User prompt
show the brush on the pollutedspirits not on spirits that respawn from the top āŖš” Consider importing and using the following plugins: @upit/tween.v1
User prompt
Add brush asset to the game when player clean the spirits show the brush on them with animation left and right by small distance to look like its brushing them. āŖš” Consider importing and using the following plugins: @upit/tween.v1
User prompt
Add gamebackground
User prompt
play intro music when intro music only so when the game is starts play only game music
User prompt
Please fix the bug: 'ReferenceError: spawnToken is not defined' in or related to this line: 'spawnToken();' Line Number: 347
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'for (var i = tokens.length - 1; i >= 0; i--) {' Line Number: 358
User prompt
The startbutton not working!
User prompt
Add introbackground before game starts and startbutton close to the bottom.
User prompt
add bathmusic for the game
User prompt
don't show the game objects till it starts or startbutton is clicked!
User prompt
Add introbackground for the intro before game start and startbutton close to the bottom by 100px
User prompt
Import of asset
User prompt
Change direction for the player when go to the left and right from the middle of the screen.
User prompt
free one spirit took all the tokens! reduce that to 1 token only per spirit before it change to dark spirit.
User prompt
Add the asset for the dark spirt is missing on the list of assets!
User prompt
Lower the game screen from the top by 200px but let the text in its position so the healthbar
User prompt
move health bar to top max close to top by 30px on the same area on the left side not to the middle or right side!
User prompt
move health bar to the max top before 30px
User prompt
change health to a sky blue bar of 100% decreased by random % from 3 to 10.
Code edit (1 edits merged)
Please save this source code
User prompt
Spirit Bath House Adventure
Initial prompt
Create a spirited a way game. story game. from the anime movie "spirited a way".
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var HealthBar = Container.expand(function () { var self = Container.call(this); // Background bar self.bgBar = self.attachAsset('healthBarBg', { anchorX: 0, anchorY: 0.5 }); // Health bar self.healthBar = self.attachAsset('healthBarFill', { anchorX: 0, anchorY: 0.5 }); self.maxWidth = 300; self.updateHealth = function (healthPercent) { self.healthBar.scaleX = healthPercent / 100; }; return self; }); var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.tokens = 0; self.health = 100; self.maxHealth = 100; self.collectToken = function () { self.tokens++; }; self.deliverTokens = function () { var delivered = self.tokens; self.tokens = 0; return delivered; }; self.takeDamage = function () { var damage = Math.random() * 7 + 3; // Random between 3-10 self.health -= damage; self.health = Math.max(0, self.health); // Ensure health doesn't go below 0 LK.effects.flashObject(self, 0xff0000, 500); return self.health <= 0; }; return self; }); var PollutedSpirit = Container.expand(function () { var self = Container.call(this); var pollutedGraphics = self.attachAsset('pollutedSpirit', { anchorX: 0.5, anchorY: 0.5 }); self.tokensNeeded = 3; self.isCleansed = false; self.cleanse = function () { self.isCleansed = true; tween(pollutedGraphics, { tint: 0x98fb98 }, { duration: 1000, onFinish: function onFinish() { self.destroy(); } }); }; return self; }); var RiverSpirit = Container.expand(function () { var self = Container.call(this); var riverGraphics = self.attachAsset('riverSpirit', { anchorX: 0.5, anchorY: 0.5 }); self.bonusValue = 20; self.speed = 0.5; self.update = function () { self.x += self.speed; self.rotation += 0.01; }; return self; }); var ShadowSpirit = Container.expand(function () { var self = Container.call(this); var shadowGraphics = self.attachAsset('shadowSpirit', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 2; self.targetPlayer = null; self.update = function () { if (self.targetPlayer) { var dx = self.targetPlayer.x - self.x; var dy = self.targetPlayer.y - self.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance > 5) { self.x += dx / distance * self.speed; self.y += dy / distance * self.speed; } } }; return self; }); var Spirit = Container.expand(function () { var self = Container.call(this); var spiritGraphics = self.attachAsset('spirit', { anchorX: 0.5, anchorY: 0.5 }); self.waitTime = 0; self.maxWaitTime = 600; // 10 seconds at 60fps self.isDark = false; self.speed = 1; self.update = function () { self.waitTime++; if (!self.isDark && self.waitTime >= self.maxWaitTime) { self.turnDark(); } if (self.isDark) { self.y += self.speed; } }; self.turnDark = function () { self.isDark = true; spiritGraphics.tint = 0x2a0845; tween(spiritGraphics, { scaleX: 1.2, scaleY: 1.2 }, { duration: 500 }); }; return self; }); var Token = Container.expand(function () { var self = Container.call(this); var tokenGraphics = self.attachAsset('token', { anchorX: 0.5, anchorY: 0.5 }); self.collected = false; self.update = function () { if (!self.collected) { self.rotation += 0.02; } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x1a1a2e }); /**** * Game Code ****/ game.setBackgroundColor(0x16213e); // Intro screen variables var gameStarted = false; var introBackground = null; var startButton = null; // Create intro screen function createIntroScreen() { introBackground = game.addChild(LK.getAsset('introbackground', { anchorX: 0.5, anchorY: 0.5 })); introBackground.x = 1024; introBackground.y = 1366; startButton = game.addChild(LK.getAsset('startbutton', { anchorX: 0.5, anchorY: 0.5 })); startButton.x = 1024; startButton.y = 2732 - 100; // 100px from bottom } // Start the game function startGame() { if (gameStarted) return; gameStarted = true; // Remove intro elements if (introBackground) { introBackground.destroy(); introBackground = null; } if (startButton) { startButton.destroy(); startButton = null; } // Initialize game elements initializeGameElements(); } // Initialize all game elements function initializeGameElements() { // Move player initialization here from below player = game.addChild(new Player()); player.x = 1024; player.y = 2200; // Initial spawns for (var i = 0; i < 5; i++) { spawnToken(); } spawnSpirit(); spawnPollutedSpirit(); // Start music LK.playMusic('bathhouse'); } // Create intro screen initially createIntroScreen(); var player = null; var tokens = []; var spirits = []; var shadowSpirits = []; var pollutedSpirits = []; var riverSpirit = null; var spawnTimer = 0; var spawnInterval = 180; // 3 seconds initially var shadowSpawnTimer = 0; var shadowSpawnInterval = 300; // 5 seconds var scoreTxt = new Text2('Score: 0', { size: 80, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); var tokenTxt = new Text2('Tokens: 0', { size: 60, fill: 0xFFD700 }); tokenTxt.anchor.set(1, 0); tokenTxt.x = -20; LK.gui.topRight.addChild(tokenTxt); var healthBar = new HealthBar(); healthBar.x = 20; healthBar.y = 30; LK.gui.topLeft.addChild(healthBar); function spawnToken() { var token = new Token(); token.x = Math.random() * 1848 + 100; token.y = Math.random() * 2332 + 300; tokens.push(token); game.addChild(token); } function spawnSpirit() { var spirit = new Spirit(); spirit.x = Math.random() * 1848 + 100; spirit.y = 300; spirits.push(spirit); game.addChild(spirit); } function spawnShadowSpirit() { var shadow = new ShadowSpirit(); shadow.x = Math.random() * 1848 + 100; shadow.y = Math.random() * 400 + 300; shadow.targetPlayer = player; shadowSpirits.push(shadow); game.addChild(shadow); } function spawnPollutedSpirit() { var polluted = new PollutedSpirit(); polluted.x = Math.random() * 1848 + 100; polluted.y = Math.random() * 1000 + 700; pollutedSpirits.push(polluted); game.addChild(polluted); } function spawnRiverSpirit() { if (!riverSpirit) { riverSpirit = new RiverSpirit(); riverSpirit.x = -100; riverSpirit.y = Math.random() * 1000 + 1066; game.addChild(riverSpirit); } } // Initial spawns moved to initializeGameElements function var dragActive = false; game.down = function (x, y, obj) { if (!gameStarted && startButton && startButton.intersects({ x: x, y: y, width: 1, height: 1 })) { startGame(); return; } if (gameStarted) { dragActive = true; } }; game.up = function (x, y, obj) { dragActive = false; }; game.move = function (x, y, obj) { if (dragActive) { player.x = x; player.y = y; } }; game.update = function () { // Only update if game has started if (!gameStarted || !player) return; // Update spawn timers spawnTimer++; shadowSpawnTimer++; if (spawnTimer >= spawnInterval) { spawnSpirit(); spawnTimer = 0; // Increase difficulty if (spawnInterval > 60) { spawnInterval -= 2; } } if (shadowSpawnTimer >= shadowSpawnInterval) { spawnShadowSpirit(); shadowSpawnTimer = 0; } // Token spawning if (LK.ticks % 120 === 0) { spawnToken(); } // Polluted spirit spawning if (LK.ticks % 600 === 0) { spawnPollutedSpirit(); } // River spirit spawning if (LK.getScore() > 0 && LK.getScore() % 50 === 0 && !riverSpirit) { spawnRiverSpirit(); } // Check token collection for (var i = tokens.length - 1; i >= 0; i--) { var token = tokens[i]; if (!token.collected && player.intersects(token)) { token.collected = true; player.collectToken(); tokenTxt.setText('Tokens: ' + player.tokens); LK.getSound('collect').play(); token.destroy(); tokens.splice(i, 1); } } // Check spirit interactions for (var j = spirits.length - 1; j >= 0; j--) { var spirit = spirits[j]; if (!spirit.isDark && player.intersects(spirit) && player.tokens > 0) { player.tokens -= 1; // Only consume 1 token per spirit LK.setScore(LK.getScore() + 5); // Award 5 points per spirit freed scoreTxt.setText('Score: ' + LK.getScore()); tokenTxt.setText('Tokens: ' + player.tokens); LK.getSound('deliver').play(); spirit.destroy(); spirits.splice(j, 1); } if (spirit.isDark && spirit.y > 2932) { spirit.destroy(); spirits.splice(j, 1); } } // Check shadow spirit collisions for (var k = shadowSpirits.length - 1; k >= 0; k--) { var shadow = shadowSpirits[k]; if (shadow.lastIntersecting === undefined) { shadow.lastIntersecting = false; } var currentIntersecting = player.intersects(shadow); if (!shadow.lastIntersecting && currentIntersecting) { LK.getSound('damage').play(); var gameOver = player.takeDamage(); healthBar.updateHealth(player.health); if (gameOver) { LK.showGameOver(); } shadow.destroy(); shadowSpirits.splice(k, 1); continue; } shadow.lastIntersecting = currentIntersecting; } // Check polluted spirit cleansing for (var l = pollutedSpirits.length - 1; l >= 0; l--) { var polluted = pollutedSpirits[l]; if (!polluted.isCleansed && player.intersects(polluted) && player.tokens >= polluted.tokensNeeded) { player.tokens -= polluted.tokensNeeded; tokenTxt.setText('Tokens: ' + player.tokens); LK.setScore(LK.getScore() + 15); scoreTxt.setText('Score: ' + LK.getScore()); LK.getSound('cleanse').play(); polluted.cleanse(); pollutedSpirits.splice(l, 1); } } // Check river spirit collection if (riverSpirit) { if (riverSpirit.lastIntersecting === undefined) { riverSpirit.lastIntersecting = false; } var riverIntersecting = player.intersects(riverSpirit); if (!riverSpirit.lastIntersecting && riverIntersecting) { LK.setScore(LK.getScore() + riverSpirit.bonusValue); scoreTxt.setText('Score: ' + LK.getScore()); LK.getSound('cleanse').play(); riverSpirit.destroy(); riverSpirit = null; } else if (riverSpirit && riverSpirit.x > 2200) { riverSpirit.destroy(); riverSpirit = null; } if (riverSpirit) { riverSpirit.lastIntersecting = riverIntersecting; } } // Player direction based on position var screenMiddle = 1024; if (player.x < screenMiddle) { // Player is on left side, face left (flip horizontally) player.scaleX = -1; } else { // Player is on right side, face right (normal orientation) player.scaleX = 1; } // Win condition if (LK.getScore() >= 500) { LK.showYouWin(); } };
===================================================================
--- original.js
+++ change.js
@@ -210,9 +210,9 @@
}
spawnSpirit();
spawnPollutedSpirit();
// Start music
- // Music initialization moved to initializeGameElements function
+ LK.playMusic('bathhouse');
}
// Create intro screen initially
createIntroScreen();
var player = null;
@@ -428,6 +428,5 @@
// Win condition
if (LK.getScore() >= 500) {
LK.showYouWin();
}
-};
-LK.playMusic('bathhouse');
\ No newline at end of file
+};
\ No newline at end of file