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show the brush on the pollutedspirits not on spirits that respawn from the top βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
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Add brush asset to the game when player clean the spirits show the brush on them with animation left and right by small distance to look like its brushing them. βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
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Add gamebackground
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play intro music when intro music only so when the game is starts play only game music
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Please fix the bug: 'ReferenceError: spawnToken is not defined' in or related to this line: 'spawnToken();' Line Number: 347
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'for (var i = tokens.length - 1; i >= 0; i--) {' Line Number: 358
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The startbutton not working!
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Add introbackground before game starts and startbutton close to the bottom.
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add bathmusic for the game
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don't show the game objects till it starts or startbutton is clicked!
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Add introbackground for the intro before game start and startbutton close to the bottom by 100px
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Import of asset
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Change direction for the player when go to the left and right from the middle of the screen.
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free one spirit took all the tokens! reduce that to 1 token only per spirit before it change to dark spirit.
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Add the asset for the dark spirt is missing on the list of assets!
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Lower the game screen from the top by 200px but let the text in its position so the healthbar
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move health bar to top max close to top by 30px on the same area on the left side not to the middle or right side!
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move health bar to the max top before 30px
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change health to a sky blue bar of 100% decreased by random % from 3 to 10.
Code edit (1 edits merged)
Please save this source code
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Spirit Bath House Adventure
Initial prompt
Create a spirited a way game. story game. from the anime movie "spirited a way".
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var HealthBar = Container.expand(function () { var self = Container.call(this); // Background bar self.bgBar = self.attachAsset('healthBarBg', { anchorX: 0, anchorY: 0.5 }); // Health bar self.healthBar = self.attachAsset('healthBarFill', { anchorX: 0, anchorY: 0.5 }); self.maxWidth = 300; self.updateHealth = function (healthPercent) { self.healthBar.scaleX = healthPercent / 100; }; return self; }); var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.tokens = 0; self.health = 100; self.maxHealth = 100; self.collectToken = function () { self.tokens++; }; self.deliverTokens = function () { var delivered = self.tokens; self.tokens = 0; return delivered; }; self.takeDamage = function () { var damage = Math.random() * 7 + 3; // Random between 3-10 self.health -= damage; self.health = Math.max(0, self.health); // Ensure health doesn't go below 0 LK.effects.flashObject(self, 0xff0000, 500); return self.health <= 0; }; return self; }); var PollutedSpirit = Container.expand(function () { var self = Container.call(this); var pollutedGraphics = self.attachAsset('pollutedSpirit', { anchorX: 0.5, anchorY: 0.5 }); self.tokensNeeded = 3; self.isCleansed = false; self.cleanse = function () { self.isCleansed = true; tween(pollutedGraphics, { tint: 0x98fb98 }, { duration: 1000, onFinish: function onFinish() { self.destroy(); } }); }; return self; }); var RiverSpirit = Container.expand(function () { var self = Container.call(this); var riverGraphics = self.attachAsset('riverSpirit', { anchorX: 0.5, anchorY: 0.5 }); self.bonusValue = 20; self.speed = 0.5; self.update = function () { self.x += self.speed; self.rotation += 0.01; }; return self; }); var ShadowSpirit = Container.expand(function () { var self = Container.call(this); var shadowGraphics = self.attachAsset('shadowSpirit', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 2; self.targetPlayer = null; self.update = function () { if (self.targetPlayer) { var dx = self.targetPlayer.x - self.x; var dy = self.targetPlayer.y - self.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance > 5) { self.x += dx / distance * self.speed; self.y += dy / distance * self.speed; } } }; return self; }); var Spirit = Container.expand(function () { var self = Container.call(this); var spiritGraphics = self.attachAsset('spirit', { anchorX: 0.5, anchorY: 0.5 }); self.waitTime = 0; self.maxWaitTime = 600; // 10 seconds at 60fps self.isDark = false; self.speed = 1; self.update = function () { self.waitTime++; if (!self.isDark && self.waitTime >= self.maxWaitTime) { self.turnDark(); } if (self.isDark) { self.y += self.speed; } }; self.turnDark = function () { self.isDark = true; spiritGraphics.tint = 0x2a0845; tween(spiritGraphics, { scaleX: 1.2, scaleY: 1.2 }, { duration: 500 }); }; return self; }); var Token = Container.expand(function () { var self = Container.call(this); var tokenGraphics = self.attachAsset('token', { anchorX: 0.5, anchorY: 0.5 }); self.collected = false; self.update = function () { if (!self.collected) { self.rotation += 0.02; } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x1a1a2e }); /**** * Game Code ****/ var gameStarted = false; var introBackground = null; var startButton = null; // Declare game variables in global scope var player, tokens, spirits, shadowSpirits, pollutedSpirits, riverSpirit; var spawnTimer, spawnInterval, shadowSpawnTimer, shadowSpawnInterval; var scoreTxt, tokenTxt, healthBar; // Show intro screen function showIntroScreen() { introBackground = game.addChild(LK.getAsset('introbackground', { anchorX: 0, anchorY: 0, x: 0, y: 0 })); startButton = game.addChild(LK.getAsset('startbutton', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 2400 })); LK.playMusic('intromusic'); } // Start the actual game function startGame() { gameStarted = true; if (introBackground) { introBackground.destroy(); introBackground = null; } if (startButton) { startButton.destroy(); startButton = null; } LK.playMusic('bathhouse'); initializeGame(); } // Spawn functions in global scope function spawnToken() { var token = new Token(); token.x = Math.random() * 1848 + 100; token.y = Math.random() * 2332 + 300; tokens.push(token); game.addChild(token); } function spawnSpirit() { var spirit = new Spirit(); spirit.x = Math.random() * 1848 + 100; spirit.y = 300; spirits.push(spirit); game.addChild(spirit); } function spawnShadowSpirit() { var shadow = new ShadowSpirit(); shadow.x = Math.random() * 1848 + 100; shadow.y = Math.random() * 400 + 300; shadow.targetPlayer = player; shadowSpirits.push(shadow); game.addChild(shadow); } function spawnPollutedSpirit() { var polluted = new PollutedSpirit(); polluted.x = Math.random() * 1848 + 100; polluted.y = Math.random() * 1000 + 700; pollutedSpirits.push(polluted); game.addChild(polluted); } function spawnRiverSpirit() { if (!riverSpirit) { riverSpirit = new RiverSpirit(); riverSpirit.x = -100; riverSpirit.y = Math.random() * 1000 + 1066; game.addChild(riverSpirit); } } function initializeGame() { game.setBackgroundColor(0x16213e); player = game.addChild(new Player()); player.x = 1024; player.y = 2200; tokens = []; spirits = []; shadowSpirits = []; pollutedSpirits = []; riverSpirit = null; spawnTimer = 0; spawnInterval = 180; // 3 seconds initially shadowSpawnTimer = 0; shadowSpawnInterval = 300; // 5 seconds scoreTxt = new Text2('Score: 0', { size: 80, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); tokenTxt = new Text2('Tokens: 0', { size: 60, fill: 0xFFD700 }); tokenTxt.anchor.set(1, 0); tokenTxt.x = -20; LK.gui.topRight.addChild(tokenTxt); healthBar = new HealthBar(); healthBar.x = 20; healthBar.y = 30; LK.gui.topLeft.addChild(healthBar); // Initial spawns for (var i = 0; i < 5; i++) { spawnToken(); } spawnSpirit(); spawnPollutedSpirit(); } var dragActive = false; game.down = function (x, y, obj) { if (!gameStarted && startButton) { // Check if click is within start button bounds var buttonLeft = startButton.x - startButton.width * startButton.anchor.x; var buttonRight = startButton.x + startButton.width * (1 - startButton.anchor.x); var buttonTop = startButton.y - startButton.height * startButton.anchor.y; var buttonBottom = startButton.y + startButton.height * (1 - startButton.anchor.y); if (x >= buttonLeft && x <= buttonRight && y >= buttonTop && y <= buttonBottom) { startGame(); return; } } if (gameStarted) { dragActive = true; } }; game.up = function (x, y, obj) { if (gameStarted) { dragActive = false; } }; game.move = function (x, y, obj) { if (gameStarted && dragActive && player) { player.x = x; player.y = y; } }; game.update = function () { if (!gameStarted) { return; } // Update spawn timers spawnTimer++; shadowSpawnTimer++; if (spawnTimer >= spawnInterval) { spawnSpirit(); spawnTimer = 0; // Increase difficulty if (spawnInterval > 60) { spawnInterval -= 2; } } if (shadowSpawnTimer >= shadowSpawnInterval) { spawnShadowSpirit(); shadowSpawnTimer = 0; } // Token spawning if (LK.ticks % 120 === 0) { spawnToken(); } // Polluted spirit spawning if (LK.ticks % 600 === 0) { spawnPollutedSpirit(); } // River spirit spawning if (LK.getScore() > 0 && LK.getScore() % 50 === 0 && !riverSpirit) { spawnRiverSpirit(); } // Check token collection for (var i = tokens.length - 1; i >= 0; i--) { var token = tokens[i]; if (!token.collected && player.intersects(token)) { token.collected = true; player.collectToken(); tokenTxt.setText('Tokens: ' + player.tokens); LK.getSound('collect').play(); token.destroy(); tokens.splice(i, 1); } } // Check spirit interactions for (var j = spirits.length - 1; j >= 0; j--) { var spirit = spirits[j]; if (!spirit.isDark && player.intersects(spirit) && player.tokens > 0) { player.tokens -= 1; // Only consume 1 token per spirit LK.setScore(LK.getScore() + 5); // Award 5 points per spirit freed scoreTxt.setText('Score: ' + LK.getScore()); tokenTxt.setText('Tokens: ' + player.tokens); LK.getSound('deliver').play(); spirit.destroy(); spirits.splice(j, 1); } if (spirit.isDark && spirit.y > 2932) { spirit.destroy(); spirits.splice(j, 1); } } // Check shadow spirit collisions for (var k = shadowSpirits.length - 1; k >= 0; k--) { var shadow = shadowSpirits[k]; if (shadow.lastIntersecting === undefined) { shadow.lastIntersecting = false; } var currentIntersecting = player.intersects(shadow); if (!shadow.lastIntersecting && currentIntersecting) { LK.getSound('damage').play(); var gameOver = player.takeDamage(); healthBar.updateHealth(player.health); if (gameOver) { LK.showGameOver(); } shadow.destroy(); shadowSpirits.splice(k, 1); continue; } shadow.lastIntersecting = currentIntersecting; } // Check polluted spirit cleansing for (var l = pollutedSpirits.length - 1; l >= 0; l--) { var polluted = pollutedSpirits[l]; if (!polluted.isCleansed && player.intersects(polluted) && player.tokens >= polluted.tokensNeeded) { player.tokens -= polluted.tokensNeeded; tokenTxt.setText('Tokens: ' + player.tokens); LK.setScore(LK.getScore() + 15); scoreTxt.setText('Score: ' + LK.getScore()); LK.getSound('cleanse').play(); polluted.cleanse(); pollutedSpirits.splice(l, 1); } } // Check river spirit collection if (riverSpirit) { if (riverSpirit.lastIntersecting === undefined) { riverSpirit.lastIntersecting = false; } var riverIntersecting = player.intersects(riverSpirit); if (!riverSpirit.lastIntersecting && riverIntersecting) { LK.setScore(LK.getScore() + riverSpirit.bonusValue); scoreTxt.setText('Score: ' + LK.getScore()); LK.getSound('cleanse').play(); riverSpirit.destroy(); riverSpirit = null; } else if (riverSpirit && riverSpirit.x > 2200) { riverSpirit.destroy(); riverSpirit = null; } if (riverSpirit) { riverSpirit.lastIntersecting = riverIntersecting; } } // Player direction based on position var screenMiddle = 1024; if (player.x < screenMiddle) { // Player is on left side, face left (flip horizontally) player.scaleX = -1; } else { // Player is on right side, face right (normal orientation) player.scaleX = 1; } // Win condition if (LK.getScore() >= 500) { LK.showYouWin(); } }; // Show intro screen initially showIntroScreen();
===================================================================
--- original.js
+++ change.js
@@ -198,8 +198,46 @@
}
LK.playMusic('bathhouse');
initializeGame();
}
+// Spawn functions in global scope
+function spawnToken() {
+ var token = new Token();
+ token.x = Math.random() * 1848 + 100;
+ token.y = Math.random() * 2332 + 300;
+ tokens.push(token);
+ game.addChild(token);
+}
+function spawnSpirit() {
+ var spirit = new Spirit();
+ spirit.x = Math.random() * 1848 + 100;
+ spirit.y = 300;
+ spirits.push(spirit);
+ game.addChild(spirit);
+}
+function spawnShadowSpirit() {
+ var shadow = new ShadowSpirit();
+ shadow.x = Math.random() * 1848 + 100;
+ shadow.y = Math.random() * 400 + 300;
+ shadow.targetPlayer = player;
+ shadowSpirits.push(shadow);
+ game.addChild(shadow);
+}
+function spawnPollutedSpirit() {
+ var polluted = new PollutedSpirit();
+ polluted.x = Math.random() * 1848 + 100;
+ polluted.y = Math.random() * 1000 + 700;
+ pollutedSpirits.push(polluted);
+ game.addChild(polluted);
+}
+function spawnRiverSpirit() {
+ if (!riverSpirit) {
+ riverSpirit = new RiverSpirit();
+ riverSpirit.x = -100;
+ riverSpirit.y = Math.random() * 1000 + 1066;
+ game.addChild(riverSpirit);
+ }
+}
function initializeGame() {
game.setBackgroundColor(0x16213e);
player = game.addChild(new Player());
player.x = 1024;
@@ -229,45 +267,8 @@
healthBar = new HealthBar();
healthBar.x = 20;
healthBar.y = 30;
LK.gui.topLeft.addChild(healthBar);
- function spawnToken() {
- var token = new Token();
- token.x = Math.random() * 1848 + 100;
- token.y = Math.random() * 2332 + 300;
- tokens.push(token);
- game.addChild(token);
- }
- function spawnSpirit() {
- var spirit = new Spirit();
- spirit.x = Math.random() * 1848 + 100;
- spirit.y = 300;
- spirits.push(spirit);
- game.addChild(spirit);
- }
- function spawnShadowSpirit() {
- var shadow = new ShadowSpirit();
- shadow.x = Math.random() * 1848 + 100;
- shadow.y = Math.random() * 400 + 300;
- shadow.targetPlayer = player;
- shadowSpirits.push(shadow);
- game.addChild(shadow);
- }
- function spawnPollutedSpirit() {
- var polluted = new PollutedSpirit();
- polluted.x = Math.random() * 1848 + 100;
- polluted.y = Math.random() * 1000 + 700;
- pollutedSpirits.push(polluted);
- game.addChild(polluted);
- }
- function spawnRiverSpirit() {
- if (!riverSpirit) {
- riverSpirit = new RiverSpirit();
- riverSpirit.x = -100;
- riverSpirit.y = Math.random() * 1000 + 1066;
- game.addChild(riverSpirit);
- }
- }
// Initial spawns
for (var i = 0; i < 5; i++) {
spawnToken();
}