User prompt
Slow the soundmovment for the player when dragging it
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add playermovment sound when dragging it.
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respawn 2 shadowspirit max in level1 if one removed another one can be respawned later, do 4 shadowspirit max for level2.
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the player is appearing behind showerareas when moved on it in level1!
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Name the spirit that i free from the top before they turn to dark spirit 'Bluespirit'
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not the pollutedspirit that i clean i meant the other spirit that player freed it before it turns to darkspirit if i free one remove one enemy.
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when free a blue spirit remove one enemy of shadowspirit
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make background02 visible again
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when level2 start don't let any enemies from recent level because they appeared behind background02 and the player get damage without seen them to avoid them!
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Hide background02
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'for (var i = 0; i < showerAreas.length; i++) {' Line Number: 267
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make the pollutedspirit respawning on shower area only, calculate if one of it empty to respawn in it each 10 sec. for level2 place 4 Shower area.
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Add 2 showerarea on the sides of the middle of the screen with space between it 200px
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the player is behind background02 in level2! fix that!.
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make the first scene when game start 'level1' and add another separated level 'level2' with background02
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colecting riverspirt regenerate the health by 30% for the player.
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change directions of the shadow spirits from the middle of the screen too.
Code edit (1 edits merged)
Please save this source code
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Don't do brush sound for the riverspirit!
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Show it always after pollutedspirit assets on the screen
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Show brush after pollutedspirit assets on the screen
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Add brush asset to the game when player clean the pollutedspirits show the brush on them with animation left and right by small distance to look like its brushing them. βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
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There's no brush asset showing on the polluted spirits fix it! βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
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Add the brush to appears when player clean polluted spirits show the animation of brush left and right like its cleaning βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
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Show the brush with animation on the pullutedspirit asset when get touched by player or when it get cleaned by it βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var HealthBar = Container.expand(function () { var self = Container.call(this); // Background bar self.bgBar = self.attachAsset('healthBarBg', { anchorX: 0, anchorY: 0.5 }); // Health bar self.healthBar = self.attachAsset('healthBarFill', { anchorX: 0, anchorY: 0.5 }); self.maxWidth = 300; self.updateHealth = function (healthPercent) { self.healthBar.scaleX = healthPercent / 100; }; return self; }); var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.tokens = 0; self.health = 100; self.maxHealth = 100; self.collectToken = function () { self.tokens++; }; self.deliverTokens = function () { var delivered = self.tokens; self.tokens = 0; return delivered; }; self.takeDamage = function () { var damage = Math.random() * 7 + 3; // Random between 3-10 self.health -= damage; self.health = Math.max(0, self.health); // Ensure health doesn't go below 0 LK.effects.flashObject(self, 0xff0000, 500); return self.health <= 0; }; return self; }); var PollutedSpirit = Container.expand(function () { var self = Container.call(this); var pollutedGraphics = self.attachAsset('pollutedSpirit', { anchorX: 0.5, anchorY: 0.5 }); self.tokensNeeded = 3; self.isCleansed = false; self.cleanse = function () { self.isCleansed = true; tween(pollutedGraphics, { tint: 0x98fb98 }, { duration: 1000, onFinish: function onFinish() { self.destroy(); } }); }; return self; }); var RiverSpirit = Container.expand(function () { var self = Container.call(this); var riverGraphics = self.attachAsset('riverSpirit', { anchorX: 0.5, anchorY: 0.5 }); self.bonusValue = 20; self.speed = 0.5; self.update = function () { self.x += self.speed; self.rotation += 0.01; }; return self; }); var ShadowSpirit = Container.expand(function () { var self = Container.call(this); var shadowGraphics = self.attachAsset('shadowSpirit', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 2; self.targetPlayer = null; self.update = function () { if (self.targetPlayer) { var dx = self.targetPlayer.x - self.x; var dy = self.targetPlayer.y - self.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance > 5) { self.x += dx / distance * self.speed; self.y += dy / distance * self.speed; } // Change direction based on position relative to screen middle var screenMiddle = 1024; if (self.x < screenMiddle) { // Shadow is on left side, face right towards middle self.scaleX = 1; } else { // Shadow is on right side, face left towards middle self.scaleX = -1; } } }; return self; }); var Spirit = Container.expand(function () { var self = Container.call(this); var spiritGraphics = self.attachAsset('spirit', { anchorX: 0.5, anchorY: 0.5 }); self.waitTime = 0; self.maxWaitTime = 600; // 10 seconds at 60fps self.isDark = false; self.speed = 1; self.update = function () { self.waitTime++; if (!self.isDark && self.waitTime >= self.maxWaitTime) { self.turnDark(); } if (self.isDark) { self.y += self.speed; } }; self.turnDark = function () { self.isDark = true; spiritGraphics.tint = 0x2a0845; tween(spiritGraphics, { scaleX: 1.2, scaleY: 1.2 }, { duration: 500 }); }; return self; }); var Token = Container.expand(function () { var self = Container.call(this); var tokenGraphics = self.attachAsset('token', { anchorX: 0.5, anchorY: 0.5 }); self.collected = false; self.update = function () { if (!self.collected) { self.rotation += 0.02; } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x1a1a2e }); /**** * Game Code ****/ var gameStarted = false; var introBackground = null; var startButton = null; // Declare game variables in global scope var player, tokens, spirits, shadowSpirits, pollutedSpirits, riverSpirit; var spawnTimer, spawnInterval, shadowSpawnTimer, shadowSpawnInterval; var scoreTxt, tokenTxt, healthBar; var brushSprite = null; // Show intro screen function showIntroScreen() { introBackground = game.addChild(LK.getAsset('introbackground', { anchorX: 0, anchorY: 0, x: 0, y: 0 })); startButton = game.addChild(LK.getAsset('startbutton', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 2400 })); LK.playMusic('intromusic'); } // Start the actual game function startGame() { gameStarted = true; if (introBackground) { introBackground.destroy(); introBackground = null; } if (startButton) { startButton.destroy(); startButton = null; } LK.stopMusic(); LK.playMusic('bathhouse'); initializeGame(); } // Spawn functions in global scope function spawnToken() { var token = new Token(); token.x = Math.random() * 1848 + 100; token.y = Math.random() * 2332 + 300; tokens.push(token); game.addChild(token); } function spawnSpirit() { var spirit = new Spirit(); spirit.x = Math.random() * 1848 + 100; spirit.y = 300; spirits.push(spirit); game.addChild(spirit); } function spawnShadowSpirit() { var shadow = new ShadowSpirit(); shadow.x = Math.random() * 1848 + 100; shadow.y = Math.random() * 400 + 300; shadow.targetPlayer = player; shadowSpirits.push(shadow); game.addChild(shadow); } function spawnPollutedSpirit() { var polluted = new PollutedSpirit(); polluted.x = Math.random() * 1848 + 100; polluted.y = Math.random() * 1000 + 700; pollutedSpirits.push(polluted); game.addChild(polluted); // Move brush sprite to render on top of polluted spirits if (brushSprite) { game.removeChild(brushSprite); game.addChild(brushSprite); } } function spawnRiverSpirit() { if (!riverSpirit) { riverSpirit = new RiverSpirit(); riverSpirit.x = -100; riverSpirit.y = Math.random() * 1000 + 1066; game.addChild(riverSpirit); } } function initializeGame() { game.setBackgroundColor(0x16213e); // Add game background var gameBackground = game.addChild(LK.getAsset('gamebackground', { anchorX: 0, anchorY: 0, x: 0, y: 0 })); player = game.addChild(new Player()); player.x = 1024; player.y = 2200; tokens = []; spirits = []; shadowSpirits = []; pollutedSpirits = []; riverSpirit = null; spawnTimer = 0; spawnInterval = 180; // 3 seconds initially shadowSpawnTimer = 0; shadowSpawnInterval = 300; // 5 seconds scoreTxt = new Text2('Score: 0', { size: 80, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); tokenTxt = new Text2('Tokens: 0', { size: 60, fill: 0xFFD700 }); tokenTxt.anchor.set(1, 0); tokenTxt.x = -20; LK.gui.topRight.addChild(tokenTxt); healthBar = new HealthBar(); healthBar.x = 20; healthBar.y = 30; LK.gui.topLeft.addChild(healthBar); // Initial spawns for (var i = 0; i < 5; i++) { spawnToken(); } spawnSpirit(); spawnPollutedSpirit(); // Initialize brush sprite (initially hidden) brushSprite = LK.getAsset('brush', { anchorX: 0.5, anchorY: 0.5 }); brushSprite.visible = false; game.addChild(brushSprite); } var dragActive = false; game.down = function (x, y, obj) { if (!gameStarted && startButton) { // Check if click is within start button bounds var buttonLeft = startButton.x - startButton.width * startButton.anchor.x; var buttonRight = startButton.x + startButton.width * (1 - startButton.anchor.x); var buttonTop = startButton.y - startButton.height * startButton.anchor.y; var buttonBottom = startButton.y + startButton.height * (1 - startButton.anchor.y); if (x >= buttonLeft && x <= buttonRight && y >= buttonTop && y <= buttonBottom) { startGame(); return; } } if (gameStarted) { dragActive = true; } }; game.up = function (x, y, obj) { if (gameStarted) { dragActive = false; } }; game.move = function (x, y, obj) { if (gameStarted && dragActive && player) { player.x = x; player.y = y; } }; game.update = function () { if (!gameStarted) { return; } // Update spawn timers spawnTimer++; shadowSpawnTimer++; if (spawnTimer >= spawnInterval) { spawnSpirit(); spawnTimer = 0; // Increase difficulty if (spawnInterval > 60) { spawnInterval -= 2; } } if (shadowSpawnTimer >= shadowSpawnInterval) { spawnShadowSpirit(); shadowSpawnTimer = 0; } // Token spawning if (LK.ticks % 120 === 0) { spawnToken(); } // Polluted spirit spawning if (LK.ticks % 600 === 0) { spawnPollutedSpirit(); } // River spirit spawning if (LK.getScore() > 0 && LK.getScore() % 50 === 0 && !riverSpirit) { spawnRiverSpirit(); } // Check token collection for (var i = tokens.length - 1; i >= 0; i--) { var token = tokens[i]; if (!token.collected && player.intersects(token)) { token.collected = true; player.collectToken(); tokenTxt.setText('Tokens: ' + player.tokens); LK.getSound('collect').play(); token.destroy(); tokens.splice(i, 1); } } // Check spirit interactions for (var j = spirits.length - 1; j >= 0; j--) { var spirit = spirits[j]; if (!spirit.isDark && player.intersects(spirit) && player.tokens > 0) { player.tokens -= 1; // Only consume 1 token per spirit LK.setScore(LK.getScore() + 5); // Award 5 points per spirit freed scoreTxt.setText('Score: ' + LK.getScore()); tokenTxt.setText('Tokens: ' + player.tokens); LK.getSound('deliver').play(); spirit.destroy(); spirits.splice(j, 1); } if (spirit.isDark && spirit.y > 2932) { spirit.destroy(); spirits.splice(j, 1); } } // Check shadow spirit collisions for (var k = shadowSpirits.length - 1; k >= 0; k--) { var shadow = shadowSpirits[k]; if (shadow.lastIntersecting === undefined) { shadow.lastIntersecting = false; } var currentIntersecting = player.intersects(shadow); if (!shadow.lastIntersecting && currentIntersecting) { LK.getSound('damage').play(); var gameOver = player.takeDamage(); healthBar.updateHealth(player.health); if (gameOver) { LK.showGameOver(); } shadow.destroy(); shadowSpirits.splice(k, 1); continue; } shadow.lastIntersecting = currentIntersecting; } // Check polluted spirit cleansing for (var l = pollutedSpirits.length - 1; l >= 0; l--) { var polluted = pollutedSpirits[l]; if (!polluted.isCleansed && player.intersects(polluted) && player.tokens >= polluted.tokensNeeded) { player.tokens -= polluted.tokensNeeded; tokenTxt.setText('Tokens: ' + player.tokens); LK.setScore(LK.getScore() + 15); scoreTxt.setText('Score: ' + LK.getScore()); LK.getSound('cleanse').play(); // Show and animate brush if (brushSprite) { brushSprite.visible = true; brushSprite.x = polluted.x; brushSprite.y = polluted.y; // Stop any existing brush animations tween.stop(brushSprite); // Animate brush left and right to simulate brushing tween(brushSprite, { x: polluted.x - 30 }, { duration: 200, easing: tween.easeInOut, onFinish: function onFinish() { tween(brushSprite, { x: polluted.x + 30 }, { duration: 200, easing: tween.easeInOut, onFinish: function onFinish() { tween(brushSprite, { x: polluted.x - 20 }, { duration: 150, easing: tween.easeInOut, onFinish: function onFinish() { tween(brushSprite, { x: polluted.x + 20 }, { duration: 150, easing: tween.easeInOut, onFinish: function onFinish() { tween(brushSprite, { x: polluted.x }, { duration: 100, easing: tween.easeInOut, onFinish: function onFinish() { brushSprite.visible = false; } }); } }); } }); } }); } }); } polluted.cleanse(); pollutedSpirits.splice(l, 1); } } // Check river spirit collection if (riverSpirit) { if (riverSpirit.lastIntersecting === undefined) { riverSpirit.lastIntersecting = false; } var riverIntersecting = player.intersects(riverSpirit); if (!riverSpirit.lastIntersecting && riverIntersecting) { LK.setScore(LK.getScore() + riverSpirit.bonusValue); scoreTxt.setText('Score: ' + LK.getScore()); // Regenerate health by 30% player.health += player.maxHealth * 0.3; player.health = Math.min(player.health, player.maxHealth); // Cap at max health healthBar.updateHealth(player.health); LK.effects.flashObject(player, 0x87ceeb, 1000); // Flash blue to indicate healing riverSpirit.destroy(); riverSpirit = null; } else if (riverSpirit && riverSpirit.x > 2200) { riverSpirit.destroy(); riverSpirit = null; } if (riverSpirit) { riverSpirit.lastIntersecting = riverIntersecting; } } // Player direction based on position var screenMiddle = 1024; if (player.x < screenMiddle) { // Player is on left side, face left (flip horizontally) player.scaleX = -1; } else { // Player is on right side, face right (normal orientation) player.scaleX = 1; } // Win condition if (LK.getScore() >= 500) { LK.showYouWin(); } }; // Show intro screen initially showIntroScreen();
===================================================================
--- original.js
+++ change.js
@@ -484,8 +484,13 @@
var riverIntersecting = player.intersects(riverSpirit);
if (!riverSpirit.lastIntersecting && riverIntersecting) {
LK.setScore(LK.getScore() + riverSpirit.bonusValue);
scoreTxt.setText('Score: ' + LK.getScore());
+ // Regenerate health by 30%
+ player.health += player.maxHealth * 0.3;
+ player.health = Math.min(player.health, player.maxHealth); // Cap at max health
+ healthBar.updateHealth(player.health);
+ LK.effects.flashObject(player, 0x87ceeb, 1000); // Flash blue to indicate healing
riverSpirit.destroy();
riverSpirit = null;
} else if (riverSpirit && riverSpirit.x > 2200) {
riverSpirit.destroy();