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fit the rectangle of the surrounding walls to the image don't make it outside it.
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Make the walls surround the image lines
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Make 4 lines of wall1 surround the background1.
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Make walls around the background1 from inside
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Please fix the bug: 'Uncaught ReferenceError: wall is not defined' in or related to this line: 'if (obj === wall) {' Line Number: 99
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Add wall1 to the game
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Remove wall asset
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Remove wall
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Rename the asset wall wall1
Code edit (1 edits merged)
Please save this source code
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Rename wall wall1
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add drag function to the wall
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Set wall in the middle
Code edit (5 edits merged)
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Create and generate a maze with random shapes of wall asset in the front of the background1 image and same resolution of it.
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Make maze with wall asset make it on the front of background1 image.
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Make maze With same size of the background1
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Add wall asset. add wall to the game. make the wall same size as player.
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Make the sides of the image background1 not passable by the player.
Code edit (1 edits merged)
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Make player a bit small.
Code edit (2 edits merged)
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Rest player position to bottom right
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Lower it to the bottom
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Scale it more
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // Class for the player character var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 1.9, anchorY: 1.9 }); self.speed = 10; // Increase player's speed attribute self.update = function () { // Player update logic }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Add background to the game var background = game.attachAsset('Background1', { anchorX: 0.5, anchorY: 1, x: 2048 / 2, y: 2732, scaleX: 2048 / 1000, scaleY: (2732 - LK.gui.top.height - 200) / 1000 // Scale down from the top by 200 pixels }); // Set level to 1 game.level = 1; // Initialize player var player = new Player(); player.x = 2048; player.y = 2732; game.addChild(player); // Add Level 1 text on the top right var levelText = new Text2('Level 1', { size: 100, fill: 0xFFFFFF, font: "'Time new roman'" }); levelText.anchor.set(1, 0); // Sets anchor to the top right edge of the text. LK.gui.topRight.addChild(levelText); // Handle player movement // Import tween plugin game.down = function (x, y, obj) { var targetX = x; var targetY = y; var dx = targetX - player.x; var dy = targetY - player.y; if (Math.abs(dx) > Math.abs(dy)) { // Move horizontally var newX = player.x + Math.sign(dx) * player.speed * 10; // Check if the new position is within the background if (newX >= background.x - background.width / 2 && newX <= background.x + background.width / 2) { tween(player, { x: newX }, { duration: 500 }); } } else { // Move vertically var newY = player.y + Math.sign(dy) * player.speed * 10; // Check if the new position is within the background if (newY >= background.y - background.height / 2 && newY <= background.y + background.height / 2) { tween(player, { y: newY }, { duration: 500 }); } } };
===================================================================
--- original.js
+++ change.js
@@ -9,10 +9,10 @@
// Class for the player character
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
- anchorX: 1.5,
- anchorY: 1.5
+ anchorX: 1.9,
+ anchorY: 1.9
});
self.speed = 10; // Increase player's speed attribute
self.update = function () {
// Player update logic
@@ -61,18 +61,26 @@
var dx = targetX - player.x;
var dy = targetY - player.y;
if (Math.abs(dx) > Math.abs(dy)) {
// Move horizontally
- tween(player, {
- x: player.x + Math.sign(dx) * player.speed * 10
- }, {
- duration: 500
- });
+ var newX = player.x + Math.sign(dx) * player.speed * 10;
+ // Check if the new position is within the background
+ if (newX >= background.x - background.width / 2 && newX <= background.x + background.width / 2) {
+ tween(player, {
+ x: newX
+ }, {
+ duration: 500
+ });
+ }
} else {
// Move vertically
- tween(player, {
- y: player.y + Math.sign(dy) * player.speed * 10
- }, {
- duration: 500
- });
+ var newY = player.y + Math.sign(dy) * player.speed * 10;
+ // Check if the new position is within the background
+ if (newY >= background.y - background.height / 2 && newY <= background.y + background.height / 2) {
+ tween(player, {
+ y: newY
+ }, {
+ duration: 500
+ });
+ }
}
};
\ No newline at end of file