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Eklenti seçimleri 5. 10. 15. günlerin sonunda gelmek yerine 2. 4. 6. ve 8. günlerin sonunda gelsin.Başka günler gelmesin. Roll haklarmız olsun oyun başı 3 tane roll hakkımız olsun.Paranın hemen altında roll hakımızı yazan text bulunsun. Her eklentinin sağında bir tane roll atma butonu olsun roll atma butonu yuvarlak olsun yeni bir asset olsun.Bu buttona basınca solundaki eklentiyi random bir şekilde 1 kere değiştirsin.
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'name')' in or related to this line: 'var confirmDialog = game.addChild(new ConfirmationDialog(selectedAddon.name + '\n' + selectedAddon.description, 0, function () {' Line Number: 553
User prompt
Oyuna her 5. 10. ve 15. günün sonunda olmak üzere 3 kere eklenti seçim ekranı gelicek.Bu eklenti seçimlerinden hemen sonra yine o günün endofdaymenüsü gelicek.Eklenti seçim ekranı bütün ekranı kaplıcak arka taraf gözükmücek.Eklenti seçim ekranında random olarak 3 tane eklenti çıkıcak ve eklentiyi seçtiğimizde evet ya da hayır sorusu gelicek evete tıklarsak eklentiyi seçmiş olucaz hayıra tıklarsak seçmemiş olucaz.
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customerlar ekranda tam olarak random çıkmasın. customerların çıkabileceği 5 tane yer olsun ve customerlar bu 5 yerden birinde random şekilde çıkabilsin. bu 5 yer de birbirine eşit uzaklıkta olsun ki customerlar birbirine çarpmasın.
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endofdaymenüsü başladığında müzik hemen başlamıyor onu düzeltebilir misin
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customer speed upgrade arttıkça math.random şartındaki sabit 0.7 olan sayı da artsın.
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oyunda bir bug var süre bittikten sonraki müşteri ilaç vermeden kendisi ayrılırsa bug oluyor ve devam etmiyor oyun.Onu düzeltebilecen mi
User prompt
regular upgrade ile enhanced upgrade oyun başlayınca 1 levelden başlasın sonra sürekli level level artsın ve başlangıç değeri regular ilaç değerinden veya enhanced ilaç değerinden bağımsız olsun.
User prompt
zorluk fark etmeksizin regularupgradebonus ve enhancedmultiplier 0dan başlıyormuş gibi olsun hiç upgrade yapılmamış gibi
User prompt
customer speed başlangıç parası 250 olsun 75er artsın. regular upgrade başlangıç parası 200 olsun 50şer artsın. enhanced upgrade başlangıç parası 300olsun 50şer artsın. capacity upgrade başlangıç parası 150 olsun 50şer artsın.
User prompt
mod fark etmeksizin upgrade aynı paradan başlasın 5 para 5 para arttırsın .Yine mod fark etmeksizin enhanced upgradei de aynı paradan başlasın 0.2x arttırsın.
User prompt
oyun başlamadan mode yazan yer boş kalsın oyun başlayınca ne olduğu yazsın.Zor mod seçince şuanki ile aynı kalsın oyun. Kolay mod olunca regular 30-40dan başlasın enhanced 3xden başlasın upgradeler aynı kalsın ve başlangıç parası 500 olsun. Orta mod olunca regular 25-35den başlasın enhanced 2xden başlasın upgradeler aynı kalsın ve başlangıç parası 250 olsun.
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oyunda kolay orta ve zor mod olsun.Bunu oyun başında start game demeden 3 tane tuş ekle ve sadece 1 tanesi seçilsin sonra start game basınca üstte paranın ve zamanın ortasında mod yazsın kolay mı zor mu orta mı diye
User prompt
oyun oynanırken müzik çalmaya başlasın arkaplan müziği olsun oyunda. Endofdaymenude farklı müzik olsun
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random çıkan customerların y pozisyonu değişmesin sadece x pozisyonu değişsin. Ve hala capacity upgrade edilince capacity texti update edilmiyor endofdaymenüsündeyken.
User prompt
capacity upgrade edilince capacity texti de update edilsin. Bir de customerlar random yerlerde çıksın.Örnek veriyorum capacity 1 olursa maksimum 1 customer gelebilir ama random yerlerde çıkar.Eğer ki capacity 3 olursa maksimum customer sayısı 3 olsun ama yine de random yerlerde çıksın
User prompt
Capacity sayısı ekranda bulunabilcek maksimum customer sayısına eşit olsun.Yani capacity 1 olunca ekranda sadece tek seferde 1 kişi görebilcez ama yine random yerlerde çıkıcak, 5 olursa ekranda tek seferde 5 kişi görebilcez.
User prompt
süre bitince customer gelmeyi bıraksın. Bir de upgrade capacity basıldığında ve yükseltme olunca üstteki capacity texti güncellensin
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1");
/****
* Classes
****/
var ConfirmationDialog = Container.expand(function (message, cost, onConfirm) {
var self = Container.call(this);
// Dialog background - covers entire screen to block clicks
var dialogBg = self.attachAsset('pharmacyBackground', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1366,
scaleX: 1.0,
scaleY: 1.0
});
dialogBg.tint = 0x000000;
dialogBg.alpha = 1.0;
// Add click handler to background to prevent clicks from going through
dialogBg.down = function (x, y, obj) {
// Do nothing - this blocks clicks from reaching other elements
};
// Confirmation message
var messageText = new Text2('Yükseltmek ister misin?\n' + message + '\nMaliyet: $' + cost, {
size: 60,
fill: 0xFFFFFF,
font: 'Comic Sans MS'
});
messageText.anchor.set(0.5, 0.5);
messageText.x = 1024;
messageText.y = 1200;
self.addChild(messageText);
// Yes button
var yesButton = self.addChild(LK.getAsset('upgradeButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 824,
y: 1500,
scaleX: 1.5,
scaleY: 1.5
}));
yesButton.tint = 0x228b22;
var yesText = new Text2('EVET', {
size: 50,
fill: 0xFFFFFF,
font: 'Comic Sans MS'
});
yesText.anchor.set(0.5, 0.5);
yesText.x = 824;
yesText.y = 1500;
self.addChild(yesText);
// No button
var noButton = self.addChild(LK.getAsset('upgradeButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 1224,
y: 1500,
scaleX: 1.5,
scaleY: 1.5
}));
noButton.tint = 0xcc0000;
var noText = new Text2('HAYIR', {
size: 50,
fill: 0xFFFFFF,
font: 'Comic Sans MS'
});
noText.anchor.set(0.5, 0.5);
noText.x = 1224;
noText.y = 1500;
self.addChild(noText);
// Event handlers
yesButton.down = function (x, y, obj) {
onConfirm();
self.destroy();
};
noButton.down = function (x, y, obj) {
self.destroy();
};
return self;
});
var Customer = Container.expand(function () {
var self = Container.call(this);
self.isSuspicious = Math.random() < 0.3;
self.willReport = self.isSuspicious ? false : Math.random() < 0.4;
self.served = false;
self.timeOnScreen = 0;
// Define customer types
var customerTypes = ['customer', 'customerElderly', 'customerYoung', 'customerBusiness'];
var selectedType = self.isSuspicious ? 'suspiciousCustomer' : customerTypes[Math.floor(Math.random() * customerTypes.length)];
self.customerType = selectedType;
var customerGraphics = self.attachAsset(selectedType, {
anchorX: 0.5,
anchorY: 1.0,
scaleX: 1.5,
scaleY: 1.5
});
self.regularPayment = 10 + Math.floor(Math.random() * 11);
self.enhancedPayment = Math.floor((self.regularPayment + regularUpgradeBonus) * enhancedMultiplier);
self.update = function () {
self.timeOnScreen++;
if (self.timeOnScreen > 600 && !self.served) {
self.leaveAngry();
}
};
self.serveRegular = function () {
if (self.served) {
return;
}
self.served = true;
var earnedAmount = self.regularPayment + regularUpgradeBonus;
money += earnedAmount;
LK.getSound('cashRegister').play();
self.showMoneyEarned(earnedAmount);
self.leave();
};
self.serveEnhanced = function () {
if (self.served) {
return;
}
self.served = true;
if (self.willReport) {
var penaltyAmount = 50 * day;
money -= penaltyAmount;
LK.getSound('warning').play();
penalties++;
self.showMoneyLost(penaltyAmount);
} else {
var enhancedAmount = Math.floor((self.regularPayment + regularUpgradeBonus) * enhancedMultiplier);
money += enhancedAmount;
LK.getSound('cashRegister').play();
self.showMoneyEarned(enhancedAmount);
}
self.leave();
};
self.leave = function () {
tween(self, {
alpha: 0,
y: self.y - 100
}, {
duration: 500,
onFinish: function onFinish() {
self.destroy();
}
});
};
self.leaveAngry = function () {
var penaltyAmount = 10 + Math.floor(Math.random() * 11) + 5 * (day - 1);
money -= penaltyAmount;
self.showMoneyLost(penaltyAmount);
self.leave();
};
self.showMoneyEarned = function (amount) {
var moneyText = new Text2('+$' + amount, {
size: 50,
fill: 0x00FF00,
font: 'Comic Sans MS'
});
moneyText.anchor.set(0.5, 0.5);
moneyText.x = self.x;
moneyText.y = self.y - 150;
game.addChild(moneyText);
tween(moneyText, {
y: moneyText.y - 100,
alpha: 0
}, {
duration: 1500,
onFinish: function onFinish() {
moneyText.destroy();
}
});
};
self.showMoneyLost = function (amount) {
var moneyText = new Text2('-$' + amount, {
size: 50,
fill: 0xFF0000,
font: 'Comic Sans MS'
});
moneyText.anchor.set(0.5, 0.5);
moneyText.x = self.x;
moneyText.y = self.y - 150;
game.addChild(moneyText);
tween(moneyText, {
y: moneyText.y - 100,
alpha: 0
}, {
duration: 1500,
onFinish: function onFinish() {
moneyText.destroy();
}
});
};
return self;
});
var EndOfDayMenu = Container.expand(function () {
var self = Container.call(this);
// Menu background
var menuBg = self.attachAsset('pharmacyBackground', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1366,
scaleX: 0.8,
scaleY: 0.6
});
menuBg.tint = 0x000000;
menuBg.alpha = 0.8;
// Menu title - Day Complete at top, moved higher
var menuTitle = new Text2('Day ' + day + ' Complete!', {
size: 160,
fill: 0xFFFFFF,
font: 'Comic Sans MS'
});
menuTitle.anchor.set(0.5, 0.5);
menuTitle.x = 1024;
menuTitle.y = 650;
self.addChild(menuTitle);
// Daily earnings text - below title
var earningsText = new Text2('Total Money: $' + money, {
size: 70,
fill: 0xFFFFFF,
font: 'Comic Sans MS'
});
earningsText.anchor.set(0.5, 0.5);
earningsText.x = 1024;
earningsText.y = 880;
self.addChild(earningsText);
// Capacity upgrade button - center top with more spacing (only show if capacity < 5)
var capacityButton = null;
var capacityText = null;
if (pharmacyCapacity < 5) {
capacityButton = self.addChild(LK.getAsset('upgradeButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 2050,
scaleX: 2.5,
scaleY: 2.5
}));
var capacityCost = 150 + (pharmacyCapacity - 1) * 50;
capacityText = new Text2('Upgrade\nCapacity\n$' + capacityCost, {
size: 55,
fill: 0xFFFFFF,
font: 'Comic Sans MS'
});
capacityText.anchor.set(0.5, 0.5);
capacityText.x = 1024;
capacityText.y = 2050;
self.addChild(capacityText);
}
// Regular payment upgrade button - center middle with proper spacing
var regularUpgradeButton = self.addChild(LK.getAsset('upgradeButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1450,
scaleX: 2.5,
scaleY: 2.5
}));
var regularUpgradeCost = 200 + regularUpgradeBonus / 5 * 50;
var regularUpgradeText = new Text2('Upgrade\nRegular\n$' + regularUpgradeCost, {
size: 55,
fill: 0xFFFFFF,
font: 'Comic Sans MS'
});
regularUpgradeText.anchor.set(0.5, 0.5);
regularUpgradeText.x = 1024;
regularUpgradeText.y = 1450;
self.addChild(regularUpgradeText);
// Enhanced multiplier upgrade button - center bottom with proper spacing
var enhancedUpgradeButton = self.addChild(LK.getAsset('upgradeButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1750,
scaleX: 2.5,
scaleY: 2.5
}));
var enhancedUpgradeCount = Math.round((enhancedMultiplier - 1.4) / 0.1);
var enhancedUpgradeCost = 300 + enhancedUpgradeCount * 50;
var enhancedUpgradeText = new Text2('Upgrade\nEnhanced\n$' + enhancedUpgradeCost, {
size: 55,
fill: 0xFFFFFF,
font: 'Comic Sans MS'
});
enhancedUpgradeText.anchor.set(0.5, 0.5);
enhancedUpgradeText.x = 1024;
enhancedUpgradeText.y = 1750;
self.addChild(enhancedUpgradeText);
// Customer speed upgrade button
var customerSpeedButton = self.addChild(LK.getAsset('upgradeButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1150,
scaleX: 2.5,
scaleY: 2.5
}));
var customerSpeedCost = 250 + customerSpeedUpgrade * 75;
var customerSpeedText = new Text2('Upgrade\nCustomer Speed\n$' + customerSpeedCost, {
size: 55,
fill: 0xFFFFFF,
font: 'Comic Sans MS'
});
customerSpeedText.anchor.set(0.5, 0.5);
customerSpeedText.x = 1024;
customerSpeedText.y = 1150;
self.addChild(customerSpeedText);
// Next day button - bottom right, moved lower
var nextDayButton = self.addChild(LK.getAsset('nextDayButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 1600,
y: 2190,
scaleX: 1.5,
scaleY: 1.5
}));
var nextDayText = new Text2('Next Day', {
size: 50,
fill: 0xFFFFFF,
font: 'Comic Sans MS'
});
nextDayText.anchor.set(0.5, 0.5);
nextDayText.x = 1600;
nextDayText.y = 2190;
self.addChild(nextDayText);
// Event handlers
if (capacityButton) {
capacityButton.down = function (x, y, obj) {
var capacityCost = 150 + (pharmacyCapacity - 1) * 50;
if (money >= capacityCost && pharmacyCapacity < 5) {
var confirmDialog = game.addChild(new ConfirmationDialog('Kapasite Yükseltmesi', capacityCost, function () {
money -= capacityCost;
pharmacyCapacity++;
earningsText.setText('Total Money: $' + money);
moneyText.setText('Money: $' + money);
capacityText.setText('Capacity: ' + pharmacyCapacity);
if (pharmacyCapacity >= 5) {
capacityButton.destroy();
capacityText.destroy();
} else {
capacityText.setText('Upgrade\nCapacity\n$' + (150 + (pharmacyCapacity - 1) * 50));
}
regularLabel.setText('Regular ($' + (10 + regularUpgradeBonus) + '-' + (20 + regularUpgradeBonus) + ')');
enhancedLabel.setText('Enhanced (' + enhancedMultiplier.toFixed(1) + 'x profit)');
}));
}
};
}
regularUpgradeButton.down = function (x, y, obj) {
var regularUpgradeCost = 200 + regularUpgradeBonus / 5 * 50;
if (money >= regularUpgradeCost) {
var confirmDialog = game.addChild(new ConfirmationDialog('Normal İlaç Yükseltmesi', regularUpgradeCost, function () {
money -= regularUpgradeCost;
regularUpgradeBonus += 5;
earningsText.setText('Total Money: $' + money);
moneyText.setText('Money: $' + money);
regularUpgradeText.setText('Upgrade\nRegular\n$' + (200 + regularUpgradeBonus / 5 * 50));
regularLabel.setText('Regular ($' + (10 + regularUpgradeBonus) + '-' + (20 + regularUpgradeBonus) + ')');
enhancedLabel.setText('Enhanced (' + enhancedMultiplier.toFixed(1) + 'x profit)');
}));
}
};
enhancedUpgradeButton.down = function (x, y, obj) {
var enhancedUpgradeCount = Math.round((enhancedMultiplier - 1.4) / 0.1);
var enhancedUpgradeCost = 300 + enhancedUpgradeCount * 50;
if (money >= enhancedUpgradeCost) {
var confirmDialog = game.addChild(new ConfirmationDialog('Gelişmiş İlaç Yükseltmesi', enhancedUpgradeCost, function () {
money -= enhancedUpgradeCost;
enhancedMultiplier += 0.1;
earningsText.setText('Total Money: $' + money);
moneyText.setText('Money: $' + money);
var newEnhancedUpgradeCount = Math.round((enhancedMultiplier - 1.4) / 0.1);
enhancedUpgradeText.setText('Upgrade\nEnhanced\n$' + (300 + newEnhancedUpgradeCount * 50));
regularLabel.setText('Regular ($' + (10 + regularUpgradeBonus) + '-' + (20 + regularUpgradeBonus) + ')');
enhancedLabel.setText('Enhanced (' + enhancedMultiplier.toFixed(1) + 'x profit)');
}));
}
};
customerSpeedButton.down = function (x, y, obj) {
var customerSpeedCost = 250 + customerSpeedUpgrade * 75;
if (money >= customerSpeedCost) {
var confirmDialog = game.addChild(new ConfirmationDialog('Müşteri Hızı Yükseltmesi', customerSpeedCost, function () {
money -= customerSpeedCost;
customerSpeedUpgrade++;
earningsText.setText('Total Money: $' + money);
moneyText.setText('Money: $' + money);
customerSpeedText.setText('Upgrade\nCustomer Speed\n$' + (250 + customerSpeedUpgrade * 75));
}));
}
};
nextDayButton.down = function (x, y, obj) {
nextDay();
self.destroy();
endOfDayMenu = null;
gameRunning = true;
};
return self;
});
var MedicationButton = Container.expand(function (type) {
var self = Container.call(this);
self.type = type;
var buttonGraphics = self.attachAsset(type === 'regular' ? 'regularPill' : 'greenSubstance', {
anchorX: 0.5,
anchorY: 0.5
});
self.down = function (x, y, obj) {
if (selectedCustomer && !selectedCustomer.served) {
if (self.type === 'regular') {
selectedCustomer.serveRegular();
} else {
selectedCustomer.serveEnhanced();
}
selectedCustomer = null;
updateCustomerInfo();
}
};
return self;
});
var StartScreen = Container.expand(function () {
var self = Container.call(this);
// Start screen background
var startBg = self.attachAsset('startBackground', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1366
});
// Game title
var titleText = new Text2('Pharmacy Tycoon', {
size: 250,
fill: 0x0a1df0,
font: 'Comic Sans MS'
});
titleText.anchor.set(0.5, 0.5);
titleText.x = 1024;
titleText.y = 800;
self.addChild(titleText);
// Subtitle
var subtitleText = new Text2('Manage your pharmacy and serve customers!', {
size: 95,
fill: 0x000000,
font: 'Comic Sans MS'
});
subtitleText.anchor.set(0.5, 0.5);
subtitleText.x = 1024;
subtitleText.y = 1050;
self.addChild(subtitleText);
// Start button
var startButton = self.addChild(LK.getAsset('startButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1400
}));
var startButtonText = new Text2('START GAME', {
size: 50,
fill: 0x000000,
font: 'Comic Sans MS'
});
startButtonText.anchor.set(0.5, 0.5);
startButtonText.x = 1024;
startButtonText.y = 1400;
self.addChild(startButtonText);
// Start button event
startButton.down = function (x, y, obj) {
startGame();
self.destroy();
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0xf0f8ff
});
/****
* Game Code
****/
// Game variables
var money = 0;
var day = 1;
var pharmacyCapacity = 1;
var penalties = 0;
var customers = [];
var selectedCustomer = null;
var dayTimer = 0;
var dayLength = 1800; // 30 seconds per day
var customersServedToday = 0;
var customersNeededToday = Math.floor(Math.random() * 7) + 2;
var endOfDayMenu = null;
var gameRunning = false;
var gameStarted = false;
var regularUpgradeBonus = 0;
var enhancedMultiplier = 1.4;
var customerSpeedUpgrade = 0;
// Add pharmacy background
var pharmacyBg = game.addChild(LK.getAsset('pharmacyBackground', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1366
}));
// Show start screen
var startScreen = game.addChild(new StartScreen());
// UI Elements
var moneyText = new Text2('Money: $' + money, {
size: 80,
fill: 0x000000,
font: 'Comic Sans MS'
});
moneyText.anchor.set(0, 0);
moneyText.x = 50;
moneyText.y = 50;
game.addChild(moneyText);
var dayText = new Text2('Day ' + day, {
size: 80,
fill: 0x000000,
font: 'Comic Sans MS'
});
dayText.anchor.set(1, 0);
dayText.x = 1998;
dayText.y = 50;
game.addChild(dayText);
var timerText = new Text2('Time: ' + Math.ceil((dayLength - dayTimer) / 60), {
size: 80,
fill: 0x000000,
font: 'Comic Sans MS'
});
timerText.anchor.set(0.5, 0);
timerText.x = 1024;
timerText.y = 50;
game.addChild(timerText);
var capacityText = new Text2('Capacity: ' + pharmacyCapacity, {
size: 80,
fill: 0x000000,
font: 'Comic Sans MS'
});
capacityText.anchor.set(0.5, 0);
capacityText.x = 1511; // Positioned between timer (1024) and day (1998)
capacityText.y = 50;
game.addChild(capacityText);
var customerInfoText = new Text2('Click a customer to see details', {
size: 100,
fill: 0x000000,
font: 'Comic Sans MS'
});
customerInfoText.anchor.set(0.5, 0);
customerInfoText.x = 1024;
customerInfoText.y = 300;
game.addChild(customerInfoText);
// Pharmacy counter
var counter = game.addChild(LK.getAsset('counter', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 2500
}));
// Medication buttons
var regularButton = game.addChild(new MedicationButton('regular'));
regularButton.x = 1024;
regularButton.y = 1900;
regularButton.scaleX = 2;
regularButton.scaleY = 2;
var enhancedButton = game.addChild(new MedicationButton('enhanced'));
enhancedButton.x = 1024;
enhancedButton.y = 2275;
enhancedButton.scaleX = 2;
enhancedButton.scaleY = 2;
// Button labels
var regularLabel = new Text2('Regular ($' + (10 + regularUpgradeBonus) + '-' + (20 + regularUpgradeBonus) + ')', {
size: 70,
fill: 0xf70505,
font: 'Comic Sans MS'
});
regularLabel.anchor.set(0.5, 0);
regularLabel.x = 1024;
regularLabel.y = 2017;
game.addChild(regularLabel);
var enhancedLabel = new Text2('Enhanced (' + enhancedMultiplier.toFixed(1) + 'x profit)', {
size: 70,
fill: 0x228B22,
font: 'Comic Sans MS'
});
enhancedLabel.anchor.set(0.5, 0);
enhancedLabel.x = 1024;
enhancedLabel.y = 2392;
game.addChild(enhancedLabel);
// Functions
function spawnCustomer() {
// Limit to maximum customers based on pharmacy capacity
if (customers.length >= pharmacyCapacity) {
return;
}
var customer = new Customer();
// Generate random position while ensuring no overlap
var attempts = 0;
var validPosition = false;
var selectedX, selectedY;
while (!validPosition && attempts < 50) {
// Random X position between 150 and 1898 (staying within screen bounds)
selectedX = 150 + Math.random() * (1898 - 150);
// Fixed Y position in customer area
selectedY = 1600;
// Check if position overlaps with existing customers
var overlap = false;
for (var j = 0; j < customers.length; j++) {
var distance = Math.sqrt(Math.pow(customers[j].x - selectedX, 2) + Math.pow(customers[j].y - selectedY, 2));
if (distance < 200) {
overlap = true;
break;
}
}
if (!overlap) {
validPosition = true;
}
attempts++;
}
if (!validPosition) {
return;
}
customer.x = selectedX;
customer.y = selectedY;
customer.down = function (x, y, obj) {
selectedCustomer = customer;
updateCustomerInfo();
};
customers.push(customer);
game.addChild(customer);
}
function updateCustomerInfo() {
if (selectedCustomer && !selectedCustomer.served) {
var info = '';
if (selectedCustomer.isSuspicious) {
info = 'Suspicious customer\n - might accept enhanced medication';
} else {
var typeDescriptions = {
'customer': 'Regular adult customer\n',
'customerElderly': 'Elderly customer with chronic conditions\n',
'customerYoung': 'Young customer with minor ailments\n',
'customerBusiness': 'Business person, always in a hurry\n'
};
var baseDesc = typeDescriptions[selectedCustomer.customerType] || 'Regular customer';
info = baseDesc + ' - ' + (selectedCustomer.willReport ? 'might report illegal activity!' : 'seems trustworthy');
}
customerInfoText.setText(info);
} else {
customerInfoText.setText('Click a customer to see details');
}
}
function updateUI() {
moneyText.setText('Money: $' + money);
dayText.setText('Day ' + day);
var remainingTime = Math.max(0, Math.ceil((dayLength - dayTimer) / 60));
timerText.setText('Time: ' + remainingTime);
capacityText.setText('Capacity: ' + pharmacyCapacity);
}
function nextDay() {
day++;
dayTimer = 0;
customersServedToday = 0;
customersNeededToday = Math.floor(Math.random() * 7) + 2;
penalties = 0;
selectedCustomer = null;
// Clear remaining customers
for (var i = customers.length - 1; i >= 0; i--) {
customers[i].destroy();
}
customers = [];
// Save progress
storage.money = money;
storage.day = day;
storage.pharmacyCapacity = pharmacyCapacity;
updateCustomerInfo();
}
// Functions
function startGame() {
gameStarted = true;
gameRunning = true;
}
// Event handlers
game.update = function () {
if (!gameStarted || !gameRunning) {
return;
}
dayTimer++;
// Check if day time is over AND no customers remain
if (dayTimer >= dayLength && customers.length === 0) {
dayTimer = dayLength; // Prevent timer from going below 0
gameRunning = false;
if (!endOfDayMenu) {
endOfDayMenu = game.addChild(new EndOfDayMenu());
}
return;
}
// Clamp dayTimer to prevent negative display
if (dayTimer > dayLength) {
dayTimer = dayLength;
}
// Spawn customers randomly - faster with upgrades (only if time hasn't run out)
var baseSpawnRate = 120;
var adjustedSpawnRate = Math.max(30, baseSpawnRate - customerSpeedUpgrade * 15);
if (dayTimer < dayLength && LK.ticks % adjustedSpawnRate === 0 && Math.random() < 0.7) {
spawnCustomer();
}
// Remove served customers
for (var i = customers.length - 1; i >= 0; i--) {
var customer = customers[i];
if (customer.served && customer.alpha <= 0) {
customers.splice(i, 1);
customersServedToday++;
}
}
// Check win condition
if (money >= 5000) {
LK.showYouWin();
}
// Check lose condition
if (money < 0) {
LK.showGameOver();
}
updateUI();
}; ===================================================================
--- original.js
+++ change.js
@@ -605,10 +605,10 @@
var selectedX, selectedY;
while (!validPosition && attempts < 50) {
// Random X position between 150 and 1898 (staying within screen bounds)
selectedX = 150 + Math.random() * (1898 - 150);
- // Random Y position in customer area
- selectedY = 1500 + Math.random() * 300;
+ // Fixed Y position in customer area
+ selectedY = 1600;
// Check if position overlaps with existing customers
var overlap = false;
for (var j = 0; j < customers.length; j++) {
var distance = Math.sqrt(Math.pow(customers[j].x - selectedX, 2) + Math.pow(customers[j].y - selectedY, 2));
normal bir customer çiz önden bakılmış bir şekilde. In-Game asset. 2d. High contrast. No shadows
2d iş adamı bir customer çiz önden bakılmış şekilde. In-Game asset. 2d. High contrast. No shadows
bana keko gözüken bir customer çiz 2d olsun önden gözüksün. In-Game asset. 2d. High contrast. No shadows
daire şeklinde olsun görsel izometrik açıdan bakalım ilaç resmi olsun normal içilen ilaç. In-Game asset. 2d. High contrast. No shadows
arka planı mavi değil yeşil olsun
dikdörtgen şeklinde bir counter yapacaksın ama sadece counter insan falan olmucak ve biz bu countera üstten bakıyoruz 2d olsun. Üstünde bir kaç ilaç resmi olabilir ama ortasında olmasın sağında ve solunda olsun. In-Game asset. 2d. High contrast. No shadows
vip bir customer çiz sarı ceketli olsun ve sarı saçlı olsun önden bakılmış bir şekilde. In-Game asset. 2d. High contrast. No shadows. In-Game asset. 2d. High contrast. No shadows
çok hasta bir kadın customer çiz önden bakılmış bir şekilde yazısız olsun. In-Game asset. 2d. High contrast. No shadows. In-Game asset. 2d. High contrast. No shadows