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make a space shooter ninja game including a boss asset
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write everthying from scratch for a ninja shooter game.
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Fix Bug: 'Uncaught ReferenceError: cityBackground is not defined' in this line: 'self.addChildAt(cityBackground, 0);' Line Number: 84
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make the player move using touch controls instead of onscreen buttons and fix all errors of the game and make it a space shooter game
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make the hero move using onscreen button mapping
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the boss shoots ninja bullets to the hero
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when the bossbullet is shot he dies
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expand the cityscreen to fill the whol screen.make the hero fight the boss and fix all errors
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let the hero move in all directions and fix all the errors including the resolution in the game.
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i want the hero to fight the boss back but it's not too easy to win
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Fix Bug: 'ReferenceError: heroBullets is not defined' in this line: 'if (heroBullets[i].intersects(boss)) {}' Line Number: 80
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Fix Bug: 'ReferenceError: heroBullets is not defined' in this line: 'heroBullets[i].move();' Line Number: 72
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Fix Bug: 'ReferenceError: bossBullets is not defined' in this line: 'for (var i = 0; i < bossBullets.length; i++) {' Line Number: 82
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Fix Bug: 'ReferenceError: bossBullets is not defined' in this line: 'bossBullets[i].move();' Line Number: 75
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Fix Bug: 'ReferenceError: bossBullets is not defined' in this line: 'for (var i = 0; i < bossBullets.length; i++) {' Line Number: 82
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Fix Bug: 'ReferenceError: heroBullets is not defined' in this line: 'for (var i = 0; i < heroBullets.length; i++) {' Line Number: 79
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Fix Bug: 'ReferenceError: heroBullets is not defined' in this line: 'for (var i = 0; i < heroBullets.length; i++) {' Line Number: 80
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'push')' in this line: 'self.parent.bossBullets.push(bullet);' Line Number: 36
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'push')' in this line: 'self.parent.bossBullets.push(bullet);' Line Number: 35
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'push')' in this line: 'self.parent.bossBullets.push(bullet);' Line Number: 35
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'push')' in this line: 'self.parent.bossBullets.push(bullet);' Line Number: 34
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'push')' in this line: 'self.parent.bossBullets.push(bullet);' Line Number: 34
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'push')' in this line: 'self.parent.bossBullets.push(bullet);' Line Number: 34
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'push')' in this line: 'self.parent.bossBullets.push(bullet);' Line Number: 34
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i want to create a futuristic fighting game 20 years ahead of now in japan
var Hero = Container.expand(function () { var self = Container.call(this); var heroGraphics = self.createAsset('hero', 'Hero character', .5, .5); self.move = function (direction) { var speed = 5; if (direction === 'left' && self.x > 0) { self.x -= speed; } else if (direction === 'right' && self.x < 2048 - self.width) { self.x += speed; } }; self.attack = function () { var bullet = new HeroBullet(); bullet.x = self.x; bullet.y = self.y - self.height / 2; self.parent.heroBullets.push(bullet); self.parent.addChild(bullet); }; }); var Boss = Container.expand(function () { var self = Container.call(this); var bossGraphics = self.createAsset('boss', 'Boss character', .5, .5); self.move = function () { var speed = 3; self.x += speed * (Math.random() < 0.5 ? -1 : 1); self.y += speed * (Math.random() < 0.5 ? -1 : 1); self.x = Math.max(self.width / 2, Math.min(self.x, 2048 - self.width / 2)); self.y = Math.max(self.height / 2, Math.min(self.y, 2732 - self.height / 2)); }; self.attack = function () { var bullet = new BossBullet(); bullet.x = self.x; bullet.y = self.y + self.height / 2; self.parent.bossBullets.push(bullet); self.parent.addChild(bullet); }; }); var HeroBullet = Container.expand(function () { var self = Container.call(this); var bulletGraphics = self.createAsset('heroBullet', 'Hero Bullet', .5, .5); self.move = function () {}; }); var BossBullet = Container.expand(function () { var self = Container.call(this); var bulletGraphics = self.createAsset('bossBullet', 'Boss Bullet', .5, .5); self.move = function () {}; }); var Game = Container.expand(function () { var self = Container.call(this); var cityBackground = self.createAsset('futuristicCity', 'Futuristic city background', 0, 0); cityBackground.width = 2048; cityBackground.height = 2732; self.addChildAt(cityBackground, 0); var hero = self.addChild(new Hero()); var boss = self.addChild(new Boss()); hero.x = 2048 / 2; hero.y = 2732 - hero.height; boss.x = 2048 / 2; boss.y = boss.height; this.heroBullets = []; this.bossBullets = []; hero.on('down', function (obj) { hero.attack(); }); LK.on('tick', function () { if (LK.ticks % 120 == 0) { boss.attack(); } }); LK.on('tick', function () { for (var i = 0; i < self.heroBullets.length; i++) { heroBullets[i].move(); } for (var i = 0; i < self.bossBullets.length; i++) { self.bossBullets[i].move(); } }); LK.on('tick', function () { for (var i = 0; i < self.heroBullets.length; i++) { if (heroBullets[i].intersects(boss)) {} } for (var i = 0; i < bossBullets.length; i++) { if (bossBullets[i].intersects(hero)) {} } }); });
===================================================================
--- original.js
+++ change.js
@@ -71,9 +71,9 @@
for (var i = 0; i < self.heroBullets.length; i++) {
heroBullets[i].move();
}
for (var i = 0; i < self.bossBullets.length; i++) {
- bossBullets[i].move();
+ self.bossBullets[i].move();
}
});
LK.on('tick', function () {
for (var i = 0; i < self.heroBullets.length; i++) {
HERO IS A MASTER SAMURAI WARRIOR Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.RTX ON.INRECEDIBLE DETAIL.ULTRA HD .
future japan high graphics photo
a samurai sumo big in size. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a samurai sumo big in size. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.