
moneyText.x = self.x;
moneyText.y = self.y - 200;
// Start with larger scale for emphasis
moneyText.scaleX = 1.5;
moneyText.scaleY = 1.5;
game.addChild(moneyText);
tween(moneyText, {
y: moneyText.y - 150,
alpha: 0,
scaleX: 1.0,
scaleY: 1.0
}, {
duration: 2000,
onFinish: function onFinish() {
moneyText.destroy();
}
});
};
self.showMoneyLost = function (amount) {
var moneyText = new Text2('-$' + amount, {
size: 120,
fill: 0xFF0000,
font: 'Comic Sans MS'
});
moneyText.anchor.set(0.5, 0.5);
moneyText.x = self.x;
moneyText.y = self.y - 200;
// Start with larger scale for emphasis
moneyText.scaleX = 1.5;
moneyText.scaleY = 1.5;
game.addChild(moneyText);
tween(moneyText, {
y: moneyText.y - 150,
alpha: 0,
scaleX: 1.0,
scaleY: 1.0
}, {
duration: 2000,
onFinish: function onFinish() {
moneyText.destroy();
}
});
};
return self;
});
var EndOfDayMenu = Container.expand(function () {
var self = Container.call(this);
// Start menu music immediately when menu is created with stored volume
var savedVolume = storage.volume;
if (savedVolume > 0) {
LK.playMusic('menuMusic', {
fade: {
start: 0,
end: savedVolume,
duration: 100
}
});
}
// Menu background
var menuBg = self.attachAsset('pharmacyBackground', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1366,
scaleX: 0.8,
scaleY: 0.6
});
menuBg.tint = 0x000000;
menuBg.alpha = 0.8;
// Menu title - Day Complete at top, moved higher
var texts = languageTexts[currentLanguage];
var titleText = texts.dayComplete.replace('{day}', day);
var menuTitle = new Text2(titleText, {
size: 160,
fill: 0xFFFFFF,
font: 'Comic Sans MS'
});
menuTitle.anchor.set(0.5, 0.5);
menuTitle.x = 1024;
menuTitle.y = 650;
self.addChild(menuTitle);
// Daily earnings text - below title
var earningsText = new Text2(texts.totalMoney + money, {
size: 70,
fill: 0xFFFFFF,
font: 'Comic Sans MS'
});
earningsText.anchor.set(0.5, 0.5);
earningsText.x = 1024;
earningsText.y = 880;
self.addChild(earningsText);
// Capacity upgrade button - center top with more spacing (only show if capacity < 5)
var capacityButton = null;
var capacityText = null;
if (pharmacyCapacity < 5) {
capacityButton = self.addChild(LK.getAsset('upgradeButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 2050,
scaleX: 2.5,
scaleY: 2.5
}));
var capacityCost = 150 + (pharmacyCapacity - 1) * 50;
var capacityTextColor = money >= capacityCost ? 0xFFFFFF : 0xFF0000;
capacityText = new Text2(texts.capacityUpgrade + capacityCost, {
size: 55,
fill: capacityTextColor,
font: 'Comic Sans MS'
});
capacityText.anchor.set(0.5, 0.5);
capacityText.x = 1024;
capacityText.y = 2050;
self.addChild(capacityText);
}
// Regular payment upgrade button - center middle with proper spacing
var regularUpgradeButton = self.addChild(LK.getAsset('upgradeButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1450,
scaleX: 2.5,
scaleY: 2.5
}));
var regularUpgradeCost = 200 + (regularUpgradeLevel - 1) * 50;
var regularTextColor = money >= regularUpgradeCost ? 0xFFFFFF : 0xFF0000;
var regularUpgradeText = new Text2(texts.regularUpgrade + regularUpgradeCost, {
size: 55,
fill: regularTextColor,
font: 'Comic Sans MS'
});
regularUpgradeText.anchor.set(0.5, 0.5);
regularUpgradeText.x = 1024;
regularUpgradeText.y = 1450;
self.addChild(regularUpgradeText);
// Enhanced multiplier upgrade button - center bottom with proper spacing
var enhancedUpgradeButton = self.addChild(LK.getAsset('upgradeButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1750,
scaleX: 2.5,
scaleY: 2.5
}));
var enhancedUpgradeCost = 300 + (enhancedUpgradeLevel - 1) * 50;
var enhancedTextColor = money >= enhancedUpgradeCost ? 0xFFFFFF : 0xFF0000;
var enhancedUpgradeText = new Text2(texts.enhancedUpgrade + enhancedUpgradeCost, {
size: 55,
fill: enhancedTextColor,
font: 'Comic Sans MS'
});
enhancedUpgradeText.anchor.set(0.5, 0.5);
enhancedUpgradeText.x = 1024;
enhancedUpgradeText.y = 1750;
self.addChild(enhancedUpgradeText);
// Customer speed upgrade button
var customerSpeedButton = self.addChild(LK.getAsset('upgradeButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1150,
scaleX: 2.5,
scaleY: 2.5
}));
var customerSpeedCost = 250 + customerSpeedUpgrade * 75;
var customerSpeedTextColor = money >= customerSpeedCost ? 0xFFFFFF : 0xFF0000;
var customerSpeedText = new Text2(texts.customerSpeedUpgrade + customerSpeedCost, {
size: 55,
fill: customerSpeedTextColor,
font: 'Comic Sans MS'
});
customerSpeedText.anchor.set(0.5, 0.5);
customerSpeedText.x = 1024;
customerSpeedText.y = 1150;
self.addChild(customerSpeedText);
// Next day button - bottom right, moved lower
var nextDayButton = self.addChild(LK.getAsset('nextDayButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 1600,
y: 2190,
scaleX: 1.5,
scaleY: 1.5
}));
var nextDayText = new Text2(texts.nextDay, {
size: 50,
fill: 0xFFFFFF,
font: 'Comic Sans MS'
});
nextDayText.anchor.set(0.5, 0.5);
nextDayText.x = 1600;
nextDayText.y = 2190;
self.addChild(nextDayText);
// Function to update upgrade text colors based on current money
function updateUpgradeTextColors() {
var texts = languageTexts[currentLanguage];
if (capacityText && pharmacyCapacity < 5) {
var capacityCost = 150 + (pharmacyCapacity - 1) * 50;
var capacityTextColor = money >= capacityCost ? 0xFFFFFF : 0xFF0000;
capacityText.tint = capacityTextColor;
capacityText.setText(texts.capacityUpgrade + capacityCost);
}
var regularUpgradeCost = 200 + (regularUpgradeLevel - 1) * 50;
var regularTextColor = money >= regularUpgradeCost ? 0xFFFFFF : 0xFF0000;
regularUpgradeText.tint = regularTextColor;
regularUpgradeText.setText(texts.regularUpgrade + regularUpgradeCost);
var enhancedUpgradeCost = 300 + (enhancedUpgradeLevel - 1) * 50;
var enhancedTextColor = money >= enhancedUpgradeCost ? 0xFFFFFF : 0xFF0000;
enhancedUpgradeText.tint = enhancedTextColor;
enhancedUpgradeText.setText(texts.enhancedUpgrade + enhancedUpgradeCost);
var customerSpeedCost = 250 + customerSpeedUpgrade * 75;
var customerSpeedTextColor = money >= customerSpeedCost ? 0xFFFFFF : 0xFF0000;
customerSpeedText.tint = customerSpeedTextColor;
customerSpeedText.setText(texts.customerSpeedUpgrade + customerSpeedCost);
}
// Initial color update
updateUpgradeTextColors();
// Event handlers
if (capacityButton) {
capacityButton.down = function (x, y, obj) {
var capacityCost = 150 + (pharmacyCapacity - 1) * 50;
if (money >= capacityCost && pharmacyCapacity < 5) {
var texts = languageTexts[currentLanguage];
var upgradeName = currentLanguage === 'turkish' ? 'Kapasite Yükseltmesi' : 'Capacity Upgrade';
var confirmDialog = game.addChild(new ConfirmationDialog(upgradeName, capacityCost, function () {
money -= capacityCost;
pharmacyCapacity++;
var texts = languageTexts[currentLanguage];
earningsText.setText(texts.totalMoney + money);
moneyText.setText(texts.money + money);
capacityText2.setText(texts.capacity + pharmacyCapacity);
if (pharmacyCapacity >= 5) {
capacityButton.destroy();
capacityText.destroy();
} else {
capacityText.setText(texts.capacityUpgrade + (150 + (pharmacyCapacity - 1) * 50));
}
regularLabel.setText(texts.regularMedicine + (10 + regularUpgradeBonus) + '-' + (20 + regularUpgradeBonus) + ')');
enhancedLabel.setText(texts.enhancedMedicine + enhancedMultiplier.toFixed(1) + texts.profit);
updateUpgradeTextColors();
}));
}
};
}
regularUpgradeButton.down = function (x, y, obj) {
var regularUpgradeCost = 200 + (regularUpgradeLevel - 1) * 50;
if (money >= regularUpgradeCost) {
var texts = languageTexts[currentLanguage];
var upgradeName = currentLanguage === 'turkish' ? 'Normal İlaç Yükseltmesi' : 'Regular Medicine Upgrade';
var confirmDialog = game.addChild(new ConfirmationDialog(upgradeName, regularUpgradeCost, function () {
money -= regularUpgradeCost;
regularUpgradeLevel++;
regularUpgradeBonus += 5;
var texts = languageTexts[currentLanguage];
earningsText.setText(texts.totalMoney + money);
moneyText.setText(texts.money + money);
regularUpgradeText.setText(texts.regularUpgrade + (200 + (regularUpgradeLevel - 1) * 50));
regularLabel.setText(texts.regularMedicine + (10 + regularUpgradeBonus) + '-' + (20 + regularUpgradeBonus) + ')');
enhancedLabel.setText(texts.enhancedMedicine + enhancedMultiplier.toFixed(1) + texts.profit);
updateUpgradeTextColors();
}));
}
};
enhancedUpgradeButton.down = function (x, y, obj) {
var enhancedUpgradeCost = 300 + (enhancedUpgradeLevel - 1) * 50;
if (money >= enhancedUpgradeCost) {
var texts = languageTexts[currentLanguage];
var upgradeName = currentLanguage === 'turkish' ? 'Gelişmiş İlaç Yükseltmesi' : 'Enhanced Medicine Upgrade';
var confirmDialog = game.addChild(new ConfirmationDialog(upgradeName, enhancedUpgradeCost, function () {
money -= enhancedUpgradeCost;
enhancedUpgradeLevel++;
enhancedMultiplier += 0.2;
var texts = languageTexts[currentLanguage];
earningsText.setText(texts.totalMoney + money);
moneyText.setText(texts.money + money);
enhancedUpgradeText.setText(texts.enhancedUpgrade + (300 + (enhancedUpgradeLevel - 1) * 50));
regularLabel.setText(texts.regularMedicine + (10 + regularUpgradeBonus) + '-' + (20 + regularUpgradeBonus) + ')');
enhancedLabel.setText(texts.enhancedMedicine + enhancedMultiplier.toFixed(1) + texts.profit);
updateUpgradeTextColors();
}));
}
};
customerSpeedButton.down = function (x, y, obj) {
var customerSpeedCost = 250 + customerSpeedUpgrade * 75;
if (money >= customerSpeedCost) {
var texts = languageTexts[currentLanguage];
var upgradeName = currentLanguage === 'turkish' ? 'Müşteri Hızı Yükseltmesi' : 'Customer Speed Upgrade';
var confirmDialog = game.addChild(new ConfirmationDialog(upgradeName, customerSpeedCost, function () {
money -= customerSpeedCost;
customerSpeedUpgrade++;
var texts = languageTexts[currentLanguage];
earningsText.setText(texts.totalMoney + money);
moneyText.setText(texts.money + money);
customerSpeedText.setText(texts.customerSpeedUpgrade + (250 + customerSpeedUpgrade * 75));
updateUpgradeTextColors();
}));
}
};
nextDayButton.down = function (x, y, obj) {
nextDay();
self.destroy();
endOfDayMenu = null;
gameRunning = true;
var savedVolume = storage.volume;
if (savedVolume > 0) {
LK.playMusic('gameplayMusic', {
fade: {
start: 0,
end: savedVolume,
duration: 100
}
});
} else {}
};
return self;
});
var GameStartScreen = Container.expand(function () {
var self = Container.call(this);
// Start screen background
var startBg = self.attachAsset('startBackground', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1366
});
// Game title
var texts = languageTexts[currentLanguage];
var titleText = new Text2(texts.gameTitle, {
size: 250,
fill: 0x0a1df0,
font: 'Comic Sans MS'
});
titleText.anchor.set(0.5, 0.5);
titleText.x = 1024;
titleText.y = 350;
self.addChild(titleText);
// Save reference to titleText
self.titleText = titleText;
// Subtitle
var subtitleText = new Text2(texts.gameSubtitle, {
size: 90,
fill: 0x000000,
font: 'Comic Sans MS'
});
subtitleText.anchor.set(0.5, 0.5);
subtitleText.x = 1024;
subtitleText.y = 600;
self.addChild(subtitleText);
// Save reference to subtitleText
self.subtitleText = subtitleText;
// Settings button
var settingsButton = self.addChild(LK.getAsset('menuButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1600,
scaleX: 1.5,
scaleY: 1.5
}));
settingsButton.tint = 0x808080;
var settingsText = new Text2(texts.settings, {
size: 50,
fill: 0xFFFFFF,
font: 'Comic Sans MS'
});
settingsText.anchor.set(0.5, 0.5);
settingsText.x = 1024;
settingsText.y = 1600;
self.addChild(settingsText);
// Save reference to settingsText
self.settingsText = settingsText;
// Difficulty selection button
self.selectedDifficulty = 'normal';
var difficultyButton = self.addChild(LK.getAsset('menuButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1350,
scaleX: 1.7,
scaleY: 1.5
}));
difficultyButton.tint = 0x4682b4;
var difficultyDisplayText = self.selectedDifficulty === 'easy' ? texts.easy : self.selectedDifficulty === 'hard' ? texts.hard : texts.normal;
var difficultyText = new Text2(texts.difficulty + difficultyDisplayText, {
size: 50,
fill: 0xFFFFFF,
font: 'Comic Sans MS'
});
difficultyText.anchor.set(0.5, 0.5);
difficultyText.x = 1024;
difficultyText.y = 1350;
self.addChild(difficultyText);
// Save reference to difficultyText
self.difficultyText = difficultyText;
// Start button
var startButton = self.addChild(LK.getAsset('startButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1100,
scaleX: 1.8,
scaleY: 1.8
}));
var startButtonText = new Text2(texts.start, {
size: 60,
fill: 0x000000,
font: 'Comic Sans MS'
});
startButtonText.anchor.set(0.5, 0.5);
startButtonText.x = 1024;
startButtonText.y = 1100;
self.addChild(startButtonText);
// Save reference to startButtonText
self.startButtonText = startButtonText;
// Update difficulty display
function updateDifficultyDisplay() {
var texts = languageTexts[currentLanguage];
var difficultyNames = {
'easy': texts.easy,
'normal': texts.normal,
'hard': texts.hard
};
difficultyText.setText(texts.difficulty + difficultyNames[self.selectedDifficulty]);
var colors = {
'easy': 0x90EE90,
'normal': 0x4682b4,
'hard': 0xf74a59
};
difficultyButton.tint = colors[self.selectedDifficulty];
}
// Language selection - only store in storage, no UI in start screen
self.selectedLanguage = storage.language || 'turkish';
// Settings button event - show settings screen
settingsButton.down = function (x, y, obj) {
var settingsScreen = game.addChild(new SettingsScreen(self));
};
// Difficulty button event - cycle through difficulties
difficultyButton.down = function (x, y, obj) {
var difficulties = ['easy', 'normal', 'hard'];
var currentIndex = difficulties.indexOf(self.selectedDifficulty);
self.selectedDifficulty = difficulties[(currentIndex + 1) % difficulties.length];
updateDifficultyDisplay();
};
// Start button event
startButton.down = function (x, y, obj) {
gameDifficulty = self.selectedDifficulty;
startGame();
self.destroy();
};
return self;
});
var MedicationButton = Container.expand(function (type) {
var self = Container.call(this);
self.type = type;
var buttonGraphics = self.attachAsset(type === 'regular' ? 'regularPill' : 'greenSubstance', {
anchorX: 0.5,
anchorY: 0.5
});
self.down = function (x, y, obj) {
if (selectedCustomer && !selectedCustomer.served) {
if (self.type === 'regular') {
selectedCustomer.serveRegular();
} else {
selectedCustomer.serveEnhanced();
}
selectedCustomer = null;
updateCustomerInfo();
}
};
return self;
});
var SettingsScreen = Container.expand(function (parentScreen) {
var self = Container.call(this);
// Settings background - covers entire screen and blocks clicks
var settingsBg = self.attachAsset('startBackground', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1366,
scaleX: 0.1,
scaleY: 0.1
});
settingsBg.tint = 0x000000;
settingsBg.alpha = 0.0;
// Animate settings screen opening
tween(settingsBg, {
scaleX: 1.0,
scaleY: 1.0,
alpha: 1.0
}, {
duration: 300,
easing: tween.easeOut
});
// Add click handler to background to prevent clicks from going through
settingsBg.down = function (x, y, obj) {
// Do nothing - this blocks clicks from reaching other elements
};
// Settings title
var titleText = new Text2('AYARLAR', {
size: 200,
fill: 0xFFFFFF,
font: 'Comic Sans MS'
});
titleText.anchor.set(0.5, 0.5);
titleText.x = 1024;
titleText.y = 400;
self.addChild(titleText);
// Volume label
var volumeLabel = new Text2('SES SEVİYESİ', {
size: 100,
fill: 0xFFFFFF,
font: 'Comic Sans MS'
});
volumeLabel.anchor.set(0.5, 0.5);
volumeLabel.x = 1024;
volumeLabel.y = 800;
self.addChild(volumeLabel);
// Current volume (convert from 0-1 to 0-100 in steps of 10)
var currentVolumeFloat = storage.volume;
var currentVolumeStep = Math.round(currentVolumeFloat * 10) * 10;
// Language selection - persist current language
var currentLanguage = storage.language || 'turkish';
// Get current language texts for initialization
var texts = languageTexts[currentLanguage];
// Settings title - update with current language
titleText.setText(texts.settings);
// Volume label - update with current language
volumeLabel.setText(texts.volumeLevel);
// Language label
var languageLabel = new Text2(texts.languageSelection, {
size: 100,
fill: 0xFFFFFF,
font: 'Comic Sans MS'
});
languageLabel.anchor.set(0.5, 0.5);
languageLabel.x = 1024;
languageLabel.y = 1400;
self.addChild(languageLabel);
// Left arrow button for language
var languageLeftArrow = self.addChild(LK.getAsset('upgradeButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 600,
y: 1600,
scaleX: 1.5,
scaleY: 1.5
}));
languageLeftArrow.tint = 0x9932CC;
var languageLeftArrowText = new Text2('<', {
size: 80,
fill: 0xFFFFFF,
font: 'Comic Sans MS'
});
languageLeftArrowText.anchor.set(0.5, 0.5);
languageLeftArrowText.x = 600;
languageLeftArrowText.y = 1600;
self.addChild(languageLeftArrowText);
// Language display
var languageDisplayText = new Text2('TÜRKÇE', {
size: 80,
fill: 0xFFFFFF,
font: 'Comic Sans MS'
});
languageDisplayText.anchor.set(0.5, 0.5);
languageDisplayText.x = 1024;
languageDisplayText.y = 1600;
self.addChild(languageDisplayText);
// Right arrow button for language
var languageRightArrow = self.addChild(LK.getAsset('upgradeButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 1450,
y: 1600,
scaleX: 1.5,
scaleY: 1.5
}));
languageRightArrow.tint = 0x9932CC;
var languageRightArrowText = new Text2('>', {
size: 80,
fill: 0xFFFFFF,
font: 'Comic Sans MS'
});
languageRightArrowText.anchor.set(0.5, 0.5);
languageRightArrowText.x = 1450;
languageRightArrowText.y = 1600;
self.addChild(languageRightArrowText);
// Update language display function
function updateLanguageDisplay() {
var languageNames = {
'turkish': 'TÜRKÇE',
'english': 'ENGLISH'
};
languageDisplayText.setText(languageNames[currentLanguage]);
}
// Initialize language display
updateLanguageDisplay();
// Left arrow button
var leftArrow = self.addChild(LK.getAsset('upgradeButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 724,
y: 1000,
scaleX: 1.5,
scaleY: 1.5
}));
leftArrow.tint = 0x4169e1;
var leftArrowText = new Text2('<', {
size: 80,
fill: 0xFFFFFF,
font: 'Comic Sans MS'
});
leftArrowText.anchor.set(0.5, 0.5);
leftArrowText.x = 724;
leftArrowText.y = 1000;
self.addChild(leftArrowText);
// Volume display
var volumeText = new Text2(currentVolumeStep + '%', {
size: 80,
fill: 0xFFFFFF,
font: 'Comic Sans MS'
});
volumeText.anchor.set(0.5, 0.5);
volumeText.x = 1024;
volumeText.y = 1000;
self.addChild(volumeText);
// Right arrow button
var rightArrow = self.addChild(LK.getAsset('upgradeButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 1324,
y: 1000,
scaleX: 1.5,
scaleY: 1.5
}));
rightArrow.tint = 0x4169e1;
var rightArrowText = new Text2('>', {
size: 80,
fill: 0xFFFFFF,
font: 'Comic Sans MS'
});
rightArrowText.anchor.set(0.5, 0.5);
rightArrowText.x = 1324;
rightArrowText.y = 1000;
self.addChild(rightArrowText);
// Back button (top right)
var backButton = self.addChild(LK.getAsset('upgradeButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 1800,
y: 200,
scaleX: 2.0,
scaleY: 1.5
}));
backButton.tint = 0xFF4444;
var backText = new Text2(texts.back, {
size: 60,
fill: 0xFFFFFF,
font: 'Comic Sans MS'
});
backText.anchor.set(0.5, 0.5);
backText.x = 1800;
backText.y = 200;
self.addChild(backText);
// Update volume function
function updateVolume(volumeStep) {
currentVolumeStep = Math.max(0, Math.min(100, volumeStep));
currentVolumeFloat = currentVolumeStep / 100;
volumeText.setText(currentVolumeStep + '%');
// Save volume to storage
storage.volume = currentVolumeFloat;
// Ensure storage persistence
storage = LK.import('@upit/storage.v1', storage);
// Apply volume to all sounds
LK.getSound('cashRegister').volume = currentVolumeFloat;
LK.getSound('warning').volume = currentVolumeFloat;
LK.getSound('customerArrival').volume = currentVolumeFloat;
// Apply volume to music - stop current music but don't play new music during settings adjustment
LK.stopMusic();
}
// Arrow button events
leftArrow.down = function (x, y, obj) {
if (currentVolumeStep > 0) {
updateVolume(currentVolumeStep - 10);
}
};
rightArrow.down = function (x, y, obj) {
if (currentVolumeStep < 100) {
updateVolume(currentVolumeStep + 10);
}
};
// Language arrow button events
languageLeftArrow.down = function (x, y, obj) {
var languages = ['turkish', 'english'];
var currentIndex = languages.indexOf(currentLanguage);
var newIndex = (currentIndex - 1 + languages.length) % languages.length;
currentLanguage = languages[newIndex];
storage.language = currentLanguage;
// Ensure storage persistence
storage = LK.import('@upit/storage.v1', storage);
updateLanguageDisplay();
updateAllLanguageTexts(); // Apply language change to all game text
// Update settings screen text immediately
var texts = languageTexts[currentLanguage];
titleText.setText(texts.settings);
volumeLabel.setText(texts.volumeLevel);
languageLabel.setText(texts.languageSelection);
backText.setText(texts.back);
};
languageRightArrow.down = function (x, y, obj) {
var languages = ['turkish', 'english'];
var currentIndex = languages.indexOf(currentLanguage);
var newIndex = (currentIndex + 1) % languages.length;
currentLanguage = languages[newIndex];
storage.language = currentLanguage;
// Ensure storage persistence
storage = LK.import('@upit/storage.v1', storage);
updateLanguageDisplay();
updateAllLanguageTexts(); // Apply language change to all game text
// Update settings screen text immediately
var texts = languageTexts[currentLanguage];
titleText.setText(texts.settings);
volumeLabel.setText(texts.volumeLevel);
languageLabel.setText(texts.languageSelection);
backText.setText(texts.back);
};
// Back button event
backButton.down = function (x, y, obj) {
self.destroy();
};
return self;
});
var SpecialUpgradeMenu = Container.expand(function () {
var self = Container.call(this);
// Available addons with descriptions and effects
var availableAddons = currentLanguage === 'turkish' ? [{
name: 'Para Şansı',
description: 'Random -500 ila +500 para',
apply: function apply() {
var randomMoney = Math.floor(Math.random() * 1001) - 500;
money += randomMoney;
}
}, {
name: 'Roll Hediyesi',
description: '3 roll hakkı kazanın',
apply: function apply() {
rollRights += 3;
}
}, {
name: 'Süper Yükseltme',
description: 'Tüm upgradeler +1 (kapasite hariç)',
apply: function apply() {
regularUpgradeLevel++;
regularUpgradeBonus += 5;
enhancedUpgradeLevel++;
enhancedMultiplier += 0.2;
customerSpeedUpgrade++;
}
}, {
name: 'Zaman Uzatma',
description: 'Sonraki günler 10sn uzar',
apply: function apply() {
dayLength += 600; // 10 seconds = 600 ticks
}
}, {
name: 'Çift İlaç Müşteri',
description: 'Çift ilaç alan müşteriler gelir',
apply: function apply() {
doubleCustomersActive = true;
}
}, {
name: 'VIP Müşteriler',
description: 'VIP müşteriler 2x para kazandırır',
apply: function apply() {
vipCustomersActive = true;
}
}, {
name: 'Regular Bonusu',
description: 'Regular ilaçlar %15 şansla enhanced fiyatı',
apply: function apply() {
regularEnhancedChance = true;
}
}, {
name: 'Enhanced Bonusu',
description: 'Enhanced ilaçlar %15 şansla 2x gelir',
apply: function apply() {
enhancedDoubleChance = true;
}
}, {
name: 'Müşteri Bonusu',
description: 'Gün sonunda müşteri başına $20',
apply: function apply() {
customerEndBonus = true;
}
}, {
name: 'Çift Kazanç',
description: 'Sonraki 2 gün 2x para',
apply: function apply() {
doubleMoneyDays = 2;
}
}, {
name: 'Risk Dengeleme',
description: '1.5x gelir ama %30 az sabır',
apply: function apply() {
riskBalanceActive = true;
}
}, {
name: 'Enhanced Odak',
description: 'Enhanced 2x kazanç ama regular 0',
apply: function apply() {
enhancedFocusActive = true;
}
}] : [{
name: 'Money Chance',
description: 'Random -500 to +500 money',
apply: function apply() {
var randomMoney = Math.floor(Math.random() * 1001) - 500;
money += randomMoney;
}
}, {
name: 'Roll Gift',
description: 'Gain 3 roll rights',
apply: function apply() {
rollRights += 3;
}
}, {
name: 'Super Upgrade',
description: 'All upgrades +1 (except capacity)',
apply: function apply() {
regularUpgradeLevel++;
regularUpgradeBonus += 5;
enhancedUpgradeLevel++;
enhancedMultiplier += 0.2;
customerSpeedUpgrade++;
}
}, {
name: 'Time Extension',
description: 'Next days last 10s longer',
apply: function apply() {
dayLength += 600; // 10 seconds = 600 ticks
}
}, {
name: 'Double Medicine Customer',
description: 'Customers needing double medicine appear',
apply: function apply() {
doubleCustomersActive = true;
}
}, {
name: 'VIP Customers',
description: 'VIP customers give 2x money',
apply: function apply() {
vipCustomersActive = true;
}
}, {
name: 'Regular Bonus',
description: 'Regular medicine 15% chance enhanced price',
apply: function apply() {
regularEnhancedChance = true;
}
}, {
name: 'Enhanced Bonus',
description: 'Enhanced medicine 15% chance 2x income',
apply: function apply() {
enhancedDoubleChance = true;
}
}, {
name: 'Customer Bonus',
description: '$20 per customer at day end',
apply: function apply() {
customerEndBonus = true;
}
}, {
name: 'Double Income',
description: 'Next 2 days 2x money',
apply: function apply() {
doubleMoneyDays = 2;
}
}, {
name: 'Risk Balance',
description: '1.5x income but 30% less patience',
apply: function apply() {
riskBalanceActive = true;
}
}, {
name: 'Enhanced Focus',
description: 'Enhanced 2x income but regular 0',
apply: function apply() {
enhancedFocusActive = true;
}
}];
// Function to get random addon excluding already selected ones
function getRandomAddon(excludeAddons) {
var availableChoices = availableAddons.filter(function (addon) {
return excludeAddons.indexOf(addon) === -1 && selectedAddonNames.indexOf(addon.name) === -1;
});
if (availableChoices.length === 0) {
availableChoices = availableAddons.slice(); // fallback to all addons
}
return availableChoices[Math.floor(Math.random() * availableChoices.length)];
}
// Menu background - covers entire screen
var menuBg = self.attachAsset('pharmacyBackground', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1366,
scaleX: 1.0,
scaleY: 1.0
});
menuBg.tint = 0x000000;
menuBg.alpha = 0.95;
// Menu title
var texts = languageTexts[currentLanguage];
var titleText = new Text2(texts.specialAddonSelection, {
size: 120,
fill: 0xFFD700,
font: 'Comic Sans MS'
});
titleText.anchor.set(0.5, 0.5);
titleText.x = 1024;
titleText.y = 300;
self.addChild(titleText);
// Money display
var moneyDisplayText = new Text2(texts.money + money, {
size: 80,
fill: 0xFFFFFF,
font: 'Comic Sans MS'
});
moneyDisplayText.anchor.set(0.5, 0.5);
moneyDisplayText.x = 1024;
moneyDisplayText.y = 400;
self.addChild(moneyDisplayText);
// Roll rights display
var rollDisplayText = new Text2(texts.rollRights + rollRights, {
size: 80,
fill: 0xFFFFFF,
font: 'Comic Sans MS'
});
rollDisplayText.anchor.set(0.5, 0.5);
rollDisplayText.x = 1024;
rollDisplayText.y = 480;
self.addChild(rollDisplayText);
// Select 3 random addons excluding already selected ones
var selectedAddons = [];
var availableForSelection = availableAddons.filter(function (addon) {
return selectedAddonNames.indexOf(addon.name) === -1;
});
// If we don't have enough unselected addons, include some selected ones
if (availableForSelection.length < 3) {
availableForSelection = availableAddons.slice();
}
var shuffledAddons = availableForSelection.slice();
// Simple shuffle
for (var i = shuffledAddons.length - 1; i > 0; i--) {
var j = Math.floor(Math.random() * (i + 1));
var temp = shuffledAddons[i];
shuffledAddons[i] = shuffledAddons[j];
shuffledAddons[j] = temp;
}
selectedAddons = shuffledAddons.slice(0, 3);
// Create addon buttons
var addonButtons = [];
var addonTexts = [];
var rollButtons = [];
for (var i = 0; i < 3; i++) {
var addon = selectedAddons[i];
var yPos = 1000 + i * 600;
// Addon button
var addonButton = self.addChild(LK.getAsset('upgradeButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 900,
y: yPos,
scaleX: 6.0,
scaleY: 5.0
}));
addonButton.tint = 0x9932CC;
// Addon text
var addonText = new Text2(addon.name + '\n' + addon.description, {
size: 65,
fill: 0xFFFFFF,
font: 'Comic Sans MS'
});
addonText.anchor.set(0.5, 0.5);
addonText.x = 900;
addonText.y = yPos;
self.addChild(addonText);
// Roll button
var rollButton = self.addChild(LK.getAsset('rollButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 1850,
y: yPos,
scaleX: 2.5,
scaleY: 2.5
}));
// Roll button text
var rollButtonText = new Text2(texts.rollDice, {
size: 65,
fill: 0x000000,
font: 'Comic Sans MS'
});
rollButtonText.anchor.set(0.5, 0.5);
rollButtonText.x = 1850;
rollButtonText.y = yPos;
self.addChild(rollButtonText);
// Store references
addonButtons.push(addonButton);
addonTexts.push(addonText);
rollButtons.push(rollButton);
// Add click handler - store addon reference directly on button
addonButton.selectedAddon = addon;
addonButton.down = function (x, y, obj) {
var selectedAddon = this.selectedAddon;
var confirmDialog = game.addChild(new ConfirmationDialog(selectedAddon.name + '\n' + selectedAddon.description, 0, function () {
selectedAddon.apply();
// Track this addon as selected
if (selectedAddonNames.indexOf(selectedAddon.name) === -1) {
selectedAddonNames.push(selectedAddon.name);
}
updateUI();
regularLabel.setText('Normal ($' + (10 + regularUpgradeBonus) + '-' + (20 + regularUpgradeBonus) + ')');
enhancedLabel.setText('Geliştirilmiş (' + enhancedMultiplier.toFixed(1) + 'x kâr)');
capacityText2.setText('Kapasite: ' + pharmacyCapacity);
self.destroy();
// Show end of day menu after addon selection
if (!endOfDayMenu) {
endOfDayMenu = game.addChild(new EndOfDayMenu());
}
}));
};
// Roll button click handler
rollButton.addonIndex = i;
rollButton.down = function (x, y, obj) {
if (rollRights > 0) {
rollRights--;
var texts = languageTexts[currentLanguage];
rollRightsText.setText(texts.rollRights + rollRights);
rollDisplayText.setText(texts.rollRights + rollRights);
var index = this.addonIndex;
// Get new random addon excluding currently selected ones
var newAddon = getRandomAddon(selectedAddons);
selectedAddons[index] = newAddon;
addonButtons[index].selectedAddon = newAddon;
addonTexts[index].setText(newAddon.name + '\n' + newAddon.description);
}
};
}
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0xf0f8ff
});
/****
* Game Code
****/
// Game variables
var money = 0;
var day = 1;
var pharmacyCapacity = 1;
var penalties = 0;
var customers = [];
var selectedCustomer = null;
var dayTimer = 0;
var dayLength = 1800; // 30 seconds per day
var customersServedToday = 0;
var customersNeededToday = Math.floor(Math.random() * 7) + 2;
var endOfDayMenu = null;
var gameRunning = false;
var gameStarted = false;
var regularUpgradeBonus = 0;
var enhancedMultiplier = 1.5;
var customerSpeedUpgrade = 0;
var gameDifficulty = 'normal'; // Default difficulty
var regularUpgradeLevel = 1;
var enhancedUpgradeLevel = 1;
var rollRights = 3;
// New addon variables
var doubleCustomersActive = false;
var vipCustomersActive = false;
var regularEnhancedChance = false;
var enhancedDoubleChance = false;
var customerEndBonus = false;
var doubleMoneyDays = 0;
var riskBalanceActive = false;
var enhancedFocusActive = false;
// Track selected addons to prevent re-selection
var selectedAddonNames = [];
// Language system - use stored language or default to Turkish
var currentLanguage = storage.language || 'turkish';
storage.language = currentLanguage;
// Language texts
var languageTexts = {
turkish: {
money: 'Para: $',
day: 'Gün ',
time: 'Zaman: ',
capacity: 'Kapasite: ',
rollRights: 'Zar Hakları: ',
mode: 'Mod: ',
clickCustomer: 'Ayrıntıları görmek için bir müşteriye tıklayın',
regularMedicine: 'Normal ($',
enhancedMedicine: 'Geliştirilmiş (',
profit: 'x kâr)',
gameTitle: 'Eczaneciler Kralı',
gameSubtitle: 'Eczanenizi yönetin \nve müşterilerinize hizmet verin!',
start: 'BAŞLAT',
settings: 'AYARLAR',
difficulty: 'ZORLUK: ',
easy: 'KOLAY',
normal: 'ORTA',
hard: 'ZOR',
back: 'GERİ',
volumeLevel: 'SES SEVİYESİ',
languageSelection: 'DİL SEÇİMİ',
yes: 'EVET',
no: 'HAYIR',
dayComplete: 'Gün {day} Tamamlandı!',
totalMoney: 'Toplam Para: $',
capacityUpgrade: 'Kapasite\nYükseltmesi\n$',
regularUpgrade: 'Normal\nYükseltmesi\n$',
enhancedUpgrade: 'Geliştirilmiş\nYükseltmesi\n$',
customerSpeedUpgrade: 'Müşteri Hızı\nYükseltmesi\n$',
nextDay: 'Sonraki Gün',
specialAddonSelection: 'Özel Eklenti Seçimi!',
rollDice: 'Zarla',
upgradeQuestion: 'Yükseltmek ister misin?',
addonQuestion: 'Bu eklentiyi seçmek istiyor musun?',
cost: 'Maliyet: $'
},
english: {
money: 'Money: $',
day: 'Day ',
time: 'Time: ',
capacity: 'Capacity: ',
rollRights: 'Roll Rights: ',
mode: 'Mode: ',
clickCustomer: 'Click on a customer to see details',
regularMedicine: 'Regular ($',
enhancedMedicine: 'Enhanced (',
profit: 'x profit)',
gameTitle: 'Pharmacy King',
gameSubtitle: 'Manage your pharmacy \nand serve your customers!',
start: 'START',
settings: 'SETTINGS',
difficulty: 'DIFFICULTY: ',
easy: 'EASY',
normal: 'NORMAL',
hard: 'HARD',
back: 'BACK',
volumeLevel: 'VOLUME LEVEL',
languageSelection: 'LANGUAGE SELECTION',
yes: 'YES',
no: 'NO',
dayComplete: 'Day {day} Complete!',
totalMoney: 'Total Money: $',
capacityUpgrade: 'Capacity\nUpgrade\n$',
regularUpgrade: 'Regular\nUpgrade\n$',
enhancedUpgrade: 'Enhanced\nUpgrade\n$',
customerSpeedUpgrade: 'Customer Speed\nUpgrade\n$',
nextDay: 'Next Day',
specialAddonSelection: 'Special Addon Selection!',
rollDice: 'Roll',
upgradeQuestion: 'Do you want to upgrade?',
addonQuestion: 'Do you want to select this addon?',
cost: 'Cost: $'
}
};
// Function to update all UI text based on current language
function updateAllLanguageTexts() {
var texts = languageTexts[currentLanguage];
// Update main game UI
if (moneyText) {
moneyText.setText(texts.money + money);
}
if (dayText) {
dayText.setText(texts.day + day);
}
if (rollRightsText) {
rollRightsText.setText(texts.rollRights + rollRights);
}
if (capacityText2) {
capacityText2.setText(texts.capacity + pharmacyCapacity);
}
if (customerInfoText) {
customerInfoText.setText(texts.clickCustomer);
}
if (regularLabel) {
regularLabel.setText(texts.regularMedicine + (10 + regularUpgradeBonus) + '-' + (20 + regularUpgradeBonus) + ')');
}
if (enhancedLabel) {
enhancedLabel.setText(texts.enhancedMedicine + enhancedMultiplier.toFixed(1) + texts.profit);
}
// Update medicine button labels
if (regularLabel) {
regularLabel.setText(texts.regularMedicine + (10 + regularUpgradeBonus) + '-' + (20 + regularUpgradeBonus) + ')');
}
if (enhancedLabel) {
enhancedLabel.setText(texts.enhancedMedicine + enhancedMultiplier.toFixed(1) + texts.profit);
}
// Update mode text
if (modeText) {
var modeDisplayText = gameDifficulty === 'easy' ? texts.easy : gameDifficulty === 'hard' ? texts.hard : texts.normal;
modeText.setText(texts.mode + modeDisplayText);
}
// Update timer text
if (timerText) {
var remainingTime = Math.max(0, Math.ceil((dayLength - dayTimer) / 60));
timerText.setText(texts.time + remainingTime);
}
// Update confirmation dialogs
var confirmationDialogs = game.children.filter(function (child) {
return child.constructor.name === 'ConfirmationDialog';
});
for (var i = 0; i < confirmationDialogs.length; i++) {
if (confirmationDialogs[i].updateLanguage) {
confirmationDialogs[i].updateLanguage();
}
}
// Update settings screen text if it exists
var settingsScreens = game.children.filter(function (child) {
return child.constructor.name === 'SettingsScreen';
});
if (settingsScreens.length > 0) {
var settingsScreen = settingsScreens[0];
// Find and update settings screen text elements
for (var i = 0; i < settingsScreen.children.length; i++) {
var child = settingsScreen.children[i];
if (child.constructor.name === 'Text2') {
// Update settings title
if (child.text.indexOf('AYARLAR') !== -1 || child.text.indexOf('SETTINGS') !== -1) {
child.setText(texts.settings);
}
// Update volume label
else if (child.text.indexOf('SES SEVİYESİ') !== -1 || child.text.indexOf('VOLUME LEVEL') !== -1) {
child.setText(texts.volumeLevel);
}
// Update language label
else if (child.text.indexOf('DİL SEÇİMİ') !== -1 || child.text.indexOf('LANGUAGE SELECTION') !== -1) {
child.setText(texts.languageSelection);
}
// Update back button
else if (child.text.indexOf('GERİ') !== -1 || child.text.indexOf('BACK') !== -1) {
child.setText(texts.back);
}
}
}
}
// Update GameStartScreen text if it exists
var gameStartScreens = game.children.filter(function (child) {
return child.constructor.name === 'GameStartScreen';
});
if (gameStartScreens.length > 0) {
var gameStartScreen = gameStartScreens[0];
// Update GameStartScreen using saved references
if (gameStartScreen.titleText) {
gameStartScreen.titleText.setText(texts.gameTitle);
}
if (gameStartScreen.subtitleText) {
gameStartScreen.subtitleText.setText(texts.gameSubtitle);
}
if (gameStartScreen.startButtonText) {
gameStartScreen.startButtonText.setText(texts.start);
}
if (gameStartScreen.settingsText) {
gameStartScreen.settingsText.setText(texts.settings);
}
if (gameStartScreen.difficultyText) {
var currentDifficulty = gameStartScreen.selectedDifficulty;
var difficultyDisplayText = currentDifficulty === 'easy' ? texts.easy : currentDifficulty === 'hard' ? texts.hard : texts.normal;
gameStartScreen.difficultyText.setText(texts.difficulty + difficultyDisplayText);
}
}
}
// Add pharmacy background
var pharmacyBg = game.addChild(LK.getAsset('pharmacyBackground', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1366
}));
// Show start screen
var startScreen = game.addChild(new GameStartScreen());
// UI Elements - hidden initially for start screen
var moneyText = new Text2('Para: $' + money, {
size: 80,
fill: 0x000000,
font: 'Comic Sans MS'
});
moneyText.anchor.set(0, 0);
moneyText.x = 50;
moneyText.y = 50;
moneyText.visible = false;
game.addChild(moneyText);
var rollRightsText = new Text2('Zar Hakları: ' + rollRights, {
size: 90,
fill: 0x000000,
font: 'Comic Sans MS'
});
rollRightsText.anchor.set(0, 0);
rollRightsText.x = 50;
rollRightsText.y = 130;
rollRightsText.visible = false;
game.addChild(rollRightsText);
var dayText = new Text2('Gün ' + day, {
size: 80,
fill: 0x000000,
font: 'Comic Sans MS'
});
dayText.anchor.set(1, 0);
dayText.x = 1998;
dayText.y = 50;
dayText.visible = false;
game.addChild(dayText);
var timerText = new Text2('Zaman: ' + Math.ceil((dayLength - dayTimer) / 60), {
size: 80,
fill: 0x000000,
font: 'Comic Sans MS'
});
timerText.anchor.set(0.5, 0);
timerText.x = 1024;
timerText.y = 50;
timerText.visible = false;
game.addChild(timerText);
var modeText = new Text2('', {
size: 80,
fill: 0x000000,
font: 'Comic Sans MS'
});
modeText.anchor.set(0.5, 0);
modeText.x = 1750; // Positioned between money (50) and timer (1024)
modeText.y = 175;
modeText.visible = false;
game.addChild(modeText);
var capacityText2 = new Text2('Kapasite: ' + pharmacyCapacity, {
size: 80,
fill: 0x000000,
font: 'Comic Sans MS'
});
capacityText2.anchor.set(0.5, 0);
capacityText2.x = 1511; // Positioned between timer (1024) and day (1998)
capacityText2.y = 50;
capacityText2.visible = false;
game.addChild(capacityText2);
var customerInfoText = new Text2('Ayrıntıları görmek için bir müşteriye tıklayın', {
size: 95,
fill: 0x000000,
font: 'Comic Sans MS'
});
customerInfoText.anchor.set(0.5, 0);
customerInfoText.x = 1024;
customerInfoText.y = 300;
customerInfoText.visible = false;
game.addChild(customerInfoText);
// Pharmacy counter - hidden initially
var counter = game.addChild(LK.getAsset('counter', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 2500
}));
counter.visible = false;
// Medication buttons - hidden initially
var regularButton = game.addChild(new MedicationButton('regular'));
regularButton.x = 1024;
regularButton.y = 1900;
regularButton.scaleX = 2;
regularButton.scaleY = 2;
regularButton.visible = false;
var enhancedButton = game.addChild(new MedicationButton('enhanced'));
enhancedButton.x = 1024;
enhancedButton.y = 2275;
enhancedButton.scaleX = 2;
enhancedButton.scaleY = 2;
enhancedButton.visible = false;
// Button labels - hidden initially
var regularLabel = new Text2('Normal ($' + (10 + regularUpgradeBonus) + '-' + (20 + regularUpgradeBonus) + ')', {
size: 70,
fill: 0xf70505,
font: 'Comic Sans MS'
});
regularLabel.anchor.set(0.5, 0);
regularLabel.x = 1024;
regularLabel.y = 2017;
regularLabel.visible = false;
game.addChild(regularLabel);
var enhancedLabel = new Text2('Geliştirilmiş (' + enhancedMultiplier.toFixed(1) + 'x kâr)', {
size: 70,
fill: 0x228B22,
font: 'Comic Sans MS'
});
enhancedLabel.anchor.set(0.5, 0);
enhancedLabel.x = 1024;
enhancedLabel.y = 2392;
enhancedLabel.visible = false;
game.addChild(enhancedLabel);
// Define 5 fixed customer spawn positions
var customerSpawnPositions = [{
x: 204,
y: 1760
},
// Position 1
{
x: 614,
y: 1760
},
// Position 2
{
x: 1024,
y: 1760
},
// Position 3 (center)
{
x: 1434,
y: 1760
},
// Position 4
{
x: 1844,
y: 1760
} // Position 5
];
// Functions
function spawnCustomer() {
// Limit to maximum customers based on pharmacy capacity
if (customers.length >= pharmacyCapacity) {
return;
}
// Find available spawn positions
var availablePositions = [];
for (var posIndex = 0; posIndex < customerSpawnPositions.length; posIndex++) {
var position = customerSpawnPositions[posIndex];
var occupied = false;
// Check if this position is already occupied
for (var j = 0; j < customers.length; j++) {
var distance = Math.sqrt(Math.pow(customers[j].x - position.x, 2) + Math.pow(customers[j].y - position.y, 2));
if (distance < 200) {
// Reduced distance threshold since positions are fixed
occupied = true;
break;
}
}
if (!occupied) {
availablePositions.push(position);
}
}
// If no positions available, return
if (availablePositions.length === 0) {
return;
}
// Select random available position
var selectedPosition = availablePositions[Math.floor(Math.random() * availablePositions.length)];
var customer = new Customer();
customer.x = selectedPosition.x;
customer.y = selectedPosition.y;
// Start customer with small scale and fade in
customer.scaleX = 0.1;
customer.scaleY = 0.1;
customer.alpha = 0.0;
// Play customer arrival sound with saved volume
var savedVolume = storage.volume;
if (savedVolume > 0) {
LK.getSound('customerArrival').volume = savedVolume;
LK.getSound('customerArrival').play();
}
// Animate customer entrance
tween(customer, {
scaleX: 1.0,
scaleY: 1.0,
alpha: 1.0
}, {
duration: 500,
easing: tween.bounceOut
});
customer.down = function (x, y, obj) {
// Add click effect
tween(customer, {
scaleX: 1.3,
scaleY: 1.3
}, {
duration: 100,
easing: tween.easeOut,
onFinish: function onFinish() {
tween(customer, {
scaleX: 1.0,
scaleY: 1.0
}, {
duration: 100,
easing: tween.easeIn
});
}
});
selectedCustomer = customer;
updateCustomerInfo();
};
customers.push(customer);
game.addChild(customer);
}
function updateCustomerInfo() {
var texts = languageTexts[currentLanguage];
if (selectedCustomer && !selectedCustomer.served) {
var info = '';
if (selectedCustomer.isSuspicious) {
info = currentLanguage === 'turkish' ? 'Şüpheli Müşteri\n - Geliştirilmiş ilaçları ister' : 'Suspicious Customer\n - Wants enhanced medicine';
} else {
var typeDescriptions = currentLanguage === 'turkish' ? {
'customer': 'Normal Yetişkin Bir Müşteri',
'customerElderly': 'Kronik Rahatsızlığı Olan Yaşlı Bir Müşteri',
'customerYoung': 'Küçük Rahatsızlıkları Olan Genç Bir Müşteri',
'customerBusiness': 'Her Zaman Aceleci Bir İş İnsanı',
'vipCustomer': 'VIP Müşteri',
'doubleCustomer': 'Çift hap müşterisi'
} : {
'customer': 'Normal Adult Customer',
'customerElderly': 'Elderly Customer with Chronic Condition',
'customerYoung': 'Young Customer with Minor Issues',
'customerBusiness': 'Always Busy Business Person',
'vipCustomer': 'VIP Customer',
'doubleCustomer': 'Double pill customer'
};
var baseDesc = typeDescriptions[selectedCustomer.customerType] || (currentLanguage === 'turkish' ? 'Normal müşteri' : 'Regular customer');
var reportText = currentLanguage === 'turkish' ? selectedCustomer.willReport ? 'Yasadışı Faaliyetleri Bildirebilir!' : 'Güvenilir Görünüyor' : selectedCustomer.willReport ? 'Might Report Illegal Activities!' : 'Looks Trustworthy';
info = baseDesc + '\n - ' + reportText;
}
customerInfoText.setText(info);
} else {
customerInfoText.setText(texts.clickCustomer);
}
}
function updateUI() {
var texts = languageTexts[currentLanguage];
moneyText.setText(texts.money + money);
dayText.setText(texts.day + day);
var remainingTime = Math.max(0, Math.ceil((dayLength - dayTimer) / 60));
timerText.setText(texts.time + remainingTime);
capacityText2.setText(texts.capacity + pharmacyCapacity);
rollRightsText.setText(texts.rollRights + rollRights);
}
function nextDay() {
// Customer end bonus - $20 per customer served
if (customerEndBonus) {
var bonusAmount = customersServedToday * 20;
money += bonusAmount;
}
// Decrease double money days
if (doubleMoneyDays > 0) {
doubleMoneyDays--;
}
day++;
dayTimer = 0;
customersServedToday = 0;
customersNeededToday = Math.floor(Math.random() * 7) + 2;
penalties = 0;
selectedCustomer = null;
// Clear remaining customers
for (var i = customers.length - 1; i >= 0; i--) {
customers[i].destroy();
}
customers = [];
// Save progress
storage.money = money;
storage.day = day;
storage.pharmacyCapacity = pharmacyCapacity;
updateCustomerInfo();
}
// Functions
function startGame() {
gameStarted = true;
gameRunning = true;
// Show all game UI elements
moneyText.visible = true;
rollRightsText.visible = true;
dayText.visible = true;
timerText.visible = true;
modeText.visible = true;
capacityText2.visible = true;
customerInfoText.visible = true;
counter.visible = true;
regularButton.visible = true;
enhancedButton.visible = true;
regularLabel.visible = true;
enhancedLabel.visible = true;
// Initialize upgrade levels
regularUpgradeLevel = 1;
enhancedUpgradeLevel = 1;
rollRights = 3;
// Set difficulty-based starting values
if (gameDifficulty === 'easy') {
money = 500;
regularUpgradeBonus = 20; // Regular 30-40 instead of 10-20
enhancedMultiplier = 2.1; // Enhanced 3x instead of 1.5x
rollRights = 6; // Easy mode gets 6 roll rights
} else if (gameDifficulty === 'normal') {
money = 250;
regularUpgradeBonus = 10; // Regular 20-30 instead of 10-20
enhancedMultiplier = 1.7; // Enhanced 2x instead of 1.5x
rollRights = 4; // Normal mode gets 4 roll rights
} else {
// hard mode
money = 100; // Keep current starting money
regularUpgradeBonus = 0; // Keep current values (10-20)
enhancedMultiplier = 1.5; // Keep current multiplier
rollRights = 2; // Hard mode gets 2 roll rights
}
// Update mode text based on selected difficulty
var modeDisplayText = gameDifficulty === 'easy' ? 'Kolay' : gameDifficulty === 'hard' ? 'Zor' : 'Orta';
modeText.setText('Mod: ' + modeDisplayText);
// Update UI elements with new values
updateUI();
regularLabel.setText('Normal ($' + (10 + regularUpgradeBonus) + '-' + (20 + regularUpgradeBonus) + ')');
enhancedLabel.setText('Geliştirilmiş (' + enhancedMultiplier.toFixed(1) + 'x kâr)');
// Apply stored volume settings
var savedVolume = storage.volume;
LK.getSound('cashRegister').volume = savedVolume;
LK.getSound('warning').volume = savedVolume;
LK.getSound('customerArrival').volume = savedVolume;
if (savedVolume > 0) {
LK.playMusic('gameplayMusic', {
fade: {
start: 0,
end: savedVolume,
duration: 100
}
});
} else {}
// Apply current language to all text elements
currentLanguage = storage.language || 'turkish';
updateAllLanguageTexts();
}
// Event handlers
game.update = function () {
if (!gameStarted || !gameRunning) {
return;
}
dayTimer++;
// Check if day time is over AND no customers remain
if (dayTimer >= dayLength && customers.length === 0) {
dayTimer = dayLength; // Prevent timer from going below 0
gameRunning = false;
// Check if this is a special upgrade day (2, 4, 6, 8)
if ((day === 2 || day === 4 || day === 6 || day === 8) && !endOfDayMenu) {
var specialUpgradeMenu = game.addChild(new SpecialUpgradeMenu());
} else if (!endOfDayMenu) {
endOfDayMenu = game.addChild(new EndOfDayMenu());
}
return;
}
// Clamp dayTimer to prevent negative display
if (dayTimer > dayLength) {
dayTimer = dayLength;
}
// Spawn customers randomly - faster with upgrades (only if time hasn't run out)
var baseSpawnRate = 120;
var adjustedSpawnRate = Math.max(30, baseSpawnRate - customerSpeedUpgrade * 10);
var spawnProbability = Math.min(0.95, 0.7 + customerSpeedUpgrade * 0.05);
if (dayTimer < dayLength && LK.ticks % adjustedSpawnRate === 0 && Math.random() < spawnProbability) {
spawnCustomer();
}
// Remove served customers
for (var i = customers.length - 1; i >= 0; i--) {
var customer = customers[i];
if (customer.served && customer.alpha <= 0) {
customers.splice(i, 1);
customersServedToday++;
}
}
// Check win condition
if (money >= 10000) {
LK.showYouWin();
}
// Check lose condition
if (money < 0) {
LK.showGameOver();
}
updateUI();
}; ===================================================================
--- original.js
+++ change.js
@@ -1078,8 +1078,9 @@
storage = LK.import('@upit/storage.v1', storage);
// Apply volume to all sounds
LK.getSound('cashRegister').volume = currentVolumeFloat;
LK.getSound('warning').volume = currentVolumeFloat;
+ LK.getSound('customerArrival').volume = currentVolumeFloat;
// Apply volume to music - stop current music but don't play new music during settings adjustment
LK.stopMusic();
}
// Arrow button events
@@ -1865,8 +1866,14 @@
// Start customer with small scale and fade in
customer.scaleX = 0.1;
customer.scaleY = 0.1;
customer.alpha = 0.0;
+ // Play customer arrival sound with saved volume
+ var savedVolume = storage.volume;
+ if (savedVolume > 0) {
+ LK.getSound('customerArrival').volume = savedVolume;
+ LK.getSound('customerArrival').play();
+ }
// Animate customer entrance
tween(customer, {
scaleX: 1.0,
scaleY: 1.0,
@@ -2015,8 +2022,9 @@
// Apply stored volume settings
var savedVolume = storage.volume;
LK.getSound('cashRegister').volume = savedVolume;
LK.getSound('warning').volume = savedVolume;
+ LK.getSound('customerArrival').volume = savedVolume;
if (savedVolume > 0) {
LK.playMusic('gameplayMusic', {
fade: {
start: 0,
normal bir customer çiz önden bakılmış bir şekilde. In-Game asset. 2d. High contrast. No shadows
2d iş adamı bir customer çiz önden bakılmış şekilde. In-Game asset. 2d. High contrast. No shadows
bana keko gözüken bir customer çiz 2d olsun önden gözüksün. In-Game asset. 2d. High contrast. No shadows
daire şeklinde olsun görsel izometrik açıdan bakalım ilaç resmi olsun normal içilen ilaç. In-Game asset. 2d. High contrast. No shadows
arka planı mavi değil yeşil olsun
dikdörtgen şeklinde bir counter yapacaksın ama sadece counter insan falan olmucak ve biz bu countera üstten bakıyoruz 2d olsun. Üstünde bir kaç ilaç resmi olabilir ama ortasında olmasın sağında ve solunda olsun. In-Game asset. 2d. High contrast. No shadows
vip bir customer çiz sarı ceketli olsun ve sarı saçlı olsun önden bakılmış bir şekilde. In-Game asset. 2d. High contrast. No shadows. In-Game asset. 2d. High contrast. No shadows
çok hasta bir kadın customer çiz önden bakılmış bir şekilde yazısız olsun. In-Game asset. 2d. High contrast. No shadows. In-Game asset. 2d. High contrast. No shadows