User prompt
set the player with same position of the cursor.
User prompt
Drag the player with mouse arrow not far from it.
User prompt
Add drag by mouse again
User prompt
remove what's stopping the player from moving with the mouse button
User prompt
make the player can be dragged by holding cursor on the player.
User prompt
if the mouse button clicked and held make the player follow it exact same time.
User prompt
make hold on object to dreg it on any place in the screen area, if the mouse button not clicked release the object.
User prompt
remove any movement of the player.
User prompt
Generate a maze on the space between all 4 walls of the sides with medium size of walls, make fusion shames for more difficulty.
User prompt
Add many small walls constrained to each other with random shapes between the 4 walls as a small generated maze.
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'attachAsset')' in or related to this line: 'self.attachAsset('wall1', {' Line Number: 35
User prompt
Add many small walls with random shapes inside the 4 walls of the sides like a small maze with many walls.
User prompt
Add color 1 make it the color that player do it when it moves on the screen.
User prompt
Make the walls not passable
User prompt
Add another wall horizontal for the bottom
User prompt
Make wall 2 and 3 thinner
User prompt
Add same wall vertical from the left sid
User prompt
Make the right side wall more taller till reach the bottom
User prompt
Make it taller to the bottom
User prompt
Make it taller and between top wall and the bottomside
User prompt
Make the wall1 of the right side down the top wall1
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'height')' in or related to this line: 'wall1.y = wall2.height; // Position wall1 below the top wall' Line Number: 62
User prompt
Lower the right wall bellow the top wall
User prompt
Make the bottom wall thin vertical
User prompt
Do another same wall from top of the image background1
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // Class for the maze var Maze = Container.expand(function () { var self = Container.call(this); // Generate maze var maze = self.generateMaze(20, 20); // 20x20 maze // Draw maze self.drawMaze(maze); }); // Class for the player character var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 1.9, anchorY: 1.9 }); }); // Class for the wall var Wall = Container.expand(function () { var self = Container.call(this); var wallGraphics = self.attachAsset('wall1', { anchorX: 0.05, anchorY: 0.05 }); }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Add background to the game Maze.prototype.generateMaze = function (width, height) { // Maze generation algorithm goes here // Return a 2D array representing the maze }; Maze.prototype.drawMaze = function (maze) { // Draw the maze using the 2D array // Use LK.getAsset to get the wall asset and add it to the maze container }; var background = game.attachAsset('Background1', { anchorX: 0.5, anchorY: 1, x: 2048 / 2, y: 2732, scaleX: 2048 / 1000, scaleY: (2732 - LK.gui.top.height - 200) / 1000 // Scale down from the top by 200 pixels }); // Set level to 1 game.level = 1; // Initialize player var player = new Player(); player.x = 2048; player.y = 2732; game.addChild(player); // Initialize maze var maze = new Maze(); game.addChild(maze); // Initialize wall2 var wall2 = new Wall(); wall2.x = 100; // Move wall2 a little bit more to the right wall2.y = 0; // Position wall2 at the top of the screen wall2.width = 2048; // Make wall2 as wide as the screen wall2.height = 200; // Make wall2 taller horizontally game.addChild(wall2); // Add Level 1 text on the top right var levelText = new Text2('Level 1', { size: 100, fill: 0xFFFFFF, font: "'Time new roman'" }); levelText.anchor.set(1, 0); // Sets anchor to the top right edge of the text. LK.gui.topRight.addChild(levelText); // Handle player movement // Import tween plugin game.down = function (x, y, obj) {}; game.move = function (x, y, obj) { // Save the current position var oldX = player.x; var oldY = player.y; // Move the player to the new position player.x = x; player.y = y; // Check if the player is colliding with the maze if (player.intersects(maze)) { // If the player is colliding, move them back to the old position player.x = oldX; player.y = oldY; } };
===================================================================
--- original.js
+++ change.js
@@ -5,24 +5,24 @@
/****
* Classes
****/
+// Class for the maze
+var Maze = Container.expand(function () {
+ var self = Container.call(this);
+ // Generate maze
+ var maze = self.generateMaze(20, 20); // 20x20 maze
+ // Draw maze
+ self.drawMaze(maze);
+});
// Class for the player character
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 1.9,
anchorY: 1.9
});
});
-// Class for the small walls
-var SmallWall = Container.expand(function () {
- var self = Container.call(this);
- var wallGraphics = self.attachAsset('wall1', {
- anchorX: 0.05,
- anchorY: 0.05
- });
-});
// Class for the wall
var Wall = Container.expand(function () {
var self = Container.call(this);
var wallGraphics = self.attachAsset('wall1', {
@@ -41,8 +41,16 @@
/****
* Game Code
****/
// Add background to the game
+Maze.prototype.generateMaze = function (width, height) {
+ // Maze generation algorithm goes here
+ // Return a 2D array representing the maze
+};
+Maze.prototype.drawMaze = function (maze) {
+ // Draw the maze using the 2D array
+ // Use LK.getAsset to get the wall asset and add it to the maze container
+};
var background = game.attachAsset('Background1', {
anchorX: 0.5,
anchorY: 1,
x: 2048 / 2,
@@ -56,57 +64,18 @@
var player = new Player();
player.x = 2048;
player.y = 2732;
game.addChild(player);
-// Initialize wall1
-var wall1 = new Wall();
-wall1.x = 2048 - wall1.width; // Move wall1 to the right edge of the screen
-// Initialize wall2 first to get its height
-var wall2 = new Wall();
-wall2.x = 100; // Move wall2 a little bit more to the right
-wall2.y = 0; // Position wall2 at the top of the screen
-wall2.width = 100; // Make wall2 thinner
-wall2.height = 200; // Keep wall2's height the same
-game.addChild(wall2);
-// Now we can use wall2.height
-wall1.y = wall2.height; // Position wall1 below the top wall
-wall1.width = 200; // Make wall1 thin vertically
-wall1.height = 2732; // Make wall1 as tall as the screen
-game.addChild(wall1);
-// Initialize wall3 on the left side of the screen
-var wall3 = new Wall();
-wall3.x = 0; // Position wall3 at the left edge of the screen
-wall3.y = wall2.height; // Position wall3 below the top wall
-wall3.width = 100; // Make wall3 thinner
-wall3.height = 2732; // Keep wall3's height the same
-game.addChild(wall3);
-// Initialize wall4 at the bottom of the screen
-var wall4 = new Wall();
-wall4.x = 0; // Position wall4 at the left edge of the screen
-wall4.y = 2732 - wall4.height; // Position wall4 at the bottom of the screen
-wall4.width = 2048; // Make wall4 as wide as the screen
-wall4.height = 200; // Make wall4 taller horizontally
-game.addChild(wall4);
+// Initialize maze
+var maze = new Maze();
+game.addChild(maze);
// Initialize wall2
var wall2 = new Wall();
wall2.x = 100; // Move wall2 a little bit more to the right
wall2.y = 0; // Position wall2 at the top of the screen
wall2.width = 2048; // Make wall2 as wide as the screen
wall2.height = 200; // Make wall2 taller horizontally
game.addChild(wall2);
-// Generate a small maze by adding small walls between the 4 walls
-var smallWalls = [];
-for (var i = 0; i < 10; i++) {
- for (var j = 0; j < 10; j++) {
- var smallWall = new SmallWall();
- smallWall.x = wall2.x + i * 100;
- smallWall.y = wall2.y + j * 100;
- smallWall.width = 50;
- smallWall.height = 50;
- smallWalls.push(smallWall);
- game.addChild(smallWall);
- }
-}
// Add Level 1 text on the top right
var levelText = new Text2('Level 1', {
size: 100,
fill: 0xFFFFFF,
@@ -123,10 +92,10 @@
var oldY = player.y;
// Move the player to the new position
player.x = x;
player.y = y;
- // Check if the player is colliding with any of the walls
- if (player.intersects(wall1) || player.intersects(wall2) || player.intersects(wall3) || player.intersects(wall4)) {
+ // Check if the player is colliding with the maze
+ if (player.intersects(maze)) {
// If the player is colliding, move them back to the old position
player.x = oldX;
player.y = oldY;
}